Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

weve

The Most Dope Games We've Played During Gamescom 2025
Game Updates

The Most Dope Games We’ve Played During Gamescom 2025

by admin August 20, 2025


Gamescom 2025 has begun, and I’m on site in Cologne, Germany, checking out more than two dozen new and upcoming games, ranging from Hollow Knight: Silksong to The Outer Worlds 2 to 007 First Light and beyond! I’ll be doing individual write-ups for a lot of these games, but I’ll also be writing condensed quick-hit thoughts on the coolest games I’ve played so far, and you can read them right here (so bookmark this page, folks!). 

The Most Dope Games We’ve Played During Gamescom 2025

Below, you’ll find a running list of the games I’ve played during Gamescom 2025. They’ll be listed in reverse-chronological order, so the latest game I’ve played will be at the top and the first game I played will be at the very bottom!

Hollow Knight: Silksong

It’s real, y’all. Hollow Knight: Silksong exists and is playable, and I checked out the game’s very first level, Moss Grotto. After a brief cutscene that shows Hornet trapped in a Cinderella-like carriage (that she then breaks out of), I take control. Immediately, Hornet is much faster than the first game’s protagonist, both as she platforms around and with her attacks. She has a new ability called Bind (used by pressing B on an Xbox controller) that heals her. However, you can’t spam this ability as it requires using a bar on screen that must be full. 

It recharges over time and by defeating enemies, and I found it pretty easy to get it full for another Bind. Platforming around Moss Grotto feels a lot like 2017’s Hollow Knight, though Hornet is more nimble and can mantle up cliffs and platforms. The enemies here are easy to defeat, and it’s not until I fight the demo’s boss, Moss Mother, that I’m challenged. It’s a fun fight, but still mostly easy. 

With the demo and my hands-on time with Silksong behind me, I’m excited to see what else awaits me in the full game. If this first level is any indication, it’s going to be a great Metroidvania, much like the first game. That said, I’m not convinced it’s going to break through the hype and make a mark on the genre like the first game did. I’m also not convinced it needs to, though. 

For more, read my full Hollow Knight: Silksong hands-on thoughts here. 



Source link

August 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
The 7 Best Mattress Toppers (2025) Out of Dozens We've Tested: Supportive, Plush, Memory Foam
Product Reviews

The 7 Best Mattress Toppers (2025) Out of Dozens We’ve Tested: Supportive, Plush, Memory Foam

by admin August 18, 2025


Honorable Mentions

Not everything we test makes the cut as a pick, but that doesn’t mean it’s a bad mattress topper. Here are a few that our testers slept on and still got a good night’s sleep with, but didn’t love as much as the picks above.

Avocado Alpaca Topper for $809: If you’re looking for a mattress topper that’s extra soft, WIRED reviewer Scott Gilbertson recommends the Avocado Alpaca Mattress Topper. He says it’s one of the softest things he’s ever slept on, and that it’s like sleeping in a cocoon of fluffiness. While it’s only 2 inches thick, it still has that cozy sinking sensation of deeper mattress toppers. There are two options: medium-firm or plush, with the first using organic wool and the second using what Avocado calls “baby alpaca” fiber. Luckily that’s a reference to how soft it is, not the age of the alpaca itself. It’s certainly a luxury purchase, but a great pick of you want something super soft.

Avocado Eco Organic Mattress Topper for $296: This is another good organic mattress topper, made from latex foam. It’s got a nice bouncy feel to it thanks to the latex, rather than a sinking feeling you’ll get from memory foam. It’s softer than our main organic pick, which might be more your preference.

Brooklyn Bedding 3-Inch Latex Mattress Topper for $509: This latex mattress topper was fine, with a nice spring to it and a good softness without being too soft. But the Avocado Eco was more comfortable and nearly half the price.

Helix Dual Comfort Mattress Topper for $374: If you and your partner have different sleep surface needs—specifically, one of you loves a firm surface while the other wants a softer one—Helix has made a mattress topper with you in mind. The Helix Dual Comfort Topper has a softer side and a firmer side, so each person can get their ideal mattress feel without needing to splurge on a split king bed. The softer side uses memory foam infused with copper gel, which promises the “Luxury Plush” feel that has a gentle sinking sensation, while the firmer side uses high-density foam that kept my back-sleeper husband’s spine nice and straight as he likes. Plus, it has a cooling cover wrapping it up into one cohesive topper.

Helix Premium Memory Foam Mattress Topper with GlacioTex for $374: This memory foam topper doesn’t have as much of a sinking sensation as the Company Store or Tempur-Pedic toppers, for better or worse—my hips felt a little lower than the rest of my body, and I noticed more motion transfer than with the aforementioned foams. But this Helix topper is a good option if you don’t want that super sinking feeling. There’s no heat retention whatsoever due to the hypoallergenic GlacioTex cover, and it has handy straps that attach to each corner of the mattress. Helix also has a trial period and limited lifetime warranty, so you can give this one a try and change your mind, unlike Tempur-Pedic, which has no return policy. —Kat Merck

Nest Soft Latex Topper for $599: Nest’s latex-based topper looks and feels like an incredibly soft pillow top has been added to your mattress. It’s one of the softest toppers I’ve ever tried, and it had a memory foam-adjacent feel of sinking into the topper, but with a little more spring and pillowy feel to it. It’s one of the most expensive ones we’ve tested, though, and isn’t hugely better nor does it offer the most support.

Nolah Mattress Topper for $314: If you’re looking for that new-bed feel, Nolah’s topper adds a fresh layer of a semi-dense proprietary foam inside an organic cotton cover to the top of any mattress. It’s just 2 inches thick, and the firm version softened WIRED reviewer Martin Cizmar’s bed, offering some pressure relief and a plush new-bed feel.

PlushBed Natural Latex Mattress Topper for $301: If you love something firm but want a thicker option than 2 inches, Scott recommends PlushBed’s topper instead. It has five firmness levels, and he’s a big fan of the extra-firm option. It’s also a nice range if you want to pick a really specific level of firmness, as most other toppers only offer one or two options.

Tempur-Pedic Tempur-Adapt Mattress Topper for $359: According to WIRED reviewer Kat Merck, our resident memory foam fan and reviewer, this is a top-of-the-line memory foam topper for softening a too-firm mattress, and it works very well to prevent motion transfer. It doesn’t have her favorite iteration of Tempur-Pedic’s memory foam, but it still works well. It also has a washable cover that zips off, and corner straps keep the topper securely in place, plus a 10-year warranty (but no trial or returns).

