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Blippo+ Review - I Promise You've Never Played Anything Like This
Game Reviews

Blippo+ Review – I Promise You’ve Never Played Anything Like This

by admin September 23, 2025



Blippo+ is certainly one of the strangest games you could play this year–or any year, really. Released on Steam, Switch, and Playdate (the small yellow handheld famous for its crank controls), it strains the fundamental definition of a video game. Instead, it’s more of a simulation of TV channel-surfing in the late ’80s or early ’90s, a kind of interaction younger generations actually have no experience with. It’s a game whose target audience would seem to be very few people at all. And yet, because I enjoy exceptionally weird experiences, it delivers.

Blippo+ is a collection of live-action skits meant to play like a cable television package from 30ish years ago. When you first start up the game, it “scans” for channels–a process I vaguely recalled interacting with as a kid when Blippo+ reminded me. Then, once its dozen or so channels are found, you simply… watch TV.

The TV schedule plays out in real time. These are not on-demand offerings a la Netflix or HBO Max. This is a perpetually cycling programming schedule. If you tune into the news channel, for example, you’ll miss what’s happening at the same time on the music, family or–yes–even the porn channel. Each program only lasts a few minutes, so it’s not as though you’re locked in for 30 or more minutes if you want to watch any single program in its entirety. This also makes it easy enough to eventually catch everything, either by channel-surfing routinely like a kid after school in 1996, or by sticking with one channel at a time until it has looped fully, then moving onto the next channel.

Every show becomes a micro-story you can follow for several in-game weeks at a time.

The story of Blippo+ is that you, the player, have tuned into TV signals from an alien world called Blip. Its inhabitants look like us, only with a fashion sense that colorfully combines Clinton-era garb with makeup and hairdos that feel noticeably extraterrestrial.

Its TV shows are similarly out of this world. Cooking shows walk you through how to prepare vegetables that don’t exist on Earth. A woman with a literal third eye hosts a mystical, horoscope-focused show. Most interestingly, early news programs in the show’s many hours of programming discuss the revelation that some tens of thousands of PeeDees (the ubiquitous smartphone-like devices on planet Blip) have been activated elsewhere in the universe. Essentially, you play the role of interloper, rubber-necking at another world whose signals you’ve inadvertently picked up.

This concept would likely work best on the Playdate, the already-strange device that releases games on a weekly schedule, giving its players a schedule to opt into and discuss on Reddit, YouTube, and Discord. Canonically, the Playdate itself is the PeeDee device that everyone on Blip owns and lives by. I didn’t get to play it on that platform, but I found Blippo+ achieves its main goal on Steam too, especially since I played it with a controller and let myself feel like I really was channel-surfing, like maybe you did in the old days.

One of the coolest aspects of Blippo+ is its TV Guide-like channel. At the risk of sounding like an old man, back in my day, you’d watch the TV Guide channel to see what’s on now and what’s coming on later. You’d then have to make yourself available for whatever interested you. Blippo’s guide channel amusingly captures this defunct experience, with filler music and narration filling in the space as the programs unfold with or without you tuning into them. No matter what you’re watching, it’s also filtered with that peak drabness of the 1990s, pre-HD and noticeably drained of color.

The cooking shows had an oddly unsettling effect, as I watched these alien crops be prepared for dishes.

On Playdate, new content for Blippo+ has dropped every Thursday to flesh out the game’s overarching storyline, in which different programs call back to one another. Meanwhile, the residents of Blip grapple with the existence of otherworldly voyeurs such as yourself, which becomes appointment television, a meta-serial about other planets and the weirdos who live there.

On Steam and Switch, those content drops are instead unlocked as you watch more of the shows. Roughly every 30-40 minutes in my several hours with the game, I’d get a notification that more content was available. It’s handled this way because Playdate devotees have been unraveling the weekly Blippo+ drops for months now, whereas those on traditional PC and console are playing catch-up. This hinders the communal aspect of Blippo+, which I find appealing, but that’s not to say the project falls apart without this piece intact.

Blippo+ is a game by and for Theater Kids most of all, though I enjoyed my time with it despite not being one myself. Each skit has a dry humor and an undercurrent of adoration for acting and the arts that will absolutely be alienating–no pun intended–for some players. Even some of those who like the idea of simulating this quintessential ’90s experience of couch-potatoing away your Saturday with Blippo’s soap operas and music videos may find that these skits don’t quite fulfill the fantasy.

Scrolling the TV Guide-like channel is either going to be nostalgic… or appropriately alien.

