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Where to watch the Xbox Games Showcase 2025 and Outer Worlds 2 Direct
Game Updates

Where to watch the Xbox Games Showcase 2025 and Outer Worlds 2 Direct

by admin June 6, 2025


Microsoft’s annual Xbox Games Showcase is a double header this year: It’s directly followed by the Outer Worlds 2 Direct, a livestream focused on Obsidian Entertainment’s forthcoming space-faring RPG.

Here’s everything we know about the two events, including where to watch Xbox Games Showcase 2025 (and the Outer Worlds 2 Direct), what time the shows start, and what to expect from the streams.

Xbox Showcase 2025 and Outer Worlds 2 Direct start times

As announced on Xbox Wire, the show will begin on June 8 at 1 p.m. ET. Translated to different time zones, here’s when the livestream starts:

Where to watch Xbox Games Showcase 2025

You can watch the Xbox Showcase livestream on the official Xbox YouTube, Twitch, and Facebook channels, or via the YouTube embed at the top of this post. Note that the Xbox Showcase is immediately followed by an Outer Worlds 2 showcase, so if you’re fond of outer space adventures, you might want to stay tuned for that one.

A countdown timer will likely start shortly before the show. No worries if you miss it though; you can always watch the archived stream after the event, or catch up with all of the biggest announcements on Polygon after the show.

What to expect from Xbox Games Showcase 2025

The Xbox Games Showcase, befitting the name, will largely focus on with previews of upcoming games from Xbox Game Studios.

It’s hard to predict which games you will see, but since they’re set to release in the upcoming months, it’s a good bet Ninja Gaiden 4 and Gears of War: Reloaded will appear in some capacity. It would also make sense to get another update on Perfect Dark, which got a gameplay reveal in 2024’s Xbox Games Showcase and is now scheduled for a 2026 release. Fable, which was recently delayed to 2026, could also get a showing.

Many of you will undoubtedly hope for an update on The Elder Scrolls 6 too — given the renewed focus on the series in light of April 2025’s surprise release of the Oblivion Remake — but besides “it’s been a while,” we don’t have any evidence that points to an Xbox Showcase appearance this year.

The one thing that has been confirmed is a deep dive into The Outer Worlds 2, the sequel to Obsidian’s sci-fi RPG The Outer Worlds.



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June 6, 2025 0 comments
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NFT Gaming

US Debt Crisis Could Make Bitcoin the World’s Reserve Currency: Coinbase CEO

by admin June 4, 2025



In brief

  • Coinbase CEO Brian Armstrong warned that if Congress fails to address the $37 trillion U.S. debt, Bitcoin could replace the dollar as the global reserve currency.
  • Lawmakers and analysts say mounting deficits and money printing are eroding trust in the dollar, pushing states like New Hampshire and Arizona to start stockpiling Bitcoin.
  • Experts, including six Nobel economists, warn the Trump-backed “big, beautiful bill” could worsen inequality and debt, while Elon Musk slammed it as a “disgusting abomination.”

Coinbase CEO Brian Armstrong warned that Bitcoin might “take over” as the world’s next reserve currency if Congress doesn’t act quickly to tackle its mounting $37 trillion in debt.

“I love Bitcoin, but a strong America is also super important for the world,” Armstrong tweeted on Tuesday. “We need to get our finances under control.”

Armstrong’s concerns over the debt crisis came as House Republicans passed the Trump-backed “big, beautiful bill” in May that extends tax cuts, boosts military spending, and cuts Medicaid, food aid, and clean energy. 

The fiscal strain is fueling interest in Bitcoin, which was born out of the 2008 financial crisis, due to its fixed supply and inflation-resistant design. It’s an asset that’s become increasingly appealing to institutional investors and state governments.

“When it comes to stockpiling Bitcoin, U.S. states aren’t just racing against each other,” New Hampshire Rep. Keith Ammon told Decrypt last month. “They’re competing against a federal government that will be forced to print money to deal with its debt.”

Ammon said the federal government’s approach threatens the long-term value of the dollar and that Bitcoin could help protect state finances from further erosion.



Six Nobel Prize-winning economists, including Paul Krugman and Joseph Stiglitz, wrote in a June letter that the bill’s structural design would increase inequality and drive public debt by over $3 trillion, even more if its provisions become permanent.

Tesla CEO and former D.O.G.E head Elon Musk also criticized the measure on Tuesday, calling it a “massive, outrageous, pork-filled Congressional spending bill” and a “disgusting abomination.”

It will massively increase the already gigantic budget deficit to $2.5 trillion (!!!) and burden America citizens with crushingly unsustainable debt https://t.co/dHCj3pprJO

— Elon Musk (@elonmusk) June 3, 2025

The Senate’s next move on the bill could have more significant consequences than just fiscal. Critics argue that it may ultimately accelerate growing efforts to de-dollarize the global economy.

