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10 Wild Things Astronomers Discovered While Chasing Something Else
Gaming Gear

10 Wild Things Astronomers Discovered While Chasing Something Else

by admin September 30, 2025



More often than not, astronomers have a specific something they’re looking for when searching the cosmos. But the universe is achingly huge and mysterious, leading to discoveries no one ever set out to find.

These unexpected catches often end up being way cooler and more significant than what astronomers intended to explore. Here are ten of our favorite “accidental” cosmic discoveries—unintentional findings that nevertheless contributed greatly to our understanding of the universe.

1. Uranus (1781)

An infrared composite image of the two hemispheres of Uranus obtained with Keck Telescope adaptive optics. Credit: JPL/Lawrence Sromovsky (University of Wisconsin-Madison)/W.W. Keck Observatory

In the spring of 1781, British astronomer William Herschel found a faint, sluggish object in the constellation Gemini. At first, Herschel, who was cataloguing stars at the time, was convinced that the object was a comet. Follow-up observations revealed that it had moved across the sky, and apparent comet-like features were visible. Later, Finnish-Swedish astronomer Anders Johan calculated the orbit of Herschel’s discovery, which strongly suggested that this was a planet, later named Uranus, and not a comet.

2. Ceres, the first asteroid…uh, dwarf planet (1801)

An image of Ceres, produced by the German Aerospace Center in Berlin, combines images taken during Dawn’s first science orbit in 2015 using the framing camera’s red, green, and blue spectral filters. Credit: NASA/JPL-Caltech/UCLA/MPS/DLR/IDA

Similarly, Italian astronomer Giuseppe Piazzi was trying to create an accurate map of star positions when he noticed a strange outlier “star” that kept moving across the sky. Piazzi also thought he was looking at a comet, but subsequent observations hinted that the object was a new planet orbiting the space between Mars and Jupiter.

Further analysis stripped Ceres of its planetary status, and for a long time, it was considered the first asteroid ever discovered. Then, during the great purge of Pluto in 2006, Ceres was reclassified as a dwarf planet.

3. Solar flares (1859)

An X-class solar flare erupted on the left side of the sun on the evening of Feb. 24, 2014. Credit: NASA/SDO

In 1859, British astronomer Richard Carrington inadvertently documented what would become known as the Carrington Event. He was studying sunspots at the time and had his telescope pointed at our host star when he witnessed a sudden, intense flash of light, later identified as a solar flare. The flare led to the strongest geomagnetic storm ever detected on Earth and the discovery of an entirely new stellar phenomenon.

4. Cosmic X-rays (1962)

A composite image showing the stellar cluster NGC 1333. The X-ray signals from NASA’s Chandra X-ray Observatory are shown in pink. Credit: NASA/CXC/JPL-Caltech/NOAO/DSS

If this list is any guide, the mid-20th century was a particularly fruitful time for astronomy. One important finding from this period is that the Sun radiates X-rays. A team led by Italian-American astrophysicist Riccardo Giacconi sought to learn if solar X-rays bounced off the Moon and created lunar X-rays.

Instead, they found something much bigger—evidence of an X-ray background originating from outside the solar system. Their finding informed the development of numerous X-ray telescopes, which have been instrumental in shedding light on a variety of cosmic mysteries.

5. The cosmic microwave background (1964)

This map shows the oldest light in our universe, as detected with the greatest precision yet by the ESA Planck mission. Credit: JPL/ESA/Planck Collaboration

In May 1964, Arno Penzias and Robert Wilson were testing how radio waves bounced off balloon satellites developed by Bell Telephone Laboratories. But they kept getting an unpleasant hissing noise, in addition to an unexplained heat signal. Even after eliminating disturbances—including a particularly persistent flock of pigeons—the noise persisted.

“And we, of course, were worried—‘What’s wrong with this system?’” Wilson told the New York Times in an earlier interview. “We were at wit’s end.”

Fortunately, the fault was merely in the stars. The pair had stumbled upon evidence of the cosmic microwave background, a “relic” of the explosive birth of our universe—the Big Bang.

6. Pulsars (1967)

A close-up of the Crab Nebula showing the central neutron star, whose radiation signals alerted Bell and her colleagues to the first identified pulsars. Credit: NASA/ESA/J. Hester (ASU)/M. Weisskopf (NASA/MSFC)

Northern Irish physicist Jocelyn Bell detected a bit of “scruff” in the data recorded by a radio telescope she helped build. Bell, a graduate student at the time, paid no heed to doubts from her colleagues and continued to study the strange pulsation for the next three months. Her tenacity paid off; Bell confirmed that the weird light was a pulsating signal from afar—the first known pulsar, which was later identified to be a rotating neutron star.

This discovery earned Sir Martin Ryle and Antony Hewish the 1974 Nobel Prize in Physics, although the Nobel committee neglected to recognize Bell’s critical contributions to the finding.

7. Gamma-ray bursts (1967)

Rings of dust spewed out by the brightest gamma ray burst ever found. The observation was made by the XMM-Newton Observatory. Credit: ESA/XMM – Newton/M. Rigoselli (INAF)

Gamma-ray bursts (GRBs) caught the attention of U.S. satellites on the lookout for nuclear attacks during the Cold War. Defense satellites detected around 15 instances of strange gamma-ray signals too weird to come from nuclear tests. Finally, Los Alamos National Laboratory stepped in to investigate, and in 1973 the astronomical community was alerted to the existence of gamma-ray bursts—the most powerful source of energy in the universe.

To say GRBs caused a big splash would be a wild understatement. Astronomers suddenly had a new cosmic source to explain countless previously unidentified light signals. To put this into perspective, a literature review found that between 1973 and 2001, around 5,300 papers were published on GRBs.

8. The first exoplanet (1992)

An artist’s impression of globular cluster M4, where astronomers discovered PSR B1620-26 b, the first exoplanet to be identified and confirmed. Credit: NASA/G. Bacon (STScI)

Astronomers had long believed in the existence of exoplanets—planets orbiting stars that are not our Sun—but it took centuries of false alarms and controversy before scientists found something that was indisputably an exoplanet. While studying a pulsar, astronomers Aleksander Wolszczan and Dale Frail spotted a pair of planets—yep, two at the same time—orbiting a neutron star.

Equipped with more sophisticated instruments, astronomers are now finding exoplanets at a steady clip. Just a couple weeks ago, NASA’s official exoplanet repository reached 6,000 exoplanets.

9. Evidence for dark energy (1998)

An artist’s impression of the early universe. Credit: NASA/MSFC

Until 1998, astronomers generally believed that, although the universe’s expansion accelerated after the Big Bang, gravity would eventually slow it down. Then, two separate teams of astronomers observed an unusually dim Type 1a supernova. After studying its distance and spectra, cosmologists realized that the universe is expanding at an accelerating rate, rather than slowing down as expected. To make sense of this observation, they proposed the existence of a hypothetical force: dark energy. If dark matter adds to the universe’s mass, pulling things together, dark energy does the opposite—driving matter apart and accelerating the universe’s expansion.

