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Weekend

An image shows a woman wearing a fox mask, the protagonist of Ghost of Yotei, and characters from Final Fantasy Tactics.
Game Reviews

Ghost Of Yotei And Six Other Great Games To Play This Weekend

by admin October 5, 2025


Happy October! We’re officially entering the spooky season, and that naturally means it’s a perfect time for horror movies, games, and maybe even a book or two. (I recommend Carmilla, if you haven’t read it. It’s a classic vampire tale that doesn’t get enough attention and is filled with a ton of dark, lesbian subtext.)

This weekend, in the spirit of spooky season, we’ve got two horror games worth your time: one a recently released stunner of a trip into an eerie mountainside village in Japan, and the other, well, it ain’t for the faint of heart.

But if horror ain’t your thing, fear not! There’s also plenty of great stuff here if you’re just looking for good, clean, non-terrifying fun. Let’s get to it!

Call of Duty: Black Ops 7

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unkown”)
Current goal: Do more wall-hopping

Another year, another Call of Duty. This time around it’s Black Ops 7. The beta started on October 2, and I got access and played a few matches. Yup, it’s another Call of Duty, all right. It also plays a lot like Black Ops 6, which isn’t a bad thing at all as that was a return to form for the franchise’s fast-paced multiplayer.

This time around, though, it does feel like I’m playing a Black Ops 6 expansion and not a new game. But, there is one big new feature: wall-hopping. You can now run up to a wall and hop off it to reach out-of-the-way areas or escape a fight. It feels really good and fits so perfectly into the CoD toolbox that it feels like a feature they added years ago.

Overall, I’m enjoying the BLOPS 7 beta, but I’ll need to play the whole game and a lot more multiplayer before I’m convinced this is a big new game and not just Black Ops 6.5. – Zack Zwiezen

Silent Hill f

© NeoBards Entertainment / Claire Jackson / Kotaku

Play it on: PS5, Xbox Series X/S, Windows PCs (“Playable”)
Current goal: Unlock another ending

Silent Hill f’s aesthetic was always going to rope me in. It’s my kinda thing. But would my fascination with its darkness last through multiple playthroughs? Last weekend, I was happy to find myself truly enjoying extended sessions with this wonderful horror game, and I’ll be spinning it up yet again this weekend.

Read More: Silent Hill f: The Kotaku Review

In a year in which I’ve enjoyed many games but have struggled to manage my time well enough to roll credits on several of them (I’m really, really sorry Clair Obscur), Silent Hill f has pulled me into finishing it twice over. I just can’t resist sinking back into that fog to unravel more of this twisted story.

Last weekend I unlocked the “Fox wets its tail” ending. I won’t spoil it here, but wow, did it take the game to places I didn’t expect. And I especially enjoyed using the sacred sword you can unlock on a second playthrough. I happen to really enjoy the combat in SHf, and having this mystical weapon that almost feels like it moves of its own accord and ties in satisfyingly with f’s spooky mythological backdrop added yet another layer of cryptic narrative goodness on top of the existing themes of patriarchy and subjugation.

So this weekend I’m gunning for another ending, perhaps two more if I can make the time. I’m also playing it on the game’s hardest difficulty, “Lost in the Fog.” Lots of digital ink is being spilt over the game’s combat and difficulty, and facing down that top-tier challenge feels appropriate as I’m finalizing my own opinions on whether or not f indulges too much in making you fight monsters.

Also, it’s October, so how am I not gonna spend every weekend playing at least one horror game? – Claire Jackson

The Repairing Mantis

© Gif: Erupting Avocado

Play it on: Windows PCs (Steam Deck: “Unknown”)
Current goal: Meditate on misery

Let’s get this out of the way: This game has like…all of the trigger warnings. The game’s Steam store page lists self-harm and animal cruelty as just two of the themes this short, surreal adventure explores. And it advises you to skip it if you have any doubts whatsoever about its subject matter.

In this game you play as a praying mantis visiting other animals who are caught in various states of extreme duress as you explore an endless realm of ennui. The game has two different endings, and only lasts around an hour or so. But it is a dark, bloody experience that’s less about trying to make you run for your life and instead asks you to meditate on absolutely dreadful, terrifying subjects with otherwise very casual, slow-paced gameplay.

Even thinking about playing this game again after not touching it for a few years, I’m wondering if I’m in the right emotional headspace for it–especially with the state of the world being what it is. But sometimes horror is most effective as an outlet when times are tough. Be sure to take care of yourself if you give this one a spin, because it can easily stir up some dark thoughts. – Claire Jackson

Ghost of Yotei

Play it on: PS5
Current goal: Finish the game

Is Ghost of Yotei another first-party open-world game with a skill tree and light crafting elements from Sony? Yes. Is it one of a number of recent games set in Japan’s past? Yup. Does it feel redundant and tedious? Somehow no. I’ve been finding it the perfect mix of map game checklist and cinematic adventure, sort of like if you turned Uncharted into an Ubisoft game. It’s also hitting at a good time of year. We’re far removed from Assassin’s Creed Shadows at this point, and there’s no other sandbox action game on this scale arriving this fall. The writing is very good, and 30 hours in the world still leaves me stunned. The more I play, the more Ghost of Yotei grows on me. If you pick it up, don’t rush. Take your time. It’s better that way. It also might have my favorite video game wolf ever. – Ethan Gach

Final Fantasy Tactics: The Ivalice Chronicles

Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Switch, Switch 2, Windows PCs (Steam Deck: “Playable”)
Current goal: Get the Platinum trophy

I’m on the verge of having played 100 hours of Final Fantasy Tactics this year. Have I lost my mind? Maybe. But the game really is that good, and The Ivalice Chronicles remaster rehabs it in almost all of the best ways. I’m frustrated Square Enix decided to cut the content from the War of the Lions port and not add any new battles or endgame content this time around, only because the rest of it is so excellent. We’ve never had a strategy RPG since that can hold a candle to it. I hope that eventually changes. For now there’s all the mods players are going to make for the PC version. – Ethan Gach

