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Government Workers Say Their Out-of-Office Replies Were Forcibly Changed to Blame Democrats for Shutdown
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Government Workers Say Their Out-of-Office Replies Were Forcibly Changed to Blame Democrats for Shutdown

by admin October 3, 2025


On Wednesday, the first day of the US government shutdown, employees at the Department of Education (DOE) set their automatic out-of-office email responses to inform recipients that they would be unable to respond until after the shutdown. Hours later, many DOE employees realized their response message had been altered to contain partisan language without their consent. The automatic reply now blamed Senate Democrats for the entire shutdown.

It’s not clear who made the change to email accounts, which was first posted about on Bluesky by journalist Marisa Kabas. “It’s disturbing,” says a DOE employee who asked to remain anonymous because they were not authorized to speak to the press. Some employees changed their responses back to the more neutral language, only to have it changed yet again to the partisan response, multiple sources tell WIRED.

As government employees began to log off in preparation for a shutdown, many agencies sent out guidance, including suggested language for their out-of-office message. While some agencies offered employees neutral language, simply explaining they would not be able to reply until the shutdown concluded, employees at the Small Business Administration and, according to sources and screenshots reviewed by WIRED, the Department of Labor, received suggested language that blamed Democrats for the shutdown.

At the DOE, human resources sent employees standard language ahead of the shutdown, and many employees used this as their OOO text. Originally, the suggested language given to DOE employees read, “Thank you for your email. There is a temporary shutdown of the US government due to a lapse in appropriations. I will respond to your message as soon as possible after the temporary shutdown ends. Please visit Ed.gov for the latest information on the Department’s operational status.” Many employees set this neutral language as their OOO status.

The new, changed message reads:

“Thank you for contacting me. On September 19, 2025, the House of Representatives passed HR 5371, a clean continuing resolution. Unfortunately, Democrat Senators are blocking passage of HR 5371 in the Senate which has led to a lapse in appropriations. Due to the lapse in appropriations I am currently in furlough status. I will respond to emails once government functions resume.”



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October 3, 2025 0 comments
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After layoffs, cancellations, and controversy, ZA/UM UK staff unionise as the Workers' Alliance
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After layoffs, cancellations, and controversy, ZA/UM UK staff unionise as the Workers’ Alliance

by admin October 2, 2025


“I think the workers at ZA/UM all agree that we have something unique at the studio that we want to preserve for years to come.” Marketing manager Poppy Ingham handles social and communications for the studio behind politics-laden RPG Disco Elysium. Today, though, she’s speaking on behalf of the ZA/UM Workers’ Alliance – a new union set up to represent a subset of UK-based employees at the company.

“The more I’ve worked here, the more I’ve realised that what we have is a unique makeup of people, and the union is a large effort to solidify that,” says UI/UX designer and fellow union rep Declan Keane. “Instead of thinking about what the next year will look like, we’ll be working together, taking what we’ve learned already and doubling down on that. I want to play the games that this team makes.”

Declan Keane

Staff protection isn’t an abstract issue for ZA/UM employees, who lost around two dozen colleagues to layoffs early last year – approximately a quarter of the studio’s staff at the time. The redundancies followed the cancellation of a standalone expansion for Disco Elysium, the beloved detective story which first made ZA/UM’s name.

“Any project cancellation is devastating,” Ingham says. “Especially when, at that time, we were a small studio.” During the redundancies, Ingham estimates that ZA/UM was made up of between 40 and 60 staff. Today, it’s around 90. “So we were a very close-knit team.”

The committee that established the union did so to help staff feel safe and comfortable in their jobs. “That’s the main reason,” Ingham says. “We can exercise our legal rights should we need to. But mostly so we can try and have the studio work as a collaborative project between the workers and management. We like being here. We want to continue being here. So let’s try and get a seat at the table in the big management meetings.”

People power

The Independent Workers Union of Great Britain (IWGB) represents the new ZA/UM initiative. “However, our meetings are completely open to our other colleagues who might be based and employed by our Porto arm or our Tallinn arm, for example,” Ingham says. “So although we can only exercise legal protection for UK workers, we can still bring in other workers from around the world to feed in on what we’re doing.”

Poppy Ingham

In its recognition agreement, ZA/UM’s management has agreed to inform, consult, and negotiate with the union on key issues – like changes to pay, pensions, working hours, and holiday entitlement. “A lot of stuff to ensure the general safety and care of employees,” Ingham says. “We haven’t had to have any super difficult negotiations yet, but obviously in the future, it gives us that protection if we want to get down to the nitty gritty.”

