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Ghostly Cycling Adventure Wheel World Crosses The Finish Line This July
Game Updates

Ghostly Cycling Adventure Wheel World Crosses The Finish Line This July

by admin June 10, 2025


Wheel World is an upcoming open-world game in which players ride a bike possessed by ghosts on a quest to save the world. This quirky adventure comes from Nidhogg and Flywrench developer Messhof and has been floating around for some time, but as announced during the PC Gaming Show, it’s finally launching on July 23.

A new trailer shows off newly revealed locations that the protagonist Kat will traverse atop her bicycle. The game’s plot centers on Kat’s quest to save a universe on the brink of collapse with the aid of ancient cycling spirits. Doing so involves winning races and other cycling challenges against colorful characters while recovering legendary parts to perform a special world-saving ritual called The Great Shift. You can also customize Kat’s bike to tailor it towards your riding style and explore the colorful open world in search of secrets.

 

If you’re curious to try Wheel World, a Steam demo is available now. The game will be available on PlayStation 5, Xbox Series X/S (launching day one on Game Pass), and PC. 



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June 10, 2025 0 comments
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The 'Wheel of Time' Showrunner Still Hopes Its Story Continues Elsewhere
Product Reviews

The ‘Wheel of Time’ Showrunner Still Hopes Its Story Continues Elsewhere

by admin June 6, 2025


Fans haven’t given up on The Wheel of Time—the Robert Jordan epic fantasy adaptation that was just abruptly cancelled by Amazon after three seasons—and neither has showrunner Rafe Judkins. Prior to what turned out to be the show’s final outing on Prime Video, Judkins spoke about his commitment to finishing The Wheel of Time‘s story, and he’s renewing that vow in a new social media post.

Judkins took to Instagram to share his reaction to the cancellation (he feels fans’ pain, that much is clear), praise his collaborators, and weigh in on the current state of the TV industry. Here’s the full statement:

“I’ve been asked the same questions many times the last week—why was The Wheel of Time cancelled? And the truth is, I don’t know. I wish I could say something clear and tidy that explains to all of us who love it why it’s coming to an end, but sadly, I can’t.

What I can say is that the actors and crew on our show are the most talented and wonderful group of people I’ve ever had the pleasure to work with. And we’ve all been incredibly lucky to make something that not only was beloved by fans (and even critics! ha!), but was also watched by huge numbers of people all over the world, appearing in the Nielsen Top 10 for nearly 20 weeks, a feat very few shows have been able to match in the last decade.

One of my core goals in making this show, even from the earliest crafting of the pitch, has been to tell the whole story. Because the Wheel of Time books do what television has always done best—get better as they go. And as our actors and team came on board, they too could see the potential if we were allowed to finish this incredible story. We made many sacrifices, both personal and creative, along the way to get to that ending, so coming up short feels like a devastating blow for all of us.

Much has been written about this larger trend in TV toward fewer seasons with less episodes and finding quicker ways to acquire additional streaming subscribers. But I genuinely believe this goes against the fundamental strength of television—long-form storytelling. It is an art form, much like epic fantasy, which at its very best, gives people a place to go and spend time with the characters that they love year after year. And I believe there are executives, studios, and networks who know that. I believe that we will find our way through this current iteration of the industry and back to what we do best—bringing great characters into people’s living rooms and lives every week.”

Finally, Judkins offered some hope for Wheel of Time‘s future, referencing another fan-favorite series that got a joyfully unexpected resurrection after being cancelled.

“Will Wheel of Time get to do that with another network and finish the story? Sadly, it’s not something that happens often. But it does happen. In fact, one of the reasons we first chose Amazon as a home for the show was because they were in the midst of picking up The Expanse after SYFY cancelled it. So, who knows, perhaps the Wheel of Time show will do what the books have always managed to do since day one—defy the traditional definitions of ‘beginnings’ and ‘ends’. I certainly hope it does—because this book series and these fans deserve to see the story finished.”

We’ll keep you posted if and when The Wheel of Time does indeed find a new home on a different streamer. Considering the reason given for the Wheel of Time being cancelled was financial concerns, it’d have to be a deep-pocketed outlet. Maybe Netflix will pull a Lucifer-style rescue and add another fantasy title to its library, especially now that The Sandman is ending soon?

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.





