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Yakuza

Yakuza 0 Director's Cut Is a Punchy (But Pricey) Upgrade For Diehard Fans and Newcomers
Game Updates

Yakuza 0 Director’s Cut Is a Punchy (But Pricey) Upgrade For Diehard Fans and Newcomers

by admin June 12, 2025



It’s more or less agreed that Yakuza 0 is really good–many will even say the best in the whole series. But with the Switch 2’s launch lineup being somewhat sparse, Sega (and Nintendo, which has timed exclusivity on this edition) are likely hoping players want to complement their Mario Karting, Cyberpunk 2077ing, and Street Fighting with a hard-hitting open-world adventure. But is it worth it? It really depends.

At $50, Yakuza 0 Director’s Cut is cheaper than many of the other Switch 2 launch games, and there’s a lot to do here between the lengthy, dual-protagonist narrative and the surprisingly involving minigames. You can easily get hundreds of hours of gameplay out of Yakuza 0: Director’s Cut, and that’s not even taking into account the new content.

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Now Playing: Switch 2’s Yakuza 0 Director’s Cut Is An Upgraded Version Aimed At Old And New Fans

The first major difference is the addition of new voice and subtitle tracks. Your choice of voice actors is down to personal preference, but for me, the Japanese ones are too iconic to switch away from. Chinese and English voice tracks have been recorded for the entire game. If you’re a series veteran, you’ll also notice that the demo cinematic features the Japanese rock song “Bubble” by Shounan no Kaze–a song featured in the original Yakuza 0’s Japanese release but excised overseas. It’s back, it’s rockin’, and it sets the stage for a grand old time in 1988 Bubble Era Japan.

At the title screen, there’s a mode selectable right off the bat: Red Light Raid, which has you and up to four online or offline companions beating up waves of hooligans for fun and profit. I was intrigued by this mode, hoping it might serve as a callback to classic multiplayer arcade brawlers–some of which were made by Sega itself. What I actually got was somewhat underwhelming: You pick a character out of a massive roster (many of which require a good amount of in-game cash to unlock) and take them into battle with up to four player- or CPU-controlled companions. You’ll pick a challenge, fight wave after wave of enemies, sometimes encountering a boss fight, before dealing with a final boss. Finishing a challenge run earns you lots of sweet, sweet yen.

The Director’s Cut looks on par with the original game on PS4.

You can do all the fun head-cracking, chest-smashing moves here as you can in the base game (though both Kiryu and Majima require you to pick one fighting style and stick with it). It’s a way to play as characters who are otherwise uncontrollable in the base game, which is nice. But overall it feels undercooked: Characters vary wildly in usefulness, and the sessions can devolve into messy chaos, especially in dark settings and on the Switch 2’s handheld mode. It’s obvious this game’s combat, which frequently takes place in narrow streets, corridors, and cluttered rooms, wasn’t built for multiplayer originally—and it frequently feels crowded and hard to get your bearings even on more open arenas. There’s a mix of character models and moves mostly mashed together from this game and others in the series, including a lot of barely-seen NPCs. Still, if you can get your friend group together in a GameChat channel as you play, you’ll have some fun.

Graphically, I didn’t notice any major changes or upgrades compared to the PS4 original–the textures look mostly identical and the character models seem to be a 1:1 port, though the Switch 2 version does include 4K support.

The Director’s Cut adds five brand-new cutscenes to the game’s story.

One of the bigger selling points has been the addition of five brand-new cutscenes–almost a half-hour’s worth. I got the impression that these new scenes were meant to give some additional screen time to characters who fell by the wayside in the original, along with additional screentime for the Kiryu and Nishikiyama duo. They’re certainly a nice addition, though how much you’ll get from them depends on how invested in the cast you are.

Yakuza 0 Director’s Cut is definitely an upgrade–but the biggest elephant in the room is that the original Yakuza 0 has frequently gone on very deep discount on Steam and elsewhere; during some sales, you could pick this saga up for well under $10. Even at a lower-than-average price of $50, this poses the question: Do the additional cutscenes, voice/subtitle languages, and other extra content in Director’s Cut make up for that big price hike? For me, no–I like this series a lot, but I’m not hungry enough for new Yakuza to want to pay a huge premium for some extras that ultimately don’t add all that much. But if you can’t get enough of that crime drama, English isn’t your first language, or you just have to have an English or Chinese voice track, then go ahead and grab it–it’s a fantastic time.



