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Resident Evil 1 zombie
Gaming Gear

The next Resident Evil movie is being directed by Zach Cregger of Weapons fame, who played ‘thousands and thousands of hours of Resident Evil’ but hasn’t seen any of the movies

by admin September 7, 2025



The sketch-comedian-to-horror-movie-director pipeline is real. Jordan Peele went from Mad TV and Key & Peele to Get Out, Nope, and Us. Josh Ruben went from CollegeHumor to Werewolves Within, Heart Eyes, and Scare Me. And now Zach Cregger of The Whitest Kids U’ Know has become a horror-movie name to watch with Barbarian, Weapons, and an upcoming Resident Evil movie.

Weapons was great, a twisty Stephen King-adjacent story of missing kids in the suburbs, but a zombie action-horror movie will be a whole different kettle of fish. I just hope Cregger doesn’t leave his sense of humor behind, because the worst thing you could do with the camp tone of Resi is try to pretend it’s Serious Business.

Speaking to Double Toasted, Cregger said he’s “played I don’t know how many thousands and thousands of hours of Resident Evil” and is planning to make a movie that “probably lives more in the world of 2 and 3, but I’d say it adheres more to the tone of 4.”


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He couldn’t say which of the existing movies it’ll resemble, however, because he hasn’t watched them. “I’ve never seen a Resident Evil movie,” he said, “and so, you know, I imagine that if there are people out there that are just rabid fans of the movie franchise, they’re probably not really prepared for what I’m going to be doing. But I think the people that are fans of the games are probably going to be stoked.”

Vocal haters of the movies will be pleased, but I am a little disappointed that 2021’s Welcome to Raccoon City isn’t going to be followed up on. Sure, it had some awkward dialogue that felt like it had been inserted to explain things from scenes that were cut when its budget was slashed, but setting it in 1998 and giving Wesker a PalmPilot was inspired.

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September 7, 2025 0 comments
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Best Terraria Ranged Weapons - GameSpot
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Best Terraria Ranged Weapons – GameSpot

by admin September 1, 2025



There’s something deliciously smug about wielding the best Terraria ranged weapons. While melee players are sweating it out in close quarters and mages are chugging mana potions like they’re at an all-night rave, you’re standing comfortably out of reach, raining down arrows, bullets, or bees with barely a scratch on your armor. It’s the class for anyone who enjoys watching health bars melt while staying three steps ahead of the danger.

That’s not to say it’s easy. Ranged combat is a balancing act between conserving ammo, picking the best Terraria accessories for your build, and stocking up on enough arrows or bullets to avoid the dreaded “click” of an empty chamber mid-boss fight. But when it all comes together, nothing feels quite as powerful. From simple ore bows to weapons that literally summon storms, the marksman’s journey is one of precision, chaos, and plenty of smug grins.

Pre-Hardmode

Platinum Bow

  • Damage: 13
  • Knockback: 0
  • Critical chance: 4%
  • Speed: 25 (Fast)
  • Velocity: 6.6
  • Ammo: Arrows

Forget the wooden twig you start with, as the Platinum Bow is your first taste of real power. Made from just eight Platinum Bars, it delivers enough punch to make the Eye of Cthulhu feel more like target practice than a boss fight. It’s easy to craft, doesn’t ask much of you beyond a bit of mining, and instantly transforms you from hapless survivor into a hunter who means business. Pair it with Flaming Arrows for a fiery upgrade or Jester’s Arrows to pierce crowds, and you’ll sail through those chaotic early nights.

It’s not flashy, but that’s exactly the appeal. Early ranged combat is about consistency, and the Platinum Bow never lets you down. Think of it as your training wheels before Terraria decides to throw a real challenge at you. You’ll eventually outgrow it, but for a weapon you can forge on day two, it’s absurdly good at keeping you alive and on the front foot.

