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8 Warhammer 40K Games Will Be Free On Xbox This Weekend
Game Updates

8 Warhammer 40K Games Will Be Free On Xbox This Weekend

by admin May 22, 2025



The Warhammer 40K Skulls 2025 showcase presented a look at the future of Warhammer video games, with Boltgun 2 and an upgraded version of the original Space Marine among the biggest announcements. Xbox wants to continue the Warhammer celebration in the present, however, so it’s announced that eight Warhammer games will be available for free to all Xbox Game Pass members May 22-25 as part of its Free Play Days initiative.

The event began at 12:01 AM PT / 3:01 AM ET on May 22, and it will run until 11:59 PM PT / 2:59 AM ET on May 25. A few of the games included in the Free Play Days event received updates during the Warhammer Skulls livestream, including Darktide, Blood Bowl 3, and Rogue Trader.

Xbox Free Play Days

The full list of games available during the Xbox Warhammer Free Play Days event are below:

  • Warhammer 40,000: Darktide
  • Warhammer 40,000: Chaos Gate – Daemonhunters
  • Warhammer 40,000: Mechanicus
  • Blood Bowl 3
  • Warhammer 40,000: Rogue Trader
  • Warhammer 40,000: Shootas, Blood & Teef
  • Warhammer 40,000: Inquisitor – Martyr Ultimate Edition
  • Warhammer Chaosbane Slayer Edition

Players interested in checking these games out can download them from the Xbox Store as usual, so long as they subscribe to any of the Game Pass tiers–Ultimate, Standard, and Core. Each game can also be purchased at a discounted price throughout the weekend, with all progress from the free version remaining after the promotion has ended.

The Warhammer Skulls showcase also revealed Dark Heresy, a new project from Rogue Trader developer Owlcat Games focusing on the Inquisition, as well as crossovers with Counter-Strike 2 and Rust. The next Warhammer game on the schedule, Warhammer 40K: Speed Freeks, launches today on PC.



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May 22, 2025 0 comments
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The Witcher 3: Wild Hunt is getting special 10th anniversary Xbox controllers
Game Reviews

The Witcher 3: Wild Hunt is getting special 10th anniversary Xbox controllers

by admin May 22, 2025


CD Projekt has teamed up with Microsoft to create some fancy new Witcher 3-themed Xbox controllers to celebrate the game’s 10th anniversary – which I really can’t quite believe because I personally haven’t aged a day.

The controllers – officially known as the ‘Xbox Wireless Controller – The Witcher 3 10th Anniversary Special Edition’ and the ‘Xbox Elite Wireless Controller Series 2 – Core The Witcher 3 10th Anniversary Special Edition’ – are described as being “tempered and battle-ready”, and promise “intricately crafted details”.

They feature The Witcher 3’s wolf medallion iconography, as well as Glagolitic script. I personally don’t know what the script says, but apparently it can be translated and those symbols “are not random”. If you work out what it means, please let me know.

Introducing The Witcher 3 10th Anniversary Special Edition Controllers. Watch on YouTube

Away from the cosmetic sides of things, these chaps also boast all the features you’d expect from an Xbox controller. So, rubberised back grips, remappable controller inputs, Bluetooth support and so on. You can check how they look in the video above.


They’ve been created by CD Projekt’s own designers, with Gabriela Pešková from CD Projekt and Mekias Bekalu from Xbox calling this “such a special moment for both” teams.

“We explored a lot of directions when creating this controller, but from the beginning we knew we wanted to tell a story,” added CD Projekt design lead Joshua Flowers. “We wanted it to feel like something that has been with you on the path, something worn and personal. As we developed concepts, we began crafting the story of this controller – and how it might exist in The Witcher 3’s world. This narrative is what we fell in love with. It had to feel like it belonged in The Witcher 3 universe – like it had lived through battles and carried stories of its own.”

The Xbox Wireless Controller variant is available now for £74.99 while the Xbox Elite Wireless Controller costs £149.99. Both are exclusive to the Microsoft Store.

