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The companions in Outer Wilds 2
Game Updates

Outer Worlds 2 Trailer Shows Off The Companions You Can’t Kiss

by admin August 19, 2025


There’s an extremely funny clip of political commentator Hasan Piker watching a video in which the guy narrating makes a joke about following Piker for reasons other than “his political views.” Piker pauses the video and goes to check and finds out that the creator does, in fact, subscribe to his Twitch channel, and then after he’s done, he unpauses the video and the narration continues with “thanks for unpausing the video, Hasan.” Piker, knowing he’s been read to filth, screams into his mic because this embarrassing moment has been caught on camera for millions to see. This is basically what just happened to me at Gamescom’s Opening Night Live, in which Obsidian released a new trailer for The Outer Worlds 2 focusing on the RPG’s companions. Knowing that the original game didn’t include romantic relationships, I dropped a message in the Kotaku slack asking if I would be able to kiss a space man this time around, only for the trailer to say “and no, you can’t sleep with them” seconds later. Well fuck you, too, Mr. Announcer Guy.

I don’t know shit about fuck regarding this merry band of misfits, but I did see Tristan in all his rugged, bearded glory swinging around a giant hammer and my brain turned off. I can’t so much as give him a light peck on the cheek, but I guess we don’t all get what we want in this life, do we Obsidian? Why would you put this man in front of me if I can’t take a bite? Why show me something if I can’t have it? Isn’t this how Uncut Gems started? Just waving desirable things in front of people willing to pay money for them, only for it all to ultimately end in chaos and destruction?

Anyway, The Outer Worlds 2 is coming to PC, PlayStation 5, and Xbox Series X/S on October 29, and I only accidentally typed Outer Wilds 2 once while writing this blog.





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August 19, 2025 0 comments
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These 4 cryptos could soar as Eric Trump says stop betting against world’s largest cryptos
GameFi Guides

These 4 cryptos could soar as Eric Trump says stop betting against world’s largest cryptos

by admin August 17, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

Eric Trump urges bullish bets on crypto; altcoins like LILPEPE, TRON, KAS, and ALGO gain investor attention.

Summary

  • Eric Trump’s bullish opinion on Bitcoin and Ethereum sparks interest in altcoins for 2025.
  • LILPEPE, TRON, KAS, and ALGO are poised for growth ahead of the 2025 crypto bull run.
  • Affordable altcoins backed by strong tech are attracting attract investors ahead of the next bull cycle.

A possible bull run in 2025 has already got the cryptocurrency market buzzing. Recently, Eric Trump made statements urging investors to “stop betting against Bitcoin and Ethereum”, further exciting the market around digital assets. 

While both Bitcoin and Ethereum remain the titans they are, strategic investors are shifting their focus to undervalued altcoins with solid fundamentals and the potential to ignite explosive growth. From Eric Trump’s interview, it’s safe to say he is very bullish about the crypto market, and if current trends are anything to go by, Little (LILPEPE), TRON, KAS, and ALGO are poised to skyrocket by 2025. In short, these cryptocurrencies are affordable and backed by state-of-the-art technology. 

Little Pepe: The memecoin with layer 2 ambition

Little Pepe is reshaping the memecoin world by combining technology with viral appeal. Now in Stage 10 of its presale, priced at $0.0019, Little has completed more than $18.3 million in fundraising and has sold 12.2 billion tokens. 

This has also led to the rare presale listing on CoinMarketCap, which enhances its global exposure. While common memecoins such as PEPE and SHIB focus solely on their developed community and meme culture, Little Pepe is taking a different direction as it is developing a Layer 2 meme and community tokens blockchain, which will have minimal charges, instantaneous transaction completion, and will be EVM compatible. 

Little Pepe Launchpad, designed by the project, is designed to assist new meme projects by providing protective anti-bot mechanisms for fair launches. Little Pepe is set for tremendous growth given their 100,000-strong community and CEX listing planned for after the presale. Although memecoins are highly risky and speculative, Little’s low entry price and infrastructure focus make it an opportunity for high reward for investors speculating at 50x-100x return during the 2025 bull run.