10. Fast radio bursts (2007)

An artist’s impression of a magnetar losing material into space, which may have caused a fast radio burst detected by NASA in 2022. Credit: NASA/JPL-Caltech

In accidental astronomy, one accident seems to lead to another. While parsing through pulsar data. In 2007, astrophysicist Duncan Lorimer and his then-graduate student David Narkevic found a 2001 record of an extremely short radio burst—lasting just 5 milliseconds—that released an entire month’s worth of the Sun’s energy.

“There aren’t too many things in the universe that can do that,” Lorimer told New Scientist at the time. Pulsars emit radiation at consistent intervals, so fast radio bursts must have come from single, cataclysmic events—at least, that’s what scientists believe. This discovery is so recent that many mysteries still surround fast radio bursts.



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September 30, 2025 0 comments
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New $3 Boomer Shooter Is A Wild Fever Dream You Should Play
Game Reviews

New $3 Boomer Shooter Is A Wild Fever Dream You Should Play

by admin September 24, 2025


Sometimes I discover a new game by looking at what’s trending on SteamDB. That’s how I first learned about BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT, a game which I will now only refer to as Brazilian Drug Dealer 3 or BDD3 to save us all a lot of time. Of course, the long and wild name caught my eye, but it also has a very high Steam review rating. So I paid $2 and checked it out, and folks, it’s a wild but oddly charming experience.

Brazilian Drug Dealer 3 is best described as a heavily modded and twisted version of Quake. It uses that classic shooter’s engine as its foundation, as well as reskinned enemies and weapons from Id’s fantastic FPS. But while it plays a lot like that classic shooter, this definitely ain’t Quake anymore. At least, I don’t remember Quake containing so many hellish favela levels and evil soccer players.

BDD3 plays, looks, and sounds like a retro fever dream, complete with loud, ear-piercing music, random sound effects, bizarre textures everywhere you look, and oddly shaped levels based on real-life locations, like a grocery store and a soccer stadium. Filling these levels are reskinned Quake enemies, now replaced with demonic soccer fans armed with assault rifles and grenade launchers. Oh, there are also demons and other monsters, too. I’m not sure if they like soccer. To rip through these enemies, you’ll use gold-plated handguns, assault rifles, dual shotguns, a simple sandal, a staff that shoots electrical beams, and other strange stuff I won’t spoil here. Every gun is very loud and feels like it would kill an elephant. And because this is the OG Quake engine, you move fast and hit hard, and it all runs perfectly on a modern, powerful PC. In other words, I had a blast playing BDD3.

As the game’s very long name suggests, Brazilian Drug Dealer 3 (loosely) tells the story of a person who, in trying to revive their favorite musician, accidentally opened a portal to hell and is now desperately fighting back against the demonic invaders while trying to close it and save the world. You know, that ol’ chestnut. Trying to follow the story is tricky, and  I’m not even sure the game’s main developer is aiming to provide a coherent narrative. But whatever, the real appeal of BDD3 is its fast-paced action and fever dream vibes. It’s the kind of game in which I was excited to play the next level just to see what nightmarish music or mess of textures awaited me.

©Joeveno / Kotaku

However, to BDD3‘s credit, while it might look like a giant mess of nonsense, there’s actually a well-made shooter under all that chaos. Levels are perfectly paced, providing you with a mixture of big fights and smaller encounters that tend to flow really well together. Though it may look slapdash, I think that aspect was carefully cultivated, and that a lot more thought than you might expect went into crafting every level.  For example, each one is filled with strategically placed (and very odd-looking) quick save machines,  so even less-experienced FPS players will have no trouble at all progressing.

The other reason I’ve really enjoyed playing Brazilian Drug Dealer 3 is that it’s quite a charming experience. It’s clear that the game’s lead developer, Joeveno, is channeling his experience as a Brazilian gamer and developer to create something that, from the outside, might seem weird for weird’s sake. And to be sure, if you listen to the dev talk about the game, some of what’s in BDD3 is just meant to be odd and make you laugh. But it’s also recreating the kind of bizarre Quake and Doom mods that used to be all over the internet back in the early 2000s, as well as the various foreign bootlegs of popular shooters that were passed around via forums or floppy disks long ago.

On Brazilian Drug Dealer 3‘s Steam page, Joeveno calls the trippy game a “Tribute to the Brazilian mods” and “bootleg games” from that era, and while I might not be as familiar with the source material as the dev is, I can still feel the passion and care that was put into nailing a very specific and chaotic vibe. BDD3 won’t be for everyone, but for players looking for something different that is also well-made and fun, I’d recommend spending $3 to check it out. (The game’s price will jump to $5 on October 1.) And hey, at the very least, in the future, if someone says they own a game on Steam with a long name, you can make a bet with them that you know you’ll likely win.



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September 24, 2025 0 comments
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Demi and the Fractured Dream looks like a good fit for Breath of the Wild haters that miss the old 3D Zeldas
Game Updates

Demi and the Fractured Dream looks like a good fit for Breath of the Wild haters that miss the old 3D Zeldas

by admin September 24, 2025



Despite many others disagreeing with this stance, I am of the opinion that it’s completely fine that we’ll likely never get a “classic” 3D Zelda game again. By that I mean, the whole Breath of the Wild/ Tears of the Kingdom format is definitely the direction Nintendo will continue to go in, they’ve just been too popular. However, I understand the desire for such an experience all the same, and I think Demi and the Fractured Dream might be able to scratch that itch.


Announced during today’s Annapurna Direct, Demi has you playing as, uh, Demi! A “voidsent” born into a world with a cursed fate he’s trying to avoid. It’s the debut title from Yarn Owl, and honestly, it really does kind of look like they went “hey wanna make a ’90s era Zelda game?” That’s not a knock against it to be clear, as it’s also a nicely stylish and swish looking game.

Watch on YouTube


I often find that games inspired by the 3D Zeldas can look and feel a bit too flat, or uninspired. Demi the game has a real strong vibe going for it, with Demi the character appealing to my own sensibilities quite a lot. I very much vibe with his deer boy vibe, his sword with a handle made from what looks like a tree branch is cool as heck, and yeah, I even like that he literally just has Link’s pointy, droopy hat but in blue. Combat looks nice and smooth too, though that’s something I’d have to try out for myself at some point to comment on it properly.


As of right now it doesn’t have a release date, but you can probably already guess that it’s coming to PC given that I covered it here.



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September 24, 2025 0 comments
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Borderlands 4's Big Jump Glitch Is Wild And Won't Be Patched
Game Reviews

Borderlands 4’s Big Jump Glitch Is Wild And Won’t Be Patched

by admin September 22, 2025


A newly discovered bug in open-world looter shooter Borderlands 4 is letting players use a specific legendary gun to fling themselves across large sections of the game’s map. It looks wild and could be useful for speedrunners. But Gearbox is watching the glitch and might, if needed, fix it to avoid technical problems.