As for the future of the series, The Witcher 4 won’t be out until after 2026, but we got a first trailer at the end of last year. Earlier this week, Geralt voice actor Doug Cockle called out so-called fans as “stupid” for describing The Witcher 4 as “woke” for having Ciri as the protagonist.



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May 22, 2025 0 comments
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Here's your second batch of Xbox Game Pass titles for May
Game Reviews

Here’s your second batch of Xbox Game Pass titles for May

by admin May 22, 2025


Microsoft has announced its next wave of Game Pass titles for May and into June.

Day one releases with this batch include Monster Train 2, To a T, and Spray Paint Simulator. To a T is a charming looking game from the creator of Katamari Damacy. It follows the story of a teen whose body is stuck in a T-pose, as they navigate life in a small town with their cute dog companion.

Here are the list of Xbox Game Pass additions for late May 2025:

  • Monster Train 2 (Cloud, PC, and Xbox Series X/S, via Game Pass Ultimate, PC Game Pass) – available 21st May
  • Creatures of Ava (Xbox Series X/S, now with Game Pass Standard) – available 22nd May
  • Stalker 2 (Xbox Series X/S, now with Game Pass Standard) – available 22nd May
  • Tales of Kenzera: Zau (Cloud, PC, and Xbox Series X/S via Game Pass Ultimate, PC Game Pass ) EA Play – available 22nd May
  • Tom Clancy’s The Division 2 (Cloud, Console, and PC via Game Pass Ultimate, PC Game Pass, Game Pass Standard) – available 27th May
  • To a T (Cloud, PC, and Xbox Series X/S via Game Pass Ultimate, PC Game Pass) – available 28th May
  • Metaphor ReFantazio (Cloud, PC, and Xbox Series X/S via Game Pass Ultimate, PC Game Pass, Game Pass Standard) – available 29th May
  • Spray Paint Simulator (Cloud, PC, and Xbox Series X/S via Game Pass Ultimate, PC Game Pass) – available 29th May
  • Crypt Custodian (Cloud, Console, and PC via Game Pass Ultimate, PC Game Pass, Game Pass Standard) – available 3rd June
  • Symphonia (Cloud, Console, and PC via Game Pass Ultimate, PC Game Pass, Game Pass Standard) – available 3rd June

Does Anyone Really Want Long Games Anymore?Watch on YouTube

Our Ed has already had some time with To a T, and spoke to its creator Keita Takahashi. “The concept of the character being in a T-pose came from another small game idea I had,” Takahashi told Ed. “I hadn’t linked the T-pose to disability until someone pointed it out in feedback. I was more focused on daily life challenges, which could be categorised as disabilities, but the inspiration was primarily drawn from game design.”

Metaphor ReFantazio is a particular highlight from this batch of incoming Game Pass games. We awarded it five stars on its release, with our Ed saying “what it lacks in subtlety, it makes up for in grandeur and heart,” in Eurogamer’s Metaphor ReFantazio review.

In addition to the above, Game Pass Ultimate members can look forward to more games coming to the Xbox Cloud Gaming (Beta) library on 23rd May. These are:

  • Brütal Legend
  • Costume Quest 2
  • Day of the Tentacle Remastered
  • Full Throttle Remastered
  • Grim Fandango Remastered
  • Max The Curse of Brotherhood
  • Neon Abyss
  • Quantum Break
  • Rare Replay
  • ScreamRide
  • State of Decay Year-One
  • SteamWorld Dig 2
  • Sunset Overdrive
  • Super Lucky’s Tale
  • Zoo Tycoon Ultimate Animal Collection

Please note, while Senua’s Saga: Hellblade 2 is featured in this image, it is not currently coming to the service as once planned. | Image credit: Microsoft

Meanwhile, and as is the case with every new batch of games, the following titles will be leaving Game Pass on 31st May:

  • Cassette Beasts (Cloud, Console, and PC)
  • Firework (PC)
  • Humanity (Cloud, Console, and PC)
  • Remnant 2 (Cloud, Console, and PC)
  • Slayers X: Terminal Aftermath: Vengance of the Slayer (Cloud, Console, and PC)

Full details of these Game Pass additions can be found on Xbox Wire. Note that while Senua’s Saga: Hellblade 2 is included in the image as a Standard Tier addition, this has since been removed from the list.

