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Tokenization makes headlines,infrastructure decides who wins
NFT Gaming

Tokenization makes headlines,infrastructure decides who wins

by admin October 5, 2025



Disclosure: The views and opinions expressed here belong solely to the author and do not represent the views and opinions of crypto.news’ editorial.

Interest in the tokenization of real-world assets has propelled the market to a $23 billion valuation in 2025. Yet, continued success hinges on robust infrastructure.

Summary

  • Tokenization is gaining traction — with Coinbase, JP Morgan, Citi, Franklin Templeton, and Goldman Sachs all launching pilots — but efforts remain siloed and fragmented.
  • Liquidity gaps and inconsistent infrastructure threaten the World Economic Forum’s $4T projection for tokenized assets by 2030.
  • Strategic alliances (e.g., Chainlink with DTCC, Securitize with Ethena) show progress, but risk creating dependency without true interoperability.
  • The real breakthrough will come from a unified, inclusive, end-to-end infrastructure that integrates custody, compliance, settlement, and liquidity at an institutional scale.

The shift to tokenization has recently gained momentum, with Coinbase filing with the SEC to offer tokenized equities and JP Morgan executing $500 million in tokenized Treasury trades. That momentum, however, won’t translate to scale unless infrastructure catches up, and that’s where the entire movement could stumble.

The World Economic Forum projects that tokenized assets could attract $4 trillion by 2030, but liquidity gaps and inconsistent standards threaten adoption.

Fragmentation stalls tokenization’s promise

The promise of tokenization is already visible. Major financial players have moved far beyond white papers and proof-of-concepts. Citigroup is tokenizing trade finance deposits. Franklin Templeton is running a money market fund on public blockchains. Goldman Sachs has issued digital bonds, while IBM has explored patent tokenization.

What is the common thread running between them? These efforts remain siloed.

The ecosystem is still a patchwork of niche solutions, lacking seamless interoperability. A Deloitte report notes 56% of institutional investors cite fragmented infrastructure as a barrier to blockchain adoption. This silos liquidity, limiting tokenized assets’ appeal for banks seeking efficient settlement.

In response, there has been a rise in strategic alliances. Chainlink and The Depository Trust & Clearing Corporation are testing cross-chain interoperability. Securitize is working with Ethena to tokenize yield-bearing stablecoins. These partnerships are encouraging, but also reveal a deeper truth – so far, no one has built the infrastructure to operate independently. This vacuum opens the door to a wider problem: monopolization.

Balancing growth with infrastructure diversity

Centralized exchanges play a key role in project visibility through token listings. Their ability to provide liquidity, enable access, and foster market confidence is foundational to the digital asset ecosystem.

However, as tokenization advances, there’s a parallel need to ensure infrastructure remains diverse and accessible. At the heart of tokenization is the promise of expanding access to financial opportunity. To fully achieve this, the ecosystem must build towards an inclusive, interoperable infrastructure.

Strategic partnerships remain critical to early-stage projects, but without more diverse infrastructure, these partnerships could lead to reliance instead of long-term strength. Global regulatory initiatives such as the EU’s Markets in Crypto-Assets Regulation, which enforces competition rules, are designed to maintain fairness. As the ecosystem matures, the industry must take active steps to ensure tokenization lives up to its core values of decentralization and inclusivity. By prioritizing openness, encouraging infrastructure diversity, and supporting fair competition, we can build a future where both large institutions and emerging players thrive.

The crypto industry often celebrates permissionlessness, yet it is controlled by a minority. While this may appeal to regulators or institutions in the short term, the real opportunity lies in building systems that avoid power imbalances.

Tokenization needs a full-stack infrastructure

Institutions don’t want multiple vendors. They want infrastructure that just works. That means integrated solutions for custody, compliance, issuance, settlement, privacy, and liquidity. Not a patchwork, but a unified platform.

Early versions of this are already taking shape. Platforms like Securitize offer lifecycle management tools for tokenized securities. Others, such as Provenance and RedSwan,  provide tokenization-as-a-service for real estate and private equity. These are meaningful steps, but they are not enough. The market needs more ambitious, end-to-end architecture.

To unlock tokenization’s full benefits, builders must stop working in silos. What’s needed are interoperable systems that can meet institutional-grade requirements at scale — reliably, securely, and compliantly.

Because tokenization isn’t just a blockchain feature, it’s the foundation for the next generation of financial infrastructure.

A unified path forward

Tokenization’s $4 trillion potential depends not on headlines or pilots. It depends on a cohesive infrastructure that unifies custody, compliance, privacy, and liquidity

We won’t reach that future through short-term alliances or hype cycles. The winners in this next phase of tokenization won’t be those who dominate headlines. It will be those who build durable, interoperable, and inclusive infrastructure.

Marcos Viriato

Marcos Viriato is the co-founder and CEO of Parfin, a fintech company providing digital asset custody and blockchain solutions to financial institutions. Parfin is recognized and backed by industry leaders such as Accenture Ventures and Framework Ventures. Under his leadership, Parfin developed Rayls, a permissioned EVM-compatible blockchain currently being tested as the privacy layer for Brazil’s central bank digital currency, Drex. Previously, he was a partner at BTG Pactual, one of Latin America’s largest investment banks.



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October 5, 2025 0 comments
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What we've been playing - mud slides, 9-0 wins, retro difficulty anguish, and space hoppers
Game Reviews

What we’ve been playing – mud slides, 9-0 wins, retro difficulty anguish, and space hoppers

by admin October 4, 2025


4th October

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week, Kelsey digs out the DS to play The Urbz, for some reason; Tom inadvisably asks Jim for some help in Baby Steps; Marie leaps over a wall on a space hopper; Ed is determined to learn Final Fantasy Tactics, which keeps kicking his ass; Connor buys Persona 5 Royal in a Steam Sale; Chris gives a potted review of EA Sports FC 26; and Bertie tries to work out if he likes Steam sensation Megabonk.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.


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The Urbz: Sims in the City, DS

I recently had the urge to revisit all of The Sims games on Nintendo DS and started with The Urbz, which is an absolute nightmare in terms of balancing your Sims’ needs and their relationships, but it’s all worthwhile to see the story of Daddy Bigbucks’ downfall unfold. Unapologetically goofy, they just don’t make Sims games like this anymore, though I’d sure as hell love to see more story-based console iterations of Sim adventures.

-Kelsey

Baby Steps, PS5 Pro

Watch on YouTube

20 minutes into Baby Steps and I’m texting Eurogamer video’s Jim Trinca with a screenshot asking if I’ve gone wrong. I felt the game was pointing me in one direction and I deliberately looked around to go off in another, and well, I regret it. I’m stood at the bottom of a large mudslide of a hill, seemingly only able to get about half way up. Jim replies, stubbornly: “The only right way is up.”

Thanks, Jim.