TRON: The DeFi giant with steady momentum

TRX currently trades at $0.315 and has a market cap of $32.2 billion. Gaming and NFTs have spawned a vibrant dApps and financial services ecosystem. It is becoming the go-to network for stablecoin transactions. Recently, $1 billion of USDT was minted on its blockchain. 

The price structure of TRON currently sits in an ascending channel, which shows bullish signs. With whale dominance currently peaking, analysts speculate that if TRX breaks past $0.45, it may retrace to its 2024 highs of $0.50. This move provides an estimated profit of 10 to 20 percent.

Kaspa: The scalable blockchain innovator

With a market cap of $2.89 billion, KAS is priced at $0.075. It is designed for high transaction speed, which makes it a competitor to traditional blockchains. The recent Crescendo v1.0.0 hard fork increased block speed to 10 blocks per second, and the DAGKNIGHT consensus improves security and finality. 

The new EVM-compatible testnets and the KRC20 token standard proposed by Kaspa enable new avenues in DeFi and smart contracts. With increasing developer interest and the Caravel testnet coming soon, analysts expect KAtold to reach $1 by the end of the year, representing a 13x increase from its current price.

Algorand: The green with real-world utility

ALGO fuels DeFi and NFT ecosystems and bridges traditional and decentralized finance. With a market cap of $2.2 billion and priced at $0.24, ALGO powers DeFi and NFT ecosystems. Its plans for 2025, like enabling native token transfers through Wormhole, collaboration with Paycode for digital identities in emerging markets, and other initiatives, reveal ALGO’s ecosystem. 

Algorand attracts institutions and developers because of low costs, native staking rewards, and a carbon-negative promise. Its recent joining of the Blockchain Association to advocate for crypto-friendly regulations further boosts credibility. ALGO has excellent upside potential, especially with the growing adoption of DeFi and payments.

Conclusion

Eric Trump’s bullish sentiment towards Bitcoin and Ethereum hints at a booming market. As for other investment options, Algorand, Kaspa, Little Pepe, and TRON also offer diverse opportunities. TRON’s dominance in DeFi provides a safe investment, while Little Pepe’s dog meme-driven Layer 2 project could yield significant gains in weeks. 

Completing the list is Kaspa with its scalable infrastructure, Algorand with its real-world applications — both holding strong for long-term gains — coins priced under a dollar offer affordable entry positions ahead of the predicted bull run in 2025. As always, conduct due diligence and speak to a financial advisor; with any investment, cryptocurrencies come with risks.

To learn more about Little Pepe, visit the website, Telegram, and X.

Disclosure: This content is provided by a third party. Neither crypto.news nor the author of this article endorses any product mentioned on this page. Users should conduct their own research before taking any action related to the company.



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August 17, 2025 0 comments
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Strange New Worlds' Paid Off a 'Doctor Who' Joke
Product Reviews

Strange New Worlds’ Paid Off a ‘Doctor Who’ Joke

by admin August 17, 2025


The latest episode of Star Trek: Strange New Worlds planted the seeds for what’ll eventually become classic Star Trek by giving James Kirk (Paul Wesley) time in the captain’s chair. Along the way, it also decided to have a little crossover with Doctor Who.

In this week’s “The Sehlat Who Ate Its Tail,” Kirk and the Farragut crew have to rescue the Enterprise from the tendrils of a power-draining scavenger ship. Throughout the episode, the camera cuts to the wrapped up Enterprise, and each establishing shot features a tiiiiiiny glimpse at the Doctor’s TARDIS on tendrils covering the ship’s left engine.

© Paramount © Paramount © Paramount

During the premiere of Ncuti Gatwa’s inaugural Who season, the Fifteenth Doctor’s companion Ruby compares his transporter technology to Star Trek, which he agrees with and suggests they go check out that universe sometime. Well, it happened here in “Sehlat,” and after the Enterprise breaks free, the TARDIS has disappeared.

