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Exchange Review August
Crypto Trends

Avalanche (AVAX) Extends Weekly Losses to 18% as Institutional Backing Fails to Lift Market

by admin September 26, 2025



Avalanche’s native token AVAX fell 8% over the past 24 hours to $27.72, extending a weeklong slide that erased nearly 18% of its value. The drop occurred alongside a broad plunge in crypto markets that’s seen ETH, SOL, DOGE also post double-digit percentage declines over the past week and BTC fall 6%.

AVAX has struggled to break above a resistance level of $30.28 and found only weak support near $27.65. CoinDesk Analytics data shows trading volume sank to 121,896 tokens in early trading Friday, signaling that institutional selling may be slowing but has not yet reversed.

The price slump comes in the wake of Avalanche-aligned corporate initiatives aimed at deepening institutional engagement. Earlier this week, tech company AgriFORCE Growing Systems rebranded as AVAX One and announce plans to raise $550 million to acquire and hold AVAX. The move would make it the first Nasdaq-listed company to focus exclusively on Avalanche’s ecosystem.

The firm assembled a high-profile advisory team led by SkyBridge Capital founder Anthony Scaramucci and Coinbase Institutional’s Brett Tejpaul, positioning itself as a major AVAX custodian. AVAX One aims to hold more than $700 million in the token, a bid to cement its role as a central figure in Avalanche’s growth story.

But for now, the market hasn’t bought in.

The falling price suggests that institutional backers may still be cautious about Avalanche’s long-term positioning. While regulatory approvals for token-related vehicles are pending, they have yet to translate into buying momentum.

Avalanche’s roadmap includes partnerships and enterprise use cases, but these fundamentals have yet to counterbalance the current selling pressure.



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September 26, 2025 0 comments
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NFT Sales Hit $91.9M, Lowest Weekly Total Since June as Buyers Drop 58%
NFT Gaming

NFT Sales Hit $91.9M, Lowest Weekly Total Since June as Buyers Drop 58%

by admin September 8, 2025



Non-fungible token (NFT) sales volume dropped to $91.96 million in the first week of September, setting the lowest weekly sales figure since mid-June, according to data from NFT tracker CryptoSlam. 

The NFT sales dip last week follows sustained momentum for NFTs throughout July and August. In the last eight weeks, weekly sales volume for digital collectibles never dropped below $115 million, showing strong momentum. 

From July 21 to 27, digital collectibles saw $170 million in weekly sales. This marked their third-highest weekly performance this year, following the highest weekly figures above $170 million recorded in mid-January. 

The NFT slump last week put the sales volume back near levels last seen in June 16 to 22, when sales hit a low of $90 million.

Unique NFT buyers down 58% since mid-June

While NFT sales volumes were lower from June 16 to 22, the number of unique buyers was near 487,264, suggesting that collectors remained interested in purchasing NFTs despite lower average sale values going to a low of $57. 

From Sept. 1 to 7, unique buyers for NFTs hit 199,821, a 58% drop compared to their record mid-June. On the other hand, unique sellers dropped to 145,877 last week, a 43% decline from 258,803 sellers from June 16 to 22.

In addition to a shrinking number of buyers and sellers, average sale prices also started to drop. Throughout August, the average sale value for NFTs was above $104 before dipping in the last week of August to $82. In the first week of September, the figure further dropped to $72, a 30% decline in just two weeks. 

Despite lower volumes, the overall transaction count remained relatively high at 1.27 million, suggesting continued trading activity despite smaller transaction sizes. 

Related: Rarible bets on fee redistribution to outlast NFT farming hype

Adoption drove strong NFT sales in July and August

Last Friday, DappRadar analyst Sara Gherghelas attributed the strong NFT performances in the last two months to increasing NFT adoption.

She brought up the opening of a permanent NFT art gallery inside a club in Ibiza, an island near Spain. The gallery showcased works from NFT artists like Beeple and Mad Dog Jones. 

Another key drive was Base, the layer-2 network of crypto exchange Coinbase. In August, Base became the third-largest chain by 30-day volume. 

Magazine: Astrology could make you a better crypto trader: It has been foretold



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September 8, 2025 0 comments
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Product Reviews

Video Games Weekly: Silksong and Gamescom

by admin August 21, 2025


Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (or Wednesday, whatever), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

On a planet shrouded in myth, in a land surrounded by lore, on a mountain draped in mystery, in a cave suffocated by secrets, the legend sleeps. For six years, the legend has slumbered while wild stories spiral around it, twisting and expanding and entwining. New words have been born and old words infused with evolved meanings: Believer. Doubter. Silkpost. The lies have grown so thick they’ve become corporeal, spreading trickery with a name and a dead smile.

For six years, the legend has slept while the masses roiled, all of them waiting for the signal to awaken and know truth. All of them waiting for a bell that will ring, finally and clearly, on Thursday, August 21, 2025.

Skong. Skong. Skong.

It’s a special time in the Silksong subreddit. After years of silence around its sequel, Hollow Knight: Silksong, Team Cherry has scheduled a livestream with a “special announcement” about the game for August 21 at 10:30AM ET. Not only is this exciting for Metroidvania fans everywhere, but it’s also possible that this announcement marks the final moments of the Silksong subreddit as we know it. A strange cocktail of game delays, inconsistent updates and hyper-focused cult fandom has cultivated a fascinating little universe in r/Silksong, complete with its own rules, villains and heroes. It’s a place where clown wigs are commonplace and contributors have turned trolling into a role-playing artform. A LARPform, if you will. It’s a place that’s consistently made me laugh every time it’s appeared in my feed over the past year or so.

