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Xbox is coming to cars thanks to an LG and Microsoft partnership
Gaming Gear

Xbox is coming to cars thanks to an LG and Microsoft partnership

by admin September 9, 2025


Microsoft and LG are partnering up to bring Xbox Cloud Gaming to internet-connected vehicles. A new Xbox app will soon be available on cars that use LG’s Automotive Content Platform (ACP), allowing Xbox Game Pass Ultimate subscribers to access cloud versions of Xbox titles directly on in-car screens.

The Xbox app will be able to stream games when you’re charging an EV or trying to entertain passengers on a road trip. LG’s ACP is already available on Kia’s EV3 in Europe, and is also coming to the EV4, EV5, and new Sportage. ACP runs LG’s webOS platform, the same software that powers its smart TVs, and provides access to a variety of content like Netflix, Disney Plus, YouTube, and more.

Microsoft already partnered with LG to bring its Xbox app to smart TVs earlier this year, and the extension to compatible cars comes as the software maker gets ready to expand Xbox Cloud Gaming to Game Pass Core and Standard subscribers. “Our work with LG is the latest example of Xbox expanding to new places, building on partnerships that already bring Xbox Cloud Gaming to mobile devices, PCs, and TVs,” says Christopher Lee, vice president of Xbox marketing. “By adding vehicles to the mix, we’re giving players more choice than ever in how they enjoy their games.”

Speaking of cars, Microsoft also announced overnight that it’s returning to the Tokyo Game Show later this month. An Xbox stream will be held on September 25th at 3AM PT / 6AM ET / 11AM UK, where Forza Horizon 6 is widely expected to be announced. The Xbox teaser for the Tokyo Game Show includes an urban neon aesthetic street scene that looks like it would be ideal for a new Forza game set in Japan.



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September 9, 2025 0 comments
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Hi-Fi Rush screenshot
Product Reviews

Former Xbox VP says Game Pass creates ‘weird inner tensions’ because a game’s popularity can actually damage sales: ‘The majority of game adoption on GP comes at the expense of retail revenue’

by admin September 8, 2025



Pete Hines, the former vice president of communications and marketing at Bethesda, recently opined on what he described as “short-sighted thinking” driving subscription-based game services like Game Pass: “If you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content—without which your subscription is worth jack shit—then you have a real problem.”

“You need to properly acknowledge, compensate, and recognize what it takes to create that content and not just make a game, but make a product,” Hines said in a recent interview with Dbltap. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”

Tango Gameworks’ Hi-Fi Rush is cited as an example of this tension: The game was by all reports a big success, attracting three million players and being celebrated by Microsoft as a “breakout hit.” But three million players, many of which presumably arrived through Game Pass, isn’t the same as three million sales, and in June 2024 Microsoft closed the studio. An explanation for the closure was never really provided—words were spoken, but little was said—but the obvious bottom line was that creating a popular game wasn’t enough to ensure continued employment.


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In a subsequent message posted to LinkedIn, former World’s Edge studio head and Xbox Games Studios vice president Shannon Loftis acknowledged the issue, writing, “As a longtime first party Xbox developer, I can attest that Pete is correct.”

“While GP can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.), the majority of game adoption on GP comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization,” Loftis wrote. “I could (and may someday) write pages on the weird inner tensions this creates.”

Games on Game Pass don’t make as much as they potentially could if they were not available on the service because people can play them without actually buying them: They get full access for their flat, unchanging monthly subscription fee. The counter-argument is that not everyone playing on Game Pass would pay for all the games they play—would Hi-Fi Rush have managed more than three million copies sold if it wasn’t available on Game Pass?—but the counter-argument to that is that the presence of those games is what makes the services so appealing: That is, the creative work of studios whose games might not be big hits in the conventional retail market is what makes Game Pass work, and they should be paid for it.

Whether Game Pass ‘works,’ and whether it’s viable in the long term, remains a matter of some debate. It’s popular, and seems central to Microsoft’s gaming ambitions, but Arkane founder Raphael Colaontonio said earlier this year that it’s “an unsustainable model that has been increasingly damaging the industry for a decade.”

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Former Sony Worldwide Studios boss Shawn Layden expressed reservations of his own in August, saying that subscription services encourage a “wage slave” approach to game development: “They’re not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff. It’s just, ‘You pay me X dollars an hour, I built you a game, here, go put it on your servers’.”