-Tom O

Wobbly Life, Xbox Series X

I did not expect to get sucked in by Wobbly Life, but after a week of wobbling around the various different islands, I dare to say I’m hooked. And I first realised this game had me in its clutches when I stole my neighbour’s space hopper and used it to hop over the raised bridge into the city.

Wobbly Life is fabulously unserious, which is why I’ve found it becoming my evening entertainment this week. There’s no real time investment needed for it either. You can spend a few moments to a few hours wobbling around doing various jobs, or simply causing chaos by parking your helicopter in the road – the choice is yours.

Is Wobbly Life silly? Yes. Was this something I didn’t realise I needed? Absolutely.

-Marie

Final Fantasy Tactics, Switch 2

Honestly, I’ve really struggled with Tactics. As a fan of the series who missed its previous releases, I am absolutely the target market for this and expectations are sky high. Yet the early hours have proven rough. It’s a notoriously tricky game, but even with the overall lower difficulty of this re-release and its tweaks, I’ve repeatedly lost battles. In large part that’s due to the game not really explaining itself very well: there are so many intricacies to its wonderful Job system, but it demands a huge amount of time spent tinkering away in menus, only to fail yet another battle partway through.

I’m determined to stick with it, though. I already adore the tone of the game (I see where Final Fantasy 16 stole from now), the hand-drawn intro is simply gorgeous, and now I’m a chapter in, its political storyline absolutely has its hooks in me. At the least, I’m happy to be finally ticking this classic off my list.

-Ed

Persona 5 Royal, PC

Watch on YouTube

The Steam sale has hit me like Gabriel Agbonlahor was hit by his thirties: hard. Typically a good saver, my bank account has been ravaged by a variety of games because I have no kids and therefore no one relying on my frugality. Persona 5 Royale will be my child for the foreseeable future.

It turns out that Metaphor Refantazio has acted as a bridge to the wider Atlus catalogue, and I will happily take my place as the 2,342,857th person to say online that I think the game is pretty good. People say it’s slow and I’m not feeling it yet, though I suppose one doesn’t grasp how tall Everest is when you’re lounging around Dingboche.

So far Morgana is okay. I initially thought Ryuji was a wasteman but he’s grown on me with his tale of physical injury, and I’ve just met a girl who’s a total narc and who wants to keep me and the gang off the school roof where we do crimes. Pharmacy punk girl best character.

-Connor

EA Sports FC 26, PS5

Been gallantly suffering through this one for our review this year (coming soon!) and, you know what, actually I’m being harsh there. This year it’s alright? Well, sort of. Ultimate Team is comically arcadey this year, with stamina removed entirely so you can run around holding R2 the entire time like a 12-year-old. Offline modes, by contrast, are stodgy as all hell, with an equally comical leap between difficulties (on Professional I win 9-0, on World Class, which is one tier up, it’s a load of agonising 0-0 draws where I hardly touch the ball). An upside though is how incredibly customisable FC is these days, which deserves genuine praise. Look forward to me saying exactly this but in about 2000 more words of waffle, some time in the coming week.

-Chris

Megabonk, PC

It’s taken me a while to work out whether I like Megabonk or not, and I think I’m probably on the side of “like”, but it took some convincing. Megabonk is like a 3D Vampire Survivors, and it looks a bit like it’s been made in Visual Basic (hey I did computer science for a few months before dropping out) so it’s quite scruffy, which is sort of its charm, sort of not. And herein lies my dilemma actually: is this a rip-off or is it something more? It takes a while to distinguish itself.

But actually there is something unique here. WASD platforming and running and jumping and sliding bring a lot, and as you get into the loop of unlocking things after each run, it starts to feel more like there’s a generous amount of content here, albeit metered in the way it gives it to you, rather than the game Scroogily withholding things from you, sort of like a mobile game would.

More to come!

-Bertie



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October 4, 2025 0 comments
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Jeff Bezos’ Blue Origin Wins Contract to Take NASA Rover to the Moon
Gaming Gear

Jeff Bezos’ Blue Origin Wins Contract to Take NASA Rover to the Moon

by admin October 2, 2025


NASA’s VIPER lunar rover could be delivered to the moon by Blue Origin, Jeff Bezos’ aerospace company. The US space agency has awarded the company a task order to design a delivery plan for the rover, with a future delivery option.

The award, worth $190 million, was issued through NASA’s Commercial Lunar Payload Services (CLPS) program, which the agency is using to buy delivery services to the moon from private companies. The award does not directly imply a delivery agreement; first, NASA will verify whether Blue Origin is capable of successfully sending the expensive VIPER rover to the moon’s south pole. To be eligible to take on the VIPER delivery, the company must place its Blue Moon MK1 lunar lander—complete with a NASA technology payload—on the lunar surface by the end of 2025.

Blue Origin won this contract to send cargo to the moon in 2023, and designed the Blue Moon MK1 in order to fulfil it. On this mission, it will carry NASA stereo cameras that will conduct surface surveys, in addition to small spheres equipped with laser technology for mission tracking.

“There is an option on the contract to deliver and safely deploy the rover to the Moon’s surface. NASA will make the decision to exercise that option after the execution and review of the base task and of Blue Origin’s first flight of the Blue Moon MK1 lander,” the agency said in a statement.

On the same day as NASA announced the award, Blue Origin wrote on X: “Our second Blue Moon MK1 lander is already in production and well-suited to support the VIPER rover. Building on the learnings from our first MK1 lander, this mission is important for future lunar permanence and will teach us about the origin and distribution of water on the Moon.”

VIPER—which stands for Volatiles Investigating Polar Exploration Rover—has been designed by NASA scientists to explore the moon’s south pole for ice and other resources of interest. It is about 2.5 meters tall, weighs nearly 500 kilograms, and has a one-meter drill and three scientific instruments. The vehicle had been scheduled to launch in 2023, only for that date to be pushed back. Then, in the face of rising costs and further delays, in July 2024 NASA said it had cancelled the mission. The CLPS award to Blue Origin now appears to have revived the program.

The arrival of private space companies has the potential to reduce the traditional costs of space exploration while allowing mission managers to focus on scientific issues. Blue Origin, Firefly Aerospace, and SpaceX are just some of the companies that have emerged in this sector and won CLPS contracts with NASA.

“NASA is leading the world in exploring more of the Moon than ever before, and this delivery is just one of many ways we’re leveraging US industry to support a long-term American presence on the lunar surface,” said acting NASA Administrator Sean Duffy in a statement. “Our rover will explore the extreme environment of the lunar South Pole, traveling to small, permanently shadowed regions to help inform future landing sites for our astronauts and better understand the Moon’s environment—important insights for sustaining humans over longer missions, as America leads our future in space.”

This story originally appeared on WIRED en Español and has been translated from Spanish.