For the Who heads who watched Gatwa’s two seasons, this little Strange New Worlds cameo can be read one of two ways: either the TARDIS also got trapped in the tendrils and left once it could avoid the explosion that wiped out the scavenger ship, or it survived said explosion thanks to its shields and then left without anyone aware. It sounds like this Doctor would’ve let the scavenger crew perish, since they’ve been stealing power from ships and killing the crews within for centuries.

During 2024’s San Diego Comic-Con, then-Who showrunner Russell T. Davies and Star Trek architect Alex Kurtzman did a panel together, where Davies mentioned he’d love to do a Trek episode featuring the Borg. This probably won’t lead to such a crossover, but when it does happen, this can be a fun mention made by the Doctor for audience members in the know.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 17, 2025 0 comments
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Two worlds collide at last as Palworld: Tides of Terraria launches today
Game Reviews

Two worlds collide at last as Palworld: Tides of Terraria launches today

by admin June 25, 2025


Palworld: Tides of Terraria is out now, an expansion blending the third-person survival game and the popular sandbox.

Tides of Terraria adds fishing, salvaging, three new islands, missions, and the Pal Trust system to Palworld, the latter allowing you to build bonds with your gaggle of cute comrades.

On top of all this, Terraria-themed enemies and weapons have been added to properly combine the two games.

Check out our video review of Palworld here!Watch on YouTube

You can expect new building types too, allowing you to better improve your base. There’s also an overhauled enemy base system, allowing foes you find out in the wilds to construct their own fortifications much like you do. The full list of changes and additions can be found here.

Palworld took the world by storm last year, selling five million copies in three days. The game later came to PlayStation, but not before its developer was sued by Nintendo for copyright infringement. Pocketpair described this development as disappointing, removing some features as a result, though gliding was reintroduced thanks to fan mods earlier this year.

Nonetheless, a Nintendo Switch 2 port of Palworld is still on the cards, according to Pocketpair. As for right now, this Terraria crossover could very well lead to a new wave of interested players. After all, Terraria is no slouch itself, selling more than 35m copies as of 2021.



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June 25, 2025 0 comments
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$121,000,000 Bitcoin Stuns World's Largest Exchange, Binance
Crypto Trends

$121,000,000 Bitcoin Stuns World’s Largest Exchange, Binance

by admin June 25, 2025


  • 1,140 Bitcoins deposited to Binance
  • Michael Saylor praises this BTC purchase 

Prominent blockchain tracker Whale Alert, which monitors large cryptocurrency transfers and then shares the details with the community on its website or the X handle, has spotted to hefty transactions targeting the world’s largest exchange, Binance.

This aligned with the Bitcoin price gaining more than 2% and surpassing the $106,000 for the second time this week.

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1,140 Bitcoins deposited to Binance

The aforementioned on-chain data source revealed two large Bitcoin transactions, carrying 500 and 640 BTC to Binance. The transfers were conducted from one wallet, whose owner chose to stay anonymous, within a gap of roughly one hour. In total, the whale deposited 1,140 BTC to Binance, which was the equivalent of approximately $121 million in fiat.

While the Bitcoin price surged by 2.6% from $103,810, reaching the $106,500 zone, this may indicate an increased whale activity to lock in profits as BTC demonstrated a significant rise within less than one day.

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Michael Saylor praises this BTC purchase 

Recently, prominent angel investor and Bitcoin supporter Anthony Pompliano announced the launch of a new Bitcoin-powered company ProCap BTC.

On Tuesday, he spread the word that right after a $1 billion merger of his new venture and after raising $750 million to acquire BTC, the company bought 3,724 Bitcoins worth $396,482,735 at the time of this writing. This is roughly half of the amount raised by ProCap BTC.

Michael Saylor left an approving commentary under Pompliano’s post, saying: “₿3,724 is a strong start for ProCap BTC.” To that, Pomp replied, asking Saylor not to accumulate all the remaining Bitcoin in the market, leaving some for others to scoop up: “Save some bitcoin for the rest of us.”

