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Broken Sword sequel gets Reforged treatment after last year's "reimagining", out next year
Game Reviews

Broken Sword sequel gets Reforged treatment after last year’s “reimagining”, out next year

by admin October 8, 2025


A “reimagined” version of the second Broken Sword game is on the way, following 2024’s Broken Sword – Shadow of the Templars: Reforged.

Revolution Software hinted at the end of last year it was working on the sequel to its classic point-and-click adventure, and now Broken Sword – The Smoking Mirror: Reforged has been officially revealed.

“The Smoking Mirror has always been one of our most loved games, and with Reforged we were able to enhance it in ways that respect the original while making it shine for modern audiences,” said creator Charles Cecil, founder and CEO of Revolution Software. “Just as with the first game, we can’t wait for players old and new to experience it again.”

Broken Sword – The Smoking Mirror: Reforged | Announcement TrailerWatch on YouTube

The Reforged previous game included 4K visuals, new sprites and enhanced audio. Moreover, it included a new UI to help newer players with puzzle solutions.

The sequel will likewise allow players to instantly choose between the original and revised visuals, as well as choose between traditional and story modes for those puzzle hints.

Broken Sword – The Smoking Mirror was first released back in 1997 and sees American tourist George Stobbart and French journalist Nico Collard unravelling a Mayan conspiracy.

The Reforged version will be released in early 2026 across PC (Windows, Mac, Linux), PS5, Xbox One, Xbox Series X/S, and Nintendo Switch.



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October 8, 2025 0 comments
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My insatiable lust for windmill flirtation will have to stay contained until next year, as Building Relationships is delayed
Game Updates

My insatiable lust for windmill flirtation will have to stay contained until next year, as Building Relationships is delayed

by admin October 3, 2025


It’s inching closer to last thing UK time on a Friday, so my job is to bring you the single most devastating and depressing bit of news I can to get the weekend started right. Building Relationships, the funky little game in which you play a house in search of a romantic connection with another building, has had its full release delayed to early 2026.

See, I told you it’d be devastating. A few months’ extra wait until you can engage in more vaguely flirty banter with a windmill. I knew I should have insisted we develop some embeddable tissues which could be inserted into articles.

“It was a tough decision, but I wanted to give more time for the game to breathe — to polish on the narrative and ensure that the game feels smooth,” developer Tanat Boozayaangool wrote in a Steam post about the delay. “I want to tell a meaningful story through this game, but right now, everything feels rushed. I’m thankful for the reception on this game so far, grateful for all the opportunities that the community has enabled for me.

“But looking at the game as a whole, it just needs a lil bit more time. This will also give the team time to work through bugs, optimization, and accessibility features to ensure that we launch with the best version of Building Relationships. Rest assured, that the end is in sight: the story arc has been set, the plot determined — I just need to give it a bit more polish.”

They then shared a teaser image of the player building sitting next to a windmill in a garden. COME ON, YOU’RE SUPPOSED TO BE MAKING THE ADDED WAIT EASIER.

I digress. While I played the Steam demo for Building Relationships (which is still live if you want to dive in) after reading some Next Fest coverage Oisin wrote about it back when both of us were at brash and occasionally funny RPS sister site VG247, both Edwin and Nic have also written about it here. Here’s an except from the former’s piece that neatly sums out what the game’s all about:

Building Relationships stands out the most in hindsight because it felt the most at ease in its own skin and also, because it’s not every day you get to chat up a small apartment building. (I personally wouldn’t date an apartment building because all the ones I’ve lived in had mold, but this one had a certain forlorn charisma, reminiscent of that friend who’s too busy pairing off everybody else to find love himself.) It’s a pocket open worlder with boisterous katamari physics in which you bounce about fluttering your curtains at bungalows and completing very simple quests, such as fishing (in this case, for cars). It is a game wholly invested in the act of enjoying a pun, which is surely the definition of a promising first date. It has pleasantly daft writing, blossoming biomes that remind me of Proteus a bit, and some amusing camera angle choices during conversation.

Right, I’m off to try and distract myself until early next year with some non-building related puns.



