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NAND Flash pricing decline
Gaming Gear

AI data centers are swallowing the world’s memory and storage supply, setting the stage for a pricing apocalypse that could last a decade

by admin October 4, 2025



This free-to-access article was made possible by Tom’s Hardware Premium, where you can find in-depth news analysis, features and access to Bench.

Nearly every analyst firm and memory maker is now warning of looming shortages of NAND and DRAM that will result in skyrocketing pricing for SSDs and memory over the coming months and years, with some even predicting a shortage that will last a decade. The looming shortages are becoming increasingly impossible to ignore, and the warnings from the industry are growing increasingly dire, as the voracious appetite of AI data centers begins to consume the lion’s share of the world’s memory and flash production capacity.

For the better part of two years, storage upgrades have been a rare bright spot for PC builders. SSD prices cratered to all-time lows in 2023, with high-performance NVMe drives selling for little more than the cost of a modest mechanical hard disk. DRAM followed a similar trajectory, dropping to price points not seen in nearly a decade. In 2024, the pendulum swung firmly in the other direction, with prices for both NAND flash and DRAM starting to climb.

The shift has its roots in the cyclical nature of memory manufacturing, but is amplified this time by the extraordinary demands of AI and hyperscalers. The result is a broad supply squeeze that touches every corner of the industry. From consumer SSDs and DDR4 kits to enterprise storage arrays and bulk HDD shipments, there’s a singular throughline: costs are moving upward in a convergence that the market has not seen in years.


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From glut to scarcity

The downturn of 2022 and early 2023 left memory makers in dire straits. Both NAND and DRAM were selling below cost, and inventories piled up. Manufacturers responded with drastic output cuts to stem the bleeding. By the second half of 2023, those reductions had worked their way through to sales channels. NAND spot prices for 512Gb TLC parts, which had fallen to record lows, rose by more than 100% in the span of six months, and contract pricing followed.

That rebound quickly showed up on retail shelves. Western Digital’s 2TB Black SN850X sold for upwards of $150 in early 2024, while Samsung’s 990 Pro 2TB went from a holiday low of around $120 to more than $175 within the same timeframe.

The DRAM market’s trend lagged behind NAND by a quarter, but the pattern was the same. DDR4 modules, which appeared to be clearance items in 2023, experienced a supply crunch as production lines began to wind down. Forecasts for Q3 2025’s PC-grade DDR4 products were set to jump by 38-43% quarter-over-quarter, with server DDR4 close behind at 28-33%. Even the graphics memory market began to strain. Vendors shifted to GDDR7 for next-generation GPUs, and shortfalls in GDDR6 sales inflated prices by around 30%. DDR5, still the mainstream ramp, rose more modestly but showed a clear upward slope.

Hard drives faced their own constraints. Western Digital notified partners in April 2024 that it would increase HDD prices by 5-10% in response to limited supply. Meanwhile, TrendForce recently identified a shortage in nearline HDDs, the high-capacity models used in data centers. That shortage redirected some workloads toward flash, tightening NAND supply further.

AI’s insatiable appetite

(Image credit: ServeTheHome)

Every memory cycle has a trigger, or a series of triggers. In past years, it was the arrival of smartphones, then solid-state notebooks, then cloud storage. This time, the main driver of demand is AI. Training and deploying large language models require vast amounts of memory and storage, and each GPU node in a training cluster can consume hundreds of gigabytes of DRAM and multiple terabytes of flash storage. Within large-scale data centers, the numbers are staggering.

OpenAI’s “Stargate” project has recently signed an agreement with Samsung and SK hynix for up to 900,000 wafers of DRAM per month. That figure alone would account for close to 40% of global DRAM output. Whether the full allocation is realized or not, the fact that such a deal even exists shows how aggressively AI firms are locking in supply at an enormous scale.

Cloud service providers are behaving similarly. High-density NAND products are effectively sold out months in advance. Samsung’s next-generation V9 NAND is already nearly booked before it’s even launched. Micron has presold almost all of its High Bandwidth Memory (HBM) output through 2026. Contracts that once covered a quarter now span years, with hyperscalers buying directly at the source.


Deal alert

The knock-on effects are visible at the consumer level. Raspberry Pi, which had stockpiled memory during the downturn, was forced to raise prices in October 2025 due to memory costs. The 4GB versions of its Compute Module 4 and 5 increased by $5, while the 8GB models rose by $10. Eben Upton, the company’s CEO, noted that “memory costs roughly 120% more than it did a year ago,” in an official statement on the Raspberry Pi website. Seemingly, nothing and no one can escape the surge in pricing.

