Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

worse

The Top Diseases We Choose to Stay Ignorant About, According to Scientists
Product Reviews

AI Medical Tools Provide Worse Treatment for Women and Underrepresented Groups

by admin September 22, 2025


Historically, most clinical trials and scientific studies have primarily focused on white men as subjects, leading to a significant underrepresentation of women and people of color in medical research. You’ll never guess what has happened as a result of feeding all of that data into AI models. It turns out, as the Financial Times calls out in a recent report, that AI tools used by doctors and medical professionals are producing worse health outcomes for the people who have historically been underrepresented and ignored.

The report points to a recent paper from researchers at the Massachusetts Institute of Technology, which found that large language models including OpenAI’s GPT-4 and Meta’s Llama 3 were “more likely to erroneously reduce care for female patients,” and that women were told more often than men “self-manage at home,” ultimately receiving less care in a clinical setting.  That’s bad, obviously, but one could argue that those models are more general purpose and not designed to be use in a medical setting. Unfortunately, a healthcare-centric LLM called Palmyra-Med was also studied and suffered from some of the same biases, per the paper. A look at Google’s LLM Gemma (not its flagship Gemini) conducted by the London School of Economics similarly found the model would produce outcomes with “women’s needs downplayed” compared to men.

A previous study found that models similarly had issues with offering the same levels of compassion to people of color dealing with mental health matters as they would to their white counterparts. A paper published last year in The Lancet found that OpenAI’s GPT-4 model would regularly “stereotype certain races, ethnicities, and genders,” making diagnoses and recommendations that were more driven by demographic identifiers than by symptoms or conditions. “Assessment and plans created by the model showed significant association between demographic attributes and recommendations for more expensive procedures as well as differences in patient perception,” the paper concluded.

That creates a pretty obvious problem, especially as companies like Google, Meta, and OpenAI all race to get their tools into hospitals and medical facilities. It represents a huge and profitable market—but also one that has pretty serious consequences for misinformation. Earlier this year, Google’s healthcare AI model Med-Gemini made headlines for making up a body part. That should be pretty easy for a healthcare worker to identify as being wrong. But biases are more discreet and often unconscious. Will a doctor know enough to question if an AI model is perpetuating a longstanding medical stereotype about a person? No one should have to find that out the hard way.



Source link

September 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Despite a change in developer, Little Nightmares 3's new demo suggests more of the same, for better or worse
Game Reviews

Despite a change in developer, Little Nightmares 3’s new demo suggests more of the same, for better or worse

by admin September 19, 2025


Little Nightmares 3 has a demo! And if you were worried a new developer might mean big changes for the well-received horror series, this generous playable jaunt through ancient corners suggests – for better or worse – there’s nothing to fear.

Little Nightmares 3 demo

  • Developer: Supermassive Games
  • Publisher: Bandai Namco
  • Platform: Played on PC
  • Availability: Out now on PlayStation, Xbox, Switch, and Steam

This third macabre tale brings an entirely new crew of adorably creepy moppets to put through the wringer; there’s the bird-masked Low, with his trusty bow and arrow, and the spanner-wielding Alone, hidden behind her helmet and goggles. Solo, you’re free to pick either and the game controls the other. But unlike Little Nightmares 2 – which remained a strictly single-player affair despite introducing dual protagonists – optional co-op is supported, meaning there’s now properly room for two on this grim adventure.

Beyond that, though, Supermassive Games (the studio behind Until Dawn and the Dark Pictures Anthology, here taking over from original developer Tarsier) very much appears to be working to a familiar script. That means pint-sized peril in side-scrolling platform adventure form, where pursuit set-pieces against giant grotesqueries are punctuated by physics-based puzzles.

It’s a perfectly solid formula, but Little Nightmares has always been best defined by its distinctive ambience, where the world and its horrors feel like they’ve slithered straight from a child’s imagination. That, series fans will be relieved to discover, is amply evident in the demo; the intimidatingly cavernous spaces and unfathomable heights of its sand-blasted ancient city backdrop – the Necropolis – immediately make you feel very vulnerable and very, very small. And it’s all brought to life with an instantly recognisable visual identity built around suffocatingly thick particles and extreme contrasts of light and dark. Honestly, if someone hadn’t told me, I don’t think I’d ever have guessed this was the work of a brand-new team.

Little Nightmares 3 demo trailer.Watch on YouTube

Unfortunately, the demo suggests that in so closely adhering to a well-established formula, Supermassive has replicated many of the series’ worst habits too. Little Nightmares 1 was already a fussy, fuzzy thing, but it was intriguing enough – and refreshing enough – to carry me through. Second time around and the relentless parade of returning micro-frustrations eventually wore me down, and – if 3’s demo is representative of the full game – many remain.