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October 2, 2025 0 comments
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Esports

Chase Elliott wins overtime sprint to advance in NASCAR playoffs

by admin September 29, 2025



Sep 28, 2025, 07:28 PM ET

KANSAS CITY, Kan. — Chase Elliott somehow stole Sunday’s race at Kansas Speedway, where he drove from eighth to the checkered flag during a two-lap overtime sprint to earn a spot in the third round of NASCAR’s playoffs.

It was a wild ending to a race that probably should have been won by Denny Hamlin, who dominated and led 159 laps until a bevy of late issues denied him his chance at career win No. 60 for Joe Gibbs Racing.

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The race had a slew of late cautions — Hamlin dropped from the lead to seventh on a slow pit stop — that put Bubba Wallace in position to win the race. A red-flag stoppage for Zane Smith flipping his car set up the final overtime restart and Wallace was holding tight in a door-to-door battle with Christopher Bell for the victory.

Then Hamlin came from nowhere to catch Wallace, who drives for the team Hamlin co-owns with Michael Jordan, and Wallace scraped the wall as he tried to hold off his boss. That’s when Elliott suddenly entered the frame and smashed Hamlin in the door to get past him for his second win of the season.

“What a crazy finish. Hope you all enjoyed that. I certainly did,” NASCAR’s most popular driver told the crowd after collecting the checkered flag.

Chase Elliott drove from eighth to the checkered flag during a two-lap overtime sprint at Kansas Speedway to earn a spot in the third round of NASCAR’s playoffs. Chris Graythen/Getty Images

Elliott joins Ryan Blaney as the two drivers locked into the third round of the playoffs. The field will be cut from 12 drivers to eight after next week’s race in Concord, North Carolina and Elliott said once he got in position for the victory, he wasn’t giving up.

“I wasn’t going to lift, so I didn’t know what was going to happen. I figured at the end of the day, it was what it was at that point,” Elliott said. “Wherever I ended up, I ended up. At that point, we were all committed. Really cool just to be eighth on the restart and somehow win on a green-and-white checkered. Pretty neat.”

Hamlin finished second and was clearly dejected by the defeat. The three-time Daytona 500 winner is considered the greatest driver to never win a Cup title and needed the victory to lock up his spot in the next round of the playoffs. He also has a 60th Cup win set as a major career goal and is stuck on 59 victories.

He drove the final 50-plus laps with his power steering on the fritz.

“Just super disappointing. I wanted it bad. It would have been 60 for me,” Hamlin said. “Obviously got really, really tight with [Wallace], and it just got real tight and we let [Elliott] win.

“Man, I wanted it for my dad. I wanted it for everybody. Just wanted it a little too hard.”

Hamlin was followed his JGR teammates Bell and Chase Briscoe, who were third and fourth.

Wallace wound up fifth and even though the victory would have moved him deeper into the playoffs than he’s ever been in his career, he was satisfied considering how poorly his car was running earlier in the race. He wasn’t even upset with Hamlin, and he shook hands with his boss on pit road.

“To even have a shot at the win with the way we started … you could have fooled me. We were not good,” Wallace said. “Two years ago I’d probably say something dumb [about Hamlin]. He’s a dumbass for that move. I don’t care if he’s my boss or not. But we’re going for the win. I hate that we gave it to Chevrolet there.”

Elliott, in a Chevrolet for Hendrick Motorsports, was the only non-Toyota driver in the top five.

Next up is a playoff elimination race at the hybrid oval/road course at Charlotte Motor Speedway, where Kyle Larson won a year ago. The playoff field will be cut from 12 drivers to eight following next Sunday’s race.

The four drivers in danger of playoff elimination headed into that race are Ross Chastain, Austin Cindric, Reddick and Wallace.

“Obviously there’s only one thing we can do at Charlotte (win), and that’s what we’ll be focused on,” Reddick said.



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September 29, 2025 0 comments
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PC Gaming Legend Wins Steam With Achievement For Buying 40,000 Games
Game Reviews

PC Gaming Legend Wins Steam With Achievement For Buying 40,000 Games

by admin September 24, 2025


Valve awarded Steam user SonixLegend a special achievement on Tuesday. It’s called the “Game Collector” badge, and it was bestowed upon SonixLegend after they purchased over 40,000 Steam games. As far as we know, they’re the only person to have ever done it. Cool! But also how?

As Gamesradar reports, SonixLegend has a reputation in the Steam community for being the super-user even among super-users. Based in Shanghai, China according to their public records, they’ve been active on Valve’s PC gaming storefront for over a decade and have an account level of 303. They’ve been collecting games for years and it’s finally caught up with them in the form of a new Steam record.

Thanks to places like SteamDB, we can glean all sorts of weird info about SonixLegend’s collection. Technically, they have 97,000 titles in their account, but majority of them are junk that don’t qualify for the achievement. If you were somehow able to magically refund everything in the library at today’s prices, the total catalog would be worth over $640,000. Man, would it suck to lose the password to that account or get banned for breaking Valve’s TOS.

Valve / SteamDB / Kotaku

Polygon estimated that it would take over seven years to beat every game in SonixLegend’s collection. But at the rate they’re actually going, that will probably never happen. SonixLegend’s actual favorite game, ironically enough, is a free-to-play co-op shooter called Alien Swarm. It came out back in 2010. They have played it for over 550 hours. They also have over 100 Steam products that cost more than $200 each.

But while SonixLegend is currently winning Steam, they’re hardly the only person gunning for the 40K achievement. A leaderboard shows nearly 20 other Steam users who all have over 30,000 games in their libraries. SonixLegend appears to be in a semi-direct race with at least one in particular who goes by Ian Brandon Anderson. They’re the current runner-up with 39,497 qualifying games. Just, uh, another 533 to take first place. The current value of their library is $542,444. But being the first to 45,000, assuming Valve adds an achievement for that? Priceless.

The money for Gabe Newell’s next yacht has to come from somewhere.



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September 24, 2025 0 comments
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IShowSpeed Olympics
Esports

Professional race walker wins first world title but loses wedding ring mid race

by admin September 20, 2025



Caio Bonfim finally achieved his goal of winning a gold medal for race walking, though it came at the cost of his wedding ring.

Professional race walking is one of track and field’s most grueling endurance events, requiring athletes to maintain contact with the ground at all times while covering 20 kilometers at top speed. The discipline is a staple of the World Athletics Championships, which took place in Tokyo in 2025.

Among the field was Brazil’s Caio Bonfim, a 34-year-old veteran with Olympic and World Championship medals to his name, but never a gold.

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Bonfim entered the 20km walk (roughly 12 1/5 miles) as one of the favorites after years of near misses, including silver at the 2024 Paris Olympics and multiple world championship bronzes. Known for his perseverance, he had already taken silver in the 35km walk earlier in the week, setting the stage for a dramatic push in the shorter distance.

