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Working Hard Or Hardly Working: Why Do We Play Job Simulators?
Game Updates

Working Hard Or Hardly Working: Why Do We Play Job Simulators?

by admin August 20, 2025



A cursory Google search of the term “job simulator” would show the 2016 VR game Job Simulator as the top result. But it is not representative of the plethora of simulation games answering the question: Can a job be fun?

From Microsoft Flight Simulator to Overcooked, the workplace has been a subject by game developers for a long time. Yet in the last few years, there has been a considerable explosion in their exposure. Likely in part from marketing strategies using Tiktok or Twitch, it has become common to find content creators role-playing as cashiers or managers, further drawing intrigue as to how these non-traditional games have garnered such popularity.

PowerWash Simulator surprised many (myself included) when its zen-focused cleaning mechanics soared in sales and popularity. Lead designer Nick McCarthy told me via email, though, that while satisfying cleaning is central to the game’s identity as a type of “anti-first person shooter,” the team did consider adding business-focused elements.

“Early on during development, we had explored more in-depth business management mechanics. But as the washing mechanics came together, we realised just how satisfying it was to clean stuff,” McCarthy said. “It became clear that PowerWash Simulator was best expressed as a zen, satisfying, no-frills experience that allowed players to just remain focused on the washing, without any of the stress and obligations accompanied with keeping a business running.”

To McCarthy’s point, finding the fun is in analyzing the workload and figuring out how to efficiently complete the job. This comes as a slight relief for those wanting to unwind and gradually work towards a completion state. With no concerns about logistics–such as buying or maintaining equipment, finding clients, and expanding your business–nor needing to earn a profit, the primary incentive of play is to finish a job as efficiently as possible.

“I’ve seen some hilarious examples of streamers/YouTubers playing together–some engaging in the chaos of blasting each other with the pressure washers, and/or leaving messages and artworks in the dirt and waiting for others to find [them],” McCarthy said. “Others use it as a wholesome means to just connect, chat, and chill out together. It’s also been great to see our community engage with each other to help finish jobs. Some of our jobs are quite large and can take many hours to finish, so understandably, a player will occasionally put the call out on Reddit or the PWS Discord, asking for someone to come help. It’s both heartwarming and amusing to imagine that a shared desire to destroy all visible dirt and grime could help to forge some friendships out there.”

Though it might not be surprising, a recent survey from the Pew Research Center found that about half of Americans find their jobs satisfying. A job for most is a means to an end, so long as they make enough to have a life for themselves, satisfaction is a secondary priority. However, just over 67% say they are extremely satisfied with their co-workers. What that 67% tells us is to make a job bearable is whatever camaraderie that can be mustered despite work’s soul-crushing element. Thus one explanation as to why simulation games are so appealing; you don’t have to work, you can play this for your discrete satisfaction.

PowerWash Simulator falls in the distinguished section of comfortable games that don’t cause too much stress. However, Drug Dealer Simulator 2 (yes, they made two) is as much a game about selling narcotics as it is managing time and expanding a business. When I asked lead developer Rafal Pęcherzewski how he feels about job simulators, he wrote back to me with pragmatism.

“If we boil down what makes them stand out as a medium, video games are basically different types of puzzles and challenges,” Pęcherzewski said. “Some are intellectually challenging; some are skill-based, challenging our reflexes and ability to adapt, learn, and react. Most jobs in the real world could be characterized in a similar manner–tasks, challenges, solving problems, and providing different kinds of activities. Job simulation games are only the area where we draw the arbitrary line to separate them from the rest [of games].”

Simulation games are in the unique position to tailor player experiences to whatever job or scenario they are interested in simulating. There are as many games that can be made as there are real-life occupations that can be adapted into a game: airplane pilot, drug dealer, chef, cashier, document inspector, mortician, zookeeper… the list is endless. Furthermore, there are the different levels of complexity a developer can work with.

For example, farming as an occupation requires dozens of hands, so games have taken to adapting farming through a range of styles. Where Farmville is primarily concerned with agriculture management and social media interactions, Farming Simulator strives to depict a vivid representation of farming, from equipment procedures to simulating a fluctuating economy. Ranch Simulator simplifies farming techniques but requires active care of animals and vegetation. Even in games that aren’t simulators, such as Stardew Valley and Harvest Moon, players can live out a cozy farming lifestyle apropos to Animal Crossing.

