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Man Creates Most Dangerous Handheld Xbox Ever
Game Updates

Man Creates Most Dangerous Handheld Xbox Ever

by admin September 18, 2025


Have you ever dreamed of playing Halo on an original Xbox, but you didn’t want to use a big TV? And you also wanted to risk damaging your game disc and/or fingers in the process while holding a large technological monstrosity in your hands? Well, that’s a strange dream you have, buddy, but I got just the video for you.

On September 16, as spotted by GamesRadar, YouTuber, retro console enthusiast, and modder James Channel posted a new video to his wonderful channel all about his wild and wacky experience turning an OG Xbox into a portable handheld console in the most janky way possible. It’s a fantastic video that involves Channel getting shocked, ripping apart multiple electronic devices, and covering the entire beast in a bunch of duct tape. Here’s the video, which is admittedly 33 minutes long, but totally worth watching.

Something I really appreciate about this video is how committed the modder is to making sure this handheld Xbox looks and feels hacked together. It’s like a Frankenstein’s monster of a console, with pieces and parts from an old iPod dock crammed on top of an Xbox’s motherboard. And while it takes him a few attempts and a lot of tinkering, he does eventually pull it off and is able to play Halo in one of the wildest ways possible. It also seems very dangerous, as there is a DVD spinning incredibly fast just a few inches away from his fingers and face at all times.

This monster of a thing even sports a relatively impressive 9 minutes and 40 seconds of battery life. That might not sound like a lot, but keep in mind this slapdash device relies on nearly 20-year-old batteries from an iPod dock. The fact that it can even run at all on just those ancient chemical husks is incredible. And if you were then wondering, “Can this thing play Steel Battalion?” well, yes. Yes, it can.



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September 18, 2025 0 comments
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Microsoft’s Xbox handheld is a good first step toward a Windows gaming OS
Gaming Gear

Microsoft’s new Xbox mode on Windows has leaked for any handheld

by admin September 17, 2025


Microsoft is getting ready to launch its Xbox full-screen experience on the new Xbox Ally devices next month, but it looks like you won’t need new hardware to get it. Windows enthusiasts have discovered a way to enable this new Xbox mode early in Windows 11, thanks to the latest 25H2 update to the operating system.

The method, which involves installing a Release Preview version of Windows 11 and lots of tweaks, works on a variety of handheld gaming PCs — including MSI’s Claw devices and Asus’ ROG Ally range. I’ve been trying it out on the original ROG Ally today, and it allows the device to ignore Asus’ own software in favor of Microsoft’s Xbox app at boot.

The new Xbox full-screen experience doesn’t load the full Windows desktop or a bunch of background processes, freeing up more memory for games. It’s essentially not loading the Explorer shell and saving around 2GB of memory by suppressing all the unnecessary parts of a typical Windows 11 installation.

You launch straight into the Xbox PC app instead, which includes all of your PC games from the Microsoft Store, Battle.net, Steam, and other storefronts. There’s a Game Bar for navigating around, and a new task view that’s a lot more handheld-friendly.

You can also still swap into a Windows desktop mode, or access Windows apps and games directly in this full-screen Xbox mode. Microsoft warns that you’re exiting to the Windows desktop and that you should use touch or a mouse and keyboard “for the best experience,” and it’s the exact same Windows experience that exists on multiple devices right now.

If you want to try this out for yourself, it’s a relatively easy process to get going. But be warned, fiddling with registry settings or the Windows Feature Store (known as Velocity) could result in system instability. If you’re willing to risk some issues that might need rolling back or require a reinstall of Windows, there’s a handy guide on Reddit for all the settings required.



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September 17, 2025 0 comments
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Hands-on with an ROG Xbox Ally handheld gaming PC
Product Reviews

Good news for Windows handhelds: Microsoft is now letting you launch installed Steam, Battle.net, and other storefront games from the Xbox app

by admin September 17, 2025



Xbox on PC is now officially rolling out a feature that might have it become a single stop for all your games. As Xbox’s VP of Experiences Jason Beaumont explains, in addition to “updated app functionality”, one new feature currently rolling out on Windows is an “aggregated gaming library”. Beaumont has also announced that “cross-device play history” will be coming, but that will be later this month.

The main library aggregation update rolled out to Insiders a few months ago, but it looks like it’s now being released to non-Insiders in regular updates.

Those considering using aggregator apps like Playnite, in other words, might not need to do so anymore because they’ll be able to use the Xbox app to view their entire game library, not just games bought on the Xbox app itself. This will “show your installed games from multiple PC storefronts, including your Xbox library, Xbox Game Pass, Battle.net and other leading PC storefronts.”


Related articles

Getting to those storefronts should be easier, too, as you can use the new ‘My Apps’ tab in your library to house Battle.net and so on.

It’s worth noting, though, that third-party apps like Playnite and other aggregators might not be rendered completely redundant by this new Xbox feature. That’s because the new feature is only for installed games, whereas Playnite (for example) also acts as a home for owned but uninstalled games.

