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EA never grasped Dragon Age's value as an RPG, says Inquisition writer
Game Updates

EA never grasped Dragon Age’s value as an RPG, says Inquisition writer

by admin May 23, 2025


Summerfall Studios co-founder and former Dragon Age writer David Gaider has been reflecting, not for the first time, on his career at BioWare under EA. In a brisk recap of a decade-and-change of sequels, changes of direction, and mid-project reboots, he sums up EA’s difficulty with Dragon Age as basically one of having no real faith in the wide appeal of role-playing games.

“In many ways, Dragon Age was, I think, not a good match for EA,” Gaider explained, in a new interview with PCGamesN. “They never really knew what to make of it, or what to do with it. The expectation was always that it wouldn’t do well, and when it did do well, it took people by surprise.”

EA were far more convinced by sci-fi stablemate Mass Effect, Gaider went on, despite Mass Effect sporadically falling short of expectations. “By comparison, Mass Effect was slick and it was action-driven and very much up EA’s alley, so they always expected that it should do better, and every time it didn’t, it got excuses like ‘oh they released in the wrong timeframe, or X, Y, and Z.’

“The idea was that the potential for Mass Effect was more – it could get the action audience as well as the RPG audience,” he said. “It wasn’t until Mass Effect 3 that they started to realize that ‘no, there’s an action RPG audience, like a crossover,’ but you don’t just get both audiences together.”

Last year’s Dragon Age: The Veilguard certainly suggests a level of hesitancy about the value of Dragon Age as a ‘pure’ role-playing game. Its development was, by most accounts, hellish: originally pitched as another narrative-led RPG, The Veilguard was re-envisaged as a live service multiplayer offering, as was the style at the time, then rebooted as a single player action-RPG in light of Anthem’s commercial failure.

Gaider – who left BioWare after working on Dragon Age: Inquisition, my beloved – has yet to play The Veilguard, having poured so much of himself into Dragon Age that he feels uneasy about it evolving without him. He’s also wary of judging its creators, many of whom have been laid off or relocated after EA declared The Veilguard a disappointment. But he does regard the game as symptomatic of EA’s on-going mistrust toward Dragon Age and role-playing.

“Even though Dragon Age only catered to the RPG audience – at least initially – [EA] kept wanting it to move into the action space as well – and maybe by Veilguard it has,” he went on. “I think their idea was that the ‘cap’ on the RPG audience was only so big. Then Baldur’s Gate 3 comes along and proves no, it’s possible that if you lean into what a genre does really well, you can grow the audience, as it turns out.”

Gaider would have liked EA and BioWare to similarly “double down on the choice-driven narrative, double down on the production value, like the presentation of the characters and the cinematics and dialogs, and just take it to the extent where quality is the watchword.” But as he concludes, it’s hard to imagine a publicly traded company like EA doing what Larian did with BG3, because the two “live on two different planets”.

It’s not clear what the future holds for Dragon Age. Or indeed BioWare, who have been stripped down to a core team currently working on Mass Effect 5.



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May 23, 2025 0 comments
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A robot reading a book in a library.
Gaming Gear

A writer used AI to generate this widely circulated summer reading list which includes fake books, and is published in the Chicago Sun-Times

by admin May 22, 2025



There’s a reason the mention of AI, particularly in creative spaces, gets a bit of an eyeroll. Actually there’s several. It’s trained on stolen content for starters, robbing real artists and writers of credit and income. Furthermore, it’s often just pretty bad, especially when it comes to factual articles. Language models like ChatGPT are known to hallucinate pretty badly, and this has led to real outlets like the Chicago Sun-Times printing a summer reading list full of fake books.

Several outlets have covered the story, such as Arstechnica and The Verge, and of course now I’m doing it here. It could be that we are somewhat motivated to point out when AI stuffs up in the writing space, considering people seem to want to keep giving our jobs to it. But it was 404, which is a paywalled publication, who found the origins of this fake list that made its way into a few publications.

The Chicago Sun-Times made a post on Bluesky, which rather passes the buck on the situation. “We are looking into how this made it into print as we speak,” it reads, adding “It is not editorial content and was not created by, or approved by, the Sun-Times newsroom. We value your trust in our reporting and take this very seriously. More info will be provided soon.”

It turns out the list was bought from a partner of the publications, and was found to come from the media conglomerate Hearst. The listicle features some real books but it’s also plagued by some that don’t exist, credited to both real and fabricated authors. It even points to non-existent blog posts, and is generally just a bout of confusion. Especially for anyone actually trying to get their hands on any of these recommended summer reads.


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The byline on the list belongs to a Marco Buscaglia, who 404 managed to track down. Initially Buscaglia admitted to using AI in their work, but clarified that they always check it for errors. “This time, I did not and I can’t believe I missed it because it’s so obvious. No excuses,” he told 404. “On me 100 percent and I’m completely embarrassed.”

This isn’t unique. There were other similar articles found, without bylines, that had blatantly fabricated information with quotes from fake people. One about “Summer food trends” had expert quotes from a doctor that doesn’t exist, as well as some that were never said by people who do. It’s likely this is only the tip of the iceberg when it comes to published hallucinating AI content.

It comes at a time when budget cuts are causing lots of publications to turn to AI content to save money, but it’s definitely a case of you get what you pay for. The sad truth is that there’s far less money for writers of good, well researched, and well written content out there then there used to be. I say this as someone who’s watched publication after publication in my industry close, leaving talented and dedicated journalists without work.

It’s another reminder that we have to be ever careful in what we read, both in print and online. It’s also a reminder for those who use AI that these things are a tool. They need to be used carefully and properly, with the correct oversight. It’s increasingly important to take all your information with a healthy dose of sceptism no matter what side of the readership you’re on.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 22, 2025 0 comments
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