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Mario Kart World Fans Unlock All Vehicles W/ Fast Coin Farming
Game Reviews

Mario Kart World Fans Unlock All Vehicles W/ Fast Coin Farming

by admin June 10, 2025


Mario Kart World is full of cool stunts and lots of things to unlock, like new characters, costumes, and vehicles. The last of those requires accumulating a certain number of coins during your time with the Switch 2 exclusive, and while you could do that the normal way by just playing tons of races, you can also use the latest entry’s open world to farm coins faster or even while being completely AFK.

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Players have been swapping methods for how to most efficiently grind through all of Mario Kart World’s unlocks, because although the joy of any new Mario Kart is taking your time and enjoying the slow process of discovery, unlocking stuff fast is also cool. Every 100 coins you collect in races in the game adds a new vehicle to your garage, and with 4,000 coins total you can unlock them all.

That might take an average player about 200 races to complete. Exploit Mario Kart World’s new free roam mode, however, and you can do it much faster. The first trick—recently shared by FannaWuck on the game’s subreddit—revolves around locating a question block car near the Mario Bros. Circuit area. It continuously throws out coins, and you can hoover them up by driving along behind. It’s neat, but might feel a bit laborious.

The other trick is much simpler and doesn’t require you to actually do anything. As pointed out by user EntireCombination773, just drive over to Toad’s Factor and find the conveyor belt that drops coins. Position yourself in front of it, go AFK, and watch your in-game gold reserves slowly pile up. To get 4,000 coins this way would take about four hours. Set it and forget it over night and you’ll instantly unlock access to every vehicle in the game, including the final one: Bowser Bruiser, a weighty buggy with a high top speed.

Now, some players are like, why the hell would anyone do this. Just race normally and you’ll eventually unlock everything anyway. That way they’re like little rewards sprinkled throughout each grand prix and knockout tour. But others prefer to have every racing option available as soon as possible. Plus, if you’re collecting the game’s stickers, you need way more coins. Players are still unlocking new sticker collectables even after 10,000 coins.

The free roam mode is generous in other ways as well, between its P-Switch challenges and the coin piles simply lying around. But the above methods are two of the most efficient right now for fans who don’t mind letting their optimization-pilled brains ruin even a wholesome family game like Mario Kart World.

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June 10, 2025 0 comments
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The Seven Deadly Sins: Origin Is An Open World RPG Based On The Hit Anime
Game Updates

The Seven Deadly Sins: Origin Is An Open World RPG Based On The Hit Anime

by admin June 9, 2025


Developer Netmarble has unveiled The Seven Deadly Sins: Origin, an open-world RPG based on the hit manga and anime, and it’s coming to PlayStation 5, PC, and mobile. The team debuted the game during last week’s Summer Game Fest and Future Game Show: Summer Showcase 2025, and global pre-registration is available now.

Origin follows the release of 2019’s The Seven Deadly Sins: Grand Cross on PC and Mobile, which has surpassed 70 million downloads worldwide. The Netmarble team behind Grand Cross is returning for Origin, which will feature “a multiverse storyline original to the game and an expansive open world across the continent of Britannia, allowing players to collect heroes from The Seven Deadly Sins and Four Knights of the Apocalypse to customize their combat style and shape their own adventure,” according to a press release.

You can check out the latest Origin trailers below:

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Netmarble says those who pre-register for Origin will receive exclusive in-game rewards and opportunities to participate in upcoming closed beta tests.

Origin follows the journey of Tristan and Tioreh as they traverse Britannia on land and underwater while encountering familiar characters from The Seven Deadly Sins series, including Meliodas and more. Netmarble is developing the game in Unreal Engine 5, and it will launch on PlayStation 5, PC,  iOS, and Android sometime later this year. 

Here are some more screenshots from the game: 

 



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June 9, 2025 0 comments
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Mario Kart World Review - A Worthy Marquee Launch Game
Game Reviews

Mario Kart World Review – A Worthy Marquee Launch Game

by admin June 9, 2025



Nintendo seemed slow to react to the evergreen status of Mario Kart 8 Deluxe, a humble Switch port of a Wii U game that surpassed all expectations by becoming the top-selling game on one of its most successful platforms. Mario Kart World, the banner game for the launch of the Switch 2, carries with it the expectation that of course this will be one of the games most associated with the system for its entire lifespan. The challenge was crafting a new game that felt sufficiently suited to carry those expectations. Due to its blend of skillful mechanical tweaks, lovely aesthetics, and a general design philosophy built around delightful surprises, this one will go the distance.

The biggest standout feature of Mario Kart World–the one that its name, identity, and many of its mechanics revolve around–is the world itself. For the first time in the series history the races aren’t built as standalone tracks, but rather as part of a large contiguous map. Iconic locations like Bowser’s Castle or Moo Moo Meadows are physical locations connected to each other through a series of highways and byways. The Grand Prix cups, the ostensible story campaign of a Mario Kart game, are just routes through this world the same way a real street race will block off a specific route.

Within that context, though, the races themselves are more dynamic than ever. Nintendo has started licensing its properties out for theme park attractions since the release of the last Mario Kart, and it’s hard not to notice the roller coaster-like approach to these tracks. Like a well-designed ride, you’re consistently confronted with surprises and obstacles that keep things visually interesting and mechanically exciting. A race along the savannah will feature adorably plump animals like a herd of zebra, while a desert area surprises you with the Easter Island-like Tokotoko enemies from Super Mario Land, and another track may fling you into the air or have you navigate choppy waters. It’s a treat for longtime Nintendo fans, especially, as the wealth of references goes much deeper than it has before.

