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The big Clair Obscur: Expedition 33 interview: Sandfall and Kepler on team size, the return of AA games, and what's next
Esports

The big Clair Obscur: Expedition 33 interview: Sandfall and Kepler on team size, the return of AA games, and what’s next

by admin May 27, 2025


The success of Clair Obscur: Expedition 33 – which sold 2 million copies within 12 days of launch – has meant all eyes are now on its developer, Sandfall Interactive.

As the games industry mulls how to move forward, faced with a saturated market, widespread layoffs and spiralling development costs, the fact that an original title made by a relatively small team could see such massive success gives hope to everyone.

It’s also an emphatic validation of the strategy of Clair Obscur’s publisher, Kepler Interactive, which since its formation in 2021 has focused on original titles with eye-catching art styles and mould-breaking gameplay, including Sifu, Tchia, Scorn, Pacific Drive, Ultros, Bionic Bay, and the upcoming Rematch.

“They respect creativity and innovation in games, they have a very high standard in choosing games to publish, and they are very fun people to work with,” enthuses Shuhei Yoshida, former president of Sony Interactive Entertainment Worldwide Studios, and now a freelance consultant for Kepler. Yoshida has been helping to evaluate game pitches for the publisher since he left Sony in January, as well as helping to promote Bionic Bay and Clair Obscur.

“They have a great balance in looking for innovation in games and investing in commercially viable projects,” he says. “I think the way Kepler chooses games and supports developers is a great example of sustainable indie publishing. I expect many companies in the industry will look for inspiration from what Kepler is doing.”

Coop mode

One thing that immediately marks out Kepler as different is its structure. “Kepler is co-owned by a group of studios, but they all operate autonomously,” explains portfolio director Matthew Handrahan, who joined Kepler from PlayStation in 2022 (before that, he was editor-in-chief of this very site).

“They make a lot of their own choices creatively and commercially in terms of the direction of their business. But there is a collaborative aspect that they can draw upon if they feel they need it. The thing that we definitely are very clear on is Kepler is not sitting here telling anyone what to do.”

The idea is that Kepler can provide support into each studio in terms of things like HR, legal teams, and IT. “And each one of them can draw on that to the degree that they want to, in the belief that if you give people that solid base, they can just focus more on being creative,” says Handrahan.

Image credit: Sandfall Interactive

But the plan was always for Kepler to become a third party publisher, he continues. So in addition to publishing games from its own studios, since 2024 Kepler has started releasing games from outside developers, like Pacific Drive, Clair Obscur, and the newly signed PVKK from Bippinbits, the creators of Dome Keeper. “As we go forward, what we really hope is that people can spot a Kepler game,” says Handrahan.

So what marks out a Kepler title? CEO Alexis Garavaryan has previously emphasised the publisher champions games with “bold art direction and innovative game design” that avoid familiar influences like Star Wars and superheroes. Handrahan says this is essential in today’s market. “I remember writing about Steam being overcrowded for GamesIndustry.biz 10 years ago, and saying, ‘Oh, there’s too many games’,” he says. “Well there’s five times more games being released now. So if you are coming to market with a game, it had better be doing something genuinely fresh.”

What Kepler definitely isn’t doing is chasing trends, which Handrahan says is a dangerous strategy. He gives the example of Balatro imitators. “If you’re making something hot on the heels of that, by the time you get to market, there’ll probably be 150 other alternatives.”

One can’t help thinking, too, of the expensive failure of Concord at PlayStation, which proved to be one hero shooter too many.

The next expedition

Sandfall’s COO and producer François Meurisse says that the fact that studio head Guillaume Broche was deliberately avoiding chasing trends with Clair Obscur was what attracted him to join in the first place.

“Some people predicted to us that it was a tricky [sector] when we started development, and there could be kind of a curse on AA games”

François Meurisse, Sandfall Interactive

He was immediately on board with Broche’s passion for revitalising the kind of flashy, 3D, turn-based JRPGs that had long gone out of fashion. That passion came first: the strategy came later. “A bit after, when we tried to rationalise that yearning he has for this kind of game, we realised that it wasn’t addressed as much in the market, and maybe there was a place for it,” says Meurisse.

The end result went beyond their wildest dreams. “The game has had success to an extent that we didn’t imagine,” he says. “We smashed our forecasts pretty fast.”

Naturally, thoughts are already turning to a follow-up. “There will be another video game, for sure,” says Meurisse, adding that it’s a little early to say exactly what form it will take. “I can’t wait to dig more into the ideas we already have for the next game,” he says.