Save some bitcoin for the rest of us

— Anthony Pompliano 🌪 (@APompliano) June 24, 2025

On Monday this week, Michael Saylor’s Bitcoin treasury company, Strategy, announced at acquisition of yet another BTC chunk – 245 coins for the price of around $26 million. This weekly purchase came after a massive $1 billion Bitcoin acquisition announced last Monday. Now, Strategy boasts a crypto bag of 592,345 BTC worth $63,063,062.





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June 25, 2025 0 comments
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Anime girl with blonde hair
Esports

Shadowverse: Worlds Beyond becomes one of the lowest rated games ever due to pay-to-win

by admin June 21, 2025



The original Shadowverse card game had a long life as a relatively niche card game that hardcore fans really liked. Worlds Beyond was a reset button meant to evolve the game mechanics and let Cygames build a new meta, but the launch has fallen flat due to monetization.

Naturally, Shadowverse: Worlds Beyond has to make money via microtransactions to survive as a free-to-play title. They have to implement some sort of system that incentivizes players to spend money, whether it be for cosmetics or actual cards themselves.

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However, in the eyes of longtime fans, Cygames went too far with Worlds Beyond, with fans of the original game giving up on the sequel early on due to how steep the cost is to build a decent deck.

There are several layers to this game’s monetization, and understanding why players are so frustrated takes a bit of explaining. It isn’t just that things got more expensive, although that is part of the issue.

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Why is Shadowverse: Worlds Beyond getting negative reviews?

The driving force behind these reviews is that the ability to get a decent deck as a free-to-play player has been drastically nerfed compared to the original.

In Shadowverse 1, players could get 100 Rupies (this game’s non-premium currency) and open a pack. In Worlds Beyond, a pack costs 500 Rupies. And, while there are a few more ways to earn these Rupies, it’s still functionally 5 times harder to get free packs.

Challenges can be completed in Shadowverse to earn Rupies, but it’s a one time deal. Once you complete these challenges, getting free-to-play currency gets a lot harder

Additionally, crafting cards is much more difficult to do. Liquifying is a function that lets you get rid of cards you don’t want in exchange for vials, a material that lets you craft whatever card you want. This existed in the first game, but the feature has been altered in some key ways for Worlds Beyond.

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For one, players have to get three copies of a card before they can Liquify it. This destroys the card but gives you vials to put toward crafting other cards. But, even if you get a card you never see yourself using, Worlds Beyond requires you have to get three copies of it in order to use it for crafting. This was not the case in the first Shadowverse.

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The other issue is that how many vials players get for Liquifying cards has been, in some cases, drastically reduced.

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Here’s a table that represents what Liquifying earned you in the original Shadowverse. The Normal and Premium columns represent how many vials you get from Liquifying, and the Cost column represents how many vials that rarity of card costs to make:

Card TypeNormal CardPremium CardCrafting CostBronze10 Vials30 Vials50 VialsSilver50 Vials120 Vials200 VialsGold250 Vials600 Vials800 VialsLegendary1000 Vials2500 Vials3500 Vials

For reference, the difference between Normal and Premium cards is that Premium ones are foils that can’t be crafted. They’re rare, but grant a ton of vials if you really aren’t attached to them.

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With that in mind, here’s how crafting breaks down in Shadowverse: Worlds Beyond:

Card TypeNormal CardPremium CardCrafting CostBronze10 Vials30 Vials50 VialsSilver20 Vials50 Vials90 VialsGold200 Vials450 Vials750 VialsLegendary1200 Vials2500 Vials3500 Vials

The biggest category hit is Silver cards. They’re now easier to craft, but they only give 40% of the vials they did before. And, while Legendary cards actually give more currency than before for being broken down, bear in mind that you have to get three copies of that card now before you can start Liquifying.

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Players also claim Battle Pass progression is slower this time around as well, requiring more grinding to earn rewards.

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All of this is without mentioning that opening 10 card packs costs 1000 Crystals, Shadowverse: Worlds Beyond’s premium currency. If you’re spending the most money possible to get the best deal, you can get 5000 Crystals for $80.