Mario Kart World mixes new and old MK playable characters

Gallery

That goes doubly for the character selection. After venturing outside of the Mushroom Kingdom with inclusions like Link and Isabella in Mario Kart 8, Mario Kart World sticks strictly inside the confines of Mario–and then expands its scope exponentially. You have series regulars like Mario, Bowser, and Toad alongside such random pulls as Swoop the bat, Para-Biddybud the insect, and the frog-like Coin Coffer. And of course there’s Cow, already a breakout star of the game’s promotion, who seems to tickle players with her very presence.

Then on top of that, the core Mario characters all have a variety of costume changes to unlock. Grab a sacked “Dash Snack” lunch as Toad and he may don a racing helmet modeled after his iconic mushroom head, or presto-chango into a train engineer. Alongside the variety of surprises on the tracks and the massively expanded roster, the impressive volume of costumes is just another way that Mario Kart World aims to constantly surprise you.

The methods of unlocking characters and costumes can be a little patchwork, and Mario Kart World seems intentionally opaque about exactly how it works. You might pick up the same costume several times in a row through Dash Snacks, and then find a new character or costume unlocked when someone uses a Magikoopa item. I’m sure completionists rushing to get a full roster complete with all of the associated costumes may find this frustrating or work to unlock the exact rhyme and reason, but I’m rather enjoying taking the game on its own terms. It’s aimed at long-term play, wishing to dole these out seemingly randomly and slowly, and I’m happy to let it do so. The less-engaging collectibles are stickers, which you receive for completing various in-game challenges. Those serve as the kart customization for Mario Kart World, which is less robust than the mix-and-match kart creation of Mario Kart 8 Deluxe, especially since you can only equip one at a time.

An outfit change for Peach in Mario Kart World

I am mildly disappointed that much of the expanded roster doesn’t get its own costume changes. It makes the creature characters feel like they’re B-tier, and actually dissuades me from playing as them when I know there are more costumes to unlock if I pick someone from the core cast. I would love to be racing as Para-Biddybud more, but it just feels like I’m missing out if I do. By that same token, though, this unlock system does encourage me to play as characters I ordinarily wouldn’t. I’ve never been a fan of heavier characters, but I’m actually taking the time to play more as Wario or Bowser because I want to unlock all of their fashionable duds.

All of this is especially appealing because Mario Kart World looks gorgeous and serves as a nice showpiece for the increased power of the Switch 2. Nintendo excels at art direction, to the point that even older games like Mario Kart 8 Deluxe have a playful animated look that still doesn’t feel dated. But Mario Kart World shows what Nintendo can do with both its knack for visual flair and increased horsepower, and the result is stunning. It’s a living cartoon, complete with lovely little touches like facial expressions that you’ll never even see unless you venture into Photo Mode.

The entire world being connected means that courses bleed into each other, which I find mostly amusing and only occasionally distracting. Sometimes when you’re racing from one track to another in the middle of a Grand Prix, a stage will start with a completely different visual style than it finishes with. It’s a neat way to see the transition, but I do sometimes miss when a course would have its very own visual language and identity that’s distinct from anything else.

Rainbow Road, the ultimate conclusion of the Grand Prix campaign, is the sole example of a standalone course that’s disconnected from the world, and it stands apart from the rest due to it. Mario Kart has offered lots of different Rainbow Roads, but this one may be my new favorite of all time. It’s a sprawling triumph–a visual feast, a playful celebration of the sights and sounds of the game up to that point, and an incredibly diverse and lengthy marathon of a race on its own.

Mario Kart World’s new hammer

Naturally, it wouldn’t be a new Mario Kart without giving you new tools and skills to master. The series has always excelled at having a low skill floor and a high skill ceiling. Anyone can pick up a game of Mario Kart World, but real karting pros can show off like never before. There are new items to master like the Feather and Hammer alongside old favorites. MKW makes a subtle change by automatically dragging certain items like Green Shells behind you, rather than letting you drag them on command, which both gives newer players one less thing to track, and increases the risk of losing an item if you’re targeted by a Blue Shell or Lightning Bolt.

The biggest new skill to master, though, is the Charge Jump. It essentially gives veterans a new tool to use on straightaways, charging up like they would with a power-slide on a turn. The jump is smaller than a ramp or Feather, but big enough to dodge an attack or hop over an obstacle if you time it just right. It also pairs well with the new stunting system, which lets you grind on rails and cruise off walls, which also gives you a speed boost. The off-road aspect also sometimes means you go into the water, where it transitions automatically to an aquatic vehicle and handles with choppy wave mechanics that give me fond memories of Wave Race.

And crucially, Nintendo has taken this new suite of mechanics and level of polish and applied it to a blend of modes and methods of play that offer more ways to kart than in the series’ long history. You can still take on Grand Prix, VS, and time trials like always, and the newly revised Battle Mode no longer feels like an afterthought. The arenas for Battle are familiar locales from the map like always, but roped off as closed loops to force confrontations. It’s a much more aggressive style of play, and little stunts like a quick-180 reward high-level play.

Then there’s the highlight of the new additions–Knockout Tour. The presence of a single contiguous world means that you can draw long routes throughout it, serving as the basis of Knockout Tour. The new mode takes full advantage of the larger 24-player count by slowly winnowing down the players across each checkpoint, which creates some naturally tense moments as you continuously fight to qualify for the next round. It feels like the ideal middle-ground for a session–not so insubstantial as a quick VS race, but not the time commitment of a Grand Prix.

Mario Kart World’s Cow

Knockout Tour is an especially great showcase for the increased player count in online multiplayer. While I found the 24-player aspect a bit insubstantial in single-player–the last dozen or so racers trailed far enough behind that they didn’t really matter–playing with a full horde of players online is a totally different experience. It makes the classic kart racer into a raucously chaotic party game. Even with track sizes and item distribution seemingly tuned to fit the greater player count, against other humans you’re bound to bump shoulders with them often, and that seems by design.

