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End of an era: Nexus Mods has change in ownership after 24 years following "stress-related health issues"
Game Reviews

End of an era: Nexus Mods has change in ownership after 24 years following “stress-related health issues”

by admin June 18, 2025


Nexus Mods has new ownership after 24 years under the stewardship of website founder Dark0ne.

Nexus Mods stands as the largest hub for video game mods for PC users, with a library of 716,500 mods across 3,768 games.

In an official blog post Dark0ne, who founded Nexus Mods back in 2001, explained what will change as well as why he decided to step away from the modding giant, linking “stress-related health issues” with his ownership.

Here’s our video on some of the best Oblivion mods you can’t live without.Watch on YouTube

“I realised that I have been burning out and this started to have an impact on my staff and Nexus Mods as a whole,” wrote Dark0ne. “So, I firmly believe that the best thing for the future of Nexus Mods is for me to step aside and bring in new leadership to steer the business forward with renewed energy to make Nexus Mods the modding community we all truly deserve.”

In a section titled “What Changes Now?” Dark0ne stated not much will differ for users, and introduced new owners Victor, Marinus, and Nikolai as the trio who’ll be steering the ship going forward. The blog only links to their Nexus Mods accounts page, rather than any information on previous business experience.

This post led some users to dig in a little further. RandomlyRandom67 on ResetEra did some digging and found the Linkedin profiles of several Danes who share the names of those mentioned in the blog post. This group works at a growth-focused gaming company called Chosen. On Marinus Elgaard’s Linkedin page, he wrote “Working closely with teams at NexusMods and beyond to build meaningful, sustainable experiences” under his experience history at Chosen

Looking at Chosen’s Linkedin page, four staff named Victor, Marinus, Nikolai, and Nikolaj can be found, further confirmation that Chosen is the company seemingly now in charge of Nexus Mods’ future.

This has worried Nexus Mod users, not only due to the growth-focused mission statement at the heart of Chosen, but prior statements from Chosen’s Victor Folmann on monetisation. This LinkedIn post champions the merits of in-app purchases, sponsorship, and more.

On an attached monetisation “cheat sheet” in that same post, a play-to-earn monetisation model is listed as an approach, which spooked some users. However Victor, in response to a comment on the monetisation post stating, “If you add NFTs or crypto to Nexus, you’ll kill the culture and community”, replied “100 percent agree – not happening”.

As an interesting aside, that fourth name on Chosen’s Linkedin page is especially interesting. Nikolaj is none other than Nikolaj Nyholm! One of the stars of the Danish Dragon’s Den, and founder of Danish esports team Astralis, best known for its Counter Strike team. Astralis isn’t doing especially hot right now, and is reportedly looking for buyers and investors. Nyholm’s involvement in Chosen is one of a founder and investor, as he puts the world of esports in his back pocket. The one without any money in it.

So it’s all a little doom and gloom right now in the world of modding. Concerns stem from the involvement of a growth-focused company, involvement which could lead to changes that impact the users of gaming’s biggest mod platform, in spite of Dark0ne’s sentiment in his farewell post. The ball is in Chosen’s court, to keep the website on the straight and narrow, aligned with the legacy of Nexus Mods, or ultimately prove the critics right.



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June 18, 2025 0 comments
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Thailand exempts crypto capital gains tax for 5 years
NFT Gaming

Thailand exempts crypto capital gains tax for 5 years

by admin June 18, 2025



Thailand has announced a five-year exemption on capital gains tax for crypto transactions, aiming to boost tax revenue and position the country as a global digital asset hub.

Thailand’s Ministry of Finance has approved a new tax measure aimed at promoting the country as a global digital asset hub. Deputy Finance Minister Julapun Amornvivat announced on Jun. 17 that the measure will exempt personal income tax on capital gains from the sale of digital assets made through licensed digital asset businesses — including exchanges, brokers, and dealers — under the 2018 Royal Decree on Digital Asset Businesses. This exemption will apply from Jan. 1, 2025 to Dec. 31, 2029.

