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Strange New Worlds' Needs to Imagine More for Its Female Characters
Product Reviews

Strange New Worlds’ Needs to Imagine More for Its Female Characters

by admin September 18, 2025


Star Trek‘s utopian vision for an equal society, especially in terms of gender equality, has always been a complicated aspect of its idealized vision. It’s true that the franchise has a legacy of beloved, nuanced female characters and has championed putting those characters in the spotlight over six decades of storytelling. But it’s equally true that Star Trek‘s often conservative vision of women in leadership roles, as figures of desire, and as beholden to the stories of male characters has sat hand in hand with that feminist progressivism.

There are perhaps, however, few individual seasons of Star Trek from the past 60 years that reflect that dichotomy more than Strange New Worlds‘ recently concluded third.

On paper, Star Trek: Strange New Worlds arguably has one of the largest groups of female characters in its primary cast. Of the current main crew, just four of the show’s central characters are men—Pike, Spock, M’Benga, and this season’s addition of Martin Quinn as the younger Montgomery Scott—in comparison to six women: Una, Uhura, La’an, Ortegas, Chapel, and Pelia. That gap has only grown over the course of the show’s life, with Pelia replacing former chief engineer Hemmer after season one, and even the increased prominence of guest characters like Paul Wesley’s young Jim Kirk has been balanced by an increasingly prominent role for Melanie Scrofano’s Marie Batel (especially this season, as we’ll get into).

© Paramount

Those female characters have also served to facilitate some of Strange New Worlds‘ standout episodes and arcs thus far as well. Uhura’s initial focus as the new perspective aboard the Enterprise in season one flourished across episodes like “Children of the Comet” or in her mentee relationship with Hemmer. La’an’s history with the Gorn played a significant role in Strange New Worlds‘ characterization of the species (for better or worse), and she was given space to process both that and, in episodes like “Tomorrow and Tomorrow and Tomorrow“, her complicated relationship to Khan and the Augments. Una’s revelation of her Illyrian heritage was made a climactic point in the final moments of the show’s first season, leading to a character-defining turn for actress Rebecca Romijn in the season two episode “Ad Astra Per Aspera“.

But, at times, those female characters were also underserved in those first two seasons—a problem exacerbated by season three, rather than wholly created by it. Nurse Chapel’s arc in the first two seasons largely hinged on her will-they-won’t-they relationship with Spock, fizzling out almost immediately after the two were allowed to get together (shortchanging another great female character in Spock’s Vulcan fiancee, T’Pring, played by guest star Gia Sandhu). Ortegas, meanwhile, was regularly criticized for never really getting her own moment to shine in the show, constantly seeking a storyline outside of a perfunctory exploration of her role as the Enterprise helmsperson (a frustration compounded by the fact that the character, a veteran of Discovery‘s Klingon-Federation war, was only ever allowed to be aggressively distrusting of Klingons or other alien species or simply say things like “I fly the ship”).

Unfortunately, of the various factors that led to Strange New Worlds‘ third season failing to come even close to the mark left by seasons one and two—an experimental breadth of tone and genre leading to more misses than swings, an overreliance on connection to Star Trek‘s past, and an ongoing issue of its episodic format increasingly being in friction with the show’s character work, among other things—one that stood out the most was that these prior issues the show had with underserving some of its female characters suddenly began impacting almost all of them.

© Paramount

Across its third season, it has consistently felt like Strange New Worlds has had little idea of where it wanted to take its characters, but especially so with its female ones. Prior arcs like La’an’s traumatic history with the Gorn were dropped or shuffled onto other characters: Ortegas sustains a nearly fatal injury from a Gorn attack in the season’s premiere, setting her up to take on that arc instead, to mixed results—it’s not touched on notably until the penultimate episode of the season, “Terrarium,” in which she’s forced to work with a similarly stranded Gorn pilot, but Erica’s attitude towards hostile species and her own traumatic memory of her injury are almost immediately dropped in the episode with little examination as to why.

