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Weird

Art of Hornet, Garmond, Zaza, and Shakra
Game Updates

Silksong’s Collection Of Weird Little Guys Rules

by admin September 12, 2025


There’s a lot to love about Hollow Knight: Silksong. Conversely, there’s also a lot to throw your controller and crash out about in Team Cherry’s long-awaited Metroidvania sequel. But one thing we can all agree on is that Silksong’s cast of weird little bug creatures are all a bunch of stars. Yeah, some of them are trying to kill you and will probably succeed, but they’re all so full of charm that they steal the show whenever they’re on screen. Hornet may be the star, but she’s got competition for the title of fan favorite.

Silksong maintains the original Hollow Knight’s hand-drawn, almost storybook art style, so even the most badass or grotesque characters in the game have an air of cuteness to them. Shakra, the merchant whom Hornet buys items and equipment from, has been an early standout for players, both for her intense, aura-farming demeanor and the comforting melody she sings when she’s nearby. Hearing Shakra sing is usually a sign of safety, but if an enemy does follow you to her shop, she’ll join the fight and rock their shit.

 

Shakra’s not the only ally Hornet can meet that has stolen the hearts of Silksong players. Garmond and Zaza are a pair of traveling companions whom Hornet can save from captivity in Greymoor. They can then help you in one of Silksong’s tough boss fights, and after hearing Garmond’s regal-as-fuck battle cry, I would trust him to follow me into any battle.

Not every friendship in Silksong starts out as such, though. The Bell Beast is a large creature Hornet encounters in the Marrow. At first, she is trapped in Silk, and you must free her using your Silk Spear, but then she will attack you, and you’ll have to defeat her and eventually tame the beast. Then she becomes a loyal companion who will help you fast-travel. You can even pet her…kinda!

MY SCRIMBLO#silksong #hornet #bellbeast pic.twitter.com/Tlo5khlNkT

— chloe! (@toppledOverArt) September 5, 2025

BELL BEAST BEST DOG #bellbeast pic.twitter.com/GKSUnjLvCc

— SunnySnek (@snekboytailjob) September 6, 2025

 

Hollow Knight’s cute character designs lend themselves to plushes, pins, and other merchandise, so I’m sure we’ll see some of Silksong’s stars joining the likes of Hornet and the Knight in the coming months. A huggable Bell Beast is an easy sell.





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September 12, 2025 0 comments
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Product Reviews

It’s weird that esports is segregated by gender

by admin September 11, 2025


Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (Or, I dunno, Thursday), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

Earlier this week, FlyQuest top laner Bwipo (Gabriël Rau) was suspended for one series of the League of Legends LTA playoffs after saying some wild stuff during a livestream about women and their ability to play esports. Here’s a sampling of what he said:

  • “I think there’s just not enough support for female pro players… women’s anatomy and their monthly cycles are just extremely different from males, and there’s no proper support system for women to go through what they’re going through.”

  • “Even men just tilt out of their fucking minds when they’re playing League of Legends. So, when a woman is on the wrong part of the month and playing competitively, there is a time of the month where you should not be fucking playing competitive games as a woman, in my opinion.”

OK, Bwipo. His comments received an appropriate amount of ridicule from fellow players, casters and fans, and FlyQuest benched him during a pivotal moment in the race to Worlds. He has apologized and pledged to “reflect, listen, and do better.”

So, here we are yet again. It’s 2025 and it must be stated: Men are not biologically better at video games than women. Women, femmes and nonbinary people are not physiologically less interested in or skilled at competitive gaming than a player who lives as a dude. Gender on its own has no bearing on how quickly a person can click a mouse, scan a screen or strategize in high-intensity situations, and lines of code react the same no matter how an individual player identifies.

That said, I find myself agreeing with Bwipo’s initial statement, “There’s just not enough support for female pro players.” I understand, in a backward kind of way, the logical leaps he then tried to make in order to explain a situation that doesn’t make any sense — namely, the absence of non-guy players in mainstream, professional esports. His conclusion may have been laughably misguided, but the core conundrum still stands.