A growing number of publishers have started specializing in simulation games, like Astragon Entertainment, Excalibur Games, Movie Games, and PlayWay. Their catalogs are wide and highly specific in what they simulate, but they are evidence of a demand for niche job simulators and the effect they have on those who play them.

After exchanging emails with Yvonne Lukanowski of Astragon, it began to dawn on me the certain escapism found when diving into the simulation. Yet, I was surprised to learn that many who play simulation games gravitate towards the ones that simulate their real-life jobs.

“People are drawn to simulation games for several reasons,” Lukanowski said. “Many of our players work in the professions we simulate, such as firefighters, bus drivers, construction workers, and police officers. They enjoy performing familiar tasks and exploring aspects of their jobs that they might not experience daily, like using different vehicles or handling varied scenarios. Fans of action, competitive, or RPG games occasionally play simulation games to relax and clear their minds. The slower pace and methodical gameplay provide a refreshing break from more intense genres, making simulation games appealing to a broad audience.”

Some of the most fascinating games, however, are the ones that don’t seem exciting in nature. Though Grocery Store Simulator and Police Simulator might seem vastly different from one another, they are tangentially related in that they can be as thrilling as one would like. The former could be a roleplay experiment in which players can test how expensive a can of soup can be before NPCs will refuse to buy it, while the latter can mimic mundane work’s ability to drive an obsession over counting down minutes until a shift’s end.

But just because these are monotonous activities doesn’t mean they aren’t fun. “From my experience, ‘boring’ is a very subjective thing to define,” Pęcherzewski continues. “I know people who call Tarantino movies boring, dull, and ‘talked through,’ which I strongly disagree with, but I understand where they’re coming from. People find very different kinds of tasks engaging and others frustrating or boring. We have people who love to spend 12 hours straight fishing on a peaceful lake, others parachute jumping, and [others] all the way in between. Additionally, some people have lives filled with thrilling, problem-solving, [and] complex or challenging tasks, and chilling around a garden, doing some satisfying but repetitive tasks and earning a few points, it’s what they are looking for as a refuge after a hard and stressful day. Games are simply a simulated way of spending time and people will seek all sorts of emotions and experiences in their realm.”

Having a job, as the name implies, is work, and sometimes that work scratches a perfect itch to be organized and demonstrate power. And yet, various socioeconomic realities can impede any fun factors or meaningful personal expression. The surging middle market for job simulation games makes sense when contextualized against the anxious fixation people have regarding labor. Developers, publishers, players, and even critics are worrying if a viable future is still in reach on the route we are headed. Job simulation games are proof of that.



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August 20, 2025 0 comments
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An ork warlord with a metal jaw delivers a speech
Gaming Gear

The teams behind two of Dawn of War’s big overhaul mods are working to update them for the Definitive Edition

by admin August 20, 2025



One of the low-key most exciting changes in Dawn of War: Definitive Edition is the shift to a 64-bit exe, which makes it a more stable platform for modding. Dawn of War is beloved for its sense of scale, and being able to expand that even further with massive numbers of enemies on screen and even more factions is the promise of mods like Unification.

If you’re all keyed-up to install Unification right away, however, maybe hold off on that a minute. You might encounter a few problems, like not being able to pan the screen left or right with the cursor, or graphical issues with the Unification campaign map. Over on the Unification Discord, a modder called Kekoulis, Shogun of Unification, has explained the team is waiting for the Definitive Edition to be patched before releasing an update for the mod.

The schedule for that has moved forward, however. Relic had communicated that the Definitive Edition’s second patch, planned for September, would be the one to wait for. Now it’s looking like the first major patch will include the fixes modders are waiting on, “So we will wait for that to test and see if we can release earlier than the 2nd major patch”, Kekoulis writes. “We have already made some progress on updating the UI as well as the rest of the elements, so the patch is proceeding as planned.”


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Back in the day, my preferred wide-scale overhaul for Dawn of War was the Ultimate Apocalypse mod, which is also having some issues with the Definitive Edition—in particular with the UI. Its maps also look rough compared to the upscaled originals. Fortunately the team currently in charge of that mod is also working on a compatibility update.

