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Apple’s Best New iOS 26 Feature Has Been on Pixel Phones for Years
Gaming Gear

Apple’s Best New iOS 26 Feature Has Been on Pixel Phones for Years

by admin September 10, 2025


Ever since I was a child, I’ve despised answering the phone when an unknown number calls. Who could be on the other end? Literally anyone: an acquaintance, a telemarketer, a serial killer who’s menacingly breathing into the mouthpiece.

While Apple’s upcoming Liquid Glass refresh in iOS 26 is likely to be the most immediately noticeable aspect of the software update as it starts rolling out to the public on September 15, I believe a smaller addition in iOS 26 might even have a bigger impact on how iPhone owners use their devices.

The iPhone is finally getting call screening. Hallelujah. At launch, the feature will support calls coming in from nine languages, including English, Spanish, and Japanese.

Once your iPhone updates to iOS 26, you can opt in and have the software automatically screen calls that come from unknown numbers. In this case, an unknown number is any phone number you haven’t interacted with before.

When your phone automatically picks up the call, a robotic voice asks the caller for their name as well as why they want to get in contact with you. Only after that information is collected, the iPhone will ring and show you these details in a notification bubble so you can decide whether to answer.

I was ecstatic to see this new option as I experimented with a beta version of iOS 26. I’m constantly getting calls from so many unknown numbers that I’ve completely given up answering the phone for anyone not saved in my contacts list.

With the imminent release of iOS 26, I can make informed decisions to ignore or answer these calls. And while most of the calls will still be ignored, I no longer have to wait until the caller starts leaving a voicemail and the live transcription appears on the screen to make a decision.

Call screening will be new for iPhones owners this fall, but users of some Android smartphones, like Google’s Pixel, have had a version of this tool, named Call Screen, available to them for years. Lyubov Farafonova, a product manager at Google, says in a statement emailed to WIRED that millions of Pixel users are using the feature in the US alone. “It is one of our fan favorite features,” she says.

Since its release of call screening in 2018, Google has worked to make the synthetic voice sound more natural for incoming callers. It’s also started showing relevant replies as tappable options while the screening is in progress so users can easily communicate with unknown callers without actually answering the phone. Further leaning into this feature, Google plans to roll out call screening to additional markets this fall.

“Pixel 10 owners in India can start experimenting with the beta version of manual Call Screen. This feature will be initially working in English and Hindi, with more languages and dialects on the way,” Farafonova says. “It will have a functionality to not only transcribe but also translate what the caller says to the Call Screen bot, to make life easier for those who don’t speak the same language as the caller.” Options for call screenings, manual or automatic, are coming soon to Pixel owners in Australia, Canada, Ireland, and the UK as well.



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September 10, 2025 0 comments
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The original PlayStation turns 30 years old in America today, so here are some nice stories about it
Game Reviews

The original PlayStation turns 30 years old in America today, so here are some nice stories about it

by admin September 10, 2025


Feeling spritely? This shouldn’t help: the original PlayStation console was released 30 years ago today in the United States, on 9th September 1995. It was a machine that would change gaming forever.

We celebrated the 30th anniversary of PS1 last December because that’s when it was first introduced, in Japan, on 3rd December 1994. Sony’s debut console was released in Europe at a similar time to America, on 29th September 1995.

We love an indulgent 90s nostalgia binge here, and Jim’s video on the legacy of WipeOut 2097 and the PS1 is a great watch to scratch that particular itch with. He’s really funny and handsome too.Watch on YouTube

It’s such a momentous milestone we dedicated a week to it, writing a collection of articles about the grey, oversized Discman-style box. The articles ranged from love-letters to WipEout and Tekken, to interviews with former PlayStation executive Shawn Layden, who was there at the time (which is why his photograph is in black and white).

We also asked for your memories of PS1, which you provided in abundance – there were more than 300 comments. And I read them all. And they’re all lovely; funny, heartfelt, poignant. Prepare yourself: it’s an emotional ride.

As the regional reverberations of the PS1 anniversary are felt again, I thought I’d resurface some pieces you’ve maybe not read.