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October 3, 2025 0 comments
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As the videogame industry continues to be hammered by layoffs, Netflix is offering up to $840,000 per year for a new Director of Generative AI for Games
Product Reviews

As the videogame industry continues to be hammered by layoffs, Netflix is offering up to $840,000 per year for a new Director of Generative AI for Games

by admin October 3, 2025



Will Netflix ever actually develop and release its own big-budget videogame? That remains an open question, but it still seems determined to try—and it sure seems determined to do it using generative AI. The company is now on the hunt for a Los Angeles-based Director of Gen AI for Games, and it’s willing to pay an awful lot of money to whoever takes the role.

“We’re seeking a visionary and pragmatic Head of Gen AI to lead the strategy and application of Gen AI across our games organization,” the job listing (via Kotaku) states. “This role sits at the intersection of technology, product, and creativity—driving how we leverage cutting-edge AI to create meaningful, novel, and scalable experiences for players.

“You’ll serve as a key partner to our game studios, technology and platform teams, and leadership. Your mandate is to shape and scale our approach to Generative AI, from core capabilities to in-game features to entirely new forms of play, anchored in both what’s technically feasible and what’s compelling for players.”


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Prospective candidates will need to have at least 10 years experience in the industry, “demonstrating a comprehensive understanding of the end-to-end game development lifecycle, from concept to live operations,” along with various other qualifications. In exchange for their service, Netflix is prepared to pay—along with a comprehensive benefits package—a salary range of $430,000 – $840,000.

I find this help wanted ad particularly interesting in the broader context of Netflix’s efforts to muscle in on the videogame business. The company brought on former EA and Facebook executive Mike Verdu as vice president of game development in 2021 and launched its first in-house game studio in 2022. But two years later, the studio closed without even announcing a project, much less releasing one.

Shortly after that, Verdu transitioned from VP of games to VP of GenAI for Games; four months after that, he transitioned into a guy who doesn’t work at Netflix anymore. And now it wants a new guy.

Directors may be cheaper than VPs (emphasis on the “maybe,” I really don’t know) but even if that’s the case, the salary on offer here, especially at the upper range, has not gone unnoticed amidst the seemingly endless deluge of layoffs that have plagued the game industry for years—which, I must mention, includes cuts at Netflix-owned Night School, the developer of the Oxenfree games, earlier this year.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“Sorry, there’s just no money for new projects” “we have to lay off hundreds of people to cut costs” “that show/game/studio has been canceled and closed due to lack of profits”

— @kendrawcandraw.bsky.social (@kendrawcandraw.bsky.social.bsky.social) 2025-10-03T16:54:29.054Z

Netflix wants to pay someone half a million dollars a year to be “director of genAI for games”.
Your first Unity tutorial project makes you overqualified.

— @coil.bsky.social (@coil.bsky.social.bsky.social) 2025-10-03T16:54:29.006Z

I am not going to lie – if Netflix wants to pay me half a million a year to tell them that GenAI is a scam and should be avoided this is a service I am willing to provide. I will say it REAL SLOW.

— @willwarmstrong.bsky.social (@willwarmstrong.bsky.social.bsky.social) 2025-10-03T16:54:29.123Z

Netflix is certainly making no bones about its commitment to generative AI: In May the company said it plans to start showing “AI-generated interactive advertising” in 2026, and in July co-CEO Ted Sarandos gushed about the money and time saved by using generative AI instead of a conventional VFX team in its show The Eternaut, saying, “We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper.”



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October 3, 2025 0 comments
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FIFA lives on in a mascot-focused five-a-side football game, coming next year
Game Reviews

FIFA lives on in a mascot-focused five-a-side football game, coming next year

by admin October 2, 2025


If you’ve been wondering what happened to the FIFA licence after its departure from EA, you now have the answer. FIFA Heroes has just been announced today, a 5-a-side football game starring several official FIFA mascots.

These mascots, presented in the announce trailer absent from gameplay footage, are cartoony representatives from three major countries. These include Clutch the eagle from the USA, Zayu the jaguar from Mexico, and of course Maple the moose from Canada.

These mascots will, according to the official press release coinciding with the announcement trailer, have their own “super abilities and special moves” in FIFA Heroes. Players will be able to play in PvE matches as well as online PvP, of course.

You can watch the FIFA Heroes trailer yourself here.Watch on YouTube

Christian Volk, Director of Gaming and eSports at FIFA, wrote in the FIFA Heroes press release: “At FIFA, uniting people through the love of football has always been our priority. With FIFA Heroes, fans can create a multiverse team: mixing their treasured fictional heroes, favourite players, and our own mascots. We’re offering the love of football to a new generation, while rekindling the nostalgia and fun for families and older players who’ve grown up with FIFA. FIFA Heroes fits seamlessly into our digital football portfolio under the FIFAe umbrella, adding another strong pillar to our fast-growing gaming ecosystem.”