“Plus the team has grown up, has acquired new skills throughout production,” he says. “Many of them were junior when we started. We learned to work together. So I can’t wait to get to the next project, because we’ll start from a more efficient position than when we started the company five years ago. And that [comes] with higher expectations as well, so it will be challenging. But I can say that we have – and Guillaume in particular has – great ideas for the next game.”

AA comeback

Image credit: Sandfall Interactive

The success of Clair Obscur has led many to herald the comeback of AA games, a sector that has shrunk significantly over the past couple of console generations – even if it’s a harder category to define in 2025 based on a lack of publicly available budget numbers. “Some people predicted to us that it was a tricky [sector] when we started development, and there could be kind of a curse on AA games,” remembers Meurisse.

“But from our perspective, we didn’t care too much about market considerations. […] In a sense, A Plague Tale or Mortal Shell or Hellblade, games like those were already proof for us that small teams of less than 50 people could have great games and great execution.”

Speaking of team size, much was made of the claim that Clair Obscur was created by a team of around 30, although many were quick to point out that the credits include dozens more people than that, working on things like QA, localization and voice production, as well as a ‘gameplay animation’ team in Korea.

“These kinds of games did exist in much greater numbers about 15 years ago, and I think there are some threads that the AAA industry lost as they grew and grew and grew”

Matt Handrahan, Kepler Interactive

So was the game mis-sold?

“I don’t think so,” says Handrahan. “I think that the creative engine of the game was that group of 30. […] In terms of what the game is – the vision of it and the way in which it’s executed – [that] does come from that nucleus of staff that is at Sandfall.”

“In terms of main credits over the four years of production, we were on average about 30 people,” clarifies Meurisse. “We started with less than 10 people, scaled up until 30, and close to 40, and then scaled a little bit down. You mentioned Korean animators, but it’s important to mention that none of them were full time. They were doing some extras beside some other jobs of animation. So the core team was on average 30 people in the home studio, plus privileged contractors like the lead writer or the composer, for example: I include them in that core team.”

“But of course, we had a galaxy of partners revolving around the project. Kepler in the first place – and I want to really pinpoint that they were really key in the success of the game – plus some other creative people as well, like musician players, translators, QA testers also. And that definitely extends the team, and I’m super grateful we could work with all those super […] passionate partners from all over the world.”

“I think people fixated on this number,” adds Handrahan, “but actually the more useful thing that was being said was that this is not a AAA game, right? You can look at those credits, and it’s still definitely not a AAA game.”

“These kinds of games did exist in much greater numbers about 15 years ago, and I think there are some threads that the AAA industry lost as they grew and grew and grew, and brought in different ways of monetising,” he continues.

“We have to remember there was a time when AAA companies were making games like Vanquish and Mirror’s Edge and Kane & Lynch, and all of these really cool, interesting, not small games, but much smaller scale games. And you’ve seen the number of releases from AAA publishers dwindle and dwindle and dwindle. Now there’s an opportunity for teams like Sandfall to come in and give players something that they really have not been given for quite a long time.”

Which leads us to ask, if Clair Obscur can’t be classed as a AAA game, how much did it cost, exactly? Neither Handrahan nor Meurisse is willing to disclose the true figure. “I would say that I’ve seen a lot of budget estimations that are all higher than the real budget,” muses Meurisse.

Handrahan agrees. “Everybody’s desperate to know what the budget is, and I won’t tell them, but I would guarantee if you got 10 people to guess, I think all 10 wouldn’t guess the actual figure,” he says. “I’m sure Mirror’s Edge and Vanquish cost more, put it that way.”

Keeping the team small

Image credit: Sandfall Interactive

With a success like Clair Obscur, the temptation might be to scale up the studio for a blockbuster sequel: a pattern we’ve seen with successful franchises many times before. But Meurisse says that’s something Sandfall wants to avoid.

“For now, our vision would be to stick to a close team working in the same city with less than 50 people on board, focusing on one project after another, and keeping this agility, and this creative strength, and smartness of a small group of passionate people wanting to do something big,” he says.

“That’s how video games were made for years,” he continues. “The team that made Ocarina of Time or Half-Life 2, I think those were max 60 or 70 people*, and that kind of size allows for good decisions and great creativity.”

He adds that the studio might recruit a few more members, but it won’t start working on multiple projects simultaneously, and they will deliberately avoid growing too big and unwieldy. “We want to keep the organisation that made us successful,” he says.

Handrahan notes that because game making is an iterative process, maintaining only a small permanent team makes sense. “I think keeping a core team to hold the vision and to build out what the game is, and then expanding as you need to through things like outsourcing, is a very smart and sustainable way to manage game development,” he says.