The Bee’s Knees

  • Damage: 23
  • Knockback: 3
  • Critical chance: 4%
  • Speed: 23 (Fast)
  • Velocity: 8
  • Ammo: Arrows

Every ranged player remembers the first time they loosed an arrow with The Bee’s Knees and watched the screen fill with buzzing chaos. Dropped by Queen Bee, this jungle treasure transforms plain old Wooden Arrows into swarms of homing bees that ricochet off walls and sting anything unlucky enough to be nearby. Suddenly, accuracy doesn’t matter quite so much because you can just fire in the general direction of trouble and let your insect army handle the rest.

It’s perfect for messy fights. Goblin Army invasion? Bees everywhere. Skeletron’s skull and hands? Our friendly Bumbles chew through them like paper. Even Terraria bosses that usually require tight aim feel easier because your insect army simply doesn’t miss. It’s not the most elegant weapon, but it’s certainly one of the most fun, and mid-game Terraria is exactly where a bit of spectacle makes the grind feel worthwhile.

Hellwing Bow

  • Damage: 22
  • Knockback: 5.5
  • Critical chance: 4%
  • Speed: 13 (Very Fast)
  • Velocity: 6
  • Ammo: Arrows

If you’re heading into the Underworld, you’ll want something with a bit of bite, and the Hellwing Bow more than delivers. Pulled from Shadow Chests, it transforms Wooden Arrows into fiery bats that pierce through everything in their path without slowing down. Suddenly, those cheap arrows you’ve been hoarding turn into deadly projectiles capable of hitting multiple enemies at once. When you’re staring down the Wall of Flesh, those piercing bats feel like a cheat code.

It does take a little adjustment. The bats don’t fly in perfectly straight lines like arrows, and their arcing paths can throw you off at first. But once you get the hang of it, the Hellwing Bow becomes indispensable. It’s the ultimate pre-Hardmode boss killer, equipped with a single-click auto fire, which is usually reserved for Hardmode alternatives.

Hardmode

Daedalus Stormbow

  • Damage: 38
  • Knockback: 2.25
  • Critical chance: 4%
  • Speed: 19 (Very Fast)
  • Velocity: 12.5
  • Ammo: Arrows

If there’s one weapon that makes you feel like you’ve broken Terraria, it’s the Daedalus Stormbow. Dropped by Hallowed Mimics, this unassuming bow calls down arrow rain from the heavens. Pair it with Holy Arrows, and suddenly you’re orchestrating meteor showers of destruction. The Destroyer barely stands a chance as its segments are pummeled from above, each shot multiplying into falling stars. It’s chaos, but the good kind.

What makes the Stormbow so beloved is that it rewards creativity. Build a flat arena, give the sky some clearance, and watch bosses dissolve under the deluge. Even with simpler arrows, it’s wildly strong and feels almost unfair for early Hardmode.

Onyx Blaster

  • Damage: 24
  • Knockback: 6.5
  • Critical chance: 4%
  • Speed: 48 (Extremely Slow)
  • Velocity: 14
  • Ammo: Bullets

Don’t be fooled by the damage drop-off on paper; the Onyx Blaster steps up as your mid-Hardmode workhorse. An upgrade to the Shotgun with two Dark Shards and 10 Souls of Night, this beast spits out a spread of bullets and follows it up with a dark explosive blast for good measure. Crafted with Souls of Night and Dark Shards, it’s one of those weapons that feels purpose-built for mowing down anything in your path.

The best thing about the Onyx Blaster is how adaptable it is. Load it with Ichor Bullets to shred boss defenses or Crystal Bullets to split each shot into even more damage. The additional explosive dark projectile guarantees impact even if your spread misses, which makes it forgiving in hectic battles. It’s the kind of mid-game weapon you’ll hold onto long after you technically have upgrades, simply because it’s that satisfying to use.

Phantasm

  • Damage: 50
  • Knockback: 2
  • Critical chance: 4%
  • Speed: 12 (Very Fast)
  • Velocity: 20
  • Ammo: Arrows
  • Bonus: 66% chance to save ammo

Near the top of the ranged food chain sits the Phantasm, a bow that spits arrows out in torrents. Crafted from 18 Vortex Fragments in an Ancient Manipulator, it launches rapid volleys, each shot spawning bonus homing arrows for free. The effect is overwhelming. Your screen fills with arrows, bosses evaporate under constant pressure, and suddenly you feel less like an archer and more like a living artillery cannon.

