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Report says Microsoft is planning a "major" round of Xbox layoffs next week
Esports

Report says Microsoft is planning a “major” round of Xbox layoffs next week

by admin June 24, 2025


Microsoft is reportedly planning a “major” round of layoffs at Xbox next week.

That comes from Bloomberg, which says managers within Xbox are anticipating substantial cuts. Microsoft did not comment. The move will be part of a company-wide reorganisation, according to the report.

This would follow a recent round of Microsoft layoffs in May 2025, where 3% of the company’s headcount was targeted. A smaller round of layoffs came before that in January 2025.

Back in January 2024, the gaming division specifically axed 1,900 roles. In September 2024, it then cut another 650 staff from games.

In May 2024, it was revealed that four studios under subsidiary Bethesda were to be closed, with some staff “realigned” to other teams. One of those studios – Tango Gameworks – was acquired by Krafton and ultimately spared closure.

During its recent Q3 2025 results, Microsoft shared that its gaming segment increased revenue 5% year-on-year.

GamesIndustry.biz has also reached out to Xbox for comment on the claims in the report, and we’ll update this story if any clarification is shared by the company.



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June 24, 2025 0 comments
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Microsoft planning ‘major’ Xbox layoffs next week
Gaming Gear

Microsoft planning ‘major’ Xbox layoffs next week

by admin June 24, 2025


Microsoft is planning to cut jobs in the company’s Xbox gaming business, as early as next week. I first reported in Notepad earlier this month that Microsoft was planning Xbox layoffs “potentially by the end of the month,” and now Bloomberg says a round of “major layoffs” is due next week.

I understand managers at Microsoft have been briefed about Xbox cuts and wider layoffs in other parts of Microsoft’s businesses. The upcoming cuts are also expected to hit Microsoft’s sales organization, just at the start of a new financial year.

Microsoft is planning to restructure parts of its Xbox business as it looks ahead to its next generation of consoles. One source tells me Microsoft is restructuring Xbox distribution across central Europe, resulting in some Xbox operations ceasing in some regions.



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June 24, 2025 0 comments
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Major Xbox Layoffs Reportedly Inbound, For The Fourth Time In 18 Months
Game Updates

Major Xbox Layoffs Reportedly Inbound, For The Fourth Time In 18 Months

by admin June 24, 2025


Major layoffs across Xbox will happen next week, according to a new report from Bloomberg. These layoffs, the fourth round at Xbox in 18 months, will be part of a company-wide reorganization in Microsoft’s Xbox division. 

Bloomberg also reports Microsoft will cut thousands of jobs throughout its various divisions next week as well, with sales being hit the hardest. 

Last year, Microsoft laid off 1900 employees across Xbox, Activision Blizzard, and ZeniMax in January. In May 2024, Xbox shut down Redfall developer Arkane Austin, Hi-Fi Rush studio Tango Gameworks, and more; shortly after, Xbox made more job cuts across its various studios and divisions. These cuts have happened for many reasons, but among them is Microsoft’s desire to boost profit margins and subsequent studio release struggles after its purchase of Activision Blizzard for $69 billion in 2023. 

This is an in-development story, and Game Informer will update it as it learns more about the anticipated layoffs set for next week. 

The hearts of the Game Informer staff are with everyone affected by these layoffs. 



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June 24, 2025 0 comments
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Xbox Braces For More Mass Layoffs In Restructuring
Game Reviews

Xbox Braces For More Mass Layoffs In Restructuring

by admin June 24, 2025



Image: Microsoft

Microsoft’s gaming business is seemingly in for another round of mass layoffs. The fresh cuts would be coming just as Xbox seems to be in full retreat from its long-standing console hardware business as it invests more in Windows gaming and bringing first-party exclusives to PlayStation 5.

Why People Are Rushing To Sell Their Xbox Series X To GameStop Right Now

Bloomberg reports that another big layoff, the fourth in the tech giant’s gaming division in the last 18 months, is on its way before the end of the fiscal quarter this month. Managers are apparently expecting “substantial cuts” across Xbox, though it’s not yet clear which teams or studios might be hit hardest. This comes as Microsoft is already in the midst of laying off thousands across its sales departments.