“I think that there’s been a lot of irresponsible practices in the industry,” he continues, referring to the inherent risks involved in ballooning AAA budgets and team sizes. “Some games can make it work. Grand Theft Auto 6 is going to make it work, I think we can all say with great confidence. But there are plenty of games made with very large teams and for huge amounts of money that don’t land, and there is a human cost to running things that way. People lose their jobs. God knows how many layoffs there’s been in the industry over the last few years.”

He worries that the temptation to scale up is too great. “I do see a lot of developers who ship a game and then get some level of success – even very small levels of success or on very small budgets – and then almost instinctively feel like they need to double or triple the budget of the next game. And that is something I definitely question.”

No bloat

He also questions the need to make games bigger. “One of the things that’s great about Expedition 33 is it really respects the player’s time. It gives them plenty to do, and it gives them plenty of satisfaction, but it isn’t arbitrarily 500 hours of gameplay. It’s impactful because it’s scoped correctly. […] It doesn’t have any sense of bloat or extraneous things that are put there just to make it larger and larger and larger.”

“Brevity should be more of a virtue in gaming,” he adds. “Something can be better by being shorter – something that’s being discussed in film at the moment. Every film seems to be two and a half hours long, and I think most people are like, ‘Can they all be a bit shorter, please? Because we have other things to do with our lives’.”

Meurisse notes that the focus for Clair Obscur was always on quality over quantity. “From the beginning, we wanted to do an intense and short experience,” he says. “The first length estimates of the game were closer to 20 hours for the main quest. I think we ended up closer to 30, even 40 hours if you take a bit of time. As a player, there are so many great games out there that I want to experience, [and] what’s important to me is the level of excitement and fun I get from a game, rather than how long it is.”

He also questions the link between game length and price. “The value that players get from games does not align systematically with the length of the game,” he says. “For example, one of my favourite games of all time is Inside, which lasts about two hours, but it’s one of the most polished, and intense [experiences] – and even life changing for some people.”

What are games worth?

Notably, Clair Obscur launched at a price point of $50/$45, at a time when the standard price for big-budget games is creeping up to $80. “I think as that AAA price goes up, I think it creates more of an opportunity to be launching games – more sensibly scoped games – [and] pricing them at that $40–50 range,” says Handrahan. “And I don’t think anyone that played Expedition 33 would think they didn’t get their money’s worth out of that.”

“When we announced the pricing at $50 we did actually have a little of a backlash online,” adds Meurisse, “with people fearing it would be a 12-hour-long game with unfinished content, and that it was suspicious to have a $50 game that was looking like this in the trailers. But in the end we stuck with the price, we doubled down on it, [and] we provided some context about the fact that it wasn’t a AAA.”

“In the end, it was a win-win situation, because it was a way to attract more players towards the game, to have good player satisfaction about their buying [decision], and it could actually end up doing more sales. So maybe players’ perception can change a bit about that kind of price [point].”

The Kepler brand

Image credit: Sandfall Interactive

Clair Obscur has obviously provided a huge boost for Kepler as a publisher, and Handrahan says the plan now is for Kepler to build a brand as the home for high-quality, mid-sized games with a unique vision.

He gives the newly signed PVKK as an example. “The art direction is very high quality, it’s very, very bold. It has a strong narrative component. It has innovative gameplay design. It speaks to wider culture, it’s not an insular vision for a game. I think you get a lot of games that are kind of just about other games, and that is not something we’re interested in necessarily.”

It’s a model that he thinks others could follow. “We definitely want there to be strong associations with the games we do, so if that is something that other publishers could imitate or follow along from, then all the better,” he says, adding that it makes little sense for publishers to cast a broad net of styles and genres in such a crowded market.

But of course, there is a risk to championing unique, untested visions. So what does Kepler do to mitigate that risk? “We definitely do market research,” says Handrahan – although he adds that ultimately the process is subjective.

“I came to this company because I really trusted the taste of the people that I work for. I have always felt that if I’m really excited by a game, there will be other people out there who are excited by it. Yes, you can test that against market research, and that is definitely a function that we have in the company, and we use it. But our litmus test is a subjective level of excitement and belief in the vision and creativity that we see in the games that we sign.”

He points to companies in other media, like A24 or Warped Records, that have taken a similar approach with great success. “We want to be that in games.”

*Fact check note: Valve’s core team was actually 84 for Half-Life 2, without including the many people involved in voice acting, QA, IT, legal, and so on. The team behind Legend of Zelda: Ocarina of Time numbered around 66, although the people involved in QA testing aren’t listed individually in the credits.



