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Team Cherry working on "quality issues" with Hollow Knight: Silksong's Simplified Chinese translation, following mixed Steam reviews
Game Updates

Team Cherry working on “quality issues” with Hollow Knight: Silksong’s Simplified Chinese translation, following mixed Steam reviews

by admin September 6, 2025


Hollow Knight: Silksong developers Team Cherry are “working to improve” the game’s Simplified Chinese translation, following “quality issues” which have seen its Steam user reviews from those speaking the language drop to “mixed”.

As you can easily see thanks to Steam’s recent introduction of language-specific review splits, the mixed reviews are unique to the 6,382 people who’ve left verdicts in Simplified Chinese so far. For every other language, including Traditional Chinese, the impressions being left are either mostly or overwhelmingly positive, though it’s worth noting that a sizeable number are more shows of support for Team Cherry than proper reviews, being based on less than an hour’s playtime.

Team Cherry have clearly spotted this, with the studio’s marketing and publishing director Matthew ‘Leth’ Griffin having posted a message to Chinese-speaking Skongers. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” he tweeted. “We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

Issues with this translation of metroidvania were flagged online as early as its recent Gamescom demo in late August, with one user describing it as “terrible” and adding “if there are no changes in the official version, I am afraid there is a risk of bad reviews”.

Image credit: Rock Paper Shotgun

Another user in that thread added: “If the demo’s text reflects what we’ll see in the final release, I must say the translation style in the demo differs greatly from the first game. Many lines feel unnatural, and some are even quite awkward or confusing in Chinese.”

According to our Guides Writer Jeremy, who’s half-Chinese and categorises his knowledge of the language as moderate with speaking fluency, the unnaturalness of the translation appears to stem from the use of classical grammar, a bit like an English translation which uses words like ‘thee’ and ‘thou’. Shakespearean Skong. Sounds like it could be a fun time, were you not just trying to lose yourself in a game you’ve waited ages for.

Wherefore art thou, Eric Barone cameo?

Here’s hoping Team Cherry’s planned translantion tweaks do let Chinese players enjoy jumping about as Hornet as much as many other Steam reviewers appear to be, without being subjected to bardly prose.



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September 6, 2025 0 comments
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Is Congestion Pricing Working? The MTA’s Revamped Data Team Is Figuring It Out
Gaming Gear

Is Congestion Pricing Working? The MTA’s Revamped Data Team Is Figuring It Out

by admin September 4, 2025


For the New York City Metropolitan Transportation Authority’s data and analytics team, January 5, 2025, felt a lot like kismet.

Three and a half years earlier, New York state legislators had passed a law requiring the MTA to release “easily accessible, understandable, and usable” data to the public; by January 2022, MTA chair and CEO Janno Lieber officially announced the new team’s formation. Meanwhile, New York City’s controversial congestion pricing program, which tolls cars entering Manhattan’s busiest streets, officially kicked off in 2019 but was chugging through a lengthy setup process, with the transit agency and state fighting lawsuits, politicians, and vocal naysayers along the way.

So when the program finally started in January, the MTA’s data and analytics team had prepared. They could see the moment the tolling started right in the spreadsheets. “The day that it turned on, one field changed from ‘no revenue collection’ to ‘revenue,’” says Andy Kuziemko, the deputy chief of the data and analytics team.

A few days later, the team was pumping out data on vehicle entries into the zone in 10-minute increments, and posting the data on its website, so that New Yorkers themselves could decide whether the congestion program was actually reducing traffic on city streets. The agency has been doing it since. You—yes, you—can view and download the MTA’s data right here.

The online web pages aren’t flashy, but they represent a rare and comprehensive public transit win for open-data advocates, who argue that access to well-maintained public datasets is crucial to government transparency and efficiency.

Since 2022, the MTA’s data and analytics team has grown to 26 full-time employees, who spend their workdays centralizing information that was once scattered through the entire MTA. The agency, to be clear, is big. The nation’s largest, it carries some 5.9 million riders on subways, buses, commuter railways, and through tunnels and bridges every day. That’s a lot of numbers to track.

Really a lot; MTA now publishes more than 180 datasets. Recent additions include more than a decade’s worth of data on the time MTA employees spend on “productive tasks,” a new dataset on subway-delay-causing incidents; and bus speeds on Manhattan’s most crowded downtown roads. Kuziemko says 30 more datasets are becoming publicly available “in the near future.”