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E DE OURO, OURO, OURO 🇧🇷🇧🇷🥇 🥇

CAIO BONFIM CONQUISTA O OURO NOS 20KM DA MARCHA ATLÉTICA DO MUNDIAL DE ATLETISMO E SE TORNA O MAIOR MEDALHISTA DO PAÍS EM MUNDIAIS, COM 4 MEDALHAS!!

BRASIL O PAÍS DA MARCHA!!!

Foto: Fernanda Paradizo/CBAt pic.twitter.com/yDU3QQD8SY

— Surto Olímpico (@SurtoOlimpico) September 20, 2025

Bonfim trades wedding ring for gold medal

Only three kilometers into the race, Bonfim realized he’d lost his wedding ring on the course. Instead of letting it derail his focus, he pressed on, gradually moving through the field before overtaking China’s Zhaozhao Wang and Spain’s Paul McGrath on the final lap. Bonfim surged to the finish to secure his first world title, lifting Brazil’s flag in celebration.

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Afterward, he joked that his wife would forgive the missing jewelry since he finally brought home gold. For Bonfim, who has competed at eight World Championships without a victory until now, the medal was proof of the resilience that’s defined his career, and a story he’ll remember every time he looks at the hand missing its ring.





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September 20, 2025 0 comments
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Crypto Platform Bullish Wins New York BitLicense, Clearing Path for U.S. Expansion
Crypto Trends

Crypto Platform Bullish Wins New York BitLicense, Clearing Path for U.S. Expansion

by admin September 17, 2025



Bullish (BLSH), the parent company of CoinDesk, has secured a coveted BitLicense from the New York State Department of Financial Services (NYDFS), a key regulatory approval that will allow the institutional digital asset platform to offer spot trading and custody services to customers in New York, the company said in a press release on Wednesday.

The BitLicense, also known as a Virtual Currency Business Activity License, is considered one of the most rigorous state-level crypto approvals in the U.S.

With it, Bullish’s U.S. entity, Bullish US Operations LLC, can now cater to institutional clients and advanced traders in the country’s financial capital.

“New York is widely recognized as being at the forefront of virtual currency regulation,” said Tom Farley, CEO of Bullish, in the release.

“Receiving our BitLicense and Money Transmission License from the New York Department of Financial Services is a testament to Bullish’s commitment to regulatory compliance and our dedication to building trusted, institutional-grade digital asset infrastructure in key global markets,” he added.

The license win follows the firm's successful initial public offering in August. It marks the second crypto exchange, after Coinbase (COIN), to go public in the U.S.

Bullish is also among several crypto-native companies that have recently gone public under the Trump administration's more digital asset-friendly regulatory approach. Stablecoin issuer Circle (CRCL) and exchange Gemini (GEMI) also recently IPO'd.

Chris Tyrer, president of Bullish Exchange, called the approval “a significant regulatory milestone” and said it strengthens the company’s credibility with institutions. “We believe that clear regulation drives responsible market evolution and institutional engagement,” Tyrer said in the release.

Key catalyst

The milestone adds to Bullish’s growing list of regulatory credentials.

The exchange is now regulated in the U.S., Germany, Hong Kong and Gibraltar, and positions itself as a venue designed for institutional-grade liquidity, combining a central limit order book with automated market making.

The BitLicense clears the path for the crypto platform to expand in the U.S., which Wall Street analysts noted as a key catalyst for the stock.

Investment bank Canaccord said that with Bullish licensed in Europe and Asia, securing a BitLicense would open access to U.S. institutional clients.

Meanwhile, broker Bernstein said that Bullish could compete with rivals such as Coinbase if the platform successfully launches in the U.S. in 2026. “We expect Bullish to capture ~8% market share in U.S. spot institutional crypto volumes by 2027E, while global spot market share remains at ~7%,” Bernstein's analysts wrote.

Investment bank KBW also said near-term U.S. expansion was a catalyst for growth for Bullish, and the firm's differentiated tech stack, competitive fees and deep liquidity positioning it to gain market share.

Read more: Bullish Gets a New $55 Price Target from KBW With U.S. Entry Seen as Key Catalyst



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September 17, 2025 0 comments
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NFL Week 2: Wild comeback wins for Cowboys, Colts, Bengals
Esports

NFL Week 2: Wild comeback wins for Cowboys, Colts, Bengals

by admin September 16, 2025


  • Bill BarnwellSep 15, 2025, 08:45 AM ET

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      Bill Barnwell is a senior NFL writer for ESPN.com. He analyzes football on and off the field like no one else on the planet, writing about in-season X’s and O’s, offseason transactions and so much more.

      He is the host of the Bill Barnwell Show podcast, with episodes released weekly. Barnwell joined ESPN in 2011 as a staff writer at Grantland.

You certainly can’t say it was a boring Sunday. While there were a few blowout victories here and there, we saw seven of the 12 games Sunday decided by seven points or fewer. Outside of the 49ers, who firmly shut the door on the Saints to seal up their second consecutive close victory on the road to start the season, none of those wins felt resounding.

Three teams pulled off comebacks by scoring in the final two minutes of regulation or overtime. The Cowboys topped the Giants, the Bengals beat the Jaguars and the Colts pulled out a last-second victory over the Broncos.

I’m going to break down those three games. What happened? How did those teams fuel their comebacks? Are these types of performances sustainable? And should we feel concerned about the three losers of those games?

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Let’s begin in Dallas, where the Cowboys needed help from one of the superstars it still has to overcome the absence of the one it traded away. (And if you want to read more about the Giants’ side of things, come back Thursday, when I’ll have my annual look at the league’s 0-2 teams and how they’re essentially all about to suit up for playoff games in Week 3. It’ll be the Chiefs’ first appearance in that column, too.)

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Giants-Cowboys | Broncos-Colts
Jaguars-Bengals

Demoted to the 1 p.m. ET window after seemingly decades of being a nationally televised game between two of the league’s most storied franchises, the Cowboys and Giants responded with their own version of last week’s Ravens-Bills game. After a Dak Prescott interception started the second half and the Giants responded by stalling out in the red zone and turning the ball over on downs, these two teams scored on nine of the remaining 10 possessions in regulation. The lead changed hands six times in the process before the Cowboys finally took advantage of an inexplicable Russell Wilson interception in overtime to set up Brandon Aubrey for a 46-yard field goal to win the game.

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It was Aubrey’s 64-yard field goal at the end of regulation that sent the game to overtime — a once-in-a-lifetime boot for most professionals that seems almost ho-hum for the league’s biggest leg. Cowboys kickers have a habit of bailing out coaches who mismanage end-game scenarios the moment their team crosses that fake “field goal range” line, and Brian Schottenheimer appears to be no exception.

After a Prescott pass to Jake Ferguson got the ball to midfield with nine seconds left, the Cowboys decided against using their two remaining timeouts and their $60-million-per-year quarterback to make Aubrey’s kick easier. Instead, they handed the ball off to Javonte Williams for a 3-yard gain. Aubrey came through, but that sort of late-game management won’t play well when the Cowboys try to beat stiffer competition.