Image credit: Eurogamer/Supermassive Games

We’ve got fussy platforming where the ability to move in and out of the screen never quite gels with the side-on camera; already I’ve spent far too much time failing trivial tasks – toppling off beams, overshooting ledges, and misjudging jumps – thanks to perspective obfuscation.

We’ve trial-and-error insta-death sequences paired with checkpoints on the wrong side of a dull busywork; a speed-reliant combat sequence at odds with the ponderous controls, plus poor environmental signposting. Twice in the demo I ground to a halt because the lighting, level design, and camera placement heavily suggested the path forward was into the screen when it was actually the opposite, secreted along a shadowy route entirely off-camera. None of this is particularly new for the series, but that doesn’t make it any less of an irritation.

Image credit: Eurogamer/Supermassive Games

The hope, then, is that the good stuff will be plentiful enough to offset the familiar frustration, and there’s still promise in the way Supermassive has captured the series’ grimly fascinating spirit. Even the demo – with its scores of shroud-covered corpses and streets of eerily statuesque dead – manages to suggest so much history without ever saying a word. Granted, the giant doll-baby that pursues you throughout is a bit rote compared to some of the series’ best abominations, but I’m willing to give it a pass based on how the demo ends.

And really, there’s still nothing else quite like Little Nightmares (until Tarsier’s similarly styled kids-in-dark-places adventure Reanimal, at least), so I’m unquestionably onboard for more. Little Nightmares 3’s demo is available now on PlayStation, Xbox, Switch, and PC if you want to try it yourself, and the full game arrives on 10th October.



Source link

September 19, 2025 0 comments
0 FacebookTwitterPinterestEmail
‘Play Instantly on Discord’: Fortnite will be Nvidia and Discord’s first instant game demo
Product Reviews

Hands-on: Nvidia’s GeForce Now RTX 5080 is better and worse than I hoped

by admin September 10, 2025


Today, Nvidia is soft-launching its latest gaming GPUs in the cloud — upgrading its $20-a-month GeForce Now Ultimate cloud gaming service with RTX 5080 graphics for select games, with more to come down the road. At the same time, it’s also adding thousands more titles to the bring-your-own-games service by letting you install them yourself, while also unlocking a 360Hz mode for ultra-fast desktop monitors, launching a 90Hz version of its Steam Deck app, and more.

Do all these changes make GeForce Now fundamentally better? Absolutely, and it was already pretty good! But while playing I couldn’t escape the thought: it’s a good thing Nvidia isn’t charging extra for most updates, because they’re a little underwhelming right now.

Cyberpunk 2077 is playable with all the Nvidia eye candy — if you use all the Nvidia tricks.

For the uninitiated, Nvidia’s GeForce Now is a game streaming service that farms the graphical processing power out to the cloud. Instead of controlling a game running locally on your Steam Deck or MacBook or phone, you’re effectively remote-controlling an RTX 5080 or 4080-powered* gaming rig in a server farm many miles away, which you sync with your existing Steam, Epic, Ubisoft, Xbox, and Battle.net accounts to access your games and savegames from the cloud.

*Nvidia’s GeForce Now also technically has a free tier, and a “Performance” tier, but I recommend you ignore both. For me, it was the difference between playing many games through a clean window or a dirty window, the difference between playing Alan Wake II and Indiana Jones with full ray tracing or none at all, the difference between comfortably stretching to 4K or not.

Don’t get me wrong, more power is always welcome, and more power is what I saw. In Assassin’s Creed Shadows and Cyberpunk 2077’s built-in benchmarks, two of the few I was able to run, Nvidia’s cloud-based RTX 5080 offered anywhere from 25 to 50 percent gains over the old RTX 4080 servers at 4K resolution.

That’s enough to play the former at near-max settings on a 4K TV, and the latter at 4K if you either sacrifice ray tracing or let Nvidia’s DLSS 4 frame generation add an extra fake frame for every real frame to smooth things out. My Cyberpunk framerate is better than we saw with the physical card!

But I quickly discovered that, like with that physical RTX 5080, the company’s marketing is moving faster than its tech can actually go.

There are so few RTX 5080-enabled games as of launch that I had a hard time finding them, and there’s currently no way to tell until after you launch Call of Duty: Black Ops 6 or Shadow of the Tomb Raider that it’s still running on a 4080-class GPU instead.