Counter Intelligence

In an interview, Kuziemko and MTA chief of strategic initiatives Jon Kaufman credited a new culture of intra-agency data sharing for the renewed program. In 2023, leadership encouraged managers across the agency to allow their data to be ingested into the MTA’s “data lake,” which can be refined, stripped of identifying information, and eventually published openly. (Some of the MTA’s data contains the personally identifiable information of commuters; the agency says this specific data is not published for the public.) The agency has also started using new in-house software and tools, which give them technical capabilities they didn’t have before. “We have paid for zero hours of consulting time, which is a thing we’re really proud of—that we actually built in-house expertise in the public sector,” says Kuziemko. “It’s really cool.”

“It’s rare for a government agency to share this level of data granularity,” says Sarah Kaufman, who directs the NYU Rudin Center for Transportation and once led the agency’s open-data program. In fact, it’s something like an about-face for the MTA, which before 2009 made a habit of legally pursuing developers who scraped system timetable and route data to build rider-friendly apps.



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September 4, 2025 0 comments
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Transfer rumors, news: Man United already working on Baleba deal
Esports

Transfer rumors, news: Man United already working on Baleba deal

by admin September 3, 2025


Manchester United are already working on a deal for Brighton & Hove Albion midfielder Carlos Baleba, while André Onana could still leave Old Trafford in the next couple of weeks. Join us for the latest transfer news, rumors and gossip from around the globe.

Transfers homepage | Done deals | Men’s grades | Women’s grades

TOP STORIES

– Sources: Gündogan set to leave Man City for Galatasaray
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– Premier League teams clear £3bn, smash record transfer spend

Carlos Baleba wanted a transfer fee in excess of £100m in the summer. Mike Hewitt/Getty Images

TRENDING RUMORS

– Manchester United are targeting a future move for Brighton’s Carlos Baleba, TEAMtalk reports. The Red Devils were considering a bid in the summer, but Brighton were demanding more than £100 million as they didn’t want to lose the Cameroon international. However, the “next phase” of Ruben Amorim’s squad rebuild could see 21-year-old Baleba emerge as the club’s top target, while Adam Wharton (Crystal Palace) and Morten Hjulmand (Sporting CP) have also been shortlisted. The report says that United are willing to smash their transfer record — the £89.3 million paid for Paul Pogba in August 2016 — to bring in a top-quality midfielder.

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– Manchester United have not “closed all avenues” to a potential André Onana exit, according to TEAMTalk. Several transfer windows around the world remain open, most notably in Turkey and Saudi Arabia, presenting a possible opportunity for the out-of-favour stopper. While a move isn’t said to be imminent, the situation remains fluid and could change over the following weeks. Onana’s future at Man United has been thrown into fresh doubt following the arrival of Belgian youth international Senne Lammens from Antwerp.

– Trabzonspor are exploring a deal for Manchester City goalkeeper Stefan Ortega, as per Florian Plettenberg. The Germany international is “evaluating the option,” although no formal offer has been presented just yet. Ortega, 32, is likely to be City’s third-choice goalkeeper this season following the arrival of James Trafford and Gianluigi Donnarumma. Trabzonspor, meanwhile, have also shortlisted Konyaspor stopper Deniz Ertas.

– Eintracht Frankfurt have rejected a €60 million bid from Al Ittihad for winger Jean-Mattéo Bahoya, Rudy Galetti has revealed. The 20-year-old has had a flying start this season, scoring two goals in his first two Bundesliga games. As such, Eintracht value him closer to the €80 million mark, having signed him in January 2024 from Angers. Bahoya, who is under contract until June 2029, is keen to stay at Eintracht in order to feature in this season’s Champions League.

– Al Ittihad have struck a verbal agreement to sign Zenit St Petersburg forward Pedro Henrique, Santi Aouna reports. However, while the Saudi club and player are pushing to secure a deal now, the Zenit board are instead blocking a move until the mid-season window. Pedro, 19, has already agreed terms with Al Ittihad, who have until Sept. 10 to secure a deal before the Saudi window shuts. The player has been at Zenit since February 2024, scoring six goals in 43 league games for the Russian side.

EXPERT TAKE

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1:39

Fjortoft questions Bayern’s move for Nicolas Jackson

Jan Aage Fjortoft thinks Bayern Munich’s big move for Chelsea’s Nicolas Jackson could backfire on the German side.

