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Text-to-video AI tech Sora 2 in action.
Gaming Gear

OpenAI’s new video generation tool Sora 2 is here, but don’t worry, Sam Altman says it will avoid the ‘degenerate case of AI video generation that ends up with us all being sucked into an RL-optimized slop feed’

by admin October 1, 2025



Sora 2, the latest model of OpenAI’s text-to-video tech, has now launched alongside a dedicated app. Besides spitting out all of the soulless, AI-generated Studio Ghibli-style animation one could ever want, Sora 2 can now generate live action clips with both sound and a frankly scary level of visual accuracy.

Granted, not all of the clips OpenAI shares in its announcement are flawless, with its AI-generated snippet of a practicing martial artist featuring a warping bo staff and smooshed phalanges. Still, OpenAI is keen to highlight Sora 2’s gains in depicting consistent body mechanics that adhere to the rules of the physical world; the twirling body horror of earlier models generated gymnastics clips may be a thing of the past.

The company also touts Sora 2’s ability to “directly inject elements of the real world” into its AI-generated clips. It elaborates, “For example, by observing a video of one of our teammates, the model can insert them into any Sora-generated environment with an accurate portrayal of appearance and voice. This capability is very general, and works for any human, animal or object.” If you’re so inclined to descend into the realm of deepfakes, the Sora app, powered by Sora 2, is available on the iOS store now.


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OpenAI touts the app as not just a video generator but also a social environment.

“You can create, remix each other’s generations, discover new videos in a customizable Sora feed, and bring yourself or your friends in via cameos,” the company writes. “With cameos, you can drop yourself straight into any Sora scene with remarkable fidelity after a short one-time video-and-audio recording in the app to verify your identity and capture your likeness.”

One can see the whimsical appeal of sharing AI-generated clips of yourself riding ostriches and pulling off extremely dangerous stunts, but I also can’t ignore the risk posed by deepfakes. For one thing, US president Donald Trump shared an expletive-laden deepfake video on Truth Social literally the day before Sora 2’s launch (via Ars Technica).

The sombrero superimposed over representative Hakeem Jeffries is hopefully a telltale sign for most viewers that the remarks senator Chuck Schumer is depicted as saying in this clip (which was not created using Sora 2) are wholly fabricated. However, given that a Microsoft study suggests folks struggle to accurately identify AI-generated still images 62% of the time, it’s hard not to be concerned about deepfakes’ capacity for disinformation.

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Videos generated with Sora 2 don’t even feature a tiny AI watermark, like those introduced in Gemini’s ‘Nano Banana’ image-editing update. OpenAI say they are ‘launching responsibly,’ with in-app features designed to “maximize creation, not consumption,” and address “concerns about doomscrolling, addiction, isolation, and RL-sloptimized feeds.” But comments made by company CEO Sam Altman on his own blog read contrapuntal even to this stated feed philosophy.

“It is easy to imagine the degenerate case of AI video generation that ends up with us all being sucked into an RL-optimized slop feed,” Altman first admits.

As such, he shares that the app has various “mitigations to prevent someone from misusing someone’s likeness in deepfakes, safeguards for disturbing or illegal content, periodic checks on how Sora is impacting users’ mood and wellbeing, and more.”


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Altman even goes as far as to say that, if OpenAI cannot sufficiently address aspects of the app that lead to negative social outcomes, then the company would discontinue the service.

But Altman also caps off a longer passage regarding how the Sora feed aims to show content that users are interested in by writing, “And if you truly just want to doom scroll and be angry, then ok, we’ll help you with that.” To me, this reads not only as a shrugging off of responsibility, but also fairly nihilistic; for all OpenAI’s talk about the Sora app’s safety features, what can be done if its users still choose to gaze into the abyss?