Una’s relationship as an Illyrian, a genetically modified humanoid who won legal precedent against Starfleet’s rules against such species being part of the Federation, manifested less as an arc for her and more as a plot device when she essentially became a “magic blood” donor to save Captain Batel’s life.

And then what was continued, or introduced to serve as replacements to those prior character arcs, was almost unified across the majority of the series’ female characters: romantic relationships with men. Almost as soon as she was broken up with Spock, season three introduced Cillian O’Sullivan as Chapel’s new love interest (“new” in that it connected up with her eventual status quo in classic Star Trek) Dr. Korby, with her time in the series largely less about exploring herself and her own agency and more about how her relationship furthered the characters of the men she was romantically involved with. Even more immediately, after Spock’s breakup with Chapel, he was paired with La’an, a move that narratively came out of nowhere and was only largely sold by Christina Chong and Ethan Peck’s chemistry—and again, was more in service to Spock’s character than it was necessarily to La’an or her own agency in the matter.

Even Una and Uhura couldn’t escape this heteronormative focusing either. Uhura was casually paired up with Ortegas’ newly introduced brother Beto (Mynor Lüken) here and there throughout the season, only for their burgeoning relationship to seemingly fizzle out and not be picked up again after the one-two tonal misfires of “What Is Starfleet?” and “Four and a Half Vulcans.” That latter episode, among its many issues, couldn’t even resist also capturing Una in Strange New Worlds‘ obsession with romance, giving her second-most-prominent arc in the season over to an extended gag about a prior, sexually intense relationship with Patton Oswalt’s guest-starring role as the human-obsessed Vulcan Doug.

© Paramount

It’s not even that a romance plotline is inherently a bad thing. The real issue is the fact that Strange New Worlds seemingly only had the idea to do one with the bulk of its female stars this season over giving them any other kind of arc. The only characters that escaped that framing were Pelia, who almost entirely exists as an excuse (a delightful one, at that) for Carol Kane to make one gag after another, and Ortegas, whom the show still struggles to do anything with, romantic or otherwise. And ultimately, all of these romantic arcs have been less about the autonomy of their female halves and instead in service of forwarding the arcs of the men in their lives, further stagnating their characters across the season.

This climaxes and is most obliquely symbolized in the season’s final episode, “New Life and Civilizations,” putting the spotlight on the culmination of Captain Batel and Captain Pike’s romantic relationship. Strange New Worlds had done very little with Batel in its first two seasons outside of her role as Pike’s love interest, outside of endangering her in the Gorn attack that straddled season two’s end and season three’s beginning (season three, again, largely sidelined her for her recovery, focusing on the impact of her situation on Pike instead), but the season three finale placed their relationship at the forefront of the show’s emotional climax. In doing so, it was again less about Batel and who we knew her to be as an individual and more about defining the fact that she was Pike’s girlfriend.

The dramatic thrust of the finale sees Batel confronted with the (largely out of nowhere) revelation that she is the subject of a predestination paradox where she is fated to become a crystallized statue sealing an ancient evil race called the Vezda for all eternity. But instead of centering her own concerns and fears about taking on that mantle—she’d almost literally just been given back her job at Starfleet’s judicial division after a season of fighting to be put back into service—the episode’s emotional throughline becomes almost entirely about Batel ensuring Pike that he’s going to be fine without her (she is almost too keen to essentially sacrifice herself in comparison), leading to an extended dream sequence where she uses her newfound guardian abilities to essentially speedrun Pike through a hypothetical future where they grow old and raise a child together before she is crystallized and, essentially for the series, removed as an ongoing character.

© Paramount

This was, ultimately, Batel’s most prominent appearance in Strange New Worlds, and it not only didn’t really further our understanding of her character, but it was almost entirely framed through the perspective of Pike’s emotional journey and narrative in regard to his own predestined fate.