The Giants weren’t supposed to give the Cowboys much trouble after an ugly loss to the Commanders in Week 1. But in what was seen as potentially his final start as a pro QB if he played poorly, Wilson put together his best start since leaving Seattle. Through the end of regulation, his 93.1 Total QBR was the second-best mark of the day and would have been the best mark he posted in a game since the 2021 season. After hitting Malik Nabers with a 48-yard touchdown pass to take the lead back for the Giants with 25 seconds to go, Wilson was 27-of-36 for 433 yards, three touchdown passes and no picks. He took just two sacks on 39 dropbacks and added a first down on a 15-yard scramble.

Of course, I’m leaving overtime out of that equation, and that appeared to be the moment when the carriage turned into a pumpkin. The Giants couldn’t score on the second drive of the extra session, when a field goal would have won them the game. When Wilson got the ball back again, he threw an incomprehensible interception under pressure.

Generously, I’d like to think that he was trying to throw the ball out of bounds in Nabers’ direction (or somewhere close enough to make it a 50-50 ball) and just missed by about 5 yards. However, there was nothing in the pass concept suggesting that Wilson was throwing somewhere Nabers was supposed to be on that play. The interception didn’t end the game — the Cowboys only took over on their own 30-yard line — but it changed the Giants’ best-case scenario from a win to a tie.

Before then, though, Wilson was having a blast picking the Cowboys apart deep. On throws traveling 20 or more yards in the air during regulation, Wilson went 7-of-10 for 264 yards and three scores. The last time somebody completed seven or more deep passes in a game was when Nick Mullens did it for the Vikings against the Lions on Christmas Eve in 2023. And frankly, while these aren’t easy throws, the only one of these completions that was really spectacular was the late TD pass to Nabers to take the lead. I say that less to disparage what Wilson did and more to just emphasize how vacant and open for business the Cowboys’ defense was downfield.

Wilson picked them apart with big throws against all kinds of coverages. The Giants hit two long completions against Tampa 2, where linebackers Kenneth Murray Jr. and Jack Sanborn couldn’t get near seam routes from Wan’Dale Robinson. Nabers torched Trevon Diggs off the line for a big gain on a fade. Wilson hit a couple more go balls against three-deep looks, where Diggs and fellow starting cornerback Kaiir Elam just couldn’t get close enough to squeeze routes. And then there were a pair of long completions against quarters coverage, where the two corners were simply going to have to run with the Giants’ wide receivers and couldn’t do so.

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0:19

Russell Wilson’s heave finds Malik Nabers for late go-ahead TD

Russell Wilson airs out a 48-yard touchdown pass to Malik Nabers to give the Giants a late lead in the fourth quarter.

Personnel-wise, perhaps none of this should be surprising. Elam wasn’t able to get on the field consistently for much of his tenure with the Bills, and he wasn’t convincing when Buffalo did get him in the lineup. Murray, another former first-rounder and fellow addition for the Cowboys this offseason, has allowed a career passer rating north of 107 in coverage. And Sanborn is in Dallas because he played under new defensive coordinator Matt Eberflus in Chicago and came cheap, with the former undrafted free agent making $1.5 million in 2025.

Diggs, meanwhile, is the microcosm of why things are so frustrating for the Cowboys on defense and unlikely to get better. He has struggled to get back to his former form after tearing his ACL early in the 2023 season, but it’s going to be even more difficult in 2025 because of what the Cowboys have done to their roster. Last season, even with Micah Parsons sidelined for four games (ankle), the Cowboys were sixth in pressure rate and second in sack rate. In fact, Dallas led the league in both categories across Parsons’ four years with the organization before his recent trade to Green Bay.

Without Parsons, the Cowboys are still generating pressures, but the sacks haven’t come. They rank sixth in pressure rate but just 19th in sack rate, and that has come against two of the most sack-friendly quarterbacks in football in Wilson and Jalen Hurts. Against pressure, Wilson was 6-of-10 for 99 yards and a touchdown throw before the overtime interception.

When Diggs and currently injured cornerback DaRon Bland were at their best during the Dan Quinn days in Dallas, the presence and even the threat of Parsons influenced what opposing coordinators were comfortable calling. It was easier for two of the league’s most aggressive corners to sit on routes, trusting that Parsons would get home before any receiver could get past them. And while that still led to some big plays and long completions, Diggs and Bland were able to more than make up for the missteps with league-leading interception totals.

Now, without that reliable pass rush, the cornerbacks can’t sit on routes at the sticks and trust that the ball is going to come out quick. They have to be prepared to consistently deal with scramble drills and plays out of structure. You might have noticed that Jayden Daniels went 3-of-10 for 44 yards on throws 10 or more yards downfield on Thursday night against Parsons’ new team; Green Bay’s corners — the weakest spot on its roster — suddenly have much easier lives as a product of their new star teammate.

Even while allowing the explosives downfield, the Cowboys were able to survive by relying on New York’s penchant for self-immolation in the red zone. In a matchup of last season’s worst red zone offense against its worst red zone defense, the Cowboys swung the game in their favor by limiting the Giants to one touchdown, three field goals and a turnover on downs across five trips inside the 20-yard line.

One of those was on a meltdown from fill-in left tackle James Hudson III, who was benched and limited to special teams duties after he committed two unnecessary roughness penalties and two false starts in a four-play sequence. One of the penalties cost the Giants a first-and-goal opportunity at the 2-yard line after a deep Robinson catch. It would have been one of the more unique moments of Sunday’s action if Xavien Howard hadn’t strung together four penalties in six plays for the Colts later in the afternoon.

play

0:16

Donovan Wilson gives Cowboys ball back with OT INT

Donovan Wilson leaps to pick off Russell Wilson and give the Cowboys the ball back in overtime.

There isn’t just one problem for the Giants in the red zone. One drive stalled because of the Hudson penalties. Another ended on downs when Cam Skattebo dropped a pass into the flat that would have produced a first down. Kenny Clark had back-to-back pressures to blow up another sequence and force the Giants into a field goal. In general, the Giants can’t run the ball consistently, and the only truly dynamic playmaker they have in tight quarters is Nabers.

Through two weeks, by EPA per play, the Giants are the fourth-best offense in the NFL outside the red zone but the worst by a considerable margin inside the 20-yard line. I would say that has to regress toward the mean, but I was also saying that before the season — and well, it hasn’t yet.

The Cowboys narrowly avoided their nightmare scenario of starting 0-2 in the division. Amid the widespread frustration surrounding Parsons’ departure, there are a few reasons to be optimistic. The run game has been surprisingly effective early this season, with Williams turning 18 carries into 97 yards against the Giants, including a 30-yard touchdown. As Jerry Jones would happily tell you, Dallas’ run defense is better than it has been in years past, too. And with some better hands from CeeDee Lamb against the Eagles, they might be 2-0 right now.