Julapun stated that this tax reform is expected to boost the domestic digital asset market and related sectors, contributing to economic growth and generating at least 1 billion baht in medium-term tax revenue.

He added that the measure promotes transparent and traceable digital asset trading through entities overseen by the Anti-Money Laundering Office, following international standards set by the Financial Action Task Force. Additionally, Thailand’s Revenue Department is working on adopting the OECD’s system for automatically sharing digital asset information with other countries, which will make transactions even more transparent.

The development follows Thailand’s recent regulatory crackdown, which saw several global crypto exchanges— including Bybit, OKX, CoinEx, XT.COM, and — blocked due to the lack of local licenses, effective from June 28. This move aligns with the country’s broader effort to promote crypto trading within a regulated framework overseen by the Thai Securities and Exchange Commission.

On the other hand, crypto exchange KuCoin has taken a compliant route, launching a fully regulated local subsidiary in Thailand after securing an SEC license last Friday, joining a competitive field that includes eight other licensed exchanges.

Thailand’s crypto sector is among the most active in Southeast Asia, fueled by progressive regulation— now bolstered by the 5-year capital gains tax exemption — and growing adoption, most notably a recent pilot program allowing tourists to make payments with crypto.

By exempting capital gains on crypto income, Thailand joins a group of offshore jurisdictions—including the Cayman Islands, British Virgin Islands, Vanuatu, and the Bahamas—that already do not levy capital gains tax on cryptocurrency. Similarly, countries such as Singapore, Malaysia, and the United Arab Emirates also provide capital gains tax exemptions for individual crypto investors.

In Europe, residents of countries like Germany and Portugal can avoid paying capital gains tax altogether, provided they hold their cryptocurrencies for over a year.



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June 18, 2025 0 comments
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johnny somali with laptop
Esports

Johnny Somali under investigation for another crime as he faces up to 46 years in jail

by admin June 17, 2025



Investigators in South Korea have reportedly opened up yet another investigation into streamer Johnny Somali as he’s on trial for numerous charges.

Johnny Somali, real name Ramsey Khalid Ismael, is on trial in South Korea for a series of on-stream antics in the Asian country.

The American content creator, who rose to infamy in 2024 on Kick when he terrorized Japan and Israel with his behavior during broadcasts, and continued the mayhem when he visited Korea.

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Unlike Japan and Israel, however, South Korea is throwing the book at him. Of his charges, Ismael is looking at a maximum of 36 years behind bars. So far, he’s pled guilty to three Obstruction of Business charges and two counts of violating the minor crimes act. He also pled not guilty to a couple of deepfake charges.

On June 17, YouTuber Legal Mindset, who has been covering information about the Somali case, revealed that there is now another investigation into Somali that could put him behind bars for even longer.

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Johnny Somali could be in jail for 46 years

According to Legal Mindset, this new investigation began after a criminal complaint was made against Somali.

The investigation is in regard to an alleged violation of the child welfare act, something Somali was investigated for before.

On September 30, Somali streamed from the theme park Lotte World and played text-to-speech claiming he wanted to engage in inappropriate acts with children.

“They did indeed decide not to bring this to trial,” Legal Mindset said. “But at that point they didn’t have all the information. They didn’t have all the evidence.”

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Now, however, it would seem like things have changed. Ismael’s alleged actions could be in violation of Article 17 of the child welfare act which includes, “Committing sexual harassment against a child that may make him or her feel sexually ashamed.”

The consequences for such actions, if guilty, is a maximim of 10 years imprisonment with labor or a fine of up to 50M Won ($36,200 USD).

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Not only that, but Legal Mindset also said there could be multiple counts of violating the child welfare act, so the punishment could be even more severe.

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If Ismael ends up being charged, it would add at least ten more years to his maximum sentence, pushing it to 46 years total.

Somali’s next trial date is scheduled for August 13, 2025 and will be a full day of testimony.