When GDC released its annual State of Games Industry survey in January, it found that one in ten developers were laid off in 2024. “We believe a lot of that is because of the low collective bargaining power that workers have,” Ingham says. “In our case, we’ve had a couple of project cancellations and one set of redundancies. But I think the people who unfortunately did leave the company spurred us on to continue doing this, and put the fire in our bellies to push us over the line.”

That fire has fuelled the founders of the ZA/UM Workers’ Alliance over the year it’s taken to get the project up and running, including six months of intense work during the recognition process. “God forbid anything like [the layoffs] happens in the future,” Ingham says. “But if it did, we have that collective bargaining power.”

For Ingham, the aim is larger than protecting ZA/UM. “We were seeing cancellations and redundancies all over the industry,” she says. “So we really want to try and pave the way for other folks as well.”

Chequered history

It’s true that layoffs have wracked countless studios in recent years. But any discussion of worker issues at ZA/UM is received in a uniquely charged atmosphere. That’s thanks in part to Disco Elysium itself – the overtly political themes of which encouraged players to consider their relationship to companies and capital. And it’s partly the result of the acrimonious ousting of leading creative figures at the studio.

In an open letter to fans published in 2022, Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov claimed that ZA/UM’s new owners had taken control of the company through fraud, pushing them out in the process. Meanwhile, ZA/UM CEO Ilmar Kompus accused Kurvitz and Rostov of creating a toxic environment, “intending to steal IP”, and “belittling women and co-workers”.

“It would be very short-sighted of a growing international company to tolerate such behaviour,” Kompus told the Estonian newspaper Estonian Ekspress, as translated by Google.

Disco Elysium | Image credit: ZA/UM

Since then, a cottage industry has emerged to provide commentary, explanation, and interpretation of ZA/UM’s troubles and controversies. “It’s been a super turbulent couple of years,” Ingham says. “Oh God, you’d open Slack and you wouldn’t know if you were expecting to see another podcast about the studio. You had no idea what was going to happen.”

A pair of journalistic documentaries by People Make Games, in particular, have shifted public opinion, encouraging empathy toward the staff who still work at ZA/UM. But the team now working on the espionage RPG Zero Parades: For Dead Spies has faced years of hostility – the dark side of fan support for Kurvitz, Rostov, and other key members of the original Disco Elysium team who are no longer part of the studio.

“I guess I can offer perspective because I’m the comms manager,” Ingham says. “The thing is, when people are telling us to go kill ourselves, I’m the person reading that. Or when people are saying, ‘Fuck management,’ I’m the person reading that. Management aren’t the ones reading that. We talk about the fans valuing workers, but the abuse they’re sending comes to the workers.”

“Recognising a union was core to our values as a studio”

Ed Tomaszewski, ZA/UM

Private Division co-founder Ed Tomaszewski was appointed as ZA/UM’s president in 2022.

“When we heard that the workforce was having discussions about unionising, what we did as a management team was come together to talk about that,” he says. “And when we did talk about it, it was clear that recognising a union was core to our values as a studio, to be providing fair working practices.”

Tomaszewski is keen to point out that, before union recognition, ZA/UM had already implemented 35-hour work weeks for UK staff, comprehensive Bupa private health insurance, £600 monthly childcare support, dedicated mental health resources through Oliva, up to 30 days of paid leave, “industry leading” parental leave, individual learning and development budgets, and an employee-led diversity committee. The company has also set up an employee stock option plan which distributes over 20% of company shares to staff globally.

“When we sat down for our first discussion [with the union], I was prepared to hear, ‘OK, here are all the problems at ZA/UM, and this is how a union is going to fix them, from a UK perspective,'” Tomaszewski says. “And what I was pleasantly surprised to hear was actually, ‘Things are not bad here. We have it pretty good, but let’s work together to make it even better.'”

Zero Parades: For Dead Spies | Image credit: ZA/UM

Since 2019, three ZA/UM games have been cancelled – a Disco Elysium sequel, a sci-fi RPG, and the aforementioned expansion that ended in layoffs. Does Tomaszewski understand why that might look like mismanagement?