If you want to keep playing these games after they leave Game Pass, you’ll need to purchase them. On the plus side, Game Pass subscribers get a 20 percent discount.

For everything else in Microsoft’s subscription service, you can check out our handy Xbox Game Pass guide detailing the many titles available.



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May 22, 2025 0 comments
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Bring the arcade home as Antstream Arcade teams up with Xbox
Esports

Bring the arcade home as Antstream Arcade teams up with Xbox

by admin May 22, 2025


Today, Antstream Arcade announced their partnership with Xbox to launch Retro Classics on Game Pass.

Antstream Arcade is proud to announce its collaboration with Xbox to launch Retro Classics, a collection of over 50 iconic games now available for Game Pass members globally.

In collaboration with Activision and Blizzard, Retro Classics brings beloved titles such as Pitfall!, Kaboom!, Commando, and Mech Warrior 2 on Xbox consoles, the Xbox app on PC, or streaming on supported LG and Samsung Smart TVs, Amazon Fire TV devices, and Meta Quest headsets.

With innovative features including cloud saves, global leaderboards, new challenge modes, and multiplayer tournaments, Retro Classics restores the experience for today’s gamers on modern devices.

“We’re thrilled to bring decades of iconic gaming to modern audiences and proud that Xbox trusted Antstream’s proprietary platform to make this possible,” said Steve Cottam, CEO of Antstream.

Xbox Game Pass members can also sign up to access Antstream’s full catalogue of 1300+ retro games for a limited-time offer from just £9.99 / $9.99 for their first year on console.

For more on Antstream and Xbox, stay tuned to GamingTrend.


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May 22, 2025 0 comments
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Xbox mobile game store launch "stymied" by Apple, says Microsoft
Game Updates

Xbox mobile game store launch “stymied” by Apple, says Microsoft

by admin May 21, 2025


Microsoft has sided with Epic in its feud against Apple, claiming the iPhone maker has “stymied” the company’s efforts to launch its Xbox mobile game store.

Back in May last year, Microsoft announced plans to release a new Xbox mobile game store. At this time, the company envisioned it to be ready for release by that summer. However, this did not happen.

Now, Microsoft has filed a legal brief in support of Epic Games as part of Apple’s appeal against a recent ruling, which follows a five-year legal battle between Epic and Apple, and has now resulted in Fortnite making its return to the App Store in the US. Here, Microsoft shed more light on the delay to its own mobile store.

The Death of Console Exclusives Is Inevitable and I Don’t Know How I Feel About It. Watch on YouTube

Microsoft stated it wishes to “offer consumers a workable solution by launching its own online store”, but efforts have been “stymied” by Apple and its strict App Store rules.

As shared by The Verge, this is how Microsoft explains its current situation:

“The district court’s injunction allows Apple to maintain its in-app exclusivity but at least should have enabled Microsoft to offer consumers a workable solution by launching its own online store – accessible via link-out – for in-app items to be purchased off-app and used in games or other apps. And that is what Microsoft wants to do. But even this solution has been stymied by Apple.

“Prior to the district court’s most recent order, Microsoft had been unable to implement linked-out payments (or even inform customers that alternative purchase methods exist) because of Apple’s new anti-steering policies that restrict Microsoft’s communication to users and impose an even higher economic cost to Microsoft than before the injunction.”

As noted by the publication, the recent court ruling does make it possible for Microsoft to launch its mobile store, but the company still wants to ensure Apple’s appeal against the ruling is unsuccessful, in order to avoid having to potentially remove its own store further down the line.

Microsoft notes in its filing that Apple “makes no argument that the technical or policy changes cannot be undone”, and that the company’s own “experience managing app stores confirms that Apple’s policies could be restored if Apple ultimately prevails on appeal”.

We will keep you abreast of any further developments regarding both Epic vs Apple, and Xbox’s mobile store.