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May 27, 2025 0 comments
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$3.3 Billion Floods Into Crypto in One Week—What’s Fueling the Surge?
Crypto Trends

$3.3 Billion Floods Into Crypto in One Week, What’s Fueling the Surge?

by admin May 27, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Crypto asset investment products continued to see significant inflows last week, according to CoinShares’ latest weekly report. The firm reported $3.3 billion in inflows during the week ending May 24, pushing the year-to-date (YTD) total to $10.8 billion, a new record for 2024.

This marks the sixth consecutive week of inflows, signaling sustained investor demand for crypto assets amid growing macroeconomic concerns. CoinShares noted that total assets under management (AuM) briefly reached a new all-time high of $187.5 billion earlier in the week before retreating slightly.

Bitcoin and Ethereum Dominate Institutional Interest

Bitcoin once again led the inflow charts, attracting $2.9 billion last week, bringing its share of 2024 inflows to over 25%. The report also noted that some investors used the price strength as a chance to open short positions.

Short-Bitcoin products recorded their largest weekly inflow since December 2024, totaling $12.7 million. The mixed behavior among traders highlights ongoing divergence in sentiment regarding Bitcoin’s near-term trajectory.

Crypto asset fund flows. | Source: CoinShares

Ethereum followed with $326 million in inflows, marking its strongest week in more than three months and continuing a five-week streak of positive sentiment. The increase in Ethereum-related flows comes amid improving investor confidence in its fundamentals and broader market positioning.

Other notable movements include the end of XRP’s long-standing inflow streak. The asset saw $37.2 million in outflows last week, breaking an 80-week streak and marking its largest recorded weekly exit.

While XRP had previously been seen as a more stable option among altcoins, this reversal may indicate a shift in investor sentiment or portfolio rebalancing.

📈 Digital Asset Inflows Hit $3.3B in a Week, Driving YTD Total to Record $10.8B

Digital asset investment products saw inflows of US$3.3B last week. @Bitcoin saw inflows of US$2.9B @ethereum also saw inflows of US$326M. $XRP saw outflows of US$37.2M. Year-to-date inflows have… pic.twitter.com/eLnu5HfK8a

— CoinShares (@CoinSharesCo) May 26, 2025

Geographic Trends and Market Implications

The US accounted for the lion’s share of global inflows, with $3.2 billion recorded last week. Germany, Hong Kong, and Australia also posted notable gains at $41.5 million, $33.3 million, and $10.9 million respectively.

Crypto asset fund flows by region. | Source: CoinShares

Conversely, Switzerland experienced $16.6 million in outflows as investors locked in profits following recent price strength. These regional flows reflect differing risk appetites and macro outlooks among institutional investors.

James Butterfill, head of research at CoinShares, commented that the inflow activity reflects investors seeking diversification amid macroeconomic uncertainties. Butterfill said.

We believe that growing concerns over the U.S. economy, driven by the Moody’s downgrade and the resulting spike in treasury yields, have prompted investors to seek diversification through digital assets.

As inflows remain strong and AuM approaches new highs, attention may now turn to how regulators respond to growing institutional interest in crypto products. The recent surge in activity could influence policy discussions around digital assets in both the US and international markets.

The global digital currency market cap valuation. | Source: TradingView.com

Featured image created with DALL-E, Chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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May 27, 2025 0 comments
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142,709,679,640 SHIB Just Left Coinbase Prime: What's Going On?
NFT Gaming

142,709,679,640 SHIB Just Left Coinbase Prime: What’s Going On?

by admin May 26, 2025


Coinbase Prime moved over 142.7 billion SHIB tokens – worth just above $2 million at the time – to a previously inactive wallet without explanation or follow-up, as became known thanks to Arkham Intelligence. The transfer, which was made about 15 hours ago, has raised some questions because its size, structure and the fact that it does not seem to have an obvious purpose have people scratching their heads.

The transactions came directly from Coinbase Prime’s hot wallet, which is commonly used for client servicing and institutional flows. 

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There were 11 transfers in total: 10 identical transfers, each moving 13.546 billion SHIB worth around $191,670, followed by one smaller transfer of 7.25 billion SHIB. The same address, “0x39d1,” was used by all of them, and no prior on-chain history was found there.

Source: Arkham Intelligence

What makes this stand out is not just the volume but the destination. The receiving wallet has not engaged with any other on-chain elements. No tokens have left the address, no trades have been made and no connection has been found to any known client or platform. 