Tempur-Pedic Tempur-Cloud Topper for $179: I like a soft bed. In fact, if you had asked me before I tried the Tempur-Cloud topper if a bed could be too soft, I’d have said no. But I have changed my mind. There actually exists a mattress topper that might be too soft. I’m a stomach sleeper, and this memory foam is so plush and so deep that during my week of testing I found myself having to practically fling my body if I needed to move at any point during the night. It also has a tendency to sleep hot, and because a user sinks so deep, there’s a potential for neck pain if they normally sleep with an overstuffed pillow. But aside from that, the Tempur-Cloud topper is basically the last word for soft-bed fans who want to completely eliminate both motion transfer and any trace of a hard mattress. —Kat Merck

Turmerry Latex Mattress Topper for $206: If you want something organic on a budget, this 2-inch latex topper is a good price and our favorite organic topper on a budget. You’ll have to buy the cover separately, but you don’t need it if you want to save the money. Turmerry uses a five-zone design to make the topper firmer in some areas, like your head, and softer around others, like your shoulders.

Toppers We’d Skip

Leesa Mattress Topper for $224: This mattress topper didn’t have great construction. We found it didn’t fit neatly on the bed, had weird spots on the edges, and was too soft.

Brooklyn Bedding 4 lb. Memory Foam Topper for $290: Neither my husband nor I could get a good night’s sleep when this mattress topper was on our bed. It also doesn’t offer the same benefits as other memory foam toppers we’ve tested.

FAQs

What Is a Mattress Topper?

AccordionItemContainerButton

A mattress topper is a sheet of supportive materials—options include memory foam, latex foam, cotton, or even coils—that you add to the top of your mattress to change the feel without replacing the entire mattress. It’s a good option to soften up a mattress that’s too firm, or add some targeted support on a good mattress. Some toppers can make a mattress more firm, too, like our favorite organic topper pick.

How Do You Know If You Need a Mattress Topper?

AccordionItemContainerButton

It’s a great thing to add if you need a surface change without needing to replace your entire mattress. A mattress topper won’t fix an old or unsupportive mattress (check out our guide to the Best Mattresses to fix that!) but it can take a good mattress and make it into a perfect one with the right makeup.

I struggle with back pain and a side sleeper, so I gravitate towards toppers that are soft for my shoulders but aren’t so soft that my back isn’t supported. My editor Kat Merck has a too-firm mattress that she likes to add a memory foam topper to to achieve her ideal level of softness. What you want in a topper will depend on your sleeping preferences and what changes you want in the mattress you already have. But a lot of folks can benefit from a good topper.

What Are the Types of Mattress Toppers?

AccordionItemContainerButton

Wool: Wool mattress toppers are usually filled with wool batting or stuffing—think the stuff you fill a quilt or upholstered chair with—and wrapped in cotton. It’s soft, but not as extremely soft as memory foam and not as springy as latex is, either. Wool is a good temperature regulator, so it’s a nice choice for hot sleepers.

Pillow Top: Pillow top mattress toppers are designed to have the fluffy feel of a pillow on top of your mattress. The insides of a pillow top can vary: Some add a pillow top design over layers of foam, while others are simply a pillowy layer of down feathers between you and your mattress. Our favorite pillow top uses latex but still has a fluffy, slightly sinking feeling of laying down on a pillow.

Latex: Latex is a manufactured substance, made from rubber trees. That rubber base gives it a nice bounce and spring compared to memory foam. Even though it’s not labeled as foam, a latex topper usually has a foamlike sheet similar to memory foam as its base. It’s also sometimes referred to as man-made organic, since its base is a natural substance, but it does have to be processed in order to become the latex you’d sleep on or use in other products. You’ll get less sinkage with latex compared to memory foam, and less heat retention.

Memory Foam: Memory foam is actually polyurethane (a plastic polymer) foam, created by adding other compounds—the exact combination of compounds varies by company—to the polyurethane to create the memory foam itself. It’s also known as “viscoelastic” polyurethane foam, or low-resistance polyurethane foam (LRPu). It’s designed to conform to your body but return to its original shape afterward; the “memory” name comes from remembering its original shape. Memory foam tends to be one of the softest toppers, and it has a lot of sinkage (which you might love, might hate) and tends to retain more heat. Some companies add extra ingredients, like cooling gel or graphite, to help make the memory foam cooling.

Serene Foam: Serene foam is a newer trademarked material created by Carpenter Co., the parent company of Casper Sleep. It’s made of billions of polyurethane bubbles like memory foam is but also consists of microscopic air capsules. It’s designed to address some of the downsides of traditional memory foam, including heat retention and variable firmness levels, while maintaining the same plush, pressure-relieving feel. A quick warning if you love a heating pad: polyurethane Serene foam is not recommended for use with heated devices like electric blankets or heating pads.

Hybrid: Hybrid mattress toppers use multiple fillings that can be found on their own. These combinations can vary; our favorite hybrid topper from Helix uses coils and foam, while ViscoSoft’s hybrid topper uses a mix of memory foam and soft fiber for a pillow top feel. If you’re feeling like a single type of topper isn’t suiting your needs—whether it’s too soft or not soft enough—a hybrid option might be best for you.

How Thick Should a Mattress Topper Be?

AccordionItemContainerButton

Mattress toppers are usually available in 2- or 3-inch heights, and some even come in a whopping four inches. The inches aren’t necessarily an indicator of how good a topper will be for your sleeping needs, but if you know you want a super soft experience, you might want a thicker topper to get a softer feel.

Power up with unlimited access to WIRED. Get best-in-class reporting that’s too important to ignore for just $2.50 $1 per month for 1 year. Includes unlimited digital access and exclusive subscriber-only content. Subscribe Today.



Source link

August 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
What we've been playing - we've made a change but don't panic
Game Reviews

What we’ve been playing – we’ve made a change but don’t panic

by admin August 18, 2025


16th August

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week, we’re making a slight change in an effort to get you a wider view of what the team – the entire team – has been playing. Expect to read more opinions on what we’ve been playing, but slightly shorter entries so we can fit them all in.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.

Mafia: The Old Country, PC

Don’t be Sicily!Watch on YouTube

I’ve been excited about this for a while because who doesn’t want to live their Al Pachina Sicilian Mafia dream? Those al fresco lunches are to die for. Sometimes literally.

The set-up here is turn of the 20th Century Sicily and you’re a hard-up miner who: has a mine collapse on them, gets into a fight, goes on the run, and ends up working with a Mafia family. So far it’s been linear and a bit boring. Gorgeous though – that scorched Sicilian landscape is to die for. Sometimes literally. (It’s the same joke Bertie.)

But I haven’t been able to experience anything else because the game keeps crashing on me. Six crashes in a row I had so I gave up. I expect it’ll be patched soon, but that a game can perform like this at all, at launch, is outrageous, and definitely not to die for.

