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Fantasy football Week 2 inactives: Who's in and who's out?
Esports

Fantasy football Week 2 inactives: Who’s in and who’s out?

by admin September 14, 2025



Sep 14, 2025, 12:52 PM ET

Whom should you start? Whom should you sit? To help you set your fantasy football lineups and avoid starting an offensive player who won’t be in the lineup, we’ll post fantasy-relevant updates and analysis here as NFL teams release their official inactives lists.

Official Sunday inactives should begin coming in approximately 90 minutes before the scheduled kickoff times: around 11:30 a.m. ET for the early games and 2:30 p.m. ET for the late-afternoon games.

Refresh often for the latest information.

Don’t forget to check these out: Mike Clay’s Playbook | Week 2 Buzz
Week 2 Rankings | Expert chat (noon-1 p.m. ET)

What we’re watching for late

  • Tyler Goodson, RB, IND (elbow): Should he be able to play, he’ll still have to compete with DJ Giddens for backup touches behind Jonathan Taylor.

  • Brock Bowers, TE, LV (knee): Currently, coach Pete Carroll expects Bowers to be available to play on Monday. That said, we’re not going to know for certain until then, leaving few other options for you to make a pivot, should he need to sit.

Ruled out prior to Sunday

  • Younghoe Koo, K, ATL: In what could be a precursor to a permanent change, Koo did not travel with the Falcons to Minnesota. Parker Romo will handle kicking duties.

  • Isaiah Likely, TE, BAL (foot): Mark Andrews had only one catch in last week’s high-scoring affair. At least he won’t have any real competition for TE targets in Week 2.

  • Nate Adkins, TE, DEN (ankle): Fortunately for the Broncos, Evan Engram (calf) was able to fully practice toward the end of the week after leaving Week 1 action early. He will be able to return to the TE position.

  • Xavier Worthy, WR, KC (shoulder): Hollywood Brown should have another busy Sunday, with JuJu Smith-Schuster also potentially in the mix for some positive workload.

  • Darren Waller, TE, MIA (hip): Neither Tanner Conner nor Julian Hill did anything in Week 1 with the veteran missing from the huddle. Don’t expect much to change in Week 2.

  • Josh Reynolds, WR, NYJ (hamstring): Perhaps this means that veteran Allen Lazard or maybe even rookie Arian Smith will see some targets?

  • Will Shipley, RB, PHI (oblique): Newly acquired Tank Bigsby could see some action behind Saquon Barkley.

  • Dallas Goedert, TE, PHI (knee): Grant Calcaterra and Kylen Granson will see more playing time, but Goedert’s targets will likely get spread out among the team’s WR corps.

  • Joey Porter Jr., CB, PIT (hamstring): Give all of Seattle’s receivers a slight upgrade in potential fantasy value.

  • Brock Purdy, QB, SF (toe): He could be out for multiple weeks. Mac Jones is expected to lead this 49ers offense.

  • George Kittle, TE, SF (hamstring): He has been placed on IR. Jake Tonges will attempt to fill the TE void until at least Week 6.

What we were watching for early

  • Quinshon Judkins, RB, CLE: Officially, he was listed as questionable entering Sunday, but perhaps the better term would be “rusty.” He is active, but keep in mind he missed all of the preseason, having signed his first contract just last week. Dylan Sampson and Jerome Ford, both ineffective in Week 1, will also be in the mix for carries here.

  • Jaylen Wright, RB, MIA (knee): Wright, as expected, is inactive today. De’Von Achane should once again get most of the carries behind an already depleted offensive line.

  • Wan’Dale Robinson, WR, NYG (ankle): He did practice in limited fashion late in the week, so there’s optimism here he can play a full 60 minutes. He is active. Darius Slayton (groin) was removed from the team’s final injury report. The Cowboys will be without CB DaRon Bland.

  • Jauan Jennings, WR, SF (shoulder): Early morning reports said he was expected to play and he is indeed active. Even so, the QB situation in San Francisco downgrades him a bit. Jordan Watkins (ankle) was not on the week’s final injury report. He’ll also be in the WR mix.