(Image credit: OpenAI)

I’d be remiss if I didn’t also reference the existentialism and labour concerns the launch of the Sora 2 model will no doubt inspire in my freelance creative friends. Altman writes on his blog, “Creativity could be about to go through a Cambrian explosion, and along with it, the quality of art and entertainment can drastically increase.” And I would like to suggest that he may be right, just not how he thinks.

While Altman wants OpenAI’s app to be at the forefront of a tidal wave of creativity, my personal hope is that audiences get sick of realistic, computer generated imagery as a result of Sora 2’s proliferation. My blue sky thinking—however naive it may be—is the hope that, in response to audiences seeking out visual art that could only ever be made by humans, practical effects and puppets make a comeback in a big way.

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October 1, 2025 0 comments
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Don't Worry, You Can Mute Claptrap In Borderlands 4 - Here's How
Game Updates

Don’t Worry, You Can Mute Claptrap In Borderlands 4 – Here’s How

by admin September 21, 2025



The Borderlands franchise is known for its recurring characters, and perhaps none stand out quite as much as Claptrap. This loud and eccentric little robot has long since stood as the series’ mascot for good reason, with his endearing charm and infectious good mood. But there’s no denying he can be a bit loud at times–and that certainly hasn’t changed in Borderlands 4. But what if you could change that?

Claptrap may not be as prevalent in this new entry as he has been in some other titles in the looter shooter franchise, but his presence is still consistent enough in Borderlands 4 to warrant a rather unique slider among all the other settings. For those who find this quirky guy more of a nuisance than a lovable goof, Gearbox has added a way to adjust his volume separately from all other volumes. Yeah, you can shut Claptrap up altogether if you want.

We can sense your excitement, so we’ll tell you how to turn down Claptrap’s voice in Borderlands 4.

How to turn off Claptrap’s voice in Borderlands 4

To turn off Claptrap’s voice in Borderlands 4, pause the game and head to the “Options” menu. Scroll over one time to “Audio”, then select “Advanced”. On this menu, scroll to the very bottom to find a setting called “Claptrap?”

You can adjust Claptrap’s volume to make him more tolerable, or you can reduce it to zero to shut him up entirely.

As you can see, you can adjust Claptrap’s voice to make him quieter, or you can decrease the volume to zero so you’ll never hear a peep from him again. You’ll still be able to read his subtitles so that you know what he’s saying when you pick up certain collectibles or engage in quests with him, so you’re not really missing anything by turning him all the way down.

Whether you decide to mute Claptrap is entirely up to you, but don’t ever tell him you’ve taken these measures. He may be slightly annoying sometimes, but the poor little guy doesn’t deserve to have his feelings hurt.



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September 21, 2025 0 comments
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Don't worry Final Fantasy 14 fans, Yoshi-P isn't going anywhere
Game Reviews

Don’t worry Final Fantasy 14 fans, Yoshi-P isn’t going anywhere

by admin September 19, 2025


Final Fantasy 14 director and producer Naoki Yoshida (Yoshi-P) intends to work on the game “for at least a good while”, even as he works on other projects within Square Enix.

In an interview with Noisy Pixel at Pax West, Yoshida discussed what keeps him working on the MMORPG after 12 years, to which he described himself as “more of a businessman” than a creative person.

“People tend to say we’re creators or creative, but I am an employee at Square Enix and I receive money to make games,” he said, “and I think my primary purpose is to make games so that we are delivering it to gamers out there, fans, players that want to consume our product. I think that is fundamental or a minimum requirement that I have because I belong to this company.”

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He continued that designers working in a company and feeling bored should remove themselves from a corporate environment, but he doesn’t “have that strong personal desire to go into my own creative things”.

“So when asked, do I ever get bored with Final Fantasy 14?” Yoshida concluded. “I don’t think so, because there are a lot of things that I have yet to actualise in 14, things that I want to do, things that I must do, things that require to be taken care of. And so I think for at least a good while, I should be ok.”

Yoshida added he wishes to do less “management or operational things”, joking he may be scolded for his response. “I already do a lot of game developing and I’ve sacrificed some sleep sometimes,” he said, “but perhaps if I were to have a choice, I would like to focus in on the game development design.”