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September 10, 2025 0 comments
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The iPhone 17 Series Gets the Biggest iPhone Design Refresh in Years
Gaming Gear

The iPhone 17 Series Gets the Biggest iPhone Design Refresh in Years

by admin September 9, 2025


Apple has largely stuck with the same iPhone design since the iPhone 11 debuted in 2019, but change is afoot in Cupertino. While the iPhone 17 may resemble iPhones of the past few years, there’s an entirely new camera layout for the iPhone 17 Pro models. Also, there’s a brand-new iPhone! The iPhone Air replaces what was supposed to be the iPhone 17 Plus. It, too, features a new look, and it’s the thinnest iPhone Apple has ever made.

The changes on the standard iPhone 17—typically Apple’s most popular iPhone model—aren’t as drastic. The company announced the new handsets alongside new Apple Watches and AirPods Pro at its annual September event at the Steve Jobs Theater at Apple Park in Cupertino, California.

Preorders are available on Friday, with the iPhone 17 starting at $799, the iPhone Air costing $999, and the iPhone 17 Pro and Pro Max seeing an increase to $1,099 and $1,199. Here’s everything you need to know.

The iPhone Air

Apple’s iPhone Air is joining a slew of other phones that launched in 2025, which tout incredible thinness, like the Samsung Galaxy S25 Edge and the Honor Magic V5. It’s 5.6 mm thick—an incredible feat, as that’s even thinner than Samsung’s handset, and a 2.65 mm drop from the iPhone 16 Pro.

iPhone Air is the thinnest iPhone ever made.

Courtesy of Apple

That’s about seven credit cards stacked on top of each other. With it comes weight savings of 24 grams compared with the regular iPhone 16, and this combo can dramatically alter how the phone feels in your hand, especially considering it sports a large 6.5-inch screen. It’s also the only iPhone this year employing titanium to help with the durability of the frame. Speaking of which, Apple says this phone uses its new Ceramic Shield 2 material on the front for 3x better scratch resistance and 4x better drop protection. The back glass uses the original Ceramic Shield glass mixture.

There’s still a camera bump, except it’s now horizontal (ahem, like a certain Google phone), but as you’ll see, there are compromises: You only get one camera. It can simulate a 2X optical zoom like most iPhones today, but unlike Samsung’s thin phone, there’s no ultrawide camera, making it less versatile for shutterbugs.

This phone debuts Apple’s C1X modem, which allows for sub-6 5G but no millimeter wave 5G, and it also features the first-ever Apple N1 wireless networking chip. The N1 has Wi-Fi 7, Bluetooth 6, and Thread support, which can improve local smart home controls with supported devices.

It still maintains features from previous iPhones, like the Dynamic Island, which takes up less space on the front, the Action Button, and Camera Control. The selfie camera has been upgraded to 24 megapixels and supports Apple’s Center Stage technology, which keeps you in the frame. The selfie camera has a square sensor, so you can take selfies in landscape or portrait orientation without having to switch the phone into landscape orientation. Apple has also added the ability to shoot videos with both the front and rear cameras at the same time.

The internals of the iPhone Air have been designed to maximize battery space.

Courtesy of Apple

Apple says inside is a “high-density battery,” which likely alludes to silicon-carbon battery technology to achieve this level of thinness. The phone is powered by the new A19 Pro chip, features Apple’s ProMotion 120-Hz refresh rate for the display, and has magnetic Qi2 25W wireless charging. It’s available in black, white, light gold, and light blue.

You might think this super-thin iPhone will have limited battery life, but Apple is still claiming the same video playback numbers as the iPhone 16 Plus: 27 hours. This is likely why Apple is selling a new low-profile MagSafe power bank to help users keep their slim phone topped up. Let’s just see how often you need to use it.

The iPhone 17 Pro

The first thing you’ll notice about the iPhone 17 Pro and the iPhone 17 Pro Max is the redesigned camera array on the back, which Apple calls the “Camera Plateau.” Gone is the square-shaped camera module in favor of a long, horizontal camera bar. Maybe it means the iPhone finally won’t rock on a table. There’s also a slightly different color tone below, indicating the split between the new aluminum chassis and the glass.