You get a guaranteed Legendary at 50 pulls, and there’s a Lucky Chest mercy system that triggers at 250 pulls that gives you a bit more control over which Legendary you want. But getting that to pop would cost a steep $400.

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With this in mind, it’s no exaggeration to say that it may take players upwards of $1000 to build a meta deck that requires multiple Legendary cards to function. Cheaper decks may cost around $500 depending on RNG and what cards you’re able to get from event-specific free rolls.

Considering there are 37 Legendaries in Worlds Beyond at launch and some decks require 3 dupes of the same Legendary, the chances of getting what you want without spending big are very slim.

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Each pack gives you 8 cards, with a guaranteed Legendary every 10 packs

And if you want more than one meta mainstay deck? You’re looking at a huge financial investment.

For instance, the best Runecraft Spellboost deck according to Shadowverse.gg contains 9 Legendary cards. The site describes building this deck as being a “nightmare” considering how difficult it is to obtain all these cards, and players who want enough vials to craft these Legendaries may have to spend literal thousands of dollars to do so if they don’t get lucky.

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Players have revolted, sending negative reviews Shadowverse’s way in droves. It currently has over 10,000 Steam reviews with just 23% of them being positive, landing it the achievement of being the eighth worst reviewed game of all time at the time of writing.



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June 21, 2025 0 comments
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Blow up strange new worlds in Away Team, a Spelunky-style base builder from the Oxygen Not Included devs
Game Updates

Blow up strange new worlds in Away Team, a Spelunky-style base builder from the Oxygen Not Included devs

by admin June 16, 2025


Invisible Inc and Don’t Starve developers Klei Interactive have announced Away Team, a 2D base-building game from the same universe as Oxygen Not Included. I have yet to play Oxygen Not Included, but Klei seldom miss – their Mark Of The Ninja remains one of my favouritest ninja shankfests – and Away Team already seems very appealing for putting a deeply inhumane emphasis on traitorous physics. Here be trailer.

Watch on YouTube

In offering a world in which “every tile is simulated”, Away Team is both daring comparisons with Noita and building on the volatile foundations of Oxygen Not Included, which Nate (RPS in peace) called “a machine for procedurally generating engineering problems, and due to the huge number of physical properties interacting in the simulation, they will never be the same twice”.

In Away Team, you are a solitary Oxygen Not Included colonist, aka Duplicant, who has mistakenly pushed a big red button and rocketed off to a strange new world. Equipped with a vacuum gun, you must explore the depths and craft your own abode from all the materials you find. You will need food and oxygen. Also, a working understanding of conductivity. And a very careful aim.

This is a realm in which every piece of matter is subject to the laws of thermodynamics. Liquids flow and evaporate. Fires spread, given access to flammable materials. I don’t remember things being so… temperamental in Star Trek away missions, but I would have happily watched a million episodes of a show in which Captain Picard spends 29 minutes gingerly carving out acid vats, then says “oh shit” just before the credits roll.

Away Team has yet no release date, but it does have a Steam page.



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June 16, 2025 0 comments
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Strange New Worlds’ third season falls short of its second
Gaming Gear

Strange New Worlds’ third season falls short of its second

by admin June 15, 2025


This is a spoiler-free preview of the first five episodes of season three.

Star Trek: Strange New Worlds ended its second season with arguably the single strongest run of any streaming-era Trek. The show was made with such confidence in all departments that if there were flaws, you weren’t interested in looking for them. Since then, it’s gone from being the best modern Trek, to being the only modern Trek. Unfortunately, at the moment it needs to be the standard bearer for the show, it’s become noticeably weaker and less consistent.

As usual, I’ve seen the first five episodes, but can’t reveal specifics about what I’ve seen. I can say plenty of the things that made Strange New Worlds the best modern-day live-action Trek remain in place. It’s a show that’s happy for you to spend time with its characters as they hang out, and almost all of them are deeply charming. This is, after all, a show that uses as motif the image of the crew in Pike’s quarters as the captain cooks for his crew.