The increased player count for online does mean you can sit waiting for a full match for quite a while. It’s nice that the game lets you free roam while you wait for the matchmaking to complete, but the wait times have been inconsistent. Sometimes it’s snappy and quick; other times I’m roaming for several minutes waiting for a full lobby. So far it seems as if searching for a regular race takes significantly longer than a Knockout Tour, but your mileage may vary. It is nice, though, that once matched with other players for a race you remain grouped with them voting for the next race, rather than needing to search all over again.

Speaking of free roaming, you can do it at any time through the main menu, not just as a lobby waiting room. Nintendo seems to have envisioned this mostly as a way to meet up with friends and cruise around, but the open-world aspect feels sparse. There are things to do exclusive to the free roaming mode, like driving into an 18-wheeler and taking over it for a short time. There are also P-Switch challenges that give you a quick task to complete, like reaching a high vantage point or avoiding falling boulders to reach a goal line. These are nice little diversions, but the prizes for completing them–even more stickers–ultimately feel pretty insubstantial.

Nearly nothing else does, though. Mario Kart World is a massive, sprawling sequel that playfully expands and iterates on the qualities that made Mario Kart 8 Deluxe such an enduring success. It’s an incredibly fun and rewarding kart racing experience that’s easy to understand, with enough mechanical nuance to reward veteran kart racers, all presented beautifully as a Switch 2 showpiece. It will be shocking if this game doesn’t enjoy the same long-term success of its predecessor, because it’s among the best in the series and a worthy marquee title for the launch of a new Nintendo console.



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June 9, 2025 0 comments
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MLS, players still at odds on Club World Cup compensation
Esports

MLS, players still at odds on Club World Cup compensation

by admin June 9, 2025


The discussions between MLS and the MLS Players Association over the Club World Cup prize money and player compensation remain ongoing, with the two sides failing to agree so far on terms in a newly revised section of the collective bargaining agreement.

Seattle Sounders FC players first brought the issue to the forefront with a protest in front of fans at Lumen Field on June 1 by wearing shirts that read “Club World Cash Grab” and “Fair Share Now.” The MLSPA initially released a statement in support of the players’ actions, as the two parties demanded a fair share of the FIFA Club World Cup prize money the team secured when qualifying for the international tournament.

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The original CBA stated that players receive 50% of money from outside tournaments with a cap of $1 million. A source with knowledge of the discussions told ESPN that a revised proposal from MLS committed to grant players on the three participating teams 20% of the performance-related payments for wins, draws and round advancement.

Players collectively would receive $1 million for participation, in addition to any money earned for victories, draws or round qualification throughout the tournament. Separately, LAFC earned $250,000 collectively for the victory against Club America in a playoff on May 31 to secure a spot in the tournament.

The MLSPA received the proposal on Friday. A source with knowledge of the discussions added the MLSPA demanded a larger percentage but has not formally responded to the league’s proposal.

In a statement, however, the MLSPA called the actions taken by MLS as “retaliatory” and unsatisfactory.

“The timing, substance, and retaliatory nature of the proposal sends a clear message: MLS does not respect or value players’ efforts with regard to this tournament. Although not surprised, the players and the MLSPA are deeply disappointed by this message,” the MLSPA said in a statement.

“MLS’s refusal to negotiate in good faith has created a major distraction for the players who should be focusing on preparing for a major international competition. However, players will not be silenced by threats from MLS. The players remain united in using their collective voice and demanding a fair share of the rewards earned from their hard work.”

The organization later added that MLS introduced “back-end compensation of 20%, an amount that remains below the international standard” and “did not add a single dollar for players from the $28,650,000 windfall that MLS will be paid by FIFA.” According to the MLSPA, “the players’ share of that amount remains at barely 10%.”

The two sides have yet to agree on new terms, making the current CBA the standard.

A work stoppage by MLS players over the bonus dispute isn’t possible due to provisions in the CBA. Under the current CBA, players have agreed not to strike over issues that fall within the scope of the agreement. But they still have the right to engage in protected actions under federal labor law.

LAFC, Inter Miami CF and the Seattle Sounders will compete in the Club World Cup, which starts Saturday and runs through July 13.

ESPN writer Jeff Carlisle contributed to this report.



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June 9, 2025 0 comments
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Don't Nod's next game sends us out of this world, with a little help from European Space Agency
Game Reviews

Don’t Nod’s next game sends us out of this world, with a little help from European Space Agency

by admin June 8, 2025


Don’t Nod – the studio behind the likes of Jusant, Life is Strange 1 and 2, and Lost Records: Bloom & Rage – has revealed its next game.

It’s known as Aphelion, and, in a change for the studio, will be Don’t Nod’s first human story in space. The developer promises a “powerful” experience on the game’s 2026 release, across Xbox Series X/S, Steam, and PlayStation 5.

“Set in a near-future where Earth is on the brink of collapse, Aphelion is an emotional journey to the edge of our Solar System to survey a planet that may be humanity’s last hope,” reads the official blurb. “As astronaut Ariane Montclair, crash landed on the newly discovered Persephone, players must brave harsh landscapes, master survival tools, and navigate reality-bending phenomena on a desperate mission to reunite with her wounded partner, Thomas Cross.” You can check out a trailer below.

Aphelion Reveal Trailer Xbox Games Showcase 2025. Watch on YouTube

The game is being developed in collaboration with the European Space Agency (ESA), which will help ground Aphelion and its depiction of space exploration in “real scientific knowledge and humanistic values”, Don’t Nod has said.