OTHER RUMORS

– Nottingham Forest are set to loan Cuiabano back to Botafogo just four days after signing the left-back. (Globo)

– Manchester United considered a late swoop for former striker Danny Welbeck. The Brighton man was the subject of interest from United last month, but hesitation over his age — he turns 35 in November — stopped the club from making an official bid. (The Athletic)

– Tottenham Hotspur, Aston Villa and Everton all enquired about the availability of Kobbie Mainoo in the final days of the transfer window. Napoli were also very keen on deal for the Manchester United man, who requested a loan move away from Old Trafford. (Daily Mirror)

– Al Rayyan have joined the race to sign Al Hilal striker Aleksandar Mitrovic. The Serbia international is also reportedly wanted by NEOM and a host of Turkish clubs. (Nicolo Schira)

– Free agent Lorenzo Insigne has been offered to Lazio following his Toronto FC exit. The forward has a good relationship with Lazio boss Maurizio Sarri. (Nicolo Schira)

– Tottenham Hotspur could rekindle their interest in Manchester City winger Savinho in January. Spurs attempted to sign Savinho on deadline day, but ultimately failed to progress the deal. (TBR Football)

– Diogo Leite is set to stay at Union Berlin despite a recent approach from Galatasaray. The centre-back was also wanted by Fiorentina and Girona earlier this summer. (Rudy Galetti)

– Liverpool goalkeeper Alisson Becker is attracting interest from several Saudi Pro League clubs. (Ekrem Konur)



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September 3, 2025 0 comments
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Helldivers 2's Into the Unjust update has caused an uptick in crashes, and Arrowhead are "working to isolate fixes"
Game Updates

Helldivers 2’s Into the Unjust update has caused an uptick in crashes, and Arrowhead are “working to isolate fixes”

by admin September 3, 2025


Helldivers 2’s Terminid spelunking update, dubbed Into the Unjust, has dropped from orbit today, September 2nd. Sadly, that hellpod’s impact with the game’s surface looks to have triggered an uptick in crash reports, and Arrowhead are now busy “working to isolate fixes”.

If you missed the update’s announcement the other day, Edwin was strapped into the news driver’s seat at the time, and has a nice rundown of what’s in it here. He even consulted some very real geographers, the absolute pro. The short version? Terminid cave missions on Hive Worlds to aid Super Earth’s efforts to fight an evil cloud, and some new enemies flying around.

Sadly, as Arrowhead have been admirably transparent about in the past, new additions to Helldivers 2 tend to bring with them a helping of new issues that need shooting into submission. Into the Unjust’s been no different, with a wave of fresh crash reports leading community manager Katherine Baskin to let players know via Discord that the devs are on the case.

“We are aware of the issues with crashing, which are NOT in accordance with Super Earth Standards and we are working to isolate fixes now. We apologize for this delay and will report back with updates soon,” she wrote. Phew, now the many folks writing their own individual Reddit posts about encountering crashes can chill out a bit.

Speaking of the Helldivers 2 subreddit, in my trip there to check just how widespread the crash chatter was, I ran into a number of folks also registering their unhappiness at quite how beefy the game’s file size is getting on PC. As someone who’s had the update installing onto my games box since late this morning, and as of yet hasn’t had it finish patching all of its files, that really hit me where I live.

It’d be unwise to assume that the file size is the only factor contributing to Helldivers 2 taking a while to update – I’m usually the first to go the other way and assume the problem must be on my end – but given a thread on the subject’s amassed 9.1k upvotes and just under 800 comments in about six hours, landing near the top of the subreddit, it’s maybe worth Arrowhead looking into. That said, in my case there’s also the fact I’ve been using my PC to do my job while Into the Unjust’s been downloading, and that may well have had an impact.

Regardless, I’ve got some bug spelunking planned for tonight, so you may well hear about my travails if anything noteworthy or wacky happens.



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September 3, 2025 0 comments
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Working Hard Or Hardly Working: Why Do We Play Job Simulators?
Game Updates

Working Hard Or Hardly Working: Why Do We Play Job Simulators?

by admin August 20, 2025



A cursory Google search of the term “job simulator” would show the 2016 VR game Job Simulator as the top result. But it is not representative of the plethora of simulation games answering the question: Can a job be fun?

From Microsoft Flight Simulator to Overcooked, the workplace has been a subject by game developers for a long time. Yet in the last few years, there has been a considerable explosion in their exposure. Likely in part from marketing strategies using Tiktok or Twitch, it has become common to find content creators role-playing as cashiers or managers, further drawing intrigue as to how these non-traditional games have garnered such popularity.