On September 19, Twitch streamer and content creator Bahroo shared a video of himself playing Borderlands 4 while pulling off a technique known online as “Cricket Jumping.” The bug relies on a legendary handgun known as the “Noisy Cricket” and its powerful kick, which sends players flying backward. The gun itself is a reference to the tiny gun with the same name seen in the ’90s sci-fi comedy film Men In Black. Normally, this isn’t the most useful trait. But if you tab out or pause the game at the right time while charging up a shot with the Noisy Cricket, you can send yourself flying for miles. It’s wild to watch in action.

Cricket Jumping has been a known bug since at least September 16, as demonstrated in this short video uploaded by YouTube user Platinum. But it wasn’t until Bahroo and other bigger streamers and creators began sharing videos of the technique that it caught on more and became more publicly known. And that attention eventually got Cricket Jumping spotted by Borderlands 4′s creative director Graeme Timmins. While you might assume someone from Gearbox would not be happy about this bug, Timmins seemed open to not patching it out, provided it doesn’t break the game.

“I’ve got my eye on this,” replied Timmins to a video of the bug on Twitter. “My only worry is streaming issues or if this introduces instability. Not out to ruin people’s fun, but can’t have it cause tech issues. For now, tho, not going to do anything until proven issues arise.”

So for now, it seems like Gearbox is going to let people Cricket Jump all around Kairos, assuming it doesn’t ruin the game for other players or introduce some nasty, less cool bug. Besides, I imagine Gearbox has a lot more to fix in Borderlands 4 right now, like horrible console performance problems, and isn’t too concerned about a silly super jump bug.



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September 22, 2025 0 comments
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A Viking-like Vault Hunter prepares for battle.
Game Updates

Borderlands 4 Boss Randy Pitchford Keeps Saying Wild Stuff

by admin September 18, 2025


It’s been a fittingly chaotic launch week for Borderlands 4. The cacophony of player feedback ranges from praise for the best new entry in the loot shooter series since Borderlands 2 to very loud and angry complaints about bugs, crashes, and performance stutters on PC. Even the PlayStation 5 and Xbox Series X/S versions have some weird issues. Gearbox Entertainment now says a second patch to address PC performance is on the way as it also investigates problems on console.

Not one to calmly monitor feedback from atop his 2K Games-funded Ivory Tower, studio CEO Randy Pitchford has been arguing almost nonstop with fans since the game released about whether their gripes about how it runs are legitimate or not. With Borderlands 4 sitting at at a mixed rating on Steam with just 65 percent positive reviews, the veteran poster has been handling criticism in classic Borderlands fashion.

Randy is now doing personal tech support for Twitter users and recommending 4x frame gen for a 5080 and telling them to turn off fog which is literally not an option in the game pic.twitter.com/WzRMiDO8Pt

— Paul Tassi (@PaulTassi) September 16, 2025

Here’s an abridged recap of the post-launch Pitchford timeline:

Reactions to this approach have been mixed. “At what point do the crashouts stop making sense?” asked one player. Another claiming to be a game industry veteran who was definitely not Pitchford writing under an alias applauded:” “Randy Pitchford cares. He manically, catastrophically, awkwardly, SINCERELY cares.” I would simply add that this drama is as much a part of Borderlands at this point as the bandit psycho masks, terrible Claptrap puns, and glowing ammo hidden in toilets.

A second patch to fix Borderlands 4 on PC is on the way

Shroud’s game crashed on Borderlands 4 and cost them all those legendaries RIP😅 pic.twitter.com/we3m1onoZp

— Jake Lucky (@JakeSucky) September 16, 2025

To help set the record straight or at least cut through the noise a bit, Gearbox released an official statement last night clarifying the team’s ongoing priorities as we approach Borderlands 4‘s one-week anniversary. Here are the priorities following an emergency update over the weekend to try to improve optimization on PC:

  • We know some PC players are running into bugs and crashes. We hear you. Updates to improve stability and performance already started rolling out over the weekend and another is coming this Thursday. This is our top priority.
  • A Field of View [FOV] slider option for consoles is in testing right now and more information is coming very soon on that. Some console players have reported concerns with performance and we’re investigating those with planned updates coming.

The studio also released additional Shift codes for gold keys, including a Break Free Pack, to sweeten the deal with more bonus loot. At least one research firm has suggested Borderlands 4 has already sold over 2 million copies in its first couple of  days. Official player stats from Gearbox indicate 764,733,586 total items looted and 4,563,416 deaths by grenade as well as a quarter of all attempted boss fights being failed. I’m sure at least some of them will blame it on not being able to play Borderlands 4 at 120fps in 4K.





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September 18, 2025 0 comments
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NFL Week 2: Wild comeback wins for Cowboys, Colts, Bengals
Esports

NFL Week 2: Wild comeback wins for Cowboys, Colts, Bengals

by admin September 16, 2025


  • Bill BarnwellSep 15, 2025, 08:45 AM ET

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      Bill Barnwell is a senior NFL writer for ESPN.com. He analyzes football on and off the field like no one else on the planet, writing about in-season X’s and O’s, offseason transactions and so much more.

      He is the host of the Bill Barnwell Show podcast, with episodes released weekly. Barnwell joined ESPN in 2011 as a staff writer at Grantland.

You certainly can’t say it was a boring Sunday. While there were a few blowout victories here and there, we saw seven of the 12 games Sunday decided by seven points or fewer. Outside of the 49ers, who firmly shut the door on the Saints to seal up their second consecutive close victory on the road to start the season, none of those wins felt resounding.

Three teams pulled off comebacks by scoring in the final two minutes of regulation or overtime. The Cowboys topped the Giants, the Bengals beat the Jaguars and the Colts pulled out a last-second victory over the Broncos.

I’m going to break down those three games. What happened? How did those teams fuel their comebacks? Are these types of performances sustainable? And should we feel concerned about the three losers of those games?

Subscribe: ‘The Bill Barnwell Show’

Let’s begin in Dallas, where the Cowboys needed help from one of the superstars it still has to overcome the absence of the one it traded away. (And if you want to read more about the Giants’ side of things, come back Thursday, when I’ll have my annual look at the league’s 0-2 teams and how they’re essentially all about to suit up for playoff games in Week 3. It’ll be the Chiefs’ first appearance in that column, too.)

Jump to a game:
Giants-Cowboys | Broncos-Colts
Jaguars-Bengals

Demoted to the 1 p.m. ET window after seemingly decades of being a nationally televised game between two of the league’s most storied franchises, the Cowboys and Giants responded with their own version of last week’s Ravens-Bills game. After a Dak Prescott interception started the second half and the Giants responded by stalling out in the red zone and turning the ball over on downs, these two teams scored on nine of the remaining 10 possessions in regulation. The lead changed hands six times in the process before the Cowboys finally took advantage of an inexplicable Russell Wilson interception in overtime to set up Brandon Aubrey for a 46-yard field goal to win the game.

