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weapons

battlefield 6 reveal trailer
Gaming Gear

By surrendering to an ‘open weapons’ default, Battlefield 6 is giving up the most special thing about Battlefield

by admin August 23, 2025



Almost a week removed from the Battlefield 6 beta, I wouldn’t blame you for being tired of hearing about weapons being open or closed.

On its face, the debate appears moot as Battlefield Studios keeps saying it will support both rulesets in BF6 regardless of their popularity. New players coming over from Call of Duty think divorcing class choice from weapon choice feels normal and natural, many longtime fans feel strongly about keeping weapons locked to classes, and some have even been converted to open weapons after trying it these past two weekends. No matter your preference, Battlefield 6 will accommodate you, and everyone will be happy.

I don’t want to leave it at that. Options are nice, but let’s be honest: we’re talking about two polar opposite design philosophies vying for influence over Battlefield 6’s current and future direction. BF Studios cannot realistically expect to support both as if they’re equally important. In fact, the studios are already subtly picking sides: The beta demonstrated that open weapons is the default Battlefield 6 experience, and closed weapons is just a secondary option pushed to the back.


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That would be a huge mistake. I’m not here to argue that Battlefield 6 is unfun with open weapons, but I do submit that it doesn’t really feel like Battlefield.

Class-locked weapons are half of what gave classes an identity in the earlier games—they don’t just inform what you’re good at, but what you’re bad at. Tailoring the entirety of a kit to its role provides a fundamentally interesting set of constraints, and to throw that away is to give up on what makes Battlefield special.

(Image credit: EA)

It didn’t work in BF2042 either

We saw this happen in Battlefield 2042. At launch, DICE went thermonuclear on the class system, blowing up the concept of classes and divvying up their duties among “specialists” with unique gadgets and overlapping equipment. Their gadgets suggested a specialty, like Falck’s medic pistol, but DICE wanted to get away from the pesky shackles of defined kit. Any specialist could use any gun or secondary gadget.

It was a madhouse: Assaults could heal their team while shooting rockets, engineers could resupply their own Stinger missiles, recons had every tactical advantage with none of the risk, and nobody had to rely on each other for anything. The butchered roles were so unpopular that DICE eventually recanted on its “play your way” vision and reintroduced class-specific gadgets.

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It was better, but the problem was only half solved: weapons remained open to all classes, and that created the half-hearted class system that persisted into Battlefield 6.

(Image credit: EA)

The assault rifle “problem”

During a Q&A with press at a Battlefield 6 reveal event in July, DICE’s Johan Andersson and David Sirland suggested that open weapons solves an “assault rifle problem” that existed in past Battlefields. Their metrics showed that people tend to pick classes based on weapons, so the class with the most versatile and easy-to-use weapons (Assaults with assault rifles) became the most popular.

Classes are not meant to be equally popular in Battlefield.

The perceived imbalance created the impression that teams “never have enough medics” because everybody wants ARs and grenade launchers, not the LMGs and med bags of the Bad Company games. In an attempt to lean into the assault rifle’s popularity, Battlefield 3 and 4 gave medics exclusive access to assault rifles, ensuring that the most popular class would also serve an important support role.

It worked, but not without consequence: merging two important roles left a utility vacuum for the dedicated Support class (with its LMG and ammo box) that made it weak and unused. The problem with the “assault rifle problem” is that it was never truly a problem. The assault rifle is the most popular type of gun because the Assault class is supposed to be the most popular class.

Balanced imbalance

Classes are not meant to be equally popular in Battlefield. Assaults were originally conceived as the frontline of the team—your basic rifleman grunt—with other classes serving specialized roles with situational kits. Weapon assignments have changed hands a lot over the years, but balancing classes through gun choice has been a constant. In Bad Company 2, for instance, the engineer’s power to fight tanks was checked by their limited range with SMGs.

Battlefield 6 is hurtling toward the most boring version of itself.

Anecdotally, this balanced imbalance worked wonders in the Battlefield 6 beta’s closed weapons playlist. Across 25 hours of matches, I noticed a plurality of Assaults (though the class was also popular for shotgun reasons), a decent number of medics and engineers, and even fewer snipers.