Shifting investment priorities

A shortage is not simply a matter of demand rising too quickly. Supply is also being redirected. Over the past decade, NAND and DRAM makers learned that unchecked production expansion usually leads to collapse. After each boom, the subsequent oversupply destroyed margins, so the response this cycle has been more restrained.

Samsung, SK hynix, and Micron have all diverted capital expenditure toward HBM and advanced nodes. HBM, in particular, commands exceptional margins, making it an obvious priority. Micron’s entire 2026 HBM output is already committed, and every wafer devoted to HBM is one not available for DRAM. The same is true for NAND, where engineering effort and production are concentrated on 3D QLC NAND for enterprise customers.

According to the CEO of Phison Electronics, Taiwan’s largest NAND controller company, it’s this redirection of capital expenditure that will cause tight supply for, he claims, the next decade.

“NAND will face severe shortages in the next year. I think supply will be tight for the next ten years,” he said in a recent interview. When asked why, he said, “Two reasons. First… every time flash makers invested more, prices collapsed, and they never recouped their investments… Then in 2023, Micron and SK hynix redirected huge capex into HBM because the margins were so attractive, leaving even less investment for flash.”

(Image credit: Micron)

It’s these actions that are squeezing more mainstream products even tighter. DDR4 is being wound down faster than demand is tapering. Meanwhile, TLC NAND, once abundant, is also being rationed as manufacturers allocate their resources where the money is, leaving older but still essential segments undersupplied.

The same story is playing out in storage. For the first time, NAND flash and HDDs are both constrained at once. Historically, when one was expensive, the other provided a release valve, but training large models involves ingesting petabytes of data, and all of it has to live somewhere. That “warm” data usually sits on nearline HDDs in data centers, but demand is now so high that lead times for top-capacity drives have stretched beyond a year.

With nearline HDDs scarce, some hyperscalers are accelerating the deployment of QLC flash arrays. That solves one bottleneck, but creates another, pushing demand pressure back onto NAND supply chains. For the first time, SSDs are being adopted at scale for roles where cost-per-gigabyte once excluded them. The result is a squeeze from both sides, with HDD prices rising because of supply limits and SSD prices firming as cloud buyers step in to fill the gap.

Why not build even more fabs?

(Image credit: Samsung)

Fabs are being built, but they’re expensive and take a long time to get up and running, especially in the U.S. A new greenfield memory fab comes with a price tag in the tens of billions, and requires several years before volume production. Even expansions of existing lines take months of tool installation and calibration, with equipment suppliers such as ASML and Applied Materials struggling with major backlogs.

Manufacturers also remain wary of repeating past mistakes. If demand cools or procurement pauses after stockpiling, an overbuilt market could send prices tumbling. The scars of 2019 and 2022 are still fresh in their minds. This makes companies reluctant to bet on long-term cycles, even as AI demand looks insatiable today — after all, many believe that we’re witnessing an AI bubble.

Geopolitics adds yet more complexity to the conundrum. Export controls on advanced lithography equipment and restrictions on rare earth elements complicate any potential HDD fab expansion plans. These storage drives rely on Neodymium magnets, one of the most sought-after types of rare earth materials. HDDs are one of the single-largest users of rare earth magnets in the world, and China currently dominates the production of these rare earth materials. The country has recently restricted the supply of magnets as a retaliatory action against the U.S. in the ongoing trade war between the two nations.

Even if the capital were available, the supply chain for the required tools and materials is itself constrained. Talent shortages in semiconductor engineering slow the process even further. The net result is deliberate discipline, with manufacturers choosing to sell existing supply at higher margins rather than risk another collapse.

(Image credit: Samsung Semiconductor Global)

Unfortunately, manufacturers’ approaches to the matter are unlikely to change any time soon. For consumers, this puts an end to ultra-cheap PC upgrades, while enterprise customers will need larger infrastructure budgets. Storage arrays, servers, and GPU clusters all require more memory at a higher cost, and many hyperscalers make their own SSDs using custom controllers from several vendors. Larger companies, like Pure Storage, procure NAND in massive quantities for all flash arrays that power AI data centers. Some hyperscalers have already adjusted by reserving supply years in advance. Smaller operators without that leverage face longer lead times and steeper bills.