“Nobody is facing reality in the U.S.,” Komodo Platform CTO Kadan Stadelmann told Decrypt. “That’s where Bitcoin comes in, and a big part of the reason why Satoshi Nakamoto created it in 2008.”

Bitcoin “stands in opposition to fiat currency,” Stadelmann added, who said traditional currencies, like the U.S. dollar, only add to the “hundreds of billions of dollars” in debt each year.

Linking the national debt to rising crypto demand, Stadelmann said Bitcoin was designed to resist this very scenario, calling it “a safe haven away from the inflationary monetary system, which has apparently run its course.”

“The debt could lead to a collapse of the dollar, which will lead people pouring into Bitcoin and could result in a supply crunch,” he noted.

Edited by Sebastian Sinclair

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June 4, 2025 0 comments
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Mario Kart World's Open World Map Sounds Massive
Game Reviews

Mario Kart World’s Open World Map Sounds Massive

by admin June 4, 2025


According to people who have played Mario Kart World, the upcoming Switch 2 launch game from Nintendo, the new open-world kart racer is bigger than you might have expected, especially when compared to other open-world games like Forza Horizon 5.

Three Things We Learned From The Final Fantasy 7 Rebirth Demo

Mario Kart World arrives alongside the Nintendo Switch 2 on June 5, which is just a few days away. Since it was officially unveiled in April, it’s sounded like a very exciting shake-up of the popular but stale Mario Kart formula. Instead of individual tracks that you race on separately via different events, Mario Kart World features an open map with no loading screens. Each race track in this open-world playground is connected by roads and highways. Events are spread across the open map, which you can explore between races to find collectibles, missions, and more. And the map all of this takes place in sounds large. Very large.

Game File’s Stephen Totilo got his hands on the Switch 2 early via an official press event. (Unlike how some others have snagged Switch 2 consoles ahead of the launch.) He reported that it took 10 minutes and 12 seconds to drive across Mario Kart World’s open world map. Giovanni Colantonio, the senior gaming editor at Digital Trends, reported that it took him about nine minutes or so to cross the map. So, how does that compare to other open-world games?

Is Mario Kart World bigger than Forza Horizon 5?

Well, to drive across the whole map in Forza Horizon 5, it takes around six minutes, according to the wonderful YouTube account and website How Big is the Map? In Grand Theft Auto 5, it takes about eight minutes to quickly drive across the map using roads and highways. Meanwhile, in Ubisoft’s The Crew Motorfest, it takes about 16 minutes, driving as fast as possible, to cross its enormous map.

Now, keep in mind that we are comparing very different video games using vehicles that drive differently in worlds that contain different physics and were built at different scales. So don’t take this as scientific proof that Mario Kart World is in fact bigger than Forza Horizon 5 or GTA 5. 

Instead, to me this just implies that, yes, the open world in Nintendo’s upcoming kart racer is big. It’s not a tiny little open world that you’ll explore in a few minutes, but something that, according to a preview from Polygon, is filled with hundreds of collectibles, missions, and side activities.

Though, according to IGN, the open-world mode in the game doesn’t feel nearly as exciting or content-packed as that of Horizon 5. This is still a Nintendo-developed Mario Kart game and not some highly detailed simulation of a real world filled with multiple progression bars and seasons, like Forza or The Crew. Still, I’m very excited to get lost for hours exploring Mario Kart World when it arrives for Switch 2 on June 5.

.



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June 4, 2025 0 comments
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After a couple of hours, Mario Kart World's open world left me slightly underwhelmed - but is there more to it?
Game Reviews

After a couple of hours, Mario Kart World’s open world left me slightly underwhelmed – but is there more to it?

by admin June 3, 2025


I feel like I’m about to say something unforgivable. I played a couple of hours of Mario Kart World recently, including a good amount of time with its new features like Knockout Tour and the open world, and came away having only had, well, quite a nice time. There were moments of hilarity – mostly involving gurning at my peers with the Switch 2’s new camera while mercilessly blue-shelling them – and moments of typical kart-racer tension. But also, a little surprisingly, moments when I felt I’d maybe rather be playing something else (the strangely alluring Welcome Tour perhaps being one option).

Mario Kart World preview

  • Developer: Nintendo
  • Publisher: Nintendo
  • Platform: Played on Nintendo Switch 2
  • Availability: Out 5th June on Nintendo Switch 2

It’s still Mario Kart, of course, and so ultimately when you’re doing Mario Kart things – racing friends, the CPU, randoms online – you will still have a great deal of fun. More or less exactly the same amount of fun in fact as you did with Mario Kart 8 Deluxe, I’d hazard a guess, as not an enormous amount has changed beside the addition of wall driving and grind rails – more on that shortly – but this really isn’t a bad thing. Deluxe rightly goes down as one of the very best kart racers ever and, as Tom Phillips mentioned in his earlier preview of Mario Kart World, it makes perfect sense to avoid diverting too much from such a magic formula. It’s only when you’re not doing Mario Kart things – namely, not actually doing any racing – that things get a little wobbly.

