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A screenshot of Atsu in Ghost of Yotei
Product Reviews

Ghost of Yotei review: a beautiful and bloody sequel that iterates on its predecessor in almost all the best ways

by admin September 26, 2025



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I have caught myself reliving riding my horse across Ghost of Yotei’s landscape of 17th-century Japan almost every time I’ve put the game down since starting it.

From the simplest of jogs between locations, or the longest of horse rides across sweeping lands, through fields, and over rivers, there’s just something truly beautiful about it that has consumed me.

Review info

Platform reviewed: PS5
Available on: PS5
Release date: October 2, 2025

  • Ghost of Yotei at Amazon for $69

And while the world of Ghost of Yotei is one of the best I’ve played in years, and one of the most spectacular things about the game, it’s only one of a number of highlights in the PS5 exclusive.

The worldbuilding and sense of place the lands offer is supported by an epic tale that twists and turns, an interesting protagonist who develops as the story goes, multi-faceted, immense, and bloody, moreish combat, and a smattering of enjoyable open-world and role-playing game (RPG) staples. Which, even though they can be repetitive sometimes, also bring much value and meat to the experience.

It wears the influence of its predecessor on its sleeve prominently, but Ghost of Yotei has been more than worth the wait.

(Image credit: Sony/PlayStation/Sucker Punch)

A tale for the ages

Set a few hundred years after Ghost of Tsushima, you are Atsu an outlaw making a return to her homeland of Ezo with revenge on the mind. Be prepared to hear the phrase “The Yotei Six” an awful lot in the first half of the main story in particular, as that is who Atsu is chasing down: six masked-up baddies who inflicted great pain on her and her family when she was a child.

Complemented by intriguing flashbacks that give greater context to that original pain, the story of Atsu chasing after these six almost-mythical enemies is an epic one. It has twists and turns and is deeply cinematic and gripping, and Atsu and the change she experiences along the way make her a compelling protagonist. You can feel the anger and deliberation in her encounters, in her visceral combat actions; and you can see how her relentless pursuit of justice changes her outlook along the way, too.

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And while the premise of hunting down the six masked big bads is similar to Assassin’s Creed: Shadows, a linear revenge tale, and checking off an assassination hitlist, this is not. There are more layers to the story and to each of the narratives around the enemies to get stuck into.

Image 1 of 3

(Image credit: Sony/PlayStation/Sucker Punch)(Image credit: Sony/PlayStation/Sucker Punch)(Image credit: Sony/PlayStation/Sucker Punch)

Experiencing the beauty of nature

That stylish way that the story is delivered is indicative of the lands that it takes place in, too – as well as how you explore it.

Firstly, the scenery and sense of place in the game’s landscapes and environments are wonderful. From expansive, sweeping fields of grasses and flowers bathed in sunshine, to the icy mountainsides of an arctic, wintry region. And from the spring-like, verdant, and lush fluvial landscapes either side of meandering waterways to the gorgeous and blinding oranges and golds of hundreds of trees in their autumn form, all four seasons are draped over the landscapes of Ghost of Yotei beautifully.

As well as offering sheer beauty, everything seems truly part of the environment; each location does seem purposefully placed, sprouting from the ground or perched on it intentionally.

There’s also a wider use of the landscape to create ‘landscape moments’ as I call them; using the wind for guidance is a sheer joy once again, throwing up thousands of flower petals as you bound across plains is a thrill, and there’s a few moments where your ride across the countryside or along winding tracks is accompanied by wonderful and haunting songs.

(Image credit: Sony/PlayStation/Sucker Punch)

Mapping an adventure

Taking the importance of the landscape and environment further is Atsu’s in-game map, the way objectives are presented, and also how exploration and discovery work.

In short, the map is outstanding. Its art style is gorgeous, and the way icons and your travel route appear on it like paintings is great. Additionally, cartographers’ maps can be bought and placed over areas on your own map to reveal locations in an incredibly satisfying way that brings the map to life as opposed to being a static resource. This is echoed by other locations on the map being slightly animated, rather than just quest markers on a static background.