The same can’t be said for the Crucible mod. Its creators have put together a lengthy document detailing their issues with the Definitive Edition, and said on their Discord that, “Right now there are only a few minor positives to moving to DE, and multiple major negatives, so on balance we will continue modding legacy DOW until DE is up to scratch.”

Finally, since apparently enough people have been asking the Unification team about the recently announced Dawn of War 4 that they’ve had to post a reply. Kekoulis, Shogun of Unification, has made it plain they won’t be adapting Unification to the next game in the series. “Aside from the fact we do not even know the state of that game and how it will be, you are asking us to redo 10+ years worth of work in a new game,” Kekoulis writes, “which will be less known and will have different aspects. The home of Unification is DOW1, especially with DE.”

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August 20, 2025 0 comments
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New 'Technically Ambitious' IP
Game Updates

Update: Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New ‘Technically Ambitious’ IP

by admin August 18, 2025


Update (August 18 at 6:07 p.m. CT): Sony has offered a very short follow-up to our outreach simply writing, “This account is not associated with Cory Barlog or Santa Monica Studio.”

Update (August 18 at 12:02 p.m. CT): Following publication of this story, it became apparent that the account in question is more than likely intentionally inauthentic. As a result, we have cause to believe this news is likely inaccurate. We apologize for this mistake. We have reached out to Sony for further confirmation, and will update this story again should we receive comment.

Original story (posted August 18 at 9:27 a.m. CT):

Cory Barlog (pictured above being asked rapid-fire questions about God of War), director of God of War II and 2018’s God of War, shared some vague details about what the team at Sony Santa Monica is currently working on. Sony Santa Monica is the developer, most recently, behind God of War Ragnarök.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.” Barlog ended the post with two heart emojis.

Barlog’s post doesn’t specify that this is Sony Santa Monica next project or that it is its only project. Since the release of Ragnarök’s free rogue-lite mode DLC, it has been quiet about what’s next.

In terms of God of War, developer Bluepoint Games (primarily known for its remakes of Shadow of the Colossus and Demon’s Souls) was working on a live-service game connected to the God of War franchise. That game was publicly cancelled earlier this year according to a statement Sony shared with Bloomberg.

Whatever this new project may be, we will apparently learn more about it later this year.



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August 18, 2025 0 comments
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New 'Technically Ambitious' IP
Game Updates

Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New ‘Technically Ambitious’ IP

by admin August 18, 2025


Update (August 18 at 12:02 a.m. CT): Following publication of this story, it became apparent that the account in question is more than likely intentionally inauthentic. As a result, we have cause to believe this news is likely inaccurate. We apologize for this mistake. We have reached out to Sony for further confirmation, and will update this story again should we receive comment.

Original story (posted August 18 at 9:27 a.m. CT):

Cory Barlog (pictured above being asked rapid-fire questions about God of War), director of God of War II and 2018’s God of War, shared some vague details about what the team at Sony Santa Monica is currently working on. Sony Santa Monica is the developer, most recently, behind God of War Ragnarök.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.” Barlog ended the post with two heart emojis.

Barlog’s post doesn’t specify that this is Sony Santa Monica next project or that it is its only project. Since the release of Ragnarök’s free rogue-lite mode DLC, it has been quiet about what’s next.

In terms of God of War, developer Bluepoint Games (primarily known for its remakes of Shadow of the Colossus and Demon’s Souls) was working on a live-service game connected to the God of War franchise. That game was publicly cancelled earlier this year according to a statement Sony shared with Bloomberg.

Whatever this new project may be, we will apparently learn more about it later this year.



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August 18, 2025 0 comments
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God of War Director Teases Reveal Of Next Game He's Been Working On
Game Updates

God of War Director Teases Reveal Of Next Game He’s Been Working On

by admin August 18, 2025


PlayStation fans have been waiting to hear what’s next from Sony’s God of War studio Santa Monica amid rumors that the 2018 game’s director, Cory Barlog, is busy creating a new IP. The veteran developer appears to have finally provided them with their first official details, albeit in the strangest way possible: his Facebook account.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook, as first reported by by Game Informer. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.”

While many have shared doubts about the veracity of the post, it’s been liked on the social media platform by people like God of War composer Bear McCreary and former PlayStation executive Shuhei Yoshida. Sony did not immediately respond to requests for comment.