Maybe it’ll be good, but it’s a significant departure from FIFA’s previous incarnation within the video game industry. The old FIFA series, now EAFC, had built itself a sizable market share of the sports genre with its realistic depiction of football and its many professional players. FIFA Heroes, on the other hand, is taking the polar opposite approach.

FIFA Heroes will be available in 2026, though the specific date remains unknown. It’ll be available on mobile, Xbox, PlayStation, and the Nintendo Switch.

The news comes this week as EA releases its latest EA FC game, EAFC26. The game appears to be going down well among its fan-base, retaining much of the merits of the series’ prior EAFC titles as well as the FIFA series. EA parted with the FIFA brand back in 2022, but has remained the most popular football series despite the brand shift..



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October 2, 2025 0 comments
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Eurogamer's 2023 game of the year leaves Game Pass, but joins PlayStation Plus
Game Reviews

Eurogamer’s 2023 game of the year leaves Game Pass, but joins PlayStation Plus

by admin October 2, 2025


Cocoon – Eurogamer’s 2023 Game of the Year – is leaving Game Pass soon. Thankfully, for those with a PlayStation, it’ll be headed to PlayStation Plus later this month.

It’s departing Microsoft’s gaming subscription service alongside Donut County, Teenage Mutant Ninja Turtles: Mutants Unleashed, and Core Keeper.

As for its newfound peers coming to PlayStation Plus, Cocoon will be hanging joining the service alongside Goat Simulator 3 and Alan Wake 2 across all tiers. It’s be available to download on both the PlayStation 4 and PlayStation 5.

Watch the Cocoon launch trailer here!Watch on YouTube

Those feeling smug on the PlayStation side of the aisle should still keep a swivel on, as Psychonauts 2, Stardew Valley, and Viewfinder will soon be leaving the monthly game line-up. Users will have until 6th October to grab ’em before they are no longer offered up as part of the monthly package.

Only yesterday Game Pass had its price hiked up to $30 a month for its ultimate tier, in spite of record breaking subscription revenue last year. This’ll come with a shaken up rewards program, with users no longer able to directly redeem Rewards points for Xbox Game Pass subscriptions. This follows a price increase for Xbox hardware back in September.

In our 2023 Game of the Year feature dedicated to Cocoon, Eurogamer staff wrote: “Cocoon. Of course it’s our game of the year. Cocoon is ingenious, elegant, and thought-provoking. It’s precise, expressive, and generous. It takes game design forward even as it seems to emerge from its deep history. But more than anything, Cocoon is playful. Its puzzles, its tricks, all yield to playfulness.”



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October 2, 2025 0 comments
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Microsoft increases price of Xbox Game Pass Ultimate, despite record subscription revenue last year
Game Updates

Microsoft increases price of Xbox Game Pass Ultimate, despite record subscription revenue last year

by admin October 2, 2025


Microsoft has increased the price of its Xbox Game Pass Ultimate subscription, along with a shake up of its tiers.

Game Pass Ultimate will now cost $29.99 / £22.99 per month. It includes access to over 75 day one releases a year, Microsoft stated in a new Xbox Wire post, as well as Fortnite Crew and Ubisoft+ Classics. Cloud gaming is also set to receive a boost in quality, and there’s a new Rewards programme too.

The price change comes with a change to the existing tiers. These are as follows:

  • Game Pass Essential ($9.99, £6.99, €8.99/month) – offering 50+ games across PC, console, and cloud
  • Game Pass Premium ($14.99, £10.99, €12.99/month) – offering 200+ games across PC, console and cloud
  • Game Pass Ultimate ($29.99, £22.99, €26.99/month) – offering 400+ games across PC, console and cloud

Day one game releases are only included in the Ultimate tier. The Essential tier is the smallest, curated library of games. Current Standard subscribers will be automatically upraded to the Premium tier.

PC Game Pass will remain available, will include Ubisoft games, and will continue to receive day one games. Its price has also increased – it will now cost £13.49 / $16.49.

