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Hollow Knight: Silksong finally gets a release date, and you've only got to wait a little bit skonger
Game Updates

Hollow Knight: Silksong finally gets a release date, and you’ve only got to wait a little bit skonger

by admin August 22, 2025


Congratulations, you did it. Yes, you, with all your annoying memes and your endless Reddit posts, you finally made Team Cherry announce a release date for Hollow Knight: Silksong. It was all down to you – YOU – and your valiant efforts. Thank you. None of this could have happened without you. A round of applause, everyone, for the insufferable dweeb over here who won’t shut the fuck up about sad bugs. Satisfied? Right, come see the trailer and find out exactly when you’re going to die a thousand times.

Watch on YouTube

The release date is 4th September, as announced in a special Team Cherry broadcast today. Team Cherry have also been talking to Bloomberg about why it’s taken so long to pin down a date.

Originally conceived as a Hollow Knight DLC pack, Silksong was announced as a full sequel back in 2019. Team Cherry admitted in 2023 that the game had to be delayed because it had “gotten quite big”. Then, this April, Nintendo made a silly mistake and accidentally revealed that the game would release some time this year. It was also confirmed to be popping up in a playable state at a museum and Gamescom, two places with exactly the same vibe. Throughout all of these twists, the appetite for skong has never dipped below a ravenous, all-consuming hunger. Not to mix metaphors, but god, people are thirsty for this game.

“It was never stuck or anything,” Team Cherry co-founder Ari Gibson told Bloomberg. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.” The delay was perhaps an inadvertent good business strategy in prolonging the selling power of the original Hollow Knight – as of now, it has racked up over 15 million copies, buying Team Cherry ample time to tinker away on Silksong.

Hollow Knight is one of our best metroidvanias. But is it the best? I won’t tell. You have to go find out for yourself, and leave a disgusting little comment complaining about it if not. Nerd.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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August 22, 2025 0 comments
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Rusty Lake is back with another deliciously macabre adventure, and if you've slept on the overlooked series you're missing out
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Rusty Lake is back with another deliciously macabre adventure, and if you’ve slept on the overlooked series you’re missing out

by admin August 22, 2025



If you’ve been reading Eurogamer for any length of time there’s a good chance you’ve already seen me harp on about the shamefully overlooked Rusty Lake series. It’s a wonderfully macabre thing; strange, haunting, often unexpectedly disturbing, but also brilliantly accessible, and cheap as chips too. I love it, and will never stop telling people about it in a bid to share that love, so here I am again now that new game Servant of the Lake has been revealed.


Before we get onto the new stuff, though, a bit of background might be in order, seeing as Rusty Lake is celebrating its tenth anniversary this year and has one hell of a back catalogue to enjoy. Not including Servant of the Lake, the series now consists of 18 games and a short film; some are fully fledged premium offerings – usually lasting a couple of hours and most often released under the Rusty Lake label – while the rest, known as Cube Escape, are shorter (and somewhat less polished) free-to-play companion pieces.


By and large, though, all follow the same basic formula, melding casual point-and-click puzzling with room-escape-style conundrums. And with a few notable exceptions, the key word is “casual”; these are brilliantly accessible adventures, most memorable for their irresistibly macabre ambience, and the fascinating history of the mysterious Vanderboom family at their centre, rather than any radical design convolutions.

Servant of the Lake announcement trailer.Watch on YouTube


Early games are pretty shameless in their debt to David Lynch and Mark Frost’s seminal TV series Twin Peaks (right down to a murder victim called Laura and a detective called Dale), but it doesn’t take long for developer Rusty Lake to establish its own deeply weird, and decidedly idiosyncratic lore. And with each entry usually approaching the story from a radically different direction – one, for instance, plays out during a horrifically doomed birthday party, and another takes place entirely from within a cardboard box – it all adds up to a wonderfully sinister (and narratively intertwined) saga of standalone adventures.


Traditionally, I’ve tended to recommended Rusty Lake: Roots as a good starting point – it’s a beautiful and surprisingly moving tale, charting three generations of the Vanderboom family, from 1860 to 1935, as they live and die in the same house. Other standouts, though, include The White Door, which does some striking things with its engaging split-screen presentation; and if you wanted to see developer Rusty Lake really flexing its design chops, there’s the deeply impressive The Past Within, which reimagines the series’ familiar formula as a brain-melting co-op experience that demands constant communication as two players navigate the same room in different time periods.