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It was Aubrey’s 64-yard field goal at the end of regulation that sent the game to overtime — a once-in-a-lifetime boot for most professionals that seems almost ho-hum for the league’s biggest leg. Cowboys kickers have a habit of bailing out coaches who mismanage end-game scenarios the moment their team crosses that fake “field goal range” line, and Brian Schottenheimer appears to be no exception.

After a Prescott pass to Jake Ferguson got the ball to midfield with nine seconds left, the Cowboys decided against using their two remaining timeouts and their $60-million-per-year quarterback to make Aubrey’s kick easier. Instead, they handed the ball off to Javonte Williams for a 3-yard gain. Aubrey came through, but that sort of late-game management won’t play well when the Cowboys try to beat stiffer competition.

The Giants weren’t supposed to give the Cowboys much trouble after an ugly loss to the Commanders in Week 1. But in what was seen as potentially his final start as a pro QB if he played poorly, Wilson put together his best start since leaving Seattle. Through the end of regulation, his 93.1 Total QBR was the second-best mark of the day and would have been the best mark he posted in a game since the 2021 season. After hitting Malik Nabers with a 48-yard touchdown pass to take the lead back for the Giants with 25 seconds to go, Wilson was 27-of-36 for 433 yards, three touchdown passes and no picks. He took just two sacks on 39 dropbacks and added a first down on a 15-yard scramble.

Of course, I’m leaving overtime out of that equation, and that appeared to be the moment when the carriage turned into a pumpkin. The Giants couldn’t score on the second drive of the extra session, when a field goal would have won them the game. When Wilson got the ball back again, he threw an incomprehensible interception under pressure.

Generously, I’d like to think that he was trying to throw the ball out of bounds in Nabers’ direction (or somewhere close enough to make it a 50-50 ball) and just missed by about 5 yards. However, there was nothing in the pass concept suggesting that Wilson was throwing somewhere Nabers was supposed to be on that play. The interception didn’t end the game — the Cowboys only took over on their own 30-yard line — but it changed the Giants’ best-case scenario from a win to a tie.

Before then, though, Wilson was having a blast picking the Cowboys apart deep. On throws traveling 20 or more yards in the air during regulation, Wilson went 7-of-10 for 264 yards and three scores. The last time somebody completed seven or more deep passes in a game was when Nick Mullens did it for the Vikings against the Lions on Christmas Eve in 2023. And frankly, while these aren’t easy throws, the only one of these completions that was really spectacular was the late TD pass to Nabers to take the lead. I say that less to disparage what Wilson did and more to just emphasize how vacant and open for business the Cowboys’ defense was downfield.

Wilson picked them apart with big throws against all kinds of coverages. The Giants hit two long completions against Tampa 2, where linebackers Kenneth Murray Jr. and Jack Sanborn couldn’t get near seam routes from Wan’Dale Robinson. Nabers torched Trevon Diggs off the line for a big gain on a fade. Wilson hit a couple more go balls against three-deep looks, where Diggs and fellow starting cornerback Kaiir Elam just couldn’t get close enough to squeeze routes. And then there were a pair of long completions against quarters coverage, where the two corners were simply going to have to run with the Giants’ wide receivers and couldn’t do so.

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Russell Wilson’s heave finds Malik Nabers for late go-ahead TD

Russell Wilson airs out a 48-yard touchdown pass to Malik Nabers to give the Giants a late lead in the fourth quarter.

Personnel-wise, perhaps none of this should be surprising. Elam wasn’t able to get on the field consistently for much of his tenure with the Bills, and he wasn’t convincing when Buffalo did get him in the lineup. Murray, another former first-rounder and fellow addition for the Cowboys this offseason, has allowed a career passer rating north of 107 in coverage. And Sanborn is in Dallas because he played under new defensive coordinator Matt Eberflus in Chicago and came cheap, with the former undrafted free agent making $1.5 million in 2025.

Diggs, meanwhile, is the microcosm of why things are so frustrating for the Cowboys on defense and unlikely to get better. He has struggled to get back to his former form after tearing his ACL early in the 2023 season, but it’s going to be even more difficult in 2025 because of what the Cowboys have done to their roster. Last season, even with Micah Parsons sidelined for four games (ankle), the Cowboys were sixth in pressure rate and second in sack rate. In fact, Dallas led the league in both categories across Parsons’ four years with the organization before his recent trade to Green Bay.

Without Parsons, the Cowboys are still generating pressures, but the sacks haven’t come. They rank sixth in pressure rate but just 19th in sack rate, and that has come against two of the most sack-friendly quarterbacks in football in Wilson and Jalen Hurts. Against pressure, Wilson was 6-of-10 for 99 yards and a touchdown throw before the overtime interception.

When Diggs and currently injured cornerback DaRon Bland were at their best during the Dan Quinn days in Dallas, the presence and even the threat of Parsons influenced what opposing coordinators were comfortable calling. It was easier for two of the league’s most aggressive corners to sit on routes, trusting that Parsons would get home before any receiver could get past them. And while that still led to some big plays and long completions, Diggs and Bland were able to more than make up for the missteps with league-leading interception totals.

Now, without that reliable pass rush, the cornerbacks can’t sit on routes at the sticks and trust that the ball is going to come out quick. They have to be prepared to consistently deal with scramble drills and plays out of structure. You might have noticed that Jayden Daniels went 3-of-10 for 44 yards on throws 10 or more yards downfield on Thursday night against Parsons’ new team; Green Bay’s corners — the weakest spot on its roster — suddenly have much easier lives as a product of their new star teammate.

Even while allowing the explosives downfield, the Cowboys were able to survive by relying on New York’s penchant for self-immolation in the red zone. In a matchup of last season’s worst red zone offense against its worst red zone defense, the Cowboys swung the game in their favor by limiting the Giants to one touchdown, three field goals and a turnover on downs across five trips inside the 20-yard line.

One of those was on a meltdown from fill-in left tackle James Hudson III, who was benched and limited to special teams duties after he committed two unnecessary roughness penalties and two false starts in a four-play sequence. One of the penalties cost the Giants a first-and-goal opportunity at the 2-yard line after a deep Robinson catch. It would have been one of the more unique moments of Sunday’s action if Xavien Howard hadn’t strung together four penalties in six plays for the Colts later in the afternoon.

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Donovan Wilson gives Cowboys ball back with OT INT

Donovan Wilson leaps to pick off Russell Wilson and give the Cowboys the ball back in overtime.

There isn’t just one problem for the Giants in the red zone. One drive stalled because of the Hudson penalties. Another ended on downs when Cam Skattebo dropped a pass into the flat that would have produced a first down. Kenny Clark had back-to-back pressures to blow up another sequence and force the Giants into a field goal. In general, the Giants can’t run the ball consistently, and the only truly dynamic playmaker they have in tight quarters is Nabers.

