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Here's When You Can Skip Work for the iPhone 17 Launch Event
Product Reviews

Here’s When You Can Skip Work for the iPhone 17 Launch Event

by admin August 26, 2025


The iPhone 17 is coming. The iPhone 17 is coming! Well, technically, four iPhone 17 devices are reportedly coming on Tuesday, Sept. 9. That’s when Apple will announce a family of new devices, including the iPhone 17, iPhone 17 Pro and 17 Pro Max, and iPhone 17—phones that have been leaking out for the better part of the last year.

Apple sent the following invite to Gizmodo:

iPhone 17 event confirmed for Sept. 9. See ya there! pic.twitter.com/VTJOjYfZYE

— Ray Wong (@raywongy) August 26, 2025

The invite reads “Awe dropping.” Is Apple teasing the orange iPhone 17 Pro? And a maybe a new blue color?

Expected Product Announcements

Apple’s annual fall event, which will once again be held at Apple Park in Cupertino, CA, will also be where the company is expected to announce new Apple Watches (Series 11 and Ultra 3), new AirPods (Pro 3?), and a slew of new features for all of the new devices. If it’s like past years, Tim Cook and pals should also give us release dates for when we can officially install the non-beta releases for Liquid Glass. That includes iOS 26, iPadOS 26, macOS 26 Tahoe, watchOS 26, and tvOS 26.

There’s gonna be a truckload of Apple announcements on Sept. 9. The iPhone 17 Pro and Pro Max are rumored to get even thicker with the biggest camera bump (housing a new 48-megapixel telephoto camera) that Apple has ever put into an iPhone. We may also see a new orange color for the iPhone 17 Pros. The iPhone 16 Plus will almost certainly die this year, and its replacement will likely be the “iPhone 17 Air,” a new, super-thin glass slab with a single camera and possibly reduced battery life due to its skinny frame.

On the accessories and wearables front, we’re anticipating modest updates to the Apple Watch Series 10, maybe a bigger screen (but not a bigger case) for the Apple Watch Ultra 3, and we could see live translations rolled out to AirPods Pro 2 and AirPods 4 with or without a new AirPods Pro 3 announcement.

Gizmodo Live Blog

The leaks have been steady, and many of them have come from reputable sources with solid track records. But you know what they say, nothing is official until it comes straight from the horse’s mouth. So clear your calendar and maybe sell a kidney now (please don’t do that!) cause Apple’s fall gadget bonanza is only a few weeks away.

The only thing for certain that you can count on happening on Sept. 9 is a live blog. Just like we did with last week’s “Made by Google” event for Pixel 10, Samsung’s Unpacked for the Galaxy Z Fold 7 and Z Flip 7, and Apple’s WWDC and Google’s I/O developer conferences this past summer, we’ll be live-blogging the Apple Event.

Apple will be streaming its event on its website at Apple.com and YouTube here, but I promise Gizmodo’s live blog will be more entertaining. It’s also the only place where I’ll reveal the breakfast spread that Apple’s gonna serve to the media. That’s important stuff!





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August 26, 2025 0 comments
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A screenshot of the PC version of Gears of War: Reloaded
Gaming Gear

Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they’re still enough to give handhelds grief

by admin August 26, 2025



If you were hoping that Gears of War: Reloaded was going to be like The Elder Scrolls 4: Oblivion Remastered, then I have a bit of bad news for you. It’s essentially 2016’s Ultimate Edition of Gears of War, but with better lighting and textures—everything else, including meshes, animations, and the overall gameplay, is exactly the same.

Gears of War: Ultimate Edition was a remaster itself, so Reloaded is a remastered remaster. Or is it a re-re-master? Either way, whatever your feelings are about the Ultimate Edition, they’ll probably be no different for Reloaded.

I must admit to being a little surprised that developers The Coalition retained the use of Unreal Engine 3 for Reloaded, albeit with large chunks of it heavily rewritten, replaced, and modified. But having thought about it, rewriting the whole game to work with Unreal Engine 5 was probably going to be too much work for the scale of the project, and if you’re going to do that, then you might as well do a full remake instead.