Flexibility is reduced in both cases. Consumers can delay an upgrade or accept smaller capacities, but the broader effect is to slow the adoption of high-capacity drives and larger memory footprints. Enterprises have little choice but to absorb costs, given the critical role of memory in AI and cloud workloads.

The market should eventually rebalance, but it’s impossible to predict when. New fabs are under construction, supported by government incentives, and if demand growth moderates or procurement pauses, the cycle could shift back toward oversupply.

Until then, prices for NAND flash, DRAM, and HDDs will likely remain elevated into 2026. Enterprise buyers will continue to command priority, leaving consumers to compete for what remains. And the seasonal price dips we took for granted in the years gone by probably won’t be returning any time soon.

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October 4, 2025 0 comments
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GameFi Guides

OpenAI Tops SpaceX as World’s Most Valuable Private Company With $500 Billion Valuation

by admin October 3, 2025



In brief

  • OpenAI’s $6.6 billion employee share sale valued the firm at $500 billion.
  • The Sale makes OpenAI the world’s most valuable private company, topping SpaceX.
  • Secondary deal aids staff retention amid Meta’s nine-figure pay offers.

OpenAI has overtaken SpaceX to become the world’s most valuable private company after a $6.6 billion employee share sale at a $500 billion valuation—the milestone underscoring the investor frenzy fueling the artificial-intelligence boom.

According to a Bloomberg report, the secondary sale lets current and former staff who had held shares for at least two years sell stock to a handful of companies, including Thrive Capital, SoftBank Group, Dragoneer Investment Group, Abu Dhabi’s MGX, and T. Rowe Price.

The deal marks OpenAI’s second major tender offer in under a year, following a $1.5 billion SoftBank transaction last November. In January, the Japanese conglomerate was reportedly in talks to earmark up to $25 billion for OpenAI.



SoftBank’s U.S.-traded shares (SFTBY) rose 1.7% to $66.04 on Thursday after news of the OpenAI share sale, reflecting investor enthusiasm for its AI-linked deals.

The $500 billion figure reflects a steep rise for OpenAI from earlier in the year, when the ChatGPT developer was valued at $300 billion following a $40 billion funding round led by Softbank in March. With this latest move, the company now sits ahead of SpaceX—whose own valuation is estimated near $400 billion—putting OpenAI at the top of the private company universe.

Despite scrutiny around the rollout of GPT-5, investor confidence remains undimmed. In September, OpenAI and Nvidia unveiled a strategic infrastructure partnership: OpenAI plans to deploy at least 10 gigawatts of Nvidia systems, and Nvidia will invest up to $100 billion progressively as each gigawatt is deployed. Jensen Huang described it as part of “bringing AI infrastructure from the labs into the world.”

It also coincides with the ongoing Stargate partnership between OpenAI, Softbank, and Oracle to build out America’s AI infrastructure backed by the Trump Administration.

The sale also gives employees liquidity that could help the company fend off nine-figure pay packages from rivals such as Meta, which is aggressively hiring for its new Superintelligence Labs.

The timing also coincides with structural moves at OpenAI. The company lifted its capped-profit limit in May, all the while facing continued legal pressure from Elon Musk. An OpenAI co-founder, Musk has sued the company on multiple occasions. Musk has accused OpenAI of abandoning its original nonprofit mission and allegedly attempting to steal xAI data and trade secrets.

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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October 3, 2025 0 comments
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The Outer Worlds 2 Digital Issue Is Now Live!
Game Updates

The Outer Worlds 2 Digital Issue Is Now Live!

by admin September 30, 2025


The Digital Issue of Game Informer magazine issue 372 is now live! Subscribers can read the full issue right here, with print issues arriving in mailboxes starting in early October. If you subscribe to Game Informer before October 15, you’ll receive this latest issue highlighting our 12-page cover story on The Outer Worlds 2. 

In addition to our deep dive on Obsidian’s upcoming sci-fi RPG, issue 372 includes features such as a six-page interview by contributor Ana Diaz, who speaks with Undertale creator Toby Fox about the making of his spiritual follow-up, Deltarune. Marvel fans can enjoy a 12-page section dedicated to upcoming games starring its spandex-clad heroes, including Marvel Tōkon: Fighting Souls and Deadpool VR. 

Editor Charles Harte has an enlightening conversation with famed developer Rami Ismail about his bold new game, Australia Did It. With Halloween around the corner, get into the spirit with our spooky spotlight of horror games on the horizon. Enthusiasts of photo mode in games can learn about its impact and evolution over the years in an eight-page feature by contributor Jack Dean that includes insights from some of the best digital photographers in the hobby. 