Microsoft says Game Pass is profitable, even though it doesn’t include lost first-party game sales when making that determination, but that didn’t prevent it from laying off 9,000 people, cancelling multiple games, and closing Perfect Dark developer The Initiative in July—despite making $27.2 billion in net income in the fourth quarter of its 2025 fiscal year. Weird inner tensions, indeed.

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September 8, 2025 0 comments
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Subscription models like Xbox Game Pass are "not properly valuing" developers, says former Bethesda exec
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Subscription models like Xbox Game Pass are “not properly valuing” developers, says former Bethesda exec

by admin September 8, 2025



Former Bethesda marketing chief Pete Hines has been chatting about the ups and downs of videogame subscription platforms, such as Microsoft’s Game Pass, PlayStation Plus and whatever the hell Ubisoft are calling theirs at the minute. Subisoftscription? UbiPassPlus? Answers on a postcard.

Hines is broadly of the opinion that subscription platforms are failing many of the developers who sign up to publish through them, though he cautions that his experience is out-of-date – he retired from Bethesda in October 2023.


In his time at Bethesda under Microsoft, Hines helped Bethesda bring Redfall, Hi-Fi Rush and Starfield to Xbox Game Pass. He seems to regret this. “I’m not working in any of these companies anymore, and so I don’t assume that everything I knew while I was in the industry still holds true today,” Hines told DBLTAP this month. “At the same time, I’m involved enough to know I saw what I considered to be some short sighted decision making several years ago, and it seems to be bearing out the way I said.


“Subscriptions have become the new four letter word, right? You can’t buy a product anymore. When you talk about a subscription that relies on content, if you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content – without which your subscription is worth jack shit – then you have a real problem.


“You need to properly acknowledge, compensate and recognize what it takes to create that content and not just make a game, but make a product,” Hines went on. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”


Hines didn’t go into proper specifics, so it’s left to me, a no-nothing figures-averse jackass, to scrabble together what relevant insights I can in the closing seconds of this awful Monday.


The battle lines for whether game subscription services are The Industry’s second coming or the work of the Devil (why not both, etc) are pretty well-drawn at this point. Anecdotally, at least, subscription models appear to make people less willing to spend money on individual new games. They indisputably grant more power to platform holders and storefronts.


Platform holders such as Microsoft have often contended that the relationship between the New Hotness of subscription and the olde worlde approach of owning (a license to play) a game is complementary. They suggest that a healthy subscription business will spill over into separate purchases down the line – for example, people buying games that are no longer part of the subscription library.

Without wishing to portray myself as a comprehensive researcher – see “no-nothing jackass”, above – I have come across one study of Xbox Game Pass and PlayStation Plus that appears to bear elements of the latter argument out, showing that in contrast to the music or movie and TV industry, these subscription services have not “substantially cannibalized existing revenue streams”.


Still, that’s treating the income from games on those platforms as a block. Individual developers have reported different returns from adding their games to subscription platforms. Posting on LinkedIn this week in response to Hines’s comments above, former Xbox Game Studios vice-president Shannon Loftis suggested that games often suffer for appearing on Game Pass, unless they include a bunch of ways to make money after release. “While [Game Pass] can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.),” she wrote, “the majority of game adoption on Gap comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization.”


The other question is whether subscription models are really worth it for the platform holders themselves, given that historically, subscription models have tended to rely on undercharging at first, then belatedly raising the price and making your money back once you’ve got the audience hooked.

In July, Microsoft reported $5 billion in revenue from Game Pass over the past year. Sources have told Chris Dring, formerly of GamesIndustry.biz, that “Xbox Game Pass is profitable, even when you factor in the lost sales for its first-party teams”. It doesn’t appear profitable enough, however, going by Microsoft’s recent mass layoffs, but then again, it feels like Microsoft could pioneer a way to literally grow money on trees right now and still find cause to punt a hundred QA testers into the sea.


I don’t have a Game Pass subscription myself, partly because I’m trying to support the BDS campaign against Microsoft. In general, I don’t like subscription models because it feels like paying rent, and thereby teaches me to think of playing games as even more of a value-extraction exercise. I feel pressured to download and play a load of games to maximise the return on my investment, and then I start to loathe myself, because somebody poured heart and soul into e.g. that cottagecore feline frisbee simulator, and here I am shovelling it down to meet quota. How are you getting on with such things?