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June 12, 2025 0 comments
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Few trailers were as cool as Stranger Than Heaven's Summer Game Fest reveal, and not just because the Yakuza dev's DNA is all over it
Game Reviews

Few trailers were as cool as Stranger Than Heaven’s Summer Game Fest reveal, and not just because the Yakuza dev’s DNA is all over it

by admin June 9, 2025


Though you may not vibe with every one of their games, it’s hard to deny that the people behind the Yakuza/Like a Dragon series have an abundant sense of style. It’s not every year, however, we get a new franchise from the legendary Ryu Ga Gotoku Studio, but damn if this next title doesn’t look special.

Initially teased at The Game Awards 2024 as Project Century, the studio has now given the game an official title: Stranger Than Heaven.


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Stranger Than Heaven’s debut was on the Summer Game Fest event stage, and it was hard to guess just what game we were looking at initially. The trailer starts off with the character sitting at a live musical performance in what looks to be 1940s Japan, before they exit the bar and we get the iconic Ryu Ga Gotoku Studio logo.

There are, of course, plenty of trademark RGG elements in this one. Combat looks about as brutal (and silly) as the older Yakuza games, and the exploration and city life side does show up in the footage, too.

There appears to be more of a puzzle-solving, and choices focus in this one, however, which isn’t typically what you come to Like a Dragon for. Something else well worth mentioning is that the game takes place over multiple eras. The initial reveal trailer showed a 1915 setting, whereas today’s re-reveal takes place in 1943 – which is a massive jump.

Watch on YouTube

If the game’s working title holds true, the game may let us experience a story that takes place across the entire 19th century, but we’d be happy to just see pre and post-World War 2 Japan. There’s clearly a lot going on in this; not least of which the American influence element, and what seems to be a supernatural side to our hero.

Stranger Than Heaven does not yet have a release target, nor do we know which platforms it’s going to be coming to, yet. Considering how cool this re-reveal is, however, the game already has fans eager to see what RGG Studio will show of it next.



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June 9, 2025 0 comments
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Yakuza studio's Project Century gets a proper name and a stylish new trailer
Game Updates

Yakuza studio’s Project Century gets a proper name and a stylish new trailer

by admin June 7, 2025



Cast your mind back to the distant days of last December, and you might remember Sega unveiling Project Century, a curious new venture from Yakuza developer Ryu Ga Gotoku Studio. Well, it’s not been given a proper name alongside a new trailer.


Project Century’s initial showing was eye-catching but not entirely informative, revealing it to be a Yakuza-style third-person action game with real-time combat set in an open city located somewhere in 1915. And honestly, its latest appearance isn’t a whole lot more illuminating. But! We’ve shifted to 1943 this time around, perhaps suggesting the game – just like its codename implies – does indeed unfold across the course of 100 years.


Aside from that curiosity, we get an extremely evocative new trailer, featuring some era-appropriate music, a whole lot of fisticuffs, and more of that lovely warm art style. More crucially though, Sega has jettisoned the Project Century moniker in favour of its final title, Stranger Than Heaven.

Stranger Than Heaven title reveal trailer.Watch on YouTube


But, unfortunately, that’s your lot. There’s no hint of a release date, or even the platforms Stranger Than Heaven might be coming to, so for now about all we can do is soak up the ambience of its new trailer and patiently wait to learn more.



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June 7, 2025 0 comments
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Project Century: Stranger Than Heaven SGF 2025 trailer is Yakuza L.A. Noire
Game Updates

Project Century: Stranger Than Heaven SGF 2025 trailer is Yakuza L.A. Noire

by admin June 7, 2025


Following the reveal of Project Century during The Game Awards 2024, Sega and Like A Dragon developer Ryu Ga Gotoku Studio showed up to Summer Game Fest 2025 with a new trailer, a new era, and a new name: Stranger Than Heaven. Where the initial trailer looked like early-20th century Judgment, where a detective wandered around a rain-soaked, 1914’s Japanese city, Stranger Than Heaven’s latest trailer is more like RGG Studio’s take on L.A. Noire.