It is, to reiterate, consistently fantastic – and often overlooked – stuff. All of which bring us to Servant of the Lake, the series’ first premium entry since 2023’s Underground Blossom, which took players on a journey through the life and memories of Laura Vanderboom as she travelled from one station to the next. As its name suggests, Servant of the Lake – a more traditional single-player point-and-click adventure – finds yet another new perspective to tell its story, this time visiting the Vanderboom House in the decades prior to Rusty Lake: Roots, as seen through the eyes of its housekeeper. “Solve the puzzles needed to fulfil your daily tasks,” teases its blurb, “look after the household, welcome the visitor and ensure their comfort while helping the family achieve their alchemical ambitions!” Death, darkness, and other assorted weirdness – usually involving saucer-eyed shadowmen – will almost inevitably ensure.

Here’s the equally unnerving Rusty Lake short film.Watch on YouTube


There’s no release date for Servant of the Lake yet, but this nebulous window between now and its eventual arrival would seem, if I might be so bold, to be the perfect opportunity to catch up on earlier events in the Vanderboom saga if it’s so far passed you buy. Better still, the bulk of the series – which was already absurdly inexpensive to start with – is currently discounted on Steam to celebrate Servant of the Lake’s reveal. The Cube Escape Collection, for instance – which includes nine smaller-scale games – costs £2.99, while the premium Rusty Lake titles cost between £1.19 and £3.99. Oh, and there’s an £18.11 bundle containing everything too! All this, I should say, works on both Mac and PC, and if you’d rather take the no-money-now approach, the Cube Escape series is free to download on iOS and Android. Thank you for listening to my TED talk on Rusty Lake. I will now be taking questions.



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August 22, 2025 0 comments
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"You've just made my day" live reactions to the Silksong release date
Game Reviews

“You’ve just made my day” live reactions to the Silksong release date

by admin August 21, 2025


In case you hadn’t heard the many summon circle participants crying out in joy that their prayers had finally been answered, or the klaxons sounding far and wide, let me tell you the good news – Silksong has a release date!

The much anticipated Hollow Knight follow up is set to release across Switch consoles, PC, PS5, and Xbox Series X/S, including on Xbox Game Pass in just two weeks time, on 4th September.

On the ground here at Gamescom, applause could be heard as the date was announced, so of course I headed out into the fray to get some first hand reactions from those waiting in line for the Silksong demo. What I got was a mix of relief, giddy anticipation and, for one person, a little bit of stress.


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First up, there was the lovely young gentleman who had somehow missed the news until I asked his thoughts about Silksong’s release date.

“Wait, what?! It’s coming out? Okay, I am pretty freaking excited. This is crazy, because everybody was waiting for it, and now it’s so soon! Two weeks? Ahhh, I am very happy,” he beamed. “I played the first Hollow Knight a few years back, and it was the first metroidvania I played, and it made me fall in love with the genre, and since then I have played many more metroidvanias and it’s all because of Hollow Knight. I loved it – I hope this is going to be even better!

“You’ve just made my day.”

Image credit: Team Cherry

“I am quite surprised it is so soon,” another Gamescom attendee told me. “I’ve been waiting just as impatiently as everyone else.”

“I played the original in 2017, and since then – I’ve been waiting!!” another added. “It’s two weeks, that’s wild!! When [Team Cherry] said it’s this year, I thought maybe at Christmas, but… two weeks!”

“I am sooo, so so so surprised it is coming out so soon,” I was again told. “Ahh, I can’t wait!!”

A very eloquent chap of 12 years old told me he had been waiting for this moment for four years. “I loved the first one,” he said. “It’s super nice.” He will “definitely” be getting Silksong day one, he informed me, with this being the game he is most excited about.

Another chap waiting in the queue for Silksong’s demo told me that while he was both “surprised” and “excited”, but also already feeling pretty stressed about managing to play all the games he wants to. “It’s coming out right between Metal Gear Solid Delta: Snake Eater and before Silent Hill f. I want to play all of those games! But, I will play Silksong day one,” he laughed.

“I have been waiting for years [he gestured to his shirt which shows Hornet looking back at me]. It’s absolutely great news, I have been waiting for so long.”

Are you just as excited as this lot?

Image credit: Team Cherry

Elsewhere in Silksong news, it has not, in fact, taken so long to release due to being stuck in development hell. Rather, hype skyrocketed sales of the original game to give Team Cherry financial freedom.

Our Dom also braved the Gamescom queues to go hands-on with Silksong, and came away impressed with its high challenge and how Hornet’s movement differs from the original game’s Knight. You can check out their thoughts in Eurogamer’s Silksong preview here.



