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SEC Clears Path for ‘Waves’ of Crypto ETFs With New Listing Standards

by admin September 18, 2025



In brief

  • The standards bar leveraged and inverse trusts from using the generic path.
  • Eligible assets must already be traded on regulated, surveilled markets or backed by an existing ETF.
  • Solana and Litecoin ETFs could arrive within weeks, with Dogecoin and others in line, Decrypt was told.

The U.S. Securities and Exchange Commission signed off Wednesday on new generic listing standards for commodity-based trusts, a move that analysts say could swing the door wide open for crypto products beyond Bitcoin and Ethereum.

The new standards, approved for Nasdaq, Cboe BZX, and NYSE Arca, allow trusts that meet defined criteria to list without a separate Commission order. They bar leveraged and inverse structures, but create a pathway for commodity or crypto-linked products to qualify more quickly.

“It was expected, but big, because it’s gonna mean that about 12 to 15 coins are good to go,” Eric Balchunas, senior ETF analyst at Bloomberg Intelligence, told Decrypt in a call. “You start getting the coins coming in waves,” he said, adding that this factor is “pretty big” considering that “right now, only two really exist under the 33 Act.”



Balchunas was pointing to the Securities Act of 1933, often shortened to the ’33 Act. It is a U.S. statute that governs the initial offer and sale of securities to the public and requires issuers to register their products with the SEC and provide full, fair disclosure in a prospectus.

That statute has long been “the more appropriate place to file them,” for commodity-style funds like SPDR Gold Shares and BlackRock’s iShares Bitcoin Trust, Balchunas explained.

“It’s going to be real nice for investors to have 33 Act spot ETFs with reasonable fees and low trading spreads in the ETF wrapper, which has been vetted by the SEC. It’s a beautiful thing,” Balchunas said.

In a section on the discussions around the standards, the SEC said the rules are “designed to help prevent fraudulent and manipulative acts and practices” while improving market transparency and investor protection. These steps help “perfect the mechanism of a free and open market and a national market system,” the discussion reads.

In any case, the standards would require underlying assets to trade on surveilled markets, have a futures history, or already back an exchange-traded fund with significant exposure.

Trusts must also publish daily holdings, net asset values, and liquidity policies, while market makers face trading limits and firewalls to block misuse of non-public information.

Still, Balchunas thinks the SEC’s latest action sets the stage for the broadest expansion of crypto ETFs since spot Bitcoin products debuted last year.

Asked about ETF expectations for the near term or within the year, Balchunas said he sees Solana and Litecoin leading the next wave of approvals.

“You’re not going to see everything on one day,” Balchunas said. Solana and Litecoin ETFs could be the “ones that come out first, probably within a month,” he said, adding that Dogecoin could follow soon after.

An XRP ETF, meanwhile, may lag a bit, because “the futures aren’t exactly six months old, which is a criterion, so they might be a little later than the other ones,” he said.

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September 18, 2025 0 comments
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XRP
Crypto Trends

Rumors Of BlackRock Buying XRP Via Coinbase Makes Waves. Is An XRP ETF Filing Coming?

by admin September 11, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The Ripple community is once again caught up in speculation after data showed a steep drop in Coinbase’s XRP holdings. Instead of seeing it as a sell-off, some commentators believe the decline could be linked to BlackRock quietly moving into position through Coinbase Custody. The rumors are persistent, even though BlackRock has already shot down earlier claims about a Spot XRP ETF filing. Nonetheless, this has left many to wonder if there’s more happening behind the scenes than the company is willing to admit.

Coinbase’s Holdings And BlackRock Rumor

Recent on-chain data revealed that Coinbase’s XRP stash has decreased drastically since the second quarter of 2025. This decrease has seen the amount of coins held by Coinbase fall from 780.13 million to about 199 million, with a 57% fall in August alone.

Considering the scale of this decline, the movement has stirred up different rumors. Some investors are of the notion that these are actually intended sell-offs by Coinbase, while others are of the notion that they are only strategic transfers involving institutions. Crypto analyst Crypto X AiMan addressed the situation in a video posted on the social media platform X, where he noted that Coinbase is not dumping the coin, despite claims circulating within the community. 

According to the analyst, the reduction is more likely linked to BlackRock, and his team had previously highlighted multiple BlackRock-XRP connections. As such, he admonished investors not to interpret the drop in Coinbase’s wallets as bearish but rather as a sign of shifting custody arrangements, possibly connected to the world’s largest asset manager.

BlackRock’s Position On An XRP ETF

Comments about BlackRock’s interest in the digital asset are growing louder each day, but it is worth noting that the company has already denied reports of filing for a Spot XRP ETF. A company spokesperson for BlackRock recently clarified that no such product has been filed with the SEC. 