As of press time, the wallet still holds the full amount of SHIB and has not moved since the initial deposit.

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Coinbase Prime typically handles large institutional activity. This includes custody, execution and settlement. Thus, outbound transfers of this scale are not unusual in themselves. But this one is different due to the lack of destination clarity or attached context. 

On the day, minor gains were shown by Shiba Inu (SHIB) itself, which was trading slightly higher at around $0.000015. 

It is not clear what the deal is here. Is this part of a larger strategy or just a typical shift to cold storage or third-party custody?



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May 26, 2025 0 comments
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90% XRP Ledger Drop: What's About It?
GameFi Guides

90% XRP Ledger Drop: What’s About It?

by admin May 26, 2025


XRP Ledger’s on-chain activity has fallen 90% from its recent peak, posing concerns about the network’s usage and overall health, putting XRP in a precarious position. The volume of payments and transactions on XRP Ledger has virtually vanished despite the fact that XRP has managed to stay between $2.30 and $2.40. This is a concerning indication that speculative interest is significantly outpacing actual usage. This change in sentiment is technically reflected in the price action of XRP.

In early May, XRP showed promise by breaking out of a descending wedge pattern, but it has since been trapped in a tightening consolidation. At $2.30 the price is testing a support zone that also happens to be the 100-day EMA. The 200 EMA (black line) indicates the next area of interest is located around $2.20. The entire bullish setup of the previous two months could be undone if there was a slip below that, which would put $2.05 into play.

XRP/USDT Chart by TradingView

Although it is not yet oversold, the Relative Strength Index (RSI) has fallen to the mid-50s, indicating that momentum has slowed. Additionally, volume has significantly decreased, highlighting the possibility of a further decline if support breaks. What is causing the decline in XRPL activity? Analysts cite a number of reasons, including a halt in speculative trading volumes, decreased institutional usage as a result of ongoing regulatory uncertainty and the dominance of Bitcoin (with BTC at elevated levels) suckling liquidity away from altcoins like XRP.

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The ledger’s payment volume charts demonstrate a sharp drop, which could be attributed to either a lull in retail demand or decreased enterprise usage — two factors that are essential to XRP’s central story as a payments token. Investors should now keep a careful eye on the $2.20 and $2.30 support zones.

XRP might retest the $2.50 breakout point if it bounces from these levels, but a breakdown would expose it to a much deeper retracement. Since 90% of its usage volume has been used up, XRP must demonstrate that it can spark real-world transactions again, if not, price action might soon follow the on-chain trend.



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May 26, 2025 0 comments
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Fortnite Chapter 6 Season 3: What's Next After Star Wars Season Ends?
Game Updates

Fortnite Chapter 6 Season 3: What’s Next After Star Wars Season Ends?

by admin May 25, 2025



We’re only a few weeks into Fortnite’s Star Wars season, but since the season is only five weeks long, that means we’re already getting close to the end. Once Star Wars season wraps up, things will be back to normal in Battle Royale and Zero Build–or maybe there’s nothing normal at all about what’s coming up next season.

Right now we’ve got a lot more questions (about 7,000) than we do answers (about 0) regarding what’s in store for the Fortnite island once all these Star Wars people leave, but let’s go through the rumors and guesswork we’ve got so far.

Is the upcoming Fortnite season Chapter 6 Season 3 or Chapter 6 Season 4?

We don’t have a confirmed answer for this question right now, but since the Star Wars season is designated in the game’s metadata as Chapter 6 MS1 (mini-season 1), it stands to reason that next season will be called Season 3. It also implies, but does not confirm, plans for an additional mini-seasons in the future.

Fortnite Chapter 6 Season 3 start date

Fortnite: Galactic Battle is currently scheduled to come to a close on June 7, with the new season slated to begin on the morning of June 8. But this season won’t end in the middle of the night, as most Fortnite seasons do.

Fortnite Star Wars season’s live finale event

As promised by Epic when the season began, the Star Wars Galactic Battle season will conclude with a live event in which players will storm the Death Star and confront Emperor Palpatine in order to end the Empire’s invasion of the island. This will be a true live event, like the ones that come at the end of each chapter, and it’ll take place on Saturday, June 7 at 11 AM PT / 2 PM ET.

Fortnite Chapter 6 Season 4 season theme

It’s rumored that the upcoming season of Battle Royale will be superhero themed, but in the more traditional capes-and-tights sort of way–with Midas running a school for superheroes, apparently. Word is that the new season will have a DC Comics bent, which makes sense with a new Superman film landing in July. And since Fortnite’s only existing Superman skin is permanently locked behind the Chapter 2 Season 7 battle pass from 2021, the rumors about a new item shop Superman make perfect sense.