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June 6, 2025 0 comments
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Jeopardy! and Wheel of Fortune will stream next-day on Hulu and Peacock
Product Reviews

Jeopardy! and Wheel of Fortune will stream next-day on Hulu and Peacock

by admin June 4, 2025


Jeopardy! and Wheel of Fortune will have a new streaming home this fall. Sony Pictures Television has inked multi-year deals for the pair of iconic game shows to stream on Peacock, Hulu and Hulu on Disney+ in the US. The agreement includes both in-season syndicated episodes and library episodes. It’s a next-day deal, so broadcast channels are still the first spot to see the newest content. However, this remains a very exciting development for Jeopardy! and Wheel of Fortune fans, since it’s the first time currently syndicated seasons will be available on the major national streaming platforms.

Both shows will begin this new streaming arrangement in September, when Jeopardy! will start its 42nd season in syndication. The quiz show has amassed a whopping 45 Emmy Awards and was also honored with a Peabody Award. Wheel of Fortune will be going into its 43rd season in syndication this fall.



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June 4, 2025 0 comments
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Thrustmaster T598 + Hypercar Wheel review: a great value PC/PS5 sim racing wheel and pedals built on novel tech
Game Reviews

Thrustmaster T598 + Hypercar Wheel review: a great value PC/PS5 sim racing wheel and pedals built on novel tech

by admin June 1, 2025


We’ve seen an explosion in the number of affordable direct drive (DD) racing wheels over the past couple of years, with Fanatec and Moza offering increasingly inexpensive options that still deliver the precise, quick and long-lasting force feedback that cheaper gear- or belt-driven wheels can’t match.

Now, Thrustmaster is intruding on that territory with the T598, a PlayStation/PC direct drive wheel, wheel base and pedals that costs just £449/$499. That’s on a similar level to the PC-only £459/$599 Moza R5 bundle and the €399/$569 Fanatec CSL DD bundle, so how does the newcomer compare? And what’s changed from the more expensive T818 we reviewed before?

We’ve been testing the T598 – and the fancy upgraded HyperCar wheel that’s available as an upgrade option – for weeks to find out. Our full review follows, so read on – or check out the quick links below to jump to what you’re most interested in.


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Thrustmaster T598 wheel base review: direct axial drive vs traditional direct drive

Interestingly, the T598 arguably comes with a more advanced DD motor than the more expensive T818 does. It uses a “direct axial drive” versus the standard “direct radial drive”, where the magnets are aligned parallel to the wheel shaft rather than perpendicular (see the diagram below). This ought to allow for more efficient torque generation, producing less waste heat, minimising precision-sapping magnetic interference and requiring less copper to produce. It also means the T598 can “overshoot” to deliver more than its rated 5nm of constant torque for short periods.

However, this design also requires a physically taller yet slimmer enclosure (measuring 210x210x120mm), potentially blocking the view forward and requiring a different bolt pattern to attach the base to your desk or sim racing cockpit – both of which are slight annoyances with the T598. (You do get an angle bracket to allow for wider and potentially more compatible holes for your cockpit… but this makes the tall wheel base even taller. Table clamps are also included.) Interestingly, you can also feel a slight vibration and hear a quiet crackling noise emanating from the T598 base while idle – something I haven’t heard or felt with other direct drive motors and is reportedly inherent to this design.

There’s a lot going on inside this wheel base – including some genuine innovation. | Image credit: Thrustmaster/Digital Foundry

Thrustmaster has written a pair of white papers to explain why their take on direct drive (“axial flux”) is better than what came before (“radial flux”). Image credit: Thrustmaster

In terms of the force feedback itself, Thrustmaster have achieved something quite special here. In some titles with a good force feedback implementation – Assetto Corsa, Assetto Corsa Evo and F1 23 stood out to me here – the wheel feels great, with strong force feedback and plenty of detail. If you run up on a kerb or start to lose traction, you know about it right away and can take corrective action. I also appreciated the way that turning the wheel feels perfectly smooth when turning, without any cogging – the slightly jerky sensation common to low-end and mid-range direct drive motors that corresponds to slight attraction as you pass each magnet.