-Bertie

Rocket League, Xbox Series X

In an attempt to prove to my son that I’m not an inept old man who can no longer accomplish things in my life, I played a few games of split-screen Rocket League with him. Of course, he won, but importantly I wasn’t rubbish and I did score quite a few goals. Well done me! Not time for the scrapheap yet.

-Tom O

The House of The Dead Remake, Switch 2

It’s been a very busy and stressful time, as you can imagine, getting ready for Gamescom and helping the new, updated version of Eurogamer get to its feet. So as I was browsing the Switch 2 eShop and saw The House of The Dead Remake was going for less than the price of a pint, I snapped it up. There’s nothing quite like the cathartic release of furiously tapping on a screen to blow the heads off zombies. It works just as well with your index finger as it ever did with a light gun.

-Dom

Wuchang: Fallen Feathers, PS5

Wuchang, Wuchang.Watch on YouTube

I’m not sure if the Wuchang developers’ interest in sexy ladies with feathers and wings is down to the iconic status of Elden Ring’s Malenia boss battle, or if they just like sexy ladies with feathers and wings. Regardless, it’s a repeated design across the game, though it certainly speaks to the somewhat derivative nature of the game as a Soulslike. However, as I pointed out earlier this week it does have enough ideas of its own and a peculiar rhythm to combat that makes it stand apart. Annoyingly, I finished it a couple of days ago before the most recent patch came to console, with its much-needed balance tweaks and more controversial story adjustments.

-Ed

Dark Souls 2: Scholar of the First Sin, PC

Yes, Drangleic has called to me once more.

I don’t know exactly what it is about FromSoftware’s games, but there’s something about the intricate spaces it creates – the sheer totality of their design – that worms so deep into my brain. Every now and then, I get a yearning that feels impossible to ignore, and this time around it was the melancholy song of Dark Souls 2 calling me back to its blighted peaks and forsaken shores.

I appreciate I’m an outlier here, but I adore Dark Souls 2, warts and all; its sheer ambition, its idiosyncratic invention, and, yes, an atmosphere so overwhelmingly forlorn it practically seeps into your bones. This, I should say, is my very first dance with Dark Souls 2’s Scholar of the First Sin do-over, and it’s a lot like coming home after a long time away and seeing everything with brand-new eyes. Right now, I’m venturing hole-ward into Majula’s suffocating, accursed depths – perhaps the closest From has ever come to full-on horror. It’s good to be back, even if there’s still plenty of pain to come.

-Matt

Silent Hill 4: The Room, PC

This is the video Ian was making that prompted him to play The Room. While he was working in A Room.Watch on YouTube

During a recent edit for a video feature about Silent Hill f, I had to source some gameplay for Silent Hill 4: The Room. I remember playing The Room on the original Xbox at an ex-girlfriend’s house back when it released, but for some reason I never completed it. I’ve long since lost my original copy, but looking back at that footage inspired me to pick it up on GOG and give it another spin.

And you know what, I love the first-person stuff in room 302. It’s kind of a proto-P.T. with its slight, sometimes unnoticeable changes every time you return to the room, which adds more mystery to the experience. There’s some really neat touches too, like looking out of the window to see neighbours going about their business, through the windows of their homes across the street, or seeing handprints appear on the wall outside your room every time someone meets a tragic end.

The Otherworld stuff is definitely on the weaker side of the Silent Hill spectrum though, demonstrated in both its repetitive level design and the fact the game is full of bizarre stock sound effects that really don’t fit the atmosphere. Special shout-out to the nurse monsters that emit echoing Homer Simpson burps every time you hit them.

Despite its flaws, I love that The Room is doing something a bit different. I’m about five hours in and determined to see it through to the end, mainly to finally finish what I started 20+ years ago. But also because I severely doubt this one will get a Bloober remake!

-Ian

Warhammer 40,000: Dawn of War – Definitive Edition, PC

I picked up this returning classic yesterday after work and am, so far, a very happy chap. I remember being a teenager and blasting through Dark Crusade on my friends PC, so seeing a lot of those old models reworked with shiny new graphics, in a proper resolution, has been wonderful.

I’m not too far through it yet, having only completed the first three missions of the base games’ campaign, but I do reckon this’ll be a game I’ll chip away at over the next few months. Special shout out to the legendarily horrible yell during the game’s opening cinematic, a relic of the original game the folks at Relic Entertainment could have justifiably removed. It’s a proper AAARGH, one of the all time greats. Also, Chaos Space Marines forever.

-Connor

Tiny Bookshop, PC

Tiny Bookshop has been sitting at the back of my mind ever since I played the demo way back at EGX 2022. Yet, the more I longed for its release, the more a worry grew inside of me – would I enjoy the full game as much as I loved the demo?

Thankfully, the answer is a resounding yes. I’ve easily become completely absorbed in the world of Bookstonbury. In fact, it’s to the point that some evenings I’ve forgotten I can go outside and read at a real beach rather than sell books in a virtual one. Still, it’s a worthy price to pay if it means I can continue selling books and solving the occasional mystery in my little bookshop wagon. Who knows, maybe I’ll be able to sell this pile of travel books and discover who destroyed the shopmarket mascot at the same time…

-Lottie

Warhammer 40,000: Dawn of War – Definitive Edition, PC

After reading above that Connor is a Chaos Marines guy I had to include this one, if only so I could comment on how appropriate that is. Anyway, it’s an absolute treat of a game – look forward to a thousand-plus more words of waffle to the tune of that from me very soon. Alongside this I’m still chipping away at Pokémon TCG Pocket, and a couple of very, very good things that are under embargo, oooohhhhhh (sorry I realise that’s actually really annoying to do that and not say what it is, promise I won’t make it a habit).

-Chris T



Source link

August 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Decrypt logo
Crypto Trends

Til Death Do Us Part: The Weirdest Meme Coin Livestreams We’ve Seen Just This Week

by admin June 24, 2025



In brief

  • Solana token launchpad Pump.fun is playing host to a thriving livestream community.
  • A couple is set to marry on-stream this week, while another streamer is saying “Pumpfun” a million times.
  • Several influencers are living together in a house and competing to have the most valuable meme coin.

Solana launchpad Pump.fun has matured into a next-generation livestreaming service, looking to rival titans of the industry like Twitch, Kick, and YouTube. Now, the platform is sponsoring streamers, paying viewers to post viral clips on social media—and the meme coin makers are getting creative.

Pump.fun users can launch their own Solana meme coin, open up a livestream, and hope their actions pump the value of the crypto token. Recent streams have been big and bold, while remaining safe—following a stream of controversial streams on the platform last year. 