In fact, Mario Kart World’s best moments are those that don’t change at all, so much as just slightly enhance it. Couch co-op, with the aforementioned camera in particular, is a joy. Much has understandably been made of this camera and the mystical C-button’s positioning as a kind of punt for the Gen Zs and Alphas of this world, but – not to get too deep – in practice it’s more a reflection of how interaction has simply changed between humans overall, particularly after Covid-19 and the accompanying shifts in social media. A lot of media simply has another person’s face – or your own! – pasted over the corner of it these days. In Mario Kart that’s somehow weirdly great.

Here’s a fancy video version of our Mario Kart World preview courtesy of Ian Higton. May or may not feature the aforementioned gurning.Watch on YouTube

A live camera feed of your face – all four of your faces, picked up by the one camera, if you’re playing splitscreen – is pinned onto your avatar on scoreboards, in pre-match montages, or hovering just above the back of your kart as you race by. It sounds simple and it is, but then all little strokes of genius kind of are. I find it hard to think of a time I’ve laughed harder in video games recently than when pulling faces at colleagues while haring past them through absolutely no skill of my own, stewing at my place on the leaderboard, or simply zooming in obnoxiously close when setting up the camera itself. Cue lots of crossed eyes, attempts at live recreations of the Luigi death stare, and instant come-uppances for overdoing it. Again, it’s a tiny change, but what better thing to do with a near-immaculately balanced entity like Mario Kart than to simply add an extra space for expression on top?

That question’s maybe made a little less rhetorical by the other attempts to freshen things up that Nintendo’s made here, which – in admittedly still a very brief sampling of just a couple of hours – so far left me feeling a little mixed. On the better end is Knockout Tour, which again as we’ve already mentioned is delightfully tense, and a fine way of unconventionally melding genres with the once-viral battle royale. It’s also a wonderful way to show you more of Mario Kart World’s smartly webbed-together tracks, and an equally wonderful way to make races feel grander, longer, more climactic and involved. The only downside of course being that with higher highs come lower lows – it feels absolutely rubbish to get knocked out early. Expect tantrums, if you’re playing this with kids (or are yet to fully grow out of being one), as failing to reach the required position at the next checkpoint means either pootling about the open world while you wait for the lengthy, six-part race to conclude, or simply sitting there watching other people race until they’re done.

Image credit: Nintendo

The racing itself meanwhile has had some mechanical tweaks – or rather, additions; an added spoiler on the back, say, as opposed to proper changes under the bonnet. Items have been tweaked and new ones added, too, like the ability to throw three waves of multiple hammers, a la Hammer Bro, which work well as a short-range crowd disruptor. The blue shell meanwhile now has an area-of-effect explosion, for instance, which is an interesting twist. I never actually saw this connect with other racers in action but, theoretically, that seems to mean it could hit nearby players in second or third, as well as the current front-runner, potentially balancing out the perceived downside of moving into top spot.

Races themselves, especially the massive 24-player ones that I expect to be wildly popular, also feel incredibly busy and tightly packed. On one occasion a single player broke free of the main pack and got way out ahead, but on all of the others the entire group of 24 was essentially clustered in one vast, incredibly chaotic peloton. It’s not uncommon to find yourself flying up from 20th to 5th and back down again (and probably back up and down a few more times soon after that). The “all items; all hazards on” Super Smash Bros. player inside me took great pleasure in the carnage, but more intensely competitive players – you all know one – might have a few complaints about it being a bit much. (I’ve found they really love it if you follow that up with a suggestion they simply try harder.)

The biggest addition to actual moment-to-moment racing, meanwhile, is the wall driving and rail grinding. Holding down the drift button – crucially without adding any directional input – will begin to charge up a kind of extra high hop. Doing that by a grindable rail, or any vertical wall at all, will let you hop up onto it, potentially unlocking new side paths and shortcuts, or simply just looking quite cool.

In the context of playing for the first time and in just an afternoon, it was hard to really pick out too many major advantages of this – modern Mario Kart’s higher fidelity and thus detail generally makes it harder to pick out clear, navigable side routes amongst the visual noise as it is – but my suspicion is that there will be subtleties to the moments where you want to employ it at specific parts of specific tracks, as well as the actual proper shortcuts it makes possible.

Image credit: Nintendo

The act of using it, however, was pretty frustrating, mostly because of how it’s mapped on the controller. More often than not I found myself accidentally drifting when I meant to start charging up a hop or, just as often, I charged it but not early enough, and so simply drove straight into the wall or rail I was trying to hop up onto. Adding it to the drift button, and stipulating that you can’t add a directional input at the same time, is just a weird thing in practice – it means any rails or walls near corners were basically out of the question, as timing the quite lengthy charge-up as well as not turning while activating it was just one too many things to think about. The reason for this of course is clear enough: while it’s odd to put it on the same shoulder button when using the Switch 2 handheld or controller mode, where it has two on each side, it needs to double up for when you’re playing with just a single Joy-Con. I’m also hopeful that with time it becomes muscle memory, just as the muscle memory of drifting with that same button has become so ingrained that it’s tricky to unlearn.