Of course, it’s hungry. You have a small chance each shot to save ammo, but the Phantasm otherwise eats arrows faster than you can craft them. Some may say that’s part of the charming challenge. Fortunately, you won’t need many to humiliate your enemies, especially with Luminite Arrows in your pocket. This is the ranged endgame fantasy, granting you the smug satisfaction of watching the Moon Lord melt like butter.

S.D.M.G.

  • Damage: 85
  • Knockback: 2.5
  • Critical chance: 14%
  • Speed: 5 (Extremely Fast)
  • Velocity: 12
  • Ammo: Bullets
  • Bonus: 66% chance to save ammo

Beating the Moon Lord is no small feat, as the Space Dolphin Machine Gun is the perfect endgame gun to give you a pat on the back. Dropped by the big bad final boss, it boasts one of the fastest fire rates in the game and absurd base damage, meaning it can shred health bars before enemies even realize they’re under attack. Despite its playful design, it’s a powerhouse that turns bullets into a relentless stream of pain.

Of course, the S.D.M.G. has one big caveat: ammo. This thing chews through bullets faster than any other weapon, so keeping it fed becomes a logistical challenge. But when paired with high-end rounds like Luminite or Chlorophyte Bullets, the DPS is off the charts, so you shouldn’t need to spend too many. It’s strong, stylish, hilarious, and deeply satisfying to use.

Ranged combat is Terraria at its most efficient. Why risk your neck with other Terraria weapon types when you can fill the air with arrows, bullets, or bees and watch enemies crumble from a safe distance? Sure, you’ll burn through ammo and your piggy bank might feel the strain, but few things compare to the feeling of staying untouched while bosses drop like clay pigeons.

Whether you’re orchestrating divine arrow showers or letting a space dolphin unload on the Moon Lord, the marksman’s path is one of precision and spectacle. It’s chaotic, stylish, and just a little bit cheeky.



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September 1, 2025 0 comments
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China Is About to Show Off Its New High-Tech Weapons to the World
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China Is About to Show Off Its New High-Tech Weapons to the World

by admin September 1, 2025


China is preparing for one of the most anticipated and politically charged military events in recent years. On September 3, in Tiananmen Square, China will celebrate the 80th anniversary of the victory over Japan in World War II with a spectacular military parade that is not only a ritual of historical remembrance but also a message to the entire world to be prepared for the war of the future.

President Xi Jinping and several foreign leaders and officials, including Vladimir Putin, will attend the ceremony. The Russian president’s presence is reported to have prompted several European ambassadors to consider defecting from the event, fearing it would contribute to the Kremlin’s international legitimization amid the ongoing war against Ukraine.

China’s New Weapons Send a Message

The parade will last about 70 minutes and will see dozens of formations parading down Chang’an Avenue in the heart of Beijing. Xi, as supreme commander of the armed forces, will review the troops before the march through the square. More than 10,000 military personnel, more than 100 aircraft, and hundreds of ground vehicles will be involved.

The official theme is the celebration of peace and international justice, but the real content will be the demonstration of the People’s Liberation Army’s ability to fight high-tech wars in new strategic domains: cyberspace, outer space, electronic and hypersonic warfare. According to leaked information from Chinese dress rehearsals and official sources, more than 100 models of weapon systems, all domestically produced and already in operational service, will be on display.

Enter the Anti-Ship Missiles

Among the most anticipated weapons are the new YJ (Ying Ji, “Eagle Shot”) series anti-ship missiles, designated YJ-15, YJ-17, YJ-19, and YJ-20. These are systems designed for a specific mission: to neutralize large US naval units, particularly aircraft carriers, the heart of American supremacy in the Pacific. These carriers are part of China’s A2/AD (Anti-Access/Area Denial) strategy, i.e., the creation of “defensive bubbles” that can prevent or make it too risky for enemy fleets to access the South China Sea, the Taiwan Strait, and the Western Pacific.