That’s because, for as great a job as Blippo+ does at actually simulating the physical element of half-mindedly flipping channels like a kid procrastinating on their homework, the many shows developed for Blippo+ ultimately feel too similar in tone. They’re all going for a dry, silly weirdness. In my eight or so hours with Blippo+, I didn’t see anything that took itself too seriously. Maybe it wouldn’t have worked, or the creators just weren’t interested in that side of its imaginary people. Or maybe that’s their way of saying planet Blip really is just a bunch of one-note dweebs who never take things too seriously.

Still, I most appreciated Blippo+ for its indirect parodies of TV shows from our world. A Bill Nye-like scientist spent his shows interviewing guests like a brain in a jar, who was said to be one of Blip’s most famous philosophers. I could read reviews about a series called “Werf’s Tavern,” which spoofs something like a Doctor Who, right down to the poorly aged depictions of some would-be harmful stereotypes. The pornography channel, Zest, comically captures the formative ’90s experience of trying to de-scramble the imagery while saxophones cut through the static. One of my favorite series, Realms Beyond, tells spooky anthological stories a la The Twilight Zone, but does so via spoken word, making it more like a radio show than Serling’s seminal sci-fi series.

Blippo+ rarely parodies any specific series and is instead more interested in capturing certain vibes or subgeneres–stitchings of moments in time from yesteryear. Like on my home planet, Blip’s programming isn’t all worth watching, but there are some gems on rotation for those who care to make a lazy weekend out of it.

Like my older brother in 1996, you can try your best to de-scramble the porn channel.

Blippo+ feels like an art school project that broke containment and went international. What the team has done with a seemingly shoestring budget makes for a laudable DIY effort. Calling this a game could mislead some users, given it’s really more like a ’90s-colored cable TV package without any on-demand features. It’s interactive, yes, but only in the way one’s TV was in the mid-’90s. This sort of experience is sure to be unlike anything else you’ve ever played–and for younger players, anything they’ve even experienced in the first place–though a significant number of people will surely come out of it more confused than amused. Still, if you can match Blippo’s vibe, you may find yourself homesick for another world.



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September 23, 2025 0 comments
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A Bop It! toy floating above a city
Gaming Gear

The adaptation you’ve been waiting for since 1996 is finally here: Bop It! is now a videogame

by admin September 19, 2025



Videogames are great but don’t you wish they had more bopping? And not just more bopping, but also more twisting and pulling, perhaps of… I don’t know, some sort of nebulous… it? And most importantly, a loud voice telling you exactly when you should bop it, twist it, and/or pull it?

Your oddly specific prayers have finally been answered, because nearly 30 years after the discovery of the cursed Pandora’s Box-like artifact known as Bop It!—which demanded its user perform ritualistic bopping, twisting, and pulling of its button, knob, and handle in the precise pattern needed to finally release the prophesied Loud One, known as Bophomet, upon the world to reign for all time—is now a videogame.

It’s called Bop It! The Video Game and it’s on Steam. Check out the trailer below, which goes a little something like this:


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“Bop it! Twist it! Pull it! Twist it! Bop it! Pull it! Twist it! Pull it! Bop it! Twist it! Pull it! Twist it! Bop it! Twist it! Pull it! Twist it! Bop it! Pull it!”

The Steam page promises (or threatens) “Hot Bop It! Action!” for one or two players (in local co-op), plus a global leaderboard to see how you stack up against other hot boppers. And there’s not just classic mode but an “EXTREME” mode (caps theirs) where you can also be yelled at to “Spin it!” and “Flick it!” on an evolved version of the Bop It! that has grown two appendages. Chilling.

I unfortunately have never had the pleasure of playing or even seeing an actual Bop It!, which crossed over into our dimension back in 1996. Yet I somehow know all about it, as if it revealed itself to me in a dream or some troubling vision. This is my chance, I suppose, to finally bop, twist, and pull the Bop It! for myself, if only virtually.

Wish me luck. According to the Steam page, “the best part of Bop It! The Video Game is that the levels never end: as long as you can stay in, the game will keep going.” If you never hear from me again, it may be because I now bop eternal.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 19, 2025 0 comments
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The Land Bridge You've Never Heard Of
Gaming Gear

The Land Bridge You’ve Never Heard Of

by admin September 19, 2025


For many of us, when we think of land bridges, we tend to think of the Bering Land Bridge (actually more of a swamp), which ancient humans traversed to reach North America from modern-day Siberia during the last Ice Age. But there may have been another, crucial stretch of land that aided early human migration—this time, far across the continent, on the Anatolian coast.