The forged plateau creates extra space for components, like a larger battery.

Courtesy of Apple

You heard that right, Apple’s priciest models are reverting to aluminum instead of the titanium of yesteryear. Aluminum handles heat better and is cheaper and lighter, not to mention a better carbon footprint (it’s 100 percent recycled aluminum). Now the only titanium model in the company’s lineup is the iPhone Air. You’d think this would bring a price drop, but alas.

Apple is also debuting a vapor chamber cooling system on these phones, helping them keep cool under load. This is something Android phones have used for years, so it’ll be interesting to see how it impacts performance across the board, whether you’re shooting 4K video or playing a graphically demanding game.



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September 9, 2025 0 comments
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Intel CEO Lip-Bu Tan
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New Intel executive reshuffle sees products chief Holthaus leave after 30 years

by admin September 9, 2025



  • Intel’s Michelle Johnston Holthaus leaves the company after 30+ years
  • Further leadership roles appointed, including a new hire
  • CEO Lip-Bu Tan wants to flatten company leadership

Senior Intel exec Michelle Johnston Holthaus will be departing the company after more than three decades, including a short stint as interim co-CEO with David Zinsner after ex-CEO Pat Gelsinger’s departure.

Holthaus’ most recent role as Chief Exec of Products comes to a close after 10 months, and the company will not be rehiring for this role.

Acknowledging Holthaus’ transformational impacts, new CEO Lip-Bu Tan noted: “She has made a lasting impact on our company and inspired so many of us with her leadership.”


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Intel announces major leadership shakeups

The company also announced the appointment of Kevork Kechichian as EVP & GM of Data Center Group, bringing more than 30 years’ chip industry experience from Arm, NXP Semiconductor, Qualcomm and more.

Jim Johnson becomes SVP & GM of Client Computing Group after around four decades at Intel, Srinivasan Iyengar becomes the head of a new Central Engineering Group, and Naga Chandrasekaran steps up at EVP & CTO of Intel Foundry to oversee development, manufacturing and go-to-market.

The changes come amid Intel’s ongoing efforts to flatten its hierarchical structure, resulting in more leaders reporting directly to Tan. By streamlining operations, cutting jobs and rebuilding its engineering culture, Tan hopes Intel can reposition itself to succeed going forward.

The news comes a couple of weeks after Intel reached an agreement with President Trump, whereby the US Government would invest $8.9 billion in Intel to help strengthen its position and bolster domestic American manufacturing.

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A move that has drawn its fair share of public scrutiny, including remarks made by Intel itself about the potential implications of having such political backing.

Intel shares are up 21% this year to date, but the company’s market cap ($113.87 billion) falls far behind that of Nvidia ($4.097 trillion), now ranked as the world’s most valuable company.

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September 9, 2025 0 comments
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(Santiment)
Crypto Trends

Bitcoin, Ether, XRP Face September Test After Biggest Whale Distribution in Years

by admin September 9, 2025



Bitcoin BTC$112,647.84 held just under $112,000 on Monday as traders weighed the largest whale sell-off in more than two years against signs of long-term accumulation and resilient altcoin performance.

On-chain trackers at CryptoQuant have flagged over 100,000 BTC — worth approximately $12.7 billion — as exiting major wallets in the past 30 days. Analyst caueconomy called it “the largest coin distribution this year,” noting that whale reserves fell by 114,920 BTC, pushing spot prices briefly below $108,000 last week.

The scale mirrors July 2022, when whales last trimmed positions this aggressively.

“The portfolios of major players are still shrinking, which may continue to pressure Bitcoin in the coming weeks,” the analyst said. The sales have coincided with softer ETF inflows and thinner volumes, leaving the market leaning on macro catalysts.

The longer-term picture is more constructive. Bitcoin is down only 13% from its mid-August all-time high, far shallower than historic pullbacks. CryptoQuant analyst Dave the Wave said the one-year moving average, which sat at $52,000 a year ago, has now risen to $94,000 and will likely break through $100,000 in October — indicative of a structural uptrend.