(Image credit: EA)

A comfortable spread of roles has positive knock-on effects: fewer scope glints on hills to worry about, fewer RPG barrages the moment you enter a tank, and an increased importance that teams protect their medics and stick together. It feels like Battlefield as it was meant to be.

Open weapons, for all its freedom of choice, turns your perfectly tuned gun into the star of the show, leaving classes themselves as an afterthought. The game theory behind a complete kit gets outshouted by the reliable hum of the M433 Assault Rifle with Compensated Muzzle Brake, 16.5″ Barrel, Ribbed Vertical Foregrip, Full Metal Jacket Ammunition, 30-round Fast Mag, and OSA-7 1.00x Dot Sight.

No matter what gadgets are in your pocket, nothing informs your playstyle more than the gun in your hands, and if 18 years of Call of Duty create-a-class are any indication, then Battlefield 6 is hurtling toward the most boring version of itself.



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August 23, 2025 0 comments
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Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer
Game Updates

Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer

by admin August 20, 2025


The big Black Ops 7 media blowout has officially begun, kicking off, of course with last night’s gamescom Opening Night Live reveal. The trailer coincided with the release of plenty of new information covering many aspects of the game, with the promise of more to come.

There are, however, several new and returning features well worth diving into.


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For one, Carry Forward, the feature that allows you to bring some of the content from last year’s game into the new one, is coming back. Just like with Modern Warfare 2 to Modern Warfare 3 in 2023 – when the feature was first introduced, Black Ops 7 is doing the same with Black Ops 6’s content.

Weapons, operators, XP tokens, GobbleGums (Zombies), skins and other cosmetic items from last year’s game will be usable in Black Ops 7’s multiplayer, as well as Warzone. This will kick off a few weeks post launch, with the start of Season One.

There are, of course, some exceptions. You won’t be able to use skins for equipment and Scorestreaks that don’t exist, or work differently, in the new game. Weapon camos will carry forward, but they’re only going to apply to BO6 weapons, not BO7’s.


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The Black Ops 7 campaign, playable in up to four players in co-op, has its fair share of new innovations, too. We’ve covered the campaign’s Endgame, an open-ended co-op mission meant to be played multiple times that borrows from roguelites, RPGs, and extraction games.

But Treyarch is also introducing a new concept called Global Progression, which is something I am surprised took Call of Duty this long to implement. While we’ve been enjoying cross progression between multiplayer, co-op (Zombies etc.), and Warzone for years now, the campaign has always been left out of that.

In Black Ops 7, you earn XP as you play the campaign. What this means in practice is that you’ll be levelling up your weapon (even unlocking camos), and unlocking other challenges that transfer over to multiplayer, Zombies, and Warzone.

In a blog post, Treyarch specifically named weapon Prestige (which is also coming back with BO7), standard weapon progression, camos, Calling Cards, daily challenges and much of the progression side of things.

Image credit: Treyarch, Raven Software, Activision.

Further building on that ethos of connected progression, Black Ops 7 is introducing the ability to share your Gunsmith weapon builds. These can be saved and sent directly to friends, but you can even generate a code for your build so anyone else can immediately use it without having to replicate it piece-by-piece.

More on the multiplayer side of things will be revealed on September 30 at Call of Duty: Next. The game’s beta will begin shortly after, running October 2-8. The full game arrives November 14 on PC, PS4, PS5, Xbox One, and Xbox Series X/S.



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August 20, 2025 0 comments
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FromSoftware makes the Libra fight easier, with Elden Ring Nightreign's latest patch making Madness weapons more common
Game Updates

FromSoftware makes the Libra fight easier, with Elden Ring Nightreign’s latest patch making Madness weapons more common

by admin June 18, 2025


FromSoftware has brought Elden Ring Nightreign servers back online following three hours of maintenance that kicked off earlier today. The downtime was necessary to deploy the game’s latest patch, version 1.01.3, which is now available across all platforms.

