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KingBeardX smiling at camera
Esports

TikTok viral Judge Frank Caprio dead at 88 years old from cancer

by admin August 21, 2025



Judge Frank Caprio, best known for his compassionate courtroom moments on the TV show Caught in Providence, has died at the age of 88 from pancreatic cancer.

Caprio became a viral figure in recent years, with clips of his interactions spreading widely across Facebook, TikTok, and YouTube. His reputation was built on kindness, often giving defendants a chance to explain themselves while mixing humor and empathy into his rulings.

The longtime Providence, Rhode Island judge first gained recognition locally, but the rise of social media made him a global figure. His videos regularly racked up millions of views, with fans praising him for his patience and humanity in a system often seen as cold or unforgiving.

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Judge Caprio was a viral social media star

Caprio served as the Chief Judge of the Providence Municipal Court and appeared on Caught in Providence for more than two decades.

The program, which aired both on local television and later nationally, showcased real cases of minor violations, including parking tickets and traffic infractions.

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The news of his death was shared in a post on his Instagram.

“Judge Frank Caprio passed away peacefully at the age of 88 after a long and courageous battle with pancreatic cancer,” it reads. “Beloved for his compassion, humility, and unwavering belief in the goodness of people, Judge Caprio touched the lives of millions through his work in the courtroom and beyond. His warmth, humor, and kindness left an indelible mark on all who knew him.”

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It continued: “He will be remembered not only as a respected judge, but as a devoted husband, father, grandfather, great-grandfather, and friend. His legacy lives on in the countless acts of kindness he inspired. In his honor, may we each strive to bring a little more compassion into the world — just as he did every day.”

This comes just a day after TikToker KingBeardX, whose real name was John Crawley, died at 47 years old.

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August 21, 2025 0 comments
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We waited all these years for Hollow Knight: Silksong to reemerge and all we got was a teaser
Game Reviews

We waited all these years for Hollow Knight: Silksong to reemerge and all we got was a teaser

by admin August 20, 2025


Hollow Knight: Silksong, the DLC-turned-sequel to one of the best indie metroidvanias, has been in limbo for what felt like a decade. Extended radio silence and a – seemingly unexpectedly-prolonged – development period has earned the sidescrolling action game something of an ethereal status.

Before almost every major games showcase, people would theorise that this or that one is the one that will finally, actually bring us an updated look, and maybe some sort of release target. Well, none of those panned out, until today.


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Silksong’s segment lasted barely a minute. We didn’t get a new trailer, release date, or even a proper teaser. Instead, Keighley delibered a message on behalf of developer Team Cherry to let us all know the game is indeed coming out this year.

The real trailer – and presumably more news – will arrive in a YouTube premiere on the developer’s channel this Thursday, so at least we won’t be waiting too much longer.


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We’ve kind of suspected for a while that Silksong’s return would be at this year’s gamescom. For it to show up on the Opening Night Live stage, of course, was more of an educated guess. Much like he managed to be the first to reveal Elden Ring’s gameplay to the world, Keighley is also responsible for today’s long-anticipated look at Silksong.

There were, of course, a few other clues that pointed towards the 2025 gamescom being the show to finally bring the game back into the limelight. A few weeks ago, it was confirmed to be playable on the show floor, which rarely happens without some sort of accompanying announcement or media blast.

It was also recently confirmed to be a launch title for Xbox and Asus’ ROG Xbox Ally X, and the handheld console is itself being unveiled at gamescom. So it all kind of made sense, which is great news for all the Hollow Knight fans who probably couldn’t take another sumer event block without Silksong making an appearance.



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August 20, 2025 0 comments
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Winklevoss Twins Heave $21M Toward Republicans in Next Year's Congressional Battles
Crypto Trends

Winklevoss Twins Heave $21M Toward Republicans in Next Year’s Congressional Battles

by admin August 20, 2025



Tyler and Cameron Winklevoss said they’re spending $21 million to continue the crypto policy momentum led by Republican lawmakers, countering a wider industry effort that’s carefully supporting politicians from both major parties.