This also seems like more of a move for Windows handhelds—especially the Asus ROG Xbox Ally—than PCs, which explains why all the promo pics are all of the Xbox Ally. Although it’s nice to have all games from different platforms in one place on a desktop or laptop, it makes most sense for a handheld device where you’re expected to stay within the confines of the Xbox app, in the ‘full screen experience’.

(Image credit: Microsoft Xbox @ Xbox Wire)

It also fits in with Microsoft’s seeming push towards an all-encompassing platform.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I’ve come up with a new term for the Microsoft Xbox platform: ‘Gloop’. The Gloop is a globby mass of various features and services all schlopped together into an increasingly large ball of putty. At least, that’s how my peculiarly abstract brain likes to think about it.

Microsoft is even claiming that game streaming inside a car ‘is an Xbox’. With it seeming like the ROG Xbox Ally handheld ‘console’ is, well, just a Windows handheld with some optimisations, and with Xbox expanding and pushing its cloud gaming services across various devices, Xbox is starting to become synonymous as just ‘whatever runs on the Xbox app.’

Thus: Gloop. I’m not complaining, it’s just a metaphor. You’re welcome. It only makes sense to throw our mutli-platform game libraries into that mix, I suppose.

Best handheld PC 2025

All our current recommendations



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September 17, 2025 0 comments
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Battlefield 6 players on PS5 and Xbox can block PC users from crossplay, as studio takes "cheating extremely seriously
Game Reviews

Battlefield 6 players on PS5 and Xbox can block PC users from crossplay, as studio takes “cheating extremely seriously

by admin September 17, 2025


Battlefield 6 will include console-only crossplay, meaning Xbox and PlayStation players can avoid those pesky cheating PC players.

Senior console combat designer Matthew Nickerson detailed to IGN the online shooter’s crossplay options, activated with a simple on/off toggle. Turned on, console players will be prioritised before PC players fill a lobby. Turned off, and only console players will be included across both PlayStation and Xbox. The option is turned on by default.

“We’re very confident but also very keen to what crossplay means for Battlefield 6,” said Nickerson. “We’ve gone the extra mile and put in a lot of effort in terms of balancing the inputs, understanding where the inputs lie [not just] in terms of relationship to general play styles but general performance of what they’re good at and maybe what they lack.”

Battlefield 6 Official Reveal TrailerWatch on YouTube

Cheating is a major issue across online shooters, with PC players being the most likely to cheat. That’s why console players often prefer to exclude them, if possible.

Technical director Christian Buhl said Battlefield Studios is “taking cheating extremely seriously”.

“Obviously, cheating is much more prevalent on PC than on console, but we are taking a lot of effort, putting a lot of work into prioritising fighting against cheaters,” he said. “We’ve turned on secure boot. We’ve got Javelin, our new anti-cheat system, which is required in order to play.

“So, we’re doing a lot on the PC side to clamp down on cheating as much as possible. We have a whole team within Battlefield dedicated to anti-cheat, which includes engineers, analysts who are reviewing things and banning players, and figuring out what the latest cheats are. We have another whole dedicated team at EA to anti-cheat that we work closely with. That’s what I can say. Now, we can never win against cheaters, right? Cheaters will always be there. It’s a never-ending cat-and-mouse game. I can’t promise that there will be zero cheaters if you’re playing against PC players. That’s just simply not possible, but I can say that we are being extremely aggressive. We see this as critical to the success of – to the health of – the game.”

Console players also use aim assist to balance play with PC players using mouse and keyboard for increased accuracy. But aim assist has been “completely redone” from Battlefield 2042, said Nickerson.

“We’ve added aim assist for what we call our ‘combat triangle’ now – and that’s infantry versus infantry, infantry versus vehicles, and vehicles versus vehicles – to give that cohesive experience if you are on controller, compared to, maybe, something that’s a little bit easier on keyboard and mouse. So [we’re] very dedicated to crossplay, and we’re trying to nail it across multiple vectors when it comes to crossplay. It’s just such an important aspect for us and for Battlefield 6.”

It’s all part of the studio’s console-first approach. It’s this that’s led to strong optimisation across consoles.

Buhl explained to Kotaku the team struggled to get the game running on Xbox Series S due to its lack of memory, with levels crashing. As a result, the team has optimised memory usage in the game which has in turn made the “whole game better and more stable”.

Battlefield 6 will release on 10th October across PS5, Xbox Series X/S, and PC. Just don’t expect a Switch 2 release any time soon.



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September 17, 2025 0 comments
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Here are more Xbox Game Pass games coming this September
Game Reviews

Here are more Xbox Game Pass games coming this September

by admin September 16, 2025



Microsoft has announced the next batch of games coming to its Xbox Game Pass subscription this month.


It includes the original award-winning Hades, which returns to the service ahead of the sequel’s arrival on 25th September, as well as day one releases Endless Legend 2 and Sopa – Tale of the Stolen Potato.