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(Image credit: Microsoft Studios)(Image credit: Microsoft Studios)

The good news about sticking with the old engine and just using better quality assets, lighting, shadows, and reflections, is that Gears of War: Reloaded will run on pretty much any gaming PC you like. For game performance analysis, I usually start with a top-end rig, but in this instance, I kicked off with the oldest gaming PC in my office, and the game ran so well—even at maximum quality settings—that I skipped over testing a full range of PCs.

In fact, other than one very specific type of PC platform, you can likely just slap all the settings to the maximum values and enjoy 60+ fps performance. You might need to keep the resolution down or utilise a spot of FSR 3.1 or DLSS 3.5 upscaling to push it higher if you want to, but the main reason for using either one is for the superior anti-aliasing—the alternative is to use FXAA, but there’s absolutely no reason to do so.

Tested on: Core i7 9700K | Radeon RX 5700 XT | 16 GB DDR4-3200

1080p | FSR Balanced | Ultra quality preset

As you can see from the above footage, the Core i7 9700K + Radeon RX 5700 XT combination has no problems whatsoever running Gears of War: Reloaded at an acceptable frame rate. There’s quite a big difference in the frame rate when fighting in narrow corridors to battles held in open areas, but every PC I tested is affected in the same way.

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If you’re happy to go with a lower frame rate (GoW:R isn’t a fast-reaction game by any means), then you could increase the upscaling quality mode. AMD’s FSR Native AA and Nvidia’s DLAA are both supported, but you’re not really going to easily tell the difference between them and DLSS/FSR Quality.

Admittedly, the RX 5700 XT is still quite a capable graphics card, so the next platform I tested Gears of War: Reloaded on was an entry-level gaming laptop.

Tested on: Ryzen 7 7735HS | GeForce RTX 4050 | 16 GB DDR5-4800

1080p | FXAA | Ultra quality preset

Just as with the Core i7 9700K rig, the RTX 4050 laptop coped absolutely fine. So much so that for the above footage, I disabled DLSS and just used FXAA to remove jagged edges from objects, characters, and other models. Even with no performance boost from upscaling, the little laptop has no problem hitting 60 fps or more.

The other reason why I included the use of FXAA was to highlight just how bad the anti-aliasing technique is compared to what can be achieved with FSR and DLSS. Both solutions have been implemented well in the game, so you’re pretty much covered, no matter what GPU you have.

Tested on: Core Ultra 9 285K | GeForce RTX 5090 | 48 GB DDR5-8400

4K | DLAA | Ultra quality

Heading to the other end of the hardware scale, pairing a GeForce RTX 5090 with a Core Ultra 9 285K and 48 GB of DDR5-8400 produces an entirely expected outcome. You might be surprised that the fps isn’t higher, but that’s in part because Gears of War: Reloaded has an adjustable frame rate cap with a limit of 240 fps.

You might think it has to do with the choice of CPU, as Intel’s Arrow Lake chips aren’t the best for gaming. However, the 5090 was being correctly utilised, and at no point were the 285K’s P-cores being saturated with work. In fact, this was common across all of the PCs I tested Gears of War: Reloaded on, though there was one exception.

Tested on: Asus ROG Ally | 15 W mode

1080p | FSR Balanced | Custom low quality

Given how well the old Core i7 9700K rig coped with 1080p Ultra quality, I was confident that my Asus ROG Ally would be fine with a lower preset and perhaps a bit more upscaling. Upon first firing up the game on the handheld gaming PC, it defaulted to the Medium quality preset with FSR Balanced upscaling.

In the narrow corridors, it just about reached 60 fps, but once out into the open areas, the frame rate would drop below 40 fps. That might not sound particularly rubbish, but it created a surprising amount of input lag, making what’s already quite a clunky game feel leaden and slow.

(Image credit: Microsoft Studios)

My solution was to use the Low preset with a Medium quality texture setting. You don’t really gain much fps by using lower quality textures, and it looks especially bad on the Low or Lowest preset. To be frank, while the new HDR lighting algorithm does a decent job of things, the game’s old-school looks lean heavily on the quality of the textures. In some cases, even on the maximum setting, they’re rather poor, so you’ll want to use the best texture setting that you can.