A detective named Mako Daito moodily searches for clues to an unknown mystery in a glitzy city filled with people lost in their pursuit of excess, glamorous nightclubs, rowdy street fights, seedy tenements, and neon-soaked high streets. It looks like RGG Studio is digging more into survival and simulation elements than usual as well. In one brief shot, Mako holds a cigarette as an on-screen tooltip pops up that reads “Draws immense hostility when smoking.” He has hunger and thirst meters, a first for the studio, and makes split-second decisions about what to do in fraught situations, like whether to show a dangerous opponent mercy.

The trailer ends as Mako meets up with an American who’s surprised to find that Mako is Japanese and ends with a dramatic declaration from the detective about how he’s lost sight of himself. The action and setting might be unusual for RGG Studio, but the Yakuza-like melodrama remains the same.

Given the Project Century codename and the fact that the new trailer jumped forward in time by three decades, it seems like a safe bet to assume the story unfolds across, well, the century. RGG had little else to say about Stranger Than Heaven and previously recommended that no one even try to figure out what the game is about.

Stranger Than Heaven is planned for launch in 2026.



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June 7, 2025 0 comments
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New Yakuza 0 Director's Cut overview drops with a hotline to call
Esports

New Yakuza 0 Director’s Cut overview drops with a hotline to call

by admin June 3, 2025


Yakuza 0 Director’s Cut is coming to Nintendo Switch 2 at launch on June 5th and SEGA has released an overview trailer detailing what you’ll be experiencing in the flashy and frantic worlds of Kamurocho and Sotenbori. From the intense crime drama and a few of the dozens of side activities you can do are highlighted so be sure to check it out here, complete with the classic TV phone ad vibes!

The Director’s Cut features 25+ minutes of new cutscene content as well as a new Red Light Raid mode, featuring four-player co-op combat missions with online matchmaking. In this brand-new mode, players can team up and take down mobs of increasingly powerful enemies with players around the world across six different challenge missions with a roster of sixty playable characters.

By the way – you CAN call the phone number in the trailer and I’ll leave its contents a surprise but it briefly teases some of the things you’ll experience in the game itself. If you wanna learn a bit more about Yakuza 0 Director Cut and the new Red Light Raid Mode, check out our hands-on preview from last month and be sure to check out Yakuza 0 Director’s Cut when it launches this week!


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Switch 2's Yakuza 0 Director's Cut Is An Upgraded Version Aimed At Old And New Fans
Game Updates

Switch 2’s Yakuza 0 Director’s Cut Is An Upgraded Version Aimed At Old And New Fans

by admin May 25, 2025



Ryu Ga Gotoku fans are a special type of fandom where almost everyone involved agrees on one thing: Yakuza 0 is the best starting point in the Like A Dragon/Yakuza series. It’s rare that someone disagrees that Yakuza 0 is one of the best titles in the entire franchise and still one of the best games the studio has made. Even after eight mainline titles–Yakuza Kiwami through Like a Dragon: Infinite Wealth–there is simply no game in the series that catches the same feel as Yakuza 0. Fans will even beg any of their friends, gamers or not, to play Yakuza 0 because it’s really that wonderful.

When Yakuza Kiwami was released on Nintendo Switch last fall, fans anticipated Yakuza 0 would finally make its way to the Nintendo platforms too. Although there were many technical issues with Kiwami running on an aged console, RGG fans will be happy to know Yakuza 0 Director’s Cut on Nintendo Switch 2 runs smoother than a perfect score on “Friday Night” in the disco minigame.

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Now Playing: Yakuza Zero Video Review

If you haven’t checked out the Yakuza/Like A Dragon series yet, the Director’s Cut is shaping up to be the best way to try it, as it takes place first in the story chronologically, and the new Nintendo Switch 2 version will have upgraded graphics and more features that are missing from the original.

Yakuza 0 remains special

Before I even dip into what the Director’s Cut has to offer, I should probably explain why Yakuza 0 is unique and beloved to those who are new to the series.

Yakuza 0 takes place 20 years before the events in Yakuza 1/Kiwami, where the franchise originally started. It’s a dual-protagonist setup that focuses on Kiryu Kazuma, the series’ main protagonist, and Goro Majima, one of the most popular characters in the series. The story chapters transition between the two characters, who each have different quests, fighting styles, minigames, and are located in two separate fictional (but based on real-life) cities in Japan.