As Strange New Worlds draws closer and closer to its own conclusion—just 16 episodes of the series remain across its final two seasons, or around two-thirds of one season of a classic Star Trek show—it’s damning that seemingly one of the few ideas it can have for its female characters is defining their arc in relationship to a man. With the time it has left, one of the lessons the series must take to heart is to better explore the wealth of opportunities its breadth of female characters can provide, instead of pigeonholing them into the same arc over and over.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 18, 2025 0 comments
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Here's a game where you have to end parallel worlds that only takes 10 minutes to beat for "busy working adults"
Game Updates

Here’s a game where you have to end parallel worlds that only takes 10 minutes to beat for “busy working adults”

by admin September 18, 2025



There is nothing inherently awful in a game being obscenely long, in fact it can be quite pleasurable to get to know a digital world so intimately. The issue is that I am an “adult” who has to “work” to pay my “bills” and “taxes,” so I don’t always have time for such things. How some of you manage to fit in multiple playthroughs of Persona games will always be an enigma to me. But, as I sit here in my despair, along comes 34EVERLAST, a game designed to be beaten in “as little as 10 minutes,” expressly designed for “busy working adults.”


34EVERLAST, according to its Steam page description, is an action puzzle game about the world ending, which I’m going to be incredibly real with you all for the moment, sounds like a very heavy topic for a game where you can beat it in 10 minutes. However! The way you apparently survive this is by ending the “‘worlds that refuse to die’ that are parallel to this world.” Not any lighter or smaller a concept, potentially compelling though.

Watch on YouTube


Gameplay works twofold. In the first instance, it’s a 3D action game, looking a little bit PlatinumGamesy in nature. You run, fall, and fight through various worlds on the brink of collapse, with what looks like some visual novel stroke manga elements mixed in for the story. There are also some puzzle elements, though how these manifest isn’t quite as clear.


As condensed as it is, conceptually I quite like some of the design choices it claims to make. The Steam page says that if you make it rain in one world, a desert in another might turn into a forest. You can die in boss fights on purpose too, to potentially “gain an advantage against another.” A smally, flashy package, yet one that, if successful, may have a good bit of substance to it.


While I am intrigued by the concept, it does also raise a bigger, perhaps more personally existential question about life. What are the reasons that we have so little time for hobbies we so greatly enjoy? I could probably name a few, but that’d be going into feature territory. I somewhat hope 34EVERLAST takes such a question into consideration in its story, rather than the 10 minute thing just being a bit of a gimmick.


There’s no exact release date for 34EVERLAST just yet, but it was confirmed by publisher Playism that it’s due out sometime in 2026. You can wishlist it on Steam now.



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September 18, 2025 0 comments
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Founders of Subnautica 2 studio Unknown Worlds accuse parent company Krafton of "changing story mid-litigation"
Esports

Founders of Subnautica 2 studio Unknown Worlds accuse parent company Krafton of “changing story mid-litigation”

by admin September 18, 2025


The founders and former leadership team of Subnautica 2 developer Unknown Worlds have successfully blocked Krafton’s request for a court-ordered protective order, claiming the publisher “chang[ed] its story mid-litigation about why it fired the founders and seized control over Unknown Worlds.”

New court papers from September 12 and seen by GamesIndustry.biz confirm the court dismissed Krafton’s forensic inspection request, without prejudice, and also denied Krafton’s order compelling preservation, calling the request “unnecessary.” Both parties are now expected to meet and confer.

Details of the legal complaint against Krafton, Inc. by the former leadership of Subnautica 2 developer Unknown Worlds became public in July. The complaint concerns a $250 million bonus payout tied to revenue targets for the 2025 Early Access release of Subnautica 2, which the former shareholders of Unknown Worlds Entertainment, represented by Fortis Advisors LLC, allege owners Krafton, Inc. sought to avoid paying out by delaying the game using “pressure tactics.”