The details are excellent here, too. For example, if it’s raining in the world, you’ll see a pitter-patter of raindrops fall on your map. Teaming this map with your spyglass makes for satisfying exploration that nails the ‘see that over there, mark it, and go there’ incentive, which is key to a well-done RPG world.

Additionally, there isn’t a smattering of side quest markers on the map or a list of text in your menu – there’s a superb card system instead, which is stylish and artsy – and you can stumble across simple side encounters naturally through exploration. It’s a world that demands to be explored, and its slowly revealing open zones in the open world are filled with things to see and do, and are more densely filled than massive, open, and empty.

(Image credit: Sony/PlayStation/Sucker Punch)

Put them to the sword

However, it’s not just style and aesthetics and a stacked world; there’s plenty of substance elsewhere in Ghost of Yotei, and at the forefront of that is Atsu’s violent, bloody, and super-slick combat.

With access to five melee weapons when fully kitted out, Atsu can cut through hosts of enemies with ease and grace; it really can be like a dance, almost, and chaining together parries, strikes, weapon swaps, and dodges to seamlessly work between enemies and cut them down is almost poetic.

The violence and bloodshed are incredibly graphic – something that I’ve greatly enjoyed upping the ante on by playing in the game’s Miike mode – but also arty and make for extremely reactive visuals to this dance too.

At the core of the combat is, of course, the weapons and toolset open to Atsu. Yotei does away with the different stances to combat different enemies and weapon types, and instead gives you an arsenal of different weapons to use.

Each will work against anybody, but it pays to know your katana from your Kusarigama and who best to fight with each, for example – however, each weapon is excellent, dynamic, and exciting to use and master. I greatly enjoyed the process of acquiring these weapons through quests, too. Each expert you find for the weapons feels organic and feeds into Atsu’s learning and developing skills to be best equipped to fulfill her revenge mission.

The bows in Yotei are once again satisfying to use, and while the rifle is an option, I barely used it – though finishing a stand off with a quick, hip fire shot of the pistol is dead cool. Complementing this are some ranged throwables you can use, such as firebombs to wreak havoc on groups of enemies, and quickfire kunai knives.

Armor always plays a part by offering perks that can be boons to different play styles. You can gain new sets to obtain with mysterious side quests or tasks, and they can be upgraded – but your main Ghost one is upgraded through the main story.

(Image credit: Sony/PlayStation/Sucker Punch)

Style *and* substance

There’s plenty of opportunity to customize Atsu’s gear, too, and there’s clearly an emphasis on this. You can work to find resources for weapon and armor upgrades, and a whole raft of charms – themselves upgradeable through in-game tasks or actions – can give you edges in certain play styles. However, you can also enjoy a whole host of cosmetic upgrades to give Atsu the perfect look.

There are loads of skill trees and options to explore and acquire to enhance Atsu along your journey too. Each weapon has its own tree; there are some skills relating to Atsu’s survivor background (reducing fall damage, etc), and even some that relate to help you can sometimes get from a wolf companion.

You’ll unlock these abilities by bowing in front of altars. These can be found out in the wild on their own, or be tied to clearing camps of badmen. I appreciate the simplicity of this, but to mirror the location-specific skills of those who can teach Atsu skills, it could have added a further layer by tying certain abilities to certain altars or locations to give some geography-based nuance – i.e., certain skills can only be acquired at specific altars, for example.

Putting all of that to practical application is fantastic. Whether you’re absorbing the main quest line, or going off the beaten track to hunt down challenging or intriguing bounties, exploring myths and legends, or simply clearing out bandit camps to rid the land of baddies, utilizing Atsu’s wealth of combat approaches – either stealthily or head-on – is a joy.