Of course, without a spectacular kick from Aubrey, the Cowboys might also be 0-2.

Some back-and-forth battles are more spectacular than others. That fateful Bills-Chiefs game in the 2021 postseason was a prize fight with two great teams trading haymakers and somehow surviving to land another shot. The Broncos-Colts game in Indianapolis was something closer to two teams opening the door for each other and refusing to go through. The last one to make a critical mistake was going to lose.

That mistake came from the Broncos, who appeared to be escaping with a two-point win after a Spencer Shrader field goal miss from 60 yards, only for a long conference among officials to end with defender Dondrea Tillman getting flagged 15 yards for leverage. He attempted to dive over the center and instead hit him with an Ultimate Warrior-esque big splash. Teammate Eyioma Uwazurike clearly pushed down on long-snapper Luke Rhodes to help create more space for Tillman’s leap. It’s one of the more obscure rules in the NFL to decide a game in recent memory, but it is a clear and obvious foul. Shrader hit a 45-yarder with his ensuing kick to push the Colts to 2-0 and drop the Broncos to 1-1.

From the Broncos’ side, this felt like the same story for the second consecutive week, just told with a completely different plot and a new ending. Last week, an abysmal performance from Bo Nix kept the Titans in the game. But despite turning the ball over four times, the Broncos were able to ride a dominant defensive display against a hapless Titans offensive line to hold onto a narrow lead before sealing things up with their running game in the fourth quarter.

Catch up on NFL Week 2

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This week, Nix was much better for most of the contest, going 22-of-30 for 206 yards, three touchdown passes and an interception. The jittery feet, inconsistent ball placement and ill-advised decision-making that popped up throughout Nix’s Week 1 performance weren’t on display against the Colts, especially during an excellent first half. He made a beautiful throw on a scramble drill to hit Troy Franklin for 42 yards in the second quarter, wasn’t sacked and turned just under 37% of his dropbacks into first downs, which is right above league average. His 72.6 Total QBR was up more than 45 points from where it fell in Week 1, when Nix finished 29th of 32 quarterbacks.

But after turning the ball over three times against the Titans, Nix threw a critical interception in the fourth quarter. With the Broncos up five points and in position to either kick a field goal or potentially go up two scores with a touchdown, Nix was put into a dropback passing situation on third-and-3 and attempted to throw the ball with defensive lineman Grover Stewart in his face. The tackle deflected the pass, and while Nix had an open Courtland Sutton on a crosser, the throw wobbled and sailed to safety Cam Bynum, who picked up his second INT in two games with Indianapolis.

For the second week in a row, there also were special teams blunders. After a Colts field goal got them to within one score, the Broncos drove back into field goal range, only for Wil Lutz to miss a 42-yarder with 3:20 left that would have restored Denver’s five-point lead. On a day in which Shrader was 5-for-5 on field goal tries, the miss by Lutz meant the Broncos lost out on six points on trips near or into the red zone.

And there were also penalty issues. After J.K. Dobbins had a 23-yard run to put the Broncos briefly into the red zone, he was flagged and penalized five yards for spiking the football. On the next play, the Broncos ran Dobbins for no gain, and tight end Adam Trautman was flagged for a face mask penalty, pushing the Broncos into a first-and-25 situation. A screen on third-and-24 got them back into field goal range, but the penalties brought the drive to a halt and kept them from scoring a touchdown that probably would have sealed the game.

Last week, the Broncos had a significant margin of error for mistakes on offense and special teams because their defense was able to bully the opposing offense. But this week, the Broncos’ defense wasn’t able to carry Sean Payton’s team to a victory. It allowed the Colts to average more than 7 yards per play and make six trips into the red zone. And Indy became only the second team in NFL history (after the 2024 Commanders) to go two consecutive games without a punt, fumble or interception.

The Broncos weren’t able to slow down the Colts’ run game in particular, with Jonathan Taylor gashing Denver for 165 yards on 25 carries. Though the Colts lost Ryan Kelly and Will Fries to the Vikings in free agency and swapped out Anthony Richardson Sr. (who played a meaningful role in the quarterback run game) for Daniel Jones (who has mostly been limited to sneaks and scrambles), they’ve been extremely impressive on the ground to start the season.

They were able to take advantage of a tactic that’s becoming widespread around the NFL. Defenses have been stemming (or making slight adjustments to their alignment or front just before the snap) for years. But after seeing it come more into vogue with the best college defenses in recent seasons, we’re seeing more NFL defenses use it to create confusion for blocking schemes just before the snap.

On Sunday, the Colts hit three first downs in the second half on run plays in which the Broncos stemmed just before the snap, trying to change the blocking calculus for the offensive line or free up their linebackers to attack the football. Those runs all hit the places the Broncos were making late adjustments. There’s nothing wrong with stemming or making late adjustments on the front as a tool, but just as it creates uncertainty for the offense, it can also make things hairy for the defense on the fly. Take the 68-yard run by Taylor in the fourth quarter on the drive after the Nix interception.

THERE GOES JONATHAN TAYLOR. 69 YARDS!

DENvsIND on CBS/Paramount+https://t.co/HkKw7uXVnt pic.twitter.com/PJaCD6ZM0x

— NFL (@NFL) September 14, 2025

It’s tough to see on replay, but just before the play begins, edge defender Jonathon Cooper sneaks one gap to the interior and tries to create more difficult blocking angles for the run blitz that’s coming from cornerback Ja’Quan McMillian. The Colts are running a wham concept, where the tight end comes across the play after the snap and attempts to take on an unblocked defensive lineman; in this case, Tyler Warren has to get on his horse to try to influence nose tackle D.J. Jones. Jones nearly makes the tackle for a loss, but Warren does just enough to get him out of Taylor’s way, while McMillian is blocked out of the play by Michael Pittman Jr.

Now, the Broncos have to improvise. Alex Singleton ends up in the gap where Cooper was before he stemmed, but Taylor does a great job of quickly regaining his balance and juking Singleton before running away from him. Taylor actually has two potential lanes to hit for huge gains after beating Singleton; he chooses to go outside, simply accelerating away from safety Brandon Jones and heading up the sideline.

The Broncos thrive in coverage, meanwhile, by playing a ton of man. With cornerback Pat Surtain II capable of taking on anybody one-on-one, the Broncos played man coverage on 56.3% of opposing dropbacks last season, the second-highest rate in the NFL. They led the league in EPA per dropback (minus-0.07) on those man coverage snaps and were comfortably the best defense in man by the same metric against the Titans in Week 1.

Yet on Sunday, Jones went 13-of-22 against man coverage for 221 yards. The Broncos pressured him on more than 54% of his man-coverage dropbacks but turned only one of those 12 pressures into a sack. Jones and his offense deserve credit for what they accomplished in those moments, but Colts coach Shane Steichen also had an answer for all the man coverage ready to go.