Last week, one meme coin creator raced across all 50 U.S. states in record time while livestreaming the whole adventure. Before that, pseudonymous social media personality Gainzy livestreamed from a bomb shelter in Israel as war broke out in the Middle East.

This week, it appears the madness is ramping up again. Here are three prominent streams that may be worth tuning in for.

You may now kiss the dev

Glen, a purported 60-year-old man, claims to be getting married to his partner of 34 years, Karen, on a Pump.fun livestream on Saturday. 

“We still to this day can’t afford a real wedding. The family, the community on Pump.fun, and the good people out there have offered to marry us on livestream on Pump.fun,” Glen said to his 20 viewers. “From the heart, thank you Pump.fun for making this possible.”



The meme coin dev said that he will be wearing a tuxedo, with his soon-to-be wife wearing a dress, and he will have a real ring to tie it all together. Pump.fun co-founder Alon Cohen told Decrypt that Glen is paying for all of this via the creator revenue fees accumulated since his token’s launch earlier this month.

His token, Pumps Gone Crazy (PGC), peaked at a $1.15 million market cap on Friday, but has since fallen to $518,000 despite a 67% spike following the announcement of his wedding.

Pumpfunpumpfunpumpfun

A man in Kyiv, Ukraine is attempting to say Pump.fun one million times on-stream. Why? Simply, he believes in the future of Pump.fun… and thought it was just a funny idea.

Ricken, who did not give Decrypt his full name, claims he has been sitting in front of the camera for 14 to 16 hours every day, actively saying Pump.fun for approximately 12 hours each stream since Friday. He said that he is a freelance video editor who made enough money to take a week off to commit to the challenge.

At the time of writing, he has just surpassed 300,000 times saying “pumpfun.” Ricken claims he is saying the launchpad’s name at an average of 67,777 times a day. At this pace, he is likely to hit his target by the morning of Friday, July 4.

“It’s starting to feel like a weird cultural moment for Pump streams in general,” Ricken told Decrypt. “It started as ‘would be funny if someone actually went through with it,’ but became way more than that.”

Ricken claims to have locked all of his tokens until July 1st, and is only profiting via the creator revenue sharing model Pump.fun recently added. His token 1MIL peaked at a $1.43 million market cap on Saturday but has since fallen to $330,000.

Bros being bros

Pseudonymous crypto influencer SolJakey is hosting a house of up-and-coming influencers all with meme coins attached, in a wacky crypto-infused reality show.

Basedd House currently has five influencers at the crib, after Donnie was eliminated two weeks ago due to his meme coin being at the lowest market cap. Others are able to apply to enter the house, with the requirement of launching a token to climb the leaderboard and join the fray.

The frat-bro, “Jackass”-inspired content house has produced tons of viral clips in the three weeks since its inception. The gang have taken on goofy challenges, recorded public skits, and even adopted a chicken. Fan-favorite Iseem literally pooped his pants on livestream on Monday.

“I think Basedd House shows the evolution of not only Pump.fun, but the idea of creator capital markets, and provides a direct incentive on why a creator that is not crypto-native can utilize crypto to their benefit,” SolJakey told Decrypt.

He explained that influencers are able to monetize their tokens through the creator revenue sharing feature, and thus no longer have to dump tokens on their fans to make a profit.

Jakey believes that Basedd House is a proof-of-concept that influencers can create tokens that pump based on how viral and enjoyable their content is. Plus, it gives fans a more direct way of interacting with their favorite content creators by investing in them, rather than simply donating.

Iseem, who has the largest token at the Basedd House, has made $1,330 from creator revenue rewards over the two weeks since it launched, according to Pump.fun. The token currently sits at a $227,000 market cap.

Jakey told Decrypt that Basedd House is sponsored by Pump.fun, which provided the team with a budget to fund the entire concept. 

Over the coming week, Jakey said, the Basedd House will introduce a new member, do its first livestream for the Basedd House token, and roll out a website dedicated to new creators and tokens in the creator capital markets sphere.

Pump.fun livestreams are heating up and getting more professional too, with multiple streamers thanking the creator revenue feature for enabling their plans—and in some cases, it appears, the launchpad is supporting the project directly.

Edited by Andrew Hayward

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



Source link

June 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
"We've been through the literal wringer." The untimely death and traumatic rebirth of Evercore Heroes
Esports

“We’ve been through the literal wringer.” The untimely death and traumatic rebirth of Evercore Heroes

by admin June 24, 2025


If there’s one lesson to be learned in the games industry, it’s that past success is no guarantee of future success. It’s something that Travis George has found out the hard way over the past few years.

George began his career at Activision, but joined Riot Games as a game designer in 2008, just in time to ride the dragon that is League of Legends. “I was the team lead for all of League for several years,” he says. “I loved working on League.”

He later moved with Riot from California to Dublin to focus more on corporate development. But in 2018 he decided to found his own Dublin-based studio, Vela Games, along with Riot colleague Lisa Newon George and EA alumnus Brian Kaiser.

The idea was to create a welcoming, friendly, online game. But that dream was soon ground down by the harsh reality of a fast-moving and highly competitive industry.

High hopes

George says the team had “big ambitions” at the start. “We were going to build the next big free-to-play multiplayer online game,” he says.

That game, Evercore Heroes, launched into closed beta in June 2023. A competitive PvE title, it saw four teams of four players attempting to complete objectives at the same time as defending their Evercore, with the end game switching to head to head encounters.

A trailer for the original incarnation of Evercore Heroes in 2023Watch on YouTube

At the time, George says the studio wanted to address some of the negative aspects of League of Legends. “Because two of us were on the League team for multiple years, we knew that one of the biggest challenges to League growing was not even just the community, but the perception of community,” he says.

“There’s this massive perception of problems in the community that prevent people who might actually love the game from trying it.”

“We had a core audience that loved it, but that core audience wasn’t big enough”

Travis George, Vela Games

The idea with Evercore Heroes was to create a game that anyone could have a fun time playing online. The aim was to dial down negative player behaviour and adversarial game mechanics, and remove any barriers to entry. Vela didn’t set out to “make everybody friends”, clarifies George, but the developers did want to ensure that players avoided “awful experiences, or hearing about what your mother did last night.”

The trouble was that not enough people turned up to the party. The Evercore Heroes closed beta ended in August 2023, just a couple of months after it started.

“We had a core audience that loved it,” says George, “but that core audience wasn’t big enough, and ultimately, the funding landscape had changed dramatically, and so we had to make some tough calls, scale back the team, wind down the game, and figure out what to do.”