Really, that’s just a little quibble for now then. But there is one more significant concern I have about Mario Kart World, in the open world itself. It’s hard to know exactly how deep a look I got at it with the time I had, but if what I saw was everything – and a Nintendo representative, while remaining appropriately coy, did seem to intimate to me that it was – then I have to say, it was really quite dull.

The good part is really the feat of assembling it itself, which I’ve no doubt took an extraordinary amount of work: dozens of tracks all connect into one vast knot of courses and their connective tissue, something which feels almost impossible to think about given the range and verticality of a Mario Kart course over, say, the tracks of a Forza Horizon. But when you actually imagine what it’s like to drive around a load of Mario Kart tracks – and the accompanying fields, valleys, rivers and the like that dot the sidelines of them – without an actual race going on, you might see where I’m coming from here. The worry is it is just a little pointless.

Image credit: Nintendo

Nintendo’s promise is that there are plenty of secrets to uncover with enough diligence, and that their typical playfulness and invention will make the slightly aimless drifting around more worthwhile. In a good bit of time investigating though, I didn’t find any of real note. There are little platforming sections for collectibles such as Peach Coins, which require a lot of skill at times and are heavily evocative of the old 3D platformer days. And there are special vehicles, like lorries or hovercraft, which very occasionally spawn in the world and can be driven into the back of, temporarily granting you control of them. But then you drive your big lorry about for 20 seconds or so, plough through a few NPC cars, and spawn back out of it again and, well, that’s kind of that.

Other activities are mostly doled out as part of P-Switch challenges. Drive over a blue P-Switch and a little activity will spawn, such as driving through several checkpoints while avoiding hazards against a tight time limit, but again these are frightfully brief and ultimately a little repetitive. After doing a handful I didn’t feel a great urge to do any more. What else? There are warp pipes, though they seem to just help you navigate the world via mini shortcuts rather than take you anywhere special (yet – this is Mario after all! I would be foolish to rule out a surprise). And crucially there are also question mark pads which you can drive over. Doing so displayed a statement to the effect of “you have driven over a question mark pad”, which piqued my interest with its bluntness – surely something interesting is happening here, but I couldn’t figure out what.

And that, ultimately, will be the real crux of it. Has Nintendo got a few secrets up its sleeve, or down its pipe? On the surface, the big headline feature of Mario Kart World is, at least in just one still brief first encounter, a little underwhelming. But now at least we have one, essential question to go in search of answers to once the Switch 2 properly arrives. Since when does any proper Mario game reveal all its secrets up front?



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June 3, 2025 0 comments
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Oppo Find X8 Ultra Review
Gaming Gear

This Might Be the World’s Best Phone Camera

by admin June 1, 2025


I get it—the smartphone market is boring. Galaxy after iPhone after Pixel, year after year after year—at least if you’re in the U.S. Even if you’re into phone tech, it can be hard to feel enthusiastic about the prospect of annual upgrades.

In Asia, however, the battle for smartphone supremacy is as brutal as ever. Chinese companies like Huawei, Vivo, and Xiaomi are still locked into breakneck competition, releasing multiple devices a year that put Western offerings to shame—at least on paper. The Oppo Find X8 Ultra is one of the strongest recent examples. It’s an all-around flagship phone that crams the very best of high-end specs into a sleek form factor. All things considered, I think it’s the best camera phone available anywhere in the world.

Oppo Find X8 Ultra

Oppo’s latest flagship Find X8 Ultra has everything you could possibly want from a phone—except availability outside of China.

Pros

  • Unbeatable specs
  • Versatile camera system
  • Best-in-class image processing

Cons

  • Mediocre ultra-wide lens
  • Only available in China

It’s not exactly a Samsung Galaxy S25 Edge, but Oppo’s stated goal with the Find X8 Ultra’s design was to pull off “the thinnest camera phone.” At 8.78mm thick compared to its 9.5mm-thick predecessor, the Find X7 Ultra, Oppo has indeed slimmed the Find X8 Ultra down beyond any of its cutting-edge competitors. But because of its boxy, squared-off design, it doesn’t necessarily seem that much thinner in the hand. This year’s Xiaomi 15 Ultra, for example, is 9.48mm thick but has tapered edges that don’t dig into your palms as much.

That’s not to say the Find X8 Ultra is unwieldy. Oppo has basically achieved what it set out to here; it essentially feels like a very slightly thicker iPhone 16 Pro Max, which is a strong achievement considering the hardware. But the design is extremely straightforward and austere, which may or may not be to your taste. Oddly, the Find X8 Ultra looks near-identical to the base Find X8, while the mid-tier Find X8 Pro is sleeker and flashier than both.