Yoshida is best known for his work on Final Fantasy 14, but in recent years has been pulled into other projects. Yoshida heads up Square Enix’s Creative Business Unit 3, responsible for the MMORPG as well as Final Fantasy 16 and the forthcoming Final Fantasy Tactics: The Ivalice Chronicles. He was also co-producer on Fantasian: Neo Dimension.

In another interview at Pax West, Yoshida requested players stop sending developers demoralising abuse.

“I want to emphasise here, there is a person behind the games,” he said. “While I understand some harsh criticism might be necessary sometimes, there’s a person behind the games that you enjoy and if you have that harsh criticism, I think we would want to have it be constructive.



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September 19, 2025 0 comments
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Still getting dunked on in Dota 2? Don't worry, even Gabe Newell gets called a noob once a week, apparently
Game Updates

Still getting dunked on in Dota 2? Don’t worry, even Gabe Newell gets called a noob once a week, apparently

by admin September 14, 2025



I don’t play online games particularly often, mostly the only ones that I do enjoy are the kind of games I can play with just my friends. People are mean, you see, and I have a sensitive soul, and also I often find them deeply boring conceptually and in practice. Take of that what you will in relation to this story about Dota 2! Moving on swiftly to a topic that I promise connects to this intro, Gabe Newell! He is a co-founder of Valve, and a noted Dota 2 lover. He also, apparently, is someone who is often subjected to ridicule while playing the very same game his company makes.


The man himself made a pre-recorded experience at this year’s Dota 2 International, opening exactly how you’d expect him to: “Hi, I’m Gabe Newell.” After clearing that up, he waxes not quite poetically about how he fell in love with the MOBA quite deeply thanks to the first International. But, he says says, “It’s not just the game I love, but the community.

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“Sure, people talk s**t at me in chat, and about once a week people say, hey noob, uninstall the game and [censor blip]. But that’s really about their enthusiasm, and the energy that they bring, and that’s why, after all these years, I still play Dota every day.”


Now, I do feel I have to say that this is a pretty subtly horrendous way to endorse quite toxic behaviours that many people are often subjected to in online games. I don’t care if you’re enthusiastic! We’re all here to have fun, right? Try a friendly word of advice before you make your way to the arcade’s basketball machine for some easy dunks.


On the other hand, I find it quite an amusing, if brief, anecdote about the ways in which we don’t know who we’re playing with online. I fully believe that Newell regularly gets lambasted by strangers online, and it tickles me to imagine how they might change their behaviour if they had the relevant context.


Not to say that it’s good many of them would likely be kinder with said context, I just think there’s a lesson to be had here in how we encourage certain kinds of communication in game spaces. One that Valve, even now, still should probably learn how to do better.



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September 14, 2025 0 comments
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Hollow Knight: Silksong Shakra - Ring
Product Reviews

Missed a map in Silksong? Don’t worry, there’s an easy way to grab it

by admin September 5, 2025



There’s nothing worse than missing a map in Hollow Knight: Silksong and stumbling around the area blindly hoping you’ll eventually find a bench of a Bellway fast travel point. Just like the original, you should grab map items early, such as the compass and quill, since they’re pretty much vital for tracking your location.

Unless, that is, you actually enjoy map reading and inferring your location through local landmarks—I doff my hat to you if so.

The good news is that if you miss a map in Silksong and fail to find resident cartographer Shakra in her new spot, then you can still get the map quite easily. All you need to do is head back to Bone Bottom, jump up the platforms marked with gold rings on the right side of the town and hit the ring tied to the post in Shakra’s usual spot two times. This will make Shakra return, where she’ll offer you whatever map you somehow managed to miss.


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Similar to Cornifer in Hollow Knight, Shakra is on her own journey through Pharloom, so she can jump around to new locations when you hit certain progression points or enter new areas, making it tricky if you miss her in one place and accidentally stumble into an entirely new region on your wanderings.