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June 17, 2025 0 comments
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How Sonic went from “fighting to survive” to being a global megastar in 10 years: Sega’s Sonic series producer tells all
Game Reviews

How Sonic went from “fighting to survive” to being a global megastar in 10 years: Sega’s Sonic series producer tells all

by admin June 17, 2025


Sonic the Hedgehog has been on a redemption arc.

It might not feel like the blue blur has ever really left us – and that’s because he hasn’t – but sometimes you need to reach the summit to survey that which has come before. It’s only when we consider Sonic’s current position when directly compared to years prior that the disastrous depths the world’s favorite hedgehog plunged becomes truly clear.

Sega knows it, too. For Takashi Iizuka, the Sonic series producer who first worked on the franchise just two years into his career, fresh out of university, he naturally ties the memories – and comparisons – to different periods of his life.

“Ten years ago, I moved from Tokyo to Burbank. At that time, the Sonic brand was not in a very positive space. A lot of people were bashing on the brand. They really weren’t happy with the things coming out,” Iizuka recalls.


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He’s right, of course. On the timeline he presents, he moved to the states after a bumpy time for Sonic. There was the decent Colors and Generations, yes. But then there was also the diabolical Sonic 4, the middling Lost World, and the infamously broken and unfinished Sonic Boom (which did at least produce a genuinely highly underrated cartoon, but even that struggled to find an audience). Times were rough.

It was in the wake of projects like this that Iizuka made his move. He ended up splitting his time between managing Sonic Team back in Japan and taking care of product development at Sega of America.

“When I moved over from Tokyo to Los Angeles, it was like an ‘oh my god’ moment,” Iizuka admits. “Like, we need to save the brand, or this brand isn’t going to be around for much longer.”

What began was a herculean fight back. The charge was led by a smart decision to pivot to the fans. That gave us Sonic Mania, where Iizuka supervised a team of folk who’d spent decades ripping apart the best Sonic games to reverse engineer them. Mania ended up the highest-scoring non-racing Sonic game in fifteen years.

Then the train kept rolling. Sonic Forces was a little shaky, but it laid groundwork for Sonic Frontiers, a bizarre but nevertheless compelling vision of video game open worlds interpolated through the traditions and tropes of Sonic.

Perhaps the confidence in the franchise is best represented, though, in the release of The Murder of Sonic the Hedgehog, a free visual novel released on April Fools Day 2023 that is actually, er, really good?! This is the sort of thing a Japanese publisher would never usually greenlight for a beloved cash cow mascot. But Sega is now thinking differently.

Yes, this is a real screen from a real game. | Image credit: Sega / Eurogamer

Then come movies, and Netflix, and even something of a creative renaissance for the long-running Sonic comics with a shift in publisher. In fact, as a British-based website we are contractually bound to note that the only true tragedy remains the continued dormancy of the comic’s excellent UK iteration, which died alongside Sega’s hardware-publishing aspirations.

British woes aside, this is now a sprawling transmedia franchise – and more importantly a critically and creatively successful one – with Iizuka at the heart of it. The thinking is now not just about games, but beyond – which perhaps explains why Sonic Racing Crossworlds is plying crossover shenanigans to let Sonic mix things up with some of the biggest brands in games – and, if leaks are to be believed, outside them.

Sure, Sonic is only the third highest grossing video game movie. But y’know what the second is? Minecraft. There ain’t a Minecraft racing game – but Minecraft stuff is in Sonic Racing Crossworlds. The strategy seems clear. Back in the 90s, Sega used to like to tout the dubious claim that Sonic was more internationally recognizable than Mickey Mouse. Even as a Sonic-obsessed 80s kid, I doubt that was ever true – but in Crossworlds, Sonic can at least have as many famous mates as Mickey.

There are still challenges, of course. At Summer Games Fest, Iizuka is quietly contending with an absolutely enormous leak of pre-release assets from Crossworlds, seemingly revealing unannounced crossovers and DLC plans for the game, which isn’t due out until September.