However, balancing this, the wheel’s force feedback feels a little less consistent than others I’ve tested from the likes of Fanatec or Moza at a similar price point, with some games like Project Cars 3 and Forza Motorsport feeling almost bereft of force feedback by comparison. You also have that slight vibration when the wheel is stationary, which is potentially more noticeable than the cogging sensation in traditional DD designs. The overshoot is also a mixed bag – as the sudden jump in torque can feel a little artificial in some scenarios, eg when you’re warming your tyres by weaving in F1 before a safety car restart.

I’d say that these positives and negatives largely cancel each other out, and you’re left with force feedback that is good, way better than non-DD wheels, but not noticeably better than more common radial direct drive designs. Depending on the games you play, either DD style could be preferable. It’ll be interesting to see if Thrustmaster are able to tune out some of these negative characteristics through firmware updates – or simply in later products using the same technology.

Here’s how the T598 looks IRL – from the wheel base itself to the default rim, the upgraded Hypercar wheel and the included dual pedals. Click to enlarge.

Apart from the novel motor, the rest of the wheel base is fairly standard – there’s a small (colour!) display on the top for adjusting your settings and seeing in-game info like a rev counter, four large circular buttons buttons (L3, R3, Mode and Settings), the usual Thrustmaster quick release lock for securing your wheel rim and a small button on the back to turn the wheel base on and off. There are connection options for power, USB and connecting other components like pedals or shifters on the back too.

Weirdly, there’s no ability to change settings in the PC Thrustmaster Panel app – it just says this functionality is “coming soon!” – so right now you can only use it for updating firmware, testing buttons and changing between profiles.

“Coming soon!” starts to become a little less believable six months after the first reviews hit. | Image credit: Digital Foundry

Instead, you’ll be using the built-in screen for making changes, which works well enough but doesn’t provide any allowance for extra information – so you’ll be sticking to the four basic pre-made profiles, referring to the manual or checking suggested setups online rather than reading built-in tool tips.

You still get access to the full whack of settings here, and of course this works well for PS5/PS4 users who wouldn’t expect a software experience anyway, but PC users may be disappointed to learn that there’s no intuitive software interface here. I found the Boosted Media YT review of the wheelbase to offer some good insight into what settings you’re likely to want to change from their default values.

Thrustmaster T598 Sportcar wheel review: a workable default option

The Sportcar wheel rim looks good – but a plastic construction and relatively spartan controls make it “OK” at best.

The “Sportcar” wheel provided in the bundle is a little less impressive-looking than the base itself, with a plasticky feel throughout and fairly mushy buttons – though the paddles are snappy enough and feel good to use. The usual PS-style face buttons are split into two clumps up top with L2 and R2, which is a bit odd, with four individual directional buttons in the lower left, start/select/PS in the lower middle and four configuration buttons in the lower right.

Those configuration buttons require extra explanation, so here we go: the P button at the top swaps between four different pages, indicated with a different colour LED, allowing the remaining three physical buttons to activate up to 12 different functions. (The Fanatec GT DD Pro, by contrast, has dedicated five-way controls for each of its four functions. This costs more to produce, but allows you to use the controls without looking down to see what coloured light is active.) There are no rotary encoders or other additional controls here, so PC players that prefer more complicated racing sims may feel a bit underserved by this clunky, cost-saving solution.

The 815g wheel is at least sized reasonably, with 300mm circular shape that particularly suits drifting, rally and trucking – though all forms of driving and racing are of course possible. The rubber grips under your hands are reasonably comfortable, but you can still feel seams in various places. Overall, the wheel is possibly the weakest part of the package, but perfectly usable and acceptable for the price point.

Thrustmaster Hypercar Wheel Add-On review: true luxury

An incredible wheel with premium materials, excellent controls and a more specialised shape.

Thrustmaster also sent over the £339/$350 Hypercar wheel rim for testing, which is an upgrade option that uses significantly better materials – leather, alcantara, aluminium and carbon – and offers a huge number of extra controls (25 buttons, including four rotary encoders and two pairs of analogue paddles). Its oval shape feels a bit more responsive for faster vehicles (like F1 cars) that require a quick change of direction, but drifting and rally doesn’t feel natural. It supports the same PS4, PS5 and PC platforms as the stock option, but there are no legends printed on the buttons to help you.