“After the success of Disco Elysium and the energy that came from it, not only did the team think that they could do anything, but they thought they could do everything and all at once,” he says. “And so this was, I would say, a painful lesson for the studio to learn, where we got a better sense of what we were able to achieve as we moved along, but had to make painful decisions along the way.”

In the cases of those first two project cancellations, ZA/UM was in a financial position to simply move team members onto other projects. “However, with the latest cancellation, and given the financial realities of being an independent studio, we were not able to continue with a part of the team, which was around 20 individuals, give or take,” Tomaszewski says. “We did have to make the difficult decision to go through a period of redundancies there.”

Tomaszewski acknowledges that those layoffs made it difficult for remaining staff at ZA/UM to feel safe in their jobs. “I think in combination with that and the industry turmoil that was happening at the time and layoffs happening seemingly every day,” he says.

“I think all of that was a combination of bringing in some unease. And I think what initially helped was that a fairly large number of our employees going through that redundancy had union representation during those consultation meetings. So while we did not have a voluntarily recognised union, there still was union representation, which we felt was very helpful throughout that whole process.”

Differing points of view

A former principal writer on the cancelled standalone expansion, Dora Klindžić, told Sports Illustrated’s GLHF last year that “the mask has slipped from the face of capital.”

“What remains at ZA/UM is a cold, careless company where managers wage war against their own creatives,” she went on. “Where artistry is second to property, and where corporate strategy is formed by an arrogant disdain for their own audience.”

It’s not a characterisation of the company that Tomaszewski recognises. “Nor do I believe that current staff believe that as well, from the discussions that we’ve had with them,” he says. “Change is hard, and not everyone’s journey continues together. We do respect those who contributed to our past while we continue to build our future. But to answer your question, no, I don’t recognise that characterisation of our studio.”

Zero Parades: For Dead Spies | Image credit: ZA/UM

Ingham can’t personally relate to the way Klindžić describes ZA/UM. “That is not the studio that I’ve been working at for nearly four years,” she says. “And I wouldn’t want to comment on Dora’s lived-in experience, because it’s very, very different to my experience.”

Tomaszewski hopes that, in the future, ZA/UM will prove that it can both respect workers’ rights and push creative boundaries. “I, just like the rest of the team, want ZA/UM to be where the best creative talent wants to work, where they know they’ll be heard, where they’ll be valued and that they can do their best work,” he says. “And we believe that Zero Parades will be the proof point in that, where it is being created by a team that feels secure and empowered.”

Ingham says that the energy around unionising has given the team a boost in morale, and a sense of momentum.

“The hope for the future of ZA/UM is just to continue what we’re doing, but in a very secure and comfortable position now that we have the union established,” she says. “And to really challenge the studio and the studio’s management in the best way possible, to make sure that we’re putting ZA/UM out there as the best place to work in the industry – we take care of our staff, we have a union to push the things that we require, and we can preserve the talent that we have here.”

“The lack of collective bargaining power is definitely a part of the issues we’re seeing with the wider industry,” Keane says. “And we can fix that, and as an industry, do better. Hopefully, other people can look to us and think, if they can do it, so can we.”



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October 2, 2025 0 comments
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Starbreeze cancels Project Baxter, approximately 44 workers affected by layoffs
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Starbreeze cancels Project Baxter, approximately 44 workers affected by layoffs

by admin October 2, 2025


Starbreeze Entertainment has cancelled Project Baxter, its Dungeons & Dragons games-as-service title.

The decision was made following a strategic review, with the developer concluding “that resources are best deployed to accelerate the growth of [its] flagship Payday franchise.”

Part of the game’s development team will be relocated internally on other Starbreeze projects, while roughly 44 full-time employees and contractors will lose their jobs.

In a statement to Game Developer, the firm clarified that it could not provide an exact number of workers affected by layoffs due to union negotiations.

As a result of Project Baxter’s cancellation, there will be a non-cash impairment of approximately SEK 255 million ($27.2 million) in Q3 2025.

“This was a difficult but necessary decision,” said Starbreeze CEO Adolf Kristjansson. “By focusing our investment and talent [on the Payday franchise], we can accelerate delivery, engage players with more content, and reinforce Starbreeze’s position as the clear leader in the heisting genre.

“This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders.”

Kristjansson added: “I want to sincerely thank the Baxter team for their passion and creativity, and express appreciation to Wizards of the Coast for their support.

“Though we have made the decision to not continue forward with this project, we are proud of what was achieved in Baxter, and those contributions will carry forward into Payday and the future of Starbreeze. By concentrating our efforts on Payday we give Starbreeze and all our employees the best chance to succeed.”