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May 21, 2025 0 comments
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Xbox and Sega among publishers appearing at IGN Live
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Xbox and Sega among publishers appearing at IGN Live

by admin May 20, 2025


Xbox, Sega, Ubisoft, and 2K are among the games companies taking part in IGN Live this summer.

The industry partners will provide demos, first looks, reveals, and interactive experiences.

IGN will be co-hosting a Xbox Summer Showcase watch party while Intel will host a live PC build workshop with four custom rigs being built and given to fans.

IGN has also partnered with companies including Netflix, IDW Publishing, Lenovo, Arcade1Up, and Critical Role to provide entertainment across the event taking place between June 7 and June 8 at The Magic Box @ The Reef in Los Angeles.

Microsoft’s ID@Xbox program will also be in attendance, providing attendees the opportunity to play ten new games.

These include:

  • Ultimate Sheep Raccoon (Clever Endeavor)
  • Wheel World (Messhof/Annapurna Interactive)
  • The Alters (11 Bit)
  • Herdling (Okomotive/Panic)
  • Truckful (MythicOwl/Pocketpair)
  • Rematch (Slowcap/Kepler)
  • Relooted (Nyamakop)
  • Speedrunners 2 (TinyBuild)
  • Robots at Midnight (Snail Games)

“Bringing IGN Live back to Los Angeles is about more than just an event – it’s a celebration of the passionate gaming and entertainment community that drives everything we do,” said IGN Entertainment president Yael Prough.

“We’re thrilled to create a space where fans, creators, and our incredible partners come together to share in the energy of live experiences.

“This is our moment to connect face-to-face with our audience, and deliver unforgettable entertainment at the epicenter of pop culture.”

Tickets for IGN are on sale here, with more announcements to follow.

GamesIndustry.biz is part of IGN Entertainment, the division of Ziff Davis that includes Eurogamer, Rock Paper Shotgun, and VG247.



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May 20, 2025 0 comments
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In Theory: will next-gen Xbox run on a Qualcomm Snapdragon ARM processor?
Game Reviews

In Theory: will next-gen Xbox run on a Qualcomm Snapdragon ARM processor?

by admin May 19, 2025


Could the next generation Xbox run on an ARM-based processor? The possibility has been mooted ever since Microsoft’s FTC-related leak revealed that the firm was investigating which architecture to consider for a circa-2028 console. Would it be x86 or ARM? Would Microsoft collaborate on a custom chip with AMD or tap into the firm’s roadmap of upcoming technology? We never found out. However, Microsoft commentator Brad Sams found something interesting last week: a Qualcomm job ad discussing “the next generation of Surface and Xbox products built on Snapdragon solutions”. Based on his tweets, Sams believes the upcoming tenth generation Xbox will run on ARM – but how plausible is it?

Well, job ads are notorious as a poor sourcing for actual company strategy but can sometimes offer up some insights. This one, for a sales director, seems particularly slight – and after Sams’ reporting, the link stopped working, with the ad eventually re-appearing with all Xbox mentions deleted. So is this an unintended leak or just an error?

Based on everything we know about how Microsoft works, what its intended strategy is, and its comments on delivering the “largest technological leap ever in a generation”, it’s difficult to reconcile any of this with the notion of an Xbox console running on Snapdragon hardware. While Qualcomm has achieved incredible success with its Snapdragon processors on mobile phones, its collaboration with Microsoft on the Surface line has so far been unimpressive. I bought a Surface laptop with the fully enabled Qualcomm Snapdragon X Elite, finding that gaming was a mess: the PRISM compatibility layer for running x86 code on ARM was missing key support to the point where many games would not even boot. Meanwhile, GPU performance was frankly awful with tremendous stuttering problems.