In bigger news, next month will see the release of the Call of Duty: Black Ops 7 early access open beta from 2nd October.

Call of Duty: Black Ops 7 | Gameplay Reveal TrailerWatch on YouTube


Here are the games coming to Xbox Game Pass this September.

Available Today

  • RoadCraft (Cloud and Xbox Series X|S) via Game Pass Ultimate, Game Pass Standard

Coming Soon

  • Call of Duty: Modern Warfare III (Console) – 17th September via Game Pass Standard
  • For the King II (Console) – 17th September via Game Pass Standard
  • Overthrown (Game Preview) (Xbox Series X|S) – 17th September via Game Pass Standard
  • Deep Rock Galactic: Survivor (Cloud, PC, and Xbox Series X|S) – 17th September via Game Pass Ultimate, PC Game Pass
  • Frostpunk 2 (Cloud and Xbox Series X|S) – 18th September via Game Pass Ultimate
  • Wobbly Life (Cloud, PC, and Xbox Series X|S) – 18th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Hades (Cloud, Console, and PC) – 19th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Endless Legend 2 (Game Preview) (PC) – 22nd September via Game Pass Ultimate, PC Game Pass
  • Sworn (Cloud, PC, and Xbox Series X|S) – 23rd September via Game Pass Ultimate, PC Game Pass
  • Peppa Pig: World Adventures (Cloud, PC, and Xbox Series X|S) – 25th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Visions of Mana (Cloud, PC, and Xbox Series X|S) – 25th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Lara Croft and the Guardian of Light (Cloud, Console, and PC) – 30th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Sopa – Tale of the Stolen Potato (Cloud, Console, and PC) – 7th October via Game Pass Ultimate, PC Game Pass


Then, from 1st October, the following games will be available for Game Pass Core subscribers

  • Cities: Skylines – Remastered
  • Disney Dreamlight Valley
  • Warhammer 40,000: Darktide


Lastly, the following games will be leaving the service on 30th September

  • Ninja Gaiden Sigma (Cloud, Console, and PC)
  • Ninja Gaiden Sigma 2 (Cloud, Console, and PC)
  • Ninja Gaiden 3 Razor’s Edge (Cloud, Console, and PC)
  • Terra Invicta (Game Preview) (PC)

Further details can be found on Xbox Wire. For everything else in Microsoft’s subscription service, you can check out our handy Xbox Game Pass guide detailing the many titles available.



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September 16, 2025 0 comments
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The best Xbox controllers: Microsoft, Razer, 8BitDo, and more
Gaming Gear

The best Xbox controllers: Microsoft, Razer, 8BitDo, and more

by admin September 15, 2025


We live in a golden age of controllers. The gamepads on the market now are of higher quality, more versatile, and more customizable than anything from even one console generation ago. If you play games on an Xbox Series X or Series S (or a Windows PC), you have the unenviable task of choosing between several high-quality controllers from Microsoft as well as a plethora of great options from the likes of 8BitDo, PowerA, Razer, Scuf, GameSir, Nacon, and Turtle Beach. Some of them have drift-resistant Hall effect or TMR-based joysticks for improved longevity, yet all of them are good for one reason or another. The days of the cheap “little sibling” controller that looked cool, but barely worked, are over.

We’ve spent a ton of time playing all kinds of games (first-person shooters, fighters, third-person action-adventure, racing, indie roguelikes, etc.) to test a wide swath of Xbox controllers, and it may not be a surprise that the standard, Xbox Wireless Controller is the best option for most folks. It makes for a great PC and Steam Deck controller, too. The default Xbox gamepad strikes the right balance of quality, comfort, versatility, and price, but there are several alternatives worth considering.

$50

The official Xbox Wireless Controller has a dedicated share button for saving clips and screenshots and sharing them online, Bluetooth support, and a USB-C port for charging up Microsoft’s play-and-charge rechargeable battery.

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$30

The latest 8BitDo Ultimate Wired Controller for Xbox includes Hall effect analog sticks and triggers, plus two rear buttons, customizable mapping and sensitivity, and compatibility with PC and mobile devices.

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What we’re looking for

How we test Xbox controllers

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We test Xbox controllers by playing with them for an extended period of time across a variety of genres. Our test targets include team-based arena games like Marvel Rivals, competitive shooters like Call of Duty, fighters like Tekken 8, and role-playing titles like Elden Ring. When doing so, we pay close attention to how all of the components feel. Are the triggers satisfying to pull? Do the analog sticks offer the right level of resistance? Are the D-pads and face buttons too mushy, or just right? If a controller includes customization options — such as adjustable trigger stops and sensitivity, and / or remappable back buttons — we test how easy they are to configure, then judge their impact on our gameplay experience.

Connectivity

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Is it wireless? Does it support Bluetooth? Or is it wired only? If so, is the cable replaceable?