The difference in quality here is immediately apparent, with much better tactile feedback from the buttons and a huge number of additional controls for adjusting stuff like ERS deployment or brake bias. Each control feels well-placed, even if the T-shaped layout for the face buttons is slightly unnatural at first, and the paddles for shifting and the clutch are particularly well engineered. I also found holding the wheel a bit more comfortable thanks to that flattened out shape, the more premium materials and the absence of bumps or seams anywhere you’re likely to hold.

It’s a huge upgrade in terms of feel and features then, as you’d hope for a wheel rim that costs nearly as much as the entire T598 kit and caboodle. As an upgrade option, I do rate it, though it perhaps makes slightly more sense for T818 owners that have already invested a bit more in the Thrusmaster ecosystem. Regardless, it was this rim that I used for the majority of my time with the T598, and the wheel base feels significantly better with the upgrade.

Thrustmaster T598 Raceline pedals review: great feedback, but no clutch and no load cell upgrade offered at present

Surprisingly good for two add-in pedals, in terms of feedback and flexibility.

The pedals that come with the T598 are surprisingly good, with an accelerator, a brake pedal (with a choice of two different spring options) and no clutch pedal. Each pedal’s spring assembly can be pushed into one of three positions to change the amount of pre-load – ie make it a bit softer or harder to press and the pedal plates can be shifted up and down. The narrow dimensions of the metal wheel plate meant that it was impossible to mount directly in the centre of the Playseat Trophy I used for testing, but the slightly off-centre installation I ended up with still worked just fine. They connect using a non-USB connection, so you can’t use the pedals with other wheel bases.

Using the middle distance setting and the firmer of the two springs for the brake, I found the T598 produced good results, on par or perhaps even a tad better than other metal-construction Hall Effect position sensor (ie non-load cell) pedals I’ve tested such as the Moza SR-P Lite and Fanatec CSL. Braking is the critical point here, as you want to be able to feel when the brake has mechanically reached its threshold and then modulate your inputs from there, and the T598 pedals do allow for this quite easily. They’re also not so hard to actuate that you end up having to hard-mount them to a sim rig for good results, and the included carpet spikes are reasonably effective in keeping the pedals in place.

Presumably, it ought to be possible to add on a load cell brake pedal down the line to upgrade to a proper (if slightly cramped) three pedal setup. For the F1 style driving that I prefer, the clutch pedal isn’t used anyway, so it wasn’t a massive issue for me – and we frequently see companies like Moza and Fanatec drop the clutch pedal on these aggessively priced bundles so Thrustmaster aren’t losing ground by following suit.

Thrustmaster T598 final verdict: a competitive £450 package with potential

For PlayStation owners, this is an incredible value pickup that ranks among the cheapest DD options – and PC owners ought to consider it too.

For £449/$499, the Thrustmaster T598 is an excellent value direct drive wheel and pedal bundle for PlayStation and PC with some relatively minor quirks. The wheel base is powerful, detailed and responsive in most games, with some advantages over traditional DD designs but also some disadvantages – notably the taller shape and a slight hum/vibration while stationary. Traditional DD designs from the likes of Fanatec and Moza can offer more reliable force feedback that works over a wider range of games, cars and tracks, while also benefitting from better PC software, but there’s certainly potential for Thrustmaster to improve here.

The included wheel feels a bit cheap, with a predominantly plastic design, spongey buttons and a slightly odd layout, but the full circle shape and full PS5/PS4 compatibility is most welcome. Upgrading to the HyperCar wheel provides a huge uptick in materials, tactile feedback and number of controls, though this does come at a fairly steep price of £339/$350. If you plan to use the T598 for years and have the budget for it, this is a super upgrade to aim for.

The included Raceline LTE pedals are the most surprising element for me. These consist of only an accelerator and a brake with only moderate adjustability and a narrow base plate, but they feel great to use, are made from durable metal with HE sensors, and only really lose out to significantly more expensive load cell options. For an add-in for a relatively cheap DD bundle, they’re a solid inclusion, and I hope Thrustmaster release a load cell brake pedal for users to upgrade to a better three-pedal setup later.

Overall, it’s an competitive first outing for Thrustmaster with the T598 and direct axial drive, and I’m curious to see where the company – and the tech – goes from here. With Fanatec still on the rebuild after being acquired by Corsair and Moza’s offerings being hard to order online in some regions, Thrustmaster has a golden opportunity to seize a share of the mid-range and entry-level sim racing market, and the T598 is a positive start.