The recent bloodletting began at Microsoft in January 2024 with nearly 2,000 layoffs across Bethesda, Xbox, and Activision Blizzard. Studio closures at Tango Gameworks, Arkane Austin, and others followed in May. Another 650 layoffs occurred in September. While Microsoft claimed that no games were canceled in that most recent round of layoffs, developers at studios like State of Decay 3 maker Undead Labs were impacted.

The ongoing cuts come at the tail end of an acquisition spree that culminated in buying Call of Duty and Candy Crush maker Activision Blizzard for $70 billion. The Xbox portfolio now constitutes the biggest gaming content publisher in the world, but at the cost of greater scrutiny and revenue expectations. Microsoft Gaming CEO Phil Spencer, who usually prefers to talk about his favorite new games, has deflected blowback for the cuts over the last year by reiterating his responsibility to keep Xbox profitable.

“Our jobs inside the company is to run a good business,” Spencer said at Summer Game Fest earlier this month right after Xbox’s big summer showcase. “We’re accountable to Microsoft for running a good business, a healthy business that continues to grow at both top line and bottom line. That’s kind of a foundation for us. And what that does is it allows us to continue to invest in Xbox for our community of players and creators and that we’re doing it. It does mean we have to make trade offs through the year on things that we’re going to invest more in, things that we’re not going to invest as much in because it is kind of we are the business that we are.”

The result has been not only bringing major first-party games like Sea of Thieves and Gears of War to PS5, but also raising prices. The Outer Worlds 2 will be the company’s first $80 game this fall, and the price of the Xbox Series X/S recently spiked due to new tariffs amid Trump’s ongoing trade war with China. It feels like only a matter of time before Game Pass Ultimate, currently $20 a month, also goes up in price again.

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June 24, 2025 0 comments
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The Xbox app on the ROG Xbox Ally X, in front of a gradient
Product Reviews

You will soon be able to open non-Xbox games from the Xbox app, which could be a great way to further avoid the Epic Games Store

by admin June 24, 2025



With the ROG Xbox Ally X and Xbox Meta Quest 3S on the horizon, Microsoft is going some way to upgrade its software on non-Xbox-made hardware. Perhaps the biggest and most useful push so far is the upcoming ability to play non-Xbox games straight from the Xbox app. Unlike the former hardware collaborations, this, I might actually use.

Announced via Xbox Wire, Xbox Insiders will be able to boot up games from “Xbox, Game Pass, Battle.net and other leading PC storefronts” all directly from the Xbox app. Xbox Insiders get the ability to do so starting this week, though I haven’t yet got access.

This could be a software change to set the groundwork for the ROG Xbox Ally X, a Windows handheld gaming PC with some Xbox-branded flourishes. As well as having the Xbox buttons, it comes with software from Microsoft intended to make it all feel a bit more like a console. The Xbox Ally X is set to launch later this year.


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This new Xbox App change is rather intuitive in concept, though we will have to get hands-on to see for ourselves. Effectively, you should just be able to install a game and find it in your library.

Steam and the Epic Games Store aren’t cited by name in Xbox’s announcement, but it would be rather misleading to announce support for ‘other leading PC storefronts’ without including arguably the two most important.

(Image credit: Heroic)

Unfortunately, though, the Xbox App won’t let you install games from other storefronts; it effectively just cuts out the middleman that opening up launchers can be. Given that the Epic Games Store is very tough to navigate, awkward to update, and a pain to boot up, the idea of entirely working around it appeals to me.

This could be especially useful for handheld gaming PCs—devices that are ostensibly designed to be a tad more console-like than a full-blown desktop setup.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The Xbox app won’t replace the likes of Heroic, which can install and update straight from your Epic Games library, but it can replace day-to-day Epic use, should you regularly play the likes of Fortnite or Genshin Impact.

If you’re looking to test out the new library function for yourself, you will have to join the Xbox Insider program, sign up for the PC Gaming preview, and then wait until you get access. If you don’t fancy signing up to be an Insider, normal Xbox app users will likely get this update later this year.

