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Hell yeah, I want a Gundam keyboard with Topre switches
Gaming Gear

Hell yeah, I want a Gundam keyboard with Topre switches

by admin September 26, 2025


Japanese keyboard brand Realforce is teaming up with the Mobile Suit Gundam franchise and releasing four limited edition mechanical keyboards inspired by popular Gundam designs. The four keyboards are based on the Z Gundam and Hyaku Shiki from Zeta Gundam and the Nu Gundam and Sazabi of Char’s Counterattack fame. Realforce’s Japanese site indicates reservations will begin in late December, but there is no pricing.

All four models are based on the Realforce GX1, a wired tenkeyless keyboard that normally runs $250-ish. Realforce keyboards are made by the Topre Corporation; they use capacitive Topre switches, like the cult classic Happy Hacking Keyboard.

Realforce mentions both English layout as well as Japanese ISO, so hopefully these mecha-inspired mechs won’t be exclusive to Japan. As a Gundam fan, I’m certainly crossing my fingers they come to the US.

But as cool as these keyboards look, I think their designs are a little plain — like the Asus ROG Strix Scope Gundam Edition before them. Elsewhere, there are Gundam-inspired keycap sets out there that really amp up the nerdy anime fun. I know because I’ve bought some myself. In addition to the Char Zaku II keycaps I put on the Zoom75 Tiga in our recent keyboard buying guide, I’ve got Hi-Nu Gundam and Sazabi keycaps on my Epomaker P75 and Keychron Q1 Max.

Now I just need the matching Gunpla kits.



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September 26, 2025 0 comments
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The White House Is Going to Put Government Statistics on the Blockchain (Yeah, We Don't Know Why Either)
Product Reviews

The White House Is Going to Put Government Statistics on the Blockchain (Yeah, We Don’t Know Why Either)

by admin August 26, 2025


Remember back in 2017 when Bitcoin’s price soared and companies started promising to add everything to the blockchain? It was an embarrassing era, since blockchain technology has very few practical purposes that can’t be solved by a regular, old-school database. But it sounds like the White House just got the memo and wants to usher in the world of 2017 again.

President Donald Trump held a televised “cabinet meeting ” at the White House on Tuesday that clocked in at over 3 hours and 15 minutes. It was a marathon session of ass-kissing from the Trump regime’s most despicable characters. But the announcement that really stood out to us, aside from all the normalization of fascist language, was Commerce Secretary Howard Lutnick’s promise to put government statistics on blockchain.

“The Department of Commerce is going to start issuing its statistics on the blockchain because you are the crypto president, and we are going to put out GDP on the blockchain so people can use the blockchain for data distribution,” Lutnick said.

“And then we’re going to make that available to the entire government so all of you can do it. We’re just ironing out all the details so we can do it.”

Lutnick then quickly moved on to another topic, but it was an odd thing to suggest. Why blockchain? Apparently, because Lutnick associates it with crypto. But it’s hard to imagine what problem putting statistics on the blockchain will solve.

The idea behind blockchain is that it’s a decentralized ledger. And it’s a neat idea, but it doesn’t actually solve very many problems beyond maintaining the existence of cryptocurrency like Bitcoin. A normal spreadsheet or database typically works just fine for distributing information of the kind Lutnick wants to put out.

Trump infamously had a dispute with some of the government’s top officials who produce government statistics, firing the head of the Bureau of Labor Statistics, Erika McEntarfer, earlier this month. Trump falsely claimed that McEntarfer had produced “rigged” data that had been “manipulated for political purposes” when numbers were revised to show less job growth than had been previously reported.

Trump’s social media platform, Truth Social, just happened to announce a new partnership with Crypto.com on Tuesday, according to the Wall Street Journal, so maybe Lutnick’s promise to put stats on the blockchain was inspired by that in some way. Whatever was behind the idea, Trump and his family have reaped billions of dollars through their crypto associations.

The meeting went to a lot of other weird places, especially when Trump was asked about his plans for deploying the National Guard to blue cities around the country. The president has flooded Washington, D.C., with federal agents under the pretext of cracking down on crime.

“The line is that I’m a dictator, but I stop crime. So a lot of people say, ‘You know, if that’s the case, I’d rather have a dictator,’” Trump said Tuesday.

Trump expressed the same sentiment on Monday, making it clear that this wasn’t just a verbal slip. He really wants to normalize the idea that dictators may get a bad wrap and are necessary to fight crime. And he’s threatened to send troops to places like Chicago as a show of force.

Maybe they can put the crime statistics on the blockchain, too. Why not? It’s supposed to be the fix for everything, according to crypto fans. Now, if we could only get a White House reporter to ask Trump what he thinks blockchain technology is all about. It would almost certainly be a comical answer from the 79-year-old.



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August 26, 2025 0 comments
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Onimusha: Way of the Sword is one of those rare game previews that made me think 'OK, yeah, I'm going to Platinum this one'
Game Reviews

Onimusha: Way of the Sword is one of those rare game previews that made me think ‘OK, yeah, I’m going to Platinum this one’

by admin August 20, 2025


Way back in 2016, I downloaded and played the first Nioh public alpha. Team Ninja, the veteran action game developers behind Ninja Gaiden and Dead or Alive, working on a game that took inspiration from Dark Souls, was too much of a perfect idea to ignore. Within 10 minutes of playing that alpha – which was so bastard hard the devs had to tune down the difficulty for the next demo, and consequently the full release – I knew something to be true: I would get the Platinum trophy in this game.