Through two weeks, by EPA per play, the Giants are the fourth-best offense in the NFL outside the red zone but the worst by a considerable margin inside the 20-yard line. I would say that has to regress toward the mean, but I was also saying that before the season — and well, it hasn’t yet.

The Cowboys narrowly avoided their nightmare scenario of starting 0-2 in the division. Amid the widespread frustration surrounding Parsons’ departure, there are a few reasons to be optimistic. The run game has been surprisingly effective early this season, with Williams turning 18 carries into 97 yards against the Giants, including a 30-yard touchdown. As Jerry Jones would happily tell you, Dallas’ run defense is better than it has been in years past, too. And with some better hands from CeeDee Lamb against the Eagles, they might be 2-0 right now.

Of course, without a spectacular kick from Aubrey, the Cowboys might also be 0-2.

Some back-and-forth battles are more spectacular than others. That fateful Bills-Chiefs game in the 2021 postseason was a prize fight with two great teams trading haymakers and somehow surviving to land another shot. The Broncos-Colts game in Indianapolis was something closer to two teams opening the door for each other and refusing to go through. The last one to make a critical mistake was going to lose.

That mistake came from the Broncos, who appeared to be escaping with a two-point win after a Spencer Shrader field goal miss from 60 yards, only for a long conference among officials to end with defender Dondrea Tillman getting flagged 15 yards for leverage. He attempted to dive over the center and instead hit him with an Ultimate Warrior-esque big splash. Teammate Eyioma Uwazurike clearly pushed down on long-snapper Luke Rhodes to help create more space for Tillman’s leap. It’s one of the more obscure rules in the NFL to decide a game in recent memory, but it is a clear and obvious foul. Shrader hit a 45-yarder with his ensuing kick to push the Colts to 2-0 and drop the Broncos to 1-1.

From the Broncos’ side, this felt like the same story for the second consecutive week, just told with a completely different plot and a new ending. Last week, an abysmal performance from Bo Nix kept the Titans in the game. But despite turning the ball over four times, the Broncos were able to ride a dominant defensive display against a hapless Titans offensive line to hold onto a narrow lead before sealing things up with their running game in the fourth quarter.

Catch up on NFL Week 2

• Takeaways, questions from all games »
• Graziano overreacts to Week 2 »
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This week, Nix was much better for most of the contest, going 22-of-30 for 206 yards, three touchdown passes and an interception. The jittery feet, inconsistent ball placement and ill-advised decision-making that popped up throughout Nix’s Week 1 performance weren’t on display against the Colts, especially during an excellent first half. He made a beautiful throw on a scramble drill to hit Troy Franklin for 42 yards in the second quarter, wasn’t sacked and turned just under 37% of his dropbacks into first downs, which is right above league average. His 72.6 Total QBR was up more than 45 points from where it fell in Week 1, when Nix finished 29th of 32 quarterbacks.

But after turning the ball over three times against the Titans, Nix threw a critical interception in the fourth quarter. With the Broncos up five points and in position to either kick a field goal or potentially go up two scores with a touchdown, Nix was put into a dropback passing situation on third-and-3 and attempted to throw the ball with defensive lineman Grover Stewart in his face. The tackle deflected the pass, and while Nix had an open Courtland Sutton on a crosser, the throw wobbled and sailed to safety Cam Bynum, who picked up his second INT in two games with Indianapolis.

For the second week in a row, there also were special teams blunders. After a Colts field goal got them to within one score, the Broncos drove back into field goal range, only for Wil Lutz to miss a 42-yarder with 3:20 left that would have restored Denver’s five-point lead. On a day in which Shrader was 5-for-5 on field goal tries, the miss by Lutz meant the Broncos lost out on six points on trips near or into the red zone.

And there were also penalty issues. After J.K. Dobbins had a 23-yard run to put the Broncos briefly into the red zone, he was flagged and penalized five yards for spiking the football. On the next play, the Broncos ran Dobbins for no gain, and tight end Adam Trautman was flagged for a face mask penalty, pushing the Broncos into a first-and-25 situation. A screen on third-and-24 got them back into field goal range, but the penalties brought the drive to a halt and kept them from scoring a touchdown that probably would have sealed the game.

Last week, the Broncos had a significant margin of error for mistakes on offense and special teams because their defense was able to bully the opposing offense. But this week, the Broncos’ defense wasn’t able to carry Sean Payton’s team to a victory. It allowed the Colts to average more than 7 yards per play and make six trips into the red zone. And Indy became only the second team in NFL history (after the 2024 Commanders) to go two consecutive games without a punt, fumble or interception.

The Broncos weren’t able to slow down the Colts’ run game in particular, with Jonathan Taylor gashing Denver for 165 yards on 25 carries. Though the Colts lost Ryan Kelly and Will Fries to the Vikings in free agency and swapped out Anthony Richardson Sr. (who played a meaningful role in the quarterback run game) for Daniel Jones (who has mostly been limited to sneaks and scrambles), they’ve been extremely impressive on the ground to start the season.

They were able to take advantage of a tactic that’s becoming widespread around the NFL. Defenses have been stemming (or making slight adjustments to their alignment or front just before the snap) for years. But after seeing it come more into vogue with the best college defenses in recent seasons, we’re seeing more NFL defenses use it to create confusion for blocking schemes just before the snap.

On Sunday, the Colts hit three first downs in the second half on run plays in which the Broncos stemmed just before the snap, trying to change the blocking calculus for the offensive line or free up their linebackers to attack the football. Those runs all hit the places the Broncos were making late adjustments. There’s nothing wrong with stemming or making late adjustments on the front as a tool, but just as it creates uncertainty for the offense, it can also make things hairy for the defense on the fly. Take the 68-yard run by Taylor in the fourth quarter on the drive after the Nix interception.

THERE GOES JONATHAN TAYLOR. 69 YARDS!

DENvsIND on CBS/Paramount+https://t.co/HkKw7uXVnt pic.twitter.com/PJaCD6ZM0x

— NFL (@NFL) September 14, 2025

It’s tough to see on replay, but just before the play begins, edge defender Jonathon Cooper sneaks one gap to the interior and tries to create more difficult blocking angles for the run blitz that’s coming from cornerback Ja’Quan McMillian. The Colts are running a wham concept, where the tight end comes across the play after the snap and attempts to take on an unblocked defensive lineman; in this case, Tyler Warren has to get on his horse to try to influence nose tackle D.J. Jones. Jones nearly makes the tackle for a loss, but Warren does just enough to get him out of Taylor’s way, while McMillian is blocked out of the play by Michael Pittman Jr.

Now, the Broncos have to improvise. Alex Singleton ends up in the gap where Cooper was before he stemmed, but Taylor does a great job of quickly regaining his balance and juking Singleton before running away from him. Taylor actually has two potential lanes to hit for huge gains after beating Singleton; he chooses to go outside, simply accelerating away from safety Brandon Jones and heading up the sideline.