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June 1, 2025 0 comments
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Wheel of Time studio Iwot Games appoints 3 more senior hires
Esports

Wheel of Time studio Iwot Games appoints 3 more senior hires

by admin May 31, 2025


Wheel of Time Games (Iwot), the studio behind an upcoming open-world RPG based on The Wheel of Time universe by Robert Jordan, has appointed three new senior staff: Lori Hyrup, John Lindemuth, and Steve Gray.

All three new appointees will report to studio head Craig Alexander, with Lori Hyrup as studio design director, John Lindemuth as studio art director, and Steve Gray as studio technology director (thanks, GamesBeat).

Hyrup brings 20 years of experience from Warner Bros. Discovery, Deck Nine, EA, and Kabam, whilst Lindemuth’s 30 years of experience includes the role of director of art at Turbine. He has previously worked on Dungeons & Dragons Online, Lord of the Rings Online, and Harmonix.

Gray similarly brings 30+ years of experience, and has held senior roles at Tencent and EA.

“In building a game worthy of the Wheel of Time legacy, it was critical to assemble a world-class leadership team,” Alexander said. “Lori, John, and Steve bring unparalleled experience, creative instincts, and a deep love of storytelling.

“With them on board, we’re positioned to deliver an unforgettable, immersive experience for fans around the world.”

Earlier this month, Iwot Games hired Stéphane D’Astous as its director of studio operations. The goal is to grow the studio up to 200-300 employees in Montreal over the coming years.



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May 31, 2025 0 comments
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Thrustmaster T128 on desk with pink background
Product Reviews

Thrustmaster T128 review: a very capable wheel for the price, but don’t expect a premium design

by admin May 26, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Thrustmaster T128: One-minute review

The Thrustmaster T128 is a budget racing wheel designed for those after a beginner-friendly experience. Its looks are fairly underwhelming, with its outdated gamer stylings failing to make a great impression. The wheel itself is quite small and has a thin rim, which will suit some hands more than others.

In terms of premium design, the T128 falls short of what some rivals have to offer. While it’s certainly not flimsy, it’s hardly a premium feeling unit, with cost-saving materials employed all over.

It is at least quite light and small, which helps make installation and setup easier compared to some of the best racing wheels. I also found the clamping mechanism much better than those used on other Thrustmaster wheels I’ve tried.


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However, installation is hampered somewhat by the awkward placement of the ports, which are inaccessible when the wheel base is clamped down. This means any time you want to remove or reconnect the various cables, you’ll have to uninstall the wheel altogether, which is inconvenient.

What’s more, the T128 won’t install on certain dedicated stands, such as the GT Omega Apex I have, since there are no screw holes for fixing the wheel base directly to it.

Once installed, though, the T128 is quick to get going. For Xbox users, it’s a simple case of plug-and-play, although firmware updates do require a PC tool. There’s also a tool for making force feedback and other tweaks, with a generous selection of parameters considering the budget nature of the T128.

The T128 is even better in action. I was pleasantly surprised by just how responsive and connected it feels, making it joy to race with. The force feedback settings, as with other Thrustmaster wheels I’ve tried, are too strong on their highest settings for my liking, although here it’s perhaps a little weaker than usual.

The T2PM pedals are nice and light, which makes them easy to use, although the brake pedal lacks resistance, which can make it difficult to gauge how hard you’re pressing it. It’s still usable enough, though, and I didn’t have an issue with the relatively cramped layout of the pedals either.

All things considered, the T128 offers plenty of fun for the money, undercutting many other wheels and even outperforming some of Thrustmaster’s more expensive offerings. It might not have a standout design, but there aren’t too many wheels at this price that offer such a good time.

(Image credit: Future)

Thrustmaster T128 review: Price and availability

  • $‌199.99 / £149.99 (about AU$312)
  • Available now
  • Cheaper than many rivals

The T128 costs $‌199.99 / £149.99 (around AU$312) and is available now. A PlayStation compatible edition is also available. This makes the T128 one of the cheapest in Thrustmaster’s line-up, and one of the best Xbox racing wheels for those on a budget. I was more impressed with it than the T300RS, for instance, which is considerably more expensive yet underperforms by comparison, although its design is more premium.