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September 8, 2025 0 comments
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Epic finally revokes fraudulent V-Buck purchases on Xbox, but a "malfunctioning" refund system only causes more confusion
Game Reviews

Epic finally revokes fraudulent V-Buck purchases on Xbox, but a “malfunctioning” refund system only causes more confusion

by admin September 7, 2025


Epic Games has sped up repercussions for Fortnite players who used V-Bucks and refunded them through an exploit on Xbox, essentially getting the in-game currency for free.

As we moved into the weekend, the studio said it had now “fixed a delay” and would be claiming back any items that were bought through currency that had been refunded on Xbox or previously gifted from fraudulent accounts.

Acknowledging the system it uses to revoke items on Xbox between December 2024 and July 2025 “malfunctioned”, the company warned some players “may now see a message that their payment was reversed or refunded and see recent items have been removed, even from transactions from several months ago”.

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It comes after some Xbox players abused an exploit through which they could buy V-Bucks through Microsoft, apply them to their accounts, and then refund them.

After clarifying this “does not affect regular purchases on Xbox or any other platform that weren’t refunded”, the Fortnite Status X/Twitter account added:

Update on Xbox refund issue:

Ordinarily, when a player receives a refund of a real-money Fortnite purchase, the purchased items are removed from their account. When V-Bucks are purchased, spent, and refunded, causing the player’s V-Bucks balance to go negative, items most…

— Fortnite Status (@FortniteStatus) September 6, 2025

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“Ordinarily, when a player receives a refund of a real-money Fortnite purchase, the purchased items are removed from their account,” Epic explained. “When V-Bucks are purchased, spent, and refunded, causing the player’s V-Bucks balance to go negative, items most recently purchased and gifted with the refunded V-Bucks are removed from the player’s account and the gift recipient’s account.

“Unfortunately, the system we built for this malfunctioned on Xbox between December 2024 and July 2025. During this time, players were receiving refunds, but the refunded V-Bucks and items purchased with refunded V-Bucks remained in the player’s account and gift recipient accounts.”

While Epic accepts that over this period most players “continued using purchasing and refunding in good faith as usual”, some “exploited the situation to make large numbers of purchases, often with many accounts. Some even set up shops to accept payments from players and gifted them items purchased with refunded V-Bucks”.

It’s taken so long to sort the issue, however, that when Epic began processing back-dated refund requests on Xbox on 4th September and confusing players, it’s now “making a correction to distinguish between accounts that made ordinary refund requests, and accounts exploiting the refund system”.

“We’re restoring the items that were removed earlier this week for players who made less than 7 refunds since Dec 2024. It was our fault that we didn’t update the V-Bucks balance in their account immediately as we should have. This will take a few days,” Epic conceded.

“The removed items will stay removed for anyone who received 7 or more refunds, and for items received through gifting from players who made 7 or more refunds during this time. This is the ordinary approach to refunds from our terms of service, and these item purchases were taking advantage of an exploit with the V-Bucks refund system.”

Epic Games recently claimed the return of Fortnite to iOS in the UK is “uncertain” as it’s been unable to bring the Epic Games Store to iOS this year, “if ever”, after the CMA – the UK’s competition regulator – has “deprioritised store competition entirely”, following the lengthy legal battle between Epic and Apple.





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September 7, 2025 0 comments
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Xboxseriesx
Game Reviews

Xbox Series S (512GB, Controller Included) Is Back at a Low Price on Amazon Despite Microsoft’s Price Hike

by admin September 5, 2025


Happy Silksong Weekend to all who celebrate. If you’re not playing the most anticipated game of the decade right now, I can only imagine it’s because you don’t own any gaming console or PC to play it on. So, here! Let me help you. The Xbox Series S is a wonderful option for an entry-level game system and right now it happens to be on sale. It’s MSRP is $380, but for a limited time, you can grab one for 13% off at just $329.

Now for the elephant in the room… Back when the Xbox Series X and Series S first launched in 2020, the latter of which was priced at just $300. A few months back, Microsoft made and announcement confirming plans to raise the price of its consoles and games. The Xbox Series S went up by $80 to $380. So while this discount brings console down lower than the current list price, this Series S is still $29 more than it had been for five years (ignoring any other discounts over that time). It stinks, but it is what it is.

