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"GTA for kids" has arrived on Xbox Game Pass, and it's a delightful example of how to treat a younger audience with respect
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“GTA for kids” has arrived on Xbox Game Pass, and it’s a delightful example of how to treat a younger audience with respect

by admin September 20, 2025


“Kids are quite discerning, actually,” says someone who has never really spent any time with kids, and perhaps doesn’t even know what a child is. My experience with kids has revealed that, no, they aren’t discerning at all. They are happy to watch absolute drivel, demand to be bought ‘toys’ that are little more than sludge, and dress in whatever triple-stained clothes they’ve been wearing for the last week. So, when a game is labelled as an imitation of a huge franchise, but “for kids”, my quality alarm sounds and I expect the worst.

Wobbly Life

Enter Wobbly Life, launched into early access on Steam five years ago, and a year later on Xbox. It’s technically a “GTA for kids”, yes, if you simply don’t want to use many words due to being chronically lazy or rushed – but this would actually be doing a quite wonderful game a massive injustice. It’s essentially an open, knockabout world of activities and exploration, playable by up to four players cooperatively, with a focus squarely on physics, laughs and fun.

As a ‘gamer’ parent (I do know quite a lot about video games, contrary to what people on message boards might say) to an 11-year-old and a four-year-old, I’m immediately narked when a game designed for kids fails to give that audience an ounce of respect. Yes, games for young players should be simpler to grasp, but that’s no excuse to make them buggy, dull, tiresome messes. A lot of these games feel like they are exploiting loved brands for a quick buck, but Wobbly Life couldn’t be trying harder to offer an experience that keeps on delivering.

Over the five years since its initial early access release Wobbly Life has seen update after update, adding new areas, new jobs, new missions, new vehicles, new activities… new pretty much everything. Now on its 1.0 release, on Game Pass (as well as all major platforms), I honestly don’t think there is a better game for kids to mess around with. Part job sim, part life sim, part go into space sim (thanks to the latest update), you might one moment be taking a job delivering newspapers via a nifty truck equipped with a paper shooter, then buying that new house you’ve always dreamed of, then jetting off into space to see what adventures await.

I’ve watched my son play Wobbly Life aged seven to 11, and this game simply has the juice. What this juice is made of is hard to pinpoint, but I think the key ingredient is a commitment to quality. None of the activities, missions, or jobs here are detailed enough to stand on their own, but they do just enough and let kids fill in the blanks. Kids are great at this (my daughter likes to pretend she is an assortment of doughs, then jumps into an invisible oven to bake, the only real-life prop being the dings I make to signify the time is up). You can be a farmer here, not like in Farming Sim, but how a child sees being a farmer, and it’s perfect.

While the big hitters on Roblox bring in an obscene number of players, have you actually seen what the majority of these games are like? Busywork and clicking with the only goal being to accrue enough currency to buy the next macguffin, to allow you to do even more busywork and clicking to buy that same mcguffin, but bigger. The actual gameplay within these games is so narrow it simply funnels kids down these content tunnels, always offering a new carrot tied to an increasingly dazzling stick, with the added peril of premium currency to shortcut that drudgery.

The Space Update is just the latest in what has been a constant stream of big additions to the game. | Image credit: RubberBandGames

Wobbly Life doesn’t care about what players are doing or how. Developer RubberBandGames just keeps on throwing more and more toys into the playpen, then sits back and lets the kids get on with it. I’ve heard my son squeal with joy while playing (often online with friends), and the core gameplay is simple enough for any family member to jump in and have a good time. The fact that this game has 14,500 English reviews on Steam and is currently sat on “Overwhelmingly Positive” says it all.

If there’s any justice in the world of game development (and given the state of job security in this industry, I am leaning towards there not being any), RubberBandGames received a bumper-sized truck full of cash for putting its wonderful game on Game Pass. Beyond that, games like this deserve just as much praise as the headline-grabbers, the triple-As, and the financial quarter heroes. I don’t want my kids playing slop where the ‘content’ is nothing more than a road to profit. Instead, I’ve got four years of brilliant memories tied to Wobbly Life, a game with heart that you don’t need to buy in a store.

A copy of Wobbly Life was purchased by the author.



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September 20, 2025 0 comments
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AI Is Eliminating Jobs for Younger Workers
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AI Is Eliminating Jobs for Younger Workers

by admin August 26, 2025


Economists at Stanford University have found the strongest evidence yet that artificial intelligence is starting to eliminate certain jobs. But the story isn’t that simple: While younger workers are being replaced by AI in some industries, more experienced workers are seeing new opportunities emerge.

Erik Brynjolfsson, a professor at Stanford University, Ruyu Chen, a research scientist, and Bharat Chandar, a postgraduate student, examined data from ADP, the largest payroll provider in the US, from late 2022, when ChatGPT debuted, to mid-2025.

The researchers discovered several strong signals in the data—most notably that the adoption of generative AI coincided with a decrease in job opportunities for younger workers in sectors previously identified as particularly vulnerable to AI-powered automation (think customer service and software development). In these industries, they found a 16 percent decline in employment for workers aged 22 to 25.

The new study reveals a nuanced picture of AI’s impact on labor. While advances in artificial intelligence have often been accompanied by dire predictions about jobs being eliminated—there hasn’t been much data to back it up. Relative unemployment for young graduates, for instance, began dropping around 2009, well before the current AI wave. And areas that might seem vulnerable to AI, such as translation, have actually seen an increase in jobs in recent years.

“It’s always hard to know [what’s happening] if you’re only looking at a particular company or hearing anecdotes,” Brynjolfsson says. “So we wanted to look at it much more systematically.”

By combing through payroll data, the Stanford team found that AI’s impact has more to do with a worker’s experience and expertise than the type of work they do. More experienced employees in industries where generative AI is being adopted were insulated from job displacement, with opportunities either remaining flat or slightly growing. The finding backs up what some software developers previously told me about AI’s impact on their industry—namely that rote, repetitive work, like writing code to connect to an API, has become easier to automate. The Stanford study also indicates that AI is eliminating jobs but not lowering wages, at least so far.

The researchers considered potentially confounding factors including the Covid pandemic, the rise of remote work, and recent tech sector layoffs. They found that AI has an impact even when accounting for these factors.

Brynjolfsson says the study offers a lesson on how to maximize the benefits of AI across the economy. He has long suggested that the government could change the tax system so that it does not reward companies that replace labor with automation. He also suggests AI companies develop systems that prioritize human-machine collaboration.

Brynjolfsson and another Stanford scientist, Andrew Haupt, argued in a paper in June that AI companies should develop new “centaur” AI benchmarks that measure human-AI collaboration, to incentivize more focus on augmentation rather than automation. “I think there’s still a lot of tasks where humans and machines can outperform [AI on its own],” Brynjolfsson says.

Some experts believe that more collaboration between humans and AI could be a feature of the future labor market. Matt Beane, an associate professor at UC Santa Barbara who studies AI-driven automation, says he expects the AI boom to create demand for augmentable work—as managing the output of AI becomes increasingly important. “We’ll automate as much as we can,” Beane says. “But that doesn’t mean there won’t be a growing mountain of augmentable work left for humans.”

AI is advancing quickly though, and Brynjolfsson warns that the impact on younger workers could spread to those with more experience. “What we need to do is create a dashboard early-warning system to help us track this in real time,” he says. “This is a very consequential technology.”

This is an edition of Will Knight’s AI Lab newsletter. Read previous newsletters here.



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August 26, 2025 0 comments
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