Ryan Lee, chief analyst at Bitget, said supply metrics back that view: “Bitcoin’s illiquid supply has climbed to a record 14.3 million BTC, with more than 70% of coins in wallets with little spending history. Confidence in long-term value remains evident.”

Lee sees price stabilizing and regaining momentum in a $105,000–$118,000 range, supported by ETF flows and bullish MACD signals.

Ethereum traded around $4,307, with Lee projecting a $4,100–$4,600 band if ETF demand holds. He added that upcoming network upgrades and DeFi catalysts could drive independent gains.

Meanwhile, market breadth showed modest improvement. XRP gained 2.3% to $2.96, Solana’s SOL rose 3.2% to $214, and dogecoin extended a 10.5% weekly climb to $0.236. Cardano’s ADA also strengthened, adding 6% over the past seven days to $0.865.

Still, sentiment remains muted. FxPro’s Alex Kuptsikevich noted that total crypto market capitalization rose 2.5% last week to $3.85 trillion but remains below its 50-day average.

“This is a worrying indicator of underlying risk appetite,” he said in an email to CoinDesk. The sentiment index dipped into fear at 44 over the weekend before recovering to 51 on Monday, suggesting traders are in wait-and-see mode.

September’s seasonal weakness adds another layer of caution even as macro pressures continue to loom.

Jeff Mei, COO at BTSE, said in a Telegram message that U.S. inflation prints due midweek will steer the next move. “Higher-than-expected numbers would cause Bitcoin and Ethereum to decline, while lower numbers could cause a rally,” Mei said.



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September 9, 2025 0 comments
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A screenshot featuring Giovanni in Pokemon.
Esports

Pokemon fan finds rare misprint hidden in closet for over 20 years

by admin September 9, 2025



A Pokemon fan has discovered their Pokemon Blue copy that they got decades ago for Christmas is incredibly rare due to a simple mistake.

It’s not exactly uncommon to see stories of Pokemon fans digging up their childhood collection, only to find out they are now worth a fortune. In the community, things like this tend to happen, given that some cards have become incredibly rare and thus, incredibly valuable over the years.

Above mostly everything, however, are misprints. Error cards can fetch even higher prices than their normal counterparts, especially when the mistake is considered rare.

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And it’s not just limited to the TCG, as printing errors have shown up on game cases as well, like one fan’s shocking discovery of a misprinted copy of Pokemon Blue hidden in their closet.

Pokemon fan discovers their Pokemon Blue has a misprinted copy

A Pokemon fan first showcased their vintage Pokemon Blue collection in a Reddit thread. “My parents got my sister and I Pokemon for Gameboy when it came out during Christmas. They thought blue and red were unique games, so we got both,” they explained.

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While the second Red ended up being opened, the Blue sat in their closet for over twenty years. Thanks to this, when they took it out recently, the box still looked like it was in near-perfect condition.

That said, keen-eyed fans quickly noticed something was different from the start. It turns out that the back case had a print error.

Instead of mentioning “Blue,” it had the copy from Red instead. Some pointed out this was a misprint from the first run, making it extremely valuable. For comparison, on a site like eBay, the price for a sealed copy for a Pokemon Blue misprint can even go as high as $126,000 USD. Of course, it all depends on the condition.

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Seeing this discovery, many other fans also joined the comments to share their thoughts and congratulate the user.

“Imagine just stumbling upon $8-10k like that. Wild!” said one user.

Another said, “I imagine there are some collectors out there who would pay a pretty penny for this.”

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Meanwhile, one user joked: “It belongs in a museum.”



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September 9, 2025 0 comments
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The protagonist of Hollow Knight Silksong, Hornet, looks up at a crowd of bugs suspended from the ceiling in web
Gaming Gear

I spent all weekend playing Hollow Knight Silksong and I’m totally enthralled, but nothing could completely live up to the hype after so many years

by admin September 8, 2025



Up front: Silksong is obviously a good videogame.