Fortnite Chapter 6 Season 3 battle pass skins

It’s expected that the new season will have a normal battle pass that includes several Fortnite-original characters and one or two collab skins. It’s very likely that a new corrupted version of Daigo will be on the pass, since the cinematic at the end of Season 2 showed Daigo entering the magic portal in the northeasern part of the island and transforming into a very different body. Beyond that, the only rumored collab skin for the battle pass is Robin–yes, we’re talking about Batman’s pal here.

Gameplay changes in Fortnite Chapter 6 Season 3

All the rumors and leaks about the upcoming season being superhero-themed also mention that superpowers will be a key part of your arsenal in the new season. Not gadgets like we had in last year’s Marvel season, but rather actual super-powered abilities–stuff like the mythic Jujutsu Kaisen and Dragon Ball items, or Avatar’s elemental abilities.

Fortnite OG Season 4

Season 4 of Fortnite OG will also begin on June 8, and that may be because the original Season 4 also had a superhero theme. While Fortnite OG will certainly stick with the loot pool and map that the original Season 4 had, we can’t help but wonder if there will be story connections between OG and standard Battle Royale given the simultaneous start dates.

Meanwhile, Epic has seemingly been teasing the return of The Visitor, whose arrival with the meteor in the original Season 4 kicked off Fortnite’s plot, with this remix of an old Seven-related music track that appears to have a modified version of The Visitor’s head and shoulders on the cover art. The Visitor would have been a prime candidate for a remix even without that tease, so no one would be surprised if he appeared on the new OG Pass.

New Lego Fortnite Pass

The new Lego Pass will also begin on June 8, and we have no rumors or anything about what’s in store. But given the date, we have every reason to expect it will tie in with this hypothetical superhero theme. Given DC’s close relationship with Lego, it wouldn’t be surprising at all for one of that brand’s heroes to pop up here.



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May 25, 2025 0 comments
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Shaurya Malwa
Crypto Trends

What’s Next for XRP, DOGE, SOL as BTC Breaks Record Highs?

by admin May 25, 2025



Shaurya is the Co-Leader of the CoinDesk tokens and data team in Asia with a focus on crypto derivatives, DeFi, market microstructure, and protocol analysis.

Shaurya holds over $1,000 in BTC, ETH, SOL, AVAX, SUSHI, CRV, NEAR, YFI, YFII, SHIB, DOGE, USDT, USDC, BNB, MANA, MLN, LINK, XMR, ALGO, VET, CAKE, AAVE, COMP, ROOK, TRX, SNX, RUNE, FTM, ZIL, KSM, ENJ, CKB, JOE, GHST, PERP, BTRFLY, OHM, BANANA, ROME, BURGER, SPIRIT, and ORCA.

He provides over $1,000 to liquidity pools on Compound, Curve, SushiSwap, PancakeSwap, BurgerSwap, Orca, AnySwap, SpiritSwap, Rook Protocol, Yearn Finance, Synthetix, Harvest, Redacted Cartel, OlympusDAO, Rome, Trader Joe, and SUN.



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May 25, 2025 0 comments
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XRP Volume Skyrockets on Coinbase With $1 Billion Surge: What's Going On?
GameFi Guides

XRP Volume Skyrockets on Coinbase With $1 Billion Surge: What’s Going On?

by admin May 24, 2025


XRP, the fourth-largest cryptocurrency by market capitalization, is seeing a volume surge on major cryptocurrency exchange Coinbase.

According to CoinGlass data, the XRP/USD trading pair on Coinbase recorded a significant $1.06 billion in trade volume in the last seven days, marking a 3,445% increase.

Bitcoin achieved fresh all-time highs this week; in this cycle, Bitcoin’s climb has frequently been punctuated by periods of consolidation before the next move higher, accompanied by rotation into altcoins.

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As traders rotate into altcoins, XRP is attracting interest on Coinbase, particularly from retail and U.S.-based investors.

An increase in volumes might suggest increased interest and positioning, potentially signaling a bigger move ahead.

XRP price action

The crypto market turned red over the weekend, as major cryptocurrencies saw profit-taking after a strong week.

XRP/USD Daily Chart: TradingView

XRP fell to lows of $2.284 on Friday as Bitcoin, which had been trading above $111,000, dropped quickly to around $108,600, wiping out intraday gains and rattling broader market sentiment.

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BTC’s drop was mirrored across the crypto market, with the market capitalization falling as traders sought to lock in gains amid increased volatility.