Lego Voyagers

Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: Try to make playing with Lego in real life just as fun

I recently finished Lego Voyagers and it’s a fantastic little co-op puzzler that not enough people are talking about. You play as Lego pieces who have to help one another build to overcome obstacles. Think Split Fiction but with zero words. It’s full of clever little interactions that kept surprising me while also tapping into all of those core Lego building habits I’ve honed over decades. The price is a bit steep for the three-to-five-hour runtime, but every moment hits. – Ethan Gach

Digimon Story: Time Stranger

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Verified”)
Current goal: Save the future

I write about Pokémon almost every other day here at Kotaku, but I don’t get to write about Digimon nearly as much. Legends: Z-A is two weeks away, but if you’re looking to get your monster-taming fix right now, Digimon Story: Time Stranger is out, and I really loved it. The story skews dark, the evolution mechanics are elaborate and experimental, and riding around on my favorite monster’s shoulders doesn’t get old. It’ll be most rewarding to longtime Digimon fans, but I think it’s got enough emotional stakes to even draw in people who haven’t visited the Digital World in years. Its turn-based combat isn’t that deep, but it makes up for it with complex and rewarding training mechanics. — Kenneth Shepard

That wraps our picks for the weekend. What are you playing? Any horror recs for the best month of the year?



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October 5, 2025 0 comments
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Rock Band 4 Will Be Delisted This Weekend
Game Updates

Rock Band 4 Will Be Delisted This Weekend

by admin October 2, 2025


Harmonix has announced that Rock Band 4 is being delisted from digital storefronts due to expiring music licenses. The removal will occur on the day of the game’s 10th anniversary.

On October 5, Rock Band 4 will be pulled from PlayStation and Xbox digital stores. Harmonix posted a message on its Discord explaining that this is due to the game’s original licenses to the core 65-song soundtrack expiring. Those who own the game will still be able to download and play it, and any purchased music can still be downloaded and played on any compatible devices.

Here is Harmonix’s full message:

On Sunday, October 5, 2025, Rock Band 4 turns 10. What a ride it’s been.

With this milestone comes one big change: the original licenses for the core soundtrack are expiring. Because of that, Rock Band 4 will be removed from the PlayStation and Xbox digital stores. If you already own the game, nothing changes—you’ll keep full access and still be able to download the game and songs to any new, compatible devices. The same applies to downloadable content: songs will come down as they hit the 10-year mark, but anything you’ve purchased will remain in your library.

We’re so grateful for the passion this community has shown. From the team, it’s been a special experience to serve you with Rivals challenges, a super deep downloadable content library and a best in class band sim. If you’ve been meaning to grab a few last songs, now’s the time. Thanks again,

—The Rock Band Team

The move comes after Harmonix ceased DLC support for Rock Band 4 back in January 2024, with over 3,000 songs released weekly since the game’s launch on October 6,  2015.  Rock Band 4 was well-received at launch, scoring an 8.75 out of 10 from Game Informer, and is the final traditional entry in the series, as 2017’s Rock Band VR followed it. The game received a single paid expansion, Rock Band 4 Rivals, in October 2016, which added new game modes (including a story mode) and, eventually, additional songs.  

Despite Rock Band as a franchise dominating the early 2010s, the series’ availability has gradually diminished due to expiring music licenses and the shuttering of online services. We’ll be sad to see Rock Band 4 go, but those interested in picking up the game still have time to purchase the $9.99 Rock Band 4 Rivals bundle on PlayStation and Xbox stores before it’s pulled for good. 



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October 2, 2025 0 comments
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Decrypt logo
GameFi Guides

Bitcoin Recovers Above $112,000, Boosted by Weekend Gains

by admin September 29, 2025



In brief

  • Bitcoin recovered to $112,000 Monday morning, recovering losses sustained during last week’s price slump.
  • CME-based Bitcoin futures and options products saw a $4.33 billion decline in open interest between September 18 and 26.
  • Crypto-native investors remained optimistic despite last week’s liquidation event, supported by an $800 million uptick in open interest and rising funding rates.

Bitcoin recovered above $112,000 Monday morning, supported by a surge in buying pressure noted during the weekend.

As a result, the top crypto is up 2.5% in the past 24 hours, undoing most of last Thursday’s losses, per CoinGecko data. Buoyed by Bitcoin’s strength, altcoins have also soared higher, resulting in a $354 million liquidation spree and the total cryptocurrency market capitalization nearing the $4 trillion mark.

Bitcoin’s Monday morning rise reflects “a mix of macro relief, with a softer U.S. dollar and steadier rate expectations, alongside a cleaned-up leverage after recent liquidations and renewed accumulation from larger players,” Farzam Ehsani, CEO and co-founder of VALR, told Decrypt.

The broader crypto market losses noted last week were primarily driven by quarter-end rebalancing, experts told Decrypt. Open interest for CME’s Bitcoin futures fell by $2.83 billion to $14.73 billion between September 18 and 25, while options dropped by $1.50 billion to $4.63 billion over the following two days, per Velo data.

U.S. spot Bitcoin exchange-traded funds also saw net outflows last week as part of the quarter-end basis unwind, as noted by Singapore-based trading desk QCP Capital in its Monday post. Experts who previously spoke to Decrypt also noted the ETF outflows were not a sign of weakness, but a sign of buyer strength.

Signs of optimism?

While sophisticated traders across CME’s products resort to rebalancing, perpetual traders in the cryptocurrency space have doubled down despite last week’s brutal liquidation events.

“Optimism is re-emerging,” QCP Capital noted, citing the growth in open interest for Bitcoin’s perpetuals from $42.8 billion to $43.6 billion, coupled with positive funding rates.