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June 24, 2025 0 comments
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Xbox's New 'Aggregated Gaming Library' For PC Gives Look At What To Expect With ROG Xbox Ally
Game Updates

Xbox’s New ‘Aggregated Gaming Library’ For PC Gives Look At What To Expect With ROG Xbox Ally

by admin June 23, 2025


Microsoft announced earlier this month that it partnered with ASUS to create the ROG Xbox Ally (and more powerful Ally X) handheld device, revealing it will let you play games across your entire Xbox library and other platforms like Battle.net, GOG, and Steam. Now, Xbox Insiders can get the first look at how that might work on the dedicated handheld devices when they launch later this year. 

Revealed in a new Xbox Wire blog post, Xbox Insiders enrolled in the PC Gaming Preview can get the first look at the “aggregated gaming library” in the Xbox PC app for Windows 11 computers and handheld devices starting this week. Microsoft says this new library feature will be available this holiday with the Xbox Ally devices. With this feature, users will see their Xbox library, available Game Pass titles, and “all your installed games from other PC game stores” in the aggregated library. 

 

That means games from Xbox, Game Pass, Battle.net, and other leading PC storefronts like Steam can be found and launched from this single library within the Xbox PC app. “Whether you’re on a Windows PC or a handheld device, your Xbox library, hundreds of Game Pass titles, and all your installed games from leading PC storefronts will now be at your fingertips,” the blog post reads. “When a player installs a game from a supported PC storefront, it will automatically appear in ‘My library’ within the Xbox PC app, as well as the ‘Most recent’ list of titles in the sidebar – making it easier than ever to jump back into your games.” 

To access this aggregated library, Microsoft says, “As long as you have game titles from supported PC stores, you should see them listed in both My Library and the Most Recent section.” You can also hide individual games from your various libraries if you wish. If you aren’t part of the Xbox Insiders program, you can sign up here.



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June 23, 2025 0 comments
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Xbox and Windows are no longer at arm's length | Opinion
Esports

Xbox and Windows are no longer at arm’s length | Opinion

by admin June 20, 2025


When Microsoft first announced its intention to enter the games console market almost exactly 25 years ago, there was a widespread assumption that the Xbox would essentially be a stalking horse for the Windows operating system.

It seemed like a strategic move designed to ensure that, as powerful multimedia devices took over people’s living rooms, they would be an extension of the Windows PC rather than the ambitious new ecosystem which Sony was trying to construct around the PlayStation.

The form of the original Xbox seemed to confirm that assumption: built around relatively standard PC components, its operating system was an extremely stripped down version of Windows, with games being built on a variation of Windows’ DirectX frameworks.

Over the years, however, the expectation that the Xbox and Windows would essentially become joined at the hip never quite came to pass. Bits and pieces of Xbox’s branding and services offerings were built into Windows, but they never fully overlapped – not least, perhaps, because the battle for the living room that Microsoft had anticipated never really materialised, with PlayStation ultimately focusing on being more of a pure gaming play, and Microsoft’s most serious flirtation with multimedia functionality almost entirely sinking the Xbox One console.

A quarter century on from the original Xbox, however, Microsoft finally seems determined to bring Xbox and Windows together in a way that makes them more or less into a contiguous platform.

We had a few announcements over the past couple of weeks that don’t quite amount to an unveiling of the next generation of Xbox, but do at least point the way to what that will look like. We know that Microsoft has inked a long-term deal with AMD to continue providing components for its consoles – confirmation, if any were needed, that it’s quite serious about staying in the hardware business.

We also know, however, that the company is looking at providing Xbox services and compatibility to handheld gaming devices from third-party companies as well as building its own handheld Xbox, strongly suggesting that it envisages a future for Xbox that encompasses both Microsoft hardware and third-party licensed hardware.

Most tellingly of all, we also got a confirmation that the next-gen Xbox is going to be a much more flexible device than any previous console – it will not be locked to a single store, according to Xbox president Sarah Bond, who also fairly clearly stated that she sees the role of the next-gen Xbox being about ensuring Windows’ dominance of the gaming market.

The era in which Xbox and Windows were held at arm’s length from one another is apparently over; Xbox devices are going to be very explicitly considered as part of the Windows gaming ecosystem in future.