I’ve played it for around 15 hours in the last four days, and all the while I’ve watched online communities grapple with it, most of whom seem to have progressed further than me. I’ve spent at least half as many hours reading about Silksong these past few days as I have playing it. And honestly, under the circumstances—the media didn’t get a head start here—that feels like the best way to go about playing and thinking about this curious game, which will likely delight or disappoint depending on your attitude going in.

I really like it so far, but there are some things that annoy me about it, and I don’t think it lives up to the hype through no fault of its own.


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I’m still not completely sure why Hollow Knight got as big as it did. I totally agree that it’s a great videogame and an outstanding metroidvania. Few games in this genre trust and reward the curiosity of the player as much as Hollow Knight did, and Silksong is no different in this regard.

But this doesn’t sufficiently explain its popularity. Maybe it’s because Team Cherry’s melancholy and quietly eccentric world is, in subtle ways, pretty different to anything we’ve explored before in this genre. It’s simultaneously cosy and forbidding, nasty and cute. Neither Hollow Knight or Silksong are fantasy metroidvanias, nor gothic ones, nor sci-fi ones, and that’s unusual. Most games adhere to the dictates of popular genres so strictly that when something like Hollow Knight comes along—something that doesn’t so much invent a new orthodoxy as it does artfully blur the distinctions between well-trodden ones—it can feel like a revelation. More curiously, this world of strange bugs, upright vermin, proud parasites, doesn’t feel aligned with any industry zeitgeist at all. (But nor did other mega popular indies Peak, Phasmophobia, or Among Us. I’m detecting a pattern.)

(Image credit: Team Cherry)

Which might be why Hollow Knight got as big as it did, aside from the prosaic truth that it’s fun. It’s also part of the reason why I think Silksong will inevitably be embraced despite not reinventing or even meaningfully advancing the genre it inhabits. Unless something massive changes between now and when the credits roll, Silksong isn’t a project in exceeding and thus rendering quaint and redundant its predecessor: it’s very much a companion piece. Despite the insurmountable hype built over years of gestation, Silksong’s ambitions are humble.

Beast mode

While Hornet is a much faster, more adept, more balletic character than her predecessor, Silksong feels surprisingly similar to Hollow Knight. The platforming is reliably tight, and Hornet is not beholden to the rules of inertia. She stops on a dime, and can be controlled mid-air. She doesn’t slide around too much and there is no sense of ever losing control over her. In the early hours at least, her downward attacks can only be executed diagonally, which actually makes no bloody sense, but the snooker-like gradations of complexity it introduces to movement and combat is edifying.

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Just as I’m coming to grips with Hornet’s movement, the usual onslaught of new abilities reinvent her. Aside from the major traversal upgrades I know to expect in games like this, Silksong has a take on Hollow Knight’s Charms that makes it feel more akin to an RPG. Hornet can equip different Crests once she’s found them, and all confer some minor but important tweaks to her combat moveset. On top of that, these Crests are what you slot Silksong’s equivalent to Charms into. It’s the kind of change that will please more experimental players, as well as those who spent a lot of time mixing and matching Charms in the original.

The bosses so far don’t really rock the boat in terms of design: it’s still a matter of watching, learning and then perfecting a series of attack phases.

Silksong feels good in the hand, but it’s not why I play it. While I don’t like the Ori games as much as I love Hollow Knight, I feel like the former has a better grasp on mellifluous and expressive character movement. Team Cherry’s approach to platforming can feel quite wooden, and it lacks the flair of something like Mario or even N++. Silksong is faster than its predecessor, and the combat is much more aggressive—there are a lot of potential abilities to chain together, and many early-to-mid game bosses demand it—but Silksong, like Hollow Knight, isn’t so much about flowstate as it is about observation, patience and well-timed, precise manoeuvres.