XRP remains stuck inside the $2.65 to $2 range, reflecting a balance of supply and demand. The RSI is near the midpoint, indicating that XRP may continue inside the range for a few more days.

A break and closure above $2.65 will complete a bullish inverse head-and-shoulders pattern, with a target price of $3.70. Alternatively, a break below $2 might indicate bearish pressure. This increases the chance of a slide to $1.60, then $1.27.



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May 24, 2025 0 comments
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1.1 Billion Shiba Inu (SHIB) Burnt In One Week: What's Happening?
NFT Gaming

1.1 Billion Shiba Inu (SHIB) Burnt In One Week: What’s Happening?

by admin May 23, 2025


The network has kept up its goal of shrinking the SHIB supply. New data indicates that the community has taken over 1.1 billion tokens out of circulation.

Community members used the burn portal, which shows that over 14 million SHIB tokens were destroyed just hours earlier. There was a 4.18% increase in burned SHIB over the past week, showing more people are now involved in reducing the token’s circulating supply.

Within the past week, two burns stood out. On May 21, a total of 15.1 million SHIB were burned, and on May 23, another 14.4 million. A community-based push called the SHIB Torch Initiative is asking users to burn tokens by allowing them to see and track burns in real-time.

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When the SHIB tokens go to a dead wallet, they will never become part of SHIB again. Shibarium plans to make the token rare by including burns in its design.

They expect that as more SHIB gets burned, the price of the cryptocurrency will rise over time.

Shibarium network hits record activity

According to an official update, Shibarium handled more than 944,000 transactions on May 23, 2025. All of these transactions prove that more and more people are turning to the platform for their speedy and cheap transfers.

Even though many transactions are taking place, each fee averages only $0.00017, which keeps Shibarium inexpensive for developers. According to some, increased transactions show that more people are using or sending tokens on the Shiba Inu platform.

Due to its ease of use and affordable fees, Shibarium attracts interest from both investors and developers. At the same time, the network produced 523.23 BONE. Even though this is a very big number, it is small compared to the transactions processed.

U.Today announced that more than 121 billion SHIB had been sent by the Coinbase hot wallet to a brand-new crypto wallet.

Experts believe that SHIB will rise nearly 32% in price in a short period. CoinMarketCap reports that after a 4.42% change yesterday, SHIB’s price is now $0.00001460, reflecting events in the cryptocurrency space. The amount of SHIB traded today has risen 26.74% to $465.74 million.



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May 23, 2025 0 comments
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Enterprise Communication Evolution: Avaya’s Infinity Platform Bridges the Gap Between What’s Needed Today and Expected Tomorrow

by admin May 23, 2025



Enterprises find themselves at a pivotal moment in communication technology, facing a difficult decision: embrace modern technology or protect their investments in existing systems. This has created a divide between all-new cloud solutions and approaches that work with the infrastructure organizations already have in place. Avaya’s new Infinity platform solves this dilemma by offering a way to do both.

Bridging Technological Divides

The enterprise communication technology landscape has fragmented into distinct camps. On one side stand cloud-native solutions promising flexibility and innovation but requiring complete system replacement. On the other hand, traditional vendors offer incremental improvements to on-premise systems without fundamentally reimagining their architecture.

Our approach with Avaya Infinity platform targets the substantial middle ground with a hybrid solution for enterprises seeking modernization without abandoning functional infrastructure investments. This hybrid model acknowledges a fundamental reality: most large organizations operate complex technology ecosystems built over decades, making complete replacements impractical regardless of the benefits.

Differentiated Architecture

What differentiates Avaya Infinity platform is its architectural approach. It’s a secure platform that ensures compliance, deployment flexibility, and top-tier performance — a single code base across on-prem, cloud, and hybrid environments. Rather than forcing customers into two distinct choices, Avaya Infinity platform offers:

  • Modern, Secure, Ready-to-Use Architecture: The unified platform with a single code base delivers the flexibility, security, and control that large enterprises expect. This approach ensures data privacy, regulatory compliance, and unmatched scalability. The modular design enables organizations to activate specific capabilities without implementing the entire platform—essential for phased adoption strategies.
  • Layered, Intelligent Orchestration: AI capabilities function as an enhancement layer across both cloud and on-premises components, end-to-end, allowing intelligence to flow throughout the platform regardless of where components physically reside. It unifies AI, native applications, and disparate systems, whether they’re from Avaya, our partners, or enterprises’ existing own infrastructures. This empowers enterprises with a seamless, single-source approach to business agility and desired outcomes.
  • Data-Driven Customization: Enterprises can customize experiences for their customers, contact center agents, and employees by leveraging rich data insights. With intelligent engagement tools, this platform enables hyper personalization at every touchpoint, driving satisfaction and loyalty.