China has developed a wide range of anti-ship missiles in recent decades, often starting with Soviet technologies, and then surpassing them with indigenous designs since the YJ-8 in the 1980s, derived from French Exocets. With the new series, China is aiming for a further qualitative leap, combining stealth, hypersonic speed, and artificial intelligence.

The exact specifications are top secret, but from general tests and expert analysis, some distinguishing features come into focus. First: speed of at least Mach 4-6, thus in the range of hypersonic missiles, with terminal maneuvering capability to evade anti-missile systems. Second: range of hundreds of kilometers. Third: combined flight profile, with the cruise phase at medium-high altitude, followed by grazing descent to the sea to reduce the possibility of interception. Fourth: multiple guidance with Beidou satellite, active radar, and IR sensors. Fifth: launch versatility, adaptable to aircraft, ships, submarines, and mobile land platforms, increasing possible saturation against enemy fleets. Put together, these weapons signal to the United States that aircraft carriers are no longer untouchable, and the Pacific is no longer an “American sea.”

Going Hypersonic

Also expected at the parade are new launchers capable of overcoming US missile defenses and providing Beijing with credible strategic deterrence. Rehearsal images show road-mobile ballistic missile systems, an ideal weapon to ensure so-called second strikes in the event of a nuclear conflict. China is developing and deploying a new generation of advanced mobile intercontinental ballistic missiles (ICBM), designed to ensure the survival of the nuclear deterrence force in the event of a preemptive strike.

Among the main models is the DF-31AG, with an estimated range of more than 11,000 kilometers (6,835 miles), capable of hitting any target in the continental United States. Next up is the DF-41. Considered the most powerful intercontinental missile in China, it has a range of over 12,000 to 15,000 kilometers (7,456 to 9,320 miles) and can carry up to 10 MIRV warheads, each capable of hitting a different target. It is mobile and can be launched from both silos and rail platforms. Beijing is also banking heavily on the JL-3, an ICBM that can be launched from nuclear submarines, currently being deployed on the new Type 096 class of submarines.

The Lethal Stealth Drone

According to several analysts, the September 3 parade will also feature the FH-97: China’s first unmanned aircraft declared combat-ready. Nicknamed “loyal wingman,” it is capable of operating in synergy with manned fighters, carrying out reconnaissance, attack, and electronic jamming missions. If confirmed, China would become the first country in the world to have a this type of stealth drone declared “combat ready,” ahead of even the United States and Australia, which are still experimenting with similar models such as Australia’s Boeing MQ-28 Ghost Bat or the US Skyborg project.

Many details remain confidential, but from what has emerged, the FH-97 can carry guided bombs and air-to-air or air-to-surface missiles, and packs sensors for reconnaissance and electronic warfare. In addition, it can network with fighters such as the J-20 or J-16, acting as a force multiplier for offensive and defensive missions. Finally, it should have artificial intelligence systems to maneuver independently, follow preprogrammed routes, avoid threats, and cooperate with manned aircraft. Showing this aircraft in public means signaling to Washington, Tokyo, and Taipei that Beijing is capable of supporting next-generation air operations that are difficult to counter with current defense doctrines.

Block and Tackle

Alongside hypersonic missiles and ICBM, China’s developing weapons include a less conspicuous but potentially revolutionary arsenal: electronic warfare systems and directed-energy weapons. If missiles are the weapon of visible deterrence, electronic and directed energy weapons are silent tools that can blind enemy radar and communication systems, neutralize drones and missiles in flight, and protect Chinese forces from cyber- and space attacks.

China has invested heavily in the field, seeing it as decisive in winning “informatized” and “intelligentized” conflicts. China’s mobile land and naval systems can jam the frequencies used by airborne radars, cruise missiles, and satellites, while some People’s Army brigades combine cyberattacks and electronic jamming, simultaneously targeting enemy hardware and software. Direct-energy weapons, on the other hand, use concentrated beams of energy (lasers, microwaves, high-power electromagnetic waves) to strike targets without traditional projectiles.