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August 21, 2025 0 comments
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Honkai: Star Rail Version 3.4 will finally introduce those Fate/stay night collab characters you've been hearing about
Game Reviews

Honkai: Star Rail Version 3.4 will finally introduce those Fate/stay night collab characters you’ve been hearing about

by admin June 20, 2025


The big Honkai: Star Rail version 3.4 livestream took place earlier today, right on schedule. As with every major new iteration of the incredibly popular HoYoverse game, the main thing people have been looking forward to has been, of course, the new characters. The livestream did, indeed, show off the new characters that will be arriving in the free-to-play RPG soon.

The big news from the program is, of course, the imminent arrival of the Fate/stay night collab event. A collaboration between Honkai: Star Rail and genre-defining fantasy visual novel Fate/stay night was first announced in August of last year, at the same time as the latter received its long-overdue official English localisation and modern remaster. It was apparent at the time that the Star Rail crossover was going to be in the oven for a while longer; and indeed, 10 months down the line, the wait is almost over.


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New characters introduced in Version 3.4 will include Fate series favourites Saber (as a 5-Star Wind/Destruction character who’ll be receiving her own banner in the gacha) and Archer (a 5-Star Quantum/Hunt character who will be claimable for free by everyone who logs into HSR during the collaboration). Both are expected to be available for longer than is usual in HSR, with the collab confirmed as lasting from Version 3.4 right through to the end of Version 3.6 (expected circa November of this year).

Additionally, Phainon — who’s been a major NPC since Version 3.0 launched early this year and was the first new character you met on Amphoreus — will finally be added as a playable unit, an honour already granted to several of his fellow Chrysos Heirs over the past few months. He’ll also be a 5-Star character, armed with a Physical/Destruction kit. Since the Fate collab characters exist outside of the usual banner cycle, all three new characters will be releasing in Phase 1.

Not only that, but the version will feature a grand total of six rerun banners, with Tribbie, Sunday, and Sparkle making a limited-time return to the gacha in Phase 1, while Firefly, Jingliu, and Blade all return during Phase 2. That means the latter half of this update will be a rare occasion when HSR receives no new characters, but considering how packed that line-up already is, I don’t think it’s exactly fair to complain.

And last but not least, everyone’s favourite Stellaron Hunters are getting some love in V3.4, with enhancements coming to the battle mechanics and Eidolon effects for Kafka, Silver Wolf, and Blade, as well as a new alternative outfit for Firefly. Jingliu will also be getting a kit enhancement of her own, which hopefully doesn’t mean this troubled Luofu loyalist is joining Elio’s morally-gray team of mercenaries now… although actually that could be rather cool.

Honkai: Star Rail 3.4 is scheduled to go live on July 2nd, with its changeover to the second banner phase expected on July 23rd. You can watch the whole special program livestream on the VOD below:


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Back in May, Honkai: Star Rail’s version 3.3 update introduced Hyacine to the game, and brought back The Herta for the first time as part of its first phase. The banner’s second phase, on the other hand, kicked off just last week and brought new character – Cipher – to the game, alongside a few returning favourites.

It also featured the controversial recasting of the English-language voice actors for the playable protagonists, the female and male Trailblazers (canonically named Stelle and Caelus). This followed the actors’ participation in solidarity action with SAG-AFTRA, who recently suspended their long-running video game voice actor strike after the arrangement of a tentative agreement with several major studios. The status of several other characters whose actors have been participating in the action — which includes two other main characters, Dan Heng and Himeko — remain unclear.



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June 20, 2025 0 comments
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Oblivion Remastered just got a full Skyrim-style smithing system thanks to a modder, in case you've missed making stuff by getting very good at banging hot things
Game Updates

Oblivion Remastered just got a full Skyrim-style smithing system thanks to a modder, in case you’ve missed making stuff by getting very good at banging hot things

by admin May 31, 2025


Right, so. Oblivion Remastered modders continue to find ways to pull off really cool stuff despite not having any official tools. The latest interesting new mod to drop adds a whole Skyrim-style smithing system and skill to the game, and it’s by someone who’d already blown us away with their faction overhauls.

Yep, modder ColdTyrant’s back at it again, clearly not having been content with all of the interesting Oblivion Remastered modding efforts we recently chatted to them about. During that convo, they teased “a secret project” they thought everyone would dig – I’m not sure if this is that, but it’d certainly qualify in my book.


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Their latest work is ‘Skill Line – Smithing’, and as you’d expect from the name, it adds the ability to make gear at a forge to Oblivion as a totally separate thing to the established armourer skill that revolves around bashing your sword with a hammer to stop it breaking.