Quality

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Does it feel cheap or nicely made? Any glitches or reliability issues while testing?

Extra features

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Does it have handy extras, like remappable buttons or fancy triggers?

Customization

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Can you remap buttons or tune it with custom software profiles?

Value

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Is it priced affordably, about average, or does it come at a steep premium?

The best Xbox controller for most people

$50

The Good

  • Incredible value for Xbox Wireless support
  • Great ergonomic design
  • Satisfying buttons and triggers

The Bad

  • Lacks customization
  • Requires AA batteries (or an optional rechargeable cell)

Connectivity: Xbox wireless, Bluetooth, wired / Connector type: USB-C / Mappable rear buttons: No / Software customization: No / Power: AA batteries or add-on rechargeable

Okay, I already know what you’re thinking. “The best controller for Xbox is the one that comes with the Xbox?” That may seem like a no-brainer, but this standard controller truly does earn this title as the best. It lacks some extras found on pricier options, but this controller is the distillation of all that has made the last 20 years of Xbox gamepads great, and it shows.

Thanks to Microsoft’s proprietary wireless protocol, this is the only affordable wireless Xbox controller out there. (Third-party wireless options have been trickling out in recent years, but they’re mostly at the high end.) While some hate the standard Xbox wireless controller for its use of AA batteries instead of a built-in rechargeable cell, that also means it’s flexible, allowing for rechargeable AAs or a battery pack. And user-replaceable batteries mean you’re not stuck with a controller that doesn’t hold its charge after years of use. It also works over a USB-C wired connection.

You won’t find a better wireless controller at this price. Photo by Antonio G. Di Benedetto / The Verge

But the standard-issue Xbox pad isn’t just great because of its varied connectivity. The hardware itself is excellent for the controller’s $65 (and often less) asking price. The sticks, buttons, triggers, and the sunken dish-shaped D-pad all feel impeccably tight, with the latter having a satisfying clickiness to it. If you’re a hardcore fighting game fan, you’ll probably be best served by a dedicated fight stick or a controller geared toward that genre — one with a superb D-pad like Hori’s Horipad Pro — but the Xbox Wireless Controller is otherwise an extraordinary jack-of-all-trades.

The only things it really lacks compared to pricier options are extra, customizable buttons and software tuning for things like stick sensitivity (button remapping is available), though Microsoft does offer cosmetic customization through its Xbox Design Lab, which bumps the price from $79.99 to $124.93 depending on the configuration. There’s a lot to love about these controllers, whether you make your own or pick one from the many colors that Microsoft offers.

The best cheap Xbox controller

$30

The Good

  • Inexpensive
  • Lightweight and comfortable
  • Satisfying buttons and Hall effect components
  • Programmable back buttons are easy to press

Connectivity: Wired / Connector type: USB-C / Mappable rear buttons: Two / Software customization: Yes / Power: Wired

The 8BitDo Ultimate Wired Controller for Xbox is a fantastic budget model that typically retails for $44.99 but can often be found for as little as $29.99. The shape is reminiscent of Nintendo’s Switch Pro Controller, only a bit smaller, with hints of Xbox influence and a curvaceous design that feels great to hold.

On the hardware front, the Ultimate Wired Controller features Hall effect sticks with satisfying tension. It also uses Hall effect triggers with dedicated vibration motors, though it lacks trigger stops, unlike our previous budget pick, the PowerA Advantage Wired. Its D-pad, face buttons, and bumpers are nice and clicky, too, despite being smaller than we’d typically like. It has two rear paddles, remappable buttons, and the ability to save up to three profiles, which you can switch between on the fly using a dedicated button. There’s even a built-in mute switch for audio, which isn’t common on cheaper controllers. You can download the 8BitDo Ultimate Software X app on PC or Xbox to fully customize this controller.

8BitDo controllers may be inexpensive, but that doesn’t mean they should be considered cheap. Photo: Quentyn Kennemer / The Verge

The 8BitDo Ultimate Wired works as a wired controller with your PC, but if you prefer wireless connectivity, the company also makes a three-mode wireless version for $69.99 with support for both Bluetooth and 2.4GHz wireless (via a dongle). The wireless version is a bit more expensive, however, and it’s still limited to wired connectivity on Xbox consoles.

The best “pro” Xbox controller

$153

The Good

  • Extensive modular customization
  • Premium look and feel
  • Rechargeable battery lasts an incredible 40 hours

The Bad

  • Pricey
  • Questionable quality control
  • No Hall effect components

Connectivity: Xbox wireless, Bluetooth, wired / Connector type: USB-C / Mappable rear buttons: Up to four / Software customization: Yes / Power: Built-in rechargeable

The Xbox Elite Wireless Controller Series 2 is Microsoft’s fanciest controller, and it’s got a lot of nice extras, like better build quality, extra buttons, user-swappable sticks and D-pad, a built-in rechargeable battery, and loads of software customization. Where the standard Xbox controller is constructed entirely of unassuming plastic, the Elite mixes higher quality soft-touch plastic, rubberized grips, and metallic touches for a superior fit and finish. This makes it heftier than the stock controller, and as a result, it just feels nicer in your hands. It also comes with a charging dock and zip-up case with passthrough charging, completing a really nice package for $199.99 (or sometimes less, if it’s on sale).