Player perception

In hindsight, was there a bit of hubris involved in trying to take on League of Legends, I ask? “I think one of the biggest things that we learned from the first Evercore Heroes experience was that […] the perception was we were trying to take on League, but from our standpoint, we were actually doing the opposite,” says George.

“We were not trying to provide the same experience. We weren’t trying to take players from that ecosystem.”

“A big lesson that we learned was our internal vision wasn’t what people saw on the outside,” he continues. It may have looked like Vela was trying to take on Riot’s flagship, he says, but the aim was always to attract “people that might have wanted to play League, but would bounce off or didn’t want that core, adversarial experience.”

It’s easy to see how people might have become confused, however. Looking at the key art for League of Legends and Evercore Heroes, it’s hard to avoid noticing the similarities.

George responds by pointing out that hero-focused multiplayer games have all converged on a similar style. “Overwatch, Fortnite, League of Legends, even Dota: four of the biggest games in the world are all brightly coloured, slightly stylised.”

“We never were trying to say, like, ‘Oh, let’s make a game like League or better than [it]’, but there is a certain resonance with that style that signals approachable, right? That colourful, stylised style looks different than something like Elden Ring or Bloodborne. […] It’s a deliberate choice by creators to work in particular styles to signal the intent of the game.”

Too much, too soon

Evercore Heroes was attempting to innovate on the idea of competitive PvE, in which players work together against the environment, rather directly against each other.

“That’s where, looking back, it was just such a tall mountain to climb,” says George. “We needed to continue to invest in that space to really, really nail it, and then be able to communicate that very clearly. And I think we just didn’t quite get far enough on the polish of the game, but then also in the communication.”

Evercore Heroes: Ascension is a reimagining of the failed 2023 game

“I think it would have been much simpler if we were just trying to build a different take on a MOBA, because we knew how to do that, right? And it would have actually ended up further along.” Instead, because Vela was trying to do something a bit different, focusing on co-op PvE rather than PvP, “we had no real guidelines to follow,” he says.

Feedback on the beta was mixed. MMORPG.com called it “impressive” from a technical standpoint, but criticised the gameplay loop for being “unclear and anticlimactic” and “not very intuitive” for new players.

“We were just in a position where we had to go for it.”

Travis George, Vela Games

George thinks they were trying to do too much all at once. “I think by stripping back some of the other things, we probably could have been on a better path.”

The idea was to launch the beta “with enough funding and runway to really develop it alongside the core community”, he says, gradually fixing the problems on the road to a 1.0 launch. But that “wasn’t available to us,” he says. “We were just in a position where we had to go for it. And we knew that, and it didn’t work out.”

Funding

In short, the money ran out. Raising venture capital hadn’t been a problem back when Vela Games was founded, and during the COVID pandemic that followed, the funding landscape “exploded”, says George. “So much money piled in.”

Evercore Heroes: Ascension has an initial roster of six characters

By 2023, however, the funding bubble had most definitely burst. “We actually had […] planned to do another round and keep the game in a long period of closed beta with no pressure to make revenue right away, because we just knew that that would be such a challenge,” he says.

But with player counts low and funding opportunities rapidly evaporating, Vela had no choice but to pull the game and downsize the studio. George reckons the funding landscape still hasn’t recovered to pre-COVID levels. “I don’t even think we’re halfway back to where we were.”

Still, he questions whether the games sector would even want to go back to that model of venture capitalists throwing money at start-up studios. “I hope collectively, we’ve learned some lessons as an industry.”

Redundancies

With few options left, George made the difficult decision to make around 80% of Vela’s employees redundant. “It’s the least fun thing you can ever imagine, letting someone go,” he says. “It’s just gutting. And you absolutely feel like you’ve let everybody down.”

But there was little choice, he says. “Most of our costs went towards the team, and it was something that was just purely unsustainable based on how the game went. It was one of the tougher experiences I’ve ever had, and probably ever will have.”

The core aim of Evercore Heroes: Ascension is to make a friendly online game

He says it was better to do a large swathe of redundancies all at once rather than draw out the process. “We didn’t want to create this doom loop of six months, every month, somebody else gets laid off, and you could never recover from it. And really importantly, we felt like we had the core of something that we could build on.”

Relaunch

Coming back from that disaster hasn’t been easy. “We’ve been through the literal wringer,” says George.

“Making games is super hard – I’ve never worked on an easy one. But the things that we’ve gone through the last couple years with a small team with barely any funding have just been one of the biggest challenges – and biggest growing and learning opportunities, I think – for all of us.”

The new version of the game – Evercore Heroes: Ascension – launches into Steam Early Access today, June 24. It’s now been completely reimagined as a roguelite with procedurally generated missions. Gone are the four teams of four: instead, the missions can be tackled cooperatively by up to three players, but they can also be played solo.

Evercore Heroes: Ascension now features a maximum team size of three

“It’s not the same game at all,” says George. “It’s a second game.” Although set in the same universe, it takes a very different approach. “What we really wanted to do was […] to go back to that core guiding principle of building a game that you can just have fun with people on,” he says.

The downside is that this reimagining has been a hard sell for some dedicated fans of the original. “Not everybody wants the second game, because they wanted the first.”

Keep it simple

In hindsight, George recognises that the original concept for Evercore Heroes was far too complicated. “That complication led to a lot of barriers to entry for people.”

He wishes Vela had started out with something much simpler in the first place. “I think it’s okay to start small,” he says. “Reflecting on the last eight years at Vela, trying to go big on everything is just so hard.”

Now, with a smaller team and a more manageable concept, he can see a way forward. “Evercore Heroes: Ascension doesn’t need to sell 5 million copies in the first 12 months to be profitable, right? For what we’ve spent on the game and what we expect of it, we look at it as an opportunity to rebuild, finding that core audience.”

The new incarnation of Evercore Heroes takes a simpler approach than the original

‘Start small, grow gradually’ is the new ethos. It aligns with the current prevailing trend for sustainability in the games industry, following the ‘go big or go home’ largesse of the pre-2022 years.

George cautions other developers against rushing. “I think you shouldn’t even go near releasing the game until you’re confident that it’s great,” he says.

“Launching something that’s dead on arrival really just means the end”

Travis George, Vela Games

“Make sure you’ve got something that players want before you go through those phases. […] Because launching something that’s dead on arrival really just means the end.” He suggests taking time to assess the addressable market, then finding an audience and building towards it. “That’s a much more appealing proposition than ‘Go big with something that we’re not sure is going to work out’.”

He speaks from bitter experience: and he’s aware that Vela, or rather the remnants of it, is in a lucky position. “Despite the hardships and difficulty and everything that we’ve had to go through, we at least have a second chance – whereas a lot of developers don’t.”