The U.S. congressional midterm elections are approaching next year, and they promise an intense political clash that could leave President Donald Trump without the Republican control of Congress that’s helped him push crypto policy past the finish line. The brothers are giving to the Digital Freedom Fund political action committee to support GOP candidates, they said on Wednesday.

The contribution made in bitcoin

“will identify and support champions of President Trump’s crypto agenda in primary races and the midterm elections,” Tyler Winklevoss said in a post on social media site X. If Democrats prevail in the midterms, as opposition parties often do in the middle of a presidential term, Winklevoss said they’ll get in the way of the Trump agenda.

“We know from their past behavior that they will resort to whatever bad faith tactics and tricks they can think of (e.g., bogus impeachments, lawfare, etc.) to try to derail the President,” he wrote.

The brothers who run the Gemini crypto exchange and have become a fixture at White House crypto events and have been publicly praised by Trump, but their endorsement of Republicans runs afoul of the industry’s wider insistence that crypto policy is bipartisan and that politicians from both parties should be supported as long as they favor the sector.

In last year’s consequential congressional elections, the crypto industry erected an unprecedented tower of campaign cash in the Fairshake PAC and its affiliates, outspending other industries and even rivaling the big party-led PACs. The binge of campaign spending resulted in dozens of political victories that helped pad the industry’s level of support in the current Congress, which has moved rapidly to support digital assets initiatives — most notably the recently passed Guiding and Establishing National Innovation for U.S. Stablecoins (GENIUS) Act.

Sen. Tim Scott, a Republican who now chairs the Senate Banking Committee, thanked the industry for unseating former Sen. Sherrod Brown, the Ohio Democrat who previously ran the committee, on Tuesday at SALT Wyoming.

Fairshake, which has already amassed $141 million for the next congressional elections after a recent $25 million bump from Coinbase, has split its allegiances deliberately between the parties. The industry has long pushed the talking point that its aims are nonpartisan, and Fairshake’s affiliates sought to underline that position by supporting both Democrat and Republican candidates who are willing to champion crypto bills.

The super PAC favored by the Winklevoss brothers was formed last month, according to Federal Election Commission filings, and hasn’t yet disclosed its donor activity. It’s set up to spend money independently, meaning the campaigns it weighs into can’t have any direct involvement with the PAC’s spending decisions. That super PAC structure also lets it spend unlimited amounts, such as the tens of millions the industry expended in places like Ohio and California last year.

The Winklevosses are pursuing U.S. crypto market structure oversight that “avoids the pitfalls of overregulation, bloated licensing regimes, and increased red tape that only serves to choke off innovation, grow the Regulatory Industrial Complex, and empower the swamp,” Tyler wrote.

This marks a second recent development in which the men behind Gemini are going their own way from the bulk of their industry. Tyler Winklevoss stood up as a major critic of President Trump’s nominee to run the Commodity Futures Trading Commission, Brian Quintenz. All of the leading crypto lobbying groups sent a letter to Trump on Wednesday in vigorous support of Quintenz, who used to be a policy executive at a16z.



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August 20, 2025 0 comments
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Cat laying in train car
Esports

Scientists discover how to gene edit animals & fast forward evolution by millions of years

by admin August 19, 2025



Researchers in Japan have discovered that, through gene editing, it’s possible to completely change the behavior of animals. By simply swapping the gene, that animal’s body has been shown to adapt and grow to form the new trait that was manually edited in.

This technology is still early on in testing. We’re a bit away from cats barking and dogs meowing, but the roots of the tech are there and have already been proven to work on fruit flies.

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By swapping just a single gene, scientists were able to completely rewire the brains of two genetically distinct species of fruit fly to swap their mating rituals.

And, while that may not sound like a big deal, their bodies physically adapted around the new gene just because scientists edited it. While small now, this science applied at scale could be revolutionary.

Japanese researchers discover how to swap animal traits

Researchers at Nagoya University accomplished this by swapping the genes between two fruit fly species, one belonging to Drosophila suboscura and the other being D. melanogaster. They’re in the same family, but that’s still pretty distinct in genetic terms.