(Image credit: Team Cherry)

One thing I love about Silksong is that its world sprawls much more than its predecessor: at the time of writing I have three known directions I can explore, and probably more that I don’t know about. I love to feel overwhelmed with options in a metroidvania. I’ve read anecdotes from players online who managed to discover far-flung regions of the map in the early hours that I haven’t seen yet by mid-game, and as a general rule, areas feel much more varied, with distinct and often surprising themes (one of my criticisms of Hollow Knight is that it’s a very dark game; Silksong is less so).

And as usual, novel approaches to exploration are often rewarded. Once, to scale an insurmountable wall, I lured a bug from a far-flung area of the room to pogo-bounce off it and mantle onto the unreachable surface. It worked. I found an NPC up there, and I’m not sure who the heck they are or how they factor into my journey, but I was rewarded for doing something that would feel akin to a bug in most other games.

There are also a lot of surprising one-off encounters—many more than in Hollow Knight—which results in a delightful tension with every new room explored. Who am I going to find in here? And what will they want from me?

(Image credit: Team Cherry)

The bosses so far don’t really rock the boat in terms of design: it’s still a matter of watching, learning and then perfecting a series of attack phases. But all I’ve beaten so far, ranging from the widely loved ol’ chum Bell Beast through to the semi-puzzly Fourth Chorus, have been gripping spectacles, at least until the fifth-or-so attempt.

Silksong isn’t harder than Hollow Knight, until it suddenly is: a particular boss (I’m actually still trying to beat it) is mercilessly kicking my arse harder than any mandatory boss in Hollow Knight, and I’m definitely less than halfway through the game. This game makes no concessions for newcomers or the impatient, and some of its quirks, like taking damage when merely touching an enemy (even if they’re stunned!) can feel unfair, or dare I say, like poor game design.

Notice bored

This is a metroidvania alright. But to see why Silksong is special you have to be alert to the minor details. In one area, tiny brown bugs carry away the corpses of enemies you’ve slain, but you’ll only notice if you stand around for a while. When the Bell Beast leaps around in their unkempt den, tiny bells bounce and ricochet off all surfaces melodiously. And while the music is as grandiose or as plaintive as the situation warrants, Silksong really excels in the area of sound design: the clink of Hornet’s sword against an impenetrable metal wall, the distant foreboding rumblings in Hunter’s March that I’m sure will probably be explained at some point (but I’ll be happy if they aren’t), give the world a sense of life and tactility that very few other studios can manage on a 2D plane.

The combat is fine, but it needs the spectacle of a boss battle, or the momentum of exploration, to carry it through.

This is an unusually lavish game, and not just by the standards of sidescrolling platformers. Spend a moment in any given room, and take in the bespoke detail applied. And then, listen to the room. The map may be bigger and there may be more bugs, but the truly impressive thing about Silksong is its sensorial detail. Get it on the biggest screen you’ve got. Make sure you’ve got the sound charging through the best speakers you have. Don’t play it at barely audible volume on a handheld: it won’t do it justice. It makes Prince of Persia: The Lost Crown look like a Roblox experience.

There are a few things that annoy me. I don’t like the sidequests, or “wishes”, so far. They usually demand Hornet to collect so-and-so amount of things, and I’d happily ignore them were it not for the fact that completing some of them have far-ranging consequences. There’s even a sidequest notice board in the main township: I hate these things in games, and it feels weirder for Hornet to be rocking around doing MMO-like sidequests than it would have done for the Knight. If I wanted this nonsense I’d wait for Borderlands 4.

(Image credit: Team Cherry)

And I’m not super fond of being suddenly trapped in a room and having to fend off waves of enemies before I can proceed. Not because these sequences are arduous—though they’re sometimes really hard—but more because they’re boring, and they happen much more frequently in Silksong than they did in Hollow Knight. The combat is fine, but it needs the spectacle of a boss battle, or the momentum of exploration, to carry it through. I can’t help but groan every time two metal gates slam shut in a square room so I can fight more of the same enemies I was just fighting in the previous hallway.

I feel like those complaints are pretty minor considering how infatuated I am with Silksong, but I do get the sense that living up to the pre-release hype is basically impossible for this gorgeous but ultimately quite orthodox platforming adventure. And I don’t mean that as a criticism: it just seems basically true to me. It’s just the nature of hype.