On prediction market Myriad, launched by Decrypt’s parent company DASTAN, users expect Bitcoin to close out September above $105,000, but remain divided on its long-term outlook. Predictors place a 57% chance on Bitcoin dipping to $105,000 rather than surging to $125,000, continuing a broadly bearish trend that kicked off with last week’s price slump.



All eyes are now on September’s Nonfarm Payrolls, scheduled for Friday, which could be delayed if the U.S. government shuts down.

Despite near-term uncertainty, investors remain bullish, as Bitcoin is poised to enter a historically bullish fourth quarter with a median return of 52%.

“Bitcoin will continue to anchor sentiment, especially with the halving narrative getting closer,” Shawn Young, chief analyst of MEXC Research, told Decrypt.

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September 29, 2025 0 comments
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A composite image shows the protagonist of Baby Steps, Silent Hill f, and Sonic arranged in a line.
Game Reviews

5 Games To Play This Weekend

by admin September 27, 2025


It’s officially autumn this week! Though, at least on the east coast, the weather hasn’t gotten the memo and is still hanging out at around ‘80 degrees. So now I’m stuck inside freezing air-conditioned interiors. Yes, I can tweak the temperature, but then the AC still messes with my breathing. Ugh.  I can’t win.

What I can win at, though, is a video game. And if you’re in search of one, I and my comrades here at Kotaku have some solid recommendations for you to check out. Let’s get into it.

Silent Hill f

© Screenshot:: NeoBards Entertainment / Claire Jackson / Kotaku

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unknown”)
Current goal: Unlock a new ending.

Few genres in gaming excite me more than horror. Yes, I’m a masochist and the struggle of a solid survival horror game is wonderfully cathartic. The frights, the opportunities for rich thematic exploration, the evocative sound design and haunting soundtracks, I’m here for all of it. And thankfully, Silent Hill f delivered everything I love about this genre and then some. It’s arguably my favorite game of the year thus far (watch out Avowed, MGS Delta, and Clair Obscur) and, this weekend, I’ll be returning to Hinako’s Japanese mountainside village to unravel more of her dark, potentially cautionary, tale.

Silent Hill f has multiple endings, so I’ve got a pretty clear goal this weekend: I want to unlock at least one more. The first ending, which seems to be universally the same for any first playthrough, introduced so many new questions, along with a stunning revelation of what might be really going on with all these damn monsters and lengthy hallucinatory episodes. An unfortunate bout of the flu (or whatever it was) has kept me out of reach of exploring more of these dark depths this week, but I’m finally well enough to suffer once more. – Claire Jackson

Sonic Racing: Crossworlds

Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: Roll around at the speed of sound

Finally, I can tell y’all you should play Sonic Racing: Crossworlds this weekend. The blue blur’s latest kart racer is full of depth, style, and some of the best interactions ever between its huge cast of characters. It’s so good I can almost forgive it for falling into the annoying crossover slop trend that simply will not die because people love to see things they like in other things they like. I’ll race around as Shadow the Hedgehog on my sick hoverboard, even if it means I have to look at that damn talking sponge in the other lane. I love that guy, but there was a reason he never got his license. We should not be allowing him to drive around just because he’s in a different universe. It’s not safe. — Kenneth Shepard

Hades 2

Play it on: PS5, Xbox Series X/S, Switch, Windows PCs (Steam Deck: “Verified”)
Current goal: Make it to Chronos

It’s nice to have Hades back again, but more and different. Would it have been cool to see Supergiant Games make something else instead over the last five years? Maybe. Will they make so much money from both Hades 1 and Hades 2 that they can make something even more wild next time? Probably. But in some ways they’ve been making the same game since 2011’s Bastion. Some are more linear than others. Some lean more into story and characters while others lean more into mechanics and systems. But there is always some form of isometric action, beautiful art direction, and moody narrative.

The roguelike loop isn’t for everyone. I get that. It’s not always for me either. But as life gets busy and more of my gaming gets confined to little screens held in my hands in-between everything else demanding my time and attention, I appreciate the little 15-minute bullet hell snacks awaiting me in Hades 2. It’s like having a portable arcade cabinet oozing with in-game designs that somehow look just as good as the panel art and cool nuggets of Greek mythology littered about for me to digest on my own time. All of the cozy-sim additions weaving their way into my hack-and-slash rage-out sessions? TBD on how I feel about them. But it’s nice to be home again. – Ethan Gach

Baby Steps

Play it on: PS5, Windows PCs (Steam Deck: “Verified”)
Current goal: Stay chill

The latest existential puzzle game from the maker of hit frustration-sim Getting Over It is called Baby Steps and it’s as clever, gallling, and bizarre as you’d expect. Developed by Bennett Foddy, Gabe Cuzzillo, Maxi Boch, and others, it puts you in the role of a man transported into a AAA open-world video game where even the simplest navigational tasks feel unwieldy and insurmountably tedious. I’ve only had a couple of hours with it but the awkward bipedal movement mechanics, free-form exploration, and comedic beats have all worked together to keep tugging me along. Is it a pointless game for smart people? Quite possibly, which is why I’m intent on not giving up, even when it wants me to. Just beware the dong. – Ethan Gach

Town to City

Play it on: Windows PCs (Early Access)
Current goal: Finish all my houses

Town to City is a cozy builder that revels in the details but doesn’t overwhelm you with them. You design houses that attract people who make stuff which lets you build more stuff and attract more people and so on and so forth. In keeping with similar building sims, the objective is to have fun making stuff rather than stress out over managing a spreadsheet of tradeoffs until you’ve “solved” the game’s underlying resource problem. The voxel art style looks lovely and streamlines building, plus the tools strike a nice balance, offering plenty of options without shoving too much in your face too early. The music is nice and the vibes are chill. It’s by Galaxy Grove which also made Station to Station, a superbly relaxing train sim from a few years back. Town to City is that but for people who spend too much time marveling at the inviting walkability of old Mediterranean town squares. – Ethan Gach

And that wraps our picks for the weekend! What are you playing?