You’ll find new interactable forges – each made up of a “smithing chest” where you store any materials you want to use for crafting, plus an anvil and leather rack you can then interact with to turn that stored stuff into new gear or the usual processed animal bits you’ll need to forge certain stuff. There’s also an “equipment smelter” you can use to melt down existing unenchanted gear into raw materials for crafting – though in a wonderful lore-based twist, you can’t melt down Imperial Legion armour without a special permit.

The mod adds one of these forging stations to each of Cyrodiil’s major cities – you can find their exact locations by looking through the mod page’s images – as well as the Shivering Isles. In order to find out which materials are required to craft certain weapons and armour, you’ll need to consult a special smithing workbook ColdTyrant’s left a free copy of atop every anvil he’s added.

That said, you’ll also have to make sure your character’s got the smithing skills to craft what they want to, with the mod adding in a book you can use to track how good you’re getting as you craft more and more stuff. “Because it is currently impossible to integrate brand new skills into the User Interface properly,” ColdTyrant explains, “once the mod is initialized the player will be given a book in their Miscellaneous inventory category, which they can use to check not only their current Smithing level, but the percent progress toward their next level.”

As you’d expect, the further towards the level 100 cap this new skill has you get, the more stuff you’ll need to craft to keep increasing your smithing level. Oh, and if you fancy, the Shivering Isles forges will let you make Dark Seducer and Golden Saint gear, because why not?

If you fancy giving the mod a go, as with most of ColdTyrant’s other mods you’ll need to grab Oblivion Remastered’s UE4SS and UE4SS TesSyncMapInjector.

Make sure to check out all the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff, including that aforementioned chat with ColdTyrant.



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May 31, 2025 0 comments
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PSA: You've only got a few hours left to log into MultiVersus if you want to play offline once it closes
Game Updates

PSA: You’ve only got a few hours left to log into MultiVersus if you want to play offline once it closes

by admin May 31, 2025



Today marks the end for once-promising free-to-play platform fighter MultiVersus; it’s being delisted from stores and will cease to be playable online in just a few hours, meaning you’ve only got a short time to log in and create a offline save if you want to keep playing after today.


MultiVersus’ closure was announced earlier this year, following a string of dubious decisions by publisher Warner Bros. The game did, however, get off to a strong start when its beta launched back in 2022, steadily building out a distinctive roster of familiar faces – from Gremlin’s Gizmo to Marvin the Martian – as development went on.


But with players numbers dwindling, Warner suddenly announced it was pulling the game offline in 2023 and that it wouldn’t be playable again until its full launch in 2024. And if that wasn’t enough to diminish community goodwill, the publisher’s refusal to offer refunds for Founder’s Packs or Gleamium bundles certainly was.


When the game eventually returned last May, it brought further complaints around new character limitations and monetisation. MultiVersus struggled to find a footing after that, ultimately leading to its closure announcement earlier this year.

At the time – as early Founder’s Pack purchases expressed dismay at the “scam” – Warner Bros. and developer Player First Games confirmed servers would be shut down and the fighter delisted from stores today, 30th May. However, there was also the promise MultiVersus would remain playable offline “for the foreseeable future”. That, though, required one important step: players must have logged in sometime between 4th February and today’s closure.


Officially, MultiVersus’ journey ends today at 5pm BST/9am PT, meaning lapsed players will need to log in ASAP if they want to continue playing offline. “After logging in,” Warner explained previously, “a local save file will be automatically created connected to your PlayStation Network, Microsoft Store, Steam, or Epic Games Store account, allowing you to enjoy the game offline with all earned and purchased content moving forward.”


“All of us on the Player First Games and Warner Bros. Games teams have poured our heart and soul into this game,” the companies wrote in that same earlier statement. “We will be forever grateful for the incredible support of the MultiVersus community throughout this journey.”


MultiVersus’ demise comes amid a run of high-profile gaming failures at Warner Bros. in recent years, with Gotham Knights, Rocksteady’s Suicide Squad: Kill the Justice League, and last year’s Harry Potter: Quidditch Champions all having failed to resonate with consumers. It was a period helmed by Warner Bros. Games president David Haddad, who departed the company earlier this year. Since then, Warner Bros. has cancelled its long-in-the-works Wonder Woman game, and closed beloved studio Monolith Productions and a number of other internal teams, all leading to disappointing recent financial results for the beleaguered publisher.



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May 31, 2025 0 comments
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