Then again, maybe Silksong is different. This medium’s timeworn urge towards larger scale, new and innovative game systems, and envelope-pushing graphics technology—ie, the phenomena that is basically killing the blockbuster side of town right now, at least in the west—doesn’t seem to touch Team Cherry at all, whose fortune was made via Kickstarter, and whose core team is made up of three South Australians. The truth is that they’re just really good at making their weird arse bug games. And they’re really good at making me feel like a minor genius for being curious.

And, because of the huge success of their older game, they’ve been able to spend years filling this newer one with exquisite minor detail. Just don’t come here expecting a reinvention or even something dramatically different to Hollow Knight.



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September 8, 2025 0 comments
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Cillian Murphy Is Flattered Everyone Thought He Would Play an Emaciated Zombie in '28 Years Later'
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Cillian Murphy Is Flattered Everyone Thought He Would Play an Emaciated Zombie in ’28 Years Later’

by admin September 8, 2025


As soon as the teaser trailer for 28 Years Later dropped, pretty much everyone and their mom assumed the skinny zombie seen struggling through flowers looked uncannily like Cillian Murphy’s Jim, the franchise’s original main character from director Danny Boyle and Alex Garland‘s 2002 28 Days Later. The internet sleuths swiftly discovered the likeness was pure serendipity, but the Oscar-winning actor now says he was touched that fans had assumed the emaciated undead wanderer was him.

In an interview with The Observer, Murphy said that, depsite being terminally offline himself, his son had made sure that he saw the skinny zombie everyone had assumed marked Jim’s grim return to the franchise.

“That’s great people think I look like a zombie cadaver,” Murphy said, dryly, as The Observer notes. “It’s very flattering.”

Shortly after Sony Pictures debunked the rumor that the zombie was Murphy, model and actor Angus Neill revealed that he was the Murphy look-alike under all the makeup. According to The Guardian, Neill was “talent spotted by Bolye, who was much struck by his distinctive looks.” Those looks are that Neill is tall and gaunt with sharp cheekbones—all good things to have for cinematic purposes.

“Danny told me he’d always had me in mind for the role,” Neill told The Guardian. “So we met up, hit it off, and I agreed to take part … On set he has an extraordinary ability to hypnotize you, and working with him on the film was a very, very intense experience.”

But hey, just because Murphy wasn’t the zombie everyone thought he was, he is still set to come back to the franchise as bicycle courier Jim in 28 Years Later: The Bone Temple, which also stars Ralph Fiennes and Jack O’Connell. Though Murphy has cautioned fans to temper their expectations for his part in the film, telling The Observer, he’s “only in it for a little bit” at the end of the movie. Still, Murphy did tease that his return is all in service of setting up an even bigger role in a future film.

“Everyone’s got to go and see the second one,” Murphy said. “I’m sure they will—it’s really, really good.”

In io9’s review for 28 Years Later, we said it was an incredibly tense, thoroughly fascinating zombie tale, writing, “While the ending isn’t as strong as the rest of the film, thankfully, this is the first film of a proposed trilogy, the second of which is out in January. We can’t wait to go back. There’s still so, so much to chew on.”

In the meantime, folks can look forward to streaming 28 Years Later when it arrives on Netflix on September 20. The sequel, 28 Years Later: The Bone Temple, hits theaters January 16, 2026.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 8, 2025 0 comments
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28 years after the original game, Final Fantasy Tactics could get "sequels and new titles" if The Ivalice Chronicles sells well enough, teases director
Game Reviews

28 years after the original game, Final Fantasy Tactics could get “sequels and new titles” if The Ivalice Chronicles sells well enough, teases director

by admin September 8, 2025



A sequel to Final Fantasy Tactics could be on the cards if the forthcoming remake sells well, its director has teased.


The PS1 tactical RPG was first released in 1997, and while it established the world of Ivalice that reappeared in subsequent games, it never received a direct sequel. Square Enix also released the Final Fantasy Tactics Advance games on GBA and DS, though the second of these was back in 2007.