Its format, with standalone adventures blended with serialized character drama, means it can offer something new every week. Think back to the first season, when “Memento Mori,” a tense action thriller with the Gorn, was immediately followed by “Spock Amock,” a goofy, starbase-set body-swap romantic comedy of manners centered around Spock. Strange New Worlds is the first Trek in a long while to realize audiences don’t just want a ceaseless slog of stern-faced, angry grimdark. And if they want that, they can go watch Picard and Section 31.

Marni Grossman/Paramount+

But, as much as those things are SNW’s greatest strength, it’s a delicate balance to ensure the series doesn’t lurch too far either way. And, it pains me to say this, the show spends the first five episodes of its third season going too far in both directions (although, mercifully, not at the same time). No specifics, but one episode I’m sure was on the same writers room whiteboard wishlist as last season’s musical episode. What was clearly intended as a chance for everyone to get out of their usual roles and have fun falls flat. Because the episode can never get past the sense it’s too delighted in its own silliness to properly function.

Marni Grossman/Paramount+

At the other end of the scale, we get sprints toward the eye-gouging grimdark that blighted those other series. Sure, the series has gone to dark places before, but previously with more of a sense of deftness, rather than just going for the viscerally-upsetting gore. A cynic might suggest that, as Paramount’s other Trek projects ended, franchise-overseer Alex Kurtzman — who has pushed the franchise into “grittier” territory whenever he can — had more time to spend in the SNW writers’ room.

Much as I’ve enjoyed the series’ soapier elements, the continuing plotlines take up an ever bigger part of each episode’s runtime so far. Consequently, the story of the week gets less service, making them feel weaker and less coherent. One episode pivots two thirds of the way in to act as a low-key sequel to an episode from season two. But since we’ve only got ten minutes left, it feels thrown in as an afterthought, or to resolve a thread the creative team felt they were obliged to deal with (they didn’t).

In fact, this and the recently-finished run of Doctor Who suffered from the same problem that blights so many streaming-era shows, which is the limited episode order. Rather than producing TV on the scale broadcast networks were able to — yearly runs of 22-, 24- or 26 episodes, a lot of (expensive) genre shows get less than half that. The result is that each episode has to be More Important Than The Last One in a way that’s exhausting for a viewer.

But Strange New Worlds can’t solve all the economic issues with the streaming model on its own. My hope is that, much like in its first season, the weaker episodes are all in its front half to soften us up for the moments of quality that followed toward its conclusion.

ASIDE: Shortly before publication, Paramount announced Strange New Worlds would end in its fifth season, which would be cut from ten episodes to six. It’s not surprising — given the equally-brilliant Lower Decks was also axed after passing the same milestone — but it is disappointing. My only hope is that the series doesn’t spend that final run awkwardly killing off the series’ young ensemble one by one in order to replace them with the entire original series’ roster as to make it “line up.” Please, let them be their own things.



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June 15, 2025 0 comments
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There's Good And Bad News For Star Trek: Strange New Worlds
Game Reviews

There’s Good And Bad News For Star Trek: Strange New Worlds

by admin June 14, 2025


In a streaming world where new series are decreasingly unlikely to get a second season (let alone a third) even if they appear to perform incredibly well, it’s something of a treat that Paramount keeps giving its various incarnations of Star Trek five season runs. The company has recently announced, ahead of the start of the third season of the best of all those shows, Strange New Worlds, that it’s to get a fourth and a fifth season too! Woo! Although that fifth run will be truncated, and be its last. Boo!

A Hot-Fix Is On The Way For MindsEye’s Frustrating CPR Mini-Game

The experiments in the final frontier have had mixed results over the last decade. Beginning with the very promising Star Trek: Discovery in 2017, the long-abandoned television franchise returned from a 12-year hiatus since the (merciful) demise of Star Trek: Enterprise in 2005—a period that had otherwise only been populated by J. J. Abrams aimless and soon-abandoned reboot movies. This was then followed in 2020 by Picard, quickly accompanied by animated comedy Lower Decks, kids animation Prodigy in 2021, and then in 2022 the beginning of Strange New Worlds.