GFN RTX 5080 vs RTX 4080 (4K)

Game and mode

RTX 5080 (average/low fps)

RTX 4080 (average/low fps)

Percent increases

Assassin’s Creed Shadows, Native 4K max spec50 / 3936 / 2938 / 34 percentAssassin’s Creed Shadows, Native 4K less RT65 / 4850 / 3830 / 26 percentCyberpunk 2077, Native 4K Ultra85 / 6956 / 4751 / 46 percentCyberpunk 2077, RT Overdrive DLSS Quality45 / 4131 / 2745 / 51 percentCyberpunk 2077, RT Overdrive DLSS Balanced55 / 4939 / 3441 / 44 percentCyberpunk 2077, RT Overdrive DLSS Balanced 2x FG99 / 9171 / 6339 / 44 percent

And to get the huge framerate gains that Nvidia’s promising from RTX 5080, you’d need to have its servers generate three fake frames for every real one — which, when you combine it with the lag of cloud gaming, dramatically slows the speed a game reacts to your movements. I didn’t need to spend long trying 3x and 4x frame gen in Indiana Jones and the Great Circle to find it was a non-starter for me: the game portrays Indy in his prime, but he suddenly felt like a sluggish old man.

But I’ll admit 2x frame gen actually felt pretty viable over a cloud connection, at least when plugged directly into my desktop over ethernet.

On the speedier side of things, my colleague Tom Warren tried out Overwatch 2 in Nvidia’s new 360Hz mode, and says he found it “easy to be competitive with,” but unfortunately that mode’s only limited to 1080p resolution. “Streaming at 1080p on a 4K monitor wasn’t the best,” he says.

It’s important to note the point of buying a 360Hz monitor is typically for better reaction times in esports games, not the smooth framerate itself, and Nvidia is getting you nowhere near a true 360Hz (2.78ms) reaction time this way. But Nvidia claims it does deliver up to 360fps and can get you down to 30 milliseconds, which is incredible for cloud gaming and should be better than a console in your living room. In the Overwatch 2 example, Nvidia says it’s only adding 1.8ms of encode, 0.3ms of decode, and 9ms of game engine activity and rendering, to the time it takes for you to press a button and send data across the internet to Nvidia’s servers and back.

Expedition 33 runs smoother at 90Hz, but may not look prettier than when I took this GFN RTX 4080 photo. Photo by Sean Hollister / The Verge

Meanwhile, though the 90Hz Steam Deck app is unequivocally an upgrade for the Steam Deck OLED’s 90Hz screen, making a smoother experience overall, I was surprised to find an RTX 5080 doesn’t necessarily improve performance beyond that. In Clair Obscur: Expedition 33, the RTX 5080 wasn’t enough to run the game at 4K on max settings any more than the RTX 4080 was, so I tested at 1440p, and saw roughly the same framerate of 55fps (lowest in big outdoor battle) to 90fps (indoor environment) regardless of which GPU I was using.

(Yes, I do recommend streaming at much higher resolutions than 800p to the Steam Deck’s 800p screen, because oversampling makes for a clearer and crisper image with fewer cloud gaming artifacts.)

1000xResist somehow wasn’t on GeForce Now, but Install-to-Play lets you stream it. Screenshot by Sean Hollister / The Verge

Revisiting a 2012 classic: Sleeping Dogs. Screenshot by Sean Hollister / The Verge

Last but not least, I tested Nvidia’s new “Install-to-Play” feature, which should drastically increase the number of games you can play on GeForce Now by letting you install any game that’s opted into Valve’s Steam Cloud Play, even if Nvidia hasn’t taken the time to test. There, GeForce Now basically just exposes its copy of Steam so you can install and launch any game you own that wasn’t supported before:

Screenshot by Sean Hollister / The Verge

Those games install even faster than I imagined: it took 17 seconds to install the 1.4GB Aces and Adventures; 53 seconds to install the 8GB 1000xResist, the game I haven’t stopped thinking about all year, 1 minute 22 seconds to install 2.2GB worth of Knights of the Old Republic, and and 2 minutes 9 seconds to install Sleeping Dogs’ 10.5GB of data.

But while Install-to-Play works, and quickly enough it might even be OK not to bother paying extra to avoid having to reinstall them every session (persistent storage is $3 for 200GB, $5 for 500GB, or $8 for 1TB per month), it doesn’t yet fill in the majority of GeForce Now’s gaps the way I’d hoped.

Here are all the games I own that I couldn’t stream before. Screenshot by Sean Hollister / The Verge

It only added 21 more games to my GeForce Now library. Without Install to Play, I could only access 162 out of my 472 Steam games via Nvidia’s cloud, and that number has only slightly budged. Now I can play Deus Ex and System Shock 2 and Tomb Raider Anniversary and the Golden Idol games, sure, but realistically I’d just play those natively on the Steam Deck. Perhaps I’d feel differently if I only had a phone or a Chromebook, though. And perhaps we’ll really see the advantage going forward, as it lets Nvidia add new titles far more quickly than before.