That’s the major new finding from a team of Turkish archeologists who have uncovered over 100 stone artifacts from ten different sites along the peninsula. They indicate that a land bridge, now underwater, had once existed between the western edge of Asia and Europe, enabling humans to move between these regions. If their theory holds, it would reveal a previously unknown chapter in the history of human migration at a critical moment in our evolution and development as a species.

An unexplored prehistoric region

“This study explores the Paleolithic potential of Ayvalık, a region in western Anatolia that has remained largely unexamined in Pleistocene archaeology,” the researchers wrote in their study, which was published Friday in the Journal of Island and Coastal Archaeology. “These findings reveal a previously undocumented Paleolithic presence and establish Ayvalık as a promising locus for future research on early human dispersals in the northeastern Aegean.”

The Paleolithic Period—around 2.6 million to 12,000 years ago—and the Pleistocene Epoch—around 2.5 million to 11,700 years ago—refer to roughly the same stretch of time. The former is an anthropological term, while the latter is a geological term.

During the last Ice Age (between around 120,000 and 11,500 years ago), Earth’s landscape looked much different than today. Besides gargantuan amounts of ice, the sea level then was significantly lower. Ayvalık’s islands and peninsulas, for example, would have been part of a single stretch of land connecting Anatolia and Europe.

An unforgettable moment of discovery

Still, scholars have long believed that Homo sapiens mostly reached Europe from Africa by traveling through the Levant and the Balkans. But the newly discovered tools, indicate that people were present in Ayvalık’s bygone landscapes. The researchers found Paleolithic hand axes, cleavers, and Levallois flake tools (stone implements that had sharp edges and were likely used as knives). The team argues that the findings offer an alternative narrative of early human migration.

“The presence of these objects in Ayvalık is particularly significant, as they provide direct evidence that the region was part of wider technological traditions shared across Africa, Asia, and Europe,” Göknur Karahan, an archeologist from Hacettepe University, said in a statement.

“It was a truly unforgettable moment for us. Holding the first tools in our hands was both emotional and inspiring,” Karahan added.

Substantive artifact dating, stratigraphic excavations, and reconstructions of the ancient environment will be crucial to determining whether their theory is correct, including possibly searching for artifacts on the bottom of the Aegean sea.



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September 19, 2025 0 comments
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The envoy from Avowed takes a dreamlike rest amongst a glimmering city.
Gaming Gear

You’ve all been playing too much Silksong this weekend, have some sleepy videogame soundtracks so you can finally get a little shuteye

by admin September 7, 2025



I’ll tell you something, I’ve been tired this week. Summer is winding down in the northern hemisphere, the days are getting shorter, and I feel like my body is already preparing to go deep into a winter hibernation. Hot chocolates, caning an entire sleeve of biscuits and then feeling mildly gross afterwards, scorching my skin under an electric blanket. All that good stuff.

Soundtrack Sunday

Welcome to Soundtrack Sunday, where a member of the PC Gamer team takes a look at a soundtrack from one of their favourite games—or a broader look at videogame music as a whole—offering a little backstory and recommendations for tracks you should be adding to your playlist.

As the temperature starts to shift, I find the music I listen to does with it. I crave mellow beats and twinkly chimes as it gets colder—like a MIDI fluffy blanket. Videogame music is literally perfect for this. If there’s a mood I’m in, there is almost definitely a videogame soundtrack out there that fits my desired vibe perfectly: cleaning, working out, writing, and of course, falling asleep.

I think part of that is just down to how we engage with music in videogames compared to any other medium. A film score might only need to orchestrate a short battle, or a fleeting moment, and an artist’s album is often more a reflection of themselves than of a world built around their music.


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But videogame music can end up playing for hours on end, as big a storytelling device as the narrative or the characters, leading to this delicate balance of the genre where its looping melodies can’t be too invasive but neither can they be too forgettable. It’s that balance that makes it so perfect—the music finds the perfect nook in the back of my brain to snuggle up in.

Nostalgia almost certainly plays a part in crafting cosy videogame playlists, too. While I’ll happily listen to chilled-out tunes from games I’ve never touched, I always get the biggest fuzzies from the ones I have a huge emotional attachment to.

I would argue that Nintendo easily has the cosy videogame music market cornered—Animal Crossing hourly music is a mainstay in my relaxing playlists, and The Legend of Zelda has some some straight bangers—but that doesn’t mean PC gaming is bereft of snug tunes that wouldn’t sound amiss amongst a crackling fireplace.