(Image credit: Sony/PlayStation/Sucker Punch)

In an incredibly strong field, perhaps my favorite part of Ghost of Yotei that made me smile every time I did it was when dispatching a whole gang of goons while barely receiving a scratch. Changing weapons out seamlessly while knowing when to strike, when to parry, and when to go in for the kill is one of the things that makes Ghost of Yotei’s combat spectacular. I have to add that the map itself could have been my choice here, or indeed the landscapes and how they affect and frame the gameplay.

On the whole, I have found myself preferring head-on combat. There is a good balance between stealth and combat – but I prefer the stealth found in Assassin’s Creed Shadows. Charging in and beating goons of all types and sizes, and bosses, with Atsu’s beastly weapons is so moreish.

Either way, whatever you choose, there’s excellence and mileage in both approaches, I’ve found. Utilizing tall grass to sneak around camps and pick off guards with a bow or with distant assassinations with the Kusarigama – a personal favorite – is brilliant. However, nothing quite hits like taking out a few pesky ranged enemies before engaging in a standoff to dispatch a host of guards. Throw in Atsu’s Onryo’s Howl skill – a banshee-like scream you can blast toward your enemies, causing them to cower in fear.

(Image credit: Sony/PlayStation/Sucker Punch)

A near-perfect cut

Are there creases in all this bloody brilliance, though? Of course, but only a few that I found that impacted my enjoyment. While I’m always one to sink dozens of hours into an open world, checking activities off a list, I did feel a bit of fatigue when stumbling across a vast number of the same activities such as bamboo cuts, hot springs, and altars.

The number of which also impacted the sense of exploration and discovery that the world is generally so good at. Elsewhere, the conversation options you get don’t seem to make a huge impact on encounters or quests I’ve found, which is a shame, and there are some strange moves later in the story that reintroduce tutorial-like sections that affect pacing.

However, one thing that is a fierce double-edged sword for Yotei is the game that came before it, as it wears the influence of Ghost of Tsushima and all that made that game excellent proudly on its sleeve. As a result, in a similar way to Horizon Forbidden West, there’s a lot of iteration on established features and facets.

Golden birds and foxes are present again, breaking guards in combat with heavy attacks is key again, and acquiring charms from shrines up broken pathways are back, to name a couple of examples. This might disappoint some, but it also offers ‘more of the same’ of one of the most memorable and enjoyable games of the last five years.

This is simply a world worth committing dozens of hours to

Technically, however, Ghost of Yotei does a lot to make itself feel like the PS5 exclusive we’ve been waiting for. The Ray Tracing Pro mode available on the PS5 Pro is superb and has offered a fault-free and technically excellent experience for my entire 55+ hours, but it’s the DualSense integration that is a real highlight.

Those raindrops I mentioned earlier falling on your map? You can feel those on the controller, along with rain on Atsu in the world; the balance of your instrument’s music coming from the main speakers with that of the DualSense’s speaker is a delight, painting sumi-e with flicks across the touchpad is superb, and you can even blow in the microphone to help light your campfires.

If there was any other indication needed to show what I think of Ghost of Yotei, then it’s the fact that I have kept playing the game, long after finishing the story and almost all of the quests, and am committed to going for the platinum trophy.

Yes, those few slight gripes hold it back from true generational greatness, but I’m already planning my way mentally across the map, strategizing weapon swaps and attack combos in my mind, and this is simply a world worth committing dozens of hours to, and I’m going to drink it all up.

Should you play Ghost of Yotei?

Play it if…

Don’t play it if…

Accessibility

Ghost of Yotei‘s accessibility features are a little lighter than some of its PS5 first-party contemporaries. There are no colorblind options, which is a shame, for example.

Elsewhere, you do have options for subtitle size and color, you can increase gameplay clues and visibility, and simplify control schemes for things like campfires and forging, and also get some assistance for combat, such as projectile indicators.