The professional esports scene is segregated by gender and dominated by men. There are no hard and fast rules barring women or gender nonconforming people from competing at a professional level in any major league, but there are vanishingly few women, femmes or non-male-presenting players participating in mainstream esports tournaments, and this tends to be the baseline. There are separate leagues and competitions established specifically for women and gender nonconforming players, and while I find these events to be extremely exciting, they’re siloed and receive far less financial, marketing and back-end support than mainstream tournaments. Women’s esports leagues exist in a bubble that, for some strange reason, seems to be modeled on the gender segregation practices of traditional sports, with matching gaps in pay, respect and opportunity.

A handful of women players have broken through on the main stage over the years, including Potter (Christine Chi, CS:GO), Karma (Jaime Bickford, Rocket League), Hafu (Rumay Wang, WoW, Hearthstone) and Scarlett (Sasha Hostyn, StarCraft II). Still, the earnings gap between men and women in esports is cavernous: According to Esports Earnings, the top male player on record is N0tail (Johan Sundstein, Dota 2), with $7,184,163 in prize money to his name. The top female player on that list is Scarlett, with $472,111 in total earnings. There are 619 male players ahead of her, and the totals don’t factor in the lucrative sponsorship deals available to elite gamers.

I have to say it again. Esports, an industry built around people playing video games really well, is segregated by gender. Isn’t that insane?

The natural question is, why? It’s not because only men are good at video games, since we’ve established that’s a steaming pile of horseshit. Nor is it because, as Bwipo suggested, some women menstruate. But the actual reason is just as clear.

It’s sexism. The gender makeup of the mainstream esports scene is the result of everyday, bog standard, garden variety, run of the mill misogyny. In the world of esports, it’s sponsored by Red Bull, drenched in LEDs and proudly hosted by your favorite streamer. At our current stage, when a veteran LoL player is openly trying to bring back the hysteria diagnosis rather than looking at the realities of a system that provides him privilege, I think we have to say it plainly. Put the pivotal issue on the table so we can look at how ugly, regressive and nasty it is. Only then can we start to change it.

There is a dearth of women, femmes and nonbinary people in mainstream esports because of the sexism that permeates society at large.

I understand why someone like Bwipo — or other players, coaches, presenters, managers, team owners, league organizers or game makers at the highest levels of esports — wouldn’t want to acknowledge this fact or how much power it holds over the entire scene. I get that some would rather twist themselves into knots trying to blame women for their own exclusion, instead of tackling an uncomfortable social issue that runs far deeper than just the gaming industry. I understand it, but I think it’s cowardly. Ostrich behavior.

So, let’s look at it. If misogyny in esports is the problem, I think a solution has to lie in the talent pipeline. During the scouting stages, when school-age players of all genders are streaming and climbing ranks from their bedrooms, boys naturally receive things from the community that girls don’t, like enthusiastic support, a welcoming attitude, respect, and, eventually, enough belief in their skills to risk investment. I’m not suggesting toxicity isn’t a thing for everyone, but these positive aspects are also built into the experience for many young men playing games. Young women have to earn these responses, generally by overperforming compared to their peers, and while being belittled, sexualized, threatened with violence, hyperanalyzed and othered, for years on end. It’s exhausting. It silently pushes some women out of video games and esports.

It’s also malleable. Sexism spawns from an embarrassing and irrational way of thinking, but people change their minds all the time. A simple but widespread shift in perception — oh right, it’s weird that esports is segregated by gender — can make an enormous impact especially on these early stages of esports play. How we think alters how we behave, how we speak and what we allow in social spaces. It really can be that simple, at least as a starting point.

I think about this each time I turn on a pro match, which is currently every day with LoL Worlds qualification tournaments in full swing (hi, FlyQuest). The esports gender disparity is face-smackingly obvious, especially in concert with the godlike presentation that existing players tend to receive: hype trailers with uber-masculine motifs, walk-out rituals, emotional behind-the-scenes documentaries and epic promotional spots depicting teams as otherwordly superheroes. Of course, most esports players are literal teenagers, which tends to make these macho presentations more adorable than anything — but the fact remains that male esports pros, even teenage ones, are taken extremely seriously as athletes (athletes!) and can find support for their goals at every level. I’d love to see this encouragement, faith and excitement extended to young women and nonbinary players as well.