In its defense, Krafton accused the three former leaders of then threatening to self-publish Subnautica 2, “releasing it without Krafton’s backing, marketing, promotion, or distribution.” This, Krafton claims, left it with “no choice but to terminate their employment.”

The company also alleged that Max McGuire, Ted Gill, and Charlie Cleveland downloaded tens of thousands of “company files” and emails in the lead up to these terminations and claimed the former leadership “refused” to return “or at the very least confirm” what devices and confidential information remained in their possession.

Now, the founders claim that while Krafton initially alleged it fired them because of the founders’ “supposed intention to proceed with a premature release of Subnautica 2,” and “withdrawn game readiness as a grounds to justify its actions,” it has now “pivoted to a new theory that it admittedly came up with only after the fact: that it terminated the Founders and seized control because the Founders backed up files they were entitled to access in their work for Unknown Worlds.”

“Krafton’s disorganized retreat raises more questions than answers,” the court filing stated. “To say Krafton’s new theory is a Hail Mary would be an understatement – both because the downloads were not wrongful and because Krafton claims not to have learned of them until after it had fired the Founders. The downloads cannot have been the actual motivation for termination.”

Consequently, lawyers for former CEO Ted Gill, co-founder and creative director Charlie Cleveland, and co-founder and CTO Max McGuire requested that the court deny Krafton’s request for a forensic inspection, as well as dismiss a motion for a protective order on the grounds of its “shift in theories.”

Read our timeline of the former Subnautica 2 leads versus Krafton here.



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September 18, 2025 0 comments
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Eva and Ice stare into their cameras.
Game Reviews

Ice Cube Explains His Awful War Of The Worlds Movie

by admin September 16, 2025


Last month, Amazon quietly released a new film version of H.G. Wells’ The War of the Worlds. The movie, in which everything we see is happening on computer screens, stars Ice Cube and was a huge flop with critics. It featured a scene where the world is saved thanks to an Amazon drone driver. Seriously. Now, a month later, the rapper and actor has explained how the internet’s favorite bad movie of 2025 came to be.

During a recent livestream marathon hosted by popular creator Kai Cenat, Ice Cube dropped by to talk about his career, his future projects, and just shoot the shit with Cenat and his friends. At one point during the stream, Cenat asked Ice Cube about Amazon’s War of the Worlds. And while Cenat didn’t call it a terrible movie, it was clear that Ice Cube wasn’t particularly happy about the finished product, which apparently was shot half a decade ago in about two weeks.

“[War of the Worlds is a movie] I did in 2020 during the pandemic, five years ago,” Ice Cube told Cenat during the marathon stream. “We shot it in 15 days, and it was during the pandemic. So, the director wasn’t in there. None of the actors was in there. This was the only way we could really shoot the movie. [It was] pandemic time.”

Ice Cube added that this is the reason War of the Worlds is presented entirely as a series of computer screens. He then added: “But really, if shit went down, everybody would only have their screen to look at.”

As for why the movie took five years to release, Ice Cube provided an odd answer, telling Kai Cenat that after Universal sold the movie to Amazon Prime, it “took a minute to finish” the film because of “how it was shot.”

“The movie is shot, the actors are shot, but all the footage is from real surveillance cameras around the world,” claimed Ice Cube. “And they had to build all that shit. So yeah, it took a minute.”

As someone who has watched the movie and flipped through it a few times, I think a lot of the footage featured in it is actually stock footage or content licensed cheaply from some asset library.  But hey, maybe they really did fly around the world collecting original security camera footage for this straight-to-digital low-budget adaptation of a classic novel. That’s possible, too, I guess…?



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September 16, 2025 0 comments
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Decrypt logo
NFT Gaming

Oracle’s Late AI Bet Sends Shares Soaring, Ellison Tops Musk as World’s Richest Man

by admin September 10, 2025



In brief

  • Oracle’s AI pivot pays off: Shares surged over 30% as the company projected $455 billion in booked future revenue and faster cloud growth.
  • Oracle’s neutral AI stance and ability to run models like ChatGPT inside its database stack drew major enterprise demand.
  • Founder Larry Ellison’s fortune swelled by nearly $100 billion, making him the world’s richest person.