As rumors have swirled about what exactly Santa Monica is making, Bloomberg‘s Jason Schreier reported earlier this year that, contrary to popular speculation, the studio was not making a sci-fi game. He was more cryptic on whether it’s related to God of War or not. “It’s not a new IP but it might feel like one,” he wrote. “Maybe that’s why people are confused.”

This led some fans to speculate if the upcoming game could be a God of War spin-off that is so different from the existing third-person action franchise it’s being treated internally as a new IP. It’s unclear right now how many projects Santa Monica has going at the same time, with rumored God of War set in Greece reportedly delayed and an online spin-off at fellow PlayStation studio Bluepoint reportedly canceled earlier this year.

One things for sure: the new game’s announcement, whatever it ends up being, is something PS5 super fans have been desperate for as this console generation drags on without many first-party single-player blockbusters to point to. If Barlog’s next game does get announced this year, presumably at the Game Awards, it’ll suggest the PS5 is shaping up to have a strong last few years when it comes to Sony-made exclusives.



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August 18, 2025 0 comments
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Popular third-party Switch 2 case suffers manufacturing defect in small number of orders, producer promises it's "working on it"
Game Updates

Popular third-party Switch 2 case suffers manufacturing defect in small number of orders, producer promises it’s “working on it”

by admin June 24, 2025


Popular gaming peripheral manufacturer Dbrand has acknowledged a defect affecting a small number of its Project Killswitch Nintendo Switch 2 cases.

This defect impacts the lip attaching the joycons to the Switch 2 screen, disconnecting when the console is held up by a singular joycon. Speaking to influencer Nintendo Prime, the company has stated it’s in the process of fixing the issue.

“Yep, we’re definitely working on it. Ultimately, this is a manufacturing tolerance issue on the small lip keeping the Joy-Con Grips attached to the Joy-Cons (some were a hair too thick),” Dbrand told Nintendo Prime. “We’ve got a replacement program set up already, where anyone who is affected is able to email robots@dbrand.com with ‘July Joy-Cons’ in the subject to be added to the list for replacement stock in July.”

Check out our video review of the Nintendo Switch 2!Watch on YouTube

According to Nintendo Prime, Dbrand also acknowledged this problem was replicable among a “small number of units from their run”. Nintendo Prime didn’t share the exact number he was told, but reemphasised any defective Killswitch cases could be replaced for free in July.

There are plenty of great third-party accessories for the Nintendo Switch 2 – Dbrand’s Killswitch included! These enhance the play experience on what is already a pretty rad console. The only real negative being the battery life, which can drain fairly quickly.

The Switch 2 has proven so tempting, one bloke pilfered over $10,000 worth of Switch games from libraries, one can only assume because he was so excited to play them all on more powerful hardware. It’s not like third-party publishers couldn’t do with the help, as their games struggle to ship in spite of record breaking console sales.



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June 24, 2025 0 comments
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'I don't particularly think the game will be very good': The fans trying to get a never-released Chinese Borderlands MMO working are doing something so absurd that I love them for it
Product Reviews

‘I don’t particularly think the game will be very good’: The fans trying to get a never-released Chinese Borderlands MMO working are doing something so absurd that I love them for it

by admin June 21, 2025



Back in 2014, an established Chinese game development studio called Shanda Interactive Entertainment started work on Borderlands Online, a Chinese-market-only MMO version of the two-games-deep Borderlands series. Gearbox was trying to get a jump on the growing Chinese PC gaming market, clearly, but the game didn’t happen: It was cancelled in 2015 when Shanda left game development entirely. All that remains now are some screenshots and (rather weird) trailers.

Now, on a passionate whim, some fans have dug up an ancient build of the game from virus-infested defunct Chinese websites and are hard at work on making a playable version of the long lost Borderlands game. (Which they wouldn’t have been able to play if it had been finished, because it wouldn’t have been released outside of China.)

In an interview with Eurogamer, project leader EpicNNG explained why they went on their quixotic quest to bring back a 10 year old unreleased game that—by their own admission—probably isn’t even very good.


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“I am a superfan of this franchise,” they said. “I’ll do anything I can to get my hands on this kind of thing. I won’t stop at Borderlands Online. Borderlands started my addiction to videogames, and wanting to be a developer myself.”