“My advice for anybody is just make sure you’ve got something that people want before you progress through that. It’s never too late to decide to not launch.”



Source link

June 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
What we've been playing - cops, kicks, cups and climbs
Game Updates

What we’ve been playing – cops, kicks, cups and climbs

by admin June 21, 2025


21st June

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week, we’ve got a bumper crop! Alex tries out being a police officer, Tom O tries out being a footballer, Dom excels as a monk, and Connor lets it die.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.

The Precinct, PC

The Precinct trailer.Watch on YouTube

My internet went down the other day. When this happens, it’s always pretty stunning to realise how reliant we are on a constant internet connection; most of the stuff I’d been playing requires some sort of internet validation. Even though you can play Magic the Gathering: Arena against bots, you can’t do it without a connection. While you can boot Hitman, it feels a bit pointless to play it without the persistent progression online hooks provide – something that feels likely to make the Switch 2 version more irrelevant than it should be. So, with Virgin Media bequeathing me 24-hours of downtime, I had to find something truly offline.

I already had The Precinct installed, after a friend of mine mentioned it. A game recommendation in a ‘boys chat’ of guys I went to school with is pretty rare, so I figured this was worth a look… and then promptly forgot about it. But here it was, installed, ready, with no connection required. Fate.

The Precinct is an interesting thing. Brazenly inspired by the 2D Grand Theft Auto games, it’s a top-down(ish) perspective title set in an open world city – but this time, you’re on the other side of the law. I never quite know how to feel about stuff like this – there’s always the risk of sliding into weirdly reverent copaganda, but I have a soft spot for the Police Quest adventure games, and there’s shades of that here.

The Police Quest echoes come in the form of how procedural the gameplay feels. There’s a heavy focus, literally, on police procedure. You can patrol the open-world city streets and issue parking tickets for being incorrectly parked or having expired tickets, or issue verbal warnings to graffiti artists. There’s a bit of discretion here – do you arrest, fine, or simply warn someone who was speeding? You’re meant to follow the book, and only use force as necessary. There’s also shootouts and car chases, of course, but so far the charm comes from the focus on the minutiae of the process, hammering a separate button to ensure someone is read their rights as you cuff them.

I’ve only played a few hours – I’m not that far removed from the game’s late, title card drop, in fact. But what I’ve played so far is a promising little start. I’ve no idea if it’s going to become grindingly repetitive, as is always the danger in games structured like this,but I intend to return. That’s a pretty good start for a game picked out on a no-internet whim.

-Alex

Rematch, PS5

The Rematch trailer.Watch on YouTube

“The idiots are winning.” Fans of underappreciated British TV comedy will recognise that one, but importantly it sums up a lot of my time with the recently released 3/4/5-a-side footy game, Rematch. It’s a team-based online game, and let me tell you, the people playing are testing me. Usually a calm, level-headed man, a few sessions this week have taken me close to breaking point.

In the spirit of playground football, goalkeepers are fluid. If one player leaves the zone around the goal they become a standard outfield player while another can run over and magically have gloves on and be ready to dive about. This is great, in theory, but it encourages people to go on little walks up the pitch. Again, fine, as it pulls opposing players towards them, leaving gaps for attackers to exploit. That is, if the goalie doesn’t fluff it almost every time.

It’s early days in Rematch, a game that has only been on release properly for a day at the time of writing this, so I’m hoping people learn from failure. A goalie who has discipline is far better than one who thinks they’re Mbappé, gets dispossessed by the first attacker and then leaves the goal wide open. Fair play for having the belief in yourself to do such a brazen act of team sabotage, over and over, I guess – I feel sheepish if I accidentally misplace a pass. If there is a gaming god out there, please tell these fools to understand the very basics. The fact that my team mates, absolute liabilities to be kind, generally score more points in each game than I do is bananas.

-Tom O

Bravely Default: Flying Fairy HD Remaster, Switch 2

The Bravely Default Flying Fairy HD Remaster trailer.Watch on YouTube

“I just summoned your Tiz,” reads a text from a friend I got at some point in the last week. “And he absolutely one-shotted the boss I was fighting!” Mmm. Yes. Good. My minions are doing their work. This was always my favourite part of the original Bravely Default on the 3DS, making use of the social elements to feel like you’re almost shortcutting through the grind of the game.

But you’re not, you see: it’s designed this way. The devs at Square Enix were incredibly smart in the way they balanced the Final Fantasy-like RPG, allowing for little areas where super-powered friend summons could rush in to help you out and trivialise otherwise difficult boss fights. After a few hours of play time, you can customise your Limit Break-like attacks with unique names, effects, and animations.

My Tiz, for example, is a beefed-up monk that can deal 4x unarmed damage to human enemies – which a lot of early bosses are – and apply debuffs whilst he’s at it. My friend used this to great effect. The move I crafted, I’m afraid to reveal, is called “Get Fisted”. Monks gonna monk. You still need to pay attention to the gimmicks and the way things work (many boss fights have multiple enemies, and typically a Friend Summon will only take down one), so this isn’t some sort of game-breaking panacea.

Another little boon is that by connecting with mates, you can start rebuilding an in-game town. Gather 10 in-game NPCs or people from your friends list, pop them all into the item shop, and have them work for 45 real-world minutes, and you’ll be able to purchase new wares from travelling merchants. Commit enough resources to, say, the weapons shop, and you can start getting late-game items as early as 10 hours in. It’s a wonderful way of utilising player downtime, and a delightful reworking of a tool that used to rely on the oft-mourned StreetPass feature on the 3DS.

Bravely Default: Flying Fairy HD Remaster is a charming little game. And I should hope so, since it’s pretty much the biggest draw the Switch 2 had for me at launch.

-Dom

Let it Die, PC

The Let it Die trailer.Watch on YouTube

Every now and again I’ll remember some bit of games industry news from a year or so ago, and it’ll send me down a rabbit hole. Let it Die has been this rabbit hole for me recently.

I really like Let it Die! It’s this super bizarre, charming action game with a rad multiplayer component which allows other players to invade your base for spoils. Sounds simple enough, but it’s a Grasshopper Manufacture game, so there’s a lady obsessed with mushrooms, you pull different bodies from an industrial chain of body bags, and Death is your companion throughout. Not, like, the concept. The literal reaper – and he does kickflips.

The game remains a lot of fun. It’s a free-to-play title so there are some pretty gnarly microtransactions present but I’ve yet to feel the desire to buy any. Is it perfect? Absolutely not. It’s got jagged edges and can feel a tad repetitive from time to time, but it’s got soul to it which I value more, the older I get.