“If The Ivalice Chronicles can do well, that’s good for the fans, they can enjoy it. But, at the same time, it shows the business viability of the strategy RPG genre,” Kazutoyo Maehiro, director of the remake told Inverse. “So that could potentially open the door for doing something with Final Fantasy Tactics Advance or A2, or maybe even sequels and new titles as well. I think I speak for everyone who’s worked on the original Final Fantasy Tactics, and is working on The Ivalice Chronicles as well – we’d really like to see that happen.”

FINAL FANTASY TACTICS – The Ivalice Chronicles | Enhanced Opening MovieWatch on YouTube


Final Fantasy Tactics is one of the most beloved entries in the series, praised for its mature, political storytelling. Fans have long-wanted a new Tactics game, with this remake being rumoured for years.


Maehiro also commented on the popularity of the genre overall, alluding to other recent turn-based games.


“Of course, with the different hardware advances that have come, we see a lot more action games,” he said. “But I think, at the same time, that doesn’t really mean turn-based or strategy games went away. They’ve advanced with the hardware advances. I know we have titles that might start with P or have 33 in them, and fans really enjoy these games.


“But strategy RPGs are opportunities where people need to be able to think and strategise to excel at these games. And people do enjoy them overall – so these games have a place.”


Eurogamer’s Alex Donaldson recently went hands-on with Final Fantasy Tactics: The Ivalice Chronicles, and discussed with the developers the need for a remake.


“Obviously, this game came out 28 years ago,” said co-director Ayako Yokoyama. “But the story is amazing, and I think that’s something we want people to experience. At the same time it is a strategy RPG, and maybe for more casual players that’s a little bit of a hurdle. It can even be hard for people who aren’t used to that type of game, but do like story-based RPGs.”

Final Fantasy Tactics: The Ivalice Chronicles releases on 30th September across Xbox, PlayStation, Switch consoles, and PC (Steam).

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 8, 2025 0 comments
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Life Is Strange TV Series Officially Happening After 9 Years
Game Updates

Life Is Strange TV Series Officially Happening After 9 Years

by admin September 7, 2025



Amazon MGM Studios has announced that its Life is Strange TV series is officially going ahead with a greenlight order. The TV series is based on the game franchise and has been ordered straight to series. The show’s creator and showrunner is Charlie Covell, who previously adapted The End of the F***king World and Kaos.

Square Enix, which owns the rights to the game series, is producing the TV show, along with Sonic the Hedgehog movie producers Story Kitchen and Margot Robbie’s production company, LuckyChap.

“It’s a huge honor to be adapting Life Is Strange for Amazon MGM Studios,” Covell said in a statement. “I am a massive fan of the game, and I’m thrilled to be working with the incredible teams at Square Enix, Story Kitchen and LuckyChap.”

The story of the TV series will follow Max and Chloe, the two main characters from the first game. The conceit in the game is that Max can rewind time, but obviously a lot of horrible stuff happens.

“I can’t wait to share Max and Chloe’s story with fellow players and new audiences alike,” Covell said.

A TV show based on Life is Strange has been in the works for nearly a decade, but this is the first time it’s actually receiving an official order to me made. In 2021, it was revealed that singer-songwriter Shawn Mendes was in the mix to oversee the music in the show, but it’s unclear if that’s still the case.

It’s been a busy week for news about film and TV video game adaptations. Before this, Paramount announced a Call of Duty movie, Amazon announced Sophie Turner as Lara Croft in its Tomb Raider series, Netflix cancelled The Legend of Lara Croft, and the Street Fighter movie got a release date and cast.

Life is Strange joins not only the Tomb Raider series at Amazon, but also a long-in-development God of War series and Season 2 of Fallout. Amazon also has the Mass Effect TV show and the Wolfenstein TV show.

The Life is Strange series was created by French developer Dontnod and launched in 2015. It spawned multiple sequels, the latest of which was 2024’s Life is Strange: Double Exposure from Deck Nine.



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September 7, 2025 0 comments
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