There’s also the stripped-down Elite Series 2 “Core” version with an MSRP of $149.99, which ditches the add-ons but is equally customizable. You can buy them separately in a $59.99 accessories pack, but you’ll end up paying more that way, barring sales or discounts.

A pricey controller like an Xbox Elite is a bit of a splurge purchase. Most of us are not competing at e-sports levels that require its high-end features. Nevertheless, it’s fun to use something that feels nicer, offers ways to custom-tailor it to your liking, and maybe gives you a slight competitive edge thanks to features like hair triggers and removable rear paddles. In theory, you may be able to get shots off faster in an online shooter with the hair triggers, and you can map the paddles to functions like jump, crouch, reload, etc., while keeping your thumb on the right stick. You could teach yourself claw grip to accomplish the latter with even a cheap wired controller, sure, but it just won’t feel as cool or easy as when using an Elite.

While the Elite is still a great controller in 2025, you should keep in mind that it’s been around since 2019 and a Series 3 revision is feeling long overdue. The Series 2 also has a bit of a reputation for lackluster quality control — with horror stories from users about going through multiple replacements under warranty. Microsoft extended the controller’s warranty from 90 days to a year in late 2020 to help address concerns, but buying an Elite Series 2 may still feel like a slightly risky proposition. It also predates the current-gen implementation of a dedicated Share button, and its potentiometer-based sticks run the risk of stick drift after long-term use (something third parties are addressing with controllers that use drift-free Hall effect sticks, unlike all three big console manufacturers).

The Elite Series 2 offers unprecedented customization with analog sticks and a D-pad you can pluck right off. Photo by Antonio G. Di Benedetto / The Verge

Even so, the Elite 2 remains by far the most well-rounded option for a step-up Xbox controller — thanks in large part to its impressive build and expansive software experience. If all these caveats give you pause, though, there is another promising option.

Read our Xbox Elite Wireless Controller Series 2 review.

A formidable alternative to the Elite

$200

The Good

  • Supports Xbox Wireless protocol
  • Hall effect sticks use replaceable tops
  • Four rear buttons smartly positioned for comfort
  • Two extra shoulder buttons add unique versatility
  • Trigger stops and back buttons offer a satisfying mouse-like click

The Bad

  • Expensive
  • Requires a USB dongle
  • Razer Synapse software needs work

Connectivity: Wireless USB dongle (Xbox / PC), wired / Connector type: USB-C / Mappable rear buttons: Four / Software customization: Yes / Power: Built-in rechargeable

At $199.99, Razer’s Wolverine V3 Pro controller is as expensive (or more, depending on available deals) than the Elite Series 2, but it’s worth the cost if you want a high-end controller with drift-free sticks. Not only is the V3 Pro Razer’s first foray into using Hall effect sticks, it’s the company’s first fully wireless Xbox gamepad. It also sports some of the best hair-trigger lockouts around, yielding a mouse-like click usually found on even pricier Scuf controllers (a previous high-ranking pick of ours).

Other than that, the V3 Pro is similar to the previous V2 Pro, with six remappable buttons — four rear paddles in new, angled orientations and two extra shoulder buttons — and some RGB lighting. The buttons and D-pad still have that satisfying micro-switch tactility and audible clickiness like the previous-gen V2 Pro, but the RGB lighting is more subtle this time around.

It’s not every day you see six buttons on top of a controller. Photo by Antonio G. Di Benedetto / The Verge

The Wolverine V3 Pro’s biggest shortcomings compared to Microsoft’s Elite Series 2 are its more basic software customization, its lack of Bluetooth, and the fact that it needs a USB dongle to work wirelessly. The V3 Pro is otherwise the better pick if you can justify its high price, which, unlike the Series 2, is rarely subjected to discounts. Luckily, if you can’t, there’s also the $99.99 Wolverine V3 Pro Tournament Edition that has a nearly identical set of features in a wired configuration.

An affordable alternative to the Elite

$80

GameSir’s G7 Pro is a wired Xbox controller with remapable rear buttons, adjustable triggers, and TMR joysticks. It can also be connected wirelessly to a PC (via a 2.4Ghz dongle) or Android (via Bluetooth).

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Connectivity: Wired (Xbox), wireless USB dongle (PC), Bluetooth (Android) / Connector type: USB-C / Mappable rear buttons: Two / Software customization: Yes / Power: Built-in rechargeable

If you don’t mind using a wired controller, GameSir’s G7 Pro offers some features of the splurge-worthy Xbox Elite Controller 2 for under $100. It has remappable buttons, smooth-feeling drift-resistant TMR control sticks, a satisfying weight, and textured grips that made it feel comfortable to hold even with sweaty palms.