If you’re looking for another great value racing wheel, the Logitech G920 is another very capable option. It’s still considerably more expensive than the T128, but the build quality is far superior, and the performance is excellent in all aspects.

Thrustmaster T128 review: Specs

Swipe to scroll horizontally

Price

$‌199.99 / £149.99 (about AU$312)

Weight

9lbs / 5kg

Peak torque

2Nm

Features

Handbrake buttons, 4 engine speed display RPM LEDs

Connection type

USB-A

Compatibility

Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, PC

Software

Thrustmaster Control Panel

Thrustmaster T128 review: Design and features

  • Cheap but functional
  • Light and easy to install
  • Software tool more advanced than it looks

The T128 doesn’t make a great first impression. Its material feels cheap, and the styling is quite outdated, with a few touches that pander to the gaming crowd, harking back to a bygone era.

The wheel itself is small and the rim quite thin, which would make it ideal for younger players and those with smaller hands. As a whole, the unit is also very light, which makes it easy to install and move around, and yet it feels surprisingly sturdy at the same time.

It’s a similar story with the T2PM pedal set, which is also very light and small, meaning the layout might be a little too cramped for some. However, it managed to stay planted on the carpeted surface I used it on, and appears more durable than you might expect.

One gripe I have with the pedal set, though, is its length. It’s too short, which meant I couldn’t trail it behind my desk; instead, I had to let it dangle right beside me, which isn’t ideal.

Another drawback of the T128’s design is the poor port placement. When the wheel base is clamped to a desk, the ports are inaccessible, which means you have to attach the various cables prior to installation, making the process a little more awkward. It also means you have to unclamp the wheel any time you want to unplug or reconnect them.

(Image credit: Future)

Fortunately, the clamping system is easy to use, and much better than those of other Thrustmaster wheels I’ve tried. The screw has a plastic handle, which is easy to turn and lock into place, as well as being readily accessible.

There’s a pleasing selection of buttons on the T128 and they’re almost as tactile as what you’d find on the best Xbox controllers. You get a close to full Xbox layout with a few extra inputs thrown in, such as two handbrake buttons and an RSB and LSB buttons, which are compatible with certain games only.

The T128 also features paddle shifters, which are better than I was expecting. They curve slightly to help secure your fingers, and their positioning is ideal, if placed a little too far inwards, which can make them a stretch to reach at times.

Setting up the T128 is a simple process, especially for Xbox users, who only have to plug it into their console. However, as with other Thrustmaster wheels, be sure to keep well out of the way as soon as you power the T128 on, as it immediately fires up its self-calibration feature. Thankfully, this isn’t as violent as with other Thrustmaster wheels, but still worth noting all the same.

To update the firmware, you’ll need to download the PC tool for this purpose. There’s also a tweaking tool, known as the Thrustmaster Control Panel, which looks rather rudimentary and lacks refinement, but is deceptively capable.

It functions well and provides a pleasing amount of tweaks, including multiple parameters for the force feedback. Again, this is all very welcome on a budget racing wheel such as the T128.

Thrustmaster T128 review: Performance

  • Fun and accurate steering
  • Plenty of force feedback settings
  • Brake pedal’s a little too light

The T128 acquits itself very well when racing. Steering is accurate and responsive, with plenty of feel and capable of offering smooth and rapid movements in equal measure.

As with other Thrustmaster wheels, the force feedback is very strong – too much so on its maximum setting, although perhaps still less than on other models. But once adjusted appropriately, the T128 provides surprisingly nuanced immersion, although there’s a buzzing sensation that’s a little overbearing at times.

The paddle shifters are solid and snappy, with just enough dampening to make them satisfying to flick. They also provide sufficient feedback, and I was surprised at just how capable they were on this budget wheel.

I was also pleasantly surprised by the T2PM pedal set. I found them quite fun and easy to use, owing to their light actuation. The cramped layout didn’t cause an issue for me either, despite having grievances with similarly tight designs on other pedal sets.

(Image credit: Future)

However, the brake pedal is lacking in feedback somewhat, which can make it hard to judge how much pressure to exert. But overall, both the throttle and the brake provide enough control for modulated inputs.