The mental shift is the first step. As demonstrated by Bwipo’s offhand comments, it seems plenty of people in the esports scene are still in the early stages of critical thinking when it comes to gender and opportunity, so we’re starting with the basics. Remind yourself that men are not inherently skilled at playing video games and women aren’t naturally bad, and think about how ridiculous those suggestions sound in the first place. Remember that sexism is an artificial barrier limiting opportunities for everyone in esports. Next time you see an ad with a bunch of dude esports players surrounded by ladies in cosplay, take a second to notice how odd that is. Hear how many times the casters say “gentlemen,” “sir,” “boys” and other gendered terms during games, and recognize how daunting this space is for players who don’t fit those descriptions. Get comfortable with the idea that some humans can play video games really, really, really well, and this fact is completely divorced from how they look or identify. It’s easy to do because it’s true.

Additional reading and viewing

The news

007 First Light lands in March

IO Interactive’s James Bond game, 007 First Light, is heading to PlayStation 5, Xbox Series X/S, Switch 2, Steam and the Epic Games Store on March 27, starting at $70. Engadget UK Bureau Chief Mat Smith got his hands on the preview at Gamescom earlier this month and he found it to be spectacular in the very literal sense.

There’s more Stardew Valley coming to Stardew Valley

What a lovely little surprise. Stardew Valley creator ConcernedApe (Eric Barone) announced another numbered update is on its way, adding significant bits of new content to the game more than nine years after its Steam debut. Update 1.7 will hit Stardew Valley at an unspecified time in the near future and Barone clarified that it won’t impact the release timeline for his next game, Haunted Chocolatier. Barone had the following to say about the whole thing:

“Haunted Chocolatier will be released at some point. And sure, the reality of my life is that I have a very popular 1st game that I still want to take care of, which means that my 2nd game might take a little longer. It is what it is. I didn’t have to make a 1.7 update for Stardew Valley, but the game is still so popular (in fact, still growing), that it’s hard to just stop improving it when there are still things that can be improved. But I hope the approach I am taking for Stardew Valley 1.7 will help keep Haunted Chocolatier on track.

“About the Stardew Valley team: they are awesome, all very talented, hard-working, and contribute unique things to the development process. We are a very small group, and I like it that way. Also, I am still working completely solo on Haunted Chocolatier without any plans to change that for the time being.”

Yooka-Replaylee will be here in October

Playtonic’s bright and shiny remaster of Yooka-Laylee will come to PS5, PC, Switch 2 and Xbox Series X/S on October 9. For the Switch 2 version, Playtonic has opted to release the full game on an actual cartridge, rather than relying on game-key card downloads, which is a heartwarming throwback to the way things were. Digital versions of the game cost $30, while the physical edition is $50.

Diablo developers vote to unionize

More than 450 developers with Blizzard Entertainment’s Diablo team have voted to form a union with the backing of the Communications Workers of America. The CWA is also overseeing the ZeniMax QA union, and is backing recent organization efforts by the Overwatch 2 crew and Blizzard’s Story and Franchise Development group. (Am I the only person who wants that to be Story and Song development? Probably.) The CWA says more than 3,500 Microsoft employees have organized under its banner.

Diablo producer Kelly Yeo is an organizing committee member of the latest Blizzard union and she said in a statement that multiple rounds of sweeping layoffs at Microsoft prompted the organization efforts.

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” Yeo said. “This is just the first step for us joining a movement spreading across an industry that is tired of living in fear.”

Layoffs at Crystal Dynamics and Firaxis

It feels like nowadays, for every unionization story, there are at least two tales of layoffs. This was sadly true in recent weeks, with news of mass firings at Tomb Raider studio Crystal Dynamics and Civilization team Firaxis. An unknown number of people were fired from Crystal Dynamics and it’s unclear if the cuts were tied to the recent cancellation of The Initiative, which Crystal Dynamics was helping reboot. The Initiative was canceled as part of Microsoft’s huge cuts to its gaming segment in July (which followed similarly large losses the year before, and so on). Crystal Dynamics is still owned by Embracer Group and is working on a new Tomb Raider installment.

After unleashing Civilization VII on the masses in February, Firaxis has also laid off an undisclosed number of developers in the name of studio restructuring. Firaxis is owned by 2K, which recently canceled a remake of the original BioShock and sent Cloud Chamber’s new BioShock title back to an even-deeper circle of development hell. Meanwhile, Take-Two Interactive, the company that controls all of this, is reporting healthy financials and expectations to grow in the second half of 2025. Grand Theft Auto VI is on its way, after all.