The magazine also features previews for games such as Onimusha: Way of the Sword, Battlefield 6, Kirby Air Riders, Turok: Origins, Dragon Quest VII Reimagined, Lego Batman: Legacy of the Dark Knight, There Are No Ghosts at the Grand, and more! You can also read reviews for titles including Ghost of Yōtei, Borderlands 4, Hell is Us, and Sonic Racing: CrossWorlds. 

By subscribing to Game Informer, you’ll receive 10 issues a year in both physical and digital editions. We also offer a digital-only subscription for a reduced price.



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September 30, 2025 0 comments
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Leoneq iNapGPU
Gaming Gear

Hardware tinkerer fails spectacularly at building the world’s second worst graphics card, accidentally proving even crude TTL hacks can outlast expectations

by admin September 29, 2025



  • Crude GPU design showed random glitches whenever the system attempted memory writes
  • iNapGPU struggled with environmental noise from simple USB cables
  • A 12MHz counter overclocked to 20MHz caused constant instability

An obscure project on GitHub shows how a hardware hobbyist tried to construct what he called the “second world’s worst video card,” a text-mode graphics card using only TTL gates.

Working under the handle Leoneq, he released the “iNapGPU” repository to document his experiment.

His goal was to outdo Ben Eater’s “world’s worst video card” by making something even less practical.


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A minimal design that still exceeded true VGA limits

Despite deliberately using crude methods, he could not reduce the output below a basic VGA resolution.

The project specifications list VGA output at 800 x 600 (actually SVGA) @60Hz, with an accessible resolution of 400 x 300 in monochrome.

The hardware was built from 21 integrated circuits, including counters, NAND gates, and an EPROM working with a small SRAM.

By treating a 1-Mbit EPROM as a 1-bit memory, Leoneq could load up to four character sets of 255 characters each.

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However, using tri-state buffers and a basic counter arrangement led to visual artifacts and poor stability.

Even when using a low-capacity memory and avoiding a microcontroller, the design still could not degrade to something below VGA.

Leoneq admitted that the assembly process was awkward, relying on 0.12mm wire on a protoboard rather than a printed circuit board.


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He described the result as terrible and warned others to “use fpga instead” to avoid similar frustrations.

The HSYNC timer was driven by a 12-bit counter rated for only 12MHz at 15V, yet he pushed it to 20MHz to double Ben Eater’s pixel clock.

He compared only the “ones” of counter outputs instead of full numbers, a shortcut that introduced repeated signals without breaking the display.

The unconventional approach kept the card functional, but it also revealed timing errors and unstable output.

This was never a viable graphics card because image glitches occurred whenever it wrote to memory, as it could not write and read simultaneously.

Also, environmental noise, even from a nearby USB cable, distorted the display.

In addition, the characters lacked clarity due to ROM power and read-time limitations, while unexplained lines appeared in the background.

Leoneq openly labeled the image as ugly and described the entire effort as a “huge waste of time.”

Although the project demonstrated that a crude collection of TTL gates could generate a usable VGA signal, it also shows why modern designers prefer programmable logic like FPGAs.

Leoneq’s repository provides conversion tools and test code for Arduino Mega, but the effort seems more like a technical joke than a practical product.

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September 29, 2025 0 comments
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NFT Gaming

Caltech Builds World’s Largest Neutral-Atom Quantum Computer

by admin September 29, 2025



In brief

  • Caltech trapped 6,100 cesium atoms as qubits, the largest neutral-atom quantum system to date.
  • Qubits stayed coherent for 13 seconds with 99.98% operational accuracy, defying scaling trade-offs.
  • The team moved atoms across the array while keeping them in superposition.

Caltech physicists have created the largest neutral-atom quantum computer to date, trapping 6,100 cesium atoms as qubits in a single array. The result, published in Nature on Thursday, represents a significant increase over previous arrays, which contained only hundreds of qubits.

Researchers scaled their system from the hundreds of qubits typical in past experiments to more than 6,000, while maintaining stability and precision at levels needed for practical machines.

The team said it achieved coherence times of about 13 seconds—nearly 10 times longer than past experiments—while performing single-qubit operations with 99.98% accuracy.

A qubit, or quantum bit, is the fundamental unit of information in a quantum computer. Unlike a classical bit—which can be either a 0 or 1—a qubit can exist in a superposition of both states at once, allowing it to perform many calculations in parallel. The challenge is keeping that delicate state stable long enough to run computations.

