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Bad Bunny Has MAGA All Worked Up
Gaming Gear

Bad Bunny Has MAGA All Worked Up

by admin October 4, 2025


As Bad Bunny continues to avoid the continental US on his world tour out of fears of ICE raids, news that he’ll be headlining the Super Bowl LX halftime show has been met with a furious backlash from MAGA influencers who’ve complained that he “doesn’t sing in English” and has been critical of Donald Trump.

The controversy has escalated beyond social media with Corey Lewandowski, adviser to Department of Homeland Security Secretary Kristi Noem, threatening the presence of Immigration and Customs Enforcement (ICE) at the event to detain and deport undocumented immigrants. “There is nowhere that you can provide safe haven to people who are in this country illegally. Not the Super Bowl and nowhere else,” he told right-wing podcaster Benny Johnson on The Benny Show. “We will find you. We will apprehend you. We will put you in a detention facility and we will deport you, so know that that is a very real situation under this administration.”

The episode exposes the anatomy of manufactured outrage and once again positions America’s largest sporting event as a battleground for the country’s identity politics.

The news, confirmed by the NFL late Sunday night, quickly became fuel for the controversy engine operating full-time on platforms like X. Within hours, a chorus of right-wing commentators and influencers activated a now-familiar script. Johnson branded him “a massive Trump hater” and an “anti-ICE activist.” Jack Posobiec, a prominent Pizzagate promoter, took aim at Jay-Z, whose company Roc Nation produces the event, as the architect of cultural “engineering.” The “End Wokeness” account, with 4 million followers, resorted to visual mockery, posting an image of the artist in a dress in response to the announcement.

These attacks are not random; they are textbook tactics of a culture war that seeks to mobilize its base by identifying a symbolic enemy. In this case, Bad Bunny. Not only is he an artist who sings predominantly in Spanish—a fact that influencer Mario Nawfal countered by saying that the “average halftime viewer in Des Moines doesn’t speak fluent reggaeton”—but his activism is explicit, consistent and directly antagonistic to the ideological platform of American conservatism.

Bad Bunny is unapologetically political

The hostility towards Bad Bunny is not rooted in his music, but in his message. His decision not to tour in the United States, out of a stated fear that his fans will be targeted by Immigration and Customs Enforcement (ICE) raids, is a political statement that few stars dare to make. “People from the US could come here to see the show. Latinos and Puerto Ricans of the United States could also travel here, or to any part of the world. But there was the issue of—like, fucking ICE could be outside [my concert]. And it’s something that we were talking about and very concerned about,” he said in an interview with i-D magazine.

This stance transforms his concerts from mere entertainment events into potential sanctuaries, and his absence into an act of protest.

Bad Bunny has been an outspoken critic of Puerto Rico’s status as an unincorporated territory, which limits the rights and opportunities of its citizens. His activism has focused on supporting the island, where his 31-day residency generated a $400 million economic impact, according to an estimate from Wells Fargo.



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October 4, 2025 0 comments
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Scientists have worked out why some people invert video game controls, so which side is correct?
Game Reviews

Scientists have worked out why some people invert video game controls, so which side is correct?

by admin September 19, 2025


When you push the right controller stick forwards, do you expect a game camera to move up or down? Whether players use “normal” or “inverted” camera controls has long been a point of debate.

Now, though, it’s part of a scientific study. As reported by The Guardian, Dr Jennifer Corbett and Dr Jaap Munneke at Brunel University London initiated a study during lockdown into the neuroscience of human-computer interactions using remote subjects, speaking with players to research controller inversion.

The duo have now published their findings in their paper “Why axis inversion? Optimising interactions between users, interfaces, and visual displays in 3D environments”. And the results are all about how your brain perceives objects in 3D space.

“Many people told us that playing a flight simulator, using a certain type of console, or the first game they played were the reasons they preferred to invert or not,” said Corbett. “Many also said they switched preferences over time. We added a whole new section to the study based on all this feedback.”

Participants were given a questionnaire and tasked with experiments around spatial awareness. “They had to mentally rotate random shapes, take on the perspective of an ‘avatar’ object in a picture, determine which way something was tilted in differently tilted backgrounds, and overcome the typical ‘Simon effect’ where it’s harder to respond when a target is on the opposite v the same side of the screen as the response button,” Corbett explained.

“It turns out the most predictive out of all the factors we measured was how quickly gamers could mentally rotate things and overcome the Simon effect. The faster they were, the less likely they were to invert.”

Yet while inverted players were the slowest on the tasks, they were also more accurate.

Ultimately, while players think they choose controls based on their first exposure, it’s more likely due to your brain’s perception of objects in 3D space.

Corbett even suggested players should try the opposite way to what they’re used to. “The most surprising finding for gamers [who don’t invert] is that they might perform better if they practised with an inverted control scheme,” said Corbett. “Maybe not, but given our findings, it’s definitely worth a shot because it could dramatically improve competitive game play!”

What’s more, the research could have implications outside of gaming. “This work opened our eyes to the huge potential that optimising inversion settings has for advancing human-machine teaming,” says Corbett. “So many technologies are pairing humans with AI and other machines to augment what we can do alone. Understanding how a given individual best performs with a certain setup (controller configuration, screen placement, whether they are trying to hit a target or avoid an obstacle) can allow for much smoother interactions between humans and machines in lots of scenarios from partnering with an AI player to defeat a boss, to preventing damage to delicate internal tissue while performing a complicated laparoscopic surgery.”

Personally, inverting camera controls is the first thing I do when booting up a new game. I always presumed it’s because that’s how I learned to play as a kid – just as Corbett said – but perhaps it’s actually my brain after all.