Ju-DAS, Ju-da’as / Ju-DAS, Ju-da’as

I swear, if the release trailer for Ghost Story Games’ Judas doesn’t include the Lady Gaga song, I will riot by myself.

Following all of that weird BioShock news out of 2K, Ken Levine decided to remind everyone that his game Judas is still in development and even has key art. His post on the PlayStation Blog outlines some of the relationship mechanics in Judas, relating them partly to the Nemesis system from Middle Earth: Shadow of Mordor, which has me all kinds of excited. And, yeah, the new picture looks cool, too.

The Silksong corner

The day of its release, Hollow Knight: Silksong singlehandedly crashed multiple game storefronts including Steam, the Nintendo eShop and the Xbox Store. The marketplaces recovered, but players haven’t — the bulk of the post-launch discourse has focused on whether the game is too hard, a suggestion that I find baffling as someone who does not enjoy punishing metroidvanias like Silksong. With this brand of game, I was under the impression that if it’s beatable, it’s not too hard. It’s mechanically precise, tricky, twitchy and super-duper challenging — isn’t that exactly what you masochists want?

Then again, Team Cherry’s first update for the game includes a “slight difficulty reduction in early game bosses” including Moorwing and Sister Splinter, so what do I know?

There’s a Nintendo Direct on Friday

Watch it here at 9AM ET.

Catch the end of the Flame Fatales speedrunning event

The Flame Fatales speedrunning event, which features women and femmes playing a bunch of awesome games very quickly, is underway and runs through Sunday, September 14. Check it out here!

Recent Engadget reviews and previews

Additional additional reading

Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.



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September 11, 2025 0 comments
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Hi-Fi Rush screenshot
Product Reviews

Former Xbox VP says Game Pass creates ‘weird inner tensions’ because a game’s popularity can actually damage sales: ‘The majority of game adoption on GP comes at the expense of retail revenue’

by admin September 8, 2025



Pete Hines, the former vice president of communications and marketing at Bethesda, recently opined on what he described as “short-sighted thinking” driving subscription-based game services like Game Pass: “If you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content—without which your subscription is worth jack shit—then you have a real problem.”

“You need to properly acknowledge, compensate, and recognize what it takes to create that content and not just make a game, but make a product,” Hines said in a recent interview with Dbltap. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”

Tango Gameworks’ Hi-Fi Rush is cited as an example of this tension: The game was by all reports a big success, attracting three million players and being celebrated by Microsoft as a “breakout hit.” But three million players, many of which presumably arrived through Game Pass, isn’t the same as three million sales, and in June 2024 Microsoft closed the studio. An explanation for the closure was never really provided—words were spoken, but little was said—but the obvious bottom line was that creating a popular game wasn’t enough to ensure continued employment.


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In a subsequent message posted to LinkedIn, former World’s Edge studio head and Xbox Games Studios vice president Shannon Loftis acknowledged the issue, writing, “As a longtime first party Xbox developer, I can attest that Pete is correct.”

“While GP can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.), the majority of game adoption on GP comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization,” Loftis wrote. “I could (and may someday) write pages on the weird inner tensions this creates.”

Games on Game Pass don’t make as much as they potentially could if they were not available on the service because people can play them without actually buying them: They get full access for their flat, unchanging monthly subscription fee. The counter-argument is that not everyone playing on Game Pass would pay for all the games they play—would Hi-Fi Rush have managed more than three million copies sold if it wasn’t available on Game Pass?—but the counter-argument to that is that the presence of those games is what makes the services so appealing: That is, the creative work of studios whose games might not be big hits in the conventional retail market is what makes Game Pass work, and they should be paid for it.

Whether Game Pass ‘works,’ and whether it’s viable in the long term, remains a matter of some debate. It’s popular, and seems central to Microsoft’s gaming ambitions, but Arkane founder Raphael Colaontonio said earlier this year that it’s “an unsustainable model that has been increasingly damaging the industry for a decade.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Former Sony Worldwide Studios boss Shawn Layden expressed reservations of his own in August, saying that subscription services encourage a “wage slave” approach to game development: “They’re not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff. It’s just, ‘You pay me X dollars an hour, I built you a game, here, go put it on your servers’.”