Just don’t expect Sony or Rockstar to bring their PC games to the service.

Lastly, while I expect this is a symptom of the pre-launch test servers, I ran into unusual bugs testing GFN RTX 5080 and Install-to-Play. The client sometimes forgot my streaming settings; GeForce Now sometimes thought I was trying to log in from Virginia and Steam blocked that login; I had other sign-in issues and an occasional black screens, issues syncing games with Steam and Uplay, found some games wouldn’t launch right away anymore after I clicked them, and so on.

If you see those same issues, or if you find Install-to-Play brings surprising new gems, let me know!

0 CommentsFollow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.

  • Sean HollisterClose

    Sean Hollister

    Posts from this author will be added to your daily email digest and your homepage feed.

    PlusFollow

    See All by Sean Hollister

  • GamingClose

    Gaming

    Posts from this topic will be added to your daily email digest and your homepage feed.

    PlusFollow

    See All Gaming

  • Hands-onClose

    Hands-on

    Posts from this topic will be added to your daily email digest and your homepage feed.

    PlusFollow

    See All Hands-on

  • NvidiaClose

    Nvidia

    Posts from this topic will be added to your daily email digest and your homepage feed.

    PlusFollow

    See All Nvidia

  • PC GamingClose

    PC Gaming

    Posts from this topic will be added to your daily email digest and your homepage feed.

    PlusFollow

    See All PC Gaming

  • ReportClose

    Report

    Posts from this topic will be added to your daily email digest and your homepage feed.

    PlusFollow

    See All Report

  • ReviewsClose

    Reviews

    Posts from this topic will be added to your daily email digest and your homepage feed.

    PlusFollow

    See All Reviews

  • TechClose

    Tech

    Posts from this topic will be added to your daily email digest and your homepage feed.

    PlusFollow

    See All Tech



Source link

September 10, 2025 0 comments
0 FacebookTwitterPinterestEmail
California’s High-Speed Rail Fiasco Keeps Getting Worse
Gaming Gear

California’s High-Speed Rail Fiasco Keeps Getting Worse

by admin September 10, 2025


Seventeen years ago, Californians bet on a grand vision of the future. They narrowly approved a $10 billion bond issue to build a high-speed rail line that would zip between San Francisco and Los Angeles in under three hours. This technological marvel would slash emissions, revitalize the state’s Central Valley, and, with some financial help from the feds and private sector, provide the fast, efficient, and convenient travel Asia and Europe have long enjoyed.

State officials promised to deliver this transit utopia by 2020. Instead, costs have more than doubled, little track has been laid, and service isn’t expected to begin before 2030—and only between Bakersfield and Merced, two cities far from the line’s ultimate destinations.

It’s little wonder the project finds itself in a precarious financial position, fighting political headwinds, and deemed a boondoggle by everyone from federal Transportation Secretary Sean Duffy to Abundance authors Ezra Klein and Derek Thompson. “In the time California has spent failing to complete its 500-mile high-speed rail system,” they wrote, “China has built more than 23,000 miles of high speed rail.”

The reasons for this vary with who’s being asked, but people with expertise often cite three fundamental missteps: creating a new agency to lead the effort, failing to secure adequate funding from the start, and choosing a route through California’s agricultural heartland. The state’s strict environmental review process hasn’t helped, either.

Such struggles are not unique to the Golden State, where support for the project remains strong. Although the private sector venture Brightline has seen some success, publicly funded high-speed rail efforts in Texas, Ohio, Washington, D.C., and beyond have stalled. Regulatory complexity, a political environment that favors cars and highways, and constant funding challenges stymie America’s aspirations even as other countries have spent big on tens of thousands of miles of track. Governor Gavin Newsom promises to see the nation’s most ambitious rail project through despite recently losing all federal support, but its troubled path underscores the systemic challenges of building big in America.

California has always been a car-crazy place, and by the early 1990s, transportation studies made clear that its highways would not keep pace with the growth to come. Policymakers saw an answer in bullet trains. The Legislature established the California High-Speed Rail Authority in 1996 and gave it the tough job of planning, designing, building, and running the system.

Some consider that a mistake because the agency lacked experience managing so big a project and navigating complex bureaucracy. Even some rail supporters concede it would have been better to let the authority provide oversight and leave the heavy lifting to the state Department of Transportation, or CalTrans. “It’s building a lot of overpasses and right-of-way, which Caltrans does all the time,” said Ethan Elkind, director of the University of California, Berkeley climate program in its Center for Law, Energy, and the Environment.