This was the first time I played Yakuza 0 since I beat it, and all my feelings came back. There is just something about that Japanese bubble area and the neon aesthetic that is oddly comforting and nostalgic. The soft glow of the city, the trashed alleyways, the colorful fashion–you can almost smell the cigarette smoke while you run through Kamurocho.

Getting to demo the new Director’s Cut had me excited to play it all over again. Yakuza 0 brilliantly balances its goofy substories and side content with a serious, traumatic plot without ever making either of the two feel completely out of place. It blew my mind how well this game focuses on two protagonists and how all the events that happen throughout both Kiryu and Majima’s arcs ended with such a satisfying payoff with a heartfelt honor to its future titles.

Director’s Cut new features

Our short demo started in Chapter 3, just after Majima’s iconic character introduction cutscene, where you get to play as him for the first time and explore Sotenbori. There wasn’t much change in the gameplay compared to the original, but the graphics were sharp and performance was smooth, making the experience easy to adapt to on the new Nintendo Switch 2 controller.

We got to explore the area in the newly added English dub. Matthew Mercer returns as Majima again, so of course the first thing I did was check out his rendition of 24-Hour Cinderella in the karaoke mini game–which was awesome, by the way. It was a little odd getting used to hearing young Majima in the English dub, but Mercer nailed the voice and attitude of the youthful gangster. A couple of other voice actors are returning for the dub too; Yong Yea comes back as Kiryu, and David Hayter returns as the voice of The Barten- err, I mean, Osamu Kashiwagi.

One of the annoying mechanics in the original Yakuza 0 was saving. You could only save at phone booths, which made it tough during long battles and cutscenes. In the Director’s Cut, you finally have the option to save whenever you want. You can still use a phone booth for sorting storage, but now you don’t have to constantly remind yourself to make a pit stop for saving before getting too trapped in the story or side content.

We didn’t get to explore much more of the gameplay, or any of Kiryu’s, but I can tell this will be a great launch title for Switch 2. Plus, we were told there will be 25+ minutes of added cutscenes to the story, and that alone will convince a lot of old fans to bite the bullet and purchase this game.

Red Light Raid mode

The second part of the demo had us go back to the main menu and check out the new Red Light Raid mode–the new online battle mode you can play single or multiplayer. As a side note, I noticed in the main menu that the OG Yakuza 0 theme, “Bubble” by Shōnan no Kaz was added. Originally, it wasn’t licensed for the U.S. release, so that was pretty cool.

The Red Light Raid mode has six challenges, all being raids where you battle waves of enemies and bosses to collect money to unlock more characters. Most of the characters are various NPCs and enemies you meet throughout the game, so it was fun building teams of random misfits and terrifying bosses. You can choose one fighting style for each raid, so it’s great practice for new heat moves and combos, even though all I did was pick Kiryu’s Beast Mode and throw motorcycles at every enemy.

The challenges end up getting tougher with each wave, which makes it quickly compelling. I’ve always felt that Yakuza’s beat’em up combat gets a little too easy, so having something like this feels like a true challenge. I’m sure I will spend way too many hours on this while Nishiki is waiting in a karaoke bar for me somewhere.

Final thoughts

Overall, Yakuza 0 Director’s Cut offered a lot more new features than I expected, on top of being an already fantastic game. The upgraded gameplay, added cutscenes, and online mode should be a great experience for new and old fans alike, and I’m very excited to see Nintendo fans’ love grow for our Yakuza boys. I can already see the Ryu Ga Gotoku fandom expanding with this release and can’t wait to relive those young Kiryu and Majima days myself.



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May 25, 2025 0 comments
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Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game
Game Updates

Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game

by admin May 22, 2025


In Sega’s offices, seated in front of a Nintendo Switch 2 console running Yakuza 0 Director’s Cut, I was told: “Right, now it’s time to make a lobby.” Jesus. I don’t know these people here at the event with me (I’m pretty sure I’m the only member of the UK press, actually). This is going to be awful. S**t. S**t. S**t.