That stability is called “coherence,” and it’s constantly threatened by noise, heat, or stray electromagnetic fields. The longer a qubit remains coherent, the more complex and reliable the operations a quantum processor can perform before errors creep in.

“This is an exciting moment for neutral-atom quantum computing,” Caltech professor of physics and principal investigator on the project, Manuel Endres, said in a statement. “We can now see a pathway to large error-corrected quantum computers. The building blocks are in place.”



However, according to Caltech graduate student Elie Bataille, who worked on the project, the amount of time is only one factor in the quantum process.

“What you need is a very long coherence time compared to the duration of your operations,” Bataille told Decrypt. “If your operations are one microsecond and you have a second of coherence time, that means you can do about a million operations.”

Scaling without sacrificing fidelity

The researchers used “optical tweezers,” which are highly focused beams of light, to grab and position individual atoms. By splitting a single laser into 12,000 of these tiny light traps, they were able to hold 6,100 atoms steady inside a vacuum chamber.

“If you use a laser at the right wavelength, you can make the light attractive for the atom, creating a trap,” Bataille said. “If you confine your beam of light to a very small dot, about a micrometer, you can attract and trap many atoms.”

The team showed they could move atoms around within the array without breaking their fragile quantum state, known as superposition. That ability to shift qubits while keeping them stable could make it easier to correct errors in future quantum computers.

Neutral-atom quantum systems are gaining attention as viable competitors to superconducting circuits and trapped-ion platforms. One of their unique advantages is physical reconfigurability: atoms can be rearranged during a computation using mobile optical traps, which gives dynamic connectivity that rigid hardware topologies struggle to match. So far, most neutral‐atom arrays have contained only hundreds of qubits, making Caltech’s 6,100-qubit milestone a major step forward.

A global race

The result arrives as companies and labs worldwide scale up quantum machines. IBM has pledged a 100,000-qubit superconducting computer by 2033, while firms like IonQ and QuEra are developing ion-trap and neutral-atom approaches. Colorado-based Quantinuum aims to deliver a fully fault-tolerant quantum computer by 2029.

The next milestone is demonstrating error correction at scale, which will require encoding logical qubits from thousands of physical ones. That is critical if quantum computers are to solve practical problems in chemistry, materials, and beyond.

“A traditional computer makes one error every 10 to 17 operations,” Bataille said. “A quantum computer is nowhere near that accurate, and we don’t expect to reach that level with hardware only.”

The Caltech team plans to link qubits through entanglement, a necessary step for running full-scale quantum computations.

While Caltech’s 6,100-qubit array does not yet deliver a practical quantum computer, by combining scale, accuracy, and coherence in one system, it sets a new benchmark and strengthens the case for neutral atoms as a leading platform in quantum computing.

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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September 29, 2025 0 comments
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Picture showing all the three venues for Worlds 2025.
Esports

All teams qualified for LoL Worlds 2025

by admin September 28, 2025


After four years of waiting, the League of Legends Worlds Championship is heading back to China. It’ll be the last international tournament of the year for the best teams to stake their claim at the Summoner’s Cup.

Worlds 2025 will feature teams from major regions, like Korea, China, Europe, and America, but it will also feature teams from the minor regions, who will get their chance to write the best underdog storyline and cause a few upsets.

Worlds 2024 became the most-watched esports tournament with 6.94 million peak viewers, and if the trend continues, it’s likely to break the record again in 2025, delivering breath-taking action as the best players lock their horns to get the ultimate glory of becoming a World Champion.

All teams qualified for Worlds 2025

T1 successfully defended their Worlds title last year. Photo by Colin Young-Wolff via Riot Games

A total of 17 elite teams from around the world will participate in Worlds 2025. These teams will battle for the championship title on the biggest stage in esports, and the confirmed names so far are listed below:

Korea (LCK)

  • KT Rolster
  • Hanwha Life Esports
  • Gen.G 
  • T1

China (LPL)

  • Bilibili Gaming
  • Anyone’s Legend
  • Top Esports
  • Fourth Seed.