“This isn’t specifically in regard to Crossworlds,” Iizuka cautions when I ask about leaks. “But when the team is making a game, when I’m making a game, a lot of effort goes not just into the creation of the content – but also effort is made with publishing teams and marketing teams into how we’re going to present the game. There’s tons of planning. There’s tons of ideation on how to best present each title.”

Blue unto others as you’d have them blue unto you. | Image credit: Sega

“When people go online and say things about the game, when they spoil things, or when they give disinformation – it destroys that planning. It ruins a lot of people’s work, people who spend a lot of time setting things up in order to make people excited.

“Also, sometimes there may be deals going on with other partners or other people that fall through because people are out there saying things about a title that maybe are true, maybe are not – but true or not, it’s now associated with the title. So as a creator, I’d appreciate everyone not messing with it, and allowing the professional teams to do their jobs and present the product how they want to.”

I get Iizuka’s point. To be honest, those Crossworlds leaks aren’t the sort of thing we’d print on Eurogamer anyway. For one, it’s a load of copyrighted material that Sega doesn’t want out there, and a legal nightmare. But second, and more importantly, I’m not really convinced that spoiling something that we’re all going to see anyway in a few months is really capital-J journalism. But I do put a theory to Iizuka: that such leaks are in part a sign of Sonic’s revitalization. The Sonic fandom never went away, it’s true – but more people care now than a decade ago, which leads to more rabid fans digging out and sharing whatever information they can find.

In a sense, it all comes back to Sonic being back on track. What a difference a decade makes.

Miku’s joining the party alongside, well… who are we to say? | Image credit: Sega

“When I think about, like, ten years ago, what was happening ten years ago and what’s happening now? I can’t really believe some of the things that have changed,” says Iizuka.

“As a game creator, I was previously inside of Sega, working on games and managing teams, then everything started changing. Now we have Netflix content that’s being created, we have movies that are coming out… Instead of just looking at games, it’s like there’s 150% more stuff coming in.”

Iizuka is a charismatic guy. Like many bilingual developers he takes my questions in English, nodding enthusiastically, and then answers them in his native tongue to ensure clarity and comfort. When he answers about his games, he’s ever diligent and thoughtful – but talking about the success and upheaval of the last few years, even on day two of a presumably brutal gauntlet of media interviews, he beams.

“What I do at work has changed, the people I meet have changed… Even with things like working inside the entertainment industry… y’know, we’re all from the game industry, but now we’re working with movie industry people. They’re a completely different industry in the way that they think, that they act. How they create content is completely different. And then I got to walk on the red carpet for a movie premiere…!

“There’s so many things that are new. Ten years ago, I don’t think any of us could’ve believed this could become the normal reality. Thinking of it now, and us being successful… compared to ten years ago, it is like… 180 degrees. We were fighting to survive. It’s totally different now.”



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June 17, 2025 0 comments
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Breaking: Gemini Accuses Cftc Of Abusing Power For 7 Years
Crypto Trends

Gemini Accuses CFTC of Abusing Power for 7 Years

by admin June 17, 2025



Crypto exchange Gemini Trust, led by the Winklevoss twins, has filed a strong complaint against the Commodity Futures Trading Commission (CFTC), alleging that the Enforcement Division of the agency has been misusing its authority for the previous seven years.

Gemini Filing

In the filing, Gemini says that instead of going after actual bad actors, the CFTC wrongly targeted them. The complaint claims the agency built its case using false statements from a discredited former employee and has no real evidence of any intentional wrongdoing by Gemini.

Gemini describes the CFTC’s internal culture as “toxic.” The filing also said, “Lawyers were driven by a selfish desire to advance their careers by misusing their offices to obtain a high-profile ‘win’ against Gemini Trust.”

The exchange argues that the CFTC’s lawyers misused a key law, Section 6(c)(2) of the Commodity Exchange Act, to file unfair charges. They also accuse the legal team of violating due process, damaging Gemini’s reputation, and wasting taxpayer money on a weak case.

