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Witcher

Turns out a relatively important plot point in The Witcher games shouldn't exist at all, so says the books' author
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Turns out a relatively important plot point in The Witcher games shouldn’t exist at all, so says the books’ author

by admin September 30, 2025



The thing about an adaptation, is that sometimes you’ve got to twist things slightly to better do what you want to do. Whether that’s the right choice or not depends on how militant you are about the concept of faithfulness. When it comes to The Witcher series, however, I expect most people won’t care, except for the author of the original books Andrzej Sapkowski himself. His personal gripe? The very existence of different witcher schools.


In The Witcher games, there’s various Witcher schools that crop up here and there, with Geralt of Rivia coming from the School of the Wolf. Except according to a recent AMA with Sapkowski on Reddit (thanks, PC Gamer), the whole idea of schools was completely blown out of proportion. “The issue of ‘witcher schools’ requires – I apologise – a longer explanation,” Sapkowski wrote. “A single sentence about some ‘school of the Wolf’ mysteriously made its way into The Last Wish. I later deemed it unworthy of development and narratively incorrect, even detrimental to the plot.”


For some context, The Last Wish is the first book he wrote in the series. The author goes on to explain that he didn’t include any references to any other schools in any of his other books from that point on. “However, that one sentence was enough. Adaptors, particularly video game people, have clung to the idea with remarkable tenacity and have wonderfully multiplied these ‘witcher schools.’ Completely unnecessary.”


Sapkowski also noted how he’s not sure how he wants to go about dispelling this idea of schools, suggesting removing any mention of them in future editions of The Last Wish, or even just outright expanding and clarifying the idea in future books. “Perhaps I’ll shed some light on the issue of Witcher medallions, their significance, and their connection to specific individuals? There are many possibilities, and the sky is the limit.”


I have to admit, this does tickle me quite a bit. I’m not a mega Witcher fan, I enjoyed the third one enough, but the schools did feel important enough to be relatively memorable. And they’re just not really a thing apparently!


Ultimately Sapkowski’s comments don’t really matter as the games have obviously taken on a very large life of their own. I doubt there’ll be anyone at CD Projekt Red who’s going to lose any sleep over this either.


In any case, there was meant to be one last Witcher 3 patch this year, but that recently got the boot to 2026. I’m sure you can wait a while longer for your cross-platform mod support.



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September 30, 2025 0 comments
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The Witcher 3's final patch delivering cross-platform mod support has been delayed until 2026
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The Witcher 3’s final patch delivering cross-platform mod support has been delayed until 2026

by admin September 26, 2025


In May this year, despite being deep in development on The Witcher 4 and Cyberpunk 2, CD Projekt revealed that they’d be whipping out one more patch for The Witcher 3 in honour of its tenth birthday. Said update was originally set to drop in 2025, but has now been pushed back into 2026.

It’s a little bit of an extra wait for cross-platform mod support, and given what the studio have been like witch Cyberpunk 2077’s seemingly never-ending string of last updates, I’m not ruling out them having secretly decided to add more new stuff to the RPG masterpiece while they’re at it.

“We originally planned to introduce cross-platform mod support for The Witcher 3: Wild Hunt on PC, PlayStation 5 and Xbox Series X/S later this year, but the rollout is now shifting to 2026,” the studio announced in a tweet. “We apologise for the delay and will share more details as we get closer to the release. Thank you for your patience!”

While the update’s arguably bigger news for console players who’ll be getting access to Witcher 3 mods for the first time, as we saw with Baldur’s Gate 3’s built-in mod support, having another way for us PC folks to mod up our games is never a bad thing. As in that case, this official Witcher modding support will be done via Mod.io, which might be a preferable route for some, especially for relative modding newbies.

We originally planned to introduce cross-platform mod support for The Witcher 3: Wild Hunt on PC, PlayStation 5 and Xbox Series X|S later this year, but the rollout is now shifting to 2026.

We apologize for the delay and will share more details as we get closer to the release.… pic.twitter.com/klXCkudiz1

— The Witcher (@thewitcher) September 25, 2025

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Obviously sticking to established modding setups will still be an option on PC. Odds are a lot of the most popular works will end up on both Mod.io and Nexus Mods, with more advanced mods likely remaining PC exclusive due to the added restrictions console modding entails. PC’ll also remain the sole place you can fire up the REDkit tools CD Projekt released a little while ago to create mods.

If you fancy giving the full FAQ CD Projekt released alongside their initial announcement of the update a read or re-read, you can find it here. Otherwise, here’s a cool Witcher 3 mod you can play right now.