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New Atlas describes the process of bringing back genes that are this far apart in fruit flies as turning back literal tens of millions of years’ worth of evolution. And scientists managed to do that in one go, all by altering one gene.

D. melanogaster flies perform singing as their mating ritual, while Drosophila suboscura give “gifts” to potential mates in order to court them. Nagoya researchers reversed these rituals naturally. Aside from the gene alteration, no environmental changes were introduced to push them more toward one behavior. The flies just did it of their own accord.

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Pexels/Erik Karits

Additionally, their bodies grew and changed to support the new gene. The singing fly developed stronger muscles to produce the right sound, and the other made changes to its visual and motor functions in order to throw up a “gift”.

In other words, scientists skipped millions of years’ worth of evolution in one fell swoop. And, considering that flies are around 60% similar to humans, the idea of jumping traits from one animal to another is now within feasible reach. It’d take time to figure out and implement at scale, but this could be a huge breakthrough across pretty much any industry that relies on animal products.

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And, while it will surely be a while until things like gene therapy are applied to humans, it is possible for this tech to be used in that way.

Scientists have also recently discovered how to turn back time. Though it’s only for a single particle, it could theoretically apply to much larger objects.



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August 19, 2025 0 comments
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In Caves of Qud, the player's character is surrounded by a throng of hostile hyenafolk and plated worms.
Gaming Gear

The deeply simulated roguelike strangeness of Caves of Qud won this year’s Hugo Award for Best Game or Interactive Work

by admin August 18, 2025



The Hugo Awards: they’re not just for science-fiction novels that make you think “I should read that one day” and never do. Now they’ve got an interactive category, so once a year you can be told how excellent one more videogame is, think “I should play that one day,” and then never get around to that either.

This year the winner of the Best Game or Interactive Work category is Caves of Qud, a game we gave a score of 94% to back in December so you can keep that “if it’s so good how come I’ve never heard of it” comment to yourself.

Caves of Qud, pronounced “cud”, is a roguelike so old-fashioned it’s barely got graphics, which fully simulates every NPC in its baffling world full of weirdos. To quote from our review, “The main quest takes you on a journey well-suited to pit stops, dotted with odd characters like a deaf-mute albino bear-porcupine gunsmith and a very rude talking fungus you have to bring with you by letting it grow on your skin.”


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This year’s Hugo Award for Best Novel went to The Tainted Cup by Robert Jackson Bennett and Best Series went to Between Earth and Sky by Rebecca Roanhorse. Dune Part Two picked up Best Dramatic Presentation, Long Form while Star Trek: Lower Decks won Best Dramatic Presentation, Short Form, which is a nice send-off for it. (The tie-in comic Warp Your Own Way picked up best Best Graphic Story or Comic as well.)

The Best Game or Interactive Work category was added to the Hugos back in 2021 as an experiment, when it was won by Hades. The experiment must have worked because it’s since become a permanent addition, with Baldur’s Gate 3 winning it in 2024.

The other nominees this year were 1000xResist, The Legend of Zelda: Echoes of Wisdom, Lorelei and the Laser Eyes, Tactical Breach Wizards, and Dragon Age: The Veilguard, which I will go to the grave defending no matter what anyone else thinks about it.

Best handheld PC 2025

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August 18, 2025 0 comments
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15 years ago, Kane & Lynch 2 took the crown as the most relentlessly miserable game of all time. It still is - and is still brilliant
Game Updates

15 years ago, Kane & Lynch 2 took the crown as the most relentlessly miserable game of all time. It still is – and is still brilliant

by admin August 17, 2025


At first blush, it’d be easy to take Kane & Lynch 2: Dog Days as just another third-person action shooter of the Xbox 360 era – a period absolutely replete with such games. To be honest, that description is certainly true of its predecessor – a game probably now more broadly remembered for its role in one of games media’s largest scandals. But the sequel is something more – something special, unique, and worth remembering.

15 years old today, the most famed aspect of Kane & Lynch 2 has aged well. Revisiting it briefly for its anniversary, it’s obvious that it’s an aged shooter of a bygone era with all of the mechanical foibles that framing brings – but this is also a game that does and says things that few in the decade and a half since have attempted.