The Broncos thrive in coverage, meanwhile, by playing a ton of man. With cornerback Pat Surtain II capable of taking on anybody one-on-one, the Broncos played man coverage on 56.3% of opposing dropbacks last season, the second-highest rate in the NFL. They led the league in EPA per dropback (minus-0.07) on those man coverage snaps and were comfortably the best defense in man by the same metric against the Titans in Week 1.

Yet on Sunday, Jones went 13-of-22 against man coverage for 221 yards. The Broncos pressured him on more than 54% of his man-coverage dropbacks but turned only one of those 12 pressures into a sack. Jones and his offense deserve credit for what they accomplished in those moments, but Colts coach Shane Steichen also had an answer for all the man coverage ready to go.

Everyone’s favorite man-beating play in the NFL is mesh, the concept that almost always includes two crossers passing in opposite directions over the middle of the field, an over route above those crossers and a wheel or “rail” route out of the backfield. Steichen’s Colts run mesh more than most teams, and while it wasn’t always a success, they went back to mesh over and over again in key situations Sunday, when they felt as if the Broncos were likely to play man.

I counted at least four instances of mesh in important spots. Two were disappointing; Pittman dropped one crosser in the red zone, and though Warren got open on an underneath drag route on fourth-and-2 with 13 minutes to go, Jones was pressured and sailed his throw. (He also had Taylor open on a wheel route against Tillman for what could have been a touchdown.)

But it worked in two other situations. Taylor caught a touchdown pass in the red zone when the Broncos simply didn’t cover the wheel route, giving Jones one of the easiest throws he’ll ever make for a score. And then on a critical third-and-6 with 1:50 to go, the Colts not only dialed up mesh again but also threw at Surtain, hitting Alec Pierce on the underneath drag route for a huge first down and forcing the Broncos to use their final timeout.

play

0:25

Colts stun Broncos after penalty gives Indy a second chance

Spencer Shrader misses his initial kick, but the Broncos are called for a personal foul, giving the Colts a second chance which is converted for a game-winning field goal.

From there, Steichen curiously chose to take the air out of the football. Indy ran twice for 2 yards, drew the clock down to 17 seconds, took a timeout and then ran the ball a third time with Taylor, who lost two yards on a failed counter run. The Colts obviously were hoping to gain more than 1 yard on those three plays, but I was surprised to see Steichen almost entirely take the ball out of Jones’ hands. Settling for what ended up being a 60-yard field goal was a bad process, even if it ended up working out well for them in the end.

It seems foolish to start the discussion about this game without touching on the biggest storyline. It’s clear that Bengals star quarterback Joe Burrow is going to miss time after suffering a serious toe injury during Sunday’s win over the Jaguars, with further testing to determine whether he will be week-to-week as he heals or sidelined for several months if the injury requires surgery. (Update: Sources told ESPN’s Adam Schefter that Burrow will need surgery.) Neither option would be good, but it’s easier to imagine the Bengals hanging on and playing vaguely .500 ball with Jake Browning at quarterback for one month than it would be for three.

When we last saw Browning starting in 2023, he went 4-3 and had a 60.9 Total QBR, which was good for ninth in the NFL from Week 10 onward. The Bengals helped Browning out by posting the league’s second-best average YAC per reception over that span, but he also had the league’s third-best off-target rate and third-best precise pass rate, the latter measuring how reliably each QB puts the ball on his receivers in stride with throws near the torso. Browning was throwing some of the shortest passes in the league, but he’s an accurate passer.

He’s also prone to more negative plays than Burrow, as Browning ran worse-than-average sack and interception rates during his time under center. While he was sacked only once on Sunday, the backup did throw three interceptions after entering the lineup. Two were wild throws under pressure, including one where the Bengals were not able to pass off a simple twist up front. The third was an attempt to fit a dig into a space that simply was not there. Those sort of throws are going to happen when you haven’t played live football in more than a year.

If all you knew about this game was that Burrow went out in the second quarter, Browning threw three interceptions and the Jaguars scored 27 points, you probably would have assumed that this was going to be a fourth straight losing home opener for the Bengals. And frankly, this should have been a Jags win; when Devin Lloyd intercepted Browning’s pass and handed the ball to Trevor Lawrence’s offense on the Cincinnati 12-yard line with 5:22 to go, the Jaguars were in the driver’s seat. Up three, they needed one touchdown to make it a two-score game, which could have put things out of reach.

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Instead, Jacksonville melted down. It had some solid success running the football for the second consecutive week, but a misdirection attempt with Travis Etienne Jr. on first down lost four yards. A second-down pass went off Dyami Brown’s fingertips (his second drop of the game). After a third-down run got the Jags to fourth-and-5, Liam Coen called for the Jags to run mesh. (Yes, everybody runs it — and often in key situations.) The Bengals responded by playing zone, which isn’t the ideal look for mesh, but Brian Thomas got open right over the ball, only to drop Lawrence’s pass and turn the ball over on downs.

Let’s talk about the play itself before we get to the decision. Thomas is being hounded on social media after this game for wanting to avoid hits, with the most damning evidence being Lawrence’s second interception of this game, where Thomas appeared to stick one arm out halfheartedly with a collision coming. It’s not a great look, though I’m not sure why Thomas would suddenly exhibit some reticence about contact after breaking plenty of tackles a year ago and racking up 146 yards on tight-window catches, per NFL Next Gen Stats.

I’m also not sure the fourth-down incompletion has anything to do with the other play. While the Jags are running these crossing routes, Thomas’ shallow route has only about two yards of depth, meaning he needed to pick up three yards after the catch to at least move the chains. Because he’s facing zone, he is supposed to throttle down and present a stationary target for Lawrence. (Against man, he would continue running his route to run away from coverage.) As the ball arrives, Thomas begins to turn upfield to look and see where he needs to run for the first down, not whether a hit is coming. It seems more likely that he took his eye off the ball a fraction of a second too early than anything else (although only the second-year wideout can say for sure).

Should the Jags have kicked a field goal to go up six? Overwhelmingly, we can say the answer to this question is no, and it shouldn’t even be considered anything revolutionary or aggressive at this point. Going for it allows you to score a game-sealing touchdown or hold onto the football with a first down or penalty. Even if you fail, you’re handing the ball over deep in opposing territory, with that opponent often anchored to a game-tying field goal down three as opposed to striking for a game-winning touchdown. Down six, that team would have no choice but to play four-down football and go for the jugular.

ESPN’s model had the decision to go for it as a 5.9% win probability swing relative to trying a field goal. The Bengals ultimately didn’t settle for three, but their drive also required two fourth-down conversions, including a 25-yard pass interference penalty on Travis Hunter that extended the game and served as Cincinnati’s biggest play. And if you want to treat what we saw as gospel, of course, the Bengals proved that Jacksonville kicking a field goal to go up six wouldn’t have made a difference, given that they marched downfield for a touchdown on a long field anyway.