Europe (LEC)

  • G2 Esports
  • Movistar KOI
  • Fnatic

America (LTA North) 

South America (LTA South)

Pacific (LCP)

  • CTBC Flying Oyster
  • Secret Whales
  • PSG Talon

We’ll update the article as more teams qualify for Worlds 2025.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 28, 2025 0 comments
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Dylan Falco during the 2025 LEC EMEA 2025 Summer Split Week 5 Day 3 at the Riot Games Arena on 7 September 2025 in Berlin, Germany
Esports

G2 coach Dylan Falco vows turnaround at Worlds 2025

by admin September 27, 2025


Photo by Wojciech Wandzel via Riot Games

Same team searching for glory.

|

Published: Sep 26, 2025 02:59 pm

Once Europe’s undisputed powerhouse with multiple LEC titles and the region’s first MSI trophy, G2 Esports has fallen short of expectations this year—missing out on domestic titles despite finals appearances and faltering internationally. 

Still, head coach Dylan Falco insists those setbacks have fueled meaningful change, offering fans renewed hope ahead of the Summer Split finals and Worlds 2025.

The mastermind. Photo by Wojciech Wandzel via Riot Games

“We’re not the same team that played at MSI. Anybody who has followed us through EWC and Summer Split can tell we’re different now. I expect us to perform significantly better,” Dylan Falco said in an interview with Sheep Esports. He also argued that G2 Esports defeated Top Esports in the lower bracket in MSI 2024 and they’re back in form for the Summer Split.

Falco admitted G2 has struggled to deliver when it mattered in past years, but stressed he doesn’t just want an easy path to the top eight. Instead, he’s determined for G2 to prove themselves by beating the best at Worlds 2025—something he believes the team is now prepared to do.

BrokenBlade, the team’s dependable top laner, also expressed confidence in a recent interview, explaining that G2 have learned from their in-game mistakes, adapted accordingly, and are now ready for Worlds 2025.

Dylan Falco has been with G2 Esports since 2021, guiding the team through multiple successes alongside head analyst Rodrigo. With so much of G2’s progress tied to their leadership, questions about Falco’s future naturally arise, especially with their contract expiring in 2025. When asked about a potential extension with the team, he admitted there’s always a possibility.

G2 Esports is waiting in Madrid to face the winner of the lower bracket finals. While G2, MKOI have been qualified for Worlds 2025, Fnatic became the third seed from Europe after winning the series against Karmine Corp.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 27, 2025 0 comments
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Krafton files new papers as it fights to convince the court to compel a forensic examination of former Unknown Worlds' founders' devices
Esports

Krafton files new papers as it fights to convince the court to compel a forensic examination of former Unknown Worlds’ founders’ devices

by admin September 25, 2025


Krafton has filed two further legal documents after the founders and former leadership team of Subnautica 2 developer Unknown Worlds successfully blocked Krafton’s request for a court-ordered protective order to force the founders to turn over their devices for a forensic inspection.

New court papers sent to GamesIndustry.biz show that following the hearing on September 12, Krafton filed a combined motion seeking relief and opposition to the founders’ motion to compel. The company also shared an affidavit from the MD of Alvarez & Marsal’s Forensic Technology Services practice who was retained by Krafton to “identify, collect, and analyze electronically stored information (ESI) and perform forensic analysis in connection with the case.”

Details of the legal complaint against Krafton, Inc. by the former leadership of Subnautica 2 developer Unknown Worlds became public in July. The complaint concerns a $250 million bonus payout tied to revenue targets for the 2025 Early Access release of Subnautica 2, which the former shareholders of Unknown Worlds Entertainment, represented by Fortis Advisors LLC, allege owners Krafton, Inc. sought to avoid paying out by delaying the game using “pressure tactics.”

In its defense, Krafton accused the three former leaders of then threatening to self-publish Subnautica 2, “releasing it without Krafton’s backing, marketing, promotion, or distribution.” This, Krafton claims, left it with “no choice but to terminate their employment,” along with allegations that Max McGuire, Ted Gill, and Charlie Cleveland downloaded tens of thousands of “company files” and emails in the lead up to these terminations. The founders strenuously deny this, and claim the publisher “chang[ed] its story mid-litigation about why it fired the founders and seized control over Unknown Worlds.”

Now, the affidavit from A&M said it “observed numerous downloads within a short period of time occurring in June and July 2025,” indicative of a “mass download of complete folders and their contents from Google Drive.”

However, in its most recent filing, the founders’ deny wrongdoing, claiming they had an “absolute right” to “copy” the files as directors of the company.