The G7 Pro is actually a battery-powered wireless controller, but its cable free connectivity is limited to PC (via an included 2.4Ghz dongle) and Android (via Bluetooth). You’ll need to plug the controller into the Xbox with a cable, and GameSir provides a lengthy USB-C to USB-A cord. The cable was long enough that I could play games from my couch (roughly six feet away) without feeling tethered.

I was impressed with the G7 Pro’s overall build quality, especially the triggers, which could be locked by flipping switches on its back. GameSir includes three swappable direction pads with the G7 Pro, which can be swapped by lifting the front of the controller’s shell and popping them in and out. However, its face buttons felt noticeably cheaper than the ones on the Elite 2, which makes sense given their price difference. Button feel aside, the controller never dropped an input, even when I mashed buttons to string together elaborate combos in Tony Hawk’s Pro Skater, or continuously cast spells, dodged, and healed in Diablo IV. If an action was mistimed, it was on me.

What the controller lacks in face button quality is more than made up for in customizability. GameSir Nexus, a free app on the Xbox Store, allowed me to remap any button (including the L4 and R4 buttons on its backside), adjust the vibration intensity of both triggers, enable two flavors of hair trigger mode, and set the deadzone for each control stick. You can save up to four profiles with different settings, and quickly switch between them by pressing the controller’s M button along with one of the face buttons. You never need to touch these options, or even download the GameSir Nexus app for the G7 Pro to work, but doing so will unlock its full potential.

The GameSir G7 Pro is an excellent Xbox controller, especially in its price range. I’d have liked the option to use it wirelessly, but that wasn’t a dealbreaker for me. That said, it’s something to consider depending on how far away you are from your Xbox when playing. If you’re a multi-platform gamer and want a controller to use with both an Xbox and PC (or Android device), it’s an even better choice.

Other Xbox controllers we tested

  • The Scuf Valor Pro is the company’s first Xbox controller with Hall effect sticks, as well as its cheapest at $109.99. Scuf emulates Microsoft’s winning ergonomics while implementing redesigned remappable rear buttons (two are removable) and shoulder bumpers that are more comfortable to reach. It also has trigger stops that produce a satisfying click with next to no travel when pressed. The D-pad produces a similarly satisfying click, one we prefer over the softer tactile feel of the Instinct. The Valor Pro is not the most exciting controller on paper, but it’s a solid option for Scuf faithful or anyone who wants more durable analog sticks. Read our hands-on impressions.
  • We tested PowerA’s latest pro-style Xbox controllers, including the Fusion Pro 4 Wired ($74.99) and PowerA Fusion Pro Wireless ($159.99). They’re standard fare for pro-style controllers these days, with height-adjustable Hall effect sticks, four remappable rear buttons, three-way trigger locks, and onboard volume controls. They’re similar, but the Pro Wireless has four trippy Lumectra lighting zones that respond to your button presses. Both controllers are satisfying to use and a clear step up from PowerA’s older products in terms of overall quality, but they ultimately don’t stand out much at these price points.
  • Nacon’s Revolution X ($25.90) remains one of the most customizable wired controllers you can get (it even has removable weights in its handles), and its software is nearly as expansive as Microsoft’s first-party app.
  • If you’re the nostalgic type, the Hyperkin Duke ($89.99), DuchesS ($49.99), and Xenon ($49.99) are faithful wired recreations of Xbox gamepads from Microsoft’s first two console generations. They’re kind of dumb but endearing (especially the chunky Duke), but they’re unique collector pieces you can also use on modern games.
  • Hyperkin’s Competitor controller, which it announced in January at CES, will be released in October for $49.99. The wired gamepad looks almost identical to the PlayStation 5’s DualSense controller, with a pair of analog sticks next to one another at the bottom of the controller, glassy buttons, and a non-contiguous D-pad. Hyperkin is offering the Competitor in five colors, but only the black and white controllers will be available in the US at launch.

Update, September 15th: Updated to reflect current pricing / availability, additional details about Hyperkin’s Competitor controller and added GameSir’s G7 Pro controller. Brandt Ranj also contributed to this post.

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September 15, 2025 0 comments
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Battlefield 6 Devs Struggled To Get It Running On Xbox Series S
Game Reviews

Battlefield 6 Devs Struggled To Get It Running On Xbox Series S

by admin September 13, 2025


Last month, Battlefield 6’s open beta on PC and consoles quickly became one of the most-played games of 2025. But like any modern game hitting Xbox in 2025, BF6 is launching on both the Series X and the weaker Series S. And according to the devs behind the game, getting BF6 to run on the less powerful console was a “challenge.”

Earlier this week, Kotaku sat down with two Battlefield 6 devs to discuss the game’s console ports, and I asked if the team struggled while trying to get such a big and complicated game to run well on Xbox Series S. We’ve heard stories that the Series S can cause devs headaches. And despite Frostbite, BF6‘s engine, being very “scalable,” the Series S was still proven a tricky beast to conquer.