“For fifty years, ESA has combined rigorous space science with the boundless imagination of science fiction to explore solutions to our planet’s greatest challenges. Aphelion captures that spirit – where research meets imaginative vision – to inspire the next generation to carry Europe’s space ambition into the future,” said Nadia Lüders, ESA Partnership & Brand Licensing Officer.

For everything else from this evening, be sure to check out our Connor’s Everything announced in Microsoft’s Xbox Games Showcase round up here.



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June 8, 2025 0 comments
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Jurassic World Evolution 3 Trailer Leaks, Launching In October
Game Reviews

Jurassic World Evolution 3 Trailer Leaks, Launching In October

by admin June 8, 2025



Screenshot: Frontier Developments / Universal

Jurassic World Evolution 3 is real and launching later this year, according to a newly leaked trailer which also reveals that baby dinosaurs and more fan-requested features are arriving in the anticipated prehistoric theme park simulator sequel.

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Update – 6:05 PM EST: Universal and Frontier have just announced the sequel officially.

On June 6, Jurassic Addict on Twitter spotted and shared images and details from what appears to be a story that accidentally went live on German gaming site GameStar. The story leaked that Jurassic World Evolution 3 will be launching on October 21, 2025, on PS5, Xbox Series X/S, and PC. Oddly, no Switch 2 port. The upcoming game is likely to be officially revealed during Summer Game Fest.

Also included in the leaked story was a trailer which has since been pulled from GameStar’s site but has already been uploaded to many places online by fans. Here’s a YouTube version that might be ripped down by the time you read this:

And no, your internet connection isn’t crappy. The quality of the leaked trailer is really bad. Still, this trailer provides us with our first look at baby dinos, a highly requested feature that wasn’t in the first two Jurassic World Evolution games.

Jurassic World fans are already digging through the low-quality trailer to spot new features and additions. As mentioned already, baby dinos are now a part of the game. But fans have also spotted improved and advanced terrain tools, new vehicles to drive around in, more customization options, new behaviors, the ability for flying dinosaurs to walk around on the ground, and new ways to tweak your genetically altered dinosaurs before they hatch.

As a big fan of Frontier Development’s Jurassic World Evolution 2 (and its predecessor), I’m excited that we’re getting a new game later this year, and just a few months after Jurassic World Rebirth hits theaters in July. Hopefully, you’ll be able to create a wild-looking D-Rex in the game.

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June 8, 2025 0 comments
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Mario Kart World - Nintendo brilliantly evolves a nigh-on perfect racer
Game Updates

Mario Kart World – Nintendo brilliantly evolves a nigh-on perfect racer

by admin June 8, 2025



After months of anticipation, we finally have Switch 2 in hand and with it, its keystone launch title. Mario Kart World is an integral part of the Switch 2 rollout as the system’s biggest day one experience. There’s little doubt it will shift tens of millions of units, but questions remain about the game’s graphical fidelity, and the merits of its mechanical overhaul from prior Mario Karts. So, is Mario Kart World a worthy open-world racer? And does it pack great graphics to mirror its revved-up reinvention?


Last month, Nintendo revealed that Mario Kart World began life as a Switch 1 title, a game built for the much more constrained Tegra X1-based hybrid. That provoked some interest online: if the core of Mario Kart World could work on the original Switch, why is it only on Switch 2? I think the final game provides some clear answers. Mario Kart World’s fidelity and scope would be tough to match on Nintendo’s last-gen juggernaut. Mario Kart 8 provides us with some useful context. This smaller, more track-oriented title shipped on Wii U in 2014, and Switch 1 in 2017 in visually upgraded form. Perhaps it doesn’t reflect the peak of what the OG Switch might have been capable of, as we never got a proper Switch exclusive Mario Kart entry but it does showcase the previous high water mark for the series’ visuals and remains one of the best-looking racing games on Switch.


The most obvious upgrade comes down to scope. Mario Kart World features a vast, interconnected world linked with kilometres upon kilometres of track. You can see structures spanning the entire horizon when you cruise through the game world – something that Mario Kart 8 never had to contend with. A sense of distance is preserved through the use of volumetric fog, along with strong bloom to emphasize the dazzling exposure of the sun set against terrain.

For an even more granular look at Mario Kart World, including appropriate track comparisons with prior series entries, do check out Oliver Mackenzie’s lovingly put together video.Watch on YouTube


The game uses a discrete level of detail (LOD) system, but detail level transitions are fairly unobtrusive and kept to a minimum for the most part. Pop-in for elements like grass and cars is not terribly obvious and it’s made more subtle with a GPU-sparing dithered fade. Plus, everything is built to a reasonable level of detail and artistic quality – even in segments you don’t reach in the game’s races. Sometimes you can make out a bit of conspicuous texture tiling, but it’s not common. Mario Kart World portrays a stable, consistent looking open world better than any original Switch game that I can think of. I think this is the key reason Mario Kart World isn’t a Switch 1 game – the compromises would be very large relative to what we’re seeing here. Plus, the racer count in this new game gets doubled from 12 players to 24 players, increasing the visual mayhem.


However, there are also some key visual quality advances that Mario Kart World makes relative to its last-gen predecessor. The biggest shift lies in lighting. Baked lighting returns in Mario Kart World, with the game relying heavily on lightmaps. The pre-calculated direct lighting mirrors Mario Kart 8, with only limited use of real-time shadows for player vehicles and certain bits of trackside detail. However, the indirect diffuse lighting is of a higher quality, with clear bounced light contribution, producing an effective sense of global illumination. Throughout the gameworld, you can notice subtle illumination on shadowed surfaces hit by reflected sun rays. Some of these effects were captured in Mario Kart 8, but the lighting was rather low-resolution and not as pleasing.