Onimusha: Way of the Sword

  • Developer: Capcom
  • Publisher: Capcom
  • Platform: Played on PS5 Pro
  • Availability: Out 2026 on PC (Steam), PS5, Xbox Series X/S

Fast-forward nine years, and here I am, sitting on a PSN account with two Platinums each for Nioh and Nioh 2 (thanks, PS5 versions). Those games struck a chord with me: the mythological fantasy setting of Sengoku-era Japan scratches an itch I didn’t even know I had, and the fighting-game inspired, stance-based combat that has grown and mutated into something deep and mechanically satisfying represents a high tide in the action-RPG genre only rivalled by FromSoft, in my humble opinion.


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I had that same sense of instant rapport with Onimusha: Way of the Sword. On paper, the Nioh games and Capcom’s reboot of its 10th best-selling franchise are very similar: linear, hardcore action-RPGs with an emphasis on combat and a deft use of horror elements to make the setting of Japan in the 1500s seem even more threatening. Onimusha – despite being packed with demons and supernatural elements – is slightly more grounded than Nioh has ever been, though: in playing as Miyamoto Musash, a legendary Japanese swordsman based on a real historical figure, your movements and reactions are more realistic than William Adams or Hideyoshi’s ever were in the Nioh games.

The result, in your hands, is a character that is lithe, responsive, and precise. In a hands-on preview at Capcom’s offices ahead of Gamescom, I got to play a 20-minute demo that pushed Mushashi through a dark, gloomy castle under the control of Musashi’s real world rival, Sasaki Ganryu. The demo culminates in a battle with the storied samurai, and it was in this encounter I thought ‘yep, I’m going to 100 percent this game’.

Image credit: Capcom

The fight itself is fast and brutal: in true Soulslike style, Ganryu gets a big health bar across the top of the screen, and – once more like Nioh – a stamina bar, too. The core mechanic in Onimusha: Way of the Blade is a light/heavy attack system, supplemented by dodge rolls and parries. Now, I’m the sort of player that basically never uses the guard button in Souls games (Dex builds for life), so the dodging/parrying system in Onimusha felt like coming home. As far as I could tell, you can parry every attack from the boss, though some (like his flying overhead stomp that looks like something out of Tekken) are often better dodged, since the ‘bullet time’ effect you get from ducking out of the way and the window it opens up are more reliable than the tight timing required to parry more effectively.

Other attacks, though, such as his more general sword slashes, are more telegraphed, and easier to time. A successful parry will see Mushashi either respond with a dedicated animation and attack that will inflict a decent amount of damage, and drain Ganryu’s poise, or set you up for a nice combo where you can risk heavy moves instead of the less-impactful flurry of light attacks you’ll be throwing his way in the general melee.

Rain on your parade. | Image credit: Capcom

Ganryu is no idiot, though. I need more time with the game to figure this out for certain, but it seemed that the samurai would get used to the strings of attacks – light, light, heavy – I’d use to poke at his defences, and respond by blocking and countering. This results in this tidal flow of back and forth that, when firing on all cylinders, looks like something straight out of a mid-career Kurosawa film.

I don’t want to say it reminds me of Sekiro (there isn’t quite the sense of choreographed ballet or scale, here) but the ebb and flow of combat certainly evokes the more volatile Soulslike encounters. Once again, I must invoke Nioh: the samurai-on-samurai elements of the battle make the playing field feel more level, and tense. I don’t doubt there will be massive oni to slay, too, but I reckon it’s in these more ‘mirror match’ encounters Onimusha is going to properly shine.

The highlights of the battle, in no particular order, were: getting an early parry in and landing a brutal overhead smash that broke Ganryu’s jingasa (big hat) which, I think, left him more vulnerable to damage taken on his upper body; breaking his poise and landing a devastating cut to the demon-powered gauntlet on his wrist with a Metal Gear Revengence-like focus attack, that I imagine will be an integral part of boss fights; and landing the killing blow by walking backwards in a wary circle and baiting the aforementioned overhead kick in order to dodge, and land one of the most satisfying finishers I’ve ever managed to pull off within 20 minutes of starting a game.

Off-guard. | Image credit: Capcom

Miyamoto Musashi is a famed swordsman. Perhaps one of the most influential folk heroes of Japanese history. His skill with a blade was unmatched, and his travels have inspired reams of lore and legend. Capcom chooses to enshrine his legacy in a different way, here, making you feel powerful, smart, and subtle in your footwork and swordplay. Nioh may have won my heart with its bombastic, jackhammer-like approach to its brutal combat, but there’s something in the precision and artistry of Onimusha’s mechanics that makes me sit here, days later, yearning for more.

I think Onimusha: Way of the Blade is going to be something quite special. I hope the full game, with its enemy variety and assumedly larger scale, can keep up such powerful momentum.



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August 20, 2025 0 comments
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