That all of this has been revealed in a somewhat piecemeal manner does seem to suggest that Microsoft is still trying to ease its core fans into this new reality, introducing new aspects of the strategy gradually to avoid the impression that it’s pivoting away from console gaming entirely.

If the company is serious about Xbox devices running Windows, then it also needs to be serious about how that version of Windows will be optimised and stripped down

Some people will still draw that conclusion, and honestly, it’s not entirely unfair – it just depends on how you define a “console”, because the next generation of Xbox hardware is likely to be the most expansive yet, comprising both handheld and home console models, but also likely to be the most similar to a range of gaming-focused Windows PCs.

Does an Xbox interface running over the top of Windows turn the device into a console? Probably not. But on the other hand, does quibbling over the definition of a console actually matter to very many people?

Still, there are reasons to be concerned about this approach, both for developers and for consumers. An Xbox ecosystem encompassing many devices with many different specifications, created by many different companies, is a tricky moving target for developers – very different from the static target of a console, or even the bifurcated target that Microsoft has presented with Xbox Series X and S.

That’s not an insoluble problem, but it’s a problem no less, especially if some consumers end up feeling like their Xbox makes them a second class citizen compared to someone else’s Xbox.

Arguably the bigger concern is that Windows doesn’t exactly have a sterling reputation for gaming performance on lower-end systems – like handheld consoles.

Only a few weeks ago we got confirmation that installing Valve’s Steam OS on handheld gaming devices could massively improve performance over having Windows on them – that story was very widely picked up and spurred a fair bit of criticism of how Microsoft has approached tailoring Windows for these devices, which makes the timing of this most recent announcement a bit awkward.

If the company is serious about Xbox devices running Windows, as it seems to be, then it also needs to be very serious about how that version of Windows will be optimised and stripped down.

Devices that chew through battery life, drag down frame rates, and run uncomfortably hot because of a heavy desktop operating system draining their resources will find it hard to compete in a market against more nimble competitors, whether they’re powered by Valve’s gaming-centric OS or simply in the form of Nintendo’s Switch 2.

Nonetheless, it’s hard to argue that Microsoft’s approach won’t work, for one key reason – it automatically has the buy-in of one of the world’s biggest and most important publishers.

Before Microsoft spent the best part of $100 billion buying out key publishers and developers, a move like this would have been risky, forcing the company to go cap in hand to third party publishers to try to drum up support. Now, although it’s not without inherent risk, it’s guaranteed to have a steady stream of major games for the new Xbox devices and for the Game Pass subscription service that will unite them. The software problem has been solved with some very dramatic chequebook moves, and that changes the competitive landscape in a way that has little to do with hardware design or strategy.

As we await more details of what these new Xboxen will look like, however, one major strategic question remains very pressing: who does Microsoft actually see as its rivals in this space? Perhaps it’s Sony, as it has historically been. More likely it’s Valve, whose Steam OS and Steam store poses a genuine competitive threat to some core parts of Microsoft’s business.

Yet competition is not a simple thing in this space any more. Microsoft’s publishing business is closely tied to the PlayStation, creating a symbiotic link between the companies. And although it was not directly stated, the implication of this week’s announcements was that Valve’s Steam store could actually be available on future Xbox devices.

Perhaps Microsoft’s real strategy is not to have any straightforward rivals – to treat the Xbox and its publishing business as an opportunity to lift all boats and profit in many different ways. If so, it’s that strategic vision, more than any other aspect of the next Xbox, that could really reshape the industry for the long term.



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June 20, 2025 0 comments
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I played the challenging new online football game coming to Xbox Game Pass that's been likened to Rocket League and was immediately transported back to my school's playground
Game Reviews

I played the challenging new online football game coming to Xbox Game Pass that’s been likened to Rocket League and was immediately transported back to my school’s playground

by admin June 19, 2025


If I had to name the one thing I miss most about my school days (and to be honest, I’m going back a fairly long way here) I’d say it’s the ability to play football every day. I’m sure I could do that now if I really wanted to, but never again will I be in a position to run out onto the playground or field every breaktime and always have enough people for at least some five-a-side. It was glorious. Tennis ball, sopping wet sponge ball, tatty old mini leather ball… we’d have kicked around a bunch of rolled up paper if we had to. Having played Sloclap’s (Sifu, Absolver) Rematch for a few hours it’s already provided the closest I’ve experienced to those classic days of scuffed shoes and grass-stained trousers.