The one thing I did notice when testing the ROG Ally was that the GPU utilisation was quite poor. In the above footage, you can see that some of the handheld’s CPU cores are being hit quite hard, and along with the relative lack of VRAM bandwidth, this particular handheld isn’t best suited for good-looking, smooth gameplay in GoW:R. Steam Deck owners will want to skip the game entirely.

Final thoughts

(Image credit: Microsoft Studios)

In addition to the above PC platforms, I tested Gears of War: Reloaded on Ryzen 5 5600X, Ryzen 7 5700X3D, Core i5 13600K, and Core i7 14700K rigs, with graphics cards including a GeForce RTX 2060, RTX 3060 Ti, RTX 5070, and a Radeon RX 6750 XT and RX 7900 XT. All of them, without exception, had no difficulties in running GoW:R with the Ultra preset enabled.

In some cases, I had to use Balanced upscaling instead of Quality or DLAA/Native AA, but it didn’t affect the visual quality of the game, and it helped keep the 1% low performance above 60 frames per second. It’s just a shame that I couldn’t do the same with my ROG Ally, without ruining the game’s looks.

The old-school graphics techniques are a piece of cake for any modern graphics card, to be honest, because they all have enough pixel throughput and VRAM bandwidth to keep on top of things. However, handheld PCs are limited in both of these aspects, which is a real shame, as Gears of War: Reloaded is supposed to scale down to such hardware.

Technically, it does, though you’ll have to accept a relatively low frame rate and sluggish controls. At least I didn’t experience any glitches or bugs in the review code, nor any shader compilation or traversal stutters—just frame rate wobbles upon loading a new stage and hit boxes with minds of their own.

Gears of War: Reloaded is arguably a more definitive version of the game than the Ultimate Edition, and if the idea of playing a stompy-stompy, cover-and-fire classic appeals to you, then at least you won’t have to worry about whether your desktop or laptop gaming PC will be up to the task.

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August 26, 2025 0 comments
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Inside the Chinese PC gaming industry as it gets ready to dominate the next decade: 'We have to work harder, we have to make the games even better'
Gaming Gear

Inside the Chinese PC gaming industry as it gets ready to dominate the next decade: ‘We have to work harder, we have to make the games even better’

by admin August 25, 2025



Phantom Blade Zero: Are Chinese games about to take over the world? – YouTube

Watch On

In 2019, PC Gamer published the in-depth feature PC gaming in China: Everything you need to know about the world’s biggest PC games industry. At the time, our goal in covering what our shared hobby looks like in a country that Western players still have little insight into.

“China’s PC gaming industry is the largest in the world by a wide margin. The entire US games industry, including PC, mobile, and console games, generated only $30.4 billion in revenue in 2018—China’s PC gaming scene alone is equal to about half of that,” reporter Steven Messner wrote at the time. “In spite of those numbers, you might be hard-pressed to name a Chinese-made PC game.”

One year later, Chinese developer Game Science announced Black Myth: Wukong, and everything changed.


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“The past 10 years was a crazy, historic decade for the Chinese gaming industry,” the founder of Chinese studio S-Game told me in Beijing last month. That may even be an understatement from Qiwei “Soulframe” Liang, who’s directing Phantom Blade Zero, which I think has the potential to be the next action game to leave a Black Myth-sized impression on players. I’ve already talked and written about Phantom Blade Zero a lot, but it’s not the only game picking up the torch from Black Myth and running with it.

In 2019, Chinese PC gaming was its own ecosystem that we wanted to help PC gamers outside China wrap their heads around, but most of biggest hits—League of Legends, PUBG—were imports, rather than games developed in China. And the relatively few hit games being developed in China were unlikely to be translated for other parts of the world.

In 2024, Black Myth: Wukong proved that big budget PC games developed in China could kill it on the world stage.