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October 2, 2025 0 comments
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Federal Workers Are Being Told to Blame Democrats for the Shutdown
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Federal Workers Are Being Told to Blame Democrats for the Shutdown

by admin October 1, 2025


At the Department of Housing and Urban Development, employees were instructed to set an out-of-office message that reads, “The federal government’s spending authority expired at 11:59 on Tuesday, September 30, 2025, therefore, most HUD programs have been temporarily interrupted, and most HUD employees have been told they cannot work…We regret any inconvenience the government lapse of appropriations may cause.”

On the agency’s website however, a pop-up window announces, “The Radical Left in Congress shut down the government. HUD will use available resources to help Americans in need.” The same language appears on a red banner at the top of the website, as well as in a pop-up with the same banner in the agency’s internal system for employees, hud@work.

“You can’t click anything without these annoying pop-ups. Every single click to get to a time card or HRConnect,” says a HUD employee who asked to remain anonymous because they aren’t authorized to speak to the press. “It’s fucking nuts.”

HUD did not respond to a request for comment.

The website for the Department of Justice (DOJ) also includes a banner stating, “Democrats have shut down the government. Department of Justice websites are not currently regularly updated.”

The DOJ did not respond to a request for comment.

In the lead up to the shutdown, employees across government received emails from agency leaders containing similar sentiments to those in the SBA email. An email from HUD’s deputy secretary Andrew Hughes on the evening of September 30 included the subject line, “Far Left Gov Shutdown Imminent” and included instructions for HUD employees during the shutdown. An email received by employees at the Department of the Interior (DOI), with a signature from Secretary Doug Burgum, read, “President Trump opposes a government shutdown, and strongly supports the enactment of HR 5371, which is a clean Continuing Resolution to fund the government through November 21, and already passed the US House of Representatives. Unfortunately, Democrats are blocking this Continuing Resolution in the US Senate due to unrelated policy demands.”

A nearly identical email was sent out to employees at the Small Business Administration (SBA) from the email associated with the Chief Human Capital Officer (CHCO).

“The tone of the language is very antagonistic and partisan in a way we don’t expect from formal messaging from agency leaders,” says Moynihan. “If you had a federal employee who emailed their colleagues blaming president Trump for the shut down, they’d be pursued for a Hatch Act violation and probably fired in the meantime.”

In a memo posted on X that appeared to be sent to the heads of executive departments and agencies, Russell Vought, the head of the Office of Management and Budget (OMB), alleged that the government was shutting down due to “insane policy demands” from Democrats.

Leah Feiger contributed reporting.



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October 1, 2025 0 comments
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$3,800 Flights and Aborted Takeoffs: How Trump’s H-1B Announcement Panicked Tech Workers
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$3,800 Flights and Aborted Takeoffs: How Trump’s H-1B Announcement Panicked Tech Workers

by admin September 22, 2025


After a six-week work trip Xiayun, an employee at a semiconductor company in Silicon Valley, had landed at her hometown in China for vacation when she saw the news about H-1B visas. On Friday afternoon, US president Donald Trump signed a proclamation saying that any H-1B visa holder’s entry into the US will be “restricted, except for those aliens whose petitions are accompanied or supplemented by a payment of $100,000.” The news left Xiayun and hundreds of thousands of immigrant workers scrambling to figure out how they’d be impacted and whether, if they were abroad, they should return before Sunday, when the new rule was set to take effect.

Xiayun, who asked to use her online alias and not mention her employer’s name in the story to avoid being identified, claims she started receiving communications from her manager asking her to consider returning as soon as possible to avoid being charged the fee. Before she even met her family at the airport, she says she already decided to fly back to the US as soon as possible. She only stayed in Urumqi for two hours before hopping on the next flight back to California.

“I had looked forward to the opportunity of traveling with my parents for a long time, but the reality is, I can’t leave behind my husband, my cat, my house, my friends, and my job in the US,” she tells WIRED.

H-1B is one of the most common work visas, issued to skilled workers seeking temporary residence in the US as long as three years, with the possibility of renewal providing continuing employment. In 2019, the US Citizenship and Immigration Services (USCIS) estimated that there were over 580,000 immigrants holding H-1B visas in the country. Silicon Valley companies are the program’s biggest users, according to data collected by USCIS on the employers who had the most H-1B visas approved every year. In Fiscal Year 2025, the top companies sponsoring for new H-1B visas included Amazon, Microsoft, Meta, Apple, and Google.