© Sam Byford / Gizmodo

The display is as good as you’ll find on any premium phone. It’s a 6.82-inch flat-sided OLED panel with a variable refresh rate (1 to 120Hz) and 1440p resolution. The Find X8 Ultra gets up to 1,600 nits bright in regular outdoor usage and peaks at 2,500 nits with HDR content. The bezels are equally slim on all four sides. It has Dolby Vision support and, more unusually, Oppo’s Splash Touch technology to limit unwanted inputs when it’s wet. I did make a point of testing this in a hot tub, for science, and the phone really does actually stay more or less usable even when it’s covered in drops of water.

I’ll also mention the ultrasonic fingerprint sensor, not just for its speed improvements over the X7 Ultra’s optical reader, but for how Oppo improved the way you set it up—now you can register your thumb by just rolling it in a circle a few times rather than tapping the sensor repeatedly with every part of the tip. Not the biggest deal in the world, but a welcome improvement if you’re a weirdo like me who goes through that process dozens of times a year when testing new phones.

Another design quirk is Oppo’s shift away from a mute slider switch, a popular differentiating feature on phones from its subsidiary OnePlus. There’s now a customizable button on the top left of the phone called the Shortcut Button, and yes, it works more or less identically to the iPhone’s Action Button—right down to the full-screen UI that pops up when you choose its function. I’m fine with the hardware change, but the implementation is a little brazen.

© Sam Byford / Gizmodo

Elsewhere, the Find X8 Ultra’s spec sheet includes what you’d expect from the top shelf of Android flagships in 2025. The processor is a Qualcomm Snapdragon 8 Elite and the phone can be outfitted with up to 16GB of RAM and 1TB of storage. (The base model has 12GB and 256GB, respectively.)

This is Oppo’s first Ultra-class phone to include silicon-carbon battery technology, following its debut in the X8 Pro and a subsequent appearance in the folding Find N3. Basically, this allows Oppo to get a lot more capacity out of a smaller physical space—despite its slimmer frame, the Find X8 Ultra’s battery weighs in at 6,100mAh versus 5,000mAh on the X7 Ultra. As for charging, Oppo’s own 100W SuperVOOC adapter can get you from zero to 100 percent in under 40 minutes, which is impressive considering the increased capacity of the battery. The Find X8 Ultra also supports wireless charging at up to 50W with a compatible proprietary charger. Between the fast charging and the large battery capacity, I’ve found the phone unlikely to die on me in regular use. I’m not going to say it’ll never happen on a long day of shooting in the sun, but it’s been as solid as any comparable phone I could name.

That brings me to the camera system, which—as ever with “Ultra”-class Chinese flagships—is the main point of differentiation here. The Find X8 Ultra doesn’t necessarily have the best hardware in every single category, but there’s a strong case to be made that it’s the most well-rounded and versatile camera system around.

© Sam Byford / Gizmodo

The Find X8 Ultra’s primary camera uses a 1-inch-type sensor, which is the class-leading standard for Chinese flagship phones; it’s the same size as what you’ll find on Sony’s RX100 range of point-and-shoot cameras or Fujifilm’s new X half. What this means in practice is that the lens you use the most gives you far more depth and dynamic range than what you get from an iPhone or Galaxy. The light-gathering ability is simply on another level, and you’re able to separate subjects through shallow bokeh (background blur) without resorting to portrait mode, which often still shows imperfections between the foreground and background.

The Find X8 Ultra’s telephoto lenses—yes, there are two—are also a particular strength. The 3x periscope camera has an unusually large 1/1.56-inch sensor paired to an f/2.1 lens with close-focus ability, allowing for excellent mid-range and macro shots with natural shallow depth of field. There’s also a 6x f/3.1 lens with a 1/1.95-inch sensor. The one drawback is the 1/2.75-inch ultra-wide camera, which isn’t necessarily weak next to the competition but does feel like a compromise in the name of thinness; previous Oppo flagships performed much better.

© Sam Byford / Gizmodo

Oppo has also adopted a thoughtful approach to camera software. The regular photo mode turns out pictures along the lines of what you’d expect from a high-end smartphone, with crunchy sharpness and HDR detail preserved in every shot. I think Oppo has the best color science in that sense, which is why phones like the Find N3 can outperform their hardware. But if you’re not into the typical smartphone photo look—which I personally am not—you can swipe on over to the Hasselblad-branded Master mode, which gives you much more natural results right out of the box. While Master mode is fully customizable, its default settings tend to line up with what I’d be aiming for when editing files from a dedicated camera.

This year, Oppo’s image processing is aided by what the company calls a “True Chroma Camera,” a low-res sensor dedicated to capturing accurate color information across the frame for better automatic white balance. It’s difficult to test exactly how the camera system would work without this additional hardware, but I did see impressive results in challenging situations like low-light portraits.

The shooting experience is also helped by the “Quick Button,” which is pretty much a facsimile for Apple’s Camera Control. It gives quick access to the camera app and shutter release, but it’s fully capacitive and much easier to press; I found myself using it a lot more often than I do on my own iPhone 16 Pro.