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Much of this is about the aesthetic of Dog Days’ presentation. Broadly speaking, it’s shot in a way intended to be candid. The camera shakes like it’s being held by some poor spectator battling a relentless avalanche of adrenaline. In a time when games were pushing for an increasingly cinematic look Kane & Lynch’s bloodied misadventures aren’t shot or framed with any heroic portraiture.

At the same time, presentational touches suggest the curation of the footage. Colours blow out as if you’re viewing the action off a worn-down VHS tape, and techniques are deployed to make your interactive decisions in gameplay infect the visuals. Looking directly into the brightest neon lights or burning incandescent bulbs makes the footage flare. An explosion doesn’t just fulminate in Kane & Lynch 2’s world – it rips through that camera lens too, the footage warping and distorting as a result.

Audio will outright cut out from time to time, or distort amidst the most intense action. The shakiness of the camera sells the chaos of events: weapons can routinely feel inaccurate, encouraging you to spray indiscriminately. All of this tells a story about this world, Kane, Lynch, and their situation.

The most graphic violence is presented with a pixelated blur, like some sort of overworked censor is desperately intervening in real-time to prevent you from getting too grossed out. You’ll squeeze the trigger to blow someone’s head off and instead of carefully-modelled ultra-realistic gore spluttering out the head disappears behind a mesh of pixelated suppression.

Censor this.

As is often the case with such censorship, the way your imagination fills in the gaps is far more visceral and brutal than anything Kane & Lynch 2’s developers could’ve cooked up themselves. The vibe is deliberately evocative of some sort of eastern European horror film that’d be refused classification for release in the UK. It feels like you’re watching something on LiveLeak.

Back in 2010, Kane & Lynch 2 was one of those ‘Marmite’ games. Some people understood and appreciated what it was shooting for more than others. Some failed to see its merit and were just pretty disgusted by what it presented. You can look at the review scores from back in the day to see this. This very website awarded Dog Days a 4/10 and compared it unfavorably to Army of Two: The 40th Day, another co-op shooter of the time. But here’s the interesting wrinkle now: Army of Two is now largely forgotten, but a certain stripe of sicko still speaks fondly of Kane & Lynch 2. In this sense I feel the years since have been kind to this game; it has been revealed as a sort of cult classic.

One thing I love the game for with today’s hindsight is how it manages to be both unique from and reflective of its era in the same breath – which is difficult to do. A lot of that reflection is in the violence. You can’t look at Kane & Lynch 2’s cover-based third-person combat without considering Gears of War, right? The setting, too, is loosely evocative of Stranglehold’s bloodied Hong Kong gang wars. But where those games are simply about being ‘awesome’ – chainsawing through aliens and slow-mo John Woo flipping one’s way to mass murder with the occasional bit of hamfisted introspection in a cutscene, Kane & Lynch 2 is something else. You don’t feel like an awesome badass playing this game. In fact, you often feel dirty.

This can almost entirely be credited to the game’s aesthetic and that utterly genius choice of camera. At the time, in the review period, I remember marvelling that in many ways it was probably the world’s first ‘true’ third-person shooter – by which I mean, the game’s camera angle genuinely appears to be presented from the viewpoint of a third person who stands astride the titular antiheroes quaking and cowering, squeamish as they spill pint after pint of blood on the streets of Shanghai.

It was the vest of times.

Somehow this combines with the video nasty aspect and draws the player in – you perceive being closer to everything taking place on-screen, gameplay and cutscene both. The interactive violence is unpleasant, even if the action is scintillating. The narrative is worse; an escalating cycle of suffering and torment that only gets worse as the story wears on.Every chapter delivers another narrative fist to the gut. It grinds on you, and Kane & Lynch 2’s four-hour runtime feels like an admission of fact: any more of this horror show would be too much. The length of two films, experienced over a stomach-knotting night or two, is perfect. So that’s what it is.

This differed from many games of the day – Amy of Two: The 40th Day, the other major co-op third-person shooter released in 2010, is double the length. Kane & Lynch 2 doesn’t feel deficient, though – it’s the right amount of game for the sotry being told, and I don’t remember as much hand-wringing over that as we today see with shorter games like Mafia: The Old Country.