Rematch

  • Publisher: Sloclap, Kepler Interactive
  • Developer: Sloclap
  • Platform: Played on PS5 Pro
  • Availability: Out 19th June on PC, PS5 and Xbox Series S/X.

This kind of five-a-side-style game of football isn’t new to video games, of course. It’s most memorable for me in FIFA 97 (the one with legend David Ginola on the European cover art), although unlike in Rematch the gameplay on the 32-Bit systems of the time is viewed from the side of the pitch, with you essentially possessing whichever player has the ball. In Rematch you control one player who is part of a three-to-five-player team. If you’ve played Be a Pro/Player Career in modern FIFA/EA FC, with the camera hovering behind your player, you’ll know what to expect. The difference here in Rematch is the level of control you have over what you do with the ball and the more arcade feel to the matches.

It’s easy to see why onlookers have somewhat hilariously labeled Rematch as football Rocket League. The visuals (futuristic and neon), the arenas, the slightly closed-off feeling as you can’t easily see what’s around you, it all has that Rocket League sauce. But ball control, as you might expect from an actual football game, is very different. Passing is angled to where you point with the left stick (when playing with a controller), shooting is precision-targeted to where the camera is pointed as if you are playing a third-person shooter, strength and loft can be decided, and you have some finer close-control that simply isn’t possible when hitting an oversize ball with a car. This is the closest a game has come to mimicking the feel of playing football, and I’m loving it.

Here’s a trailer for Rematch.Watch on YouTube

I’ve mostly played 3v3 matches so far, although you can also choose 4v4 and 5v5. Despite a tutorial that runs you through the basics, nothing prepares you for the intensity of an actual match where you’ll likely fumble under the pressure that simply isn’t felt during the training. 3v3, if anything, at least means I am letting fewer people down, so I’m sticking to this mode for the time being. There’s a fairly steep learning curve to battle through in Rematch, and the added stress of having more people wanting the ball or trying to dispossess you of the ball isn’t conducive to learning.

You’re always playing with and against other humans online in Rematch, whether it’s a bunch of friends who you regularly party up with or a group of randoms, and thus the school playground feeling is thrust front and centre. There are none of the deeper rules in Rematch (so no offside, no fouls, no handball), just a requirement to score more goals than the opposing team. There’s also no set goalkeeper (oh, hello core school memory that has just come rushing back), so you can be diving to save a shot one second and charging up the pitch the next as you attempt to score yourself.

Rematch. | Image credit: Sloclap/Kepler Interactive

This free, casual feel in a fiercely fought online game inevitably, at least in these early days, leads to chaos. The positionally-decided goalie is reminiscent of “rush keepers” from school, wherein anyone could be in goal, but it could only be one person at a time. If there’s a defining characteristic of school kids or people who play competitive games online, though, it’s an eagerness to show off. That goalie who ended up on the half-way line (honestly, there were some right liabilities for this at my school) is often dispossessed while trying to flick the ball over their head, leaving an open goal for all but the most spherically incompetent.

Let’s not pretend I’m innocent in all of this, either. Everyone, I assume, sees the spotlight focus on them at crucial moments, thinking for that split-second that you are in fact Romario and not actually a slightly chubby 11-year-old. Or, in Rematch’s case today, Harry Kane and not actually 42 – the chubbiness remains. Over time I’m sure this ball-hogging and headline grabbing will make way for more finessed play, and the signs are promising. I’ve already mildly thrown a fist or two into the air after a peak-Barcelona move ended in a goal to win a game in the dying moments. With two teams battling hard, not making mistakes, these sequences of play will be even more jubilant.