Also on display will be the latest models of reconnaissance drones and combat drones, including unmanned underwater ones, expanding Chinese surveillance capabilities in disputed waters. The debut at the September 3 parade of these systems has strong symbolic value: Beijing wants to show that it has not only caught up with the West, but in some areas, aims to surpass it.

This story originally appeared on WIRED Italia and has been translated from Italian.



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September 1, 2025 0 comments
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An Ultramarine stares moodily at the viewer
Gaming Gear

Space Marine 2 unveils a roadmap for its second year of updates including a new playable class, bosses, weapons, and more

by admin August 29, 2025



Space Marine 2 – Year 2 Trailer – YouTube

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Good news for fans of Space Marine 2’s multiplayer modes, which Saber Interactive has committed to supporting for a whole ‘nother year. As the developer announced, patch 10, on the first anniversary of Space Marine 2’s release, will be the beginning of a second year of updates and additions.

Patch 10 is apparently the “biggest patch to date.” Due on September 4, it includes a new boss (the Chaos Spawn, in three variants), a new PvP arena and mode (Helbrute Onslaught, in which you can play as a big robotic Helbrute), three new weapons, a new PvE map and mode, and the Chaos Armour cosmetics pack (the U in Armour is part of the name because Warhammer is quintessentially British).

There’s another patch scheduled to be squeezed in before the end of the year, but the update kicking off 2026 looks like a more notable one since it includes the techmarine, a new playable class who comes armed with an Omnissiah axe. It’ll be interesting to see how an engineer fits in with the existing six classes, especially if they’re a melee-focused addition. In 40K, techmarines often serve as drivers and pilots, but also mix it up in hand-to-hand with their gigantic axes and a proliferation of mechanical arms that would make Doctor Octopus jealous. I suspect Space Marine 2 will probably embrace the latter depiction.


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As well as all these free updates, Space Marine 2 is getting a second season pass of champion and cosmetic packs, so if you really want to cover yourself in the rad shark logo of the Carcharadon marines you’ll be able to do that when patch 12 comes out. There’s also a new chapter coming in patch 13: the Iron Hands. As the space marine chapter closest to the tech-priests, they’ll make a good match for techmarines.

(Image credit: Saber Interactive)

While Space Marine 3 is currently in development, Saber Interactive is committed to continuing support for Space Marine 2. Which is nice for all the people who have stuck with its multiplayer modes. As someone who loved the original for its singleplayer campaign and found the sequel just kind of OK in that department, it’s a reminder that maybe I shouldn’t get my hopes up too high. At least Dawn of War 4 is doubling down on singleplayer to keep me and the rest of the cranky loners appeased.

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August 29, 2025 0 comments
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One of the Most Shocking Scenes in 'Weapons' Is Now Online
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One of the Most Shocking Scenes in ‘Weapons’ Is Now Online

by admin August 27, 2025


Zach Cregger’s Weapons is still crushing at the box office, but apparently, it’s time for a little boost. So, after months and months of keeping the character a secret, New Line has finally started uploading clips of Aunt Gladys, played by Amy Madigan. In fact, it actually posted one of her best and most revealing scenes in full.

We’re guessing most people who want to see Weapons probably already have, but just in case you still plan on checking it out, we’ll give a final spoiler warning.

The scene in question isn’t from the end of the movie, unfortunately. No, those are still only living in theaters (and probably via pirated clips on TikTok.) No, this is Gladys’ second scene, which also happens to be the one where we finally start to see the depth of her evil. It’s when she visits Marcus (Benedict Wong) and his husband just as they’re about to sit down for an afternoon of hot dogs and cookies. Gladys comes in, makes some very weird requests, and, well, now you can watch it again.

Unfortunately, the clip is located on X (ugh, we know) and is age-restricted so embedding won’t work. But if you click right here, you can log in and watch the scene the New Line social person cleverly calls “Do you have a bowl of water?” That request still creeps me out too. “A bowl of water.”