By Friday evening, Microsoft, Google, and Amazon had sent urgent communications to foreign employees, according to emails reviewed by WIRED, advising them to return to the states before the Sunday deadline set in the proclamation.

Conflicting messages poured out of the White House, US Commerce Secretary Howard Lutnick, Press Secretary Karoline Leavitt, and other government social media accounts. “Things are changing every hour, every 30 minutes,” says Steven Brown, an immigration attorney at Reddy Neumann Brown PC. Lutnick claimed the $100,000 fee would be charged annually, others said it’s a one-time charge; the original proclamation did not exempt current visa holders, but the follow-up announcements did. The contradictions and new developments left legal immigrant workers, their families, and employers unsure what to believe over the past weekend.

WIRED talked to six H-1B visa holders who made last-minute decisions to return to the US from vacation or work trips before the new policy took hold. All of them requested to be identified with only their first or last names in this story, fearing that speaking out against the administration will cause retribution. While explanations posted by the administration on Saturday afternoon clarified that most H-1B visa holders who were outside of the country at the time did not actually need to rush back, by then they claim they had already lost thousands of dollars in changing their travel plans and spent two days in emotional stress.



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September 22, 2025 0 comments
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Big Tech Tells H-1B Workers Not to Leave Country Due to Trump's New Policy
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Big Tech Tells H-1B Workers Not to Leave Country Due to Trump’s New Policy

by admin September 21, 2025


Donald Trump’s announcement on Friday that his administration will impose a $100,000 annual fee on H1-B visa applications, which allows foreign laborers in specialty occupations to work in the United States, has sent industries and governments into a spiral of confusion. With the policy set to go into effect Sunday, Big Tech companies are reportedly telling H-1B holders in their workforces to either remain in the United States or return from overseas before the new policy is enacted, according to CNBC.

According to the report, Amazon sent a memo to its employees advising workers on an H-1B or H-4 visa holders (given to dependent family members of H-1B workers) to return from overseas before 12:01 a.m. ET on September 21. Microsoft reportedly sent out a similar message, warning its employees that the Trump administration’s policy is “structured as a travel restriction” and international travel could put their worker status at risk. It advised H-1B visa holders to cancel future travel plans and remain in the US “for the foreseeable future.”

Tech firms are by far the biggest users of the H-1B visa program. Five of the top six employers of H-1B workers are Amazon, Microsoft, Meta, Apple, and Google, according to data from Citizenship and Immigration Services. Under the new rules, which would require either the H-1B visa holder or their sponsor to pay $100,000 annually to keep the work permit active, Amazon could, in theory, be staring down a $1 billion bill every year to keep the more than 10,000 H-1B visa holders it currently employs in its workforce.

But tech is also far from the only industry that counts on specialized labor from overseas. According to the Business Standard, over 30% of medical residents in the United States are international graduates, and between 10,000 to 43,000 residency spots are currently filled by H-1B visa holders. There is an ongoing doctor shortage in the country that was expected to worsen without new restrictions. The Association of American Medical Colleges projected a shortage of 20,200 to 40,400 primary care doctors by 2036, prior to the new H-1B fees.

It’s not just industry players freaking out, either. Foreign governments are scrambling to respond to the new policy, with little lead time to sort through all the details. “This measure is likely to have humanitarian consequences by way of the disruption caused for families. Government hopes that these disruptions can be addressed suitably by the U.S. authorities,” India’s Ministry of External Affairs said in a statement. South Korea’s foreign ministry also said it is sorting out the potential implications for Korean workers, per CNBC.

The Trump administration, as has become customary for its policy prescriptions, is spending the day trying to sort out the ill-defined information it initially provided. Axios reported that officials have clarified the new H-1B visa fees won’t apply to existing holders of valid visas re-entering the country, so workers should be able to get back to the country without getting hit with a $100,000 fee. Reportedly, the fee won’t go into effect until the next cycle of new applicants to the H-1B program. Whether visa holders want to risk taking this administration at its word is another question.



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September 21, 2025 0 comments
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Clovers' Hideki Kamiya feels "very strong responsibility" to protect workers from layoffs
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Clovers’ Hideki Kamiya feels “very strong responsibility” to protect workers from layoffs

by admin September 16, 2025


Clovers studio head and chief game designer Hideki Kamiya feels “a very strong responsibility” to protect the studio during the current climate of industry layoffs.