Are you an inverter or non-inverter for gaming controls? Let us know in the comments.



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September 19, 2025 0 comments
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AntGamer aiming at 1000 Hz monitor release in 2026
Product Reviews

Chinese eSports firm worked with AMD on 1,000 Hz gaming monitor primed for 2026 debut

by admin August 31, 2025



China’s AntGamer has teased the release of a 1,000 Hz eSports monitor in 2026. ITHome says that the upcoming superfast refresh display was discussed on stage at the ‘Peak New Products and Ecological Co-creation’ conference just ahead of the weekend. We also found some AntGamer Weibo posts covering the event.

(Image credit: AntGamer)

The 1,000 Hz refresh rate monitor mention came at the official launch of AntGamer’s 750 Hz capable ANT257PF monitor. This is a display which ITHome explains is “based on the G8.6 generation Fast TN e-sports panel from HKC Huike Display” (machine translation). That’s quite impressive but isn’t blowing our socks off, as we already covered Koorui’s announcement of a 750 Hz refresh rate gaming display at CES, back in January this year.

Refocussing back on the 1,000 Hz monitor, teased for 2026, and details are thin on the ground right now. What we can glean from the information at hand is that the upcoming screen will debut with the following key features:


You may like

  • 1,000 Hz refresh
  • TN panel technology
  • Local Dimming technology
  • Black Frame Insertion (BFI) technology

Just in case you aren’t familiar with BFI, we reviewed the Dough Spectrum Black 32 Ultra HD OLED Gaming Monitor back in April, which features this technology. However, we noted BFI was of greatest value at frame rates below 200fps.

AMD partnership on whitepaper

The Weibo postings also show some technical slides from the AntGamer ANT257PF presentation.

AntGamer says that it has published a technical white paper with AMD. “This afternoon, Ant Esports held a 1,000fps eSports press conference, jointly releasing a 1,000fps eSports white paper with AMD, along with the specs required for the corresponding games.”

Pixel peeping one of the slides, reproduced below, we see games supported at these ludicrous refresh rates include eSports staples CS2 and PUBG.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.

Unfortunately low-res slide from AntGamer’s Weibo post (Image credit: AntGamer)

Other slides highlight design considerations such as high-speed signal integrity, improvements to amorphous silicon semiconductor thin film materials, and adjustments to display cell construction/chemistry to optimize for “extremely fast response times.”

While most of the slides are associated with the newly launched 750 Hz model, we are pretty sure that the same technologies will apply to, or be built upon, for the upcoming 1,000 Hz display.

If you feel today’s monitors with frame rates commonly in the several hundred fps range are holding you back, then a 1,000 Hz panel might feature in your fevered dreams. However, most will want a sweet spot balance between the fastest performance and the best image quality, and there’s a growing selection of OLED gaming monitors with refresh rates of 240 Hz, 320 Hz, and even 480 Hz which arrived this year. Check those links for our reviews, and consider consulting our multiple monitor best picks guides.

Follow Tom’s Hardware on Google News, or add us as a preferred source, to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button!



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August 31, 2025 0 comments
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Wily FPS modders remake the original Quake from memory alone - imagine if triple-A remasters worked this way
Game Updates

Wily FPS modders remake the original Quake from memory alone – imagine if triple-A remasters worked this way

by admin August 26, 2025


A Quake modding group have just polished off a game jam in which they challenged themselves to recreate every singleplayer map in id Software’s 1996 FPS from memory alone. That is, they were forbidden from replaying the original game before they started. As Slipseer user iLike80sRock puts it, “if somehow id1 was wiped off of all computers in the world, do we collectively remember the maps well enough to recreate them?”

The Quake from Memory pack has been in the works since last year. Find the finished package here, with installation instructions. I don’t know the original Quake well enough to comment on the accuracy of the results – I was naught but a sobbing child when Quake came out, and also, a hopeless Sonic the Hedgehog enthusiast. Still, I’m very interested in the concept of this jam, because when we recreate things from memory, it tends to reveal some kind of bias.

The comments on that Slipseer thread run a fun gamut. Levels are “either uncannily spot on or butchered”. Some rooms are too tall, perhaps because people remember being physically smaller when they played the game, and that difference in scale has somehow bled across the gap between simulation and the flesh. Some nail traps seem to fire too fast. Some maps “are very different in ways I can’t explain in words”.

There’s a sense of fascination, throughout: it’s not just people complaining that the Shamblers are the wrong way round. The premise of recreating the game from memory cultivates an intrigue and a generosity not typically found in responses to certain high-fidelity videogame remasters or remakes.

In the absence of lasting, external tangible records, such as writing, remembering becomes more of a communal practice. I’m interested to know if the Quake from Memory modders were allowed to show each other their work and compare reflections, or if each mapmaker had to go it alone. “Collectively” implies the former.

Inevitably, I’ve been trying to work out if I could recreate any of my favourite games from memory. Back in the day, I could have drawn most of Sonic 2’s layouts by hand, but I have played a million games since, and that squiggly hedgehog lore is lost to me. I have sharper memories of G-Police, the cyberpunk flight sim from WipEout creators Psygnosis.

In particular, I have quite vivid memories of one mission in which you have to stave off base assaults while tracking down and obliterating an approaching land train. The time management rigours of that mission have drummed those dome cities into my head. Still, don’t come crying to me if somebody manages to delete all surviving copies of G-Police. Missions 11-16 are just hypermissile whooshing noises on repeat.

Which game could you recreate from memory alone? Thanks to RPS reader Salty for posting about this in the latest RPS wappity.



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August 26, 2025 0 comments
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