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September 27, 2025 0 comments
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Play online shooter ARC Raiders free next month in final test weekend before release
Game Reviews

Play online shooter ARC Raiders free next month in final test weekend before release

by admin September 23, 2025


Embark Studios will launch an ARC Raiders Server Slam ahead of the online shooter’s release, so players can get a taste of what to expect.

While a couple of public network tests have already run, the studio is providing one last weekend from 17th – 19th October for players across the globe to check out the game on all platforms: PS5, Xbox Series X/S, and PC (Steam, Epic).

No codes or pre-registration will be required for entry, plus participants will receive an exclusive backpack cosmetic as thanks to unlock with a full game purchase, although progress won’t carry over.


Pre-Order Trailer | ARC RaidersWatch on YouTube

ARC Raiders is a PvPvE sandbox shooter from the studio behind The Finals, which merges extraction and survival gameplay.

The full game will be released on 30th October.

“We’re excited to welcome Raiders to the Server Slam – this is where we’ll really put ARC Raiders through its paces ahead of full launch,” said executive producer Aleksander Grøndal. “Our goal is simple: make sure that on October 30, when the servers go live, every player experiences the game exactly as we’ve intended – polished, balanced, and ready for action. Thanks for joining us – let’s prepare to go topside.”

The game’s most recent test was at the end of April this year, but it’s been a long time coming – ARC Raiders was first revealed at The Game Awards in 2021 and has since received a genre change.

It also won’t be free-to-play when it releases. It’s available to pre-order now.



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September 23, 2025 0 comments
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DOGE koers stijgt na Elon Musk statement - kan Dogecoin 1 euro worden?
GameFi Guides

What To Expect For The Dogecoin Price Over The Weekend

by admin September 20, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

With the Dogecoin price action slowing down over the week and the weekend action well underway, the possibilities remain muted as the price continues to struggle. The machine learning algorithm of the CoinCodex website has unveiled what crypto investors should expect from the meme coin over the weekend, and it is not bullish.

Muted Dogecoin Price Action To Continue Through The Weekend

The short-term prediction from the machine learning algorithm, which spans five days, shows that there wouldn’t be much happening for the Dogecoin price this weekend. While the algorithm predicts that the Dogecoin price will decline, it is not by a large margin.

With the small decline, the price is expected to continue to trend above the $0.26 level, which is less than a 2% decline from the current value at the time of this writing. This muted price action is prevalent and suggests that the meme coin might be consolidating for a while.

Source: CoinCodex

However, this muted price action will not endure for long, especially as the market is about to usher in a new month. The machine learning algorithm shows a possible price climb for the digital asset over the next month, forecasting a rise above the $0.3 region and reaching as high as $0.34 before the rally runs out of steam.

The Longer Timeframe Prediction

On the longer timeframe, the machine learning algorithm expects the Dogecoin price to actually maintain its hold on $0.3 once it reclaims it. This is especially as the market is headed into the last quarter of the year, which has been historically bullish for cryptocurrencies such as Dogecoin.

Rising above $0.3 would mean an over 15% increase in price, pushing it toward new local peaks. However, it is still a long way from its $0.73 all-time high, as the cryptocurrency is still trading over 60% below this peak level.

As for when the Dogecoin price could see new all-time highs, the machine learning algorithm suggests that it could be another 4-5 years, putting it above $0.73 by 2030. The price is also expected to hit $1 sometime in the next decade, meaning that investors may be waiting a while to see new peaks.

DOGE holds steady above $0.26 | Source: DOGEUSDT on TradingView.com

Featured image from Dall.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 20, 2025 0 comments
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The protagonist of Hollow Knight Silksong, Hornet, looks up at a crowd of bugs suspended from the ceiling in web
Gaming Gear

I spent all weekend playing Hollow Knight Silksong and I’m totally enthralled, but nothing could completely live up to the hype after so many years

by admin September 8, 2025



Up front: Silksong is obviously a good videogame.

I’ve played it for around 15 hours in the last four days, and all the while I’ve watched online communities grapple with it, most of whom seem to have progressed further than me. I’ve spent at least half as many hours reading about Silksong these past few days as I have playing it. And honestly, under the circumstances—the media didn’t get a head start here—that feels like the best way to go about playing and thinking about this curious game, which will likely delight or disappoint depending on your attitude going in.

I really like it so far, but there are some things that annoy me about it, and I don’t think it lives up to the hype through no fault of its own.


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I’m still not completely sure why Hollow Knight got as big as it did. I totally agree that it’s a great videogame and an outstanding metroidvania. Few games in this genre trust and reward the curiosity of the player as much as Hollow Knight did, and Silksong is no different in this regard.

But this doesn’t sufficiently explain its popularity. Maybe it’s because Team Cherry’s melancholy and quietly eccentric world is, in subtle ways, pretty different to anything we’ve explored before in this genre. It’s simultaneously cosy and forbidding, nasty and cute. Neither Hollow Knight or Silksong are fantasy metroidvanias, nor gothic ones, nor sci-fi ones, and that’s unusual. Most games adhere to the dictates of popular genres so strictly that when something like Hollow Knight comes along—something that doesn’t so much invent a new orthodoxy as it does artfully blur the distinctions between well-trodden ones—it can feel like a revelation. More curiously, this world of strange bugs, upright vermin, proud parasites, doesn’t feel aligned with any industry zeitgeist at all. (But nor did other mega popular indies Peak, Phasmophobia, or Among Us. I’m detecting a pattern.)

(Image credit: Team Cherry)

Which might be why Hollow Knight got as big as it did, aside from the prosaic truth that it’s fun. It’s also part of the reason why I think Silksong will inevitably be embraced despite not reinventing or even meaningfully advancing the genre it inhabits. Unless something massive changes between now and when the credits roll, Silksong isn’t a project in exceeding and thus rendering quaint and redundant its predecessor: it’s very much a companion piece. Despite the insurmountable hype built over years of gestation, Silksong’s ambitions are humble.