If you’re also feeling the changing seasons waning on you, maybe drop a few of these tracks before bed or while curling up with a good book. Assemble a videogame playlist so snug as a bug in a rug that you accidentally hole up in a Stardew Valley-induced winter coma for the next three months.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

C418 – Sweden

Minecraft Volume Alpha – 18 – Sweden – YouTube

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For a game that can give vibes so deeply unsettling—I once got into a proper tizzy as a child when I became lost in a giant cave while zombies groaned and spiders screeched—Minecraft somehow manages to envelop all of that in one of the most beautifully comforting soundtracks.

While the survival crafting game continues to put out very good music, Volume Alpha, the original soundtrack composed by Daniel ‘C418’ Rosenfeld, is where some of its best tracks lie. His approach to creating a simplistic, ambient soundscape is where so much of Minecraft’s charm lies, but those songs still hold much of the same power outside those blocky walls.

There are so many good tracks to choose from here, but nothing gives me the fuzzies more than Sweden. There’s a reason it’s the most popular one—the gentle piano that gradually increases in velocity as strings enter into the party.

It’s incredibly simple—as much of the early Minecraft music is—but it’s what makes Sweden work so dang well. The same melody looping, occasionally with different instruments, giving a sense of familiarity that lends itself so well to being cosy as hell. A crazy good gem of videogame music.

ConcernedApe – Dance of the Moonlight Jellies

Dance of the Moonlight Jellies – YouTube

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Bar Minecraft, Stardew Valley may well be the de facto cosy PC game. For the current vibes, nothing felt more fitting than chucking Dance of the Moonlight Jellies on this list. It’s a song that plays during the festival of the same name in late summer—hey, that’s where we’re at right now—in an incredibly serene moment of jellyfish lighting up the nighttime sea.

It’s got all that twinkly goodness I was yapping about earlier, and is a song I could easily listen to on loop over and over again. The fact that Eric Barone was able to compose such a cracking soundtrack while also, you know, making the entire game, is a ridiculous feat and I will forever be envious of that man’s talent.

FoldEcho — Stellar Fishing Ground

Stellar Fishing Ground – YouTube

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Infinity Nikki has a song for just about every damn thing in that game, but the one that always has me sticking around to listen is the song that plays at the Stellar Fishing Ground. It genuinely bums me out that it’s barely a minute long on Spotify, because it perfectly captures that simplistic ambience I love so much about other entries on this list.

The melody is minimalistic, almost reminiscent of late-night Animal Crossing hourly music, and I’ve fallen asleep to a looping playlist of just this song more times than I can count. Maybe it’s the Nintendo-ness of it that makes me feel weirdly nostalgic for it, despite not even being a year old.

Masayoshi Soken – Serenity

Speaking of nostalgia, this is a song I have heaps of it for. I’ll always have a soft spot for early Final Fantasy 14 tracks as someone who’s been playing for over 10 years now, and I’m especially biased towards the music of Gridania. It’s where I started as a hopeless catgirl archer all the way back in 2014, and while most of my days are spent in Limsa now (as is the way), I’ll forever love the Shroud for all its foresty warmth.

That’s exactly why I had to pick Serenity—though Endwalker’s One Small Step is an incredibly close second choice. It’s the field theme for the lands beyond the city of Gridania, and always throws me back to memories of spamming levequests and tackling FATEs I most certainly was not equipped to handle. It’s got all the things I love in a relaxation/sleep playlist—piano, soft strings, delicate melodies. It’s almost Tolkeinesque in its sound, something I wouldn’t feel amiss hearing in a Lord of the Rings film.

The “Piano Collections” version of Serenity is equally excellent, with resident pianist Keiko somehow making the entire track even more tranquil than its original.

Toby Fox – Shop

I played Undertale many moons ago and honestly cannot remember much about it (I know, I’m sorry) but the OST has always stuck with me. This is another case of one person being able to do it all, with creator Toby Fox also penning the soundtrack.

I’d argue that Megalovania isn’t exactly prime dreamland material, but Shop certainly is. It toes the line of being just mildly unsettling in the way almost all of Undertale is, but strangely homely at the same time.

It’s another track on the shorter side, but still packs a real peaceful punch. It’s a little less ambient than some of the other tracks on this list, but that’s kinda what I dig about it, with a wonderful blend of retro chiptune style and piano taking turns throughout the 50-second track.