By 2030, we’re going to be inundated by games of that same caliber.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

What we’re seeing now is a wave of games inspired and emboldened by Black Myth, as developers there take profits they made in mobile and start putting it towards what we more often think of as AAA games—like when Netflix started producing TV and films and gave Martin Scorsese $150 million dollars to make a 3-hour gangster drama. Chinese devs are hungry for that same prestige, and big publishers like Tencent and NetEase have the deep pockets needed to fund their blockbusters.

“All the focus is on making triple-A games. You can see a lot are coming,” Liang said. “It’s different. For Americans, it’s not a new concept, because you guys are making huge games. GTA or something like that is quite familiar. Black Myth: Wukong has created this possibility for Chinese games, but I would say for most, the quality is still your basement, your foundation. Making the games better is very important.

“I think there’s a pride for the gamers who played Black Myth, because they feel: We can make such a game. So we are very careful as Chinese developers to fulfill the requirements, the hype of the Chinese gamers. We have to make the games even better.”

This is going to be a defining story of the next decade in PC gaming. So when I was invited by S-Game to fly to Beijing for an event focused on Phantom Blade Zero, I also saw it as a chance to really get a sense for where the Chinese industry is right now, and maybe peek over the horizon at where it’s going.

The video above is the result: a detailed look at how the Chinese gaming industry has evolved since the 2010s, and the games like Delta Force, Wuchang, The Bustling World, Blood Message, Where Winds Meet, and more bringing about that new era.



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August 25, 2025 0 comments
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Jesse Hamilton
NFT Gaming

Head of IRS Crypto Work Exits as U.S. Tax Changes Loom For Digital Assets

by admin August 22, 2025



The head of the U.S. Internal Revenue Service’s digital assets unit, Trish Turner, is leaving her post for the private sector just as new tax policies are set to potentially bring in a wave of crypto work for the agency.

As she departs, it’s unclear who will be running the office that’s been leading the tax agency’s crypto work as a major shift in U.S. digital assets taxation is on the horizon. Turner’s exit comes after the IRS set several new rules and forms in motion to direct taxation requirements for individual crypto investors and their brokers. And the departure comes after two other top officials on crypto work, Seth Wilks and Raj Mukherjee, already left through the Trump administration’s budget-slashing campaign earlier this year.

The tax arm of the Treasury Department is poised to experience a massive influx of crypto-sector filings while it’s also weathering deep budget and staffing cuts in excess of 20,000 employees. IRS staffing — long a target of Republican lawmakers — has experienced a long-term decline from about 113,000 three decades ago to about 76,000 at a recent count.

One of the major crypto changes at the IRS was the new 1099-DA form that millions of investors will be receiving from their crypto brokers. About 3 million taxpayers have previously disclosed they had crypto transactions — a number that’s likely much higher in reality, setting up a potential glut of newly disclosed crypto taxpayers as the policies come online. The IRS didn’t respond to questions about Turner’s departure and who will take over.

“Digital assets have shifted from a niche issue to a core focus for global regulators, and I am proud to have helped lay the foundation for oversight in this fast-changing space,” Turner said in a statement to CoinDesk. “Now, I’m excited to be moving to the other side of the table to help taxpayers, businesses, and institutions understand their obligations and navigate those same rules with confidence.”

Among the private-sector roles she’s taking on, Turner will be tax director at the firm CryptoTaxGirl, a tax business that specializes in crypto transactions, and will also do work with the UK firm Asset Reality, she said.

Laura Walter, CTG’s founder, said in a statement that Turner’s arrival will help “ensure our clients receive the highest level of guidance, protection, and confidence in their filings.”

For years, crypto investors and businesses have struggled through U.S. tax uncertainties, with no third-party documentation to make their tax-filing requirements clear. So a large segment of digital assets holders have skipped their crypto tax calculations in past years, further muddying the water for the IRS.

Because the new 1099-DA forms will be flowing from crypto investors’ accounts at such firms as Coinbase and Kraken early next year, those recipients will be under increased pressure to work out and disclose their tax positions. But one IRS rule that sought to treat certain decentralized finance (DeFi) platforms as brokers was overturned by Congress in April, leaving treatment of that corner of the crypto sector on less certain ground.Read More: The Coming Crypto Tax Bomb



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August 22, 2025 0 comments
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Jesse Hamilton
NFT Gaming

U.S. Treasury Starts Work on Stablecoin Law, Gathering Views on Illicit Activity

by admin August 18, 2025



The U.S. Treasury Department is seeking new ideas for detecting and cutting off illicit crypto activity as it begins to put the new stablecoin law into effect.