Gemini says its case isn’t a one-time issue but part of a bigger problem inside the CFTC. They point to public comments by Acting Chair Caroline Pham, who also called for major reforms, to show that the agency has ongoing internal issues. 

In the filing to Inspector General Christopher Skinner, Gemini lists several CFTC staff members by name and blames them for pushing forward a biased and unfair legal campaign.

Also Read: Gemini and Coinbase to Tap EU Market With MiCA Licenses



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June 17, 2025 0 comments
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An image of the Critical Role crew posing with senior designers Jeremy Crawford and Chris Perkins, former employees of Wizards of the Coast.
Product Reviews

D&D’s Jeremy Crawford and Chris Perkins un-retire, change teams to Critical Role’s Darrington Press after a combined 46 years at Wizards of the Coast, leaving jaws dropped

by admin June 17, 2025



Dear reader, it might not surprise you to hear this, given my professional, actual job is to write for a site about PC Gaming—but I’m not really into sports. This isn’t universal among our staff, mind. I was duly ribbed for the way I described the following feeling in our morning meet.

However, the recent move of Jeremy Crawford and Chris Perkins to Critical Role’s Darrington Press, after a combined 46 years at D&D, is the closest I will ever get to witnessing the transfer of a high-profile athlete between sports teams. Now, when someone talks to me about how John Sports was bought by a rival team, I can say “I know exactly how you feel about John Sports”.

Some context, first: Darrington Press is the publishing arm of Critical Role, a long-standing D&D actual play stream that’s accrued enough fans to nigh-instantly fund an Amazon Prime animated series. Critical Role has grown into its own media empire and TTRPG company, releasing sourcebooks for homebrew systems Candela Obscura and Daggerheart.


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Perkins and Crawford, meanwhile, are some major industry talents. Formerly the senior story designer and principle rules designer of Dungeons & Dragons, Perkins left WoTC in April of this year after 28 years at the company, with Crawford departing soon after.

Both were large losses for Wizards of the Coast, which had just finished releasing its 2024 ruleset overhaul. And now they’re working for Critical Role, a company that got its start livestreaming D&D, to design systems that are direct competitors. In a post to the Darrington Press website, Critical Role writes:

“Exciting news—our Darrington Press team has grown, adding Chris Perkins as our Creative Director and Jeremy Crawford as Game Director! We’re thrilled to welcome both Chris and Jeremy’s expertise in game design and storytelling, honed through decades of experience working together on tabletop games such as Dungeons & Dragons, Star Wars Roleplaying, Warhammer Fantasy Roleplay, and Blue Rose. We’re enormous fans of their work and are honored to welcome them into our team.”

The words “enormous fans of their work” feels like an understatement, when your company got its start playing one of their games—I don’t think Critical Role owes Wizards of the Coast fealty or anything, there’s just a certain kind of poetry in action here. The student has snapped up two of the masters.

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Perkins says: “Storytelling has always been at the heart of everything I do, and joining Darrington Press feels a bit like coming home … I’ve loved being a part of the extended Critical Role family as a regular guest over the years and I’m beyond excited to help create new worlds full of adventure.”

Crawford, meanwhile, seems buzzing with excitement. “This team is passionate, wildly creative, and committed to building welcoming, connected, amazing story-driven experiences—I can’t wait to expand on what Critical Role has already created to develop some really fun and unique games.”

Wizards of the Coast has been fumbling the bag these past 10 years when it comes to D&D—mostly. I might have my issues and grumbles and gripes with D&D’s 2024 rules remaster, but it’s a fine ruleset, and I’m certain plenty of people will enjoy it. When it comes to secondary projects like capitalising on Baldur’s Gate 3’s success, developing its own VTT, and so on? It’s stumble after stumble.

(Image credit: Darrington Press / Art by Nikki Dawes.)

I have to wonder out loud—and this is pure conjecture and speculation—whether Perkins and Crawford moving over to Darrington Press has something to do with wanting to escape a stifling, Hasbro-driven environment. Critical Role isn’t a small pennies company, mind, but it certainly doesn’t have a CEO who keeps talking about how cool AI is.