Update 1.01.3 is a fairly small one, and it arrives a little over one week after 1.01.2 was released. Given the version numbers, it’s safe to expect not-so-major changes, even if a few of the patch notes are definitely worth highlighting.


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The latest Nightreign patch is made up almost entirely of bug fixes, but it does come with a balance tweak that increases the chance of finding weapons with the Madness status ailment in the loot pool.

Madness is among the lesser-used weapon elements in the game, and the status effect is among the least useful against Nightlord bosses – except against Equilibrious Beast Libra. It’s very likely that FromSoftware wants players to run into more Madness weapons more often in order to make that fight a little easier.

In terms of bug fixes, one of the more amusing addresses an issue that caused the damage dealt to some enemies when destroying their weak points – as a result of Ironeye’s Marking skill – to be higher or lower than intended, depending on the situation.

One cheeky bug that worked in players’ advantage caused the Lightning damage received to be nullified when the Passive Effect Power of the Great Ancient Dragon was active, which you get from the Bolt of Gransax weapon.

Read on below for the full change log:

The door to… patch notes? | Image credit: VG247

General balance adjustments

Bug fixes

  • Adjusted the Whirlwind skill effect visibility when the Relic Effect “[Guardian] Increased duration for Character Skill” is active.

  • Fixed a bug where the Demon Merchant would spawn near the Night’s Tide when the Demon Merchant curse event was encountered.

  • Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s “Marking” skill was higher or lower than expected.

  • Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect “Power of the Great Ancient Dragon” of the “Bolt of Gransax” weapon.

  • Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.

  • Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows.

  • Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.

  • Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.

  • Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.

  • Fixed a bug where lingering character phantoms did not appear in Limveld.

  • Added staff information in the game’s credit.

Steam-only adjustments

In other Nightreign news, dataminer Zullie the Witch recently explored how the game’s controversial revive mechanic actually works, revealing some fascinating insights into the numbers behind it all. If you’re looking for functional advice instead, there’s no better than our Elden Ring Nightreign guide. Hit up the link, and check for new updates every week.



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June 18, 2025 0 comments
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Call of Duty: Black Ops 6 now shows you microtransaction ads when you swap weapons
Game Reviews

Call of Duty: Black Ops 6 now shows you microtransaction ads when you swap weapons

by admin June 1, 2025


Eagle-eyed Call of Duty: Black Ops 6 players have spotted a new feature on the weapon selection menu.

Right at the top there now sits advertisements promoting premium weapons and skins, so players get exposed to ads for microtransactions in-game.

As some players point out, it’s not an advert in the classic sense, and no one’s trying to flog you a cheeseburger or a pair of jeans every time you swap a weapon. Nonetheless, it’s a new and insidious addition that we haven’t seen in Call of Duty games before.

Call of Duty: Black Ops 6 Opening Scene and Gameplay (4K).Watch on YouTube

“One of the unwelcome changes I’ve noticed with Season 4 is that they’ve now inserted a new ad spot at the top of the list of your weapon specifics builds,” wrote one player. “So now every time you toggle between weapon builds you get to stare at ads for $20-$30 skins. I’m sure the Activision developer who suggested this terrible feature is very proud of themselves.

“This change is especially unneeded because you could already toggle from Builds to Shop on any given weapon and apparently not being thrown directly in our faces didn’t make them enough money. Many of us payed [sic] $60-$100 for a feature game and don’t want to be bombarded with additional ads.”

“Actively witnessing Call of Duty become [SpongeBob SquarePants’] the Krusty Krab,” replied another.

Season 4 brings new ad spot in game for weapons
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“Well guys looks like COD can suck a fat one,” replied someone else. “This ad mess is ridiculous. They make huge bank already for them to even do this should be illegal. I’ve never been done with a COD this fast ever. But she’s getting deleted. You can’t scrounge people for money and not have a decent game. I’m not asking for a great game, just not a buggy game.”

In a separate thread that’s been upvoted almost a thousand times, one player opined: “I wouldn’t even be mad if this was just in warzone, a free game, but putting it in a pay-to-play premium title, with how expensive they’re getting?”