So, even though they “don’t particularly think the game will be very good,” EpicNNG just wants to play it, and hopes that the project “brings people together” during the wait for Borderlands 4’s September release.

Reverse-engineering software without its servers, its original developers, or any documentation is no mean feat for even the most skilled developers, though.

“It has been incredibly challenging,” said EpicNNG. “If you don’t know what you’re doing it can feel like trying to escape a maze blindfolded. I eventually reached my skill ceiling, and that realization was tough to accept.”

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For those interested in the project, you can watch their request for help video on YouTube. You might also be interested in joining the project. They’re very clear, for the record, that this is a fan project they don’t believe breaches any copyright and that there would be no profit from releasing the build. They were also clear that they’re welcoming media attention to the project at this time.

Besides, they found de_dust2 in the files. Which rules.





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June 21, 2025 0 comments
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Microsoft says it's working on next-gen Xbox "consoles" you'll play "in your living room and in your hands"
Game Updates

Microsoft says it’s working on next-gen Xbox “consoles” you’ll play “in your living room and in your hands”

by admin June 17, 2025



If recent reports are true, we likely won’t be seeing Microsoft’s next-generation Xbox console until 2027 at the earliest. But that hasn’t stopped the company from teasing a couple of details – including backward compatibility and vague handheld allusions – as it announces a partnership with AMD to co-engineer the bits inside.


Microsoft first confirmed an Xbox Series X/S successor was in the works last February, as the company rushed to assure fans – amid the start of its multi-platform release strategy – that it wasn’t abandoning the console market. At the time, Xbox president Sarah Bond insisted Microsoft was “invested in [its] next-generation road map” and “focused on… delivering the largest technical leap that you will have ever seen in a hardware generation.”


And it now transpires AMD will be the company helping make that bold promise a reality. Microsoft announced its “strategic, multi-year agreement” with AMD in a short video shared earlier today. In it, Bond explained Microsoft is “investing in [its] next-generation hardware line-up across console, handheld, PC, cloud, and accessories”, and would be working with AMD to “co-engineer silicon across a portfolio of devices including our next-generation Xbox consoles in your living room and in your hands”.

Xbox + AMD: Powering the Next Generation of Xbox.Watch on YouTube


There is, of course, quite a bit to unpack in that last sentence, starting with Bond’s clear reference to multiple next-generation “consoles”, and continuing on with the distinction between a machine “in your living room” and “in your hands”. While it’s entirely possible “consoles” refers to a dual release strategy similar to the Series X and S, it’s hard to ignore the additional allusion to an Xbox-branded handheld. But whether that might be an internally development machine – as previously rumoured – or something similar to AMD’s recently unveiled Xbox Ally, remains to be seen. Notably, Windows Central recently reported Microsoft’s internal handheld project had been “sidelined” in favour of more third-party partnerships, while The Verge went further, saying the project was “essentially cancelled”.


Bond’s spiel continued by insisting Microsoft’s new AMD partnership would result in “the next generation of graphics innovation” and will “unlock a deeper visual quality”. That’s alongside “immersive gameplay and player experiences, enhanced with the power of AI”, and “compatibility with your existing library of Xbox games”.


“This is all about building a gaming platform that’s always with you, so you can play the games you want across devices anywhere you want, delving you an Xbox experience not locked to a single store or tied to one device,” Bond concluded. “The next generation of Xbox is coming to life and this is just the beginning. We can’t wait to show you what’s next.”



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June 17, 2025 0 comments
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Prince of Persia: The Sands of Time key art
Product Reviews

Prince of Persia social media botch forces Ubisoft to promise once again that it’s still working on The Sands of Time

by admin June 16, 2025



In what seems like an entirely out-of-nowhere reminder, a surprise message on the Prince of Persia X account has popped up to promise everyone that yes, Ubisoft is still working on The Sands of Time “behind the scenes,” and no, it has nothing more to say about it. It’s all a bit odd, and almost entirely random, but scrolling back through the social media feed reveals that there is actually a good reason for the unprompted message—and by “good” I mean pretty silly.

First things first, a quick timeline on The Sands of Time Remake. It was originally supposed to be out in January 2021 but was delayed a couple months because “2020 has been a year like no other,” and boy, we really had no idea, did we?