Oracle Corp. stock rocketed as much as 40% in intraday trading—a rally so dramatic, it appears to have set a record for any company valued north of $500 billion. The trigger? A bold AI strategy finally paying off.

At the heart of today’s fireworks is Oracle’s up-close-and-personal pivot into artificial intelligence infrastructure. The company revealed that its Oracle Cloud Infrastructure (OCI) business now expects massive revenue growth: CEO Safra Catz said OCI revenue is expected to reach $18 billion in the current fiscal year, then grow to $32 billion in fiscal year 2027, and eventually $144 billion in the following three years.

But numbers alone don’t explain the thrill. The real signal: a massive pipeline of future business. Oracle’s “remaining performance obligations”—essentially what’s been booked but not yet recognized—soared 359% year-over-year to $455 billion, verging on a half-trillion-dollar backlog, the company reported.



CEO Safra Catz didn’t hide the enthusiasm, stating that most of the multiyear growth is already locked in, and more multibillion-dollar contracts are expected in the coming months.

“Over the next few months, we expect to sign-up several additional multi-billion-dollar customers, and RPO is likely to exceed half-a-trillion dollars,” said CEO Safra Catz.

AI is not just a buzzword—it’s infrastructure

Oracle’s AI attractiveness comes from its strategic alliances and neutral positioning in the AI arms race. It’s part of Stargate, a massive infrastructure initiative with OpenAI and SoftBank, giving Oracle preferred status as a compute-provider-of-choice.

Crucially, Oracle claims to offer AI inferencing capabilities, running models like ChatGPT, Gemini, and Grok directly within its database stack, a convenience hyperscalers have yet to match. That unique positioning—neutral, integrated, and AI-enabled—has turned once-lagging Oracle into a major contender in AI infrastructure.

The ripple effect

In one of those rare moments where investor glee merges with spectacle, Larry Ellison vaulted past Elon Musk to become the world’s richest person, thanks to the stock surge. His net worth swelled by around $100 billion to roughly $393–400 billion.

Not everyone’s as ecstatic as Mrs. Ellison: Analysts caution the aggressive capex—Oracle expects to spend $35 billion to build data-center and supply AI chips—could dent free-cash-flow in the near term and pressure margins.

AI was the marquee act, but Oracle also highlighted four multibillion-dollar contracts with three different customers in its latest quarter. That helped lift first-quarter revenue by 12% to $14.93 billion, including a 28% jump in cloud revenue to $7.2 billion.

Analysts at Piper Sandler and Bank of America weren’t shy either, raising price targets and upgrading the stock—noting the AI-driven backlog as “too strong to be summed up simply as a blow-out.”

The bottom line

Oracle’s AI pivot has become an investor tidal wave, backed by real contracts, locked-in backlog, and infrastructure ambitions that others can’t match—at least right now.

Whether the swell leads to a sea change or tidal recession depends on execution. But for now, Oracle has Wall Street enthralled, and its AI story is delivering more than just talking points—it’s delivering stock market fireworks. And if that’s not a mixed metaphor, then nothing is.

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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September 10, 2025 0 comments
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Dogecoin Whale Empties Binance: 52.9 Million DOGE Leave World's Largest Crypto Exchange
Crypto Trends

Dogecoin Whale Empties Binance: 52.9 Million DOGE Leave World’s Largest Crypto Exchange

by admin August 27, 2025


The market has been choppy all week, but one thing stood out from the usual chartspotting: a new Dogecoin whale pulled 52.9 million DOGE off the world’s largest crypto exchange, Binance. 

That is almost $12 million worth of liquidity that left the exchange in just under a day. The movements came in two big tranches, first 32.9 million DOGE, then another 20 million, both routed into a wallet that appeared only recently and now holds the whole stash.