“Agree 100%, it really feels like one of those free cell phone games from a tiny indie studio begging you for money at every turn. Pathetic for a full price, stand alone game from a huge developer,” replied another.

Earlier this year, in a update shared on social media, developer Treyarch said it recognised cheaters “are frustrating and severely impact the experience for our community” but insisted it was addressing the issue, and will continue to do so “throughout 2025”. At the same time, it confirmed 136,000 ranked play accounts were banned for cheating across both Call of Duty: Black Ops 6 and Warzone.



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June 1, 2025 0 comments
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A Tarnished and his companion bird in Elden Ring: Nightreign.
Esports

All weapons in Elden Ring Nightreign

by admin May 31, 2025


Elden Ring Nightreign has a wide array of weapons, ranging from melee to ranged, there are countless of them to choose from.

Each of these weapons has its specific abilities, and unlike Elden Ring, you can use them with any character or Nightfarer.

How many types of weapons are there in Elden Ring Nightreign?

In Elden Ring Nightreign, there are 32 types of weapons in total.

Daggers are ready! Screenshot by Dot Esports

Yes, the list is huge, and I’ve mentioned all of them right below:

  • Axes
  • Ballistas
  • Bows
  • Claws
  • Colossal Swords
  • Colossal Weapons
  • Crossbows
  • Curved Greatswords
  • Curved Swords
  • Daggers
  • Fists
  • Flails
  • Glintstone Staves
  • Great Hammers
  • Great Spears
  • Greataxes
  • Greatbows
  • Greatswords
  • Halberds
  • Hammers
  • Heavy Thrusting Swords
  • Katanas
  • Light Bows
  • Reapers
  • Sacred Seals
  • Shields
  • Spears
  • Straight Swords
  • Thrusting Swords
  • Torches
  • Twinblades
  • Whips

Let’s now take a look at all weapons under each of these 32 categories.

All weapons in Elden Ring Nightreign

All Daggers

  • Black Knife
  • Blade of Calling
  • Bloodstained Dagger
  • Celebrant’s Sickle
  • Cinquedea
  • Crystal Knife
  • Dagger
  • Duchess‘ Dagger
  • Erdsteel Dagger
  • Glintstone Kris
  • Great Knife
  • Ivory Sickle
  • Misericorde
  • Reduvia
  • Parrying Dagger
  • Scorpion’s Stinger
  • Wakizashi

All Straight Swords

  • Broadsword
  • Cane Sword
  • Carian Knight’s Sword
  • Coded Sword
  • Crystal Sword
  • Golden Epitaph
  • Lazuli Glintstone Sword
  • Longsword
  • Lordsworn’s Straight Sword
  • Miquellan Knight’s Sword
  • Noble’s Slender Sword
  • Ornamental Straight Sword
  • Regalia of Eochaid
  • Rotten Crystal Sword
  • Short Sword
  • Sword of Night and Flame
  • Sword of St Trina
  • Warhawk’s Talon
  • Weathered Straight Sword

All Greatswords

  • Alabaster Lord’s Sword
  • Banished Knight’s Greatsword
  • Bastard Sword
  • Blasphemous Blade
  • Claymore
  • Dark Moon Greatsword
  • Death’s Poker
  • Flamberge
  • Forked Greatsword
  • Gargoyle’s Blackblade
  • Gargoyle’s Greatsword
  • Golden Order Greatsword
  • Helphen’s Steeple
  • Inseparable Sword
  • Iron Greatsword
  • Knight’s Greatsword
  • Lordsworn’s Greatsword
  • Marais Executioner’s Sword
  • Ordovis’s Greatsword
  • Sacred Relic Sword
  • Sword of Milos
  • Wylder’s Greatsword

He’s dangerous and fuming all the time! Image via Bandai Namco

All Colossal Swords

  • Godslayer’s Greatsword
  • Grafted Blade Greatsword
  • Greatsword
  • Maliketh’s Black Blade
  • Royal Greatsword
  • Ruins Greatsword
  • Starscourge Greatsword
  • Troll’s Golden Sword
  • Troll Knight’s Sword
  • Watchdog’s Greatsword
  • Zweihander