This architecture addresses the realities enterprises face in the contact center. The vast majority of organizations simply cannot afford operational disruption during technological transformation, yet they’re also unable to ignore competitive pressure to implement AI-powered experiences.

The Strategic Benefits

Avaya Infinity platform offers a hybrid solution that enables organizations to:

  • Extend the value of existing investments while incrementally introducing new capabilities
  • Deploy AI capabilities selectively based on specific business needs and readiness
  • Scale cloud adoption at a pace aligned with organizational change capacity
  • Maintain operational stability throughout transformation processes

For those managing customer experience strategies, this approach transforms the contact center into a connection center ─ connecting channels (voice and digital), connecting insights (data and behavior), connecting technologies (unifying AI, applications and disparate systems), and connecting workflows (delivering hyper personalized experiences). When customer interactions generate not just service outcomes but actionable intelligence, every conversation becomes a source of competitive advantage.

Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!

Balancing Innovation and Stability

The enterprise technology landscape has historically swung between innovation cycles and stability periods. Today’s environment is unique in demanding both simultaneously—rapid innovation in customer experience alongside operational stability in core systems.

Avaya Infinity platform embraces this hybrid reality offer a compelling vision: transformation without operational upheaval. Its architecture is enabled by existing investments while enabling future capabilities, indicating that for most enterprises, technology evolution occurs on a continuum rather than through discrete revolutions.

The Path Forward

Avaya Infinity platform supports sustainable transformation strategies using on-premise investments while systematically introducing AI-powered innovations. It delivers what enterprises need today and expect tomorrow.

Watch this video to learn more about Avaya Infinity platform and contact an Avaya expert to request a demo here.

TechRadar Pro created this content as part of a paid partnership with Avaya. The contents of this article are entirely independent and solely reflect the editorial opinion of TechRadar Pro.



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May 23, 2025 0 comments
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SEC Pushes Back Decision On XRP ETFs Again, What’s Going On?

by admin May 23, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The US Securities and Exchange Commission (SEC) has again delayed its decision on the XRP ETFs, raising discussions on when the Commission could approve these funds. Market expert and Bloomberg analyst James Seyffart has provided insights into when exactly an approval could come for these crypto ETFs. 

SEC Pushes Back Decision On XRP ETFs

A SEC release shows that the agency has delayed its decision on CBOE’s filing to list and trade shares of 21Shares XRP ETF. Likewise, the Commission pushed back on its decision to approve the request to list and trade shares of Grayscale’s XRP ETF. This decision came as the second deadline for a decision approached. 

The third deadline for the SEC to decide on Grayscale and 21Shares XRP ETFs is August 19 and 20, respectively. Meanwhile, the fourth and final deadline is October 18 and 19. In the meantime, the Commission has called for comments and rebuttals from the general public on why they should either approve or reject these filings. 

It is also worth mentioning that the second deadlines for the Bitwise and WisdomTree XRP ETFs are May 25 and 27, respectively, and the SEC is expected to delay its decision on those filings. Meanwhile, the second deadline for the Canary and CoinShares ETFs is May 26.

A decision on all these filings could be announced together, similar to what the Commission has done for other filings with close dates. The second deadline for Franklin Templeton’s XRP ETF is the 17th of next month. 

In the meantime, a positive is that the CME XRP and Micro XRP futures launched earlier this week. Following their launch, Nate Geraci, the president of the ETF store, declared that the XRP ETFs are just a matter of time, meaning that approval is inevitable. A regulated futures market guarantees that the SEC cannot deny these filings on the grounds of manipulation since the court has ruled that the futures and spot markets are similar. 

When An Approval Is Likely To Happen

In an X post, James Seyffart stated that the SEC will likely not approve the XRP ETFs early until late June or early July. He added that approval seems more likely in the early part of the fourth quarter of this year. This came as he noted that delays on these spot crypto ETFs are to be expected. 

The Bloomberg analyst further explained that the SEC typically takes the full time to respond to these filings. As such, an early decision would be out of the norm, no matter how crypto-friendly the current SEC administration is. Seyffart and his colleague Eric Balchunas predict that there is an 85% chance that the SEC approves the XRP ETFs this year. Meanwhile, Polymarket data shows an 83% chance of approval in 2025.

XRP trading at $2.4 on the 1D chart | Source: XRPUSDT on Tradingview.com

Featured image from Adobe Stock, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 23, 2025 0 comments
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