When you first meet Gladys, in the scene teased here, there’s obviously a lot of unease. We’ve seen her pop up a few times earlier in the movie, but never long enough to understand who or what she is. So, that first scene at the school is creepy but the second scene in the house is just completely terrifying. Fortunately, the clip cuts before things get really, really gross with all the headbutting, but it’s in this moment we know Gladys took those kids.

Weapons is one of our favorite movies of the year so definitely check it out if you haven’t seen it yet. And read more from our interviews and breakdowns at this link.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 27, 2025 0 comments
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battlefield 6 reveal trailer
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By surrendering to an ‘open weapons’ default, Battlefield 6 is giving up the most special thing about Battlefield

by admin August 23, 2025



Almost a week removed from the Battlefield 6 beta, I wouldn’t blame you for being tired of hearing about weapons being open or closed.

On its face, the debate appears moot as Battlefield Studios keeps saying it will support both rulesets in BF6 regardless of their popularity. New players coming over from Call of Duty think divorcing class choice from weapon choice feels normal and natural, many longtime fans feel strongly about keeping weapons locked to classes, and some have even been converted to open weapons after trying it these past two weekends. No matter your preference, Battlefield 6 will accommodate you, and everyone will be happy.

I don’t want to leave it at that. Options are nice, but let’s be honest: we’re talking about two polar opposite design philosophies vying for influence over Battlefield 6’s current and future direction. BF Studios cannot realistically expect to support both as if they’re equally important. In fact, the studios are already subtly picking sides: The beta demonstrated that open weapons is the default Battlefield 6 experience, and closed weapons is just a secondary option pushed to the back.


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That would be a huge mistake. I’m not here to argue that Battlefield 6 is unfun with open weapons, but I do submit that it doesn’t really feel like Battlefield.

Class-locked weapons are half of what gave classes an identity in the earlier games—they don’t just inform what you’re good at, but what you’re bad at. Tailoring the entirety of a kit to its role provides a fundamentally interesting set of constraints, and to throw that away is to give up on what makes Battlefield special.

(Image credit: EA)

It didn’t work in BF2042 either

We saw this happen in Battlefield 2042. At launch, DICE went thermonuclear on the class system, blowing up the concept of classes and divvying up their duties among “specialists” with unique gadgets and overlapping equipment. Their gadgets suggested a specialty, like Falck’s medic pistol, but DICE wanted to get away from the pesky shackles of defined kit. Any specialist could use any gun or secondary gadget.

It was a madhouse: Assaults could heal their team while shooting rockets, engineers could resupply their own Stinger missiles, recons had every tactical advantage with none of the risk, and nobody had to rely on each other for anything. The butchered roles were so unpopular that DICE eventually recanted on its “play your way” vision and reintroduced class-specific gadgets.

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It was better, but the problem was only half solved: weapons remained open to all classes, and that created the half-hearted class system that persisted into Battlefield 6.

(Image credit: EA)

The assault rifle “problem”

During a Q&A with press at a Battlefield 6 reveal event in July, DICE’s Johan Andersson and David Sirland suggested that open weapons solves an “assault rifle problem” that existed in past Battlefields. Their metrics showed that people tend to pick classes based on weapons, so the class with the most versatile and easy-to-use weapons (Assaults with assault rifles) became the most popular.

Classes are not meant to be equally popular in Battlefield.

The perceived imbalance created the impression that teams “never have enough medics” because everybody wants ARs and grenade launchers, not the LMGs and med bags of the Bad Company games. In an attempt to lean into the assault rifle’s popularity, Battlefield 3 and 4 gave medics exclusive access to assault rifles, ensuring that the most popular class would also serve an important support role.

It worked, but not without consequence: merging two important roles left a utility vacuum for the dedicated Support class (with its LMG and ammo box) that made it weak and unused. The problem with the “assault rifle problem” is that it was never truly a problem. The assault rifle is the most popular type of gun because the Assault class is supposed to be the most popular class.