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September 14, 2025 0 comments
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(foco44/Pixabay)
GameFi Guides

If They Can Do it to Sun, Who’s Next?’ Say Insiders as WLFI Claims Freeze Was to ‘Protect Users’

by admin September 6, 2025



World Liberty Financial (WLFI) is defending its decision to freeze hundreds of wallets, including Tron found Justin Sun’s, saying the move was meant to protect users from phishing-related compromises, not to stifle normal trading.

“WLFI only intervenes to protect users, never to silence normal activity,” the project wrote on X.

We’ve heard community concerns about recent wallet blacklists. Transparency first: WLFI only intervenes to protect users, never to silence normal activity. 🦅

— WLFI (@worldlibertyfi) September 5, 2025

WLFI said earlier this week that 272 wallets were blacklisted, with approximately 215 of those linked to a phishing attack and 150 compromised through support channels.

Justin Sun’s WLFI address was frozen on Friday, following several small “dispersion test” transfers between his own wallets after claiming unlocked tokens at launch, none of which were sales.

The outbound transfers from Sun-tagged wallets made it appear that the big-name WLFI investor was selling his tokens, but onchain data paints a different picture.

In a post on X, Nansen founder Alex Svanevik pointed out that Sun’s transfers didn’t match the timeline of WLFI’s token decline.

Nansen data shows Justin Sun transferred 50 million WLFI worth about $9.2 million on Sept. 4 at 09:18 UTC — three to five hours after the token’s steepest drop — meaning the transfer followed the crash rather than caused it.

Onchain data from Nansen shows a $12 million WLFI transfer from HTX to Binance by a third-party market maker.

The tokens were borrowed using HTX’s own capital as part of a routine rebalance, but the move came after WLFI’s sharpest declines and was too small to have moved the market, considering WLFI has a daily trading volume of over $700 million.

Once deposited on Binance, it is impossible to determine whether the tokens were sold or simply held.

Market participants instead point to broad shorting and dumping of WLFI through market makers and trading desks across several exchanges as the real driver of the crash.

Onchain records back this view: a transfer from BitGo to Flowdesk flagged by Nansen, coincided with the start of WLFI’s slide and has become a key datapoint in explaining the sell-off.

Meanwhile, WLFI’s decision to freeze funds linked to the crash set off nervous chatter among whales, market makers, and other trading desks that their tokens could be frozen by literal fiat.

“If they can do it to Sun, who’s next?” is how a person familiar with conversations among large market participants paraphrased it when speaking to CoinDesk.

WLFI is currently trading for $0.18, according to CoinGecko. It’s down 40% since listing.





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September 6, 2025 0 comments
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Elden Ring Nightreign Libra on purple background looking at camera with goggle eyes
Product Reviews

15 attempts in, I actually love that Elden Ring Nightreign’s Everdark Libra is the first FromSoftware boss who’s harder to beat in co-op than solo

by admin August 19, 2025



The handshake deal in FromSoftware games, the obfuscated difficulty option that’s always been there since Demon’s Souls, is co-op: Summoning phantoms controlled by other players or the computer⁠. In OG Elden Ring everybody’s best friend was the Mimic Tear, a powerful summon to make a copy of yourself to fight by your side.

This has held true in the co-op centric, roguelike spinoff Nightreign, with the sturdy tripod of a full party clearly being what the experience was catered towards. The new duos mode is nice enough but still slightly compromised, while even with post-launch patches, solo is still the worst way to play.

But now they’ve gone and turned all that on its head: The latest Everdark superboss, the ultra instinct version of Baphomet dealbroker Libra, only gets more challenging the bigger your posse is. I managed to take him down solo after just three runs, while I’m somewhere north of 15 attempts deep in duos and trios, a W still evading me at every turn.


Related articles

Everybody hates Everdark Libra. My peer, Austin Wood at GamesRadar, thinks he’s “100% getting nerfed.” Just like with the similarly loathed Everdark Augur, I disagree. I love this sick freak of a boss and how he turns all the rules on their heads.

To make Everdark Libra easier would compromise the beautiful vision at his core, the product of a sensitive, poet’s soul that’s clearly been hurt by this cruel world of ours and wants to inflict that pain right back. We’re all letting Libra down. Champions adjust. Spoilers for Everdark Libra below.

Make your choice

Yeah man, we get it. (Image credit: FromSoftware)

Libra’s already a real piece of work in his base form, tied with end boss Heolstor as the hardest in the game by my reckoning. He has an arsenal of unusual, difficult-to-read projectile attacks that all build up the madness status effect, which does huge damage and a stun if you manage to survive the initial burst.