Rematch. | Image credit: Sloclap/Kepler Interactive

Concerns at this stage are mostly to do with goalkeeping. Not so much the way players leave the goals exposed, which is part of the game, but the act of saving itself. I’ve got to grips with the fundamentals of passing and shooting so that I’m not a complete embarrassment, but I still find myself diving in comical fashion as my hands flail nowhere near the ball, with replays confirming I was beaten by shots even the previously lambasted school children could have saved. I’m going to hit the training modes some more to see if I can become more competent.

There’s also the longevity to consider. Sloclap has promised new content in each season, but this is impossible to judge at this point, as is the general hook of leveling up your rank. An online-centric game like this also needs a healthy player base, which is far from a given. Rocket League, if you remember, launched into PlayStation Plus back when it was a premium paid-for offering. This helped establish a community. Rematch is part of Game Pass, but the early going will need to be smooth for those initially interested players to stick around.

I’ve tried at various points to get into Rocket League. I understand its popularity, but I never quite gelled with it. Rematch is an easier sell. I understand it and can intuitively play it, while there still being a clear path to improvement. Whether or not I’ll still be playing in a month or six months, who knows, but for now I’ve got my evening gaming sessions sorted. It feels good to be back, knocking a ball about – and this time not having to worry about smashing Class 3B’s window.

A copy of Rematch on PS5 was provided by the publisher.



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June 19, 2025 0 comments
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An ROG Xbox Ally X and Ally shown during Microsoft's Xbox stream in June 2025.
Gaming Gear

Microsoft announces new dream team partnership with AMD on a ‘portfolio’ of next-gen Xbox devices, all with backwards compatibility with existing games

by admin June 18, 2025



Xbox + AMD: Powering the Next Generation of Xbox – YouTube

Watch On

Microsoft has just dropped a video showcasing their plans for future Xbox hardware based on AMD technology. The main takeaways? First, Xbox will become a “portfolio” of devices including traditional console, PC and handhelds. Second, backwards compatibility with existing Xbox games is central to the new strategy.

Xbox President Sarah Bond has fronted a new video on the official Xbox YouTube channel, spelling out Microsoft’s plans for future Xbox hardware. Superficially, the big news is a partnership with AMD.

“We’ve established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including our next-generation Xbox consoles in your living room and in your hands,” Bond said.


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What kind of devices, you ask? “That’s why we’re investing in our next-generation hardware lineup, across console, handheld, PC, cloud and accessories,” Bond explained. Notably, the new Asus ROG Xbox Ally devices flashed up in the video when Bond name-checked “handheld.”

Of course, Microsoft already partners with AMD on Xbox silicon and the Asus ROG Xbox Ally and Ally X handhelds have already been announced. So those elements aren’t necessarily news. So what is this video really about?

There may be some internal, inside-baseball dimension to all this for Microsoft. But for gamers, arguably, two issues stand out. First, Microsoft is further signalling Xbox’s transition from conventional console to a more amorphous platform.

That is most obvious in the video in the passage where Bond calls out “cloud” gaming, and a Gamepass cloud gaming interface is shown, with a large caption above that reads, “This is also an Xbox, by itself”. In other words, Xbox gaming needn’t involve Xbox hardware at all.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The other broad takeaway is backwards compatibility. Bond said the partnership with AMD will deliver the “next generation of graphics innovation,” but critically, it will do so “all while maintaining backwards compatibility with your existing library of Xbox games.”

That’s good news for existing Xbox gamers, even if it’s awfully vague. Does that mean all Xbox future hardware will be compatible with legacy Xbox games? Does it mean cloud services will do the heavy lifting when it comes to running old titles?

Ultimately, there are no specifics. Indeed, there are few specifics about anything. It’s not even totally clear if there will be any what you might call “pure” Microsoft Xbox devices, designed and engineered by Microsoft itself.

As we’ve reported recently, one narrative that’s doing the rounds is that Microsoft itself will move away from producing Xbox hardware itself in favour of partnering with third parties on devices, just as it has done with the new Asus ROG Xbox Ally.

Is this the last “pure Microsoft” Xbox console? (Image credit: Future)

In that scenario, even regular consoles would no longer be built by Microsoft. That story also suggested that future Xbox consoles would be more similar to PCs, in hardware terms, than ever before, something that certainly applies to the Asus ROG Xbox Ally, both versions of which use existing AMD silicon that wasn’t developed in partnership with AMD.