Microsoft says Game Pass is profitable, even though it doesn’t include lost first-party game sales when making that determination, but that didn’t prevent it from laying off 9,000 people, cancelling multiple games, and closing Perfect Dark developer The Initiative in July—despite making $27.2 billion in net income in the fourth quarter of its 2025 fiscal year. Weird inner tensions, indeed.

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September 8, 2025 0 comments
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Kevin Spacey Was Weird And Difficult
Game Reviews

Kevin Spacey Was Weird And Difficult

by admin August 28, 2025


There was a lot of fake laughter happening around Spacey while making the sci-fi FPS

In 2014, before allegations of sexual misconduct against him became public, actor Kevin Spacey was one of the biggest names out there thanks to Netflix’s House of Cards. And his role in that year’s Call of Duty: Advanced Warfare was a highlight. But now, it feels like a problematic relic. However, the game’s director, Glen Schofield, doesn’t think the shooter is “tainted,” even if Spacey was “weird” to work with.

In an interview with PC Gamer, Glen Schofield was asked about Spacey’s involvement in Advanced Warfare as the shooter’s main villain. In 2014, Spacey delivered a fantastic performance that was praised by many critics and fans. In 2017, his role in the game became less celebrated after accusations of sexual harassment and assault were levied against the actor. While years later, he was ultimately not found liable for harassment and was acquitted of assault, Spacey’s reputation was still heavily damaged, and he appeared in fewer film and TV roles. Despite that, Schofield told the outlet that Spacey’s inclusion “doesn’t taint the game.”

“At the time, that’s the actor I wanted,” said Schofield. “When he was on set, and we said action, he was unbelievable. He just is a great actor, right? Then when we said cut, you could tell the video games weren’t his thing. We had to get him a trailer. So he had a trailer outside that he would go in and he was a little bit more difficult, I would say.”

On set filming @CallofDuty #AdvancedWarfare! pic.twitter.com/2Q0jZPkiwT

— Kevin Spacey (@KevinSpacey) May 9, 2014

Advanced Warfare’s director did claim that Spacey “got a little weird once in a while on the set.” Schofield added, “He would say things that just weren’t proper. We all had to fake laugh. There was some stuff.”

Schofield explained that the initial pitch for Call of Duty: Advanced Warfare 2 involved Spacey’s character returning in some form despite dying in the previous game. However, Activision passed on that pitch, which he’s grateful for now.

“We were going to go there,” Schofield admitted, “and I’m glad we didn’t, because it was like two months before we would have shipped when the scandal broke.”





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August 28, 2025 0 comments
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Depth, player expression, and years of iteration: Pragmata's producer on the key to nailing the game's weird and wonderful core mechanic
Game Updates

Depth, player expression, and years of iteration: Pragmata’s producer on the key to nailing the game’s weird and wonderful core mechanic

by admin August 28, 2025


“I don’t really want to delve into previous concepts,” Pragmata producer Naoto Oyama tactfully offers, after I prod at the prickly topic of the lengthy development of Capcom’s latest weird and wonderful offering.

This mysterious game about the unlikely pairing of a spacesuit-clad bloke and a barefoot young kid (who is, of course, actually an android) has been rattling around for years. First announced in 2020, it was originally slated for a 2022 release. It was then shunted to 2023, then delayed indefinitely. Now, it’s locked in for a 2026 release. Perhaps understandably, Oyama doesn’t really want to talk about all that.

“Just verbally it might sound like, ‘oh this was great and that was great’ – even if on the whole, in the game, it didn’t work,” the amiable producer, who also worked on Dragon’s Dogma 2, explains. “So we’re going to skip over talking about what we had in the past and delve into what we have here today.”

Which, y’know, fair enough. That tracks, especially in an era where many have a low desire for context and a high affinity for outrage. At the same time, though, Pragmata’s extended development is fascinating – and arguably key to the game’s clear successes.

Watch on YouTube

As has been touched on in two separate Eurogamer hands-on previews since the game broke cover in June, Pragmata is weird, wonderful, and unique. It’s the sort of genre mash-up and mechanical melding that is seldom seen from big-budget, big-money publishers like Capcom.

Experimental concepts like this, bluntly, are usually reserved for indie games. Such a development path is often reserved for smaller-scale game jams or private, never publicly-shown experimentation in the depths of company headquarters – not for games announced with a massive splash in a platform holder broadcast. Pragmata is just that, though – and it perhaps speaks to the strengths of Capcom and its increasingly sure-footed position that it has been willing to allow a team to iterate and experiment with this strange new property.