There was a multiplayer PvP spinoff called Deathverse: Let it Die which had an incredibly brief life. It wasn’t great, but again, it had that golden soul to it that I loved. The game was taken offline some time ago, and as far as we know, it’s still in the process of being remade into a totally new thing. I’m aware that you can’t keep a game running with only 100 players online, but darn it, I do find myself missing Deathverse every so often.

Anyway, tangent over. Let it Die is a bombastic little game that has had years of free updates, so if you’ve got little else to do this weekend, why not give it a try!

-Connor



Source link

June 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
40% of Stellar Blade mods are NSFW, but don't worry, we've narrowed that down to three guaranteed to raise your heart rate
Game Updates

40% of Stellar Blade mods are NSFW, but don’t worry, we’ve narrowed that down to three guaranteed to raise your heart rate

by admin June 15, 2025


Right, put your hands on the table. Please. I won’t ask again. Thank you. Stellar Blade arrived on PC as of June 11th, and naturally that’s brought a new lease of life the the modding community who’d only had a demo to play with up until that point. Around 40% of the game’s mods over on the Nexus right now are a bit risqué, so we’ve done you a favour and picked out the three filthiest on offer.

Don’t feel you have to thank us. Well, me. This is all part of the job description, alongside all of the holding power to account and providing a service to the consumer stuff. Odds are my Pulitzer’s already in the post.

Okay, you ready? Having searched through the 222 Stellar Blade works on Nexus Mods as of writing, I isolated the 90 tagged as ‘adult’, and calculated that those numbers meant the racy, lecherous, and bawdy stuff made up exactly 40.54% of the total. Then, my instincts kicked in. I began a search for the naughtiest of the naughty, the hardcore horniness-inducers. I found three things.

First of all, and promise me you’ll remain calm, I found the work of modder WTails358. I present to you, dear reader, their Casual Wear. As you’ll see if you click that link after making sure there are no kids or people with pacemakers nearby, this utterly smutty mod clothes Eve in an incredibly chic autumnal turtleneck-style jumper with a dragon design on it.

That sumptuous garment, which tastefully bares her midriff, is paired with delightfully retro chunky trousers that form the perfect constrast via their bright porcelain hue. Completing the look are a striking aquatically-themed belt buckle in gold, and a pair of understated boots that combine practicality with high fashion. Reader, just breathe, I know your temperature’s rising with every word, but you must maintain control.

If you’re alright to continue, I’ll introduce you to this Formal Wear. Steady now. Take deep breaths. I know, it’s an elegant suit and tie combo that allows Eve to cut an equally striking and refined figure that’d look at home on any of the catwalks in Milan or Paris. C’est magnifique, especially twinned with the rounded spectacles that cast Eve as a shrewd, sharp individual who knows what good vintage burgundy tastes like. Phwoar indeed.

However, you mustn’t get carried away, because I have one more totally pornographic mod to show you. It’s modder Tenshiken1’s Thomas the Tank Engine replacer for the stalker boss. Oh no. You’ve blown your whistle. You’vre chugged along the tracks and let out a deep, lustful choo-choo. I hope you’re proud of yourself. What would Sir Topham Hat think?

Well, at least you’ve got time to ruminate on your failings and appreciate the non-jiggly things in life while you wait for more info from Shift Up about Stellar Blade 2.



Source link

June 15, 2025 0 comments
0 FacebookTwitterPinterestEmail
What we've been playing - lessons in communication and, um, trash-talking
Game Reviews

What we’ve been playing – lessons in communication and, um, trash-talking

by admin June 14, 2025


14th June

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. I bet you didn’t even notice it’s a couple of hours late this week. Shh, don’t say if you did. This time, Bertie learns a lesson or two about communication while Tom O tackles Mario Kart World’s Free Roam missions.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.

Split-Fiction, PS5

There’s a level towards the end that elicited more “wows” from me than I can remember or count.Watch on YouTube

I’m nearly there with Split-Fiction – just the last boss to go (there’ve been some interruptions) – and one thing that keeps coming to mind when I play it is communication. This is hardly a revelation for a game built around co-op and playing together but it’s something I don’t think about a lot, probably because I play games mostly on my own. Lonerrr! That’s an insult I haven’t heard since school. So I’m not very good at it, communicating, because I just assume other people know what I’m thinking.

But you can’t really get through Split-Fiction without communicating, not unless you have a telepathic link with someone, which I don’t think is possible outside of Dungeons & Dragons yet. There are moments where you have to speak up. Still, it doesn’t come naturally to either my partner or me, so we have these weird and amusing stand-offs where both of us are offended that the other person didn’t magically know what to do.

I’m taking a long time to say that I’m learning something of a new skill here. I’m learning to push the thoughts outside of my head and to make sure I’m keeping another person in the know, and that feels profound to me, like a lesson much bigger than overcoming the final Split-Fiction boss.

-Bertie

Mario Kart World, Switch 2

Magnetic! Watch on YouTube

I’ve played a lot of Mario Kart World but I’ve still got things to do in the Free Roam mode’s open world, and I expect I’ll be chipping away at it for some time yet. On Thursday night I sat down for a few minutes to see how many more P-switch missions I could mop up, only to be stumped by one that I simply couldn’t figure out.

This mission was simple. Race down a straight section of track while holding a golden boost mushroom, then leap off a ramp into the finish. The only thing stopping me from doing this was some explosive bombs that were also racing towards the goal, so I had to get there before they did.

Easy. I had DK, a character with a high top speed, and a kart with a high top speed. I’d just boost along and complete the mission. But I simply couldn’t do it. Unknown to me, my son had mistakenly started playing Mario Kart World on my Switch 2 instead of his after school, and I hadn’t noticed he’d popped DK into the Ribbit Revster – a mid-tier kart for speed. It was only after I took to social media to ask for help that my misery could be explained.

-Tom O

Mario Kart World, Switch 2

I really hope DF agrees with my frame-rate analysis.Watch on YouTube

Tom copied me, but like, he wrote his entry first so I don’t know how that works. Anyway this week I played my first proper bout of multiplayer Mario Kart World – using one Pro Controller and two halved Joy-Con – so I got my first dose of the real magic of the game.

Thoughts: the performance dips a bit, doesn’t it? I know that’s a dry thing to notice but I sat near Digital Foundry’s Tom Morgan for so long in our Gamer Network office that his digital scrutiny rubbed off on me. In screen-quartered multiplayer the frame-rate appears to drop. It’s not horrendous but it feels different to the silky-smooth performance of solo mode.