The Find X8 Ultra has a vastly more capable camera system than you can get on any smartphone sold in the US, and it trades blows with the best available from domestic competitors like Xiaomi and Vivo. That said, I can’t really recommend anyone go out of their way to buy it unless they’re based in China. I have personally found it to work well on my NTT Docomo SIM card in Japan, but I can’t speak to bands or coverage wherever you might be reading this.

© Sam Byford / Gizmodo

Oppo’s China-focused version of ColorOS is pretty usable and comes with built-in compatibility for Google Mobile Services through a settings toggle, meaning you can use the Play Store and Google apps along with any third-party software that relies on Google’s APIs. Still, an uninitiated Western user might feel blindsided by a bunch of Chinese bloatware and services they won’t ever be able to use. The Find X8 Ultra’s eSIM support is only accessible through the built-in ORoaming app, for example, and you can only pay for data through WeChat or AliPay.

But the bigger picture here is that the Find X8 Ultra demonstrates how Chinese phone makers are simply miles ahead of what’s available in the U.S. and Europe. Whether you’re shopping for a Galaxy, Pixel, or iPhone this year, you’re getting a raw deal when it comes to pure hardware capability and camera performance. This phone launched at 6,499 yuan in China, which works out to around $900.

Given the present political climate, it seems less likely than ever that Chinese OEMs will find a way to sell their highest-end devices in the U.S. That’s unfortunate for anyone interested in the best hardware available. The Oppo Find X8 Ultra will be my go-to camera phone until something better comes along, and I have a feeling that that something won’t be available in the U.S. either. It’s not like this particular phone necessarily changes the game—Chinese companies have been leapfrogging Apple and Samsung for years.

All in all, the Find X8 Ultra is an awesome phone that’s as good an example as any of what’s capable today with modern mobile technology. I think it’s clearly better than anything Apple, Samsung, or Google are selling in the U.S. today. Does that mean you should import it? Probably not. But it does mean you should raise your standards for the next time those companies try to sell you on new hardware.



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June 1, 2025 0 comments
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MindsEye Dev Hopes Players Will Make Open Worlds For It
Game Reviews

MindsEye Dev Hopes Players Will Make Open Worlds For It

by admin June 1, 2025


MindsEye looks like a flashy but somewhat generic third-person shooter techno thriller from the Xbox 360 era that recently escaped containment and is now coming out in just a few weeks. Two of the most notable things about it are its director, longtime Rockstar Games producer and Grand Theft Auto 5 lead designer Leslie Benzies, and just how exceptionally little fanfare there’s been around its impending launch. A third is that MindsEye will feature its own spin on Roblox-style user-generated content, which Benzies hopes will be a big part of the game’s decade-spanning growth plan.

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“[The studio] will support the game through Play.MindsEye, with continuous new content,” he told GamesIndustry.biz, referring to the space where a stream of studio-made add-ons for the game will be hosted, not to be confused with Build.MindsEye, the toolset with which players will make their own new worlds and experiences.

This big interview comes less than two weeks out from MindsEye’s June 10 release on PlayStation 5, Xbox Series X/S, and PC. “Some of the content, like races, are made just for fun. But [with] most of the content, we’ll try and incorporate it into the story. So once you’ve played the big overarching ten-year plan, you’ll have a very good idea of what this universe looks like.”

MindsEye was originally revealed as a spin-off to Everywhere, a mysterious MMO that aimed to be its own open-world metaverse of sorts with multiple biomes and multiplayer modes. That pitch helped Benzies’ Build A Rocket Boy studio raise nearly $40 million in funding but has since faded to the background as the team pivots to launching MindsEye as a conventional single-player $60 game in partnership with publisher IO Interactive, best known for the Hitman series.

Image: Build A Rocket Boy

But while the upcoming shooter about an ex-soldier suffering from memory loss in a fictional version of Las Vegas begins as a 20-hour linear campaign, post-launch updates and user-generated content are supposed to extend its life well into the future. It’s not clear how exactly, and Benzies is cagey about the details in his GamesIndustry.biz interview, but it sounds an awful lot like Roblox-style exploitation is part of the model.

“We have plans to add multiplayer, [and] we have plans to make a full open world,” he said. “And of course, we’ve also got to look at what players are creating, and incorporate that into our plans. Given the ease of the tools, we think there’s going to be a high percentage of players who will jump in and give it a pop, see how it feels. Hopefully some will create compelling content we can then promote and make that part of our plans to push to other players.”

I, too, hope “some will create compelling content,” and by “some” I mean the team at Build A Rocket Boy, which is selling a $60 game and a paid premium pass required to access some of the additional post-launch content. Elsewhere in the interview, Benzies talks about the spectrum of crafting in games, saying he hopes the building tools will be somewhere in the middle between Roblox (hard but expansive) and Minecraft (easy but simple). Epic recently announced it’s paid out over $300 million to people making stuff in Fortnite.