PowerWash Simulator surprised many (myself included) when its zen-focused cleaning mechanics soared in sales and popularity. Lead designer Nick McCarthy told me via email, though, that while satisfying cleaning is central to the game’s identity as a type of “anti-first person shooter,” the team did consider adding business-focused elements.

“Early on during development, we had explored more in-depth business management mechanics. But as the washing mechanics came together, we realised just how satisfying it was to clean stuff,” McCarthy said. “It became clear that PowerWash Simulator was best expressed as a zen, satisfying, no-frills experience that allowed players to just remain focused on the washing, without any of the stress and obligations accompanied with keeping a business running.”

To McCarthy’s point, finding the fun is in analyzing the workload and figuring out how to efficiently complete the job. This comes as a slight relief for those wanting to unwind and gradually work towards a completion state. With no concerns about logistics–such as buying or maintaining equipment, finding clients, and expanding your business–nor needing to earn a profit, the primary incentive of play is to finish a job as efficiently as possible.

“I’ve seen some hilarious examples of streamers/YouTubers playing together–some engaging in the chaos of blasting each other with the pressure washers, and/or leaving messages and artworks in the dirt and waiting for others to find [them],” McCarthy said. “Others use it as a wholesome means to just connect, chat, and chill out together. It’s also been great to see our community engage with each other to help finish jobs. Some of our jobs are quite large and can take many hours to finish, so understandably, a player will occasionally put the call out on Reddit or the PWS Discord, asking for someone to come help. It’s both heartwarming and amusing to imagine that a shared desire to destroy all visible dirt and grime could help to forge some friendships out there.”

Though it might not be surprising, a recent survey from the Pew Research Center found that about half of Americans find their jobs satisfying. A job for most is a means to an end, so long as they make enough to have a life for themselves, satisfaction is a secondary priority. However, just over 67% say they are extremely satisfied with their co-workers. What that 67% tells us is to make a job bearable is whatever camaraderie that can be mustered despite work’s soul-crushing element. Thus one explanation as to why simulation games are so appealing; you don’t have to work, you can play this for your discrete satisfaction.

PowerWash Simulator falls in the distinguished section of comfortable games that don’t cause too much stress. However, Drug Dealer Simulator 2 (yes, they made two) is as much a game about selling narcotics as it is managing time and expanding a business. When I asked lead developer Rafal Pęcherzewski how he feels about job simulators, he wrote back to me with pragmatism.

“If we boil down what makes them stand out as a medium, video games are basically different types of puzzles and challenges,” Pęcherzewski said. “Some are intellectually challenging; some are skill-based, challenging our reflexes and ability to adapt, learn, and react. Most jobs in the real world could be characterized in a similar manner–tasks, challenges, solving problems, and providing different kinds of activities. Job simulation games are only the area where we draw the arbitrary line to separate them from the rest [of games].”

Simulation games are in the unique position to tailor player experiences to whatever job or scenario they are interested in simulating. There are as many games that can be made as there are real-life occupations that can be adapted into a game: airplane pilot, drug dealer, chef, cashier, document inspector, mortician, zookeeper… the list is endless. Furthermore, there are the different levels of complexity a developer can work with.

For example, farming as an occupation requires dozens of hands, so games have taken to adapting farming through a range of styles. Where Farmville is primarily concerned with agriculture management and social media interactions, Farming Simulator strives to depict a vivid representation of farming, from equipment procedures to simulating a fluctuating economy. Ranch Simulator simplifies farming techniques but requires active care of animals and vegetation. Even in games that aren’t simulators, such as Stardew Valley and Harvest Moon, players can live out a cozy farming lifestyle apropos to Animal Crossing.

A growing number of publishers have started specializing in simulation games, like Astragon Entertainment, Excalibur Games, Movie Games, and PlayWay. Their catalogs are wide and highly specific in what they simulate, but they are evidence of a demand for niche job simulators and the effect they have on those who play them.

After exchanging emails with Yvonne Lukanowski of Astragon, it began to dawn on me the certain escapism found when diving into the simulation. Yet, I was surprised to learn that many who play simulation games gravitate towards the ones that simulate their real-life jobs.