Without that experience, the authority’s 10 employees relied heavily on consultants like engineering firm WSP, running up expenses. “We paid WSP and their predecessor more than $800 million in consulting fees,” said Lou Thompson. He chaired the High Speed Rail Peer Review Group, established in 2008 to provide project oversight, from 2012 until 2024. The authority has in recent years eased its reliance on consultants, who reportedly have gone from 70 percent of its workforce to 45 percent over the past seven years.

Once the High-Speed Rail Authority set up shop, work proceeded in fits and starts. Even as it considered routes and started the myriad bureaucratic tasks the project required, political interest waxed and waned with the state’s fiscal health. Skeptics lamented the cost and questioned whether bullet trains would attract enough riders to be worthwhile. But rail advocates, environmentalists, unions, and others kept pushing forward and in 2008 convinced voters to approve Proposition 1A, securing $10 billion to finance construction.

It was never going to be enough—at the time, the cost was pegged at $45 billion, a figure that did not account for inflation—and funding has been a challenge from the start.

Still, the Obama administration saw an opportunity to show that the economy was bouncing back from the Great Recession. The federal American Reinvestment Recovery Act provided $3.5 billion to help get things started. The authority, which had already mapped a route through the Central Valley, soon began grading land, moving utilities, and taking other steps toward construction of the first leg, a 119-mile stretch from Bakersfield to Madera.

Things chugged along until 2013, when a state judge blocked the use of Prop 1A funds, ruling that some of the work did not meet the rules for bond expenditures. With federal support contingent upon the state’s cash, the federal grants had to be renegotiated—before they expired in 2017. “We were literally sitting there saying, ‘Well, if we don’t start going, we could lose $700 or $800 million of the federal money,” said Dan Richard, who was the High-Speed Rail Authority’s board chair from 2011 until 2019. That prompted the agency to do something no one wanted to do: Move forward without having acquired all of the necessary land. So it did.

Then President Donald Trump took office. He seemed interested in what California was attempting to build, having lamented that China and Japan “have fast trains all over the place” while the U.S. relies upon “obsolete technology.” His opinion soured when Gavin Newsom became governor in 2019 and the two sparred over the president’s policies. Trump later canceled nearly $1 billion in federal funds for the rail project.

The Biden administration restored it and provided another $3.1 billion from the Infrastructure Investment and Jobs Act. The infusion was to help build a station in Fresno and acquire trains for testing. Even with the windfall California remained at least $7 billion short of what it needed for the first short run through the Valley. The situation grew worse in July when Trump rescinded the entire amount after the Federal Railroad Administration said it saw no way of covering that shortfall and no path to completion by 2033.

Newsom said the move “reeks of politics” and the state is suing. But the impact goes beyond California by establishing a precedent to cancel projects at will. “How do you go to your voters and say, ‘Put up the money. We expect 50 percent federal share,’ without knowing that the next administration could turn around and say, ‘I don’t like that project,’” Richard said.

The High-Speed Rail Authority initially planned to rely upon state, federal, and private sector funding in equal measure, but California has provided 75 percent of the $14.6 billion spent so far. The authority wrote in a letter to the Railroad Administration that Newsom’s plan to allocate $1 billion, pulled from the state’s cap-and-trade program, toward the project each year for 20 years will be enough to finish the Central Valley segment. The governor also recently signed a bill requiring the authority to update its estimate on the funding gap for that leg of the journey.

With California seemingly on its own, Thompson said the project needs an income stream approaching $5 billion per year to build everything. That is one reason the authority in June asked the private sector and financial institutions to weigh in on the chance of public-private partnerships. Its CEO Ian Choudri said private investors have shown “extreme interest.”

Thompson isn’t buying it. “My opinion is that that is hot air,” he said. The way he sees it, no one’s going to invest until they can see that there is demand for the rail line.

One of the reasons Brightline is held up as an example of how to bring high-speed rail to the United States is its strategy includes building on public land. Part of its 235-mile line between Miami and Orlando stands on land owned by Florida East Coast Railway. The company’s planned run between Las Vegas and L.A. will largely follow Interstate 15.

California could have done the same and built along I-5, which bisects the Central Valley, but chose to go through major population centers 20 to 50 miles to the east. That pivotal decision increased the project’s cost and complexity. Following the freeway would have been straighter and flatter, without the elevated track, tunnels, and other infrastructure needed to traverse cities. The route also turned a state effort into a regional development project beset by local politics.