Xbox and Snapdragon is just one of the many stories within the latest edition of DF Direct Weekly.Watch on YouTube

  • 0:00:00 Introduction
  • 0:00:57 News 1: Nintendo reportedly not sending early Switch 2 review units
  • 0:11:52 News 2: Should we criticize “forced ray tracing”?
  • 0:32:03 News 3: Next-gen Xbox to use Snapdragon ARM chips?
  • 0:43:03 News 4: Assassin’s Creed Shadows devs spill ray tracing revelations
  • 0:59:11 News 5: Days Gone patch brings balanced modes, VRR support
  • 1:13:27 News 6: John tests the Backbone Pro
  • 1:23:23 Supporter Q1: Are we reaching the end of the home console era?
  • 1:29:46 Supporter Q2: Should Halo run on id Tech?
  • 1:38:38 Supporter Q3: Could Doom: The Dark Ages get a PS4 version? A Switch 2 version?
  • 1:41:55 Supporter Q4: What happened to the review of Spider-Man 2 on PC?
  • 1:48:33 Supporter Q5: What are your favourite memories of the Sega Saturn?

To base a new Xbox on Snapdragon hardware would see Microsoft facing huge challenges on every front. Interestingly, developing games on CPUs using the ARM architecture is possibly the least onerous problem. After all, developers got to grips quickly with Nintendo Switch, which ran a range of CPU-heavy games. Ultimately, it would all be down to how good the compiler is.

Graphics? Well, the latest Snapdragon processors do deliver the modern range of features. The Adreno graphics core does support ray tracing, for example. Snapdragon processors do ship with an NPU (neural processing units) that could have certain gaming applications: the Surface’s AutoSR upscaling is a very interesting piece of technology, while an NPU could conceivably handle frame generation too.

Where things start to get tricky is with compatibility. It’s hard to imagine even the most potent ARM processor being able to emulate the Zen 2 CPU of the Xbox Series X and Series S with the same level of performance – and it’s key for Microsoft to be able to assure gamers that its existing library of games will run (and run well) on its new hardware. Similarly, while the DirectX API does a lot of heavy lifting, shifting GPU architectures from one generation to the next is also going to cause problems. For that, there’s already a ready-made solution – certainly from the transition from GCN-based graphics in Xbox One and One X to the RDNA tech in the Series consoles, AMD baked in hardware backwards compatibility (which Sony benefits from too).


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Then there’s the whole question of what “largest technological leap ever in a generation” actually means and the extent to which a Snapdragon processor could deliver it. Both Microsoft and Sony face a unique challenge in delivering a tenth generation console: firstly, it needs an actual reason to exist bearing in mind how good the existing hardware is – and how limited the gains were with the PlayStation 5 Pro. Secondly, it needs to deliver this generational leap while still being affordable as a console should, which sounds almost impossible bearing in mind that Microsoft had just raised prices on its five-year-old consoles.

Ironically, it’s PlayStation 5 Pro that gives us some idea of where the platform holders are heading: sacrificing a much larger GPU in favour of ray tracing support and (inevitably) machine learning hardware. Moore’s Law may be alive, but the concept of cramming larger amounts of transistors – more logic – onto the same area of silicon is no longer cost effective. Microsoft itself knew this would happen, hence the creation of Xbox Series S, which as this classic DF interview reveals, essentially came about because the engineers could not foresee a scenario where Series X could be cost-reduced over the generation.

By confirming a tenth generation console, Microsoft and indeed Sony seem to have made the costs work for a future process node (TSMC 3nm being a likely prospect), but costs will be tight – and similar to PS5 Pro, expect that silicon budget to be less about extraordinarily large graphics hardware and more about a balance between graphics, RT and ML. Not much is known about AMD’s roadmap going forward but the unified UDNA graphics architecture (or a customised version of it) seems much more likely. There’s nothing to stop ARM being combined with UDNA on an architectural level, but remember, compatibility is king in a world where persistent digital libraries are so important and in that scenario, ARM is more hindrance than help.

And going back to the Qualcomm job ad, remember that the definition of Xbox is somewhat fluid. Is there any reason why a Surface device running the Xbox app isn’t an Xbox in the “this is an Xbox” era? With a planned mass diversification of Xbox devices, there’s plenty of room for a Snapdragon device of some description – and not just within the Microsoft Surface line.



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May 19, 2025 0 comments
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