Mario Kart World also features a time of day system, which would usually mesh somewhat inelegantly with that baked lighting – but Nintendo has an interesting solution. The game simply swaps between four predefined times of day, which also changes the precalculated lighting. The position of the sun and moon are also fixed, except at dawn and dusk – and even when the sun is just coming up over the horizon, Mario Kart World’s real-time shadows remain permanently fixed at a kind of mid-afternoon angle. I don’t think this is a major issue, but it can look a little awkward – mostly when the sun is clearly set against the horizon and the light angle discontinuity is obvious. That said, as a tradeoff, Mario Kart World has excellent lighting quality for a racing game. You can also expect to see real-time weather changes, which look convincing enough.


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However, the new game does rely extensively on real-time lighting for its reflections. If you look closely at the way the reflections behave – in particular the kind of inaccuracies in perspective – it looks like the game makes heavy use of real-time cubemaps. These are applied to certain glossy surfaces, including the game’s water. These are usually decent-looking when they are applied to a surface underneath the player, especially with rough waves, but their low resolution sticks out sometimes and they only update every few frames, so they can lag a touch when the player is moving. Other vehicles aren’t captured in the cubemaps, as you might expect, though screen-space occlusion issues at least aren’t a concern. Additionally, the water surface itself is broken up by waves, reacts to bomb-ombs and foams up in stormy weather. It’s a very convincing depiction of water overall, and really makes you pine for a modern day Wave Race.


Mario Kart 8 had a more transparent water surface, without much of a fresnel effect or detailed reflections. There was a compelling gameplay reason for those rendering choices, given its underwater racing sections, but I do feel like Mario Kart World looks superior here and has a much more lively water depiction.


The quality of the materials in Mario Kart World is generally on a different level as well. This comes down to a few factors: texture resolution is typically higher and techniques like normal mapping are more liberally used. Surfaces appear to have a fine-grained specular response, especially on smooth metals and woods with blurred specular highlights on rougher surfaces. And areas like the Rainbow Road use more complex shaders, giving them a more eye-catching appearance. Overall, the game seems to have adopted a physically-based rendering approach, improving the fidelity of materials relative to the more primitive Mario Kart 8.

Mario Kart World uses pre-calculated lighting, but the effect is improved significantly over Mario Kart 8, with an effective representation of light bounce. | Image credit: Digital Foundry


The actual geometric density of the models is a bit conservative at times, though there are still obvious improvements relative to Mario Kart 8. There’s less stinginess when it comes to representing curved surfaces and characters in the stands are also full 3D now, unlike in Mario Kart 8 which used a mix of 3D and 2D bystanders. Interestingly though, these NPCs always face the camera, which we can more clearly observe in Mario Kart World’s photo mode. Plus, the playable characters and karts pack plenty of polygonal detail.


The last note I wanted to touch on here comes down to the style of the game. Nintendo casts the difference between Mario Karts 8 and World as a distinction between “sleek” and “playful” styles, and I think that’s reflected in the final product. There are the obvious UI distinctions, as World evolves MK8’s tech-centric, Windows Aero-like stylings into something more organic and alive.


You see the most obvious differences in the racers themselves: karts bounce, squash and stretch as they make turns, jump, and grind rails. In general, the vehicles appear less precisely controlled and more like they are about to lose traction and spin out of control. There’s an exaggerated sense of weight transfer relative to Mario Kart 8 as a result, which looked a lot stiffer. The karts also exhibit a rounded-off, bubbly look, with few straight lines. This styling fits well with the rest of the game, with its looser handling, broader scope, and greater focus on naturalistic environments, just as Mario Kart 8’s more technical leanings suited its anti-gravity focus and track-oriented gameplay. I don’t think one is necessarily better than the other, though World’s approach is more visually exciting.

Mario Kart 8 used a mixture of 3D characters and 2D sprites for the surrounding crowds. They’re all full 3D in Mario Kart World and, curiously, always face the player camera – even in photo mode. | Image credit: Digital Foundry


Also expect to see a much more interactive world relative to Mario Kart 8, as most elements of trackside detail have a convincing physics response to player collision, and grass gives way under the tread of the kart tires. The world feels tactile and natural, without obvious gamey inconsistencies.


Moving on to performance and image quality, the breakdown is fairly simple: you get 1080p in portable play and 1440p in docked play, with no signs of dynamic resolution scaling in my testing in either mode. TV image quality is generally fine enough in my experience, holding up well on a 4K television set from a typical viewing distance. Docked mode also gets a touch of post-process image treatment to adjust the 1440p resolution. I think we’re primarily looking at a light post anti-aliasing here. The handheld mode definitely fares better though, despite its lower pixel count. There’s no anti-aliasing of any kind here, so the 1080p pixel count maps perfectly onto the Switch 2 display. The panel itself isn’t perfect here, with middling contrast, mediocre brightness, and a tendency to blur and smear detail, but that’s not an issue with World itself.


Mario Kart 8, in contrast, packed a 1080p/720p split in docked and portable play respectively, so each mode had much fewer pixels than World. It’s not a revelatory improvement to image quality – but Mario Kart World does look a lot cleaner, if still imperfect. Comparing the docked and portable modes, they tend to look very similar. Distant LODs are a little less detailed in portable play and cubemap resolution is decreased, but they otherwise seem to more or less match.

Nintendo itself defines MK8’s style as “sleek”, with MKW being “playful”. Characters look similar though, the obvious exceptions being the more movie-like Peach and Donkey Kong. | Image credit: Digital Foundry


Performance is faultless as far as I can tell in my experience playing the game, reaching a locked 60fps in the content I tested. The only real exception comes down to photo mode, which hits a 30fps target instead. Portable mode is similar, but getting an immediate visual read on the game’s update isn’t really possible given its VRR display technology. I counted frame-by-frame using 180fps camera capture and got a 60fps reading though, so I expect it generally runs at 60fps just like its docked counterpart.