Beast mode

While Hornet is a much faster, more adept, more balletic character than her predecessor, Silksong feels surprisingly similar to Hollow Knight. The platforming is reliably tight, and Hornet is not beholden to the rules of inertia. She stops on a dime, and can be controlled mid-air. She doesn’t slide around too much and there is no sense of ever losing control over her. In the early hours at least, her downward attacks can only be executed diagonally, which actually makes no bloody sense, but the snooker-like gradations of complexity it introduces to movement and combat is edifying.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Just as I’m coming to grips with Hornet’s movement, the usual onslaught of new abilities reinvent her. Aside from the major traversal upgrades I know to expect in games like this, Silksong has a take on Hollow Knight’s Charms that makes it feel more akin to an RPG. Hornet can equip different Crests once she’s found them, and all confer some minor but important tweaks to her combat moveset. On top of that, these Crests are what you slot Silksong’s equivalent to Charms into. It’s the kind of change that will please more experimental players, as well as those who spent a lot of time mixing and matching Charms in the original.

The bosses so far don’t really rock the boat in terms of design: it’s still a matter of watching, learning and then perfecting a series of attack phases.

Silksong feels good in the hand, but it’s not why I play it. While I don’t like the Ori games as much as I love Hollow Knight, I feel like the former has a better grasp on mellifluous and expressive character movement. Team Cherry’s approach to platforming can feel quite wooden, and it lacks the flair of something like Mario or even N++. Silksong is faster than its predecessor, and the combat is much more aggressive—there are a lot of potential abilities to chain together, and many early-to-mid game bosses demand it—but Silksong, like Hollow Knight, isn’t so much about flowstate as it is about observation, patience and well-timed, precise manoeuvres.

(Image credit: Team Cherry)

One thing I love about Silksong is that its world sprawls much more than its predecessor: at the time of writing I have three known directions I can explore, and probably more that I don’t know about. I love to feel overwhelmed with options in a metroidvania. I’ve read anecdotes from players online who managed to discover far-flung regions of the map in the early hours that I haven’t seen yet by mid-game, and as a general rule, areas feel much more varied, with distinct and often surprising themes (one of my criticisms of Hollow Knight is that it’s a very dark game; Silksong is less so).

And as usual, novel approaches to exploration are often rewarded. Once, to scale an insurmountable wall, I lured a bug from a far-flung area of the room to pogo-bounce off it and mantle onto the unreachable surface. It worked. I found an NPC up there, and I’m not sure who the heck they are or how they factor into my journey, but I was rewarded for doing something that would feel akin to a bug in most other games.

There are also a lot of surprising one-off encounters—many more than in Hollow Knight—which results in a delightful tension with every new room explored. Who am I going to find in here? And what will they want from me?

(Image credit: Team Cherry)

The bosses so far don’t really rock the boat in terms of design: it’s still a matter of watching, learning and then perfecting a series of attack phases. But all I’ve beaten so far, ranging from the widely loved ol’ chum Bell Beast through to the semi-puzzly Fourth Chorus, have been gripping spectacles, at least until the fifth-or-so attempt.

Silksong isn’t harder than Hollow Knight, until it suddenly is: a particular boss (I’m actually still trying to beat it) is mercilessly kicking my arse harder than any mandatory boss in Hollow Knight, and I’m definitely less than halfway through the game. This game makes no concessions for newcomers or the impatient, and some of its quirks, like taking damage when merely touching an enemy (even if they’re stunned!) can feel unfair, or dare I say, like poor game design.

Notice bored

This is a metroidvania alright. But to see why Silksong is special you have to be alert to the minor details. In one area, tiny brown bugs carry away the corpses of enemies you’ve slain, but you’ll only notice if you stand around for a while. When the Bell Beast leaps around in their unkempt den, tiny bells bounce and ricochet off all surfaces melodiously. And while the music is as grandiose or as plaintive as the situation warrants, Silksong really excels in the area of sound design: the clink of Hornet’s sword against an impenetrable metal wall, the distant foreboding rumblings in Hunter’s March that I’m sure will probably be explained at some point (but I’ll be happy if they aren’t), give the world a sense of life and tactility that very few other studios can manage on a 2D plane.

The combat is fine, but it needs the spectacle of a boss battle, or the momentum of exploration, to carry it through.

This is an unusually lavish game, and not just by the standards of sidescrolling platformers. Spend a moment in any given room, and take in the bespoke detail applied. And then, listen to the room. The map may be bigger and there may be more bugs, but the truly impressive thing about Silksong is its sensorial detail. Get it on the biggest screen you’ve got. Make sure you’ve got the sound charging through the best speakers you have. Don’t play it at barely audible volume on a handheld: it won’t do it justice. It makes Prince of Persia: The Lost Crown look like a Roblox experience.

There are a few things that annoy me. I don’t like the sidequests, or “wishes”, so far. They usually demand Hornet to collect so-and-so amount of things, and I’d happily ignore them were it not for the fact that completing some of them have far-ranging consequences. There’s even a sidequest notice board in the main township: I hate these things in games, and it feels weirder for Hornet to be rocking around doing MMO-like sidequests than it would have done for the Knight. If I wanted this nonsense I’d wait for Borderlands 4.

(Image credit: Team Cherry)

And I’m not super fond of being suddenly trapped in a room and having to fend off waves of enemies before I can proceed. Not because these sequences are arduous—though they’re sometimes really hard—but more because they’re boring, and they happen much more frequently in Silksong than they did in Hollow Knight. The combat is fine, but it needs the spectacle of a boss battle, or the momentum of exploration, to carry it through. I can’t help but groan every time two metal gates slam shut in a square room so I can fight more of the same enemies I was just fighting in the previous hallway.