“People are drawn to simulation games for several reasons,” Lukanowski said. “Many of our players work in the professions we simulate, such as firefighters, bus drivers, construction workers, and police officers. They enjoy performing familiar tasks and exploring aspects of their jobs that they might not experience daily, like using different vehicles or handling varied scenarios. Fans of action, competitive, or RPG games occasionally play simulation games to relax and clear their minds. The slower pace and methodical gameplay provide a refreshing break from more intense genres, making simulation games appealing to a broad audience.”

Some of the most fascinating games, however, are the ones that don’t seem exciting in nature. Though Grocery Store Simulator and Police Simulator might seem vastly different from one another, they are tangentially related in that they can be as thrilling as one would like. The former could be a roleplay experiment in which players can test how expensive a can of soup can be before NPCs will refuse to buy it, while the latter can mimic mundane work’s ability to drive an obsession over counting down minutes until a shift’s end.

But just because these are monotonous activities doesn’t mean they aren’t fun. “From my experience, ‘boring’ is a very subjective thing to define,” Pęcherzewski continues. “I know people who call Tarantino movies boring, dull, and ‘talked through,’ which I strongly disagree with, but I understand where they’re coming from. People find very different kinds of tasks engaging and others frustrating or boring. We have people who love to spend 12 hours straight fishing on a peaceful lake, others parachute jumping, and [others] all the way in between. Additionally, some people have lives filled with thrilling, problem-solving, [and] complex or challenging tasks, and chilling around a garden, doing some satisfying but repetitive tasks and earning a few points, it’s what they are looking for as a refuge after a hard and stressful day. Games are simply a simulated way of spending time and people will seek all sorts of emotions and experiences in their realm.”

Having a job, as the name implies, is work, and sometimes that work scratches a perfect itch to be organized and demonstrate power. And yet, various socioeconomic realities can impede any fun factors or meaningful personal expression. The surging middle market for job simulation games makes sense when contextualized against the anxious fixation people have regarding labor. Developers, publishers, players, and even critics are worrying if a viable future is still in reach on the route we are headed. Job simulation games are proof of that.



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August 20, 2025 0 comments
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An ork warlord with a metal jaw delivers a speech
Gaming Gear

The teams behind two of Dawn of War’s big overhaul mods are working to update them for the Definitive Edition

by admin August 20, 2025



One of the low-key most exciting changes in Dawn of War: Definitive Edition is the shift to a 64-bit exe, which makes it a more stable platform for modding. Dawn of War is beloved for its sense of scale, and being able to expand that even further with massive numbers of enemies on screen and even more factions is the promise of mods like Unification.

If you’re all keyed-up to install Unification right away, however, maybe hold off on that a minute. You might encounter a few problems, like not being able to pan the screen left or right with the cursor, or graphical issues with the Unification campaign map. Over on the Unification Discord, a modder called Kekoulis, Shogun of Unification, has explained the team is waiting for the Definitive Edition to be patched before releasing an update for the mod.

The schedule for that has moved forward, however. Relic had communicated that the Definitive Edition’s second patch, planned for September, would be the one to wait for. Now it’s looking like the first major patch will include the fixes modders are waiting on, “So we will wait for that to test and see if we can release earlier than the 2nd major patch”, Kekoulis writes. “We have already made some progress on updating the UI as well as the rest of the elements, so the patch is proceeding as planned.”


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Back in the day, my preferred wide-scale overhaul for Dawn of War was the Ultimate Apocalypse mod, which is also having some issues with the Definitive Edition—in particular with the UI. Its maps also look rough compared to the upscaled originals. Fortunately the team currently in charge of that mod is also working on a compatibility update.

The same can’t be said for the Crucible mod. Its creators have put together a lengthy document detailing their issues with the Definitive Edition, and said on their Discord that, “Right now there are only a few minor positives to moving to DE, and multiple major negatives, so on balance we will continue modding legacy DOW until DE is up to scratch.”

Finally, since apparently enough people have been asking the Unification team about the recently announced Dawn of War 4 that they’ve had to post a reply. Kekoulis, Shogun of Unification, has made it plain they won’t be adapting Unification to the next game in the series. “Aside from the fact we do not even know the state of that game and how it will be, you are asking us to redo 10+ years worth of work in a new game,” Kekoulis writes, “which will be less known and will have different aspects. The home of Unification is DOW1, especially with DE.”

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August 20, 2025 0 comments
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New 'Technically Ambitious' IP
Game Updates

Update: Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New ‘Technically Ambitious’ IP

by admin August 18, 2025


Update (August 18 at 6:07 p.m. CT): Sony has offered a very short follow-up to our outreach simply writing, “This account is not associated with Cory Barlog or Santa Monica Studio.”