The PR comes over, loads me into one of the most rudimentary lobbies I’ve seen in a game in the last 20 years, and we get going. I’m presented with a screen that looks like something from a 00s fighting game (no shame there, Tekken is great) where I’m asked to select one character from the entire Yakuza 0 roster. I choose Goro Majima, obviously.


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The lead player boots us into a game, and we’re off: four ragtag Yakuza 0 models – antagonists, people you’ll see in side missions, and major characters all together – start fending off waves of hired goons. It’s stupid: four men yelling, powering up, and battering wave after wave of leather jacket-wearing thugs in the middle of a Japanese street in the 80s. Someone gets pile-drivered into a bin. Someone spins around whilst brandishing a knife until they fall over. This is Yakuza, alright, and it works weirdly well in multiplayer.

And there’s the thing, then. This version of Yakuza 0 is a Switch 2 exclusive (for now, at least). So if you want to try out this baffling rumpus of a mode, you’re going to need to shell out the £45 asking price. Is it worth it? Probably not on its own, but it is a fascinating insight into how Sega, and probably Nintendo, sees what the Switch 2 is putting down for consumers.

This mode, Red Light Raid, is silly fun. It’s an arcade-inspired, wave-based curio that focuses solely on the game’s esoteric combat and pushes the brawling mechanics of the game to breaking point in makeshift arenas that can barely contain the game’s burgeoning chaos. I imagine that with a fully-working GameChat function, you and your mates can have a blast in this mode; shouting about taking down bosses, squabbling over who gets to keep which item as they fall on the floor, jostling over weapons dropped by thugs. It’ll be fun.

It’s also a fascinating way for the RGG Studio folks to reuse assets in a fun way; the character select screen is huge. It’s got 60 playable characters! And you can level up each of the fighters, too. Completionists, watch out. I imagine it’ll take forever. Notably, if you’re playing as either Kiryu or Majima, you’ll have to choose just one style. Otherwise you’d have an unfair advantage via style switching, especially over characters like those found in the fight club that are limited to quite a small selection of moves. Then again, Ginger Chapman has a knife, and Vengeful Otake has a gun. So.

Get ready for a new challenger. | Image credit: Sega

I really can imagine whole nights of sitting in this mode and working through the various courses RGG has set you as a gauntlet. It was all a bit braindead in the early levels I played with my erstwhile colleagues at the event, but I should hope that the later levels ramp up the challenge to some degree, at least.

Chatting with mates, thumping waifs and strays over and over again, and being able to see their little low-res faces as they get their asses handed to them by shirtless men with back tattoos… is that Nintendo’s vision for the Switch 2? To have us all collected in a little lobby like the Uno/Xbox 360 days, gawping at cartoonish hyperviolence on our tiny little 4K monitors? If that’s what Ninty is putting down, I guess that’s what I’m picking up. It sounds great.

But it’s weird that it’s on Sega and RGG to release a game like this – as a launch exclusive – on Switch 2. There are other draws, sure: 26 minutes of never-before-scene cutscenes (though that’s not much in the scheme of things), and a French, Italian, German and Spanish text option now, too (this was missing before). As well as an English voiceover. So there are small temptations for you to double-dip on this, but as a locked exclusive it feels peculiar.

Watch your back. | Image credit: Sega

But isn’t it that exact sort-of off-beat weirdness that we all love Nintendo for? In a way, it reminds me of the bizarre bonus content that Tekken Tag Tournament 2 got for the Nintendo Wii U that never made it to other platforms: Mushroom Battle mode and Tekken Ball, which were sorely missed elsewhere. But it wanted to play into the Wii U’s ‘social’ side more, similar to what RGG and Sega is doing here with Red Light Raid mode… I just don’t really know who it’s for.

It’s not bad. It’s fun! And it plays really well. But you have to assume it’s going to come to other platforms, too, hopefully alongside a cheaper upgrade option so that you don’t have to buy the full product just to get the ‘definitive’ version of the game (Sega’s words, not mine). As a product on Switch 2, it looks, plays, and feels great… but let’s just hope it’s not locked onto the platform forever.

Yakuza 0 Director’s Cut launches alongside Nintendo Switch 2 on June 5. Yakuza 0 originally released in 2015 on PS3 and PS4, later coming to Xbox One.