The T128 also features a gear change indicator in the form of multicolored LEDs, known as the 4 engine speed display RPM LEDs, although I found this quite imprecise in practice. For instance, when playing Forza Motorsport, their progress wasn’t all that smooth, and seemed to reach their peak before the in-game indicator did. Still, it’s a welcome feature to have for a basic visual cue, especially if you like to play with a camera angle that omits the steering wheel from view.

Should I buy the Thrustmaster T128?

(Image credit: Future)

Buy it if…

Don’t buy it if…

Thrustmaster T128 review: also consider

If you’re on the hunt for other budget racing wheels, here are some alternatives to the Thrustmaster T128:

Swipe to scroll horizontallyHeader Cell – Column 0

Thrustmaster T128

Logitech G920

Thrustmaster T248

Price

$‌199.99 / £149.99 (around AU$312)

$299.99 / £349.99 / AU$549.95

$399.99 / £299.99 / AU$599.99

Weight

9lbs / 5kg

12lbs / 5.4kg

6lbs / 2.7kg

Peak torque

2Nm

2.3Nm

3.5Nm

Features

Handbrake buttons, 4 engine speed display RPM LEDs

Stainless steel paddle shifters, three-pedal base

Hybrid FF system, 2 dual-position encoders, three-pedal base

Connection type

USB-A

USB-A

USB-A

Compatibility

Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, PC

Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, PC

Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, PC

How I tested the Thrustmaster T128

  • Tested for a day
  • Played racing sims
  • Experience reviewing racing wheels

I tested the T128 for a day, clamping it to a desk. Unfortunately, it isn’t compatible with certain racing stands, such as the GT Omega Apex that I have, as there’s no way to affix the wheel with screws or bolts.

It should also be noted that the wheel isn’t compatible with cloud gaming or other streamed games; it only works with games downloaded onto your console or drive.

I played Forza Motorsport on an Xbox Series S, which is a competent racing sim on the console that provides a sterling test for racing wheels. I set the in-game steering setting to simulation mode and turned all driving assists off.

I’ve been gaming for decades and racing sims are one of my favorite games to play. I have experienced a number of different racing wheels and reviewed various models as well, including others made by Thrustmaster.



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May 26, 2025 0 comments
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Stockton Rush in OceanGate submersible
Esports

Massive container ship crashes into man’s yard after officer falls asleep at the wheel

by admin May 24, 2025



In a baffling turn of events, a container ship ended up crashing into an unsuspecting person’s front yard after the vessel’s watch officer fell asleep on duty.

It’s not unheard of for cars or trucks to occasionally crash into someone’s home or business, but one homeowner in central Norway was stunned to see an entire ship in his garden at 5 AM.

The owner of the home, which sits on the edge of the Trondheim Fjord, says he had to crane his neck to see the top of the 135 meters-tall ship (443 feet).

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“It was so unreal,” he said in a statement to The Guardian.

Ship crashes into unsuspecting homeowner’s garden as officer falls asleep

The vessel in question was a container ship named the NCL Salten, flying flags from Cyprus and manned by a crew of 16 people. It was sailing southwest through the Fjord, on May 22, headed to Orkanger, when it started to drift off its course.

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After a police investigation, it was revealed that the Salten’s watch officer, a man in his 30s from the Ukraine, had fallen asleep during his shift, resulting in the ensuing accident.

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“The individual charged was the officer on watch at the time of the incident,” authorities with the Trøndelag Police District said to the press, adding that “During questioning, he stated that he fell asleep while on duty alone, which led to the vessel running aground.”

YouTube: Times NewsThe NCL Salten ran aground right in one homeowner’s garden.

The man was charged with negligent navigation, and police are also looking into the rules regarding work and proper rest hours amongst the crew members. According to Norwegian law, violations of regulations on entry into Norway’s territorial waters can result in a fine or imprisonment up to one year.

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The home’s owner, Johan Helberg, was able to find humor in the situation, despite the ship only missing his home by a mere five meters, as per the BBC.

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“It’s a very bulky new neighbor, but it will soon go away,” he said to local news outlet TV2.

YouTube: Times NewsThe watch officer has been charged with negligent navigation and could face a fine and prison time.

His son expressed similar sentiments, saying, “I didn’t know if I was dreaming because it was five in the morning and it was so surreal.”

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Oddly enough, this isn’t the first time this particular container ship has run aground. The vessel reportedly beached in 2023 as well, although its crew was able to free it back into the water.



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May 24, 2025 0 comments
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