Nevertheless, the magic of Mario Kart was stronger in multiplayer. I see a lot of talk about unfairness and rubber-banding in Mario Kart, by which I think people mean how the game can batter you out of position with its arsenal of shells and other weaponry, then favour those who drop behind with various speed boosts to get them back in contention. And, yeah, I know this can be annoying. But it’s also the source of the game’s trash-talking magic – there’s a lot of trash-talking in Mario Kart, I find – and that beautiful belief that no one is ever out of reach, even if they raced smugly ahead at the beginning. Remove this and what do you have?

I don’t think you have Mario Kart.

-Bertie



Source link

June 14, 2025 0 comments
0 FacebookTwitterPinterestEmail
Decrypt logo
GameFi Guides

OpenAI CEO Says We’ve Already Passed the “Superintelligence Event Horizon”

by admin June 11, 2025



In brief

  • Altman believes ChatGPT now outpaces any human who has ever lived.
  • Altman referred to this moment as an “event horizon” as AI approaches superintelligence.
  • ChatGPT now has 800 million weekly users, who Altman said rely on the technology.

Humanity may already be entering the early stages of the singularity, the point at which AI surpasses human intelligence, according to OpenAI CEO Sam Altman. In a blog post published Tuesday, Altman said humanity has crossed a critical inflection point—an “event horizon”—marking the beginning of a new era of digital superintelligence.

“We are past the event horizon; the takeoff has started,” he wrote. “Humanity is close to building digital superintelligence, and at least so far it’s much less weird than it seems like it should be.”

Altman’s analysis comes at a time when leading AI developers warn that artificial general intelligence could soon displace workers and disrupt global economies, outpacing the ability of governments and institutions to respond.

The singularity is a theoretical point when artificial intelligence surpasses human intelligence, leading to rapid, unpredictable technological growth and potentially profound changes in society. An event horizon is a point of no return, beyond which the course of the object, in this case, an AI, cannot be changed.

Altman argued that we’re already entering a “gentle singularity”—a gradual, manageable transition toward powerful digital superintelligence, not a sudden wrenching change. The takeoff has begun, but remains comprehensible and beneficial.

As evidence of that, Altman pointed to the surge in ChatGPT’s popularity since its public launch in 2022: “Hundreds of millions of people rely on it every day and for increasingly important tasks,” he said.



The numbers back him up. In May 2025, ChatGPT reportedly had 800 million weekly active users. Despite ongoing legal battles with authors and media outlets, as well as calls for pauses on AI development, OpenAI shows no signs of slowing down.

Altman emphasized that even slight improvements in the technology could deliver substantial benefits. But a small misalignment, scaled across hundreds of millions of users, could have serious consequences.

To solve for these misalignments, he suggested several points, including:

  • Ensure AI systems act in line with humanity’s long-term goals, not just short-term impulses.
  • Avoid concentrated control by any one person, company, or country.
  • Start global discussions now on what values and limits should guide the development of powerful AI.

Altman said the next five years are critical for AI development.

“2025 has seen the arrival of agents that can do real cognitive work; writing computer code will never be the same,” he said. “2026 will likely see the arrival of systems that can figure out novel insights. 2027 may see the arrival of robots that can do tasks in the real world.”

By 2030, Altman predicted, both intelligence and the capacity to generate and act on ideas will be widely available.

“Already, we live with incredible digital intelligence, and after some initial shock, most of us are pretty used to it,” he said, pointing out how quickly people shift from being impressed by AI to expecting it.

As the world anticipates the rise of artificial general intelligence and the singularity, Altman believes the most astonishing breakthroughs won’t feel like revolutions—they’ll feel ordinary, and the bare minimum AI players need to offer to enter the market.

“This is how the singularity goes: wonders become routine, and then table stakes,” he said.

Edited by Josh Quittner

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



Source link

June 11, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Best Steam Next Fest Demos We've Played So Far
Game Updates

The Best Steam Next Fest Demos We’ve Played So Far

by admin June 10, 2025


I was shocked that I hadn’t yet heard of Davey X Jones as the games industry’s self-proclaimed number-one pirate aficionado. After roughly 40 minutes with the Davy x Jones demo available during Steam Next Fest, I’m excited to see what the final product looks like, though cautious as well. In Davy x Jones, you play as a beheaded Davy Jones, betrayed by pirate lords across the seven seas and their leader, Edward Teach aka Blackbeard. It’s Teach who is responsible for you not having a head, but fortunately, your lifeless body discovers this head once more and together, this unlikely duo heads off on a quest for revenge. 

I like that Davy’s soulless body grunts his name repeatedly, while Davy’s floating skull handles all the talking. But the two also amusingly interact with each other, with some nice voice acting too. Everything going on in this world, from the visuals to the storytelling and more, is great and I’m legitimately excited for more. However, I hope the team can use feedback from this demo and the time between now and its unannounced release date for polish. Of course, this is a demo of an in-development game so it naturally could use work, but so far, the first-person gun-and-swordplay feels a little floaty, lacking the weight I’d expect from the scourge of the seas. It’s not optimized well either, but again, it’s a demo, so I won’t hold developer Parasight’s feet to the fire, err, raging seas over this. Nonetheless, Davy x Jones has lots of promise and I look forward to the final release. – Wesley LeBlanc

Check out the demo and wishlist here. 



Source link

June 10, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2

Categories

  • Crypto Trends (909)
  • Esports (690)
  • Game Reviews (639)
  • Game Updates (805)
  • GameFi Guides (903)
  • Gaming Gear (869)
  • NFT Gaming (885)
  • Product Reviews (858)
  • Uncategorized (1)

Recent Posts

  • Everything to know about the newest lineup
  • Ninja defends Kai Cenat as Twitch star’s Fortnite skin sparks criticism
  • Bitcoin Holds $113K Support, Can BTC Break Above $117.5K?
  • Keeper Is A Salvador Dali-Inspired Surrealist Adventure With No Dialogue, No Combat, And A Walking Lighthouse
  • Shokz OpenDots One review: reliable clip-on headphones that undercut the Bose

Recent Posts

  • Everything to know about the newest lineup

    August 21, 2025
  • Ninja defends Kai Cenat as Twitch star’s Fortnite skin sparks criticism

    August 21, 2025
  • Bitcoin Holds $113K Support, Can BTC Break Above $117.5K?

    August 21, 2025
  • Keeper Is A Salvador Dali-Inspired Surrealist Adventure With No Dialogue, No Combat, And A Walking Lighthouse

    August 21, 2025
  • Shokz OpenDots One review: reliable clip-on headphones that undercut the Bose

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Everything to know about the newest lineup

    August 21, 2025
  • Ninja defends Kai Cenat as Twitch star’s Fortnite skin sparks criticism

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close