I didn’t have the chance to test the game in split-screen, but I tested World’s GameChat functionality with players from the Digital Foundry Supporter Program, and there weren’t any performance concerns. The update rate of the actual GameChat feed is choppy at approximately eight to 10 FPS, but the rendering of the actual 3D content is unaffected. Nintendo has flagged GameChat performance concerns in their documentation, but at least in this case it doesn’t seem like there is any issue. Mario Kart World doesn’t look amazing scaled down to a small window, but it otherwise works well.


The game does support HDR as well, with good results in TV mode. On the handheld screen, it doesn’t really do much, as the Switch 2 LCD doesn’t have the high brightness and fine-grained control needed for a good HDR picture. The display technically supports HDR, but it’s not a true HDR experience in my view. We’ll be discussing this in our full Switch 2 console review – HDR is a real letdown on the handheld screen.

Whether played docked or in handheld mode, Mario Kart locks to 60fps. The only exception is the 30fps photo mode. Docked mode runs at a native 1440p with post-process anti-aliasing, while handheld is a native 1080p with no AA at all. | Image credit: Digital Foundry


In summary though, Mario Kart World sports some large visual updates relative to its immediate predecessor, and I do think it represents something that couldn’t run in a satisfactory form on the original Switch unit. We didn’t really see anything like this on Switch 1 at 60fps, which is the standard for a modern Mario Kart title. Nintendo is putting the additional margin of GPU power on Switch 2 to good use by piling on open-world rendering challenges while continuing to evolve the series’ lighting, models, animation, and image quality. Any version of this game that would ship on Switch 1 would bear steep compromises that could make Mario Kart 8 a more visually pleasing game in comparison, which I suspect would prove very unappealing to prospective players.


To close out the meat of this technical review, I want to take a quick look at track design and how it’s changed for Mario Kart World. For all its open-world flourishes, Mario Kart World is still a game built around distinctive tracks. Each circuit is based on a key area or theme, in classic Mario Kart fashion. Much of the Mario roster is represented here, with Peach, Wario, Mario, Luigi, Toad, Bowser, and Donkey Kong all earning their own raceways, plus tracks themed after Boos, Dry Bones, and Cheep Cheeps. Unlike Mario Kart 8, no other Nintendo properties appear here, so there’s no Zelda, Animal Crossing, or Splatoon crossovers. Track design sensibilities have changed significantly for Mario Kart World, however, with a mix of changes to accommodate the game’s new gameplay features and revised mechanics. We’ve done a massive breakdown on returning tracks in the video, so do check that out.


From my perspective, Mario Kart 8 was a perfected Mario Kart game. If you chart the evolution of Mario Kart – from Super Mario Kart, through to Mario Kart 7, each game built upon key elements of its predecessor. The initial Mode 7-based graphics evolved towards 3D polygonal visuals, the drift-based gameplay was refined, retro courses were refurbished, online play was integrated, player counts were increased, tricking was added, the third person camera was perfected, and tracks were split into ground, aerial, and aquatic sections.

According to developer documentation, GameChat requires a chunk of system resources. We tested it in full four-player mode and in-game performance is unaffected. Individual streams seem to run between eight to 10fps. | Image credit: Digital Foundry


Then Mario Kart 8 came along. Perhaps its biggest shift was the move towards HD graphics, which elevated the series’ visual presentation to new heights. MK7’s mechanics were supercharged with anti-gravity sections, tighter vehicle handling, and the re-introduction of bikes. It was still firmly track-based, but offered much more content than prior entries, with a whopping 96 total tracks after the game’s first DLC round and the Booster Course Pass. It was a summation of the series up until that point, the pinnacle of arcade racing action over 50-second laps. I think that’s reflected in the game’s monumental success as the best-selling racing game of all time.


Unfortunately, that makes it a very hard game to top with a new series entry. Within the typical Mario Kart confines – short concept-oriented tracks with modest player counts – there’s little room to evolve the kart racer. A prospective sequel would need to break the mould to prove new and exciting to racing gamers. Mario Kart World does just that, by introducing a properly contiguous open world for the first time in series history. Each cup features an unbroken chain of track in the open world, with discrete courses connected by interlinking sections of road and trail. This has upsides as well as downsides: each cup feels like an adventure, and there’s far more unique track here than in prior Mario Kart titles. The discrete courses still feel a bit more lively than the straightened interlinking sections, though.


The new Knockout Tour mode exploits this structure to create truly unbroken, single-lap race events without pauses between sections. It has a pulse-pounding elimination-style format that drives up the pressure as you proceed but the racing layout is again, perhaps a little less mechanically interesting as a result. Mario Kart World balances out those changes by doubling the player count, while altering collisions and item hits to be less punishing. Races feel appropriately frenetic as a result, with pretty wild scenes during online play in particular. It will take a while to figure out exactly how pleasing this balance is long-term, but so far I’ve found it really exciting.

Water rendering is much improved over Mario Kart 8 and looks fantastic in the new game – bring back Wave Race! | Image credit: Digital Foundry


The new game also packs a free roam mode, which allows you to explore the open world at your leisure. The content here is a little sparse at the moment, primarily consisting of short P-switch missions that last about 20 seconds or so. Reportedly, there are hundreds of these missions scattered throughout the open world.

I’m not sure how much enduring appeal they’ll have though, in part because the in-game map doesn’t indicate where you’ve found P-switches, or where future ones might reside, making it hard to progress efficiently. The map lacks detail in general, as it doesn’t depict the game’s road systems at all – only its natural features and course locations. Free roam gameplay is a nice change of pace from racing action, but don’t expect a Forza Horizon-like list of activities here. That said, the open world is a joy to ride around in, even if there’s not a huge amount to do right now.