His signature move is a delayed blast sigil that brutalizes you with madness build-up after a quick beat. It comes out fast enough that you can’t exactly respond to it carefully and can get royally screwed if you’re in the middle of an animation, while a slight delay punishes immediate panic rolling. It is deliciously evil.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Libra’s Everdark form ups the ante by summoning invader clones of the player party with all the same abilities and a number of potential weapon loadouts thoughtfully constructed to inflict the most pain and frustration. Some of my favorites:

  • Mini Malenia Executor: Equipped with the Hand of Malenia Sword and can perform a weaker, but still potentially instant-death version of Waterfowl Dance. Yes, that Waterfowl Dance.
  • Terminator Ironeye: Possesses the Jar Cannon and One-Eyed Shield (which has a built-in cannon), as well as a seemingly-permanent buff resembling the Ironjar Aromatic: He walks extremely slowly but is extra tanky and can’t be interrupted.
  • Sniper Wylder: Uses a greatbow to spam the Rain of Arrows ash of war, doing crazy damage in a huge AoE from long distance.
  • Rot Duchess: Dual wields Scorpion’s Stinger daggers for fast Scarlet Rot buildup.

Much like the player-style NPC enemies of FromSoft’s previous games, they don’t play by the same rules that you do: Malenia-Executor is particularly difficult to interrupt out of his signature move, while all of the clones are capable of dodge rolling out of attack combos a normal player could not.

The pièce de résistance is how they shuffle in: It does not feel like Libra has a consistent timer for summoning a fresh wave of evil twins. Wiping them out is not a guarantee of breathing room to DPS the boss, while it’s far more likely for them to start piling up as you fail to clear out old ones before the new clones spawn in.

The final indignity is that Libra summoning a new wave heals any surviving invaders, buffs their defense and damage, and the buffs stack. A veteran six rounds deep Executor spamming Waterfowl Dance is who I wish I was playing as.

All of this while Libra has new, more aggressive madness-inflicting AOE attacks to fling at you. A mature Everdark Libra fight is pure chaos, a field of evil clones glowing gold with layered buffs, some attacking each other, but most chasing you around like it’s Yakety Sax while Libra turns the field into a bullet hell screen. It’s utterly deranged. I don’t know how a group of randos with no coordination is supposed to beat it. It’s hilarious.

The time is ripe

The Gamer’s Gambit. (Image credit: FromSoftware)

Whether fully intentional or not, FromSoft’s classical deferred difficulty system works in reverse with Everdark Libra. It’s like a martial arts movie thing or Bruce Wayne climbing out of Bane’s house without the dang rope or something: If the enemy draws its strength from you, make yourself weaker.

Not only is one evil twin far more manageable than triplets, the singleplayer mode’s adjusted health values mean they go down quicker too. Even in the solo runs I failed, I didn’t experience the chaotic pileups of a three-player slugfest.

This inversion is another example of how flexible and surprising FromSoft’s well-worn systems can still be. Yet another boss in Nightreign is challenging in a way that took me off-guard, that wasn’t just another really tall, sad guy with a sword who moves super fast.

That has me even more excited for what the studio does next: After Promised Consort Radahn in Shadow of the Erdtree, I was worried there might be a ceiling to FromSoft’s arms race with itself to make ever greater twitch reflex challenges in its bosses. In Nightreign, the studio sidestepped this issue, proving there’s nothing stopping it from delivering spectacles, challenges, or sheer curveballs we just won’t see coming.

As for the fight itself, it’s a new favorite. Everdark Libra feels like a joke at my expense, a prank played on us players. That’s one of my favorite things to see in a game, and FromSoft is the master when it comes to this rare art.

Could they ease off the gas with the clone spawns just a touch? Maybe, it depends on how soon you ask me after a failed run. Is it kinda bullshit that Vyke’s War Spear, the only melee weapon Libra is weak to, is such a rare drop that I’ve only seen it twice in 111.8 hours (but who’s counting)? Perhaps.

I hope they never nerf Everdark Libra. He’s so stupid. It’s all so meanspirited. I love him like a son.



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August 19, 2025 0 comments
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