(Image credit: Sony/PlayStation/Sucker Punch)

How I reviewed Ghost of Yotei

Totalling more than 55 hours of testing, I reviewed Ghost of Yotei on a PS5 Pro teamed with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar, and carried out some brief testing on a PS5 Slim combined with an Acer X32QFS gaming monitor and a Yamaha SR-C20A soundbar. On both machines, I used a standard DualSense Wireless controller, and I also spent many hours playing the game on my PlayStation Portal. When using a headset, I used a Drop + EPOS PC38X wired gaming headset combined with a Creative Sound BlasterX G6 on my PS5 Pro, and a SteelSeries Arctis Nova 7 wireless gaming headset on the PS5 Slim.

I tested the game thoroughly in all its graphics modes and found its Ray Tracing Pro mode on PS5 Pro to be the best way to play on Sony’s premium console. I also played chunks of the game on several of the difficulty levels to explore and experience the different challenges in the combat, and tried out the different filmic modes too, with my favorite being the Miike mode by far.

First reviewed September 2025

Ghost of Yotei: Price Comparison



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September 26, 2025 0 comments
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Circle Examines Ways to Reverse Transactions to Counter Fraud, Disputes: FT
NFT Gaming

Circle Examines Ways to Reverse Transactions to Counter Fraud, Disputes: FT

by admin September 26, 2025



Circle Internet, (CRCL) is examining ways of reversing transactions involving its stablecoin, USDC, the Financial Times (FT) reported on Thursday.

The issuer of the second-largest stablecoin is “thinking through … whether or not there’s the possibility of reversibility of transactions,” the company’s president, Heath Tarbert, said in an interview with the newspaper.

Stablecoins, tokens pegged to the value of a traditional financial (TradFi) asset such as a fiat currency, are an important cog in the cryptocurrency machine, offering users a hedge against the volatility than can hit tokens like BTC$109,694.70 and ETH$3,960.01. They’re also finding popularity as a method for international payments. The sector has a market cap of about $300 billion, according to data tracked by CoinGecko. USDC alone has a market cap of $74 billion; market leader Tether’s USDT has $173 billion.

Tarbert said that allowing transactions to be refunded in case of fraud or disputes, similar to what is possible in TradFi, would help push stablecoins into the mainstream.

Such a development may rub certain crypto purists up the wrong way, because they consider settlement finality to be non-negotiable. Introducing the possibility of reversing transactions could rely on the the arbitration of a central authority, which many believe is antithesis of the decentralization that lies at cryptocurrency’s core.

“At the same time, we want settlement finality,” Tarbert said. “So there’s an inherent tension there between being able to transfer something immediately, but having it be irrevocable.”

Circle has been at the forefront of growing adoption of stablecoins in the U.S. this year following its successful initial public offering (IPO) in June.

The company did not immediately respond to CoinDesk’s request for further comment.



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September 26, 2025 0 comments
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Lego's September Releases Set Sail in More Ways Than One
Product Reviews

Lego’s September Releases Set Sail in More Ways Than One

by admin September 2, 2025


Thought Lego would take a break from the realm of big boats after it launched One Piece as part of its blockbuster August? Well, thanks to last week’s surprise announcement of a new Pirates of the Caribbean set, we can think again. And yet, it’s not the only boat on the horizon for this month.

After going all out for its big summer release wave in August, things are definitely a bit quieter in September for Lego. But that doesn’t mean big things aren’t coming: the new Black Pearl and a funky Charlie and the Chocolate Factory set bring the boats, while a whole new wave of Wicked sets prepares us for For Good‘s arrival in a couple months. And that’s even before you get into the Spider-Verse swinging in for Lego’s next wave of Collectible Minifigures!

Check out our breakdown below for all the must-get Lego releases this month.