The High-Speed Rail Authority had good intentions, however. It hopes that bringing rail to places like Merced and Bakersfield might entice Silicon Valley and Los Angeles firms to open offices in the Central Valley, which would be a 90-minute ride from their headquarters. It also would boost local economies left behind by the state’s boom—and it has, to some extent. The project has added 11,000 construction jobs to the region. But that exacted its own toll.

“Those economic benefits have been really substantial, so that sort of worked, but it came at potentially the cost of not being able to build the system at all, because by starting it in the Central Valley they’ve basically blown all the money there,” said Elkind of the UC Berkeley Climate Program. Should the state once again ask voters for money, it would have had a stronger case if initial construction had occurred in major population centers, he said.

The route also created additional hurdles as the project navigated California’s environmental oversight rules. Going through several cities and all that farmland increased the number of stakeholders who had to be consulted, ballooning the environmental review process.

To be fair, the California Environmental Quality Act, or CEQA, has long protected the state’s rich biodiversity. But some rail proponents argue it has been used to stymie progress. High-Speed Rail Authority data shows it has spent more than $765 million on environmental review. Lawsuits stemming from CEQA can be particularly expensive. “If you have a $100 billion project, and let’s say that interest rates are 3% a year, every year’s delay costs you $3 billion,” Thompson said. “A $50,000 lawsuit can delay you for a year, and so there’s an enormous pressure on you to try to bargain your way out of these kinds of situations.”

California recently loosened CEQA requirements for the rail system’s maintenance facilities and stations, a move Newsom cheered. “These are very targeted exemptions that will help cut red tape and deliver on California’s vision of high-speed rail without compromising environmental protections,” gubernatorial spokesperson Daniel Villaseñor wrote in an email.

Whether that reform has an impact remains to be seen, because most of the environmental review is already completed. And regulation was never the project’s biggest problem. “It just seems like the easy, obvious answer,” said Hana Creger, associate director of climate equity at The Greenlining Institute. “But I think these things are a lot more complex.”

Given all of this, it can be easy to lose sight of what progress has been made. The authority is quick to note that 463 miles of the 494-mile system has cleared the environmental review process and is “construction ready.” It also boasts of having laid 70 miles of guideway—meaning track, elevated structures, or other riding surface—and erected 57 structures. All told, the project has created more than 15,500 jobs since its inception.

Despite the challenges, Newsom remains steadfast in his determination to see Californians one day riding the trains they were promised so many years ago. “I want to get it done,” he said in May. “That’s our commitment.” That will surely resonate with his constituents; recent polling shows 62 percent of voters believe the state should continue financing the project, though opinions split sharply along partisan lines. Still, experts caution that support isn’t enough. Tangible progress and credible funding streams are essential to maintain momentum.

The High-Speed Rail Authority seems to understand this and is pressing ahead to connect Bakersfield to either Merced or Gilroy. There’s a lot to do before crews start laying track, but the goal is to finish that run by 2032 and the authority recently opened the bidding process to begin installing track next year. Looking further ahead, its latest plan, released late last month, calls for extending the line south to Palmdale by 2038, putting it within 80 miles of San Francisco and 40 miles of L.A. at a cost of $87 billion. “While challenges remain, so too does the potential to deliver a modern transportation system worthy of the state’s ambitions—one that reflects the scale, complexity, and promise of California itself,” Choudri wrote in the plan. “Let’s go build it.”

Assuming the project retains its $4 billion federal grants, the project has $29 billion available, with an additional $15 billion from Newsom’s proposal, according to the CHSRA. Thompson said the governor’s proposal, which would set aside $1 billion every year for the project, should keep it alive for the next four years. Beyond that, it will need an infusion of cash, likely from voters but possibly from a future presidential administration. “I think the path forward is that they could show some first segment success and then go back to the voters,” Elkind said. “You just got to get through this first era here, and get something built that they can show to the voters.”

Ultimately, California’s high-speed rail is more than a train line; it is a test of the nation’s ability to deliver transformative infrastructure. Its path forward remains uncertain, but every mile of track laid could lead to a turning point—not just for the state, but for the broader goal of building the kind of transportation network other countries take for granted.

This article originally appeared in Grist at https://grist.org/transportation/billions-spent-miles-to-go-the-story-of-californias-failure-to-build-high-speed-rail/. Grist is a nonprofit, independent media organization dedicated to telling stories of climate solutions and a just future. Learn more at Grist.org.