Image credit: Microsoft

The Game Pass shake up comes alongside a change to Microsoft Rewards. From today, users will no longer be able to directly redeem Rewards points for Xbox Game Pass subscriptions.

Instead, you’ll need to redeem your points for a gift card in a denomination sufficient to cover the cost of the subscription, and use this to purchase.

Last month, ID@Xbox boss Chris Charla discussed the current state of Game Pass with Eurogamer, stating this year marks Xbox’s “largest investment in Game Pass to date”.

“Last year, we worked with over 50 teams to sign their first Game Pass deal,” he said. “This year marks our largest investment in Game Pass to date, and we remain focused on delivering the most exciting and diverse catalogue in gaming.”

Charla’s comments follow criticism of the service, amid debate around how subscription services cannibalise direct sales of games, as well as questions on whether Game Pass is profitable.

This increase in the price of a Game Pass subscription would certainly indicate it’s not as profitable as Microsoft would wish it to be. That’s despite the subscription hitting almost $5bn in annual revenue last year, as Microsoft overall saw an 18 percent increase in revenue to $76.4bn.

It also comes just days after a hardware price hike in the US, with Xbox consoles now costing between $80 and $130 more.

Check our Xbox Game Pass guide for all the details on the games available.



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October 2, 2025 0 comments
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The Whole Bloody Affair' Is Coming to Theaters Everywhere This Year
Gaming Gear

The Whole Bloody Affair’ Is Coming to Theaters Everywhere This Year

by admin October 2, 2025



For the past decade, the only place to see Quentin Tarantino‘s ultimate version of Kill Bill was in one of Tarantino’s own movie theaters. That is now changing. In huge, surprising news for film nerds everywhere, Lionsgate just announced it will release Kill Bill: The Whole Bloody Affair in theaters nationwide on December 5.

“I wrote and directed it as one movie—and I’m so glad to give the fans the chance to see it as one movie,” Tarantino said in a press release. “The best way to see Kill Bill: The Whole Bloody Affair is at a movie theater in glorious 70mm or 35mm. Blood and guts on a big screen in all its glory!”

This version of the film will be different from the one that recently played at the Vista Theater in Los Angeles, CA, too. It will include “a never-before-seen, 7.5-minute animated sequence,” which we assume is in addition to the one already in the film focusing on O-Ren Ishii, played by Lucy Liu.

Originally released as two films, Kill Bill: Volume 1 and Kill Bill: Volume 2, The Whole Bloody Affair combines all of that with a few nips and tucks to make it more cohesive. It runs over 250 minutes with an intermission and is a stunning work of cinema. In our mind, it’s Tarantino’s best film.

That it’s getting this wide release is something of a shock, though. In a recent interview, Tarantino spoke about why he was leaning towards only playing the film at his own movie theaters and never releasing it on Blu-ray. But, it seems, this is a compromise that allows people to see it in the best way imaginable but then also doesn’t force him to release it on physical media. You still have to see it in a theater.

There’s no word on when fans might be able to buy tickets or just how wide this release will be. All the press release says is that “select presentations of the release will be in 70mm and 35mm, and it is anticipated that the film will play in all major markets.” So keep an eye on your local theaters for this, potentially, once-in-a-lifetime experience.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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October 2, 2025 0 comments
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Amazon launching "completely redesigned" Luna streaming service later this year, with emphasis on social gaming
Game Reviews

Amazon launching “completely redesigned” Luna streaming service later this year, with emphasis on social gaming

by admin October 1, 2025


Amazon will launch a “completely redesigned and reimagined” version of its Luna game streaming service later this year, which remains incorporated into the existing Amazon Prime subscription at no additional cost.

The service is aiming to deliver both a growing library of blockbuster, classic, and indie games, as well as social games through its new GameNight hub. These social games are designed to be played without a controller; instead players join on their phones using a QR code, a bit like Jackbox Games.

GameNight will feature exclusive family friendly games developed by Amazon, and will launch with over 25 games including GameNight-optimised versions of the likes of Angry Birds and Exploding Kittens, as well as board game adaptations.

Introducing: The All-New Amazon LunaWatch on YouTube

The first of these exclusive games will be Courtroom Chaos: Starring Snoop Dogg, featuring an AI powered version of the rapper. It should be noted Snoop Dogg has recently been criticised for homophobic remarks about LGBT+ representation in children’s media.