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All-Digital Gaming Console

This model comes with a controller and hold 512GB. It’s disc-free so you’ll be downloading all your games onto that internal storage or onto an external SSD which you can purchase separately. It may not have 4K gaming, but it can still produce higher than standard HD resolution at 1440p. Plus, it’s got HDR support to ensure that the darks look dark and the bright colors pop. It can handle refresh rates of up to 120FPS so performance is still pretty great.

Like it’s counterpart, the Xbox Series X, this console has a feature called Quick Resume. No longer do you need to worry about finding a save point when you want switch to a different game. You can suspend your gameplay in the background, hop into something else, then return to it later right where you left off. My apologies to any game dev who works on title screens because I only ever see those once.

Quick Resume is possible because of the Xbox Velocity Architecture, which also allows for super-fast load times.

You can enjoy streaming your favorite TV shows and movies right on the Xbox Series S. Download apps like YouTube, Netflix, HBO Max. While your games are locked to 1440p, you can still stream video from Disney+, Netflix, Amazon, Hulu and more in full 4K.

For a limited time, the Xbox Series S is down to just $329.

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September 5, 2025 0 comments
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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo as platforms grind to a halt
Game Reviews

Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo as platforms grind to a halt

by admin September 4, 2025


A little game by the name of Hollow Knight: Silksong just released, and it has thrown platforms into chaos.

As you can see from images captured by the Eurogamer team, the likes of Steam was brought to a grinding halt as many flocked to get their hands on the highly-anticipated sequel.

Meanwhile, several of us have been unable to add the game to our carts across Xbox, PlayStation and Switch. The PS store, for example, is stuck on Wishlisted at the time of writing.


In the words of our Conner: “Steam it looks like every step has issues, trying to pay with Paypal is leading to error messages.”

Are you having more luck than us?

Silksong is stuck on Wishlist on PlayStation. | Image credit: Eurogamer

Trying to get Silksong on Xbox, but only getting this blank screen. | Image credit: Eurogamer

Dom also got this ‘Silksong unavailable’ screen on Xbox.

Unable to add Silksong to cart on Steam. | Image credit: Eurogamer

Switch 2 is also having some Silksong-related issues.

Steam screenshot showing that “something went wrong” as we tried to purchase Silksong. | Image credit: Eurogamer



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September 4, 2025 0 comments
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Arrowhead will target Helldivers 2's "crippling" tech issues now Xbox release is sorted, but would rather not do a "performance-only update"
Game Updates

Arrowhead will target Helldivers 2’s “crippling” tech issues now Xbox release is sorted, but would rather not do a “performance-only update”

by admin September 3, 2025


Shams Jorjani, boss of Helldivers 2 developers Arrowhead, has taken to Discord to address the rise in reports of performance issues following the arrival of the shooter’s Into the Unjust update. In addition to admitting that the new addition has missed the mark from a stability pespective, the exec added that the game’s Xbox release now being in the rear view mirror should free up more resources to tackle performance problems.

Since the Terminid spelunking expedition-themed update arrived yesterday, players have cited an uptick in crashes that Arrowhead are already looking into, with the installation size the game’s ballooned to on PC and your usual sorts of pesky bugs also being sources of ire, at least among vocal online Helldivers.

In light of that, Arrowhead CEO Jorjani made one of his fairly regular trips to Helldivers 2’s Discord server last night, to address some of the concerns folks there were raising. “Performance is something we’ve talked about a TON today. It’s not good enough,” he admitted fairly early on. “A fix for some of the most immediate things is being prepped.”

“Nobody is saying ‘this is fine’ at Arrowhead or PlayStation,” he added an a separate post. “We are talking about what to do differently – cus we really want to release content AND keep performance in line. With [the] Xbox release behind us more resources will be available.” Jorjani made the last point a number of times, when discussing fixes for performance issues that’ve drawn ire from players on and off for a while, but have come to a head with this update.

The update isn’t the root cause of the issues. Instead, the CEO links them to a build-up of engine-related limitations he calls “technical debt”. “The technical debt is crippling,” he wrote in another of these many posts. “With the Xbox release behind us we’ll be able to take a much better stab at it. Like a double stab with a bigger knife.”

Jorjani reckons a single massive performance-focused update – something he said Arrowhead would “prefer not to have to do”, but will if it’s “needed” – wouldn’t be enough to tackle all of this tech debt. He also suggested that pulling all the game’s developers off of creating new additions, like warbonds, and putting them onto fixes isn’t the simple solution it might seem, writing: “if we could put every single soul on just performance/stability and significantly improve those we would – but not everyone can make an impact on performance and the issues that need to be fixed are complex and take time to work at.”