Source link

September 10, 2025 0 comments
0 FacebookTwitterPinterestEmail
Pscut
Game Reviews

Sony Might Be Making One Of Its PlayStation 5s Worse

by admin September 3, 2025


This console generation has been notable for many reasons, from the scarcity during a covid-era launch through to the unprecedented scale of failures and studio closures, but one aspect that’s more bizarre to see than any other is the continual increase in prices. Historically midway through a generation we would see prices start to drop—this time, however, we’ve only seen the cost go up. And now in an astonishing move, it’s looking like Sony might be downgrading the PlayStation 5 Digital Edition.

While currently only affecting customers in Europe, the situation appears to be that the narrower PlayStation 5 Digital’s storage will be reduced from 1TB to 825GB, with the price remaining the same. That’s a price which, notably, has already been increased twice since launch. This is what’s being reported by billbil-kun on the French site Dealabs, based on information from certification documents that show the next version of the discless PS5 in Europe, the CFI-2116 model, will maintain the current €499 ($580) price, but lose 20 percent of its storage capacity. This is currently only affecting the digital PS5; the version with a disc drive is as yet unchanged.

That €499 price, it should be noted, is €100 ($116) more expensive than the PS5 was at launch, after two €50 increases since 2020. In the U.S., the console has also increased in price. Sony warned in May that Trump’s implementation of tariffs would likely cause costs to increase, and last month that happened. The PS5 Digital, which launched at $400, is now only available as the PS5 Slim at $500 (originally $450), though at least it still comes with a full terabyte of storage.

Of course, any of this could change at any time. In previous generations, at around the four-to-five year mark in a console’s lifespan, we’d usually be seeing prices dropping on original builds, perhaps alongside a tweaked version at the original launch price. As such, it’s been weird enough to see this reversed, let alone then learning that new versions of the machines might become worse instead of better.

825GB is far too little space in 2025. The PS5 Digital originally launched with that as its standard storage, before the “Slim” version replaced it in 2023 and upgraded things to 1TB. But given Sony’s software already takes up a huge chunk of the drive, that only leaves 667GB on an 825GB disc for your use. Given AAA games are routinely coming in around 150GB these days, you’re left with room for maybe four or five big titles? That’s terrible.

But console manufacturers are clearly hurting when it comes to hardware revenue, given most are notoriously sold at cost or at a loss, and with tariff confusion and reality deeply hurting markets, there’s obviously a desire to shave costs wherever it’s possible. Putting the price of the console up a third time in five years in Europe is probably too big of an ask, so cutting corners could well be the next option. Which sucks. Big time.



Source link

September 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
FEMA’s Chaotic Summer Has Gone From Bad to Worse
Gaming Gear

FEMA’s Chaotic Summer Has Gone From Bad to Worse

by admin August 29, 2025


FEMA did not respond to WIRED’s request for comment.

“It is not surprising that some of the same bureaucrats who presided over decades of inefficiency are now objecting to reform,” the agency told The Guardian, which reported on the retaliation against the employees who signed the letter. “Change is always hard. It is especially for those invested in the status quo, who have forgotten that their duty is to the American people not entrenched bureaucracy.”

The targeting of letter signers at FEMA echoes an earlier move at the Environmental Protection Agency in July, when that agency suspended about 140 employees who signed onto a similar public letter.

A FEMA employee who signed this week’s letter expressed concern to WIRED that the agency may try to seek out those who did not include their names on the letter—especially given how DHS reportedly administered polygraphs in April attempting to identify employees who leaked to the press. “I’m concerned they may use similar tactics to identify anonymous signers,” they say. This employee spoke to WIRED on the condition of anonymity, as they were not authorized to speak to the press.

On Tuesday morning, a day after the employees’ letter was published, former FEMA acting administrator Cameron Hamilton, who was fired from his position a day after testifying in defense of the agency to Congress in May, posted a criticism publicly on LinkedIn.

“Stating that @fema is operating more efficiently, and cutting red tape is either: uninformed about managing disasters; misled by public officials; or lying to the American the public [sic] to prop up talking points,” he wrote. “President Trump and the American people deserve better than this…FEMA is saving money which is good due to the astronomical U.S. Debt from Congress. Despite this, FEMA staff are responding to entirely new forms of bureaucracy now that is lengthening wait times for claim recipients, and delaying the deployment of time sensitive resources.”

“I made my post to clarify statements made by some at DHS that I believe are mischaracterizing problems with FEMA,” Hamilton tells WIRED. “I have been frustrated at how FEMA has been scapegoated and firmly believe that the role of FEMA should be one of excellence, and success for the government.”

Both Hamilton’s post and the open letter call out a new rule, instituted in June, mandating that any spending over $100,000 needs to be personally vetted by Noem. That cap, FEMA employees allege in Monday’s letter, “reduces FEMA’s authorities and capabilities to swiftly deliver our mission.” The policy came under fire in July after various outlets reported that it had caused a delay in the agency’s response following the flooding in Texas that killed at least 135 people. The agency’s chief of urban search and rescue operations resigned in late July, in part due to frustrations with how the DHS spending-approval process delayed aid during the disaster, CNN reported.