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The scale is not as important as the context here. Dogecoin has a circulating supply in the hundreds of billions, but when a single address consolidates that much volume, it can change how the order book functions in the short term. 

Source: Onchain Lens via Nansen

Binance is still the busiest place for DOGE, but now it looks like they have fewer of the coins available. This is usually seen as a sign that the holder does not want to trade them on the open market, but rather just hold on to them. This idea has been backed up by the past, when similar outflows happened before recoveries from local lows.

Dogecoin’s price roller coaster

Prices have been changing a lot lately. DOGE dropped to $0.1899 earlier this week, but then it went up to $0.2205 at press time. The whale’s timing lined up with that bounce, so now we are left wondering if this is just opportunistic accumulation or the start of something bigger. 

The next important number to watch is $0.2350, but the bigger picture is that there is less money on the market and more power in the hands of one wallet.

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For Dogecoin, a meme coin that is all about the show, the creation of a whale wallet holding over 52 million tokens is a big deal. What happens next could have even more impact than what is shown on the transaction log.



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August 27, 2025 0 comments
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Helldivers 2 Into the Unjust update takes the battle to the alien Hive Worlds
Game Reviews

Helldivers 2 Into the Unjust update takes the battle to the alien Hive Worlds

by admin August 27, 2025



A new major update for Helldivers 2 has been unveiled, which will finally take the battle to the home of Super Earth’s enemies.


Into the Unjust will see players explore the Hive Worlds behind the Gloom, to the home of the insect-like Terminids. That means battling through an underground labyrinth of cave tunnels without Super Destroyer support from the skies.


News of the update arrives on the same day Helldivers 2 releases on Xbox Series X/S. Into the Unjust will arrive on 2nd September.

Helldivers 2 – Into the Unjust Deep DiveWatch on YouTube


The update will bring a whole bunch of new enemy types, as well as new mission types. Players will need to locate and destroy the Hive Lung in the tunnels to stem the spread of the Gloom, as well as escorting a mobile oil rig across treacherous terrain.


The update will also arrive with a new Dust Devils premium Warbond. This will include a primary weapon, a new throwable, and three unique strategems, in addition to new armours, capes, and more – details in the image below.

Image credit: Arrowhead


More details on Into the Unjust can be found on the PlayStation Blog.


The Xbox release of the game also comes with a Halo-themed Warbond that’s also available on PS5 and PC.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 27, 2025 0 comments
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Subnautica 2 studio Unknown Worlds are now suing their former execs for stealing docs and sharing them with the press
Game Updates

Subnautica 2 studio Unknown Worlds are now suing their former execs for stealing docs and sharing them with the press

by admin August 21, 2025


Time for your weekly helping of legal Subnaughtiness. Subnautica developers Unknown Worlds are suing recently departed director Charlie Cleveland, CEO Ted Gill, and studio co-founder Max McGuire for, amongst other things, stealing a bunch of game design files shortly before they were fired.

Or at least, an external legal firm acting on behalf of Unknown Worlds have filed suit. The firm in question – Richards, Layton, and Finger – are also representing parent company Krafton as they defend themselves against an earlier lawsuit brought by Cleveland, Gill and McGuire, who are accusing Krafton of dismissing them unfairly and delaying Subnautica 2’s release to avoid paying out a timed $250 million bonus.

Krafton 100% own Unknown Worlds, and are Subnautica 2’s publisher. So why isn’t this lawsuit coming from them? As PCGamer’s Andy Chalk suggests, the suspicion is that the lawyers have picked Unknown Worlds as plaintiff, rather than Krafton, because they think they’ll get more sympathy that way from Johnny Average Gamer. After all, everybody knows publishers are stinkheads.