In a wide-ranging interview with VGC, Kamiya said the studio has a “deep commitment” to its staff and wants to prioritise taking care of them.

“That means we can’t just say, ‘oh, the project has failed and didn’t go well, goodbye everyone.’ We really have a deep commitment to keep the company going for these people, who we’re grateful to,” he said.

“Of course, I understand there are circumstances that force large companies to make layoffs, but for us, that’s a route that we don’t want to go down. We want to take care of our staff.”

VGC noted there are less stories relating to layoffs, cancelled projects, and studio closures with Japanese companies compared to the West.

“I can’t say for sure since I don’t have experience in overseas development, but I feel that Japan does have a culture of respecting creators,” said Clovers CEO and president Kento Koyama.

“In the West, I imagine there’s always a constant push and pull between marketing-driven decisions and creative decisions. For us, we feel there is a willingness to place a bit more trust in the creative side.”

Kamiya added: “What it feels like when working with Japanese publishers is that the development culture feels closer to mind, and they tend to be more understanding towards creators.”

He also shared his thoughts on the cancellation of Scalebound, an action RPG developed by PlatinumGames and published by Microsoft Studios, suggesting things may have gone differently had they worked with a Japanese publisher.

“I don’t mean that the game would necessarily have been completed and released, but I imagine the process itself would have played out differently,” he said.

“For me personally, overseas publishers seem to have a much stronger desire to see a finished product as quickly as possible. If it had been a Japanese publisher, I feel they might have given us more leeway.”

Kamiya made it clear that the “failure of Scalebound was ultimately the responsibility of PlatinumGames, myself as director included.”

This experience hasn’t dissuaded him from working with overseas publishers, however. “I feel if the opportunity ever comes again, we’ll find a way to take advantage of both sides’ strengths.”

Speaking of PlatinumGames, Kamiya said he hasn’t received “any contact from them, officially or unofficially” regarding the founding of Clovers.

As for his feelings for the studio, Kamiya said the key point is that “the mindset towards game development is different” between the two studios.”

“Not to say one is better, one is worse, one is good, one is bad – they’re just different,” he explained. “And if the company and the individual don’t have the same mindset, then no one is happy.

Kamiya and Koyama also provided insight into Clovers’ partnership with Capcom, describing it as a “really beneficial”.

“Clovers was founded with funds from Koyama and myself, and it wasn’t a very large amount,” Kaymiya said. “But after going to Capcom and getting this Okami project, it allowed us to come into this office, hire staff, and step up the way we have, so it has been extremely beneficial for us.”

He made it clear, however, that Capcom has no capital involvement in their studio.

“Our company is funded solely by our own capital […] This is our own company, so in that sense, there’s no financial connection to Capcom.

“[This] means that the possibilities are basically endless. We would be interested in working with different publishers as well, possibly through self-publishing, so that’s definitely a part of our goal and strategy.”



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September 16, 2025 0 comments
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Hundreds of Google AI Workers Were Fired Amid Fight Over Working Conditions
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Hundreds of Google AI Workers Were Fired Amid Fight Over Working Conditions

by admin September 15, 2025


More than 200 contractors who worked on evaluating and improving Google’s AI products have been laid off without warning in at least two rounds of layoffs last month. The move comes amid an ongoing fight over pay and working conditions, according to workers who spoke to WIRED.

In the past few years, Google has outsourced its AI rating work—which includes evaluating, editing, or rewriting the Gemini chatbot’s response to make it sound more human and “intelligent”—to thousands of contractors employed by Hitachi-owned GlobalLogic and other outsourcing companies. Most raters working at GlobalLogic are based in the US and deal with English-language content. Just as content moderators help purge and classify content on social media, these workers use their expertise, skill, and judgment to teach chatbots and other AI products, including Google’s search summaries feature called AI Overviews—the right responses on a wide range of subjects. Workers allege that the latest cuts come amid attempts to quash their protests over issues including pay and job insecurity.

These workers, who often are hired because of their specialist knowledge, had to have either a master’s or a PhD to join the super rater program, and typically include writers, teachers, and people from creative fields.

“I was just cut off,” says Andrew Lauzon, who received an email with the news of his termination on August 15. “I asked for a reason, and they said ramp-down on the project—whatever that means.” He joined GlobalLogic in March 2024, where his work ranged from rating AI outputs to coming up with a variety of prompts to feed into the model.