Lego Batman Arkham Asylum

© Lego

A grand upgrade on the classic Arkham Asylum playset from years ago, this nearly 3,000-piece set comes with a whopping 16 minifigures, from Batman and stalwart allies Batwing, Batwoman, and Robin to Arkham Guards and a whole host of deadly inmates like Joker, Harley, Killer Croc, Penguin, Poison Ivy, and more to fill out the myriad wings of the asylum—which itself is jam-packed with Easter eggs and references to Batman history. ($300, available here from September 9)

See Arkham Asylum™ at LEGO

Lego Wicked Sets

Lego’s off to see the wizard once more—and this time, it means it. While the first Wicked movie got some support from the brickmaker with a couple sets, the arrival of For Good means the company is going all the way out with a huge line, with minidoll sets inspired by key events from the new film. But collectors yearning for minifigure Wicked goodness should rejoicify: there’s both a set of bookends and a huge new Ozian entry to the Lego Wall Art range that brings Glinda and Elphaba to minifigure life alongside the Fab Five themselves from Wizard of Oz and other key characters from the musical.

Lego Wall-E and EVE

© Lego

Years after Wall-E controversially hit the Lego Ideas lineup (remember that issue with the head joint? What a time to be alive), the pint-sized Pixar droid returns, and this time he’s brought some very adorable friends. The newly updated Wall-E build now includes an EVE to pair him up with, alongside M-O, the cleaner droid, and even lil’ Hal, the cockroach! ($70, available here)

See WALL-E and EVE at LEGO

Lego Icons Pirates of the Caribbean Captain Jack Sparrow’s Pirate Ship

© Lego

Announced just last week, Lego’s long-awaited return to Pirates of the Caribbean brings us a fresh take on the legendary Black Pearl and some very key minifigures. Of course Jack is included, but Will, Elizabeth, Barbossa, Gibbs, and more flesh out the roundup. ($380, available here from September 12 for Lego Insiders, September 15 widely)

See Captain Jack Sparrow’s Pirate Ship at LEGO

Lego Advent Calendars

It might not even be Halloween yet, but that’s not stopping Lego from getting into a different kind of holiday spirit as it prepares its annual swath of calendar sets. There’s quite a range available this year, but it’s no surprise our favorite of the selection this time around might just be the droid-themed Star Wars calendar, filled with fun minifigures and builds to flesh out your own seasonal workshop.

Lego Ideas Willy Wonka and the Chocolate Factory

© Lego

The next major Ideas set takes us to a world of imagination and the classic 1971 take on Roald Dahl’s whimsical, confection-filled adventure. As well as a host of minifigures inspired by the beloved movie (including, of course, Gene Wilder’s Wonka), this zany build includes a moving chocolate waterfall, Willy’s office, and plenty of candy-themed flora dotted alongside the chocolate river. And yes, there are plenty of golden tickets included. ($220, available here from September 18)

See Willy Wonka & the Chocolate Factory at LEGO

Lego Spider-Man: Across the Spider-Verse Collectible Minifigures

© Lego

The newest blind-box Collectible Minifigures range returns to the world of Marvel with a twist, swinging into the animated Spider-Verse with a whole series inspired by the second movie in the trilogy, Across the Spider-Verse. The 12-strong lineup includes stalwarts like Miles, Gwen, Peter B. Parker (and Mayday), and Miguel O’Hara; deep cuts like Spider-Byte and the Webslinger; and perhaps a contender for Minifigure of the Year in Werewolf Spider-Man. ($5 each, available here)

See Spider-Man: Across the Spider-Verse at LEGO

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 2, 2025 0 comments
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These Newly Discovered Cells Breathe in Two Ways
Gaming Gear

These Newly Discovered Cells Breathe in Two Ways

by admin August 31, 2025


The team members went through a process of incrementally determining what elements and molecules the bacterial strain could grow on. They already knew it could use oxygen, so they tested other combinations in the lab. When oxygen was absent, RSW1 could process hydrogen gas and elemental sulfur—chemicals it would find spewing from a volcanic vent—and create hydrogen sulfide as a product. Yet while the cells were technically alive in this state, they didn’t grow or replicate. They were making a small amount of energy—just enough to stay alive, nothing more. “The cell was just sitting there spinning its wheels without getting any real metabolic or biomass gain out of it,” Boyd said.