Balanced imbalance

Classes are not meant to be equally popular in Battlefield. Assaults were originally conceived as the frontline of the team—your basic rifleman grunt—with other classes serving specialized roles with situational kits. Weapon assignments have changed hands a lot over the years, but balancing classes through gun choice has been a constant. In Bad Company 2, for instance, the engineer’s power to fight tanks was checked by their limited range with SMGs.

Battlefield 6 is hurtling toward the most boring version of itself.

Anecdotally, this balanced imbalance worked wonders in the Battlefield 6 beta’s closed weapons playlist. Across 25 hours of matches, I noticed a plurality of Assaults (though the class was also popular for shotgun reasons), a decent number of medics and engineers, and even fewer snipers.

(Image credit: EA)

A comfortable spread of roles has positive knock-on effects: fewer scope glints on hills to worry about, fewer RPG barrages the moment you enter a tank, and an increased importance that teams protect their medics and stick together. It feels like Battlefield as it was meant to be.

Open weapons, for all its freedom of choice, turns your perfectly tuned gun into the star of the show, leaving classes themselves as an afterthought. The game theory behind a complete kit gets outshouted by the reliable hum of the M433 Assault Rifle with Compensated Muzzle Brake, 16.5″ Barrel, Ribbed Vertical Foregrip, Full Metal Jacket Ammunition, 30-round Fast Mag, and OSA-7 1.00x Dot Sight.

No matter what gadgets are in your pocket, nothing informs your playstyle more than the gun in your hands, and if 18 years of Call of Duty create-a-class are any indication, then Battlefield 6 is hurtling toward the most boring version of itself.



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August 23, 2025 0 comments
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Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer
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Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer

by admin August 20, 2025


The big Black Ops 7 media blowout has officially begun, kicking off, of course with last night’s gamescom Opening Night Live reveal. The trailer coincided with the release of plenty of new information covering many aspects of the game, with the promise of more to come.

There are, however, several new and returning features well worth diving into.


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For one, Carry Forward, the feature that allows you to bring some of the content from last year’s game into the new one, is coming back. Just like with Modern Warfare 2 to Modern Warfare 3 in 2023 – when the feature was first introduced, Black Ops 7 is doing the same with Black Ops 6’s content.

Weapons, operators, XP tokens, GobbleGums (Zombies), skins and other cosmetic items from last year’s game will be usable in Black Ops 7’s multiplayer, as well as Warzone. This will kick off a few weeks post launch, with the start of Season One.

There are, of course, some exceptions. You won’t be able to use skins for equipment and Scorestreaks that don’t exist, or work differently, in the new game. Weapon camos will carry forward, but they’re only going to apply to BO6 weapons, not BO7’s.


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The Black Ops 7 campaign, playable in up to four players in co-op, has its fair share of new innovations, too. We’ve covered the campaign’s Endgame, an open-ended co-op mission meant to be played multiple times that borrows from roguelites, RPGs, and extraction games.

But Treyarch is also introducing a new concept called Global Progression, which is something I am surprised took Call of Duty this long to implement. While we’ve been enjoying cross progression between multiplayer, co-op (Zombies etc.), and Warzone for years now, the campaign has always been left out of that.

In Black Ops 7, you earn XP as you play the campaign. What this means in practice is that you’ll be levelling up your weapon (even unlocking camos), and unlocking other challenges that transfer over to multiplayer, Zombies, and Warzone.

In a blog post, Treyarch specifically named weapon Prestige (which is also coming back with BO7), standard weapon progression, camos, Calling Cards, daily challenges and much of the progression side of things.

Image credit: Treyarch, Raven Software, Activision.

Further building on that ethos of connected progression, Black Ops 7 is introducing the ability to share your Gunsmith weapon builds. These can be saved and sent directly to friends, but you can even generate a code for your build so anyone else can immediately use it without having to replicate it piece-by-piece.

More on the multiplayer side of things will be revealed on September 30 at Call of Duty: Next. The game’s beta will begin shortly after, running October 2-8. The full game arrives November 14 on PC, PS4, PS5, Xbox One, and Xbox Series X/S.



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August 20, 2025 0 comments
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    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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