That difference slots into a broader theme, which is that there’s something to be said about Dog Days in relation to the other games of the time. The Xbox 360 and PS3 era was filled with ultra-violent shooters pushing boundaries. This game is in many ways the most ultra-violent and unpleasant of them all. But it takes no pride in it; these protagonists are not awesome dudes. They’re horrible, in fact. In this sense a gauntlet is casually laid down, and a commentary is made on the nature of adult games.

Yes, Kane & Lynch are mass murderers – but this game is honest about that, and not in a way that is cynical. They have body counts akin to those of Messrs Drake, Yuen, Rios, Salem, Fenix, and whoever else – but unlike those guys, they’re not awe-inspiring heroes. They’re real pieces of shit. In this, I hold Kane & Lynch 2 alongside Spec Ops: The Line as a shooter of this era that actually had something to say about the inherent violence in much of gaming, without a smirking quip or badass brofist in sight.

Making something so relentlessly brutal and miserable is a choice – and I think it speaks to IO Interactive’s strengths as a developer, both then and now. Agent 47 has always been a more positive sort of anti-hero, carefully bumping off billionaire assholes and warmongering generals before they can do even more harm, living in a fantastical and beautiful world not dissimilar to that of James Bond, which makes IO a perfect pick for the next 007 game. But Kane & Lynch are something else entirely.

When you’re done playing Dog Days, there’s not the same sense of satisfaction as other games. If anything, there’ll be a sense of relief that the cavalcade of misery is over. You’re free of these characters at least – even if they aren’t free of their disconsolate lives. At the same time, like some of the best disquieting horror movies, the experience is still ‘fun’ – albeit the sort of fun that leaves you with a vaguely queasy feeling.

It’s a totally unique experience. It’s brutal, grim, and strangely gripping. The fact it remains so 15 years after release, with not another big-budget game like it in sight, perfectly underscores why it is so special. So, happy birthday to Kane & Lynch 2 – except nothing about this pair is happy. Have a miserable birthday, guys.



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August 17, 2025 0 comments
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New Xbox 360 Update Adds More Ads 20 Years After Launch
Game Updates

New Xbox 360 Update Adds More Ads 20 Years After Launch

by admin June 26, 2025



Photo: Kotaku / Xbox

Today, some folks turned on their Xbox 360s to discover Microsoft has updated the aging device. The new update fixes an annoying issue bugging players for a bit now, but it also slaps two big ads on the home screen for Xbox’s newest consoles.

Why People Are Rushing To Sell Their Xbox Series X To GameStop Right Now

As spotted by True Achievements on June 25, some players on the Xbox 360 subreddit shared the news that their old consoles looked a bit different when they booted them up. To their surprise, Xbox has updated the nearly 20-year-old Xbox 360 to fix an issue with game thumbnails and box art stretching out and looking weird. That’s nice! What’s less nice is that the console now has more ads on it.

I booted up my Xbox 360 to confirm that yes, the dashboard has been slightly updated. And I can also confirm that it now sports two different ads for the Xbox Series X and Xbox Series S consoles on the home dashboard. One of these ads is a picture showing the newer consoles. That’s it. The other one is a QR code. That’s it. If you click on them, they do nothing at all. Neither ad even says “Xbox Series X/S” or lists a price or anything.

My guess is that Xbox wanted these ads to be something they don’t have to update for a long time, if ever, so they just slapped a QR code on the dashboard, allowing them to tweak the webpage it sends you to instead of having to update a 20-year-old console again in a few years.

While it’s nice that Xbox fixed a strange graphical bug that’s been a problem ever since Microsoft killed the Xbox 360’s servers in July 2024, it still feels really desperate of the company to shove new ads into the aging machine’s dashboard two decades later. Like, come on, let it retire in peace. Stop using the corpse of your past victories to promote new shit.

.