In these latest papers, Krafton also stressed it “even offered to extend the earnout period if the Key Employees would come back to work. The Key Employees refused, threatened to self-publish Subnautica 2, and – anticipating their termination – stole hundreds of thousands of Unknown Worlds and Krafton confidential documents before they were fired, presumably in furtherance of their plan to unilaterally self-publish Subnautica 2 and capitalize on the earnout.”

In a statement to GamesIndustry.biz, a Krafton spokesperson said: “Krafton’s latest filings continue to highlight the former executives’ misconduct. Despite offering to extend the former executives’ earnout period if they returned to their positions, the former leaders refused to return to work, threatened to prematurely self-publish Subnautica 2, and stole hundreds of thousands of Unknown Worlds and Krafton confidential documents on their way out the door.

“Krafton will continue to present the evidence showing how the former executives violated their obligations and misused company resources, as the legal proceedings move forward. As Krafton has continued to make clear, at the heart of every decision Krafton makes are the fans, who deserve the best possible experience. Through this process, Krafton remains focused on what matters: delivering the best possible game to Subnautica’s fans.”

Read our timeline of the former Subnautica 2 leads versus Krafton here.



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September 25, 2025 0 comments
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Toad
Game Updates

Mario Kart World’s New Patch Improves Free Roam, Online Races

by admin September 24, 2025


Mario Kart World is being patched to 1.3.0, and with the rounder number comes a more significant update. It introduces a new way to play online with friends, a bunch of improvements in Free Roam, and yet again halfway suggests it will boost the frequency with which you’ll encounter three-lap races, but still in frustratingly ambiguous language.

Nintendo’s update notes for game patches are notoriously sparse. The most recent system update for the Switch 2 came with the legend, “General system stability improvements to enhance the user’s experience,” offering not a single extra detail. Mario Kart World‘s 1.1.2 patch notes were similarly a single sentence long. So 1.3.0’s detailed list is of some significance.

So the headline here is you can now join your friends online when playing Knockout Tour, alongside regular Race and Battle modes. There’s another nice touch that if when trying to join friends for Knockout Tour, Race or Battle online and the game is full, you and one other person can play Free Roam together while you wait. That’s a lot better than staring at a queue.

Talking of Free Roam, the new patch improves the map show it will finally show you the locations of P Switches you’ve already found, and the Peach Medallions you’ve previously claimed. Given how ubiquitous these are, and how (annoyingly) similar they can be, this’ll make it far easier to know if you’re just repeating yourself. Also, all those previously discovered P Switches will act as quick travel points, if a little unspecific—the notes say it’ll “move to a location near the P Switch.”

When it comes to the actual racing itself, one key improvement is a slight speeding up of the replenishment rate of item boxes, meaning a new one will spawn in more quickly after the previous is nabbed by an opponent, along with an increase in your time spent invincible after being spun out or crashing.

But most importantly, when playing “wireless” races there’s another increase to the frequency with which three-lap courses will appear. That was a common lament when the game was first released, first supposedly addressed in a patch at the end of July, although this didn’t do much to ease people’s frustration, and many suspected didn’t actually affect online racing at all. Hopefully this latest tweak will make a more noticeable improvement, although it’s worth noting that yet again the patch notes speak only of “wireless” and not “online,” and no one knows if this is a deliberate distinction. God knows why Nintendo won’t just let it be a fixed toggle we can flip on—clearly World‘s new contiguous races have so enamored Nintendo that it isn’t able to let go of them properly, much to the ongoing frustration of players.

The notes also come with changes to UFOs in Free Roam, and a bunch of fixes for some niche issues. We’re obviously still a fair way off the time when updates will include new and classic courses getting added, which is when things get much more interesting. You can read all the patch notes below:

General

  • You can now join friends playing “Knockout Tour” by selecting “Friends” from “Online Play” “1p.”
  • Up to 2 players can now play “Free Roam” while waiting if the game was full when trying to join friends playing “Race,” “Knockout Tour” or “Battle” in “Online Play.”
  • The “Free Roam” map now displays the locations of P Switches you’ve run over and Peach Medallions you’ve obtained.
    • You can now select a P Switch from the map and move to a location near the P Switch.
  • In “Free Roam”, you can now transform into the character pulled into the UFO.
    • If “Dash Food” in “Settings/Controller” is set to “Doesn’t transform” then you will not transform.
  • It is now easier to encounter UFOs in “Free Roam.”
  • The conditions for the appearance of some Peach Medallions in “Free Roam” have been adjusted.
  • When spectating in “Knockout Tour” or “Balloon Battle” in “Online Play” or “Wireless Play”, you can now choose who to watch, even if you are holding the Joy-Con 2 or Joy-Con horizontally.
  • Decreased the time between when an item box is taken by someone and the next time it is revived.
  • Increased the invincible time after spinning or crashing during a race.
  • Reduced the force of jumps when landing on a rival from above.
  • Decreased the amount of time between when you finish and when spectating begins in “Knockout Tour” or “Balloon Battle” in “Online Play” or “Wireless Play.”
  • Decreased the amount of time between passing through the checkpoint and when the ranking is displayed in “Knockout Tour” in “Wireless Play” and “LAN Play.”
  • Further increased the frequency of lap-type courses appearing in the selection when choosing the next course in “VS Race” and wireless races.