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September 7, 2025 0 comments
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Hollow Knight: Silksong finally gets a release date, and you've only got to wait a little bit skonger
Game Updates

Hollow Knight: Silksong finally gets a release date, and you’ve only got to wait a little bit skonger

by admin August 22, 2025


Congratulations, you did it. Yes, you, with all your annoying memes and your endless Reddit posts, you finally made Team Cherry announce a release date for Hollow Knight: Silksong. It was all down to you – YOU – and your valiant efforts. Thank you. None of this could have happened without you. A round of applause, everyone, for the insufferable dweeb over here who won’t shut the fuck up about sad bugs. Satisfied? Right, come see the trailer and find out exactly when you’re going to die a thousand times.

Watch on YouTube

The release date is 4th September, as announced in a special Team Cherry broadcast today. Team Cherry have also been talking to Bloomberg about why it’s taken so long to pin down a date.

Originally conceived as a Hollow Knight DLC pack, Silksong was announced as a full sequel back in 2019. Team Cherry admitted in 2023 that the game had to be delayed because it had “gotten quite big”. Then, this April, Nintendo made a silly mistake and accidentally revealed that the game would release some time this year. It was also confirmed to be popping up in a playable state at a museum and Gamescom, two places with exactly the same vibe. Throughout all of these twists, the appetite for skong has never dipped below a ravenous, all-consuming hunger. Not to mix metaphors, but god, people are thirsty for this game.

“It was never stuck or anything,” Team Cherry co-founder Ari Gibson told Bloomberg. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.” The delay was perhaps an inadvertent good business strategy in prolonging the selling power of the original Hollow Knight – as of now, it has racked up over 15 million copies, buying Team Cherry ample time to tinker away on Silksong.

Hollow Knight is one of our best metroidvanias. But is it the best? I won’t tell. You have to go find out for yourself, and leave a disgusting little comment complaining about it if not. Nerd.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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August 22, 2025 0 comments
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Rusty Lake is back with another deliciously macabre adventure, and if you've slept on the overlooked series you're missing out
Game Updates

Rusty Lake is back with another deliciously macabre adventure, and if you’ve slept on the overlooked series you’re missing out

by admin August 22, 2025



If you’ve been reading Eurogamer for any length of time there’s a good chance you’ve already seen me harp on about the shamefully overlooked Rusty Lake series. It’s a wonderfully macabre thing; strange, haunting, often unexpectedly disturbing, but also brilliantly accessible, and cheap as chips too. I love it, and will never stop telling people about it in a bid to share that love, so here I am again now that new game Servant of the Lake has been revealed.


Before we get onto the new stuff, though, a bit of background might be in order, seeing as Rusty Lake is celebrating its tenth anniversary this year and has one hell of a back catalogue to enjoy. Not including Servant of the Lake, the series now consists of 18 games and a short film; some are fully fledged premium offerings – usually lasting a couple of hours and most often released under the Rusty Lake label – while the rest, known as Cube Escape, are shorter (and somewhat less polished) free-to-play companion pieces.


By and large, though, all follow the same basic formula, melding casual point-and-click puzzling with room-escape-style conundrums. And with a few notable exceptions, the key word is “casual”; these are brilliantly accessible adventures, most memorable for their irresistibly macabre ambience, and the fascinating history of the mysterious Vanderboom family at their centre, rather than any radical design convolutions.

Servant of the Lake announcement trailer.Watch on YouTube


Early games are pretty shameless in their debt to David Lynch and Mark Frost’s seminal TV series Twin Peaks (right down to a murder victim called Laura and a detective called Dale), but it doesn’t take long for developer Rusty Lake to establish its own deeply weird, and decidedly idiosyncratic lore. And with each entry usually approaching the story from a radically different direction – one, for instance, plays out during a horrifically doomed birthday party, and another takes place entirely from within a cardboard box – it all adds up to a wonderfully sinister (and narratively intertwined) saga of standalone adventures.


Traditionally, I’ve tended to recommended Rusty Lake: Roots as a good starting point – it’s a beautiful and surprisingly moving tale, charting three generations of the Vanderboom family, from 1860 to 1935, as they live and die in the same house. Other standouts, though, include The White Door, which does some striking things with its engaging split-screen presentation; and if you wanted to see developer Rusty Lake really flexing its design chops, there’s the deeply impressive The Past Within, which reimagines the series’ familiar formula as a brain-melting co-op experience that demands constant communication as two players navigate the same room in different time periods.