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September 26, 2025 0 comments
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Gaming Gear

The Witcher Season 4 will hit Netflix in October with its new Geralt

by admin September 15, 2025


It’s been quite the wait, but the fourth season of The Witcher is almost here. In a teaser shared this weekend, Netflix finally revealed the release date: October 30. The video also provided an extended look at Liam Hemsworth as Geralt of Rivia — a casting change that fans naturally have a lot of feelings about after Henry Cavill won their hearts with his take on the character in the first three seasons. The minute-and-a-half-long clip doesn’t give away too much about season four, but we now have a proper sense of what our new Geralt looks and sounds like.

This season will also see Laurence Fishburne join as Regis, Sharlto Copley as Leo Bonhart and James Purefoy as Skellen. It’s the second to last season of the Netflix adaptation, and the streaming company has said that the two final seasons will cover the last three books in the series: Baptism of Fire, The Tower of the Swallow and Lady of the Lake. But, fans still have more Witcher content to look forward to yet outside of the show. The Witcher 4 (the game) is on the way, though we don’t yet have a release date.



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September 15, 2025 0 comments
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'The Witcher' Returns for Season 4 in October
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‘The Witcher’ Returns for Season 4 in October

by admin September 14, 2025


At long last, we have a release date for The Witcher season four: October 30.

On Saturday night, Netflix released a first look at the new season, which sees Liam Hemsworth as the new Geralt of Rivia after Henry Cavill bowed out. We see Geralt’s still doing his monster-slaying thing, and the clip goes out of its way to assure Hemsworth’s got the look and action chops to carry the show for its final two seasons. Like the Cavill-led era, this new adventure for Geralt will span eight episodes, and unlike season three, thankfully release all at once.

Plot-wise, the logline notes Geralt, Ciri (Freya Allan), and Yennefer (Anya Chalotra) remain separated after the events of season three as war brews around the Continent. “As their paths diverge, and their goals sharpen,” it reads, “they stumble on unexpected allies eager to join their journeys. And if they can accept these found families, they just might have a chance at reuniting for good.” Along with a returning Joey Batey as Jaskier, the next season’s cast includes Laurence Fishburne, Robbie Amell, Meng’er Zhang, and Sharlto Copley.

Expect more on The Witcher as news about the season comes out. Until then, you’ve got the first three seasons to rewatch, along with the Sirens of the Deep anime film and Andrzej Sapkowski’s Crossroads of Ravens novel, which stars a young Geralt and lands September 30.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 14, 2025 0 comments
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Gwent: The Witcher Card Game Physical Edition Is Now Available At Amazon
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Gwent: The Witcher Card Game Physical Edition Is Now Available At Amazon

by admin September 7, 2025



The Witcher fans can now play Gwent with real cards thanks to the official physical adaptation. Revealed last December, Gwent: The Legendary Card Game starts shipping this month, and Amazon is now taking orders for $45. The complete set features five factions, over 400 cards with new artwork, and six game modes for 1-5 players.

Gwent: The Legendary Card Game was designed by No Loading Games and published by Hachette Boardgames. Amazon’s store page for Gwent just popped up this month. Though not marked as a preorder, the delivery estimate of three to four weeks suggests Amazon still needs a few weeks to get its inventory situation sorted. Gwent is sold by the game’s publisher but will ship from Amazon for free.

$45 | Supports 1-5 Players

Unlike many card games–including the digital version of Gwent–this is a one-off release. No Loading has no plans to release expansions or booster packs, which is why it’s advertised as the “complete set.”

Gwent’s physical edition has five factions: Northern Realms, Scoia’tael, Monsters, Skellige, and Nilfgaard. Players can build their faction decks from a pool of 436 cards, each of which has new artwork inspired by CD Projekt Red’s hit series.

Along with an impressive number of cards to pick from when building your deck, you can play six different variants of Gwent with the physical edition. Newcomers can use pre-built decks to learn the ropes in Initiation Mode. Four players can split into teams for 2v2 matches. Three to five players can battle in Free-for-All. If you want to test the deck you built or don’t have anyone to battle, Solo Challenge Mode is a single-player variant.

Advanced Mode and Tournament Format utilize Gwent’s conventional 1v1 set. Advanced Mode tasks you with making your deck from scratch, and Tournament Format uses Gwent’s traditional competition rules. A typical round of Gwent is around takes 20 minutes.

What’s in the box?