If there is any lingering disquietude, Perkins, Crawford, and Critical Role are all likely to keep it quiet—and with good reason. It’s bad professional manners to speak poorly of a former employer, for one thing, but Critical Role also isn’t entirely disconnected from the D&D brand just yet.

It’s just as likely that Perkins and Crawford want to do something new. You make the same game for a couple of decades, and you’ll want to go do something else. Especially given D&D 2024 is a rules revamp, not an overhaul—staying would mean committing to another decade or so of tinkering with the same skeleton. Whatever their reasons, I’m genuinely excited to see what Perkins and Crawford bring to the table.

Still, this has to sting a little for ol’ Wizards of the Coast. D&D 2024 went fine, but as a wider company, it can’t seem to stop losing talented business partners and employees. First Larian sets sail for greener pastures, and now this. This might be another sign that the TTRPG industry’s overdue another OGL-style shakeup.



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June 17, 2025 0 comments
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Creator Of Nexus Mods Sells To Mysterious Buyer After 24 Years
Game Reviews

Creator Of Nexus Mods Sells To Mysterious Buyer After 24 Years

by admin June 17, 2025


Nexus Mods is changing hands. The vast database for free mods of PC games ranging from The Witcher 3 to Stardew Valley has been sold for the first time since it was created 24 years ago. “The strain of being responsible for the behemoth I created has taken its toll,” previous owner Dark0ne wrote in an update on Monday. “The stress of the job has been a regular source of anxiety and stress-related health issues.”

The Top 10 Most-Played Games On Steam Deck: November 2023 Edition

Nexus Mods is where thousands of modders go to share their creations. Whenever a new game comes out, be it big like Monster Hunter Wilds or small like Blue Prince, mods quickly become available on Nexus for everything from helping with inventory management to enhancing visuals. It’s been a cornerstone of PC gaming for many players for decades now, though Dark0ne suggested nothing much will change in the day-to-day now that he’s no longer running it.

“I started this project back in 2001, in my bedroom, with a 56k modem, an excitement for the upcoming release of Morrowind and with no grand ambitions or intentions,” he wrote in an update on the Nexus Mods website. “I didn’t set out to build a business, I just wanted to make a place where modders could share their work without worrying it would vanish into the internet either [sic] the next time a fansite went offline or a publisher decided they were done with it. That idea grew legs, sprouted arms, and turned into Nexus Mods.”

Dark0ne said he’s been looking for someone else to take over management of Nexus Mods for a while now due to all the stress of running a small online social network, but it wasn’t until recently that he found someone to take over who “really ‘gets’ the modding community the way I do.” He didn’t reveal who that someone is, though, or the price tag for the deal. Is Nexus Mods about to get way worse? Some users are already freaking out about paid subscriptions coming. Dark0ne claims not much will change in the immediate future, though.

“Behind the scenes, I’ve already been stepping back bit by bit,” he wrote. “Over the past few years, the team has taken on more of the weight and the site’s been doing better than ever. What’s changing now is simply the formality of it, making sure the right people are in place to guide Nexus Mods into the next era. That includes some structural updates to the company ownership that we aren’t shouting about, but I want to be transparent: they’re about long-term stability, not changing the values or direction of the platform. Nexus Mods is community-first and mod-author focused, that’s not up for negotiation.”

Some shifts have already been underway at Nexus Mods, which is run by a team of 40 people. A big one was moving to ease rules on modders getting paid for their work. Some modders now link to Patreons and other places where people can donate to them directly for ongoing updates to certain popular mods in games like Starfield and Elden Ring. Nexus Mods community managers said at the time that the goal was to find a way to balance compensation incentives with the desire to keep the modding scene free and open, even as companies like Bethesda try to monetize creator work in their games.

Nexus Mods has also recently taken stands again bigotry. The site refused to host a Starfield mod back in 2023 that deleted pronoun options from the game. Nexus Mods told 404 Media at the time that it wasn’t meant as a political statement, but as a way to protect its users. “[The] removal of diversity, while appealing to many, does not promote a positive modding community,” they said.

