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US actors union suspends year-long video game strike following "tentative agreement" over AI
Game Reviews

US actors union suspends year-long video game strike following “tentative agreement” over AI

by admin June 11, 2025



Days after announcing a “tentative agreement” had been reached with key video game companies, US actors union SAG-AFTRA has called off its nearly year-long strike, instructing members to return work on productions that fall under its Interactive Media Agreement.


The Screen Actors Guild-American Federation of Television and Radio Artists, which represents around 160,000 members, announced a strike affecting all work under its Interactive Media Agreement – which includes video game voice acting and other roles – last July. The move came after the union failed to reach an agreement with major video game companies as it renegotiated the terms of the contract, despite more than 18 months of discussions.


While SAG-AFTRA had successfully managed to negotiate on a variety of critical issues – including wages in-line with inflation, and job safety – sufficient protections against the exploitative use of AI remained a key sticking point. Back in March, eight months after the strike began, SAG-AFTRA said proposals from video game companies were still filled with “alarming loopholes that will leave our members vulnerable to AI abuse”.


Earlier this week, however, SAG-AFTRA announced it had finally reached a “tentative agreement” with companies including Activision, Electronic Arts, Epic Games, Insomniac Games, and Warner Bros. that included the “necessary AI guardrails” it had been pushing for. And now, following that news, SAG-AFTRA national executive director & chief negotiator Duncan Crabtree-Ireland has officially suspended the strike against the companies signatory to the Interactive Media Agreement, as of noon PT today.


“All SAG-AFTRA members are instructed to return to work on productions under the IMA,” the union wrote in its announcement, “including work promoting or publicising projects produced under the IMA. The SAG-AFTRA National Board will meet in special session tomorrow, 12th June, 2025, to consider the tentative agreement. If approved, it will be sent out for ratification by the union’s membership in accordance with established policy.”


Yesterday, UK actors’ union Equity applauded the “tenacity and persistence” of SAG-AFTRA members after news of the tentative agreement broke. Equity protested outside the BAFTA Games Awards in April, calling on the games industry to improve conditions for performers, including better pay and terms and conditions for their work, as well as AI protections.



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June 11, 2025 0 comments
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Fill a bit of year-long wait for Grand Theft Auto 6 with this chaotic new game
Gaming Gear

Fill a bit of year-long wait for Grand Theft Auto 6 with this chaotic new game

by admin May 20, 2025



Look, it’s time to face reality: it’ll be another year until you can play Grand Theft Auto 6. I know, I know — you were probably hoping that you’d wake up this week and discover that its delay to May 26, 2026 was just a dream. Sadly, them’s the breaks, kid. You’re going to need to play some other things to fill that gap, whether its something like Mafia: The Old Country or other vehicular crime games like Mario Kart World (at least the way I plan to play it).

But don’t worry, I’m not just here to bum you out. I am nothing if not constructive, so I come bearing a recommendation to help ease your sorrow, if only for a few weeks. Deliver at All Costs is a delightfully chaotic new game that takes inspiration from the original Grand Theft Auto games, back when the series had a top-down perspective. It’s a compact slice of open-world mayhem that GTA fans are sure to get a kick out of.

Published by Konami, Deliver at All Costs follows a delivery driver named Winston who gets a new gig in the quiet town of St. Monique circa 1959. His job is simple: deliver packages around town in his crappy pick up truck. How hard can that be?

To answer that question, Deliver at All Costs begins with one heck of a joke. At the very start of the game, I exit my apartment and get into my car. I instinctively press down my right trigger to accelerate. Instead of moving forward, my car blasts backwards and crashes through a storefront that crumbles into a million pieces. It’s a perfect introduction. It not only tells me that every piece of the city is destructible, but also that I’m in for a full slapstick comedy of errors.

That’s what the full game delivers over the course of its varied jobs, each of which plays with physics in creative ways. In one mission, I need to haul a living Marlin across town. It thrashes in the backseat of my truck, throwing off my steering. Another mission has me delivering a balloon inflating machine, one that keeps lifting my truck into the air anytime my wheels even slightly come off the ground. All of that happens from a top down perspective that pulls inspiration from Grand Theft Auto 2.

Konami

A game like this lives and dies by how many ways it can twist a simple idea around. While its frontloaded with its best jokes, there are a lot of comedic gags throughout that keep missions diverse. One highlight tasks me with racing toy cars to kids around a neighborhood, piloting them almost like unwieldy slot cars. The cops take notice and deploy a squad of tiny police cars after me, which try to ram into my vehicles and blow them up. I didn’t know what to expect next from each mission, which kept me playing even when its dull story and traditional open-world collect-a-thon hooks didn’t hold my interest.

The real appeal, though, is more primal. The fully destructible maps are just a delight to crash into. For the most part, I tried to do my job like a good upstanding citizen, obeying traffic laws as best as possible. Naturally, that’s not always possible. I’d often find myself barreling through a building and watching bits and pieces fly out of it as I accelerated through the other side. The citizens of its explorable spaces don’t take kindly to being plowed over either, as they’ll attack my truck and force me to get out and repair it. Fortunately, I can craft upgrades to help me deal with that, like hydraulic doors that I can use to knock away pesky pedestrians. It all makes for some satisfying emergent comedy as I turn quiet 1950s towns into my own personal demotion derby.

While it feels a little long in the tooth for what it is and uses its best ideas too fast, Deliver at All Costs is a fun little gem in the vein of something like Maneater. That is to say that it delivers a light, fun, and funny premise and executes it well enough to make it all worth the curiosity. And hey, what else are you going to do for the next year while you wait for Grand Theft Auto 6? Get behind the wheel and deliver some chaos.

Deliver at All Costs launches on May 22 for PS5, Xbox Series X/S, and PC.






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May 20, 2025 0 comments
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