Elsewhere, Luna will offer a growing library of over 50 popular games, though a further subscription to Luna Premium will be required for the full catalogue. The library will include the likes of Hogwarts Legacy, Indiana Jones and the Great Circle, Kingdom Come: Deliverance 2, and Dave the Diver.

Luna will continue to be accessible without a PC or console. Instead, games are streamed using a Fire TV, smart TV, or tablet. Any bluetooth controller is compatible, though Amazon will continue to sell a specific Luna controller too.

“With advances in AI and cloud technology, we see opportunities to create entirely new kinds of games – experiences that were never possible before,” said Luna general manager Jeff Gattis in a blog post. “We have an incredible pipeline of games in the works and can’t wait for you to play and experience the all-new Luna for yourself later this year.”

Image credit: Amazon

Amazon launched Luna in the UK back in 2023. However it has so far failed to gain significant traction, something former Amazon Games boss Ethan Evans acknowledged earlier this year as Amazon couldn’t compete with Valve’s Steam platform.

This update is something of a re-launch for Amazon, then, with its GameNight addition bringing an increased emphasis on social gaming.

“Gaming hardware is too expensive,” said Gattis. “Games are intimidating and hard to learn… and expensive. Games can be isolating. But, at the same time, Prime members know that games don’t have to be this way, and indeed, they tell us that they want games to be a way to bring friends and family together. To build connection. To bond. To have fun!”



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October 1, 2025 0 comments
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One Year Ago, Zelda Showed Going Smaller Can Still Mean Going Bigger
Game Updates

One Year Ago, Zelda Showed Going Smaller Can Still Mean Going Bigger

by admin September 29, 2025



The Legend of Zelda: Echoes of Wisdom is celebrating its one-year anniversary today, September 26, 2025. Below, we look back at how it successfully married the flexibility of recent Zelda games with the top-down classics.

When Nintendo unveiled The Legend of Zelda: Breath of the Wild in 2017, it redefined what a Zelda game could be. Gone were the dungeon-by-dungeon progressions of earlier entries. Instead, players were dropped into a vast, living world and told to simply survive, explore, and discover.

Six years later, Tears of the Kingdom expanded that formula upward and downward, stacking floating islands and subterranean caverns around Hyrule’s sprawling surface. Together, those two games set a new standard for open-ended adventure.

Nintendo found a way to take those explorative and freedom-minded mechanics and distill them into something smaller with The Legend of Zelda: Echoes of Wisdom. Developed by longtime Nintendo partner Grezzo, Echoes of Wisdom may not match the raw scale of its predecessors, but it captures their essence–freedom–within its more compact world.

The Legend of Zelda: Echoes of Wisdom

At first glance, Echoes of Wisdom recalls Grezzo’s remake of The Legend of Zelda: Link’s Awakening. It uses a toy-like tilt-shift perspective, the camera hovering high above a colorful overworld. But beneath the inviting diorama visuals is a design that borrows the creative heart of Breath of the Wild and Tears of the Kingdom.

Zelda, stepping into the protagonist’s role for the first time in a mainline entry, wields the Echo Rod, a tool that lets her record the properties of objects and creatures and then recreate them at will. Copy a rock and spawn it to form an impromptu bridge. Capture an enemy and unleash it as an ally.

This mechanic doesn’t simply mimic the weapon durability or crafting systems of the Switch epics; it reimagines their sandbox approach on a tighter canvas. Where Link fused weapons or combined objects to solve problems in Tears of the Kingdom, Zelda collects and redeploys echoes to achieve similar feats of improvisation. The result is a game that asks players to invent solutions within a gorgeous top-down diorama-like world, rather than follow a predetermined solution that was programmed by the game’s creators.

“These were the two basic elements, and from there, I asked them to think of ways to add some freedom. Having worked on games in the Legend of Zelda series over the years, we started to feel that fans may not continue playing this franchise unless they can think independently and try various things freely on their own, rather than following a set path,” Legend of Zelda series producer Eiji Aonuma said in an interview published on nintendo.com. “Even when it comes to solving puzzles–in a game in the Legend of Zelda series, having the excitement of solving puzzles in your own unique way makes the game ‘Legend of Zelda-like.’ Hence, we need to increase the degree of freedom to achieve that. With this in mind, I asked Grezzo to use those two elements as a foundation for the gameplay and add freedom on top of it.”