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After five tumultuous years, Ubisoft's Prince of Persia: Sands of Time remake is now "deep" in development
Game Reviews

After five tumultuous years, Ubisoft’s Prince of Persia: Sands of Time remake is now “deep” in development

by admin June 16, 2025



It’s now been five years since Ubisoft’s beleaguered Prince of Persia: Sands of Time remake was originally revealed, and a little over a year since the publisher last popped up to remind us all the project was still alive. But here we are again, 12 months on, with another brief update, this time letting fans know the remake remains “deep” in development.


Ubisoft’s Sands of Time remake was initially unveiled back in September 2020, when it was expected to arrive in January the following year. However, after its announcement trailer was met with a less than positive reception, Ubisoft kicked off what would prove to be a succession of delays. Eventually, the project moved from its original developers Ubisoft Pune and Mumbai to Ubisoft Montreal, where it was seemingly rebooted from scratch, and last year brought the news it wouldn’t be ready for release until 2026.


But while it seemed like Ubisoft might opt for radio silence until its remake was finally ready for its big re-reveal, the publisher has instead shared the briefest of updates today on social media, a little over a year since its last one. “Yep, we’re still deep in the game,” it wrote, “exploring, building, and ensuring the sands move with purpose.”

Here’s what the Sands of Time remake looked like before it was rebooted from scratch.Watch on YouTube


“This game is being crafted by a team that truly cares,” it continued, “and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.” And that’s pretty much all we’re getting for now, aside from an accompanying bit of art showing a glass palace against a pink sky. Ubisoft also pointed fans in the direction of series spin-off The Rogue Prince of Persia, from Dead Cells studio Evil Empire, which is set to leave early access this August.


Ubisoft’s Sands of Time remake woes have continued to a tumultuous few years for the publisher, which has faced tumbling share prices and a number of high-profile flops in recent times, resulting in a string of layoffs and studio closures. As part of its attempts to right the ship, Ubisoft announced it was launching a new subsidiary dedicated to its big three IPs – Assassin’s Creed, Rainbow Six, and Far Cry – earlier this year. With those game under a new banner, Ubisoft itself will concentrate on a number of key areas, including “nurturing the development of iconic franchises”, including – presumably – Prince of Persia.



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June 16, 2025 0 comments
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Over 4 Years Later, PS5 Has More Monthly Users Than PS4
Game Updates

Over 4 Years Later, PS5 Has More Monthly Users Than PS4

by admin June 16, 2025



For the first time, more people are using a PS5 console than a PS4, according to Sony. In a new look at the business of PlayStation, Sony noted that PS5 had more monthly active users when compared to PS4, with the combined playerbase now at 124 million users, as of March 31.

Sony said that it had 49 million monthly users each on PS5 and PS4, as of April 30, 2024. While it hasn’t provided exact figures on just how many people are now on PS5 compared to PS4, the accompanying slide does suggest that there has been a significant change here. Spending has also increased, with Sony noting that people were spending more on peripherals, services, and content.

Sony’s graph slide showing the MAU split between PS5 and PS4.

It took over four years for the PS5 to surpass the PS4 in this category, but there are several reasons for this. The PS5 suffered from stock shortages when it first launched, and most games were available on both PlayStation platforms. This included several big sports titles and other AAA releases, which are generally considered to be some of the big drivers behind adopting new console hardware.

As the current console generation has continued, more games launching only for current-gen hardware and console exclusives, alongside various entry points for the PS5, have helped make it a more appealing purchase.

Looking ahead, Sony also commented on its next-gen gaming console during its business presentation. The company isn’t prepared to shift entirely to cloud gaming yet, as it says the majority of its users prefer “local execution” of games. Sony also commented on its live-service plans, saying that the company is feeling optimistic about Bungie’s Marathon ahead of its September launch, and that it doesn’t predict it to be another Concord.