I feel like those complaints are pretty minor considering how infatuated I am with Silksong, but I do get the sense that living up to the pre-release hype is basically impossible for this gorgeous but ultimately quite orthodox platforming adventure. And I don’t mean that as a criticism: it just seems basically true to me. It’s just the nature of hype.

Then again, maybe Silksong is different. This medium’s timeworn urge towards larger scale, new and innovative game systems, and envelope-pushing graphics technology—ie, the phenomena that is basically killing the blockbuster side of town right now, at least in the west—doesn’t seem to touch Team Cherry at all, whose fortune was made via Kickstarter, and whose core team is made up of three South Australians. The truth is that they’re just really good at making their weird arse bug games. And they’re really good at making me feel like a minor genius for being curious.

And, because of the huge success of their older game, they’ve been able to spend years filling this newer one with exquisite minor detail. Just don’t come here expecting a reinvention or even something dramatically different to Hollow Knight.



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September 8, 2025 0 comments
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Fortnite Has A Rare Double XP Weekend And Brings Back A Fan-Favorite Weapon
Game Updates

Fortnite Has A Rare Double XP Weekend And Brings Back A Fan-Favorite Weapon

by admin September 7, 2025



XP has been a regular topic of conversation among Fortnite players during Chapter 6 Season 4, as Epic Games has apparently slashed how quickly most folks will level up just by playing normally. Since this season is a month longer than last season was, it’s not a particularly surprising change. Fortunately, Fortnite is easing the burden a bit by offering double XP all weekend. The boost will last until Monday, September 8 at 6 AM PT / 9 AM ET.

Double XP weekends aren’t a very common thing in Fortnite. Typically, when Epic wants to help players gain XP faster, it adds limited-time event quests with simple objectives that are easy to complete in Battle Royale, Reload, or whatever other mode the company wants to promote. Fortnite’s most recent double XP weekend event like this one happened back in March.

The double XP is only one of the things Epic changed for this weekend. Blitz Royale is having a Golden Llamageddon event, where the map will be filled with special gold llama pinatas full of top-tier loot. And in Battle Royale, they’ve unvaulted several old weapons, including the grapple glove, the Boom Bow, the original pump shotgun, and the beloved Holo Twister rifle that was everybody’s favorite gun during the first two seasons of Chapter 6.

The Holo Twister assault rifle is back in Battle Royale this weekend.

And over in Fortnite OG, the path is diverging from how it went in Chapter 1 Season 5 the first time, with the giant purple cube Kevin from back in the day being replaced by the giant red cube Revin.

All these shenanigans are likely to come to an end at the same time double XP does on Monday, so there’s only a limited amount of time to take part before things go back to normal.



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September 7, 2025 0 comments
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The envoy from Avowed takes a dreamlike rest amongst a glimmering city.
Gaming Gear

You’ve all been playing too much Silksong this weekend, have some sleepy videogame soundtracks so you can finally get a little shuteye

by admin September 7, 2025



I’ll tell you something, I’ve been tired this week. Summer is winding down in the northern hemisphere, the days are getting shorter, and I feel like my body is already preparing to go deep into a winter hibernation. Hot chocolates, caning an entire sleeve of biscuits and then feeling mildly gross afterwards, scorching my skin under an electric blanket. All that good stuff.

Soundtrack Sunday

Welcome to Soundtrack Sunday, where a member of the PC Gamer team takes a look at a soundtrack from one of their favourite games—or a broader look at videogame music as a whole—offering a little backstory and recommendations for tracks you should be adding to your playlist.

As the temperature starts to shift, I find the music I listen to does with it. I crave mellow beats and twinkly chimes as it gets colder—like a MIDI fluffy blanket. Videogame music is literally perfect for this. If there’s a mood I’m in, there is almost definitely a videogame soundtrack out there that fits my desired vibe perfectly: cleaning, working out, writing, and of course, falling asleep.

I think part of that is just down to how we engage with music in videogames compared to any other medium. A film score might only need to orchestrate a short battle, or a fleeting moment, and an artist’s album is often more a reflection of themselves than of a world built around their music.


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But videogame music can end up playing for hours on end, as big a storytelling device as the narrative or the characters, leading to this delicate balance of the genre where its looping melodies can’t be too invasive but neither can they be too forgettable. It’s that balance that makes it so perfect—the music finds the perfect nook in the back of my brain to snuggle up in.

Nostalgia almost certainly plays a part in crafting cosy videogame playlists, too. While I’ll happily listen to chilled-out tunes from games I’ve never touched, I always get the biggest fuzzies from the ones I have a huge emotional attachment to.

I would argue that Nintendo easily has the cosy videogame music market cornered—Animal Crossing hourly music is a mainstay in my relaxing playlists, and The Legend of Zelda has some some straight bangers—but that doesn’t mean PC gaming is bereft of snug tunes that wouldn’t sound amiss amongst a crackling fireplace.

If you’re also feeling the changing seasons waning on you, maybe drop a few of these tracks before bed or while curling up with a good book. Assemble a videogame playlist so snug as a bug in a rug that you accidentally hole up in a Stardew Valley-induced winter coma for the next three months.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

C418 – Sweden

Minecraft Volume Alpha – 18 – Sweden – YouTube

Watch On

For a game that can give vibes so deeply unsettling—I once got into a proper tizzy as a child when I became lost in a giant cave while zombies groaned and spiders screeched—Minecraft somehow manages to envelop all of that in one of the most beautifully comforting soundtracks.

While the survival crafting game continues to put out very good music, Volume Alpha, the original soundtrack composed by Daniel ‘C418’ Rosenfeld, is where some of its best tracks lie. His approach to creating a simplistic, ambient soundscape is where so much of Minecraft’s charm lies, but those songs still hold much of the same power outside those blocky walls.

There are so many good tracks to choose from here, but nothing gives me the fuzzies more than Sweden. There’s a reason it’s the most popular one—the gentle piano that gradually increases in velocity as strings enter into the party.