“I will say that the biggest thing we did that was a challenge for us was [dealing with the console’s limited] memory,” explained Christian Buhl, technical director on Battlefield 6. “Xbox Series S does have less memory than even our mid-spec PC. And so there was a point…Oh, I want to say, like, 6 to 12 months ago where we kind of realized that a lot of our levels were crashing on Xbox Series S.”

As a result, the team focused on “optimizing” memory usage in Battlefield 6. And these improvements weren’t just felt on Series S. According to Buhl, this process made the “whole game better and more stable.” However, the devs also worked on “specific optimizations” for Xbox Series S, too.

“We were doing so much testing…we were collecting all this data,” explained Buhl. “Once we kind of started running all our levels through it, and were able to see where the problems were, after a month or two, we had kind of resolved all of our memory issues on Series S.”

Buhl says Battlefield 6 is now “super solid” and “performant” on Xbox Series S and will run at a “smooth 60 frames per second.” And footage of the game’s open beta running on Series S seems to back that up. 

EA Won’t Talk About Battlefield 6 On Switch 2

Of course, with Frostbite being so scalable and the studio working hard to make BF6 super optimized, I wanted to ask if, theoretically, the game could run on a Switch 2. The studio is even implementing gyro controls on PS5 and PS5 Pro to let players flick around quickly or reload with the simple waggle of the gamepad.

However, when I asked if it would be possible for Battlefield 6 and Frostbite to run on a Switch 2 based on the specs, an EA rep stepped in and cut off Buhl right as he began to say something.

“Sorry, I have to step in here,” said the EA rep. “We can’t talk anything beyond, sort of, like, the consoles that Battlefield’s coming to, which is Xbox Series X/S and PS5, and PS5 Pro.” 

Later on, when the team was talking about gyro controls, I brought up how the Switch 2 has excellent gyro sensors in its Joy-Con.

“Exactly, yeah,” was the response. So, at least I can confirm the devs working on Battlefield 6 think the Switch 2 has great gyro controls. Beyond that, nothing.

I’m very excited to play Battlefield 6 once it launches on October 10 on my PS5 Pro and high-end gaming PC. But not everyone has access to those devices, and some players are gaming on the aging and weaker Xbox Series S. So I’m happy to hear that the devs behind the game worked so hard on optimizing it and making sure all platforms get a great version of Battlefield 6. And hey, maybe Switch 2 owners will get their own solid version of BF6 in the future?



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September 13, 2025 0 comments
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The Xbox handheld showed me that handhelds are better with prongs
Product Reviews

The Xbox handheld showed me that handhelds are better with prongs

by admin September 12, 2025


Here’s a hot take: gaming handhelds are better with prongs.

How do I know? I hold a lot of handhelds (and gamepads) here at The Verge, but Microsoft and Asus’s upcoming Xbox Ally X might take the cake for the most comfortable to hold. And that handheld has basically the exact same design as the existing ROG Ally X I’ve reviewed not once but twice — except for two big prongs that let you grip the device.

Seriously, check out my comparison photos: the Xbox Ally X is an Ally X with upside-down antlers. It’s the one distinguishing design change, and that change alone instantly makes it feel comfortable, familiar, and secure.

From the front, it looks like Microsoft got Asus to ape the Nintendo GameCube (or better yet Wavebird) controller, but it’s more than that. I have a GameCube controller right here, as I type these words, and my hands delightfully melt into it too — but the Xbox Ally X doesn’t abandon the tips of my pinkies like the GameCube’s shorter kids-to-adults prongs do.

These are more like Sony’s PS5 DualSense prongs, or, I suppose, the prongs on a modern Xbox pad. They let me get my whole fingers around them, with that all-important notch at the bottom for my fingertips.

I can’t yet say that the Xbox Allys are the most comfortable to play, partly because I didn’t get to play much and partly because Microsoft and Asus, like other competitors, are all still firmly rejecting Valve’s superior thumb ergonomics. The Steam Deck places the thumbsticks, D-pad, and face buttons up top, all within perfect reach of my thumb’s natural arc, so I barely have to bend.

But though the Steam Deck, Lenovo Legion Go S, and MSI Claw 8 all have substantial grips, and the Ally X wasn’t bad, I can’t get my fingers fully around any of them. I can with the prongs and notches on the Xbox Ally and Xbox Ally X. It’s worth it, even though it makes the console look a bit like a box with handles. My colleague Ash, who doesn’t appreciate the Steam Deck’s ergonomics, said in June that the Xbox Ally “felt like a literal dream.”

But when I visited Asus to check out the Xbox Ally and Xbox Ally X, the company wouldn’t talk about price, and wouldn’t let me evaluate the new Windows experience. I spent my time comparing the hardware, then zeroed in on one core truth that, I expect, will ripple across the handheld industry: prongs rock.