  • 436 Faction Cards (5 Factions)
  • 10 Aid Cards
  • 4 Tokens
  • 4 Gem Tokens
  • Score Tracking Board
  • Paper Game Board
  • 2 Rulebooks

Gwent: The Legendary Card Game

Gallery

Gwent has been playable as a digital card game for a decade at this point. It first appeared as a minigame in The Witcher 3. The minigame’s immense popularity led CD Projekt Red to release a standalone version in 2018. Though official support ended in October 2023, Gwent remains playable today on consoles, PC, and mobile devices. Additionally, the Gwent community is keeping the digital version fresh with fan-made content updates and mods.

Gwent has technically been available in physical format before. Decks of cards were offered for a limited time to support the launch of The Witcher 3: Blood and Wine. That said, the new retail edition includes the first full set of Gwent cards.

The Witcher Board Games

The Witcher video game series has served as the inspiration for multiple board games over the past few years, including the competitive strategy game called Old World. More recently, The Witcher joined the strategy fighting game series Unmatched.

The card game isn’t the only exciting release for The Witcher franchise this month. The ninth novel in Andrzej Sapkowski’s original book series will be published in English on September 30. The Witcher: Crossroads of Ravens is a prequel novel that explores Geralt’s backstory before he became the character we know today. You can preorder a hardcover copy of Crossroads of Ravens for $23.49 (was $30) at Amazon.

Just like the mainline games, Gwent was inspired by a game mentioned in Sapkowski’s novels called Gwint. If you haven’t read Sapkowski’s other Witcher novels and story collections, you can get the first seven by purchasing the two box sets below:

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September 7, 2025 0 comments
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CD Projekt's mysterious Project Hadar is now their research focus, as Cyberpunk 2 and Witcher 4 gather steam
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CD Projekt’s mysterious Project Hadar is now their research focus, as Cyberpunk 2 and Witcher 4 gather steam

by admin August 29, 2025


The headcounts of both The Witcher 4 and Cyberpunk 2’s dev teams continue to steadily climb, as the two RPGs inch closer to our fingertips. Meanwhile, CD Projekt have confirmed that their research division are still busy deciding what the mysterious original game codenamed Project Hadar will look like.

All of these details, plus some Nintendo Switch stuff we’ve avoided hearing by sticking our mouse and keyboard-focused fingers in our ears, were revealed in the Polish publishers’ financial report covering the first half of 2025.

First, the big guns. As outlined by the handy chart below, The Witcher 4 had 422 people working on it as of April 30 and saw that number grow to 444 people by the close of July, while Cyberpunk 2 has hopped over the three digit threshold in that time, going from 96 chooms to 116. Oh bugger, sorry for dropping the c-bomb, that Cyberpunk playthrough I’m still on with is clearly getting to me.

“Our recruitment efforts have significantly sped up over the last three months, and as a result the total number of talented developers working across our projects has grown by 10%, reaching almost 800 people,” CD Projekt joint-CEO Michał Nowakowski explained in a presentation to investors. It’s worth noting that this current growth follows the studio laying off staff back in 2023, with some remaining workers deciding to unionise as a result.


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With Cyberpunk 2 now having fully moved from the research section of CD Projekt’s books into the development section – it’s been in pre-production for a little while now – the mysterious Project Hadar’s the most expensive research project CD Projekt have on the go. While we have some sense now of The Witcher 4, Cyberpunk 2, and Molasses Flood’s Witcher spin-off Project Sirius, Hadar remains an enigma several years on from its initial announcement back in 2022.

We know it’s going to be an original story, and some job listings have suggested that it’s an action RPG with melee combat. Nowakowski’s also been weirdly specific in ruling out that it’s a “cosmic horror in feudal Japan”. Aside from that, shrug emoji. Though, with Hadar’s 22 person strong team now looking to be the main focus of CD projekt’s research department, the company’s investors are clearly as curious for more info on it as we are.

In the call accompanying these financials, one of them rather bluntly asked whether any decisions regarding the game’s future would be made by the end of this year or 2026. Nowakowski seemed a bit taken aback by the idea of sharing more so soon.

“Hadar is still basically an IP concept, so not a game development project yet,” he responded. “We’re working on the game’s story, its background – so to say; there is some prototyping going on in terms of gameplay, because it’s hard not to do that when the end goal is to make a video game – but I’m not sure what you mean by ‘decisions’ – I mean, as in to progress to development, or whether we’re going to make [a game] or not…? We want to make this IP happen, so that decision is sort of made in terms of – when we’re going to go into development, we will announce it in due time, I think.”

You could argue it’s been a bit of a strange move for CD Projekt to have announced Hadar at the same time they did the fresh Witcher trilogy and Cyberpunk 2, if they were still going to be at this early a stage with it nearly three years down the line. Then again, that kind of transparency’s great for us journos and has probably helped CD Projekt recruit folks to work on Hadar. My money’s on it being a Keanu Reeves gacha game with 4X strategy elements and a roguelike mode based around the concept of the word ‘woah’.