Now, clearly making judgement on anything Star Trek is a surefire way to get a person in all manner of trouble, but who cares: Discovery’s five seasons offered diminishing returns, its fourth series reaching a nadir of utter dreadfulness that was only mildly improved upon in its fifth meandering final run. Picard was so excruciatingly bad as to have been ruled illegal under the Geneva Convention, although its third and final season—while still rubbish—delivered joyfully silly fan-service as it reunited as much of the The Next Generation crew as would agree to stagger onto set. Lower Decks was utterly brilliant for five glorious years and you should watch it immediately. No one, not even the people who wrote and drew it, watched Prodigy. And Strange New Worlds has made the entire roller coaster worthwhile.

The mistake both Discovery and Picard made was to believe Star Trek was ever supposed to be more than people in pastel colors exchanging sci-fi gobbledegook, blowing up a spaceship, and then learning a jolly nice lesson in time for the credits. Presumably attempts to capture the lightning-in-a-bottle moments from the earlier series, like “The Best of Both Worlds” or “In The Pale Moonlight,” they failed to understand these only worked because they stood out from the usual amiable chatter. Both series just felt morose, hopeless, and as such, distinctly un-Trek.

Strange New Worlds (and Lower Decks for that matter) understands the brief. Set before the events of the original 1960s Star Trek TV show (well, in between the events of the pilot and the rest of the series, nerds), it span off from one of Discovery’s finer moments, as we see Captain Pike faced with a vision of a gruesome accident that would ruin his life. But, put that aside, because now we’re off to enjoy the voyages of the Starship Enterprise before Kirk gets into the captain’s chair, and it’s going to be so much fun.

Screenshot: Paramount / Kotaku

The previous two seasons of Strange New Worlds have brought us some of the best Star Trek ever. It’s bright, and positive, and features an incredibly capable crew driven to be a force of good in the galaxy. They are very much on a five-year mission to explore strange new worlds, to seek out new life and new civilizations, and to boldly go where no humans have gone before. And if that means getting trapped in a fairy tale, or a space creature causing the entire crew to communicate in musical numbers, then dammit they’ll do that so flipping well. And they’ll do it with impeccable haircuts.

As such, when things do get more serious, they’re mostly earned, and you know aren’t going to end in inescapable doom. (Although, let’s be fair, S02E10’s “Hegemony” was an embarrassing miss in its attempt to suddenly turn into Alien.) So, it is with absolute delight that I greet the news that Paramount is letting it serve its full five-year mission.

It’s vanishingly rare for any TV series, let alone streaming ones, to get guaranteed episodes for a further two seasons in advance. It means that on top of season three’s 10 episodes, we’re promised another 10 for season four, followed by an abbreviated six-episode run for season five. And yes, admittedly, the 26 episodes this assures us of is the same number as a single-season order for Trek in the 90s, but times have changed, and honestly, I’m grateful we get any.

Also, while I’d love the idea of the show running for as long as the cast and writers are willing, it does make a lot of sense to give SNW a termination date. As much as the joy of things as daft as seeing cartoon characters from Lower Decks appear in this live-action show distracts us, the reality is we are heading toward Pike’s accident, determined not only by his earlier vision, but also by August 23, 1969’s episode of Star Trek, when the disfigured post-accident Pike appeared, sealing his fate some 56 years ago. They can’t keep putting it off forever.

But, we’ve got a solid 20 episodes before we need to worry about any of that! And the trailer for the new season, which starts July 17, suggests it’s going to be fun times. Including Patton Oswalt as a Vulcan! And, thank goodness, it doesn’t look like Nurse Chapel is going anywhere.

It’s all on Paramount Plus, which can more conveniently be accessed through Amazon Prime, along with all the episodes of the other mentioned shows. But honestly, just watch this and Lower Decks.

.