These handhelds will ship on October 16th, which suggests that pre-orders will open soon. But despite my praise for prongs, I hope you’ll wait for the reviews. Meanwhile, here are some additional photos that Tom didn’t get to use from when he took the Xbox Ally X for a spin in August.



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September 12, 2025 0 comments
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At last, our first look at Football Manager 26's flashy new match engine is here, and it's a bit like classic FIFA
Game Updates

Highly anticipated new look Football Manager 26 has release date confirmed for 4th November on PC, PS5, Xbox Series consoles, and Game Pass

by admin September 12, 2025


Sega and Sports Interactive, developer of the Football Manager series, have announced that the next and highly anticipated version of the game, Football Manager 26, will release on 4th November.

The initial roll-out of the game will be on PC/Mac (full-fat version), alongside Football Manager 26 Console for PS5 and Xbox Series consoles. On 4th December Football Manager 26 Touch will release digitally for Nintendo Switch. All these versions of the game are built on the Unity Engine for the first time and offer save game compatibility with Football Manager 2024 and Football Manager 2023.

A mobile version of FM26 will be released exclusively for Netflix subscribers on the same date. This version will have compatibility with saves from FM24 Mobile careers only, and hasn’t made the switch to the Unity Engine.

“Setting Sports Interactive up for the next 20 years and beyond was an enormous undertaking but I couldn’t be prouder of the efforts of the whole team over the past two years” said Sports Interactive Studio Director Miles Jacobson.

Football Manager 26 and Football Manager Console (Xbox) will also launch day one in Game Pass.

Watch on YouTube

About Football Manager 26

Powered by the Unity engine, experience the richest Match Day experience in series history with enhanced player movement and greater on-pitch detail, bringing new levels of depth and drama to every match.

Experience the adrenaline of a weaving run and inch-perfect through ball that sets up that unforgettable, last-gasp title winner. Thanks to advanced player movements powered by fresh motion capture and volumetric animations, your players attack with more personality than ever.

Compete at the pinnacle of English football as the Premier League debuts with fully-licensed club badges, kits and official player photos. Authenticity reaches new heights as you pursue the biggest prize in domestic football with the full broadcast experience from the best seat in the house.

Discover a new world of possibilities as the women’s game makes its long-awaited debut, seamlessly integrated into the FM ecosystem as one footballing world. Explore fresh challenges, unearth untold stories and discover new talents as you break new ground and broaden your managerial horizons.

A game-changing UI overhaul brings clarity and fluidity to every interaction, primed for the modern manager – with the newly integrated Portal acting as your gateway to the wider footballing world. The reimagined UI surfaces essential information exactly when you need it, empowering you to manage more instinctively and efficiently.

Sega is offering 10 percent off pre-purchases of FM26 until 4th November at select digital retailers. On PC, pre-purchasing will provide early access to Football Manager 26 on Steam and Epic Games Store approximately two weeks before the official release date – single-player careers started in that pre-release period will carry over in the updated version at launch.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 12, 2025 0 comments
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In Forza Horizon 5, you can download Mario liveries for your Porsche.
Game Reviews

Xbox Found A Way To Stream Horizon Forza 5 To Your Car

by admin September 10, 2025


Microsoft wants to turn your car into an Xbox, too. Not content just to stream Game Pass to your TV, laptop, or smartphone, it’s also aiming to beam hits like Forza Horizon 5 directly into your Kia Sportage. Microsoft and LG announced a new partnership on Tuesday to bring Xbox Cloud Gaming to over 20 million internet-connected vehicles by 2030. Who’s ready to play The Elder Scrolls 6 in the back of their Uber?

“Our work with LG is the latest example of Xbox expanding to new places, building on partnerships that already bring Xbox Cloud Gaming to mobile devices, PCs, and TVs,” Xbox marketing VP Christopher Lee said in a blog post. “By adding vehicles to the mix, we’re giving players more choice than ever in how they enjoy their games.”

The initiative only pertains to EVs that support LG’s webOS Automotive Content Platform (ACP) which at this point is primarily Kia and mostly not in the U.S. But LG exec Eun Seok-hyun is promising there will be 20 million of these vehicles on the road somewhere in the next five years. Whether that includes the country where Microsoft is headquartered or not will depend on whether Congress ever revives the electric vehicle tax credit program it recently killed. Otherwise anyone who wants to make their car into an Xbox will have to do it the old-fashioned way.

Xbox’s recent pivot to being hardware-agnostic comes as it’s developing dedicated gaming OS layers for Windows on PC handhelds and bringing more of its exclusives to PS5 and Switch 2. It’s unclear if that will move the needle much on the overall growth of Game Pass, which hasn’t announced new subscriber numbers in over a year. This new campaign to turn cars into Xboxes comes just as Microsoft announces a mandatory return to the office for all employees within a 50-mile radius of its Redmond campus. Now they’ll have something new to do while sitting in traffic, at least eventually.



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September 10, 2025 0 comments
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