It’s incredibly simple—as much of the early Minecraft music is—but it’s what makes Sweden work so dang well. The same melody looping, occasionally with different instruments, giving a sense of familiarity that lends itself so well to being cosy as hell. A crazy good gem of videogame music.

ConcernedApe – Dance of the Moonlight Jellies

Dance of the Moonlight Jellies – YouTube

Watch On

Bar Minecraft, Stardew Valley may well be the de facto cosy PC game. For the current vibes, nothing felt more fitting than chucking Dance of the Moonlight Jellies on this list. It’s a song that plays during the festival of the same name in late summer—hey, that’s where we’re at right now—in an incredibly serene moment of jellyfish lighting up the nighttime sea.

It’s got all that twinkly goodness I was yapping about earlier, and is a song I could easily listen to on loop over and over again. The fact that Eric Barone was able to compose such a cracking soundtrack while also, you know, making the entire game, is a ridiculous feat and I will forever be envious of that man’s talent.

FoldEcho — Stellar Fishing Ground

Stellar Fishing Ground – YouTube

Watch On

Infinity Nikki has a song for just about every damn thing in that game, but the one that always has me sticking around to listen is the song that plays at the Stellar Fishing Ground. It genuinely bums me out that it’s barely a minute long on Spotify, because it perfectly captures that simplistic ambience I love so much about other entries on this list.

The melody is minimalistic, almost reminiscent of late-night Animal Crossing hourly music, and I’ve fallen asleep to a looping playlist of just this song more times than I can count. Maybe it’s the Nintendo-ness of it that makes me feel weirdly nostalgic for it, despite not even being a year old.

Masayoshi Soken – Serenity

Speaking of nostalgia, this is a song I have heaps of it for. I’ll always have a soft spot for early Final Fantasy 14 tracks as someone who’s been playing for over 10 years now, and I’m especially biased towards the music of Gridania. It’s where I started as a hopeless catgirl archer all the way back in 2014, and while most of my days are spent in Limsa now (as is the way), I’ll forever love the Shroud for all its foresty warmth.

That’s exactly why I had to pick Serenity—though Endwalker’s One Small Step is an incredibly close second choice. It’s the field theme for the lands beyond the city of Gridania, and always throws me back to memories of spamming levequests and tackling FATEs I most certainly was not equipped to handle. It’s got all the things I love in a relaxation/sleep playlist—piano, soft strings, delicate melodies. It’s almost Tolkeinesque in its sound, something I wouldn’t feel amiss hearing in a Lord of the Rings film.

The “Piano Collections” version of Serenity is equally excellent, with resident pianist Keiko somehow making the entire track even more tranquil than its original.

Toby Fox – Shop

I played Undertale many moons ago and honestly cannot remember much about it (I know, I’m sorry) but the OST has always stuck with me. This is another case of one person being able to do it all, with creator Toby Fox also penning the soundtrack.

I’d argue that Megalovania isn’t exactly prime dreamland material, but Shop certainly is. It toes the line of being just mildly unsettling in the way almost all of Undertale is, but strangely homely at the same time.

It’s another track on the shorter side, but still packs a real peaceful punch. It’s a little less ambient than some of the other tracks on this list, but that’s kinda what I dig about it, with a wonderful blend of retro chiptune style and piano taking turns throughout the 50-second track.



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September 7, 2025 0 comments
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Pro-Style GameCube Controller For Switch 1/2 & PC Is Only $40 This Weekend
Game Updates

Pro-Style GameCube Controller For Switch 1/2 & PC Is Only $40 This Weekend

by admin August 31, 2025


A few of the best GameCube-inspired controllers for Nintendo Switch, Switch 2, and PC are on sale for their best prices of the year at Amazon. NYXI’s Warrior and Wizard wireless controllers combine the GameCube form factor with modern features like Hall Effect sticks, remappable back buttons, microswitch triggers, and other customization options. The Warrior Lite Bluetooth Controller released earlier this year with the GameCube’s iconic purple color scheme. Normally $50, you can grab this versatile gamepad for $40, which is the best price yet.

If you also want 2.4GHz Wireless support for original GameCube and Wii hardware–and PC with the included adapter–you can step up to the Warrior for $55 (was $69).

NYXI Warrior Lite Bluetooth Controller for Switch 2, Switch, PC

And after being sold out for most of the year, the NYXI Wizard is back in stock and discounted to $56 (was $70). On the original Switch and Switch OLED, the Wizard can replace your left and right Joy-Con in handheld mode. It’s also a traditional wireless controller for Switch and Switch 2 when both sides are connected to the included bridge. It does not work in handheld mode on Switch 2.

We’ve tested the Warrior Lite, Warrior, and Wizard on Nintendo Switch 2, Switch, and PC. Take an in-depth look at each model below.

$40 (was $50)

Key Features

  • Bluetooth Wireless: Switch 2, Switch, PC, Mobile
  • Hall Effect sticks and triggers
  • Modern trigger and bumper design
  • Adjustable trigger locks
  • Two remappable back buttons
  • Swappable back button module
  • Swappable sticks and gates
  • Microswitch face buttons
  • 8-way microswitch D-pad
  • 6-axis gyroscope for motion controls
  • Adjustable dual-rumble motors
  • Turbo function
  • Up to 5 hours of battery life

The Warrior Lite replicates the general shape, layout, and color scheme of the original GameCube controller. It’s a bit chunkier and wider than the real thing, so it doesn’t have the same exact form factor, but it adds several compelling features that make it a versatile option for GameCube games on Switch Online as well as modern Nintendo games.

Beyond offering conventional bumpers and triggers, the Warrior Lite has two remappable back buttons. The right and left back buttons have a one-piece panel design that can be removed and switched with an alternate panel inside the box. The main difference between the two styles of back buttons is that one of them is textured and slightly raised for increased tactile feedback.

