Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Wild

XLM/USD (TradingView)
NFT Gaming

XLM Plunges 5% in Wild Trading Session Before Staging Sharp Recovery

by admin September 1, 2025



Stellar’s native token XLM endured heavy selling pressure over the past 24 hours, trading in a tight but punishing 5% range between $0.34 and $0.36. The session began with relative stability before a late-evening selloff knocked the token from its $0.36 peak to $0.34.

Trading volume surged past 57 million units at midnight as the market tested support around the $0.34–$0.35 zone. Buyers stepped back in early the next morning, briefly lifting XLM back to $0.36 on the back of what appeared to be institutional accumulation, with volumes swelling to 70 million units.

Despite the recovery, price action stalled around $0.36, creating a range-bound structure that technical traders say often precedes a directional breakout. The final hour of trading on Sept. 1 showed bearish momentum regaining control, with XLM slipping 1% as the consolidation pattern broke down.

Intraday data highlighted an acceleration of selling pressure between 13:45 and 13:46, when more than 1.28 million tokens changed hands at the day’s low. Attempts at recovery fizzled before the close, and a lack of activity in the final minute suggested trading had effectively ground to a halt.

The token’s fundamentals were also tested by exchange- and network-related developments. South Korea’s Bithumb announced it will suspend XLM deposits on Sept. 3 while Stellar implements network upgrades, a temporary disruption that underscores the blockchain’s transition into a critical upgrade phase this month.

At the same time, Ripple’s completion of pilot tests with banks has bolstered broader confidence in blockchain-based payment solutions, putting added pressure on Stellar to deliver competitive improvements.

XLM/USD (TradingView)

Volume Spikes Signal Institutional Activity
  • $0.02 trading range represents 5% spread between $0.34 support and $0.36 resistance during session.
  • Midnight selloff generates 57 million volume spike indicating heavy institutional selling.
  • Morning recovery surge hits $0.36 on 70 million volume suggesting accumulation phase.
  • Resistance confirmed at $0.36 with support zone established around $0.34-$0.35.
  • Final hour recovery attempts fail as bearish momentum accelerates.

Disclaimer: Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk’s full AI Policy.



Source link

September 1, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Wild, Citywide Scavenger Hunt That Ate San Francisco
Product Reviews

The Wild, Citywide Scavenger Hunt That Ate San Francisco

by admin August 29, 2025


Some of the missions proved particularly vexing. One required climbing hundreds of steps up to Grandview Park and using binoculars to spot letters painted on the ground across the city. I got to the top of the steps, gasping for breath, and found around a dozen people already looking for their next clue. More than one had made the steep journey two days in a row.

“Pursuit players will do basically whatever we ask them to,” Leong said. Then, with a laugh, “I promise we are not a cult.”

San Franpsyche

San Francisco has a long history of monkeyshines: The Merry Pranksters, the Suicide Club, the Cacophony Society, Burning Man, the Jejune Institute, the drunken melee of Santacon.

This new era of Bay Area madcaps has the ultimate goal of ensuring that people have a good time. Like their predecessors, they have relentlessly committed to the bit.

Danielle Egan, one of Pursuit’s ringleaders, works in “Product BizOps” at LinkedIn but moonlights as an artist and all-around mischief maker. She, along with fellow Pursuit organizers Leong, Theo Bleir, and Riley Walz (himself an internet-famous prankster), have been behind elaborate stunts like Mehran’s Steakhouse, a fake New York fine dining restaurant that existed for one night only in 2024. In San Francisco, Egan hosted a Sit Club—a parody of run clubs that invited participants to gather and simply just plop down somewhere. For Pursuit, she says there’s an art to crafting puzzles that are just the right amount of frustrating.

“It can’t be too easy,” Egan says. “There is a middle ground. Some people should struggle.”

Other mission creators used the opportunity to build a sense of community online. Artist Danielle Baskin, who planned the laundromat and music shop mission, had players begin her mission by drawing a doodle of Percy and submitting their favorite song. Upon completing the quest, they were rewarded with a link to a 100-hour-long playlist made up of all the songs players had entered. The accompanying doodles for each song are available on a companion website.

Baskin flicked through the drawings coming in on the first day the puzzle had been released, toggling on and off a switch that read TTP. That acronym means “time-to-penis,” a term in gaming development that refers to how long it takes an online service to become inundated with dicks.

“There are actually only three penises so far,” Baskin says, surprised. “Our players are really very friendly.”

Puzzle Trouble

Pursuit ran into its share of technical issues. In the first days of the game, the Percy support line got so many sign-ups and messages that the group’s Twilio account was maxed out. For the first couple hours of one mission, the QR codes didn’t work and had to be swapped out.

Pursuit players work together to unlock a box containing binoculars that they used to spot clues from the top of Grandview Park.

Photograph: Boone Ashworth



Source link

August 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Princeton Researchers
Gaming Gear

Princeton scientists bend wireless signals around walls, hinting at wild terabit data speeds in homes, cars, and crowded cities

by admin August 27, 2025



  • High-frequency signals collapse when walls or people block their path
  • Neural networks learned beam bending by simulating countless basketball practice shots
  • Metasurfaces integrated into transmitters shaped signals with extreme precision

For years, researchers have struggled with some vulnerabilities in ultrahigh-frequency communications.