I didn’t run into any major issues while dipping my toe into the update last night, but here’s hoping Arrowhead can offer some performance relief soon. For now, their CEO doesn’t reckon this uptick in player dissatisfaction has put the shooter back in as dire straits as it found itself following the Escalation of Freedom update last year. The studio ended up unveiling a 60-day plan of tweaks, in an effort to turn around player sentiment back then.

While acknowledging there are “definitely some similarities” between the two situations, Jorjani argued that this time it at least isn’t a double whammy of player frustrations about how the game plays mechanic-wise and how it runs. “Since then, I think it’s safe to say we’ve fixed one thing and kept wobbling on the other,” he wrote. “I hope we proved back then that we won’t give up till we get it right.”



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September 3, 2025 0 comments
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Here are our first Xbox Game Pass games for September
Game Reviews

Here are our first Xbox Game Pass games for September

by admin September 2, 2025


Microsoft has announced the first batch of games coming to its Xbox Game Pass subscription service this September.

Below are all the new games coming to Game Pass Ultimate, PC Game Pass, and Game Pass Standard in the coming weeks – including an unmissable bug-filled Metroidvania.

Ultimate:

  • Hollow Knight: Silksong (available 4th September)

Standard:

  • I Am Your Beast (available today)
  • Nine Sols (available 3rd September)
  • Paw Patrol World (available 10th September)
  • RoadCraft (available 16th September)

PC:

  • Cataclismo (available 4th September)


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As with every month, with the arrival of new games, other titles will be leaving Xbox Game Pass. As we reported earlier, the following games will be leaving Game Pass on 15th September:

  • All You Need is Help (Cloud, Console, and PC)
  • Wargroove 2 (Cloud, Console, and PC)
  • We Love Katamari Reroll+ Royal Reverie (Cloud, Console, and PC)

If you want to keep playing these games after they leave Game Pass, you’ll need to purchase them. On the plus side, Game Pass subscribers get a 20 percent discount. Further details can be found via Microsoft.

For everything else in Microsoft’s subscription service, you can check out our handy Xbox Game Pass guide detailing the many titles available.

Image credit: Microsoft

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 2, 2025 0 comments
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Xbox confirms three games leaving Game Pass in September
Game Reviews

Xbox confirms three games leaving Game Pass in September

by admin September 2, 2025


Three games have been confirmed to be leaving Xbox’s Game Pass subscription service in the coming weeks.

Those three games are:

  • Wargroove 2
  • We Love Katamari Reroll+ Royal Reverie
  • All You Need Is Help


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If you are interested in any of the above games, now is your last chance to play them via Game Pass (at least for now, they may well be re-added at a later date). The above three games will leave the service both on consoles and PC on 15th September.

Chris Donlan was rather taken with Wargroove 2 on its release. “I liked the first Wargroove, but I think I may end up loving this one,” he wrote in Eurogamer’s Wargroove 2 feature from 2023.

All You Need is Help, meanwhile, is described as a “quirky” co-op puzzle game, complete with fluffy cube creatures (see header above) which “team up to solve puzzles together”.

For everything else in Microsoft’s subscription service, you can check out our handy Xbox Game Pass guide detailing the many titles available.

Image credit: Microsoft/Eurogamer

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 2, 2025 0 comments
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Rare's Louise O'Connor appointed chief of staff at Xbox Game Studios
Esports

Rare’s Louise O’Connor appointed chief of staff at Xbox Game Studios

by admin September 2, 2025


Former Rare exec producer Louise O’Connor has been appointed chief of staff at Xbox Game Studios.

As reported by VGC, O’Connor — who has been at Rare for 25 years, joining at the time the team worked on the 2001 platform game Conker’s Bad Fur Day — has been redeployed after the fantasy adventure game, Everwild, was canceled earlier this year.

The studio’s former head, Craig Duncan, also left at the end of last year after he assumed the role of head of Xbox Game Studios following Alan Hartman’s retirement.

Everwild was canceled at the same time Microsoft made brutal cuts to its gaming division, coinciding with the end of Microsoft’s financial year on June 30. Around 4% of its headcount was laid off, impacting around 9,000 employees.

It was the fourth round of layoffs at Microsoft’s gaming division in 18 months, and Microsoft laid off another 3% of its staff back in May.



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September 2, 2025 0 comments
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