Tokenomics

1. Airdrop Pool

20-30% (200B-300B tokens) to incentivise early adopters and relaunch participants via hyenaairdrop.com (starts Jan 9, 2026, ends Jan 31, 2026).

2. Team/Development

15-20% (150B-200B tokens) with a 12-24 month vesting to align incentives and counter “rug pull” accusations.

3. Liquidity Pool

10-15% (100B-150B tokens) to stabilize Raydium trading post-launch.

4. Marketing/Partnerships

10% (100B tokens) for awareness campaigns and Unreal Engine game tie-ins.

5. Community Rewards

10-15% (100B-150B tokens) for leaderboards, staking, and in-game utility.

6. Reserve

10-20% (100B-200B tokens) for future development (e.g., HUNTED game) and burn mechanisms to manage inflation.

7. Utility

  • Airdrop rewards for daily engagement (e.g., site visits, tasks).
  • In-game purchases/boosts in a2026 minigame (Feb 1, 2026 launch).
  • Potential staking or governance in HUNTED multiplayer survival game (TBD).

8. Burn Mechanism

Consider periodic burns (e.g., 5% of airdrop claims) to reduce supply and signal commitment, countering the narrative that meme tokens are valueless long-term.

9. Critical Note

Many projects overpromise airdrops without delivery—be clear on eligibility (e.g., min taps, wallet KYC if feasible) and distribution timeline (post-Jan 31) to build trust.