Ahead of Thursday’s special announcement, this sub is experiencing the last gasps of desperate myth-making and hopeless anticipation before it transforms into something else entirely, armed with actual information about the sequel, gameplay videos and maybe even a firm release date. Or, dare I say it, a surprise launch. For just a moment longer in r/Silksong, anything is possible.

And then it’ll be over. No matter what happens during Thursday’s livestream, the day will come when Silksong comes out and the drip-feed of silkposts dries up completely. But for now, our face paint is ready. Sometimes it’s just nice to recognize the madness and the beauty of the moment, before it slips away for good.

The news

News from ONL 2025

Gamescom 2025 kicked off on Tuesday with Opening Night Live, a showcase hosted by Geoff Keighley and the folks behind The Game Awards, and there were plenty of delightful morsels on display. Engadget UK Bureau Chief Mat Smith is on the ground at Gamescom in Cologne, Germany, to play upcoming titles and talk to developers, but for now, here are our headlines straight out of ONL 2025:

And our headlines from Gamescom 2025 so far:

Gamescom 2025 runs through August 24.

ROG Xbox Ally lands in October

Microsoft is slowly establishing its handheld era with news that the ROG Xbox Ally and ROG Xbox Ally X will be available on October 16. There’s still no official word on how much they’ll cost, but there are hints: As spotted by Wario64, Best Buy recently listed the Xbox Ally at $550 and the Xbox Ally X at $900, and these fall in line with our predictions, which were based on the prices of existing ROG Ally handhelds. Alongside the release date, Microsoft announced the Handheld Compatibility Program, an initiative aimed at optimizing games for portable devices and informing players about how well they perform. It’s essentially Steam Deck Verified, but for Xbox handhelds, and it’s yet another sign that Microsoft’s portable gaming ambitions stretch beyond just one hardware manufacturer.

The PS5 will cost more tomorrow than it does today

First Nintendo and Microsoft raised the prices of their latest consoles, and now it’s Sony’s turn. Sony on Wednesday announced the following price increases for the PS5 family:

  • Standard PS5 with a disc drive: $550, up from $500

  • PS5 digital edition: $500, up from $450

  • PS5 Pro: $750, up from $700

Sony blames the increases on a “challenging economic environment,” echoing sentiments from its contemporaries. The price hikes come at a time in the hardware generation when we’re used to seeing consoles get cheaper, which just makes this whole thing more frustrating.

Rod Fergusson is in charge of BioShock again and already making big changes

There have been signs of turmoil at BioShock 4 studio Cloud Chamber for a while now, including news earlier this month that the game failed a review with 2K executives and was due for a complete narrative revamp. Now, we’re seeing even more fallout. Former Gears of War and Diablo head Rod Fergusson has left Blizzard to lead development of BioShock 4 at Cloud Chamber, and his appointment comes alongside news that 80 people at the studio are being laid off. This is actually the second time Fergusson has joined the development of a BioShock game at the last second — he similarly swooped in and cut aspects of BioShock: Infinite at Irrational Games in 2012.

The race through development hell between Judas and BioShock 4 continues.

Blizzard’s cinematic and narrative team is unionizing

Microsoft is the home of another video game union. Workers with Blizzard Entertainment’s Story and Franchise Development team, which handles in-game cinematics and lore for titles including Overwatch and World of Warcraft, voted this week to unionize under the Communications Workers of America. This covers about 169 developers and it marks the fourth unionization effort from Microsoft’s gaming teams, joining QA workers at Activision, ZeniMax and Raven Software.

Steam censorship is breaking PayPal

PayPal isn’t a valid way to buy games on Steam in certain countries any longer. Steam in July removed hundreds of games with adult and NSFW themes from its storefront, and updated its policies to ban “content that may violate the rules and standards” of its payment processors. This was incredibly vague and raised immediate concerns around financial censorship, especially when combined with a related culling of thousands of games from Itch.io. Now, it’s confirmed that PayPal has terminated its partnership with Steam in multiple countries, affecting any denomination “other than EUR, CAD, GBP, JPY, AUD and USD.”

Valve says it’s being pressured by payment processors including Visa, MasterCard and PayPal to remove certain games and implement puritanical censorship policies, and this has already resulted in at least one game being unjustly removed from the platform. That game, VILE: Exhumed, is now available as shareware.

Roblox is changing its rules after so, so many child-safety lawsuits

Roblox is locking down its system for sharing and viewing user-generated games following a wave of lawsuits accusing developers of failing to protect their young userbase. All unrated experiences, or user-created games, will be restricted to the developer and anyone actively working on them, rather than being available to anyone over the age of 13, as is currently the case. This change and others, including a new system that automatically detects and tracks “violative scenes” on individual servers, will roll out over the coming months.

Analogue delayed its N64 remake again

It’s now due out in Q4 2025. 🙁

Additional reading

  • Kris Holt’s indie game roundup

  • More action than RPG, Vampire: The Masquerade – Bloodlines 2 struggles to convince after a few hours’ play by Robert Purchese at Eurogamer



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August 21, 2025 0 comments
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