“The first trailer we put out back in 2020, that was our first base concept trailer. From that base concept to create something that we think is fun, that we think people will really enjoy – it’s taken us a bit of time,” Oyama explains via the Japanese-to-English interpretation of Edvin Edsö, a fellow producer on the title.

“We might have had a concept in the beginning that was fun for a part of the game, for the initial part of the game – that fun might not have reached the entire, full game when we looked at the full picture of it. Having something that’s fun all the way through the game is something we reached towards throughout development.”

room with a Hugh. | Image credit: Eurogamer

That core concept which has survived for the entire development is of course Pramata’s core conceit – the collision of worlds that is the hulking Hugh the the diminutive Diana. Hugh can control a variety of weapons and blast things. Diana hides over his shoulder and hacks enemies. Diana’s hacks aren’t truly enough to take down enemies on their own, but nor are Hugh’s ballistics. Powers combined, the duo has a chance.

I don’t want to retread our previews, but suffice it to say that this results in a curious and engaging system. Squeezing the left trigger to aim at an enemy offers two options – mashing the right trigger to fire away with Hugh’s equipped weapon, or using the face buttons to solve a small puzzle as Diana in order to hack the enemy. This must be undertaken in real time – juggling movement, enemy awareness, two different mechanics, and in a manner of speaking two different characters.

“The general concept of Hugh’s shooting – action – and Diane’s hacking – puzzle – that’s been part of the base concept from the beginning,” Oyama reiterates. “But getting that concept into a game system that’s fun – that took us a bit of trial and error to get to what you see today. Early on, the hacking wasn’t as you see – it was a different sort of style.”

Certainly, one can see where all of that iterative development time went. It would be very easy indeed for a game with a setup like this to be a totally confusing hot mess – but it isn’t. Pragmata is quirky, but the short demos I have experienced so far are nevertheless a joy. The vibes exuded are those of a game that has fallen out of another, more experimental era – from a time when genres were less defined and people were inventing new ones with reckless abandon. In this I find Pragmata instantly enormously refreshing, even if its idiosyncratic core might put some players off.

For this beat, the one thing that differs in the Pragmata hands-on to the previous I’d experienced is the addition of a boss battle. I enjoyed what I had to play before, but the boss really helped to elucidate the reasoning behind some of Pragmata’s weapon design – and how its systems might work across a full-length game. Where the previous demo had me marvelling at a very neat and tightly-executed gimmick, in experiencing a boss fight I now feel I can see the path for the full experience, so to speak.

“Once you see the boss fight, you can more fully see the entire experience,” Oyama agrees when I recount my experience to him.

The world on his shoulders. | Image credit: Capcom

Let me give you an example. Hugh’s Shockwave Gun is basically a shotgun, but it’s a real slow reload even by shotty standards. I didn’t feel very inclined to use the more powerful weapon on normal enemies due to the reload speed – but in a boss battle where regular and repeated hacking is required, those long reloads actually help to give the encounter a textured ebb and flow.

Oyama gets into that a little more, explaining to me how Hugh’s weaponry works. It’s all vaguely cagey stuff – only a tiny fraction of the game has been shown, and the developers clearly don’t want to reveal any unannounced kit. Broadly speaking, though, Hugh has two ‘power weapon’ slots; one slot always dedicated to a damage-dealing beast like that shotgun, and the other home to a weapon which will offer more battlefield control. In this demo that latter weapon was a ‘Stasis Net’ which held approaching enemies still for a short time while dealing minimal damage. Diana’s hacks, meanwhile, will grow over the game via a suite of power-ups.


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Through this, there’s a hope that players can have a good amount of freedom of expression in their play. Plus, there’s no one prescription for enemies – a shooter fan might play more ballistics-heavy, while someone who gets really into the hacking might do the opposite; Pragmata has been carefully designed to work both ways.

“Depending on the player… Well, they might want to play it safe – use the Stasis Net, back off a bit, and then hack and go for careful shots,” Oyama outlines. “Or I can go in hung-ho – skip the Stasis Net, and straight up hack and shoot.

“Also, the actual hacking itself does damage. With that in mind, you can have a playstyle that’s really focused on hacking, or you can hack the enemy once and then just go for shooting outright. So there’s a sort of balance in what you can do there.”