It is, to reiterate, consistently fantastic – and often overlooked – stuff. All of which bring us to Servant of the Lake, the series’ first premium entry since 2023’s Underground Blossom, which took players on a journey through the life and memories of Laura Vanderboom as she travelled from one station to the next. As its name suggests, Servant of the Lake – a more traditional single-player point-and-click adventure – finds yet another new perspective to tell its story, this time visiting the Vanderboom House in the decades prior to Rusty Lake: Roots, as seen through the eyes of its housekeeper. “Solve the puzzles needed to fulfil your daily tasks,” teases its blurb, “look after the household, welcome the visitor and ensure their comfort while helping the family achieve their alchemical ambitions!” Death, darkness, and other assorted weirdness – usually involving saucer-eyed shadowmen – will almost inevitably ensure.

Here’s the equally unnerving Rusty Lake short film.Watch on YouTube


There’s no release date for Servant of the Lake yet, but this nebulous window between now and its eventual arrival would seem, if I might be so bold, to be the perfect opportunity to catch up on earlier events in the Vanderboom saga if it’s so far passed you buy. Better still, the bulk of the series – which was already absurdly inexpensive to start with – is currently discounted on Steam to celebrate Servant of the Lake’s reveal. The Cube Escape Collection, for instance – which includes nine smaller-scale games – costs £2.99, while the premium Rusty Lake titles cost between £1.19 and £3.99. Oh, and there’s an £18.11 bundle containing everything too! All this, I should say, works on both Mac and PC, and if you’d rather take the no-money-now approach, the Cube Escape series is free to download on iOS and Android. Thank you for listening to my TED talk on Rusty Lake. I will now be taking questions.



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August 22, 2025 0 comments
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"You've just made my day" live reactions to the Silksong release date
Game Reviews

“You’ve just made my day” live reactions to the Silksong release date

by admin August 21, 2025


In case you hadn’t heard the many summon circle participants crying out in joy that their prayers had finally been answered, or the klaxons sounding far and wide, let me tell you the good news – Silksong has a release date!

The much anticipated Hollow Knight follow up is set to release across Switch consoles, PC, PS5, and Xbox Series X/S, including on Xbox Game Pass in just two weeks time, on 4th September.

On the ground here at Gamescom, applause could be heard as the date was announced, so of course I headed out into the fray to get some first hand reactions from those waiting in line for the Silksong demo. What I got was a mix of relief, giddy anticipation and, for one person, a little bit of stress.


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First up, there was the lovely young gentleman who had somehow missed the news until I asked his thoughts about Silksong’s release date.

“Wait, what?! It’s coming out? Okay, I am pretty freaking excited. This is crazy, because everybody was waiting for it, and now it’s so soon! Two weeks? Ahhh, I am very happy,” he beamed. “I played the first Hollow Knight a few years back, and it was the first metroidvania I played, and it made me fall in love with the genre, and since then I have played many more metroidvanias and it’s all because of Hollow Knight. I loved it – I hope this is going to be even better!

“You’ve just made my day.”

Image credit: Team Cherry

“I am quite surprised it is so soon,” another Gamescom attendee told me. “I’ve been waiting just as impatiently as everyone else.”

“I played the original in 2017, and since then – I’ve been waiting!!” another added. “It’s two weeks, that’s wild!! When [Team Cherry] said it’s this year, I thought maybe at Christmas, but… two weeks!”

“I am sooo, so so so surprised it is coming out so soon,” I was again told. “Ahh, I can’t wait!!”

A very eloquent chap of 12 years old told me he had been waiting for this moment for four years. “I loved the first one,” he said. “It’s super nice.” He will “definitely” be getting Silksong day one, he informed me, with this being the game he is most excited about.

Another chap waiting in the queue for Silksong’s demo told me that while he was both “surprised” and “excited”, but also already feeling pretty stressed about managing to play all the games he wants to. “It’s coming out right between Metal Gear Solid Delta: Snake Eater and before Silent Hill f. I want to play all of those games! But, I will play Silksong day one,” he laughed.

“I have been waiting for years [he gestured to his shirt which shows Hornet looking back at me]. It’s absolutely great news, I have been waiting for so long.”

Are you just as excited as this lot?

Image credit: Team Cherry

Elsewhere in Silksong news, it has not, in fact, taken so long to release due to being stuck in development hell. Rather, hype skyrocketed sales of the original game to give Team Cherry financial freedom.

Our Dom also braved the Gamescom queues to go hands-on with Silksong, and came away impressed with its high challenge and how Hornet’s movement differs from the original game’s Knight. You can check out their thoughts in Eurogamer’s Silksong preview here.



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August 21, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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