“The dream from the building side is to allow players the opportunity to create their own multiplayer open world games with ease,” Benzies told GamesIndustry.biz. “So anyone could pick up the game, jump in, drive around, stop at a point where they see something of interest, build a little mission, jump back in the car, drive again, build another mission. Once you’ve built a couple of hundred of these, you’ve built your own open world game. So, that’s the build side.”

Those are lofty goals for a brand-new game from a first-time studio. If the underlying game can deliver something solid, maybe there’s a chance, but if not, I don’t think the promise of user-generated content will be enough to bail MindsEye out.

.



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June 1, 2025 0 comments
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New York City To Launch World’s First Bitcoin-Backed Bonds
GameFi Guides

New York City to Launch World’s First Bitcoin-Backed Bonds

by admin May 29, 2025



New York City is making history with plans to launch the world’s first Bitcoin-backed municipal bonds, known as BitBonds. Mayor Eric Adams announced the move during his keynote speech at the Bitcoin 2025 conference in Las Vegas.

Adams said the city will “do everything in its power” to roll out BitBonds as part of its vision to become the global capital of crypto finance. These bonds will be backed by Bitcoin instead of traditional fiat currency, offering a new way for crypto holders to invest in the city’s future.

HUGE BREAKING: NEW YORK CITY MAYOR SAYS HE WILL BE THE 1st CITY IN THE WORLD TO ISSUE A #BITCOIN BOND

FINANCIAL INSTRUMENTS BACKED BY BTC ARE COMING. MASSIVE 🔥🔥🔥 pic.twitter.com/rlr1ISTn34

— The Bitcoin Historian (@pete_rizzo_) May 28, 2025

“It’s time for this city to have a financial instrument built for Bitcoin holders,” Adams said. While it’s unclear if the interest on these bonds will be paid in BTC or fiat, the concept is already gaining attention.

BitBonds are designed to draw more Bitcoin-savvy investors and help NYC keep its position in the developing financial world. Adams set up a Crypto Council to help drive change and direct policy.

The mayor called Bitcoin the “next evolution of money,” tracing the journey from ancient shells to modern digital assets. He believes New York’s bold step will influence other cities and states to follow.

Yet, the city could face difficulties with regulations, especially in getting a BitLicense from New York State’s financial authorities.

Bitcoin has reached a new record high of $111,936 which points to more people, including institutions, wanting to invest in it. NYC is placing a large bet on Bitcoin and its future with BitBonds.

Also Read: Stablecoin Issuer Circle Files for IPO on New York Stock Exchange





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May 29, 2025 0 comments
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Anime girl with white hair
Esports

World’s first robot martial arts tournament throws down in China

by admin May 29, 2025



China just held the first-ever robot-only martial arts tournament, where machines could be seen kicking and throwing punches at each other.

Earlier this year, we saw a humanoid model of a robot patrolling the streets, which reminded us all of Robocop.

With technology only advancing, it seemed only a matter of time until we could finally see robots fighting each other. On May 25, 2025, our wish came true. China held the first-ever robot fighting tournament in Hangzhou, Zhejiang.

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The tournament had Unitree’s G1 model, which weighed 35 kilograms and was 132 centimeters tall, pitted against each other in a boxing ring.

China has just held the first-ever robot kickboxing tournament

Broadcast by China Central Television, the fights during the China Media Group (CMG) World Robot Competition lasted three rounds and were scored based on hits on the head or body. Landing one punch was equivalent to scoring one point, while a kick gave three points.

Five points would be deducted if the robots fell. On the other hand, if they couldn’t get up within eight seconds of being knocked down, they’d lose 10 points, and the round would immediately end.

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When it came to the actual fight, these machines were actually controlled by humans via remotes and voice commands. As seen in the footage from the broadcast, they’re capable of punching, kicking, and doing uppercuts. Think of it as an evolved Robot Wars from the early 2000s.

However, it’s safe to say that their overall movement isn’t the smoothest just yet; some lost their balance after walking backward or kicking. Ultimately, out of four robots, one operated by Chinese tech influencer Lu Xin ended up winning.

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Speaking to CCTV, Unitree director Wang Qixin said teaching robots different movements is “not easy.

“We used artificial intelligence (AI) technology to train them. First, we captured the data of the movements of some professional kick-boxing athletes, and then the robots can learn these movements in the virtual world,” he explained. 

Despite the overall challenge, this won’t be the last time we’ll see something like this. The EngineAI Robot Free Combat Tournament was also announced and will be held in December. According to the organizers, this time around, the event will test not only the robots’ physical limits but also their intelligence levels.

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China has held the world's first robot martial arts tournament and I can't think of a single thing that could possibly go wrong
Product Reviews

China has held the world’s first robot martial arts tournament and I can’t think of a single thing that could possibly go wrong

by admin May 28, 2025



The world’s first humanoid robot boxing match – YouTube

Watch On

We can surely all agree there’s absolutely nothing to be concerned about when it comes to robots and AI. So, it makes perfect sense to hold what’s claimed to be the world’s first martial arts tournament for robots. It’s all completely harmless fun and games, nothing that remotely brings to mind Cyberdyne Systems Model 101 gone rogue. Nope.