Everyone’s favorite man-beating play in the NFL is mesh, the concept that almost always includes two crossers passing in opposite directions over the middle of the field, an over route above those crossers and a wheel or “rail” route out of the backfield. Steichen’s Colts run mesh more than most teams, and while it wasn’t always a success, they went back to mesh over and over again in key situations Sunday, when they felt as if the Broncos were likely to play man.

I counted at least four instances of mesh in important spots. Two were disappointing; Pittman dropped one crosser in the red zone, and though Warren got open on an underneath drag route on fourth-and-2 with 13 minutes to go, Jones was pressured and sailed his throw. (He also had Taylor open on a wheel route against Tillman for what could have been a touchdown.)

But it worked in two other situations. Taylor caught a touchdown pass in the red zone when the Broncos simply didn’t cover the wheel route, giving Jones one of the easiest throws he’ll ever make for a score. And then on a critical third-and-6 with 1:50 to go, the Colts not only dialed up mesh again but also threw at Surtain, hitting Alec Pierce on the underneath drag route for a huge first down and forcing the Broncos to use their final timeout.

play

0:25

Colts stun Broncos after penalty gives Indy a second chance

Spencer Shrader misses his initial kick, but the Broncos are called for a personal foul, giving the Colts a second chance which is converted for a game-winning field goal.

From there, Steichen curiously chose to take the air out of the football. Indy ran twice for 2 yards, drew the clock down to 17 seconds, took a timeout and then ran the ball a third time with Taylor, who lost two yards on a failed counter run. The Colts obviously were hoping to gain more than 1 yard on those three plays, but I was surprised to see Steichen almost entirely take the ball out of Jones’ hands. Settling for what ended up being a 60-yard field goal was a bad process, even if it ended up working out well for them in the end.

It seems foolish to start the discussion about this game without touching on the biggest storyline. It’s clear that Bengals star quarterback Joe Burrow is going to miss time after suffering a serious toe injury during Sunday’s win over the Jaguars, with further testing to determine whether he will be week-to-week as he heals or sidelined for several months if the injury requires surgery. (Update: Sources told ESPN’s Adam Schefter that Burrow will need surgery.) Neither option would be good, but it’s easier to imagine the Bengals hanging on and playing vaguely .500 ball with Jake Browning at quarterback for one month than it would be for three.

When we last saw Browning starting in 2023, he went 4-3 and had a 60.9 Total QBR, which was good for ninth in the NFL from Week 10 onward. The Bengals helped Browning out by posting the league’s second-best average YAC per reception over that span, but he also had the league’s third-best off-target rate and third-best precise pass rate, the latter measuring how reliably each QB puts the ball on his receivers in stride with throws near the torso. Browning was throwing some of the shortest passes in the league, but he’s an accurate passer.

He’s also prone to more negative plays than Burrow, as Browning ran worse-than-average sack and interception rates during his time under center. While he was sacked only once on Sunday, the backup did throw three interceptions after entering the lineup. Two were wild throws under pressure, including one where the Bengals were not able to pass off a simple twist up front. The third was an attempt to fit a dig into a space that simply was not there. Those sort of throws are going to happen when you haven’t played live football in more than a year.

If all you knew about this game was that Burrow went out in the second quarter, Browning threw three interceptions and the Jaguars scored 27 points, you probably would have assumed that this was going to be a fourth straight losing home opener for the Bengals. And frankly, this should have been a Jags win; when Devin Lloyd intercepted Browning’s pass and handed the ball to Trevor Lawrence’s offense on the Cincinnati 12-yard line with 5:22 to go, the Jaguars were in the driver’s seat. Up three, they needed one touchdown to make it a two-score game, which could have put things out of reach.

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Instead, Jacksonville melted down. It had some solid success running the football for the second consecutive week, but a misdirection attempt with Travis Etienne Jr. on first down lost four yards. A second-down pass went off Dyami Brown’s fingertips (his second drop of the game). After a third-down run got the Jags to fourth-and-5, Liam Coen called for the Jags to run mesh. (Yes, everybody runs it — and often in key situations.) The Bengals responded by playing zone, which isn’t the ideal look for mesh, but Brian Thomas got open right over the ball, only to drop Lawrence’s pass and turn the ball over on downs.

Let’s talk about the play itself before we get to the decision. Thomas is being hounded on social media after this game for wanting to avoid hits, with the most damning evidence being Lawrence’s second interception of this game, where Thomas appeared to stick one arm out halfheartedly with a collision coming. It’s not a great look, though I’m not sure why Thomas would suddenly exhibit some reticence about contact after breaking plenty of tackles a year ago and racking up 146 yards on tight-window catches, per NFL Next Gen Stats.

I’m also not sure the fourth-down incompletion has anything to do with the other play. While the Jags are running these crossing routes, Thomas’ shallow route has only about two yards of depth, meaning he needed to pick up three yards after the catch to at least move the chains. Because he’s facing zone, he is supposed to throttle down and present a stationary target for Lawrence. (Against man, he would continue running his route to run away from coverage.) As the ball arrives, Thomas begins to turn upfield to look and see where he needs to run for the first down, not whether a hit is coming. It seems more likely that he took his eye off the ball a fraction of a second too early than anything else (although only the second-year wideout can say for sure).

Should the Jags have kicked a field goal to go up six? Overwhelmingly, we can say the answer to this question is no, and it shouldn’t even be considered anything revolutionary or aggressive at this point. Going for it allows you to score a game-sealing touchdown or hold onto the football with a first down or penalty. Even if you fail, you’re handing the ball over deep in opposing territory, with that opponent often anchored to a game-tying field goal down three as opposed to striking for a game-winning touchdown. Down six, that team would have no choice but to play four-down football and go for the jugular.

ESPN’s model had the decision to go for it as a 5.9% win probability swing relative to trying a field goal. The Bengals ultimately didn’t settle for three, but their drive also required two fourth-down conversions, including a 25-yard pass interference penalty on Travis Hunter that extended the game and served as Cincinnati’s biggest play. And if you want to treat what we saw as gospel, of course, the Bengals proved that Jacksonville kicking a field goal to go up six wouldn’t have made a difference, given that they marched downfield for a touchdown on a long field anyway.

Hunter is off to a slow start as a pro. Through two games, he has nine catches for 55 yards on 14 targets as a receiver. An early injury to Jarrian Jones forced Hunter to play 60% of the defensive snaps on Sunday, and while he forced Andrei Iosivas out of bounds to prevent a catch, Hunter allowed a first down via illegal contact before the 25-yard pass interference call that extended the game. With Ja’Marr Chase and Tee Higgins on the other side, it seems telling that the Bengals were willing to put their game on the line with a fade to Iosivas, their third-best wideout, isolated against Hunter. It’s obviously too early to draw meaningful conclusions, but so far, Hunter hasn’t been a difference-maker on either side of the ball.