The Warrior Lite is equipped with anti-drift Hall Effect sticks. The right stick mimics the GameCube’s yellow C-stick, but you can swap it out for a yellow stick with a more conventional, larger grip. Similarly, you can switch between octagonal stick gates inspired by the GameCube controller and regular stick gates with a circular range of motion.

Face buttons, the 8-way D-pad, and shoulder bumpers are actuated by microswitches, giving them a mouse-click feel. Like the sticks, the triggers are activated with Hall Effect sensors, and can be set at two different stopping points with the locking switches on the back. Other core features include built-in, adjustable rumble and 6-axis motion controls.

The main downside here is battery life, as the Lite version has a smaller battery that only runs for up to five hours on a full charge. Like many Bluetooth controllers for Switch 2 and Switch, you can use the Warrior Lite on PC, mobile, Steam Deck, and other devices.

$55 (was $69) | Adds support for original GameCube hardware

Key Features:

  • Bluetooth Wireless: Switch 2, Switch, PC, Mobile
  • 2.4GHz Wireless: GameCube, Wii, PC
  • Available in Purple, Orange, Black
  • Hall Effect sticks and triggers
  • Modern trigger and bumper design
  • Adjustable trigger locks
  • Two remappable back buttons
  • Swappable back button module
  • Swappable sticks and gates
  • Microswitch face buttons
  • 8-way microswitch D-pad
  • 6-axis gyroscope for motion controls
  • Adjustable dual-rumble motors
  • Turbo function
  • Up to 10 hours of battery life

NYXI released the original Warrior controller last year. The Warrior has the added benefit of working as a wireless controller on actual GameCube and Wii hardware. The included 2.4GHz receiver plugs into the GameCube’s controller port and can also be used on PC with the included USB adapter. The Warrior also has a larger battery that can run for up to 10 hours between charges, which is a nice perk.

While the Warrior Lite is only available in purple, the original Warrior has purple, black, and orange color options. All three are eligible for Amazon’s discount.

$56 (was $70) | Switch 2 – Docked Only / Switch – Handheld & Docked

Key Features

  • Replaces Joy-Cons in handheld mode on Switch & Switch OLED
  • Bluetooth Wireless: Switch 2, Switch, PC, Mobile
  • Available in Purple, Black, Silver, Orange
  • Hall Effect sticks
  • Mechanical triggers and bumpers
  • Two remappable back buttons
  • Octagonal and round stick gates
  • Illuminated ABXY buttons
  • 4-way D-pad
  • 6-axis gyroscope for motion controls
  • Adjustable dual-rumble motors
  • Turbo function
  • 6-8 hours of battery life

The NYXI Wizard works on Nintendo Switch 2, but you can only use it for docked or tabletop modes. On the original Switch and Switch OLED, the Wizard can replace your Joy-Con in handheld mode. The left and right sides detach from the center bridge and connect to the console via sliding mechanisms. The Switch 2 uses a magnetic connection method for the updated Joy-Con 2 controllers, which makes the Wizard incompatible with Nintendo’s new console for portable play.

If you’re picking up one of NYXI’s GameCube-style controllers specifically for Nintendo Switch 2, most players should opt for the Warrior or Warrior Lite. But if you still use both consoles, the Wizard is potentially the more intriguing option. There are a few differences between the Warrior and Wizard controllers, though.

The Wizard has slimmer, mechanical triggers and bumpers. Unlike the Warrior, it doesn’t have dual trigger modes; all four shoulder buttons are activated via microswitches. These feel great, but you can’t switch to the traditional trigger pull action like you can on the Warrior. The two built-in, textured back buttons are located in natural spots and feel great.

The ABXY face button labels have customizable lighting effects, which is a cool addition, though the buttons and the 4-way D-pad ditch the microswitches for traditional membranes.

Regardless of which base color you choose, the Wizard comes with one gray and one yellow Hall Effect stick. Round and Octagonal stick gates are included inside the box, but if you want the smaller C-sticks, you’ll need to buy a thumbstick kit from NYXI for $10–unless you have one of the Warrior controllers, as they use the same sticks and gates.

Other features include 6-axis motion controls, adjustable rumble, and turbo buttons on each side. Battery life falls between the Warrior and Warrior Lite.

It’s worth noting that NYXI recently launched the Wizard 2. Just like the Wizard, the second-gen model works in handheld mode on Switch and Switch OLED. If you buy it for Switch 2, it will only work in TV mode. The Wizard 2 has upgraded TMR joysticks, dual trigger modes, and microswitch face buttons. Essentially, NYXI implemented some of the features found in its Warrior controllers, which are newer than the original Wizard. The Wizard 2 retails for $90 and hasn’t received any discounts yet.

NYXI Wizard in handheld mode on original Switch.

More GameCube Controllers for Switch 2 & Switch

From a customization perspective, the Warrior series is the most impressive GameCube-style controller we’ve tried, but there are other GameCube controllers for Switch 2 that offer a more authentic experience. As mentioned, Nintendo’s wireless GameCube controller for Switch 2 is as close to the original as you’ll find. It feels almost exactly like the original, just without the cable and with a few extra small buttons on the top: C button for GameChat, home/menu buttons, and a small ZL button to make up for the fact the GameCube controller only had one shoulder button. But while this is best option for GameCube games on Switch Online, the aforementioned tiny ZL button makes it less than ideal for modern games.

Unfortunately, the price of the official Nintendo Switch Online GameCube controller recently increased to $70.

Officially licensed GameCube-style controllers from PowerA and Hori add Nintendo-inspired designs and have modernized shoulder and trigger layouts. The form factor of these controllers is closer to the original GameCube controller, as they have slimmer profiles compared to the NYXI Warrior. PowerA also recently raised the price of its GameCube-style controller to $70.

Looking for a conventional Switch 2 or PC controller? Check out the 8BitDo Ultimate 2 and brand-new 8BitDo Pro 3 Wireless Controllers, both of which are discounted at Amazon this weekend.



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August 31, 2025 0 comments
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