Ultrahigh frequencies are so fragile that signals that promise immense bandwidth can collapse when confronted with even modest obstacles, as walls, bookcases, or simply moving people can bring cutting-edge transmissions to a halt.

However, a new approach from Princeton engineers suggests those barriers may not be permanent roadblocks, although the leap from experiment to real-world deployment still remains uncertain.


You may like

From physics experiments to adaptive transmissions

The idea of bending signals to avoid obstacles is not new. Engineers have long worked with “Airy beams,” which can curve in controlled ways, but applying them to wireless data has been hampered by practical limits.

Haoze Chen, one of the researchers, says most prior work focused on showing the beams could exist, not on making them usable in unpredictable environments.

The problem is, every curve depends on countless variables, leaving no straightforward way to scan or compute the ideal path.

To make the beams useful, researchers borrowed an analogy from sports. Instead of calculating each shot, basketball players learn through repeated practice what works in different contexts.

Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!

Chen explained the Princeton team aimed for a similar process, replacing trial-and-error athletes with a neural network designed to adapt its responses.

Rather than physically transmitting beams for every possible obstacle, doctoral student Atsutse Kludze built a simulator that allowed the system to practice virtually.

This approach greatly reduced training time while still grounding the models in the physics of Airy beams.

Once trained, the system was able to adapt extremely quickly, using a specially designed metasurface to shape the transmissions.

Unlike reflectors, which depend on external structures, the metasurface can be integrated directly into the transmitter, which allowed beams to curve around sudden obstructions, maintaining connectivity without requiring clear line-of-sight.

The team demonstrated that the neural network could select the most effective beam path in cluttered and shifting scenarios, something conventional methods cannot achieve.

It also claims this is a step toward harnessing the sub-terahertz band, a part of the spectrum that could support up to ten times more data than today’s systems.

Lead investigator Yasaman Ghasempour argued that addressing obstacles is essential before such bandwidth can be used for demanding applications like immersive virtual reality or fully autonomous transport.

“This work tackles a long-standing problem that has prevented the adoption of such high frequencies in dynamic wireless communications to date,” Ghasempour said.

Still, challenges remain. Translating laboratory demonstrations into commercial devices requires scaling the hardware, refining the training methods, and proving that adaptive beams can handle real-world complexity at speed.

The promise of wireless links approaching terabit-class throughput may be visible, but the path around the obstacles, both physical and technological, is still winding.

Via Techxplore

You might also like



Source link

August 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
Star Fox man's new game Wild Blue looks delightfully, deliriously like Star Fox
Game Updates

Star Fox man’s new game Wild Blue looks delightfully, deliriously like Star Fox

by admin August 21, 2025


So this is what Star Fox man Giles Goddard has been up to: making a game that looks just like Star Fox. It’s even got a team of anthropomorphic animals flying the spaceship-fighter-planes. It’s even got those boxy aiming windows. It’s even got the same bright-skied vibe. There’s no denying what Wild Blue’s inspiration was, and I’m A-OK with that.

We got our first look at Wild Blue’s gameplay yesterday in the Future Game Show, in a trailer that mixed comedic anime sections – presumably the game’s cutscenes – with actual footage of the aerial dogfighting game in action. We saw the little red and white spaceship-fighter-planes boost around cloudy levels and caves together, while barrel-rolling around lava-filled obstacles and laser-firing at enemy craft, then thanking each other for the assist in pop-up dialogue windows after. Sound familiar?

Even the trailer blurb underlines the game’s inspiration: “Wild Blue reimagines the classic on-rail adventures of the ’90s. Join Bowie Stray and the Blue Bombers as they soar through the skies on a mission to save the world in this action-packed, nostalgic journey!”

Our first look at Wild Blue gameplay. Be still my beating heart!Watch on YouTube

Curiously though, given the inspiration and the studio’s Nintendo heritage, Wild Blue is only in development for PC and Xbox Series X/S. It also doesn’t have a release date. These are things I’m following up on with the studio so I’ll let you know more if and when I do.

Wild Blue is the project Giles Goddard was teasing when I spoke to him back in 2019, about his time making the original Star Fox, and other games, at Nintendo in the 1990s. It’s a wonderful story (if I don’t say so myself) of two Westerners who found themselves lifted from the scruffy, home-based office of Argonaut in the UK, to Nintendo’s secretive and regimented HQ in Japan. Goddard would stay there for a number of years, working on projects like 1080 Snowboarding and the iconic pullable Mario face in Mario 64.

Look at those colours!

His tenure saw him work regularly with legendary Nintendo figures like Shigeru Miyamoto and Satoru Iwata, who he went on an American away-trip with, while the company researched the chip it would use for the N64 console. Goddard played an important role there, then, and the time he spent there rubbed off on him enormously, particularly the company’s famously high standards.

Goddard left Nintendo to make his own studio but worked with the Mario-maker as a second-party studio for years to come. It was only relatively recently his company rebranded to Chuhai Labs and stepped out of the Nintendo shadow, making games of its own, albeit those with a heavy Nintendo bent, such as Carve Snowboarding, an obvious successor to 1080 Snowboarding, and now of course Wild Blue.

“If you like Star Fox then you’ll like this,” Goddard told me back then, when he couldn’t say what the game was, and I remember the face I pulled as it dawned on me what he was saying. He must have noticed this because he quickly added: “It’s not a Star Fox game. But if you like Star Fox, I think you’ll like this.”

I think I will. I can’t wait.



Source link

August 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close