Realistically, the Jags should have put this game away before it came down to a final drive. In the second quarter, Lawrence threw a brutal interception in the red zone under pressure from Trey Hendrickson and then nearly threw another, only for that one to be overturned. That second drive ended when Lawrence scrambled 3 yards past the line of scrimmage, threw a pass to Brenton Strange and argued for pass interference on what was an illegal forward pass. Brown dropped what should have been an easy touchdown catch on a crossing route in the fourth quarter, too. Both those drives ended in field goals when they should have been touchdowns.

play

0:16

Jake Browning storms over for go-ahead Bengals TD

Jake Browning leaps into the end zone to give the Bengals the lead late in the fourth quarter vs. the Jaguars.

Of course, this stuff happens to the Jaguars all the time. The malaise that eventually ended the Doug Pederson era and brought Coen into town started with the help of Browning, who took on an 8-3 Jaguars team in his second start filling in for Burrow. The Jags were competing for the top seed in the AFC that day, but after Lawrence was injured late and the Jags lost in overtime, it started a brutal losing streak. They lost 18 of Pederson’s final 23 games in charge. They went from ascending to rapidly descending overnight.

And with that in mind, you can understand why there’s a fatalistic feeling about what’s going on with the Jags, even though I’m not sure it’s entirely supported by the evidence. Thomas stopping on a route is proof that he doesn’t want to get hit. Lawrence visibly waiving off a Coen criticism in the fourth quarter is a sign that he’s not impressed with his new coach. Blowing the late lead with some dismal work in the red zone is a sign that these are the same old Jaguars.

Maybe they are. I’m just not sure I’m comfortable drawing that conclusion after two games, especially given that they were a drop or a pass interference penalty away from starting 2-0. That Coen has finally gotten the run game going and that the defense has nearly as many interceptions in two games (five) as it did all of last season (six) are more meaningful positives to me.

And as for the Bengals, well, luck is in the eye of the beholder. It’s obviously not lucky to lose your MVP candidate at quarterback for a significant stretch of time in September. And yet, does this feel like a team that deserves to be 2-0? The offense melted down against the Browns, who lost after their kicker missed an extra point and a chip-shot field goal in the second half. The Bengals turned the ball over three times and needed some very fortuitous drops to win Sunday. I’m not sure they can keep playing this way and expect to keep racking up victories.

And unfortunately, with a two-game road trip against the Vikings and Broncos to come, they’re about to face much stiffer defensive competition without their best player.





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September 16, 2025 0 comments
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Crypto Trends

Native Markets Wins Right to Issue USDH

by admin September 15, 2025



Good Morning, Asia. Here’s what’s making news in the markets:

Welcome to Asia Morning Briefing, a daily summary of top stories during U.S. hours and an overview of market moves and analysis. For a detailed overview of U.S. markets, see CoinDesk’s Crypto Daybook Americas.

Hyperliquid’s validator community has chosen Native Markets to issue USDH, ending a weeklong contest that drew proposals from Paxos, Frax, Sky (ex-MakerDAO), Agora, and others.

Native Markets, co-founded by former Uniswap Labs president MC Lader, researcher Anish Agnihotri, and early Hyperliquid backer Max Fiege, said it will begin rolling out USDH “within days,” according to a post by Fiege on X.

Native Markets has been awarded the USDH ticker on Hyperliquid.

Thank you to all HYPE stakers and network validators for their time and effort in reviewing the proposals put forward.

— max.hl (@fiege_max) September 14, 2025

According to onchain trackers, Native Markets’ proposal took approximately 70% of validators’ votes, while Paxos took 20%, and Ethena came in at 3.2%.

The staged launch starts with capped mints and redemptions, followed by a USDH/USDC spot pair before caps are lifted.

USDH is designed to challenge Circle’s USDC, which currently dominates Hyperliquid with nearly $6 billion in deposits, or about 7.5% of its supply. USDC and other stablecoins will remain supported if they meet liquidity and HYPE staking requirements.

Most rival bidders had promised to channel stablecoin yields back to the ecosystem with Paxos via HYPE buybacks, Frax through direct user yield, and Sky with a 4.85% savings rate plus a $25 million “Genesis Star” project.

Native Markets’ pitch instead stressed credibility, trading experience, and validator alignment.

Market Movement

BTC: BTC has recently reclaimed the $115,000 level, helped by inflows into ETFs, easing U.S. inflation data, and growing expectations for interest rate cuts. Also, technical momentum is picking up, though resistance sits around $116,000, according to CoinDesk’s market insights bot.

ETH: ETH is trading above $4600. The price is being buoyed by strong ETF inflows.

Gold: Gold continues to trade near record highs as traders eye dollar weakness on expected Fed rate cuts.

Elsewhere in Crypto:

  • Pakistan’s crypto regulator invites crypto firms to get licensed, serve 40 million local users (The Block)
  • Inside the IRS’s Expanding Surveillance of Crypto Investors (Decrypt)
  • Massachusetts State Attorney General Alleges Kalshi Violating Sports Gambling Laws (CoinDesk)





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September 15, 2025 0 comments
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Nintendo wins $2 million settlement and permanent injunction against Switch pirate
Esports

Nintendo wins $2 million settlement and permanent injunction against Switch pirate

by admin September 10, 2025


Nintendo has secured a $2 million stipulated judgment and injunction against Ryan Michael Daly, one of the modders Nintendo of America filed lawsuits against back in July last year, accusing them of violating its copyright by trading and selling “circumvention devices.”

Daly, who sold devices like the MIG Switch and MIG Dumper via his Modded Hardware website, initially denied any wrongdoing, but has now agreed to pay the company $2 million in a settlement to avoid going to court.

Accused of trafficking in circumvention devices, copyright infringement, breach of EULA contract, and tortious interference with contract, Daly has now admitted as part of last week’s order to violating both copyright and the DMCA’s anti-circumvention law.

“[The] Defendant’s conduct has caused [Nintendo of America] significant and irreparable harm. For example, the MIG Devices, Mod Chips, Hacked Consoles, and Circumvention Services allow members of the public to create, distribute, and play pirated Nintendo games on a massive scale,” the court papers said.

“Thus, the MIG devices, Mod Chips, Hacked Consoles, and Circumvention Services harm NOA’s goodwill, detract from NOA’s consumer base, and enable widespread illegal and difficult to detect copying.”

The defendant was also ordered a permanent injunction that prevents Daly or anyone else working on his behalf from “selling, providing, marketing, advertising, promoting, distributing, or otherwise trafficking in any devices whose purpose is to circumvent any technological protection measures contained within Nintendo video game consoles or video game software, including but not limited to devices such as Mod Chips, MIG Dumpers, MIG Switches.”

In July this year, the FBI seized Nintendo Switch piracy site, Nsw2u, as “part of a law enforcement operation.”



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September 10, 2025 0 comments
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