Whether some or all future Xbox devices will use generic AMD PC silicon, exactly what Microsoft’s partnership with AMD on silicon entails, all of this is unclear. It could mean custom chips, just like those in the Xbox Series S and Series X.

That would presumably mean x86-based CPUs, perhaps using the upcoming Zen 6 architecture, paired with AMD’s new UDNA graphics technology, maybe with some Xbox-only enhancements.

Or maybe it just means Microsoft and AMD making sure the latter’s mainstream PC silicon, including APUs, has a few features and optimisations to Microsoft’s liking.

It will likely be years before we find out. Going by past Microsoft leaks, any next-gen Xbox console probably won’t appear before 2027. But now you know it’ll run your old games, in some form at least.



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June 18, 2025 0 comments
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Next-Gen Xbox Teased As Microsoft Doubles Down On Windows
Game Reviews

Next-Gen Xbox Teased As Microsoft Doubles Down On Windows

by admin June 18, 2025


What is an Xbox? The answer to that has never been more confusing, but a new promo video from Microsoft teasing the future of its next-gen gaming hardware lineup gives an important clue: Windows. The company said it wants the OS to be the number one platform for gaming as it doubles down on a new multiplatform strategy that supports a variety of devices rather than being locked to a single console or storefront.

Why People Are Rushing To Sell Their Xbox Series X To GameStop Right Now

“I am thrilled to share we’ve established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices including our next-generation Xbox consoles, in your living room and in your hands,” Xbox president Sarah Bond said in a new video touting the partnership. “Together with AMD we’re advancing the state of art in gaming silicon to deliver the next generation of graphics innovation to unlock a deeper level of visual quality and immersive gameplay and player experiences enhanced with the power of AI, all while maintaining compatibility with your existing library of Xbox games.”

The announcement comes after Microsoft recently revealed the Xbox Ally handhelds, variants of Asus’ next iteration of portable PC gaming devices that run a special version of Windows optimized to recreate the Xbox UI experience on the go. It’s part of a “Play Anywhere” promise that includes PC, existing Series X/S consoles, Game Pass on TVs, cloud gaming, and first-party exclusives ported to PlayStation 5 and Nintendo Switch. It all sounds like a promising pivot away from the company’s shrinking console business, but it also raises lots of questions about what the future of Xbox will actually look like.

A new generation of Xbox consoles is coming, but will they be traditional consoles or mini-PC devices running an evolving version of Windows? Bond stresses compatibility with existing players’ current libraries of Xbox games, but most Xbox games haven’t been ported to PC and would need specialty solutions to maintain access at the hardware level rather than just making them playable with cloud gaming like Sony does with the PS3 generation. Will it even have a disc drive? Increasingly, the vibe appears to be no.

Bond also emphasizes that the future of Xbox isn’t tied to a single store or device, once again opening the door to new hardware potentially supporting things like Steam, which has traditionally been a competitor to Windows gaming. Then there’s the bit about working to “ensure that Windows is the number one platform for gaming.” Unless that’s simply a nod to the fact that most PCs people play games on also run Windows, it sounds like a hint that the foundation of Xbox’s future will be Microsoft’s current cash cow OS with an Xbox layer overtop, rather than a bespoke platform built from the ground up for gaming as Xbox has previously been. The Verge’s Tom Warren suggested as much in his breakdown of the Xbox Ally last week.

“Everything, everywhere, whenever you want” is a compelling marketing pitch that could easily become bedeviled by the details. As it stands, no single company controls as many pieces of the puzzle as Microsoft—software, hardware, and a massive publishing apparatus—but that doesn’t mean they will magically all start fitting together in a way that makes sense or doesn’t require tons of extra investment. And the other truth about Xbox at the moment is it seems burdened more than ever by they need to justify its P&L to the larger company, which is otherwise all but obsessed with cloud computing and AI.

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June 18, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Bitcoin Sinks Below $110,000 as Fed Turmoil and Economic Data Loom

    August 26, 2025
  • XRP Community Not Impressed by Gemini’s New Product

    August 26, 2025

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