Probably not a paranoid android. | Image credit: Capcom

Part of the challenge of a game like this, with unique and strange systems, is that they can be a difficult sell. It’s plain that it was a difficult thing for Capcom to figure out internally throughout development. Pragmata now works – I can’t wait to play it – but now an arguably even more difficult task is on the horizon – how to explain and sell these mechanics to the public. Even describing it all in a preview is difficult, other than to say: it’s strange, and I love it.

“There’s a bit of a difference in the experience between watching videos of Pragmata and actually getting your hands on a controller, knowing it, and getting immersed in the game. In fact, it’s really different,” Oyama says. There’s a passion in his delivery of this statement – and plainly a clear belief that this team has made something special.

“We’ve worked hard, long years to get something here that people enjoy. And we’re just really glad to see that people are enjoying the game that we put so much time and so much effort into,” Oyama concludes.

He’s hoping that off the back of some strong trade show responses, Pragmata’s unique blend of mechanics can find a broad audience. Honestly, based on what I’ve experienced so far, I hope so too. We need more mad, weird experiments like this, after all.



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August 28, 2025 0 comments
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Marcus Fenix in front of a PS5 console.
Game Reviews

Playing Gears of War On My PS5 Is So Weird

by admin August 27, 2025


Earlier this month, Xbox sent me a code for Gears of War: Reloaded on the PlayStation 5. That’s a weird sentence to write. But it’s true. And despite knowing this port was coming and previously writing about it as well as the end of the console wars on Kotaku, I still have to admit:  It was really bizarre to nail an active reload on a PlayStation gamepad.

Out today on Game Pass, Xbox Series X/S, PlayStation, and PC, Gears of War: Reloaded is a remastered version of Gears of War: Ultimate Edition, which is itself a remastered spin on the original Xbox 360 Gears of War game, complete with improved textures and extra content that was exclusive to the barely-talked-about PC port of the first game. Wowza, what a lineage! Anyway, this latest remastering of the original Gears game that started it all sports some new improvements, including 4K/120FPS support for multiplayer, improved shadows, and full crossplay and cross-progression across all platforms. And it looks great, even if I encountered a few quirks in my playthrough. But no matter how much better it might look, Gears of War on a PlayStation console is still strange to this grizzled Gears vet.

Loading up Gears of War: Reloaded on my PS5 was strange enough to begin with, but then I hopped into the game and linked my Xbox account and saw that my Xbox profile picture appeared in the menu instead of my PlayStation profile pic. Odd! Then I started playing, and Gears of War prompted me to hit triangle to look at something instead of the Y button. Peculiar! And once I got into a firefight, I was told to smash the R1 button to begin a reload and then hit it again at the right time to reload my Lancer assault rifle faster. I did as told, but I think I made a weird face while doing it. Even Sony acknowledged how odd this all is via a tweet of Marcus reloading with the comment:  “Press R1 to Active Reload.”

Press R1 to Active Reload 💥

Gears of War: Reloaded is out today on PS5 pic.twitter.com/IIFIIsxkvB

— PlayStation (@PlayStation) August 26, 2025

When I unlocked my first trophy in Gears of War on PlayStation 5, something really bizarre happened: My phone buzzed to let me know that I had also just earned an Xbox achievement. I’ve not played any other Xbox games on PlayStation yet, so I’m not sure if this is just normal or whatever, but it caught me off guard. Earning Xbox achievements on a PlayStation? We truly live in the weirdest timeline.

As someone who has exclusively played through the entire Gears of War franchise and racked up many hours chainsawing people in multiplayer on Xbox consoles, it never stopped being eerie and uncanny to be playing the original game again, but this time on Sony’s home console. I thought that before the credits rolled on Gears of War: Reloaded, I’d have forgotten I was even playing on a PS5. Nope. It was weird from start to finish. But not in a bad way! I’m not mad Gears is on PS5 in 2025. I just think it’s going to take a few more weeks or months, or longer, for me to get used to it.