Update (August 18 at 12:02 p.m. CT): Following publication of this story, it became apparent that the account in question is more than likely intentionally inauthentic. As a result, we have cause to believe this news is likely inaccurate. We apologize for this mistake. We have reached out to Sony for further confirmation, and will update this story again should we receive comment.

Original story (posted August 18 at 9:27 a.m. CT):

Cory Barlog (pictured above being asked rapid-fire questions about God of War), director of God of War II and 2018’s God of War, shared some vague details about what the team at Sony Santa Monica is currently working on. Sony Santa Monica is the developer, most recently, behind God of War Ragnarök.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.” Barlog ended the post with two heart emojis.

Barlog’s post doesn’t specify that this is Sony Santa Monica next project or that it is its only project. Since the release of Ragnarök’s free rogue-lite mode DLC, it has been quiet about what’s next.

In terms of God of War, developer Bluepoint Games (primarily known for its remakes of Shadow of the Colossus and Demon’s Souls) was working on a live-service game connected to the God of War franchise. That game was publicly cancelled earlier this year according to a statement Sony shared with Bloomberg.

Whatever this new project may be, we will apparently learn more about it later this year.



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August 18, 2025 0 comments
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New 'Technically Ambitious' IP
Game Updates

Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New ‘Technically Ambitious’ IP

by admin August 18, 2025


Update (August 18 at 12:02 a.m. CT): Following publication of this story, it became apparent that the account in question is more than likely intentionally inauthentic. As a result, we have cause to believe this news is likely inaccurate. We apologize for this mistake. We have reached out to Sony for further confirmation, and will update this story again should we receive comment.

Original story (posted August 18 at 9:27 a.m. CT):

Cory Barlog (pictured above being asked rapid-fire questions about God of War), director of God of War II and 2018’s God of War, shared some vague details about what the team at Sony Santa Monica is currently working on. Sony Santa Monica is the developer, most recently, behind God of War Ragnarök.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.” Barlog ended the post with two heart emojis.

Barlog’s post doesn’t specify that this is Sony Santa Monica next project or that it is its only project. Since the release of Ragnarök’s free rogue-lite mode DLC, it has been quiet about what’s next.

In terms of God of War, developer Bluepoint Games (primarily known for its remakes of Shadow of the Colossus and Demon’s Souls) was working on a live-service game connected to the God of War franchise. That game was publicly cancelled earlier this year according to a statement Sony shared with Bloomberg.

Whatever this new project may be, we will apparently learn more about it later this year.



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August 18, 2025 0 comments
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God of War Director Teases Reveal Of Next Game He's Been Working On
Game Updates

God of War Director Teases Reveal Of Next Game He’s Been Working On

by admin August 18, 2025


PlayStation fans have been waiting to hear what’s next from Sony’s God of War studio Santa Monica amid rumors that the 2018 game’s director, Cory Barlog, is busy creating a new IP. The veteran developer appears to have finally provided them with their first official details, albeit in the strangest way possible: his Facebook account.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook, as first reported by by Game Informer. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.”

While many have shared doubts about the veracity of the post, it’s been liked on the social media platform by people like God of War composer Bear McCreary and former PlayStation executive Shuhei Yoshida. Sony did not immediately respond to requests for comment.

As rumors have swirled about what exactly Santa Monica is making, Bloomberg‘s Jason Schreier reported earlier this year that, contrary to popular speculation, the studio was not making a sci-fi game. He was more cryptic on whether it’s related to God of War or not. “It’s not a new IP but it might feel like one,” he wrote. “Maybe that’s why people are confused.”

This led some fans to speculate if the upcoming game could be a God of War spin-off that is so different from the existing third-person action franchise it’s being treated internally as a new IP. It’s unclear right now how many projects Santa Monica has going at the same time, with rumored God of War set in Greece reportedly delayed and an online spin-off at fellow PlayStation studio Bluepoint reportedly canceled earlier this year.

One things for sure: the new game’s announcement, whatever it ends up being, is something PS5 super fans have been desperate for as this console generation drags on without many first-party single-player blockbusters to point to. If Barlog’s next game does get announced this year, presumably at the Game Awards, it’ll suggest the PS5 is shaping up to have a strong last few years when it comes to Sony-made exclusives.



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August 18, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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    October 10, 2025

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