Fixed Issues

  • Fixed an issue in “Online Play” and “Wireless Play” where the ranking would sometimes become incorrect if a player went off course at the same time as reaching the finish line.
  • Fixed an issue in “Grand Prix”, “Knockout Tour”, and “VS Race”, where the CPU’s ranking would sometimes drop after reaching the finish line.
  • Fixed an issue in “Knockout Tour” in “Online Play” where other players’ ratings would sometimes appear as “0” on the results screen.
  • Fixed an issue where a Spiny Shell would sometimes pass the first place player in “Wireless Play” or “Online Play.”
  • Fixed an issue where players would sometimes be sent flying backwards a great distance when hit by a Spiny Shell.
  • Fixed an issue where the second item in an item slot would sometimes not disappear when hit by Lightning.
  • Fixed an issue where hitting the base of a pillar in mid-air would sometimes cause a large jump.
  • Fixed an issue that sometimes caused movement to become unstable when doing a wall ride on water.
  • Fixed an issue where players would sometimes be swept away strongly after landing when doing a mini jump while going up a river.
  • Fixed an issue where players would sometimes pass through the ground when hit by a car driving on the road.
  • Fixed an issue in “Free Roam” where players would sometimes be unable to enter pipes correctly after exiting a trailer.
  • Fixed an issue where the results screen would sometimes become distorted after spectating “Balloon Battle” in “Online Play.”
  • Fixed an issue where the game would sometimes not proceed to the course selection screen after exiting a pipe during “Free Roam” in “Online Play.”
  • Fixed an issue where Bullet Bill would sometimes slip through walls when used in “Sky-High Sundae.”
  • Fixed an issue where players would sometimes get stuck on a wall at the start of the race heading from “Airship Fortress” to “Shy Guy Bazaar.”
  • Fixed an issue where players would sometimes get stuck in walls when using a Bullet Bill in “Bowser’s Castle.”
  • Fixed an issue in “Cheep Cheep Falls” where item boxes were sometimes difficult to pick up when Smart Steering was turned on.
  • Fixed an issue in “Knockout Tour” “Spiny Rally” where sometimes there was an item box buried in the ground.
  • Several other issues have been addressed to improve the gameplay experience.



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September 24, 2025 0 comments
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Mario Kart World's NPCs are secretly stealing cars in their own game of miniature GTA
Game Reviews

Mario Kart World’s NPCs are secretly stealing cars in their own game of miniature GTA

by admin September 19, 2025


It turns out Mario Kart World’s NPCs are basically playing their own game of Grand Theft Mario.

A video shared on social media by Supper Mario Broth explains how NPCs can actually steal a car belonging to another character.

Specifically, the video shows a green Shy Guy parking a vehicle and walking away. A Toad NPC then saunters up to the vehicle, jumps inside, and drives off, leaving the oblivious Shy Guy plodding down the road. Incredible!

Mario Kart World Review – Is It The Perfect Launch Title?Watch on YouTube

Supper Mario Broth explained there are a few scenarios for the Shy Guy after this: the NPC will either keep walking until the player leaves and they despawn; they’ll enter a building to despawn; or they’ll steal a car themselves.

In Mario Kart World, NPCs will park their cars, exit them, and walk around. However, the game does not actually keep track who each car belongs to. As such, a different NPC than the owner may drive away with a car, seemingly stealing it. pic.twitter.com/KTXsDHXwiL

— Supper Mario Broth (@MarioBrothBlog) September 16, 2025

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As much as Mario Kart World is full of these little details designed to make its open world feel alive, jacking cars seems very un-Nintendo for such a family-friendly game. Children, avert your eyes!

Have you spotted NPCs stealing cars in Mario Kart World?





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September 19, 2025 0 comments
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