Anyway, the China Media Group World Robot Competition Mecha Fighting Series reportedly kicked off—literally—on May 25 in Hangzhou, China. According to Asia Times, the tournament included Unitree Robotics G1 robots weighing in at 35 kilograms and 132 centimeters tall.

The G1 is actually available to buy from $16,000, just in case you want your own killing machine, sorry friendly household bot, and it comes with 3D LIDAR and two-hour battery life. Inevitably, the robots run AI models trained on data capture of the movements of kickboxers for the tournament, but it’s not clear if that particular mapping is available to Unitree customers. We suspect not.


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Each fight was made up of three rounds of two minutes each, with a punch scoring one point, and a kick three. Five points were deducted for falling over and 10 points if the bot failed to stand up within eight seconds.

Li Gaofeng, a researcher at Zhejiang University’s College of Control Science and Engineering, said, “combat fight is a difficult task for humanoid robots due to the intensive confrontation during the fight. Robots need to mind their movements and react to their opponent’s moves. All these requirements significantly challenge the robots’ algorithms, electronic parts and speed reducers.”

That said, the robots were not fully autonomous. Human operator teams controlled the robots, “in a human-machine collaborative way,” according to Chen Xiyun of Unitree Robotics.

If all this sounds like a robot zombie apocalypse in the making, a quick scan of the Youtube highlights paints a slightly different picture. While some of the moves are impressive, more often the bots are flailing around, punching at thin air or tripping over themselves. It’s more the stuff of comedy than nightmares.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Indeed, human overlords wielding some kind of remote controllers can be seen on the sidelines. So, it seems like the AI element is limited to the specifics of a given kick or punch in response to commands, very much like playing, ya know, a video game. We’re a long way off bots that can do their own fighting thing, if this tournament is anything to go by.

That said, this stuff is undeniably developing fast and probably wouldn’t have been possible at all, even with the existing caveats, a few years ago. Who’s to say these things won’t dancing around and then right out of the ring in a few years, fully capable of a deftly choreographed murderous rampage? What a time to be alive—for as long as you can outrun the robots…



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May 28, 2025 0 comments
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Blood Ties by Christie Golden announced by Random House Worlds
Esports

Blood Ties by Christie Golden announced by Random House Worlds

by admin May 25, 2025


A new novel for World of Warcraft has been announced by the acclaimed author Christie Golden. World of Warcraft: Blood Ties is the official prequel novel for the upcoming Midnight expansion:

This November, Random House Worlds, an imprint of Random House, a division of Penguin Random House, will publish WORLD OF WARCRAFT®: BLOOD TIES by award-winning and New York Times bestselling author Christie Golden.

Officially licensed by Blizzard Entertainment, WORLD OF WARCRAFT®: BLOOD TIES is an original prequel novel to the highly anticipated World of Warcraft®: Midnight game expansion, the second chapter in the Worldsoul Saga. Written by revered World of Warcraft® author Christie Golden, this novel chronicles the journey of Arator the Redeemer, son of High Exarch Turalyon and the legendary Alleria Windrunner, as he embarks on a journey investigating rumors of a strange glow emanating from the ruins of a long abandoned Legion base, which leads him to uncover more about himself, his parents, and their heroic legacy.

WORLD OF WARCRAFT®: BLOOD TIES will release on November 18, 2025, and is available for pre-order wherever books are sold. The official book description can be found below.

ABOUT WORLD OF WARCRAFT®: BLOOD TIES

Arator the Redeemer was born to heroism. The son of High Exarch Turalyon and the legendary Alleria Windrunner, Arator has long borne the weight and expectations of their legacy . . . a legacy he inherited as a babe, the day his parents disappeared through the Dark Portal.

Alleria and Turalyon’s journey took them farther afield than they’d intended. While their absence spanned mere decades on Azeroth, the heroes experienced a thousand years at war against the Burning Legion—a demonic army seeking the destruction of all worlds. When at last they reunited with their son, Arator was a man grown, pledged to the very order of paladins for which they had once fought. The Legion fell quickly in a decisive final battle, yet the millennium of distance between the family was less easily conquered.

Now, on the other side of recent events in Khaz Algar, Arator embarks on a new journey, investigating rumors of a strange glow emanating from the ruins of a long-abandoned Legion base. Turalyon and Alleria volunteer to assist, eager to eliminate their ancient enemy before it can threaten their world anew. As the family delves further into the mystery, Arator works to reconcile his parents’ heroic legacy with the flawed people he has come to know. He sees both of his parents in himself: his father’s high standards, his mother’s intellect, their unwavering commitment to the defense of Azeroth. But Arator exists at the conflux of their greatest strengths and weaknesses—weaknesses that are revealed as the demonic threat proves to be a former lieutenant of the Burning Legion, intent on using Azeroth to launch a new campaign of destruction.


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May 25, 2025 0 comments
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