A Krafton spokesperson has justified the situation as follows to Chalk: “While Krafton is the parent company, the contracts, intellectual property and confidential information at issue belong to Unknown Worlds. The defendants were executive leadership at Unknown Worlds, and their obligations, including confidentiality and fiduciary duties, were owed to that entity.”

The lawsuit itself broadly reiterates Krafton’s earlier claims that the three banished executives shirked their responsibilities toward Subnautica 2, and that they were only pushing to get the game released this year for the sake of that $250 million bonus (Cleveland, McGuire and Gill stood to receive 90% of it personally, but claim they planned to distribute most of their earnings to the rest of the Unknown Worlds team).

The document is full of redacted bits, excerpts from internal correspondence, and a bunch of screencaps from Reddit that are offered up as evidence that regular Subnautica players think the departed studio executives are at fault. Congratulations, redditor Plebius-Maximus – when they turn all this into a movie, you are probably going to be played by Justin Timberlake.

Cleveland is accused of being first to “stray” by leaving video game development in 2023 to “learn how to produce movies and explore other interests”. The lawyers say that by 2024, he had abandoned “all creative or other leadership roles with the Company”. As for McGuire, he’s said to have “spent 2022 and 2023 buried in the passion project of a new game, Moonbreaker, even well past the time that it became clear that Moonbreaker was a commercial failure”. The lawsuit accuses Gill, the CEO, of doing nothing about these “functional departures from game development of leadership”. It alleges that development “stalled” as a result, resulting in projected release date delays and a “degraded” project scope.

With regard to the much-ballyhooed $250 million “earnout”, the lawsuit accuses the three of trying to “publish whatever they could under the Subnautica 2 name on a timeline” that would ensure they received the money, despite the game falling “far short of the Company’s internally-set expectations for the early access release”. It claims that when Krafton rejected their proposals, the three executives threatened to self-publish Subnautica 2. It was this conversation, the lawsuit claims, that led to Unknown Worlds terminating their employment.

That much, we’ve approximately heard before. But the accusations of stealing documents from the company are new. On June 2nd and June 30th- shortly before he was fired – Gill allegedly exported his entire Unknown Worlds email account, triggering an IT alert. McGuire is said to have downloaded 99,902 company files shortly before his own termination, including documents from Moonbreaker’s development. Cleveland supposedly “downloaded 72,140 Company files” between June 26th and his termination on 1st July, only to be interrupted when Unknown Worlds cut off his access to the system in the course of his firing.

When the mass downloading of files was reported, Unknown Worlds apparently sent a cease & desist letter to the three, demanding that they return any confidential info in their possession. According to the lawsuit, the fired executives at first refused, and then proposed to delete files rather than turn over their devices for inspection. The lawsuit alleges that Gill, Cleveland and McGuire are both using this confidential information in their lawsuit against Krafton, and have also “improperly used or disclosed Confidential Information to members of the press”.

It’s not clear what this last part refers to, but it could be the internal Subnautica 2 planning document that appeared online in July. Krafton were happy to confirm that as authentic, which is understandable given that the document’s mention of stripped-out features supports their case for delaying the game.

You can read all 74 pages of the redacted Unknown Worlds lawsuit on Scribd. All of this is going to chug along for a while longer, I expect. For the moment, I will close by noting that the lawyers accuse Gill, Cleveland and McGuire of carrying out a “trifecta of mischief”, which is a magic phrase and also, sounds like the title of a Bond film. Perhaps they should cast Idris Elba as Plebius-Maximus – on reflection, I’m not sure Timberlake has the starpower for something this high octane. He can play Johnny Average Gamer instead.



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August 21, 2025 0 comments
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Unknown Worlds sues former leadership team for breach of employment and "fiduciary duty of care"
Esports

Unknown Worlds sues former leadership team for breach of employment and “fiduciary duty of care”

by admin August 21, 2025


Unknown Worlds is suing its former leaders Charlie Cleveland, Adam McGuire, and Ted Gill for breach of equity purchase agreement, breach of implied covenant of good faith and fair dealing, breach of employment agreement, and breach of “fiduciary duty of care” in their capacity as directors.