The Guiding and Establishing National Innovation for U.S. Stablecoins (GENIUS) Act — the first major U.S. law to erect a regulatory system in the crypto space — called for government action on limiting dangers from bad actors in digital assets, and the Treasury Department is asking for public comments “to identify innovative or novel methods, techniques, or strategies that regulated financial institutions use, or have the potential to use, to detect illicit activity, such as money laundering, involving digital assets.”

The crypto sector will have a 60-day comment window to share industry views on clamping down on shady crypto use, according to the department’s request on Monday.

The GENIUS Act is now entering into what is typically a protracted period of implementation when a new financial-regulation law enters the arena of the federal agencies that need to put it into effect. The U.S. banking regulations, such as the Office of the Comptroller of the Currency and Federal Deposit Insurance Corp. will also have policies to work out in the future oversight of stablecoin issuers.

But GENIUS was only the first and less significant piece of the two-part legislative priority for the crypto industry. The sector still awaits further action from Congress on the bill that would set up guardrails for the wider digital assets markets. The House of Representatives was in the lead in recently passing its Digital Asset Market Clarity Act with a wide bipartisan vote, but when the Senate returns from its summer break, it’ll take the reins in shaping that legislation under a slightly different approach than the House.

President Donald Trump has pushed his administration into rapidly crafting crypto-friendly policies, issuing multiple executive orders and statements driving federal regulators to set standards after years of resistance and legal challenges from the U.S. government. Agency heads such as Securities and Exchange Commission Chairman Paul Atkins have suggested that they can get some of the work done even before Congress finishes its crypto tasks.

Read More: Trump Signs GENIUS Act Into Law, Elevating First Major Crypto Effort to Become Policy



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August 18, 2025 0 comments
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In Caves of Qud, the player's character is surrounded by a throng of hostile hyenafolk and plated worms.
Gaming Gear

The deeply simulated roguelike strangeness of Caves of Qud won this year’s Hugo Award for Best Game or Interactive Work

by admin August 18, 2025



The Hugo Awards: they’re not just for science-fiction novels that make you think “I should read that one day” and never do. Now they’ve got an interactive category, so once a year you can be told how excellent one more videogame is, think “I should play that one day,” and then never get around to that either.

This year the winner of the Best Game or Interactive Work category is Caves of Qud, a game we gave a score of 94% to back in December so you can keep that “if it’s so good how come I’ve never heard of it” comment to yourself.

Caves of Qud, pronounced “cud”, is a roguelike so old-fashioned it’s barely got graphics, which fully simulates every NPC in its baffling world full of weirdos. To quote from our review, “The main quest takes you on a journey well-suited to pit stops, dotted with odd characters like a deaf-mute albino bear-porcupine gunsmith and a very rude talking fungus you have to bring with you by letting it grow on your skin.”


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This year’s Hugo Award for Best Novel went to The Tainted Cup by Robert Jackson Bennett and Best Series went to Between Earth and Sky by Rebecca Roanhorse. Dune Part Two picked up Best Dramatic Presentation, Long Form while Star Trek: Lower Decks won Best Dramatic Presentation, Short Form, which is a nice send-off for it. (The tie-in comic Warp Your Own Way picked up best Best Graphic Story or Comic as well.)

The Best Game or Interactive Work category was added to the Hugos back in 2021 as an experiment, when it was won by Hades. The experiment must have worked because it’s since become a permanent addition, with Baldur’s Gate 3 winning it in 2024.

The other nominees this year were 1000xResist, The Legend of Zelda: Echoes of Wisdom, Lorelei and the Laser Eyes, Tactical Breach Wizards, and Dragon Age: The Veilguard, which I will go to the grave defending no matter what anyone else thinks about it.

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August 18, 2025 0 comments
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