Lauzon says this move by the company shows the precarity of such content moderation jobs. He alleges that GlobalLogic started regularly laying off its workers this year. “How are we supposed to feel secure in this employment when we know that we could go at any moment?” he added.

Workers still at the company claim they are increasingly concerned that they are being set up to replace themselves. According to internal documents viewed by WIRED, GlobalLogic seems to be using these human raters to train the Google AI system that could automatically rate the responses, with the aim of replacing them with AI.

At the same time, the company is also finding ways to get rid of current employees as it continues to hire new workers. In July, GlobalLogic made it mandatory for its workers in Austin, Texas, to return to office, according to a notice seen by WIRED. This has directly impacted several workers who either cannot afford to travel to the office due to financial constraints or cannot go to work due to disabilities or caregiving responsibilities.

Despite handling work they describe as skilled and high-stakes, eight workers who spoke to WIRED say they are being underpaid and suffer from lack of job security and unfavorable working conditions. These alleged conditions have impacted worker morale and challenged the ability for people to execute their jobs well, sources say. Some contractors attempted to unionize earlier this year but say those efforts were quashed. Now they allege that the company has retaliated against them. Two workers have filed a complaint with the National Labor Relations Board, alleging they were unfairly fired, one due to bringing up wage transparency issues, and the other for advocating for himself and his coworkers.



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September 15, 2025 0 comments
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Ubisoft workers raised concerns over alleged deal with Saudi Arabia, says new report
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Ubisoft workers raised concerns over alleged deal with Saudi Arabia, says new report

by admin September 12, 2025


Ubisoft staff raised concerns with management over the company’s alleged dealings with Saudi Arabia.

According to a report by Game File’s Stephen Totilo, published on September 10, 2025, some Ubisoft staff internally questioned the company’s alleged dealings with Saudi Arabia earlier this year, following a report that Ubisoft leaders, including CEO Yves Guillemot, accompanied French president Emmanuel Macron to the country to meet with Saudi crown prince Mohammed Bin Salman (MBS) and other Saudi leaders in 2024.

Game File reported that a representative from Ubisoft’s social and Economic Committee (CSE) directly questioned company management about whether “seeking a contract with a person accused of crimes against humanity for ordering the assassination (including his dismemberment and dissolution in acid) of a journalist, could contribute to the Ubi-bashing the company is currently suffering?”

“Yves Guillemot’s participation in the President of the Republic’s trip, as CEO of a renowned French company in the field of culture and technology, is a contribution by Ubisoft to the development of France’s ‘soft power’,” Ubisoft management allegedly responded, before saying: “We do not comment on rumours.”

Ubisoft management reportedly went on to clarify that it sees a difference between MBS, who the US government found to have directly approved the assassination of Washington Post journalist Jamal Khashoggi in 2018, and the Public Investment Fund (PIF), Saudi Arabia’s sovereign wealth fund.

According to the report, Ubisoft management stated that it did not see the PIF’s money as MBS’s money and that “talking with partners who do not share our democratic values does not mean abandoning them.”

In response, the CSE reportedly called management’s attitude “naive” and noted they didn’t respond to the question regarding the impact that dealings with Saudi Arabia could have on the company’s image.

In January 2025, a month after Guillemot’s trip to Saudi Arabia, French publication Les Echos reported that, according to its sources, Ubisoft had entered into a partnership with Savvy Games Group, owned by Saudi Arabia’s sovereign wealth fund.

This deal allegedly involved the creation of DLC for Assassin’s Creed Mirage, which Ubisoft developers said in a 2024 AMA (via Rock Paper Shotgun) had been “designed as a standalone experience without any DLC plans.”

While Ubisoft hasn’t confirmed a deal with the Savvy Games Group or Saudi Arabia generally, the company announced on August 23, 2025, that Assassin’s Creed Mirage will receive free DLC later this year, which will be set in ninth-century AlUla (a city in Saudi Arabia).

The DLC was first announced by Guillemot on stage in Riyadh, Saudi Arabia, during the New Global Sport Conference.

When asked whether Mirage’s new DLC is funded by the PIF, a Ubisoft spokesperson told Game File:

“This title update to Assassin’s Creed Mirage was made possible thanks to the support of local and international organizations, through access to experts, historians, and resources to ensure the creation of an authentic and accurate setting.”