The driving mechanics have changed considerably from Mario Kart 8 as well, with less responsive turning and looser drifts. If you’re looking for something more like the older game, pick a lighter character, as the weight classes have more strongly attenuated handling differences in Mario Kart World – and be sure to turn off automatic steering, which is enabled by default in the game’s settings. Rail grinding and wallriding are also part of the experience, which can set up some cool manoeuvres.

Mario Kart World mines series history for a range of well known circuits – but their representation in the new game can be strikingly different.

After a couple of days, I feel like I am basically getting the hang of things, though getting properly positioned and primed for these actions requires some a bit of forethought. I’ve really enjoyed what I’ve played of Mario Kart World so far, and if my MK8 playtime is anything to go by(195 hours “or more” according to Switch’s metrics), I’ll probably be racing in it for dozens if not hundreds of hours to come. It also feels like an amazing platform for new features and content expansions, which are undoubtedly en route if Mario Kart 8 is any indication.


Personally, I’d love to see Nintendo add a 200cc speed class, a more detailed map, and more P-switch missions and other open world content. A course expansion or landmass addition seems likely at some point, though there’s plenty of racing track in the game for the time being. Mario Kart World is a tremendous accomplishment more than anything else. I’m seriously impressed by the scope of what Nintendo has achieved, delivering massive open-world scale with very few compromises, and revitalizing an aging series in the process. The moment-to-moment gameplay feels fantastic, its concept is innovative, and it glimmers with Nintendo polish.


Visually speaking, Mario Kart World offers some beautiful sights with key rendering advances over prior Mario Kart games, though a lot of rendering power has gone into making the open world work. It’s really the incredible quality of Nintendo’s artistry that stands out most here, with the game’s collection of new and revised courses proving a strong highlight. Plus, it packs strong resolution and frame-rate metrics in portable and docked play, without the low internal resolutions that typify a lot of early Switch 2 software.


I’m certain that Mario Kart World is going to move a lot of Switch 2 systems over the coming years, as it’s up there with some of Nintendo’s best. If you have the opportunity, I would strongly recommend giving it a shot.



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Mario Kart World: Every Power-Up, Explained
Game Updates

Mario Kart World: Every Power-Up, Explained

by admin June 8, 2025



Image: Nintendo

Part of what makes a Mario Kart game so special is its vast collection of power-ups that you earn throughout the track. Mario Kart World is overflowing with them. Using these items can turn the tide of a race in mere moments, giving you exactly what you need to take the lead. Of course, other users can also use them, meaning you’ll need to balance offensive and defensive items to take and keep first place for yourself.

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Read More: Mario Kart World: Four Essential Tips To Improve Your Racing Skills

There are quite a few power-ups to use in Mario Kart World. Here’s each one with a brief explanation of what they do:

  • Banana Peels: As one of the franchise’s original power-ups, you can always count on Banana Peels showing up. You can place these on the ground, and any players who touch them will wipe out.
  • Blooper: You need to see the track to race on it, right? Well, use a Blooper to squirt ink on your opponents’ screen to briefly block their sight.
  • Blue Shell: No item is more dreaded than the Blue Shell. This shell will track down and hit the leading racer, potentially causing chaos to additional racers along its path.
  • Bob-Omb: You can really frustrate other players with a Bob-Omb. Use this power-up to set the little fella on the track so that it blows up when someone drives nearby.
  • Boo: The Boo power-up makes you a tricky little devil. Using this item will steal another player’s item and turn you invisible briefly.
  • Boomerang Flower: If you’re a good shot, then the Boomerang Flower can be an excellent item to have. It grants you multiple boomerang throws that can hit your opponents during the throw and on the item’s way back to you.
  • Bullet Bill: If you need a good recovery item, Bullet Bill’s got you covered. Using this power-up transforms you into a Bullet Bill so you can dash forward while hitting any opponents in your way.
  • Coin: The more coins you hold (up to 20), the higher your max speed becomes. As such, you’ll want to use these when you get them to, you know, get more vroom vroom.
  • Coin Box: I think we all know what Coin Boxes do in a Mario game. Use this item to let you jump and hit the box for coins.
  • Coin Shell: If you want to go faster, you need coins, and that’s where the Coin Shell comes in handy. This shell fires ahead while dropping coins for you to pick up.
  • Feather: The Feather is a must-have for defensive play. If you learn how to master the timing on this power-up, you’ll be able to jump in the air and avoid items sent at you from other racers.
  • Fire Flower: As one of the original power-ups from Mario canon, we all know what a Fire Flower can do. Use this item to fire off balls of fire at your foes and wipe ‘em out.
  • Golden Mushroom: Speed is the name of the game, and Golden Mushrooms are all about it. A Golden Mushroom gives you unlimited turbo boosts for a brief period after use.
  • Green Shell: If you’ve got a good aim, then a Green Shell can be your friend because this item will fire off ahead or behind you to hit an opponent. And if it misses, it’ll bounce off walls to create a hazard for additional drivers.
  • Hammer: If you want to be a disruptive pest, then Hammers are for you. This power-up lets you throw hammers at your opponents with the added benefit of sticking in the track briefly as an obstacle.
  • Ice Flower: Using the Ice Flower is cold as, uh, ice. Be a pain in the ass by freezing other racers to make them slide around the track with poor control.
  • Kamek: Everyone loves the wizard Kamek and his magical spells, right? Well, you’ll like him better when you’re not on the receiving end of this power-up, which summons the blue-robbed foe to turn your opponents into random enemies.
  • Lightning: Similar to the Blue Shell, the Lightning power-up is historically one of the franchise’s scariest items, letting you shrink other racers. Its duration has been nerfed a bit in this game, but it still slows folks down enough for you to make a little bit of a push ahead.
  • Mega Mushroom: Do you like to get big and crush your foes? The Mega Mushroom lets you do just that by making your character massive so you can streamroll over anyone in your path.
  • Mushroom: If you need a quick boost of speed, you’ll want a Mushroom. This item grants you a quick burst of speed.
  • Red Shell: If you’ve ever played a Mario Kartgame, you already know Red Shells are one of the best overall items. This homing shell will track down the closest foe ahead of you and wipe ‘em out.
  • Super Horn: The Super Horn is a useful offensive and defensive tool. It sends a shockwave out that can wipe out enemies or destroy incoming projectiles.
  • Super Star: Any Mario fan knows what a Super Star can do. Use this item to become invincible for a brief period while also granting you the ability to hit your foes with your kart to wipe them out.