Image 1 of 2

If you hit the ring to the right of Bone Bottom up the platforms, you can summon Shakra(Image credit: Team Cherry)She’ll sell maps for locations where you’ve missed her and she’s moved(Image credit: Team Cherry)

I can confirm this because I entirely missed her in the Far Fields, accidentally falling down a hole and having to find Hokers for the Seamstress before even being allowed to leave the area. When I did emerge from the bottom of Far Fields, I found that the location Shakra’s rings were leading me to was completely empty.

Thankfully, though, I could still grab the map from her in Bone Bottom, so make sure to check back with her whenever you’re in town—especially if you find yourself falling down any rabbit, or bug, holes, which is honestly one of the most enjoyable things about these games. It’s also handy if you don’t have enough Rosaries and need a little more cash to purchase the map later on.

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September 5, 2025 0 comments
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Apple CarPlay Ultra ADAS
Gaming Gear

Don’t have a pile of cash? Don’t worry: you may soon be able to get an affordable car with Apple CarPlay Ultra

by admin September 2, 2025



  • Hyundai’s new Ioniq 3 will reportedly come with Apple CarPlay Ultra
  • It would be the next car after the Aston Martin DBX to get access to the software
  • This could mean more affordable access to Apple’s powered-up phone-to-infotainment interface

You may not need a $200,000 car from the likes of Aston Martin to access Apple’s CarPlay Ultra in the near future, as Hyundai looks set to bring the interface to its electric cars.

That’s according to Top Gear, which reported that the Ioniq 3, due to be revealed at the Munich Motor Show this month, will support CarPlay Ultra, allowing for deeper integration between a car’s infotainment system and a connected iPhone than the standard erosion of CarPlay offers.

Set to be positioned between Hyundai’s Inster and Kona EVs, the Ioniq 3 is poised to be a compact electric car that comes stuffed with connected tech. Top Gear notes that, like other carmakers, this is all part of Hyundai’s push to equip its cars with software designed to be upgraded throughout their lifetime and can be customized by both car brands and end users with apps, even those buying pre-owned cars.


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In many ways, this approach to infotainment software is similar to how smartphones, tablets, and computers operate, with upgrades being rolled out across their lifetime and allowing users a degree of choice and customization with the services and the apps they want.

Ultra infotainment

In the past, infotainment systems would often be outdated by the time a car rolled off the production line and would be hard to upgrade unless the brand offered firmware updates via dealers. Or the car owners opted for third-party aftermarket units.

CarPlay Ultra is notable in this case as it’s been designed to more tightly integrate with the underlying infotainment platform, letting car brands create custom themes in collaboration with Apple that are tailored to each vehicle rather than offering a one-size-fits-all interface.

Currently, CarPlay Ultra can be found in the new Aston Martin DBX, a performance luxury SUV with a hefty price tag. But more car brands, notably those with cheaper vehicles, are set to adopt CarPlay Ultra. And it looks like Hyundai could be one of the front-runners.

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As for the Ioniq 3 itself, Top Gear reports it’ll be a front-wheel drive car with a WLTP range of 260 miles and 365 miles from a predicted choice of batteries coming in 58.3kWh or 81.4kWh capacities respectively. A 400-volt charging system is expected. And the car could do the 0-62mph sprint in less than eight seconds.

There’s no word on pricing, but the Kona starts at $24,550, so I’d expect the Ioniq 3 to be more expensive but coming in well below $40,000, given that the Ioniq 5 starts at $42,600; market prices vary a lot, so to keep things simple, I’ve focused on US prices here. Production for the Ioniq 3 is tipped for early next year.

Time will tell if other car makers adopt CarPlay Ultra this year, but don’t expect any big announcements from Apple’s side as it’s surely concentrating on the iPhone 17 launch, which we expect to see on September 9 at the next Apple event.

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September 2, 2025 0 comments
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