All Thrusting Swords

  • Antspur Rapier
  • Cleanrot Knight’s Sword
  • Estoc
  • Frozen Needle
  • Noble’s Estoc
  • Rapier
  • Rogier’s Rapier

All Heavy Thrusting Swords

  • Bloody Helice
  • Dragon King’s Cragblade
  • Godskin Stitcher
  • Great Epee

All Curved Swords

  • Bandit’s Curved Sword
  • Beastman’s Curved Sword
  • Eclipse Shotel
  • Falchion
  • Flowing Curved Sword
  • Grossmesser
  • Magma Blade
  • Mantis Blade
  • Nox Flowing Sword
  • Scavenger’s Curved Sword
  • Scimitar
  • Serpent-God’s Curved Sword
  • Shamshir
  • Shotel
  • Wing of Astel

All Curved Greatswords

  • Beastman’s Cleaver
  • Bloodhound’s Fang
  • Dismounter
  • Magma Wyrm’s Scalesword
  • Monk’s Flameblade
  • Morgott’s Cursed Sword
  • Omen Cleaver
  • Onyx Lord’s Greatsword
  • Zamor Curved Sword

All Katanas

  • Dragonscale Blade
  • Executor’s Blade
  • Hand of Malenia
  • Meteoric Ore Blade
  • Moonveil
  • Nagakiba
  • Rivers of Blood
  • Serpentbone Blade
  • Uchigatana

All Twinblades

  • Eleonora’s Poleblade
  • Gargoyle’s Black Blades
  • Gargoyle’s Twinblade
  • Godskin Peeler
  • Twinblade
  • Twinned Knight Swords

All Axes

  • Battle Axe
  • Celebrant’s Cleaver
  • Forked Hatcher
  • Hand Axe
  • Highland Axe
  • Icerind Hatchet
  • Iron Cleaver
  • Jawbone Axe
  • Ripple Blade
  • Rosus’ Axe
  • Sacrificial Axe
  • Stormhawk Axe
  • Warped Axe

All Greataxes

  • Axe of Godrick
  • Butchering Knife
  • Crescent Moon
  • Executioner’s Greataxe
  • Gargoyle’s Black Axe
  • Gargoyle’s Great Axe
  • Greataxe
  • Great Omenkiller Cleaver
  • Longhaft Axe
  • Rusted Anchor
  • Winged Greathorn

All Hammers

  • Club
  • Curved Club
  • Envoy’s Horn
  • Hammer
  • Mace
  • Marika’s Hammer
  • Monk’s Flamemace
  • Morning Star
  • Nox Flowing Hammer
  • Ringed Finger
  • Scepter of the All-Knowing
  • Spiked Club
  • Stone Club
  • Varre’s Bouquet
  • Warpick

All Flails

  • Bastard’s Stars
  • Chainlink Flail
  • Family Heads
  • Flail
  • Nightrider Flail

All Great Hammers

  • Battle Hammer
  • Beastclaw Greathammer
  • Brick Hammer
  • Celebrant’s Skull
  • Cranial Vessel Candlestand
  • Curved Great Club
  • Devourer’s Scepter
  • Envoy’s Long Horn
  • Great Mace
  • Great Stars
  • Greathorn Hammer
  • Large Club
  • Pickaxe
  • Rotten Battle Hammer

Partners. Screenshot via The Game Awards 2024 & FromSoft

All Colossal Weapons

  • Axe of Godfrey
  • Dragon Greatclaw
  • Duelist Greataxe
  • Envoy’s Greathorn
  • Fallingstar Beast Jaw
  • Ghiza’s Wheel
  • Giant-Crusher
  • Great Club
  • Golem’s Halberd
  • Prelate’s Inferno Crozier
  • Raider’s Greataxe
  • Rotten Greataxe
  • Rotten Staff
  • Staff of the Avatar
  • Troll’s Hammer
  • Watchdog’s Staff