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June 14, 2025 0 comments
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With Outer Worlds 2, Xbox Continues Abandoning Physical Games
Game Reviews

With Outer Worlds 2, Xbox Continues Abandoning Physical Games

by admin June 13, 2025


While Microsoft is publishing more games than ever before, fewer and fewer of them are getting physical editions on its home turf. Microsoft-owned Oblivion’s The Outer Worlds 2 will get a standard disc option on PlayStation 5 but only a code in a box for Xbox Series X owners. It’s the latest example of a growing preservation nightmare for Microsoft’s current generation of consoles.

Why People Are Rushing To Sell Their Xbox Series X To GameStop Right Now

The company’s big summer showcase made that clear last week, as game after game that was shown was later revealed to not be getting a physical version on Xbox. Koei Tecmo’s Ninja Gaiden 4, published by Microsoft, will also be just a code in the box there. So will Tony Hawk’s Pro Skater 3 + 4. Gears of War: Reloaded doesn’t even have a box of any kind listed for Microsoft’s platform, despite a physical version coming to PS5. The Spanish gaming news site Vandal reports the PlayStation version will be completely playable from the disc.

Fans started to become concerned about the shift back from physical media in 2023 when a leak from the FTC Activision trial suggested Microsoft had explored plans for a mid-generation console refresh that would be digital-only. Then, in the first half of 2024, Microsoft’s big first-party exclusive Senua’s Saga: Hellblade II didn’t get a physical release. Pictures shared online showed the Xbox sections at big retailers were shrinking, with most boxed products being replaced by digital codes. There were rumors that retail teams at Microsoft were cut in recent downsizing. Hellblade 2 is now coming to PS5, but a physical edition will only exist because of Limited Run Games.

“We are supportive of physical media, but we don’t have a need to drive that disproportionate to customer demand,” Microsoft Gaming CEO Phil Spencer told Game File in February of 2024. “We ship games physically and digitally, and we’re really just following what the customers are doing. And I think our job in running Xbox is to deliver on the things that a majority of the customers want. And right now, a majority of our customers are buying games digitally.”

Dyed-in-the-wool fans took heart in at least one part of the executive’s answer: “But I will say our strategy does not hinge on people moving all-digital,” he added. “And getting rid of physical, that’s not a strategic thing for us.” Is that still the case? It certainly doesn’t feel like it. Microsoft didn’t respond when Kotaku reached out for comment about the recent flurry of codes in boxes for Xbox first-party games.

Indiana Jones and the Great Circle now stands as an exception that increasingly proves the rule. While it has a disc version for both platforms, Obsidian Entertainment’s Avowed didn’t get a boxed version at all. Doom: The Dark Ages, meanwhile, offered discs, but less than 1GB of the entire game was stored on it, making it useless without a download. Call of Duty: Black Ops 7 will be in a similar boat. If it’s anything like other entries in the franchise, the disc will essentially only be a DRM key to unlock the digital version.

It aligns quite nicely with Microsoft’s all-digital, subscription-based, PC-centric, play-anywhere future. If you’re on Xbox, why pay $80 for an Outer Worlds 2 code when you can just access it for $20 a month with Game Pass Ultimate? Who needs a physical version of Ninja Gaiden 4 when the console code will get you access to the PC version as well? It’s great for someone on a PC gaming handheld like the forthcoming ROG Xbox Ally that doesn’t have a disc drive, but a shame for physical fans and preservation advocates. How much more would it cost to simply do both?

In some ways, it’s the opposite of what’s going on with the Switch 2. While Nintendo is releasing its games on cartridges, many third-party publishers are resorting to controversial game key cards to save money. In Microsoft’s case, it’s doing that to its own games for its own fans on its own platform.

2026 is shaping up to be a massive year for Xbox nostalgia with the 25th anniversary seeing the planned release of a new Fable, Forza, Gears of War: E-Day, and rumored Halo: Combat Evolved remaster. Will any of them get physical releases? Unless something changes, probably not. At least not until they come to PS5.

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June 13, 2025 0 comments
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