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August 29, 2025 0 comments
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The Blood Of Dawnwalker Is More Than The Witcher With Vampires
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The Blood Of Dawnwalker Is More Than The Witcher With Vampires

by admin August 23, 2025


Admittedly, from what I’ve seen of newcomer developer Rebel Wolves’ upcoming first game, The Blood of Dawnwalker, it’s given off some heavy Witcher vibes. That’s not completely misplaced, considering Rebel Wolves was formed by former CD Projekt Red devs with experience working on The Witcher series and Cyberpunk 2077. Sure, there are vampires, but it’s still a medieval dark fantasy where the protagonist is a gruff swordsman with one goal in mind. 

After an hour-long hands-off preview with Dawnwalker, though, it’s clear this game is much more than just The Witcher with vampires. Sitting in the room, themed to look like a 14th-century chapel, I frantically took notes of what I was watching on screen, wishing the entire time I was the one playing the game. 

The demo begins in the valley of the Carpathian mountains, sometime during the 14th century. A plague has swept the land, weakening humanity, making them easier than ever to be overtaken by the Vrakhiri, or a race of vampires. Our protagonist, Coen, is what’s called a Daywalker, and though details on what that entails are still murky after my preview, it’s clear he is at least part vampire. 

Rebel Wolves showcased this by running us through the same quest twice: once during the night, when Coen is tapped into his vampire side, and once during the day, when he can’t use his vampiric abilities but can utilize magic. Though this quest ended on the same note both ways, there was an impressive amount of variation between the day and night versions. 

Rebel Wolves began with the nighttime version of the quest. 

Immediately, I’m impressed with the visuals. Sure, the game has been Epic’s baby for demonstrating Unreal Engine 5 in recent showcases, but the art team is doing some gorgeous work with lighting. The way the full moon above illuminates the central cathedral’s stained glass reminded me of the stained glass I witnessed myself at the Dom cathedral here in Cologne. Alongside the full moon high above in the sky is a red full moon, indicating Coen can tap into his vampire abilities. 

Coen infiltrates a cathedral and sticks to the upper floors as, down below, a blood ritual is happening. He uses Plane Shift to walk on walls and ceilings like Spider-Man, albeit on two feet. He also utilizes Shadowstep, which allows him to teleport short distances by transforming into a moving shadow. In the cathedral, he searches nearby Frescoes painted on the ceiling, looking for a clue as to the whereabouts of St. Mihia’s crypt, which houses a sword he’s after. 

After a bit more exploration, Coen fights off some enemies using his claws. It’s fast, visceral, and extremely gory, with dismemberment galore. He also uses Voracious Bite to suck their blood and regain some health. Rebel Wolves says this is useful in battle but even more effective outside of combat. Rebel Wolves also uses this encounter to show off the options to switch between a far and close camera in combat (and a separate option to customize this viewpoint in exploration, too). 

We eventually reach the crypt, and this portion of the demo ends. 

In the daytime version of the quest, Coen is unable to tap into his vampiric abilities, so he must investigate things more closely. To keep it somewhat spoiler-free, instead of climbing walls and ceilings and Shadowstepping to different platforms, Coen speaks with a local monk and agrees to help them find a missing person. This leads him to an abandoned portion of an asylum, and it turns out the person he’s after has become The Almshouse Monstrosity. This person is neither undead nor alive, stuck in the transition from human to vampire, and their mind is essentially gone, driven by an instinctual desire for blood. 

In this form of combat, Coen uses a sword instead of claws, and it’s here that the game looks most like The Witcher. However, Rebel Wolves is doing some interesting things here. Combat features directional blocking, like what’s seen in the Kingdom Come: Deliverance series, and magic, too. After defeating this monstrosity, Coen uses the Compel Soul hex to speak with a corpse and learn what happened in this asylum. This corpse yields some useful information that eventually takes Coen to the same crypt from the conclusion of the nighttime demo, except this time, Rebel Wolves showcases what happens next. I won’t spoil it here, but it’s an awesome boss fight against an undead warrior, and it’s clear you’ll need to tap into all of Coen’s abilities to come out victorious. 

Our demo ended here, and a day later, I’m voracious for more. It just looks awesome, and a great score heightens the entire experience. Like The Witcher, the score in Dawnwalker relies heavily on a high-pitched female chorus, and it rules. I can’t wait to hear more of this and see more of the vampires that run this part of the world when The Blood of the Dawnwalker launches sometime next year. 



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August 23, 2025 0 comments
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