Then the team added oxygen back into the mix. As expected, the bacteria grew faster. But, to the researchers’ surprise, RSW1 also still produced hydrogen sulfide gas, as if it were anaerobically respiring. In fact, the bacteria seemed to be breathing both aerobically and anaerobically at once, and benefiting from the energy of both processes. This double respiration went further than the earlier reports: The cell wasn’t just producing sulfide in the presence of oxygen but was also performing both conflicting processes at the same time. Bacteria simply shouldn’t be able to do that.

“That set us down this path of ‘OK, what the heck’s really going on here?’” Boyd said.

Breathing Two Ways

RSW1 appears to have a hybrid metabolism, running an anaerobic sulfur-based mode at the same time it runs an aerobic one using oxygen.

“For an organism to be able to bridge both those metabolisms is very unique,” said Ranjani Murali, an environmental microbiologist at the University of Nevada, Las Vegas, who was not involved in the research. Normally when anaerobic organisms are exposed to oxygen, damaging molecules known as reactive oxygen compounds create stress, she said. “For that not to happen is really interesting.”

In the thermal spring Roadside West (left) in Yellowstone National Park, researchers isolated an unusual microbe from the gray-colored biofilm (right).

Photograph: Eric Boyd; Quanta Magazine

In the thermal spring Roadside West (left) in Yellowstone National Park, researchers isolated an unusual microbe from the gray-colored biofilm (right).Photograph: Eric Boyd; Quanta Magazine

Boyd’s team observed that the bacteria grew best when running both metabolisms simultaneously. It may be an advantage in its unique environment: Oxygen isn’t evenly distributed in hot springs like those where RSW1 lives. In constantly changing conditions, where you could be bathed in oxygen one moment only for it to disappear, hedging one’s metabolic bets might be a highly adaptive trait.

Other microbes have been observed breathing two ways at once: anaerobically with nitrate and aerobically with oxygen. But those processes use entirely different chemical pathways, and when paired together, they tend to present an energetic cost to the microbes. In contrast, RSW1’s hybrid sulfur/oxygen metabolism bolsters the cells instead of dragging them down.

This kind of dual respiration may have evaded detection until now because it was considered impossible. “You have really no reason to look” for something like this, Boyd said. Additionally, oxygen and sulfide react with each other quickly; unless you were watching for sulfide as a byproduct, you might miss it entirely, he added.

It’s possible, in fact, that microbes with dual metabolisms are widespread, Murali said. She pointed to the many habitats and organisms that exist at tenuous gradients between oxygen-rich and oxygen-free areas. One example is in submerged sediments, which can harbor cable bacteria. These elongated microbes orient themselves in such a way that one end of their bodies can use aerobic respiration in oxygenated water while the other end is buried deep in anoxic sediment and uses anaerobic respiration. Cable bacteria thrive in their precarious partition by physically separating their aerobic and anaerobic processes. But RSW1 appears to multitask while tumbling around in the roiling spring.

It’s still unknown how RSW1 bacteria manage to protect their anaerobic machinery from oxygen. Murali speculated that the cells might create chemical supercomplexes within themselves that can surround, isolate and “scavenge” oxygen, she said—using it up quickly once they encounter it so there is no chance for the gas to interfere with the sulfur-based breathing.

RSW1 and any other microbes that have dual metabolism make intriguing models for how microbial life may have evolved during the Great Oxygenation Event, Boyd said. “That must have been a quite chaotic time for microbes on the planet,” he said. As a slow drip of oxygen filtered into the atmosphere and sea, any life-form that could handle an occasional brush with the new, poisonous gas—or even use it to its energetic benefit—may have been at an advantage. In that time of transition, two metabolisms may have been better than one.

Original story reprinted with permission from Quanta Magazine, an editorially independent publication of the Simons Foundation whose mission is to enhance public understanding of science by covering research developments and trends in mathematics and the physical and life sciences.



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August 31, 2025 0 comments
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