All Spears

  • Bolt of Gransax
  • Celebrant’s Rib-Rake
  • Clayman’s Harpoon
  • Cleanrot Spear
  • Cross-Naginata
  • Crystal Spear
  • Death Ritual Spear
  • Inquisitor’s Girandole
  • Iron Spear
  • Partisan
  • Pike
  • Rotten Crystal Spear
  • Short Spear
  • Spear
  • Spiked Spear
  • Torchpole

All Great Spears

  • Lance
  • Mohgwyn’s Sacred Spear
  • Serpent-Hunter
  • Siluria’s Tree
  • Treespear
  • Vyke’s War Spear

All Halberds

  • Banished Knight’s Halberd
  • Commander’s Standard
  • Dragon Halberd
  • Gargoyle’s Black Halberd
  • Gargoyle’s Halberd
  • Glaive
  • Golden Halberd
  • Guardian’s Swordspear
  • Guardian’s Halberd
  • Halberd
  • Loretta’s War Sickle
  • Lucerne
  • Nightrider Glaive
  • Pest’s Glaive
  • Ripple Crescent Halberd
  • Vulgar Militia Saw
  • Vulgar Militia Shotel

All Reapers

  • Grave Scythe
  • Halo Scythe
  • Scythe
  • Winged Scythe

All Whips

  • Giant’s Red Braid
  • Hoslow’s Petal Whip
  • Magma Whip Candlestick
  • Thorned Whip
  • Urumi
  • Whip

All Fists

  • Caestus
  • Cipher Pata
  • Clinging Bone
  • Grafted Dragon
  • Iron Ball
  • Katar
  • Revenant‘s Cursed Claw
  • Spiked Caestus
  • Star Fist
  • Veteran’s Prosthesis

All Claws

  • Bloodhound Claws
  • Hookclaws
  • Raptor Talons
  • Venomous Fang

All Light Bows

  • Composite Bow
  • Harp Bow
  • Misbegotten Shortbow
  • Red Branch Shortbow
  • Shortbow

All Bows

  • Albinauric Bow
  • Black Bow
  • Erdtree Bow
  • Horn Bow
  • Longbow
  • Pulley Bow
  • Serpent Bow
  • Ironeye’s Bow

All Greatbows

  • Erdtree Greatbow
  • Golem Greatbow
  • Greatbow
  • Lion Greatbow

All Crossbows

  • Arbalest
  • Crepus’s Black-Key Crossbow
  • Heavy Crossbow
  • Light Crossbow
  • Soldier’s Crossbow
  • Pulley Crossbow
  • Full Moon Crossbow

All Ballistas

All Glintstone Staves

  • Academy Glintstone Staff
  • Albinauric Staff
  • Astrologer’s Staff
  • Azur’s Glintstone Staff
  • Carian Glintblade Staff
  • Carian Glintstone Staff
  • Carian Regal Scepter
  • Crystal Staff
  • Demi-Human Queen’s Staff
  • Digger’s Staff
  • Gelmir Glintstone Staff
  • Glintstone Staff
  • Lusat’s Glintstone Staff
  • Meteorite Staff
  • Prince of Death’s Staff
  • Recluse’s Staff
  • Rotten Crystal Staff
  • Staff of Loss
  • Staff of the Guilty

All Sacred Seals

  • Clawmark Seal
  • Dragon Communion Seal
  • Erdtree Seal
  • Finger Seal
  • Frenzied Flame Seal
  • Giant’s Seal
  • Godslayer’s Seal
  • Golden Order Seal
  • Gravel Stone Seal

All Torches

  • Torch
  • Beast-Repellent Torch
  • Steel-Wire Torch
  • Sentry’s Torch
  • Ghostflame Torch
  • St. Trina’s Torch

How many weapons can you equip in Elden Ring Nightreign?

You can equip up to six weapons at once in Nightreign. These weapons, unlike Elden Ring, don’t have Scaling, which means all eight Nightfarers can use them.

Every Nightreign weapon comes with a passive benefit as long as it is equipped, regardless of which hand or slot you put it in.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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