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May 22, 2025 0 comments
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Yakuza 0 Director's Cut preview
Esports

Yakuza 0 Director’s Cut preview

by admin May 21, 2025


This is the first time I’ve returned to Yakuza 0 since I first played it when it was released on PS4 in 2017. Despite coming out the same week as other notable PS4 games like Resident Evil 7 and Gravity Rush 2, it went on to be a massive success.

For those unfamiliar with Yakuza or the larger Like a Dragon series, the series started on the PlayStation 2 and is often seen as a successor to Shenmue. The original games are 3D beat-em ups with gripping crime drama stories that house tons of twists and turns. They’re also known for their copius amounts of side activities and those are just as plentiful as the story itself. Whether you’re playing classic Sega arcade games, singing karaoke, racing RC cars, playing darts, or even a business management minigame. Yakuza 0 specifically is a series prequel that first launched worldwide in January 2017 and this Director’s Cut release is the first time the game has come to a Nintendo platform.

Yakuza 0 made its way to Xbox and PC but that port was content adjacent to that original PlayStation 3 and 4 releases. Director’s Cut adds tons of additional content such as additional cutscenes, a new English dub, and the biggest addition is probably an entire raid mode with online support. Let’s not get too ahead of ourselves here, as we didn’t get to experience a ton in the short time we had with the game.

We were dropped into the beginning of Chapter 3, playing as Majima with his standard form for combat. I ran around Sotenbori for a bit, tried to go fishing but failed, played some Space Harrier, and punched some goons. The game ran at a decent frame rate and resolution, 1080p and 60 frames per second. Though it’s worth noting the high amount of pop in and the texture quality being low on both the UI and the signs around the city. I imagine the game will look fine in handheld mode, but it was worth noting.

Combat felt responsive, I was able to pull off combos consistently enough though options were limited because of the placement in the story. Given how short our playtime was, we didn’t get to hear much of the English dub but I imagine if you’ve enjoyed Matt Mercer’s take on the Mad Dog so far, you’ll enjoy his performance here.

After a while we were told to hop to the main menu to try the new Raid Mode. The raid mode has multiple challenges from level one to six, though we only were told to try levels one and three. Each one has multiple stages – each with their own layouts, weapon pickups, and even some boss fights.

There are over 60 playable characters, mostly comprised of various goons you’ll encounter in Yakuza 0. But all three forms of Kiryu and Majima, along with a few of the boss characters like Kuze – with their own movesets. I immediately jumped into the third rank, safety be damned. I’m a gamer, I’m tough enough. And yeah, if you’ve played a decent amount of Yakuza 0, the first couple tiers may be a bit easy. But even then, what I played felt like a well-balanced challenge.

I played as Kiryu just to keep things simple for the time being but there’s an entire system of landing hits to build up combos which grants additional money and time. It’s a fun beat-em up mode but like some Yakuza side modes, this is more of an extensive minigame than it is its own entire game.

Maybe in a demo setting, it doesn’t feel as satisfying since almost everything gets unlocked after finishing one round. There is a leveling system as well, which I imagine will add replayability, using the money you earn from challenges to increase the capabilities of your lineup. It’ll be interesting to see how well the full mode plays once the game is out, but for what it’s worth, this was a fun time. I imagine it’ll all come together more once we have access to the online modes where you can play with friends or randoms.

Overall, Yakuza 0 Director’s Cut is shaping up to be yet another fantastic experience. Yakuza 0 is already one of Sega’s greatest games of the modern era with its intense narrative and cavalcade of side content both heartfelt and silly. Having all of that portably on Nintendo Switch 2 with additional options, features, and a new mode has me really excited for the full release on June 5th. Thanks again to Sega for the opportunity! You can expect GamingTrend will be covering Yakuza 0 Director’s Cut and more near launch in just a couple weeks. We also have previews for Atlus’s Raidou Remastered and Sega’s Puyo Puyo Tetris 2S if you’re interested in those so keep it locked to GamingTrend!


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    August 23, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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  • Hollow Knight: Silksong to release on September 4, 2025

    August 23, 2025
  • Breaking: Ethereum (ETH) Suddenly Hits New ATH for the First Time Since 2021

    August 23, 2025

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