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Chess pieces
Product Reviews

ChatGPT asked to play an Atari 2600 at chess then ‘got absolutely wrecked on the beginner level’

by admin June 16, 2025



An engineer toying around with ChatGPT found OpenAI’s apparently world-leading LLM getting a little bolshy about how it would do at chess. In fact, ChatGPT itself asked Citrix engineer Robert Caruso to set it up against a basic chess program to see “how quickly” it would win: and then proceeded to get battered by an Atari 2600.

First things first: chess engines are now unquestionably superior to human players, and an off-the-shelf program like Stockfish will handily trounce the best in the world. There are also AI-based chess engines from the likes of DeepMind. And ChatGPT 4o, the latest model, may be a leader in LLMs—but it is not a chess engine.

Nevertheless, you might expect something a little more impressive than this. Talking to ChatGPT about the history of AI in chess “led to it volunteering to play Atari Chess,” said Caruso on LinkedIn. “It wanted to find out how quickly it could beat a game that only thinks 1-2 moves ahead on a 1.19 MHz CPU.”


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And?

“ChatGPT got absolutely wrecked on the beginner level,” says Caruso. “Despite being given a baseline board layout to identify pieces, ChatGPT confused rooks for bishops, missed pawn forks, and repeatedly lost track of where pieces were—first blaming the Atari icons as too abstract to recognize, then faring no better even after switching to standard chess notation. It made enough blunders to get laughed out of a 3rd grade chess club.”

Video Chess is as basic as chess software comes, which is entirely a function of its era: the major challenge for the programmers was creating a working engine within 4KB (which was still double the standard 2KB for other VCS games). It essentially brute forces the best move in a given position, but lacks an overall strategy and doesn’t think ahead.

A decent human player, in other words, should have a pretty easy time conquering Video Chess. But for 90 minutes Caruso “had to stop [ChatGPT] from making awful moves and correct its board awareness multiple times per turn. It kept promising it would improve ‘if we just started over.’ Eventually, even ChatGPT knew it was beat—and conceded with its head hung low.”

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(Image credit: Brian Mitchell via Getty.)

ChatGPT itself asked for the game of chess against an Atari, “which it proclaimed it would easily win,” after a conversation about Stockfish and AlphaZero. The LLM was apparently “curious how quickly it could win” and, because Caruso had told it he was a weak player, “offered to teach me strategy along the way.”

The story isn’t entirely one-sided. Caruso says that when ChatGPT had an accurate sense of the board it offered him some “solid guidance” and at times was “genuinely impressive.” But at others, and this will be familiar to anyone who’s spent much time fooling around with ChatGPT, “it made absurd suggestions… or tried to move pieces that had already been captured, even during turns when it otherwise had an accurate view of the board.”

Naturally the AI evangelists will be out in force to say this is meaningless, it’s not what LLMs are designed to do, and so on. But this does raise wider questions about the technology and particularly its understanding of context (or lack thereof). “Its inability to retain a basic board state from turn to turn was very disappointing,” says Caruso. “Is that really any different from forgetting other crucial context in a conversation?”

In a nod to Atari’s once-famous marketing slogan, Caruso signs off: “Have you played Atari today? ChatGPT wishes it hadn’t.”



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June 16, 2025 0 comments
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Lies of P Scrapped Watchman grab attack
Product Reviews

Despite its new easy mode, Lies of P will get a ‘difficulty reduction’ in a future update because too many players are getting wrecked by the DLC

by admin June 10, 2025



The Pinocchio soulslike Lies of P got an easy mode alongside the release of Overture DLC last week, an entirely uncontroversial move that riled up absolutely no one. But the DLC also apparently introduced a major difficulty spike in the Legendary Stalker mode—previously the game’s default—and it’s bad enough that game director Ji Won Choi says developer Neowiz is going to make some adjustments.

Soulslikes are supposed to be tough, yes, but as you can see in this newly formed megathread on the Lies of P subreddit (via Kotaku), Lies of P felt a little too tough for quite a few players following the launch of Overture. The problem seems particularly bad in NG+ modes. Naturally, there are a few who proclaim the game is actually very easy—there always is—but the bulk of posts seem to feel that the DLC has thrown things out of whack.

“The base game was basically pitch perfect. There were a few stupid things, but nothing was super egregious,” redditor Lord_Nightraven wrote. “DLC? The devs overdid things. And it shows. The stat numbers alone feel like NG+1 end game/early NG+2. That’s on NG+0. That’s a massive spike all things considered on intended difficulty, aka Legendary Stalker.”


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“I’m NG+1 getting two-shot by everything even on easiest difficulty and I’m stuck on the predator boss,” tylxr567 complained. “I’m bad but seriously I can complete the main game on hardest difficulty just fine, this DLC is crazy.”

RJE808 was somewhat more to the point about it: “Markiona is about to make me drop this shit. Holy fuck.”

Well, good news, Overture-sufferers: Your plaintive wailing has been heard.

“We want to thank you for all the feedback and suggestions our community has sent us since the launch,” Choi said in a video posted today. “We’re reviewing all of it carefully and are already looking into when to implement some of your suggestions.

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“Among all the feedback, we are paying the closest attention to the combat experience. We identified areas that did not turn out quite as we intended. Therefore, we are reviewing various adjustments, including difficulty reduction.”

Lies of P: Director’s Letter – YouTube

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Don’t expect Neowiz to start waving the nerfhammer around immediately, though. “Combat is one of the most fundamental experiences in Lies of P, so any modifications or changes require meticulous work and thorough testing,” Choi said. Developers are still digging into what exactly needs to be done, but Choi added that he wanted to put the word out now so fans know “why it’s taking our team some time, and the general direction we’re heading.”

It says something, I think, that the reaction to the announcement of the difficulty reduction seems mostly welcoming. Again, the git gud crowd is there to say it’s not actually hard at all, but the broader feeling is that the DLC introduced serious issues with difficulty scaling. The adjustment, whenever it happens, will no doubt lead to a fresh round of “I beat it pre-patch” jokes, but if it also means the majority of players can properly enjoy it again, I’d call that a fair trade.



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June 10, 2025 0 comments
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