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June 26, 2025 0 comments
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Nuclear Throne
Gaming Gear

10 years after it launched, one of the best roguelikes of all time gets a surprise update on Steam with quality of life improvements and a new controls menu

by admin June 25, 2025



It was 2015—10 years ago—that we called Nuclear Throne “a crowning achievement for Vlambeer, and one of the finest action-roguelikes ever made” in our 90% review. Seven years later, in 2022, we said it was still the best roguelike around. And now, in 2025, eight years after its last update, Nuclear Throne has suddenly sprung back to life.

“Good news for (future) Nuclear Throne fans: there’s an updated beta build on Steam with many quality of life improvements like 120fps support, different aspect ratios, and a new controls menu!” Vlambeer wrote in a surprise announcement on Bluesky. “Oh, and a new melting loading screen tip. 😎

Good news for (future) Nuclear Throne fans: there’s an updated beta build on Steam with many quality of life improvements like 120fps support, different aspect ratios, and a new controls menu! Oh, and a new melting loading screen tip. 😎 store.steampowered.com/app/242680/N…

— @vlambeer.com (@vlambeer.com.bsky.social) 2025-06-25T22:31:32.280Z

Vlambeer celebrated its 10th anniversary in 2020 by closing its doors, not over any discord between co-founders Rami Ismail and Jan Nijman, but simply because it felt like the “natural” thing to do at that point in their careers. Four years later, however, it was back, although without Ismail, who sold his half of the studio to Nijman. And Nijman has apparently decided to go back to where it all began.


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The studio said in a separate post that it would “be nice” to get the new update out to console versions of Nuclear Throne, but it wants to “make sure everything is rock solid on PC first.”

To give the new Steam beta a shot, you’ll need to right-click on Nuclear Throne in your Steam library, then select “Properties,” “Betas,” and “openbeta_win64” from the dropdown. Wait for the game to update, and then “enjoy your silky smooth gaming.”

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June 25, 2025 0 comments
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New York assemblyman and Democratic mayoral nominee Zohran Mamdani over a backdrop screenshot from SimCity 3000.
Product Reviews

New York City might get its first gamer mayor: Years before winning the Democratic primary, 11-year old Zohran Mamdani had his heart set on SimCity 3000

by admin June 25, 2025



Last night, New York assemblyman Zohran Mamdani declared victory in New York City’s mayoral primary election, defeating former governor and political dynast Andrew Cuomo and an opposition backed by billionaire-funded interest groups and an antagonistic press.

Some might argue that Mamdani—a 33-year old Muslim immigrant and democratic socialist—achieved a surprising victory by pitching a bold and progressive platform, offering an energizing alternative for an electorate that’s been forced to endure an entrenched political establishment’s endless lethargic appeals to an imaginary moderate center. But thanks to a tweet that started circulating on X earlier today, we now know the full story. The real story.

Mamdani won because he was a preteen SimCity 3000 sicko.


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Zohran Mamdani was asked in 2002 by New York Magazine, along with other NYC kids, about what they wanted for the Winter holidays, to which Zohran, age 11, answered with a request for books + FIFA 2003 & SimCity 3000 for PC pic.twitter.com/ww5OMVVSYzJune 25, 2025

At least, that’s the theory. The tweet in question, posted by user @souljagoyteller, shows images from a 2002 New York Magazine feature, which asked New York City kids what gifts they were hoping to receive over the holidays. Among the children interviewed was one 11-year old Zohran Mamdani, who shared the following wishlist:

  • Books.
  • FIFA 2003 and SimCity 3000 computer games.

Soccer makes me feel empty and I barely know how to read, so the first two mean nothing to me. But knowing that Mamdani spent at least some amount of his youth dreaming of doing virtual municipal zoning and transportation planning makes a lot of sense for someone who’s in the running to be mayor of one of the world’s largest megacities.

Washington Post culture writer Jada Yuan corroborated the story, saying that she had been the “nervous 20-something editorial assistant” who booked Mamdani for the magazine feature in 2002. According to Yuan, a family friend whose child was a classmate of Mamdani’s recommended him “because he was the most precocious, social kid in the class.”