Parent company Krafton sent GamesIndustry.biz a link to a heavily redacted copy of the filing in which the three former leaders of Unknown Worlds are accused of “openly threaten[ing] Krafton with litigation, and expressly demanding and prioritizing a release date for Subnautica 2, writing: “they demanded the Earnout, not the early access release that would best entice the gaming community into the Subnautica 2 world. Personal (not Company) goals were the priority for [them].”

Details of the legal complaint against Krafton, Inc. by the former leadership of Subnautica 2 developer Unknown Worlds became public last month. The complaint concerns a $250 million bonus payout tied to revenue targets for the 2025 Early Access release of Subnautica 2, which the former shareholders of Unknown Worlds Entertainment, represented by Fortis Advisors LLC – allege owners Krafton, Inc. sought to avoid paying out by delaying the game using “pressure tactics”. The publisher said it had “requested a delay” in releasing the highly-anticipated sequel in early access to “safeguard the quality of Subnautica 2 and maintain player trust.”

This subsequent lawsuit accuses the three former leaders of then threatening to self-publish Subnautica 2, “releasing it without Krafton’s backing, marketing, promotion, or distribution.” This, Krafton claims, left it with “no choice but to terminate their employment.”

The company also alleges that McGuire, Gill, and Cleveland downloaded tens of thousands of “company files” and emails in the lead up to these terminations. “These downloads were, by far, the largest downloads for each of the three Key Employees at any time since at least 2022,” Krafton added, and said the former leadership “refused” to return “or at the very least confirm” what devices and confidential information remained in their possession.

“When pushed, the Key Employees threatened to delete files and again refused to provide access to their devices containing Confidential Information for inspection,” the publisher added.

The 74-page complaint also reiterates Krafton’s former position that Cleveland and McGuire had “checked out” of developing Subnantica 2, leaving Gill unable to “overcome to complete abdication of the Subnautica 2 creative and technical leadership team.”

Read our timeline of the former Subnautica 2 leads versus Krafton here.



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August 21, 2025 0 comments
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The companions in Outer Wilds 2
Game Updates

Outer Worlds 2 Trailer Shows Off The Companions You Can’t Kiss

by admin August 19, 2025


There’s an extremely funny clip of political commentator Hasan Piker watching a video in which the guy narrating makes a joke about following Piker for reasons other than “his political views.” Piker pauses the video and goes to check and finds out that the creator does, in fact, subscribe to his Twitch channel, and then after he’s done, he unpauses the video and the narration continues with “thanks for unpausing the video, Hasan.” Piker, knowing he’s been read to filth, screams into his mic because this embarrassing moment has been caught on camera for millions to see. This is basically what just happened to me at Gamescom’s Opening Night Live, in which Obsidian released a new trailer for The Outer Worlds 2 focusing on the RPG’s companions. Knowing that the original game didn’t include romantic relationships, I dropped a message in the Kotaku slack asking if I would be able to kiss a space man this time around, only for the trailer to say “and no, you can’t sleep with them” seconds later. Well fuck you, too, Mr. Announcer Guy.

I don’t know shit about fuck regarding this merry band of misfits, but I did see Tristan in all his rugged, bearded glory swinging around a giant hammer and my brain turned off. I can’t so much as give him a light peck on the cheek, but I guess we don’t all get what we want in this life, do we Obsidian? Why would you put this man in front of me if I can’t take a bite? Why show me something if I can’t have it? Isn’t this how Uncut Gems started? Just waving desirable things in front of people willing to pay money for them, only for it all to ultimately end in chaos and destruction?

Anyway, The Outer Worlds 2 is coming to PC, PlayStation 5, and Xbox Series X/S on October 29, and I only accidentally typed Outer Wilds 2 once while writing this blog.





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August 19, 2025 0 comments
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