Aonuma’s words crystallize what Echoes of Wisdom aims to accomplish: to preserve the exhilaration of experimentation that made Breath of the Wild a phenomenon, but without sprawling continents or hundreds of hours of content. The approach was widely praised when Echoes of Wisdom launched in 2024.

“Echoes of Wisdom’s brilliantly integrated echoes system links two eras, proving that the freeform mechanics of the new age can coexist with the franchise’s classic formula,” wrote Steven Petite in GameSpot’s review.

The Legend of Zelda Echoes of Wisdom Review

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Dungeons, once linear obstacle courses, are now modular playgrounds where players choose their own solutions. Need to cross a chasm? Build a bridge of conjured beds. Want to defeat a boss without direct combat? Summon echoes of enemies to fight on your behalf while you stay safely out of reach. Each puzzle is less about finding the right answer and more about discovering your answer.

This freedom also enhances the game’s pacing. Echoes of Wisdom respects the player’s time, offering bite-sized challenges that can be completed in short sessions without sacrificing the thrill of discovery. It’s an ideal fit for the Nintendo Switch’s hybrid nature, encouraging players to dip in and out while still feeling like they’re shaping the world.

The shift to Zelda as protagonist reinforces this sense of new possibilities. Without Link’s traditional swordplay, combat becomes another puzzle to solve. The Echo Rod is a clever narrative and mechanical bridge: Zelda isn’t a warrior; she’s a scholar and strategist. Her power lies in observation and ingenuity, qualities that invite players to think differently.

By compressing the grand ideas of its predecessors into a smaller frame, Echoes of Wisdom also highlights what made Breath of the Wild and Tears of the Kingdom revolutionary. Those games were never just about scale–they were about agency. Climbing a distant mountain because you saw it on the horizon. Crafting a bizarre contraption to outwit an enemy. Stumbling upon a shrine or a sky island simply because curiosity led you there. Grezzo’s game asks: Can those feelings exist without a Hyrule a few dozen square miles wide?

Echoes of Wisdom is proof that freedom isn’t measured in miles. It’s measured in options, in the delightful uncertainty of not knowing exactly how you’ll overcome the next obstacle. The game invites players to be inventive, to experiment–qualities that made the Switch’s two massive Zelda adventures modern classics.

In distilling that formula into something more intimate, Nintendo and Grezzo have done more than create a side story. They’ve shown that the spirit of The Legend of Zelda–the wonder of exploring a world and bending it to your will–can thrive in any size. Whether you’re fusing giant mechs in Tears of the Kingdom or spawning a chain of beds to reach a hidden treasure in Echoes of Wisdom, the feeling is the same: freedom, pure and simple, echoing across Hyrule.



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September 29, 2025 0 comments
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Detroit Tigers clinch playoff berth for 2nd consecutive year
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Detroit Tigers clinch playoff berth for 2nd consecutive year

by admin September 28, 2025



Sep 27, 2025, 07:06 PM ET

BOSTON — Jahmai Jones hit a two-run single in the fifth inning, and the Detroit Tigers hung on to defeat the Boston Red Sox 2-1 on Saturday, clinching a spot in the American League playoffs for the second consecutive season.

Less than 24 hours after the Red Sox sealed their postseason berth, the Tigers claimed at least a wild card spot and pushed the Houston Astros closer to elimination. Detroit still could win the AL Central title but would need help from Texas, which played Cleveland on Saturday night.

Keider Montero and four relievers held Boston to one run and seven hits. Tyler Holton (6-5) got four outs for the victory. Will Vest pitched the ninth for his 23rd save.

Editor’s Picks

“Kind of a crazy ride, but it’s well worth it,” Tigers manager A.J. Hinch told his team in the clubhouse Saturday night during the celebration. “We went up, we went down, we went up again.”

The Tigers (87-74) led the division by as many as 14 games in July and still held a 9½-game lead on Sept. 11 before losses in 12 out of 14 games dropped them into a tie with Cleveland (86-74). The Guardians, who were in fourth place and 15½ games back on July 7, are 17-4 since Sept. 5 and hold the tiebreaker against Detroit.

Detroit has ace Tarik Skubal (13-6) lined up to pitch in Sunday’s regular-season finale, but the Tigers would love to save him for the postseason opener.

The Associated Press contributed to this report.



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September 28, 2025 0 comments
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