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August 27, 2025 0 comments
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It's kind of weird that Helldivers 2 isn't in Steam's big third-person shooter sale, but there are plenty of other great deals so I don't really miss it
Product Reviews

It’s kind of weird that Helldivers 2 isn’t in Steam’s big third-person shooter sale, but there are plenty of other great deals so I don’t really miss it

by admin August 26, 2025



Most of the time, I’m an FPS guy: third-person shooters tend to lack the immersive qualities of first-person bang-bang, and the weird over-the-shoulder perspective makes aiming a headache (which I am sure has nothing to do with the fact that I don’t play many TPS games). But every now and then one comes along that’s just too good to ignore, which very circuitously brings us to the point: The new Steam TPS Fest, a week-sale that’s all about disembodied gunplay.

“It’s a fest full of games in the third person,” the TPS Fest page says helpfully. “And those persons are shooters.” And indeed they are, but in terms of specific genre—at least as defined by Steam—there’s quite a range to choose from: 569 action games, 276 adventures, 101 RPGs, 81 “casual” games, 63 strategy, 54 sims, eight sports games, and—somehow–two racing games. (I suspect someone may be playing a little fast-and-loose with some of those designations.)

Anyway, the pick of the litter as far as I’m concerned has to be Control Ultimate Edition, which includes the base game, The Foundation and AWE expansions, and all other additional content for just $4/£3.29/€4—90% off the regular price. That’s a whole lot of videogame for four bucks, and Control really is primo stuff—and, I have to admit, its extremely effective blend of gunplay and powers almost certainly works better in third person than it would as an FPS.


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My personal favorite, though, is Max Payne 3, and I mention it specifically because it’s grossly underrated and deserves the love—and if you haven’t played the first two and don’t especially want to, this final part of the trilogy works perfectly well as a standalone game. It’s an incredibly cinematic shooter, very different from Remedy’s take on the character (which is mainly why it tends to be not as well regarded) but easily up to their level. For $6/£5.39/€6, you won’t regret it.

And if you do want to play the first two Max Payne games (and you should), you can also get those on the cheap. Take note, however, that the Max Payne Complete Pack bundle, which includes all three games, actually costs more right now than buying the games separately. I have no idea why and it might be changed at some point, but for now double-check before you push the button.

(Image credit: Steam)

Helldivers 2, one of the most popular third-person games to come along in years, is actually not on sale right now, but that’s okay because Tom Clancy’s Ghost Recon Breakpoint and Ghost Recon Wildlands are, and they’re both a lot of fun, especially if you can jump in with a friend or two.

Breakpoint had an infamously tough start but Ubisoft did a good job of whipping it into shape with post-launch updates, and for $6/£5/€6—90% off—it’s a solid pick. Wildlands is actually 50 cents more than Breakpoint for some reason, and I quite like it too, but honestly you don’t need both. Breakpoint would be my pick, but maybe check to see what your friends are already into if you’re not sure which way to go.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Sniper Elite 5: Maybe you get tired of X-ray nut shots. I do not. $10/£9/€10, 80% off.

100 Testicle Nut Shots in Sniper Elite 5 (4K) – YouTube

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Earth Defense Force 6—I used to work with a guy who was a big fan of the EDF games, and this one is a solid addition to the series. Half-price, $30/£25/€30.

Star Wars Outlaws may not be the most original Star Wars idea, but it’s still a very good game—I’d probably play it myself, except I really don’t like Star Wars. If you do, you can score this one for $31.49/£27/€3149, less than half the regular price. If you’re not sure, there’s a demo so you can get a feel for what it’s all about.

Senior editor Wes Fenlon is a big Risk of Rain fan, and that’s good enough for me: Risk of Rain 2 is 67% off, taking it down to $8.24/6.59/€8.24.

If you like a little survival horror mixed in with your firefights, The Callisto Protocol is down to $9/£7.49/€9, 85% off. It wasn’t a huge hit but it does what it does quite well.

And one more, although there’s a lot more to rifle through than just what I’ve mentioned here: Suicide Squad: Kill the Justice League is 95% off, taking it to just $3.49/£3/€3.49. And sure, it had problems, was probably a bad idea right from the jump, but if you can’t get three bucks of fun out of this thing, I think we have to consider the possibility that it might be a “you” problem.

So there you have it, even more ways to spend your money on Steam. You’re welcome. Steam’s Third Person Shooter Fest is live now and runs until September 1—after that, you get a week off and then it’s time for the Steam Political Sim Fest. No, I am not kidding.

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August 26, 2025 0 comments
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