That’s a lot of power-ups! You can start using them by picking up a copy of Mario Kart World, which is available now exclusively on Nintendo Switch 2.

.



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June 8, 2025 0 comments
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007 first light
Esports

Mads Mikkelsen returns as iconic James Bond villain in Hitman World of Assassination

by admin June 8, 2025



Agent 47’s next target has been revealed. Hitman World of Assassination players can now hunt down Mads Mikkelsen as he reprises his Casino Royale role as Le Chiffre.

Following a not-so-great celebrity outing that saw disgraced Conor McGregor enter and then exit Hitman’s world in 2024, a new celeb target has been revealed, and it’s a doozy.

Mads Mikkelsen of Hannibal, Star Wars, and James Bond fame, has taken on another video game role after his work in Death Stranding. He’ll be stepping into the shoes of a familiar character.

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Back in 2006, Mikkelsen portrayed Le Chiffre, the first villain we’d see Daniel Craig go up against. The stakes were high, and now they’re even higher as the iconic antagonist makes his way into Hitman World of Assassination.

Mads Mikkelsen enters Hitman World of Assassination

The Danish actor was revealed for the game during the 2025 Summer Game Fest presentation. Available now until July 6, players can navigate through a casino in Paris and track down Le Chiffre, but it won’t be easy.

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“This time it’s a little different,” Mikkelsen said after joining Geoff Keighley on stage. “Agent 47 is not gonna beat me in poker, he’s gonna have to figure something else out.”

Making matters all the more sweet, given IO Interactive is also working on the upcoming James Bond First Light game, players can grab an exclusive reward.

By completing the new James Bond mission in Hitman, you can grab a yet-to-be-revealed in-game item for 007 First Light. The reward will be available upon the game’s release in 2026.

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There’s no telling what said reward may be, but it’s safe to expect some form of cosmetic.

IO InteractiveLe Chiffre is the next target to track down in Hitman World of Assassination.

Furthermore, Hitman fans will unlock a raft of Casino Royale-themed content as well, including a new outfit for Agent 47 along with a few new weapons. Hilariously, one is the rope Le Chiffre used to ‘torture’ or ‘itch’ Bond in the 2006 film.



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Sports world reacts to Coco Gauff's French Open title
Esports

Sports world reacts to Coco Gauff’s French Open title

by admin June 8, 2025


Coco Gauff is a champion once again.

Gauff, 21, won her first French Open title by defeating top-ranked Aryna Sabalenka 6-7 (5), 6-2, 6-4 in Saturday’s final.

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The win marks Gauff’s second major championship — she previously won the 2023 US Open, where she also defeated Sabalenka in the final. Gauff joins Serena Williams (6), Chris Evert (6), Venus Williams (4) and Tracy Austin (2) as the fifth American woman in the Open era (i.e., since 1968) to win multiple singles Grand Slam titles at age 21 or younger, according to ESPN Research.

Gauff is also the first American woman to win the French Open since Serena Williams in 2015.

As Gauff walked off the court, she was congratulated by legendary film director Spike Lee.

“Get it sista!” Lee said to Gauff from the stands.

Lee wasn’t the only star to react to Gauff’s win. Here are more athletes who took to social media to congratulate the American on her second major trophy.

I SECOND THAT!!! Congratulations my fellow flag bearer @CocoGauff 👏🏾👏🏾👏🏾👏🏾🤎 https://t.co/DAWugITVZy

— LeBron James (@KingJames) June 7, 2025

🫶🏻 Many congrats @CocoGauff!!!

— Carlos Alcaraz (@carlosalcaraz) June 7, 2025

Sports world is showing off lately!!

What a great final @rolandgarros

— JJ Watt (@JJWatt) June 7, 2025

Coco when she saw her family in the crowd after winning the French Open 🫶

📸 Julian Finney/Getty Images pic.twitter.com/3tbksUiw5c

— espnW (@espnW) June 7, 2025

Congratulations to @CocoGauff on her second Grand Slam women’s singles title, and her first singles title at #RolandGarros!

Outstanding! https://t.co/97vK51oJtA

— Billie Jean King (@BillieJeanKing) June 7, 2025

Call her two-time Grand Slam Champion Coco Gauff! pic.twitter.com/2D1OHAg4eJ

— US Open Tennis (@usopen) June 7, 2025

. @CocoGauff takes the 🇫🇷. congrats on 2nd major and 1st on clay.

— Matthew McConaughey (@McConaughey) June 7, 2025

You go Coco! 🎾

Congrats to our friend @CocoGauff on winning the French Open 🏆 pic.twitter.com/cko0jZRJYs

— Miami Dolphins (@MiamiDolphins) June 7, 2025

Played to perfection. @cocogauff wins her second major title. https://t.co/J8gjEvpUFO pic.twitter.com/mNNdqcjrd9

— New Balance (@newbalance) June 7, 2025




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