Thank you for finding this! I’m the one who booked Zohran for the shoot. He went to Bank Street School for Children (for free bc his mom is a Columbia prof), and a family friend with a kid there recommended him because he was the most precocious, social kid in the class. @NYMag https://t.co/NpDbR8PP9hJune 25, 2025

Being a much less precocious child, I spent my preteen PC gaming phase getting sucked into World of Warcraft. Not a lot of mayoral skills in pretending to be an Orc warrior. Perhaps there’s a lesson there.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Worth noting is that, while it costs money to construct public transportation networks in SimCity, you don’t directly earn money back as your city’s population uses it—indicating that in SimCity, mass transit is free. Could that utopian civic model have planted the seed for Mamdani’s platform plank of free city bus fare?

If he did indeed receive SimCity 3000 during that fateful holiday season, how else might it have informed his politics? Is a mayoral candidate more likely to support building affordable housing with public dollars if they’d previously mapped out SimCity residential zones? Is Mamdani’s willingness to increase taxes on corporations and the ultra-rich New Yorkers owed, in part, to seeing what taxes can do in a city simulation where the wealthiest citizens can’t skirt them?

(Image credit: Electronic Arts)

And what other games might have made the Zohran Mamdani of 2025? Is he a Crusader Kings guy? Did he have a TF2 phase?

Dare I ask: Could Zohran Mamdani be New York City’s first gamer mayor?

PC Gamer has reached out to Mamdani’s campaign staff and hasn’t yet received a response. I’m sure we’ll get one. Can’t imagine they’re busy with anything.

If you want to pursue your own mayoral ambitions, SimCity 3000 is currently on sale on Steam for $2.50.





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June 25, 2025 0 comments
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Deus Ex, One Of The Best Games Ever, Just Turned 25 Years Old
Game Updates

Deus Ex, One Of The Best Games Ever, Just Turned 25 Years Old

by admin June 25, 2025


Yesterday, June 23, marked the 25th anniversary of what can convincingly be described as one of the best games of all time. Deus Ex, created by the distinct Austin branch of John Romero’s controversial studio Ion Storm, was a first-person RPG that would change how an entire generation of players and developers thought about video games. It was a game that was built from depths: depths of skill, knowledge, intelligence and narrative. It remains exactly as brilliant today as it was a quarter of a century ago.

The Week In Games: A Rebirth, A Remake, And A Remaster

In fact, it works better today than it did ten years back. Picking up a copy of the game on GOG today, I was able to launch it (only switching the rendering to OpenGL) and have it run out of the digital box. A decade ago, doing this required installing a handful of different mods, and there was no way to actually play it in its vanilla version. And right away, I was pulled back in, crazy clip-cloppy footstep sound effects and everything. I feel ready to yet again dive back into this world of overlapping conspiracies, deep philosophy, and juggled morality.

Screenshot: Eidos / Kotaku

So what makes Deus Ex so special? I feel like I could spend a dozen articles answering that question. In fact, ten years back, I wrote six in a row when revisiting the game. It’s a combination of so many factors coming together so superbly, with a dream team of developers, financial backing, an exquisitely good story, and a complete lack of expectation from its future audience.

In 1996, when the economy was booming in preparation for the colossal bursting of the dot-com bubble, John Romero and Tom Hall, flush with success from id Software and its massive gaming series Doom and Quake, set out to create a new Texan developer: Ion Storm. Together, they spent lavishly, fought explosively, and created two compellingly dreadful games. First was Dominion: Storm Over Gift 3, and then the infamously disastrous FPS Daikatana. However, alongside all this, former Looking Glass (Thief, System Shock) developer Warren Spector had been asked to create a parallel studio, Ion Storm Austin.

Distinct from Romero’s Dallas studio, Spector had creative freedom and a pool of money, and quickly hired talent he knew from his days at Looking Glass, including Harvey Smith (Dishonored). In just 28 months, a tiny team of 20 pulled together (albeit with production troubles, serious frustrations, and “knock-down drag-out fights”) one of the most immersive, intricate games the world has ever known.