Hunter is off to a slow start as a pro. Through two games, he has nine catches for 55 yards on 14 targets as a receiver. An early injury to Jarrian Jones forced Hunter to play 60% of the defensive snaps on Sunday, and while he forced Andrei Iosivas out of bounds to prevent a catch, Hunter allowed a first down via illegal contact before the 25-yard pass interference call that extended the game. With Ja’Marr Chase and Tee Higgins on the other side, it seems telling that the Bengals were willing to put their game on the line with a fade to Iosivas, their third-best wideout, isolated against Hunter. It’s obviously too early to draw meaningful conclusions, but so far, Hunter hasn’t been a difference-maker on either side of the ball.

Realistically, the Jags should have put this game away before it came down to a final drive. In the second quarter, Lawrence threw a brutal interception in the red zone under pressure from Trey Hendrickson and then nearly threw another, only for that one to be overturned. That second drive ended when Lawrence scrambled 3 yards past the line of scrimmage, threw a pass to Brenton Strange and argued for pass interference on what was an illegal forward pass. Brown dropped what should have been an easy touchdown catch on a crossing route in the fourth quarter, too. Both those drives ended in field goals when they should have been touchdowns.

play

0:16

Jake Browning storms over for go-ahead Bengals TD

Jake Browning leaps into the end zone to give the Bengals the lead late in the fourth quarter vs. the Jaguars.

Of course, this stuff happens to the Jaguars all the time. The malaise that eventually ended the Doug Pederson era and brought Coen into town started with the help of Browning, who took on an 8-3 Jaguars team in his second start filling in for Burrow. The Jags were competing for the top seed in the AFC that day, but after Lawrence was injured late and the Jags lost in overtime, it started a brutal losing streak. They lost 18 of Pederson’s final 23 games in charge. They went from ascending to rapidly descending overnight.

And with that in mind, you can understand why there’s a fatalistic feeling about what’s going on with the Jags, even though I’m not sure it’s entirely supported by the evidence. Thomas stopping on a route is proof that he doesn’t want to get hit. Lawrence visibly waiving off a Coen criticism in the fourth quarter is a sign that he’s not impressed with his new coach. Blowing the late lead with some dismal work in the red zone is a sign that these are the same old Jaguars.

Maybe they are. I’m just not sure I’m comfortable drawing that conclusion after two games, especially given that they were a drop or a pass interference penalty away from starting 2-0. That Coen has finally gotten the run game going and that the defense has nearly as many interceptions in two games (five) as it did all of last season (six) are more meaningful positives to me.

And as for the Bengals, well, luck is in the eye of the beholder. It’s obviously not lucky to lose your MVP candidate at quarterback for a significant stretch of time in September. And yet, does this feel like a team that deserves to be 2-0? The offense melted down against the Browns, who lost after their kicker missed an extra point and a chip-shot field goal in the second half. The Bengals turned the ball over three times and needed some very fortuitous drops to win Sunday. I’m not sure they can keep playing this way and expect to keep racking up victories.

And unfortunately, with a two-game road trip against the Vikings and Broncos to come, they’re about to face much stiffer defensive competition without their best player.





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September 16, 2025 0 comments
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mario sleeping
Esports

DIY builder goes viral for wild fighter jet gaming cockpit

by admin September 13, 2025



A sim enthusiast has gone viral for building what might be the most over-the-top homemade fighter jet rig the internet has ever seen.

Originally posted on Bilibili and later shared to Reddit, the custom-built setup features a motion-enabled seat, synced exhaust flame effects, mock weapons, and haptic responses to in-game actions that undoubtedly ignore safety guidelines adhered to by traditional controllers.

Gaijin Entertainment’s War Thunder is seen being played with the rig, though it’s unclear if the setup could be used with other, similar games.

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The most extreme DIY flight rig ever built

In addition to a mounted seat designed to mimic the movement of a fighter jet, a built-in throttle triggers exhausts behind the frame to shoot out real flames for dramatic effect and increased insurance premiums. Gunfire lights up a mounted cannon, while missile launches trigger fireworks-style effects from a side-mounted pod.

A Reddit post on September 12 attributed the rig to BiliBili user Blyat, although the video doesn’t appear on their profile, and the footage contains another user’s username, so it’s unclear who exactly is responsible for the guaranteed fire hazard.

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In one of the most daring features, the rig includes a functioning chaff system. When activated, it ejects strips of reflective material to mimic actual aerial countermeasures.

The entire setup is controlled by a homemade Energy Management System, which likely manages fuel effects, trigger timing, and safety cutoffs.

A fire extinguisher can be seen installed in the room where the rig is situated. Good safety awareness there, although I struggle to believe it would be enough to put out a fire caused by this absolute monstrosity.

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Showdown gets Wild Iron event
Esports

Showdown gets Wild Iron event

by admin September 11, 2025


Apex Legends is getting a new Wild Iron event! The event will bring a new weapon collab, Wild Cards, and updates to Mad Maggie and Seer! The new season will go live on September 16th. For more information, read the release below:

Wildcard gets explosive and players can loot the new Mythic Flatline from Rampart Care Packages to try its two devastating abilities: knocked enemies turn into time bombs and every 5th bullet fired does double damage plus an AOE blast. Plus, EPG-1 grenade launchers in Mythic bins and higher Bocek spawns fuel the carnage. Legends can craft new Wild Cards to get the edge over rivals, with new abilities like marking enemies with explosive damage or instant reload on knock. This mid-season also sees Mad Maggie and Seer blow up the scene with their new Legend updates.

Wild Iron Event:

Overview: Rampart comes in with a new weapon collab with Fuse on the Flatline. This collab weapon has bullets that occasionally explode on impact and will place a bomb on knocked enemies. Defuse a bomb on your teammate by picking them back up. During this event, players will find more explosive gear in loot, with a chance of finding an EPG.

Wild Cards: Replicators contain 8 Wild Cards to increase explosive power and grant new benefits like, reviving teammates with more health and shields, gaining an extra ordinance, exploding knocked enemies, and more.

Legend Updates:

Mad Maggie

Mad Maggie becomes more reliable with some important changes to her Level 2 upgrades. The new Gunrunning upgrade allows her to have more flexibility in the close-range weapons she can use effectively. Fire Ball also now drops magma patches along the ground as it moves, and Mad Maggie takes 50% less fire damage from all sources.

Seer

Seer comes back to the spotlight with more in-combat power in his Tactical Focus of Attention and Ultimate Exhibit, while avoiding some of the issues that made him feel oppressive as an opponent in the past.

Additional Updates to the Weapon Meta, Game Engine, and More

Apex Legends: Showdown is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 and PC via the EA App, Epic Game Store and Steam. For more news about Apex Legends, check out the game’s official X, Instagram, TikTok and YouTube pages or visit www.playapex.com for the latest updates.

To stay up to date on Apex Legends, stay tuned to GamingTrend!