Update: GamesIndustry.biz reached out to Ubisoft for comment on this story. A spokesperson provided the same response given to Game File. The statement reads:

“For now, we’re not sharing more details beyond that fact that this title update to Assassin’s Creed Mirage was made possible thanks to the support of local and international organizations, through access to experts, historians and resources to ensure the creation of an authentic and accurate setting.”



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September 12, 2025 0 comments
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Humus walking around
Product Reviews

I jumped into the management god game Sintopia, only to have all my devil workers go on strike because I spent too much money on punishing sinners

by admin September 9, 2025



Despite my love for management sims and all my best intentions when playing them, something always ends up going wrong. The real game isn’t to see how long I can keep the charade up, but how much I can manage to get done within the relatively short window of peace before everything goes to Hell.

The fact that Sintopia takes place in Hell half the time probably should have warned me about how well my antics would go, but I didn’t take the hint. Instead, I started my new job as manager of Hell and overlord of the humus, a sentient population of chickpeas.

(Image credit: Team 17)

Sintopia is kind of like two games in one. The overworld plays like a god game that has you casting spells to influence the humus. They go about their daily business with pretty limited intervention from you, farming crops, cutting down trees, electing a monarch to rule over them, and exploring the map to find new treasures and expand their village.


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I did spend a little bit of time helping them, like using a wind spell to blow away vicious animals that would attack hunting parties or ringing bells outside their homes at night to stop them from overpopulating the map. But if you asked the jumus, they probably would have a different, more violent story to tell, as to make money in Sintopia, you need to process souls, and to get souls to process, you need to kill humus.

The flipside of Sintopia is a management game located down in the belly of Hell. Here, you process the dead humus’ souls, squeeze all the sins that they’ve built up in the overworld out of them for cash and then send them on their way to be reincarnated in the overworld.

(Image credit: Team 17)

Your sin processing plant, like most management games, starts simple: Just build a couple of roads and buildings to help you extract all the humus’ sins. There are also basic buildings which drain the humus of their sins, earning you cash as it does so.

But these functions extract minimal profit out of the process. If you want to maximise your cash, you’ll need to start researching and investing in Sin Punishment Specialists. You can unlock rooms dedicated to each of the seven deadly sins: lust, greed, sloth, wrath, envy, pride, and gluttony.

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I lacked the one thing they really wanted: a good wage and a nice work environment.

These will unlock buildings that you can place and send humus to if they have a particularly high meter for a specific sin. It’ll completely deplete their sins and give you more cash so you can build more infrastructure, like breakrooms for your demon workers, and give your employees raises or just pay them a fair wage. Something I may have forgotten to do:In my haste and greed, I got carried away with killing humus to fuel Hell’s production lines and exploiting the environment to build more money-making rooms, and forgot about looking after my employees.

I built them a breakroom, put up a few inspirational posters, and even set up a happy balloon demon to motivate them, but I lacked the one thing they really wanted: a good wage and a nice work environment.

Image 1 of 5

(Image credit: Team 17)(Image credit: Team 17)(Image credit: Team 17)(Image credit: Team 17)(Image credit: Team 17)

Lewis was the first demon worker to go on strike. I pushed him aside, kicking the ungrateful worker into some lava and opting to hire someone else for less money. But the peace didn’t last long, as after a while every single demon worker went on strike, seizing the means of production and stopping the cash flow.

Armed with the knowledge that my actions actually have consequences, I started a new save, with an eagle eye at all times on my employees’ wages and happiness. Luckily, this time things turned out better as I slowly built up production alongside my valued staff in Hell and the chosen monarch of the humus, Tiberius Snakenelly, who inspired his people to work hard and increase productivity in the overworld.

Even after all of these antics, I feel as if I’ve only scratched the surface of Sintopia. There’s so much room to perfect Hell’s production lines with intricate layouts, like using sorting gates that section particular humus into specific roads, so you can create the most efficient layout possible.

Then there’s everything that can play out in the overworld, like killing kings who don’t inspire their subordinates, fighting off rogue groups, and having to deal with an end-of-the-world type scenario. If you fail to squeeze all the sins out of a humus, their sin meter will reach 100% and this will turn them into a demon who will set up shop in the overworld and periodically launch attacks on your humus population. I haven’t got to this point yet, but it’s probably just a matter of time before it happens.



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September 9, 2025 0 comments
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