Fair enough, then—and also a reminder of how long this whole thing has been dragging on—but another delay followed without a new release date—never a good sign—and then another, and eventually it got to the point where Ubisoft was reduced to promising the whole thing hadn’t been cancelled (but had been delayed (again)). There was a new studio, and more studios, a whole-ass reboot in mid-2023, a delay into 2026 with an unexplained title change, and honestly: Why is it so hard to make a game you already made 20 years ago?


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Anyway, I re-litigate all of this because it amuses me to do so, but also because the events leading up to today’s seemingly random missive on social media also have a timeline explaining why Ubisoft would just put this out for no apparent reason, which we will now dive into.

It begins on June 9, with the appearance of an ominous message: “Something is lurking in these waters,” words made even more noteworthy because of their appearance one year, almost to the day, after Ubisoft’s most recent Sands of Time update, the one where the “Remake” part of the title was dropped. Exciting stuff for those who noticed, but not many noticed because the message was quickly deleted.

This guy noticed, though.

(Image credit: RickGrimes989 (Twitter))

It turned out the message that got Sands of Time hopefuls all worked up was in fact intended for the For Honor account, to tease the reveal of the next season:

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Something is lurking in these waters.. pic.twitter.com/7jFZw72c2hJune 9, 2025

Ubisoft copped to the whiff in short order.

(Image credit: Ubisoft (Twitter))

Unfortunately, it didn’t help calm things down: Some fans were convinced Ubisoft really did have something to show, others begged for anything, and a few seemed to have simply reached their limit with the whole thing:

(Image credit: Twitter)

Which brings us to today’s update, posted just shy of a week after everything went sideways with a For Honor tease.

“Yep, we’re still deep in the game—exploring, building, and ensuring the sands move with purpose,” Ubisoft wrote. “This game is being crafted by a team that truly cares, and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.

“While development continues behind the scenes, there’s another adventure waiting for you right now: The Rogue Prince of Persia—fast, stylish, and built with the same dedication.”

(Image credit: Ubisoft (Twitter))

So there you have it: Yes, Prince of Persia: The Sands of Time is still in development, and no, there’s nothing to see here but a social media guy who probably didn’t have the best weekend ever. Sorry.

Prince of Persia: The Sands of Time does not have a release date yet, but for now it remains on target for sometime in 2026. We’ll see.





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June 16, 2025 0 comments
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Gears of War Reloaded Beta not working
Game Reviews

Gears of War Reloaded Beta not working

by admin June 14, 2025


It’s been almost 20 years, but chainsawing an enemy or popping their head in Gears of War is as satisfying as ever. And now you can do it on PS5!

Gears of War: Reloaded introduces the third-person shooter to a new generation of youthful gamers who destroy my old ass even though I was playing it likely before they were born. That’s a personal problem, but a bigger problem for more than just me is server issues.

The beta test for Gears of War: Reloaded was flooded with players when it went live, and it appears there was an adverse effect on the game’s matchmaking capabilities. That’s a bummer, but getting domed by zoomers who somehow know exactly where the sniper spawns on each map feels way worse.

Here’s what we know so far about the servers for the Gears of War beta.

Gears of War beta not working – How to fix

Screenshot by Destructoid

The Gears of War: Reloaded beta was having some serious server issues around the time that it launched on June 13 at 2pm CT. The server issues continued into the night, but started to subside a bit.

If you’re still having issues with Gears of War: Reloaded beta not working, it’s worth resetting your console or PC, restarting the beta, or ensuring you have the best settings possible for crossplay to make sure you have the best chance at finding a game.

You can widen your matchmaking search by going into Settings, Account, and then making sure Crossplay is set to On. The other options, Off or Console Only, may limit your ability to find players to match with.

Gears of War Reloaded beta – How to check server status

The best place to check server status for Gears of War is DownDetector. On the launch day of the beta, June 13, there were many reports of the servers having issues, so players quickly found out they were not alone.

Keep in mind, however, that Gears of War: Reloaded is in beta which means there may be more server issues than a normal game launch throughout its two weekends of the test.

Other places to check include @XboxSupport to see if there are any problems, and also the official @GearsofWar account may mention if something is wrong. Otherwise, it may be time to try some other games and come back to the beta to see if it stabilizes hopefully sooner rather than later during the weekend.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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June 14, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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