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The iPhone Air Looks Like a Wild Preview for Apple AR Glasses
Product Reviews

The iPhone Air Looks Like a Wild Preview for Apple AR Glasses

by admin September 11, 2025


Apple had a lot of announcements this week, but arguably none was bigger (and paradoxically thinner) than the iPhone Air. For one, there’s the fact that this is Apple’s first-ever phone with “Air” branding, marking a rare new category of iPhone, both present and future. Then, there’s the fact that the iPhone Air is very slim—5.64mm to be exact. Gizmodo’s Senior Editor, Consumer Tech, Raymond Wong, got some hands-on time with the iPhone Air, and he says it feels as thin as it looks—even thinner than Samsung’s Galaxy S25 Edge, to be exact. Think Ozempic, but for iPhones.

But as exciting as all of that is, it’s not the newness or even the thinness that turned my head—it’s what the iPhone Air says about the future. And to see that, you have to look at what’s going on inside.

This is HIGH signal of the future to come.

For context, the entire computer. Modems, Antennas, everything needed to compute on the iPhone Air fits inside the camera bump.

The rest of the phone is screen and battery.

My thoughts.

Ever since Apple made the first watch, they… pic.twitter.com/UfjAVNA52p

— Linus Ekenstam (@LinusEkenstam) September 10, 2025

If you’ve been paying attention to X, you may have seen this picture in your feed. That’s the inside of the iPhone Air you’re looking at, and it’s significant for one reason. You see all of that stuff at the top? That’s basically the whole phone—or all of the computing power, at least. Apple managed to stuff basically everything that makes its iPhone an iPhone (camera and compute) into one tiny section at the top of the chassis. The rest of the phone? One big and very thin battery. It’s a feat of engineering, really, but beyond that, also a template for what Apple could do next.

There are a lot of implications of being able to cram a powerful computer in a space that small, but the one that intrigues me the most is a pair of AR glasses. Why AR glasses, specifically? Well, they’re a perfect case of miniaturization getting in the way of a bright new future. It’s not that we don’t have the tech (in theory) to make AR glasses work—we can put screens in a glasses display, we have apps and UI, and camera sensors are smaller than ever—but it’s doing all of that in a form factor that people are ready and willing to wear on their faces that throws a wrench in things. We need to make things smaller if we’re going to think bigger. Write that down, Apple marketing.

It just so happens that’s exactly what the iPhone Air does. It crams a powerful computer into a space that formerly felt too confining. And what makes me even more excited about the miniaturization inside the iPhone Air is the fact that Apple has long been rumored to be developing a pair of AR glasses.

In February, Bloomberg’s Mark Gurman revised earlier claims that Apple stopped developing AR glasses, reporting instead that it killed a “stopgap product” that would have competed with Meta’s Ray-Ban smart glasses. To me, that says Apple isn’t disinterested in AR, only that it’s waiting until it has a product that actually moves the needle—perhaps a pair of AR glasses that resemble regular glasses in size and weight but can still run apps and act as secondary screens for messaging, calls, and navigation. You know, the ideal pair of smart glasses. With the miniaturization of iPhones and the computer inside them, it feels like it’s one step closer to that goal, though there are other concerns with making a gadget of that caliber that the iPhone Air doesn’t necessarily address.

They call this an “Air Drop” in the industry. © Adriano Contreras / Gizmodo

One of those hurdles is the battery. Apple did a good job of (at least on paper) making the iPhone Air battery suitable for most people, claiming that it lasts “all day,” which in this case means about 27 hours of offline video playback and 22 hours of streaming playback. That being said, it still bothered to release the iPhone Air alongside a MagSafe Battery pack that extends the phone’s battery. Maybe I’m reading into that too much, but it seems to me that Apple could be getting out ahead of something. That same issue could extend to a pair of AR glasses, too.

Even if Apple could cram a whole computer inside a pair of lightweight glasses, running everything would still need to be very efficient, especially if there’s a screen inside with high brightness, audio capabilities, and the ability to run apps. All of that stuff eats up battery—and fast. That’s all to say that shrinking down a computer is huge, but powering the damn thing is equally important. Even with that piece of the puzzle potentially unsolved, it’s hard not to believe that Apple could make it work… eventually.

Just a few years ago, we would have looked at the idea of an iPhone Air and said, “No way.” It’s not durable enough; there’s not enough battery; Moore’s Law is dead; yadda, yadda. But here it is. An iPhone that’s thin and light and even has Apple’s most powerful A19 Pro chip. If I were a betting man, I’d wager that Apple is already looking at ways to up that ante, improving battery life, cameras, and making its Air just as capable as its base model iPhone. And who am I to bet against them at this point? Call me crazy, but if the iPhone Air is any indication, my money is on a pair of Apple AR glasses that do it all—and maybe sooner than you think.





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September 11, 2025 0 comments
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Player characters stand at a ship's entrance.
Game Updates

No Man’s Sky Fans Are Doing Wild Stuff With Voyagers Update

by admin September 3, 2025


After its initial reveal in 2013, anticipation for No Man’s Sky was astronomical–until it fell off of a procedurally generated cliff as eager virtual space explorers found the initial 2016 release a little too anemic, and lacking many features promised by Hello Games co-founder Sean Murray. The game’s devs, however, weren’t satisfied letting NMS drift off into the vacuum of forgotten games.

Read More: No Man’s Sky Goes Full Star Trek Mode In Latest Massive Update

The Voyagers update, the latest in the studio’s persistent efforts to improve and deepen the experience of exploring its procedural universe, has been a hit with the game’s community. Allowing players to construct their own ships with fully traversable interiors and more, the update has seen a wild influx of players come to the game, the most since its launch on Steam in 2018.

Taking to X, Sean Murray shared that on September 1, which coincided with the Labor Day holiday in the U.S., NMS saw just under 100,000 concurrent players.

Highest number of players since launch 🤯 pic.twitter.com/d51JpviRb2

— Sean Murray (@NoMansSky) September 1, 2025

 

The game has also surged to second place in the top-10 most played Steam Deck games for the past week, surpassed only by Hollow Knight (fans of that game must be excited about something, I imagine). With so many players jumping in to play with the game’s new shipbuilding mechanics, the internet is full of cool new designs, including original creations, builds modeled after classic science fiction ships, and of course more than a few silly ones, such as this recreation of a Nokia 3310.

Legends say he flew it into a black hole and the black hole blinked@NoMansSky #NoMansSky@hellogames@Griff_ pic.twitter.com/Dq7T8LCUcS

— Ray Reynolds (@RayReynoldsNMS) September 2, 2025

But while the ability to build new ships with fully furnished interiors is perhaps Voyagers’ most attention-grabbing addition to the game, the chance to finally float out in space is also drawing in players, inspiring some to take daredevilish skydiving trips from orbit down to the surface. And yes, folks are doing it in VR as well.

It may be hard for No Man’s Sky to fully match the level of hype early trailers inspired in the 2010s, but seeing what players are up to now with the Voyagers update sure as hell makes it feel like it’s finally become the epically endless space sim many of us were so excited to play.





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September 3, 2025 0 comments
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