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June 16, 2025 0 comments
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Batman Begins
Gaming Gear

20 Years Ago, Batman Began a New Era of Hollywood

by admin June 16, 2025


There are plenty of constants in popular culture, and Batman is near the top of the list. He’s everywhere in some fashion, particularly in movies, and his various cinematic versions have been significant in some way that speaks to how both the audience and Warner Bros. view the character.

Of those, Batman Begins may be the most important. The first chapter of an eventual trilogy from director Christopher Nolan and writers David S. Goyer and Jonathan Nolan released on June 15, 2005, and marked his return to film after Batman & Robin’s critical panning back in 1997. Various creatives tried getting a new movies off the ground first, but the duty eventually fell to Nolan and Goyer, who aimed for a darker direction compared to its predecessors. Despite the goodwill both built up with their previous individual works—Memento and Insomnia for Nolan, the first two Blade films Goyer—the bad blood of & Robin left people very skeptical Begins would be any good.

But good it was, some would even say great. With positive reviews, an Oscar nomination for its cinematography, and a $373.3 million box office under its belt, Batman Begins renewed interest in Batman’s cinematic prospects. Its sequels, 2008’s The Dark Knight and 2012’s The Dark Knight Rises, garnered even bigger acclaim and money, and collectively, the three have since been recognized as one of the best film series ever made. During and after its lifecycle, it became the franchise to imitate: rebooted versions of James Bond, Star Trek, and Spider-Man were openly influenced, and creatives behind various films—from Gareth Edwards’ Godzilla to Jon Favreau’s Iron Man and Cathy Yan’s Birds of Prey—cited the trilogy as inspiration.

The Dark Knight series was so big, Warner Bros. held onto Nolan for the next 15 years. He stayed in DC’s realm for a spell as a producer for several DC Extended Universe like Man of Steel (which he helped conceive the story for) and Batman v. Superman: Dawn of Justice. Outside superheroes, the studio distributed his non-franchise works of the 2010s, Inception, Interstellar, and Dunkirk. And while things eventually fell apart owing to the COVID pandemic and WB’s subsequent treatment of Tenet, resulting in him taking Oppenheimer and 2026’s The Odyssey to Universal, that partnership nonetheless made the studio an enticing one for filmmakers to do business with. Well, at least until it became WB Discovery.

Batman Begins became associated with “dark and gritty,” and Batman himself followed suit. Its impact on his TV life is debatable, given the significance of Batman: The Animated Series on the medium, but it’s different elsewhere. His comic book storylines leaned into a darker, grittier direction—Joker owes a lot of his current-day popularity and general creative pivot across media to Heath Ledger’s portrayal in Dark Knight—and in games, the DNA of Begins and its sequels are all over Rocksteady’s Arkham games. Matt Reeves’ in-progress Batman Epic Crime Saga stands in Nolan’s shadow, and if the new DC movie universe follows through on delivering Brave and the Bold, it’ll also be in conversation with this trilogy, even just by the sheer fact that it’ll bring Robin back to the big screen in live-action for the first time in decades.

Depending on who you ask, the focus on realism and grounded stories (to a point) has left Batman in a point of creative stagnation on the big and small screen. If creatives aren’t trying to emulate Nolan’s movies, they’re doing it with Animated Series, but with one eye on the films regardless. As such, can you really blame people for feeling Batman’d out over the past decade, or giving Marvel its flowers just for being lighter and more fantastical by comparison? Complaints about the character’s omnipresence and the fan-dictated brand war have existed since the dawn of time and will exist well through the end of it, but these movies did help exacerbate things by their existence and continued signficance on the character and every Bat-thing he touches.

© Warner Bros.

In Batman Begins and its sequels, Nolan and Goyer did something with the character that’ll likely never get to happen again: they presented their vision of Batman to the world and subsequently moved on, not even pretending like looking back was ever in the realm of possibility. That restraint may help explain why, despite its problems, the trilogy continues to be looked back on with such fondness, and why there’ll never be a day in our lifetimes where Batman isn’t one of the most popular characters in the world.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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