Screenshots of contract data seen by WIRED show that as of August 7, the agency still had more than $700 million left to allocate in non-disaster spending before the end of the fiscal year on September 30, with more than 1,000 open contract actions. The agency seems to be feeling the pressure to speed up contract proposals. In early August, several FEMA staff were asked to volunteer to work over a weekend to help review contracts to prepare them for Noem’s sign-off, according to emails reviewed by WIRED. (“Lots of work over the weekend,” read the notes from one meeting.)

“Disaster money is just sitting,” one FEMA employee tells WIRED. “Every single day applicants are asking their FEMA contact ‘where’s my money?’ And we are ordered to just say nothing and redirect.”

As the employees’ open letter states, roughly a third of FEMA’s full-time staff had already departed by May, “leading to the loss of irreplaceable institutional knowledge and long-built relationships.” These staff departures may further hamper efforts from the agency to implement financial efficiency measures like the contract reviews. A former FEMA employee tells WIRED that while the agency began the year with nine lawyers on the procurement team that helps review financial contracts during a disaster, almost the entire team has either left or been reassigned, leaving a dearth of experience just as hurricane season ramps up.

“I have no idea what happens,” the former employee tells WIRED, when a hurricane hits “and we need a contract attorney on shift 24/7.”

Update: 8/29/2025, 2:30 PM EDT: This story has been updated with comment from Cameron Hamilton.



Source link

August 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Gemma clenching her fist
Esports

Metal Gear Solid Delta Snake Eater runs worse on PS5 Pro than base PS5

by admin August 22, 2025



Metal Gear Solid Delta: Snake Eater shocked fans after Digital Foundry revealed it actually ran worse on PS5 Pro than the base PS5.

Unreal Engine 5 has powered some stunning games, but it has also earned a reputation for performance headaches. Stutters, inconsistent frame pacing, and heavy effects often push consoles to their limits.

Fans expected Metal Gear Solid Delta to rise above those struggles. Konami rebuilt the 2004 classic from the ground up, promising cutting-edge visuals and smooth stealth gameplay. On PS5 Pro, players assumed the “best of both worlds” experience awaited them, especially after Sony marketed the console’s AI-powered PSSR upscaling as a performance booster.

Article continues after ad

Instead, Digital Foundry’s analysis showed the opposite: the Pro version faltered where the base PS5 held steady.

MGS Delta’s unstable FPS makes PS5 Pro version worse

Digital Foundry confirmed that “PS5 Pro can run at a lower frame rate than base PS5.” The channel noted that Snake’s opening jungle landing area already dipped below 60 FPS on Pro, while base PS5 avoided those drops.

Article continues after ad

Digital Foundry / Konami

In a direct test route, they measured the base model enjoying up to “a plus 7 FPS advantage” compared to the upgraded hardware. Their conclusion was blunt: “It’s hard to see an upside here.” Pro players also lost the option to toggle graphics modes, leaving no fallback setting.

Article continues after ad

Worse still, Sony’s new PSSR upscaler backfired. Digital Foundry found that “PS5 Pro has less pixel data to work with,” sometimes hitting just 756p before reconstruction. While motion stability improved slightly, still images looked blurrier than the base console.

The team reported added shimmer, thicker ambient occlusion, and more flicker on shadows. In the lab interior, Pro clawed back some frames, but jungle areas ran consistently worse.

Players voiced their frustration on Reddit. One quipped, “Another delayed game releases in a bad state.”

Article continues after ad

Another wrote, “Kojima somewhere rubbing his hands together rn.” A third piled on: “Meanwhile, Death Stranding 2 looks and runs like a dream on my base PS5… Unreal Engine 5 vs Decima.”

Article continues after ad

Metal Gear Solid Delta launches August 28 on PS5, PS5 Pro, and Xbox. Konami has time for a day-one patch, and fans are hoping it delivers.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (733)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • Marathon still lives, as Bungie announces new closed technical test ahead of public update
  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices
  • Wildgate Review – A Shipshape Space Race
  • Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders
  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

Recent Posts

  • Marathon still lives, as Bungie announces new closed technical test ahead of public update

    October 8, 2025
  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025
  • Wildgate Review – A Shipshape Space Race

    October 8, 2025
  • Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders

    October 8, 2025
  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Marathon still lives, as Bungie announces new closed technical test ahead of public update

    October 8, 2025
  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close