Screenshot: Eidos / Kotaku

In the original Deus Ex, before its unfairly maligned Xbox-led sequel and its goth-eyed post-2010 prequels, you play as JC Denton, a cybernetically augmented human who works for a government agency called UNATCO. He discovers his brother Paul is working for a terrorist organization, the NSF, all amidst a global pandemic called the Grey Death. Very quickly, your assumptions about good and bad, right and wrong, are questioned, and you’re drawn into an intricate web of conspiracies and conflicting alliances.

This plays out…kinda how you want it to! There’s obviously a core, unavoidable plot, but how you approach it will dramatically affect the story you allow yourself to be told. It can be an ultra-violent FPS, where you blast through enemies with rockets and explosives, or a super-spy sim as you assassinate opponents, or you can be an unseen stealth pacifist, determined to kill no one, relying entirely on tranquilizers and stun guns. Every mission can be approached in multiple fashions, from spectacularly smashing through the roof of a building for an all-out gun fight, to slipping in through the vents such that no one ever knew you were there.

Screenshot: Eidos / Kotaku

I’ve told this anecdote too many times before, so apologies, but it captures the essence of what makes Deus Ex quite so extraordinary: At the time of its 2000 release, I was writing for the UK version of PC Gamer, where the reviews editor was one Kieron Gillen (now best known for his comics work, but once my colleague at RPS). Gillen had played the game for his world-class review (I’d link to it, but Future Publishing treats people’s efforts to archive its magazines with hostility—instead I’m copying out of my physical edition), which contained the words:

Games—like most other forms of entertainment—have a terrible habit of making you less than you are normally, simplifying you into a stripped-down cartoon…Deus Ex is one of the few games that succeeds in making you more than you are. Because Deus Ex’s universe is, obviously, reduced, you feel as if you have more freedom than you do in reality, which, like Fight Club for example, reminds you of your own freedom in reality. It’s a slap in the face, it reminds us how good videoart can be. And this is art. It’s beautiful. And I’m going to stop now before I start to cry…

I was playing it soon after, and occasionally calling Kieron to chat about what was happening. On one call I said to him, “I couldn’t believe it when my brother died.”

“My brother didn’t die!” Kieron responded in bemusement. And then we both had a moment in silence, realizing that this game was offering even more than we’d already thought.

Deus Ex was a game in which the finest details rung with intelligence, in which every book you found contained provocative ideas or conflicting philosophies, in which characters responded to you in subtly different ways depending upon how you were playing the game; on this micro level it felt malleable and responsive to you and how you reacted to it. But to discover that it was also offering the same flexibility to massive story beats was just mindblowing.

Screenshot: Eidos / Kotaku

The game’s influence on the industry is impossible to overstate. While the circumstances and relative creative freedom afforded to its development are extremely hard to come by twenty-five years on, you can see the game’s DNA in so many of the games we love today. Even beyond the more obvious, all the immersive sims born in its shadow (BioShock, Dishonored, Prey…), so many developers cite Deus Ex as a major source. Cyberpunk 2077‘s quest director Mateusz Tomaskiewicz named Deus Ex when asked for his main inspirations. Speaking to GamesRadar he said,

This one had a great impact on me as a developer and player back when I played it for the first time many years ago. And what I really liked about that game was completing the missions in many ways. It was not only based on dialogue decisions, since you also had the things that were on the map and its different points of entry that allowed you to get into buildings, as well as elements that opened different paths in history.

But most importantly, it’s still a hell of a game to play today. Sure, its art is a bit crummy—it was criticized for this when it was released! God, those wall textures. But it matters so very, very little once you’re deep in its story, learning what it has to teach, reacting against what you find abhorrent, embracing what draws you in. (I’ll never forget my moment of pure horror when, working as a youth worker as I also was during the game’s release, one of the teenagers told me how furious he was about being forced to leave UNATCO, as to him they were clearly the good guys. Uh-oh.)

It’s currently just $3.49 on GOG (although it often comes down to a lot less than that on both GOG and Steam), and if you’ve never played it, then prepare to have your life properly, actually changed.

Happy birthday, Deus Ex! Thanks for changing my life too.

Correction: 06/24/2025, 17:14 p.m. ET: The article has been updated to correct Warren Spector’s last name, which I got wrong twice, which is so rude, so apologies for that.

.



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