Nevertheless, the decrease in Coinbase’s wallets coincides with recent developments involving BlackRock’s partnership with Coinbase, which suggests that an official move relating to a Spot XRP ETF could be in the works. Given BlackRock’s embrace of other crypto ETFs, including Bitcoin and Ethereum, it is only a matter of time before the altcoin joins the lineup.

Although BlackRock has not confirmed any intentions, the rumors alone have increased interest among many holders, as shown by comments on social media. As many as eight other asset managers have filed for a Spot XRP ETF with the SEC, and many investors are still anticipating that a formal filing might arrive sooner than expected. 

At the time of writing, the connection between Coinbase’s reduced holdings and BlackRock is speculative, but as the third-largest crypto by market cap, the idea of Spot XRP ETFs hitting the market soon should not be ruled out.

Price trading at $2.97 on the 1D chart | Source: XRPUSDT on Tradingview.com

Featured image from Adobe Stock, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 11, 2025 0 comments
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DLSS 4 support added for Lost Soul Aside, Wuthering Waves, and the upcoming Battlefield 6
Esports

DLSS 4 support added for Lost Soul Aside, Wuthering Waves, and the upcoming Battlefield 6

by admin August 28, 2025


DLSS is magic. NVIDIA’s signature AI super-sampling works wonders, and even more games have had support announced for it today. With Lost Soul Aside, Borderlands 4, and Indiana Jones and the Great Circle getting the boost, your games will never look better. Take a look at NVIDIA’s latest update below.

This week, DLSS 4 with Multi Frame Generation is multiplying performance in Lost Soul Aside, Starship Troopers: Extermination, Sword of Justice, Wuthering Waves, and EVE Online. And we can confirm that Battlefield 6 will launch with DLSS 4.

Also, our new GeForce Game Ready Driver releases today to optimize your experience in Indiana Jones and the Great CircleTM: The Order of Giants, and Wuthering Waves. 

First, in case you missed our Gamescom news last week, we announced a ton of new RTX technology integrations for highly anticipated games. Games like Borderlands 4, Resident Evil Requiem, Phantom Blade Zero and more are getting DLSS 4 and more. Check out the full article for all the details.

Over 175 DLSS 4 Games and Apps Available, 10+ RTX Games Announced Including Resident Evil Requiem, PRAGMATA, CINDER CITY & More

Your most anticipated and wishlisted games are launching with performance accelerating DLSS 4, and immersive ray-traced and path-traced effects, giving GeForce RTX gamers the definitive experience in the latest and greatest titles.

That said, here’s a look at the newest games and how NVIDIA’s RTX technology is delivering the definitive PC experience for GeForce RTX players:

  • Battlefield 6: EA’s Battlefield 6 is the ultimate all-out warfare experience. Following the most successful beta in franchise history where players put in 92 million hours of gameplay resulting in over 420 million matches played, Battlefield 6 is now preparing for its full launch on October 10th.  Today, EA has shared its PC trailer that confirms Battlefield 6 will launch with support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex. 
  • Lost Soul Aside: Embark on an epic odyssey to save your younger sister – and the whole of humanity – from mysterious dimensional invaders in Ultizero Games and PlayStation Publishing’s Lost Soul Aside. The game launches on Friday, Aug. 29, and GeForce RTX gamers will receive the definitive PC experience thanks to a full suite of RTX technologies that’ll be available from day-one. DLSS 4 with Multi Frame Generation will maximize performance on GeForce RTX 50 Series GPUs, multiplying frame rates by up to 5X. DLSS Super Resolution will accelerate performance for all GeForce RTX users. NVIDIA Reflex will further reduce PC latency, making the fast-paced gameplay even more responsive. And realistic ray-traced reflections and ray-traced shadows will run best on GeForce RTX GPUs thanks to our dedicated Ray Tracing Cores. See it in action in our RTX On video.
  • Sword of Justice: NetEase’s Sword of Justice is a free-to-play, open-world multiplayer social RPG developed by ZhuRong Studio. It seamlessly blends expansive exploration with groundbreaking interactions and brings to life the cultural tapestry of the Northern Song Dynasty in late 12th century China. The game has already launched in China, with over 40 million gamers playing in the first month, and it’s preparing for a global release. On Aug 29, the PC version in China is adding DLSS 4 with Multi Frame Generation, and NVIDIA Reflex, as well as DLSS Ray Reconstruction, which further enhances the update’s new path-traced effects.
  • Wuthering Waves: Desolated by the Lament, civilization is born anew in KURO GAMES’ open world title, Wuthering Waves. As the world of Solaris-3 unfolds, your lost memory begins to see its recovery through a ceaseless quest in the game’s expansive world. Since launch, Wuthering Waves has continually expanded its suite of RTX tech, which includes support for DLSS Frame Generation, DLSS Super Resolution, NVIDIA Reflex, and ray-traced reflections. But on August 28th, a new update adds support for DLSS 4 with Multi Frame Generation, multiplying frame rates for GeForce RTX 50 Series owners by 4.3X on average at 4K with ray tracing enabled and other settings maxed out.
  • Starship Troopers: Extermination: Offworld Industries’ Starship Troopers: Extermination is a 16-player co-op first-person shooter. Join the Deep Space Vanguard, an elite Special Forces branch of the Mobile Infantry, in the fight against the Bug menace and claim victory for humanity! The game already included support for DLSS Frame Generation and DLSS Super Resolution. Now, support for DLSS 4 with Multi Frame Generation has been introduced, enabling GeForce RTX 50 Series gamers to play at even higher frame rates.
  • EVE Online: Since May 2003, EVE Online has continually brought capsuleers across the world together in a universe of meaningful interaction, where cooperation and friendship are the keys to both fun and fortune. And thanks to a recently released update that leverages our newest transformer AI model for enhanced graphic quality, EVE Online will feature ray-traced shadows, DLSS Frame Generation, and DLSS Super Resolution. GeForce RTX 50 Series players can activate DLSS 4 with Multi Frame Generation in EVE Online using NVIDIA app’s DLSS overrides, further accelerating frame rates. And all GeForce RTX users can switch to DLAA through the NVIDIA app to maximize image quality.
  • Indiana Jones and the Great Circle: The critically acclaimed adventures of Indiana Jones™ in Indiana Jones and the Great Circle™ can be experienced on GeForce RTX PCs at their very best thanks to DLSS 4 with Multi Frame Generation and immersive path tracing. But on Sept. 4 when Indy returns to Rome for a new adventure in the Indiana Jones and the Great Circle: The Order of Giants DLC, he’ll arrive with a game update that adds NVIDIA RTX Hair to key characters throughout the DLC and main game. These innovations add more realistic, higher-quality hair rendering, which is especially notable in Indiana Jones and the Great Circle’s cinematic cut scenes, further enhancing image quality and immersion for GeForce RTX 50 Series players.

Stay tuned to GamingTrend for more NVIDIA news and info!


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August 28, 2025 0 comments
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"With the waves of layoffs, the way that people are overworked, everyone agrees that there is a systemic problem"
Esports

With the waves of layoffs, the way that people are overworked, everyone agrees that there is a systemic problem

by admin August 21, 2025


Within the past few years, there has been a massive rise in unionisation within the video games industry. What was once conversation and wishful thinking has now been cemented into action.

There are now video game unions around the world. Some notable victories in recent memory come from the United States, where bargaining units have been formed at the likes of Raven Software, ZeniMax, and Blizzard. Meanwhile, in June, workers at Ubisoft Halifax in Canada voted to unionise.

In the United Kingdom, there are a few unions that represent those in the games industry, including branches at the creatives’ union BECTU and the performers’ union Equity. But probably the most prominent is the Game Workers branch of the Independent Workers of Great Britain (IWGB) union, formed back in December 2018.

At the last official count, the union was around 1,500 strong, and is seeing consistent growth in its membership each month.

So far, the organisation doesn’t have any big victories under its belt – there are no unionised workforces within the UK games industry at the time of writing. Despite this, there are conversations happening, and the dialogue about unionisation around the world has been becoming louder for a few different reasons.

Crunch talks

“About six or seven years ago was around when we started to see a lot of conversations about the realities of crunch in the industry and the effect that was having on people,” explains Spring McParlinJones, chair of the IWGB Game Workers Union.

“Combined with the fact that, as a wider society, we had the cultural moments of Jeremy Corbyn’s 2017 election campaign and Bernie Sanders in America, we saw a wider discussion of leftist politics in society. That really set the stage for a serious discussion of unionising the games industry for the first time in its existence.”

“The industry as it is structured at the moment is not sustainable”

Spring McParlinJones, IWGB Game Workers Union

IWGB Game Workers Union secretary John Paul Donnelly adds: “The more game workers grow as a community and interact with each other, the more they share more about their conditions and things. We slowly break down those very isolated groups.”

The conversation about crunch and working conditions within the games industry certainly got the ball rolling in terms of unionisation. But the relentless waves of layoffs, studio closures, and project cancellations we have seen within the past few years have given the movement some real momentum.

“You can ask anyone in the industry, and they will agree that the industry as it is structured at the moment is not sustainable,” McParlinJones says. “With the waves of layoffs, the way that people are overworked, everyone agrees that there is a systemic problem. And no one seems to have a solution.

Spring McParlinJones

“I think everyone agrees that it seems like a lot of wealth is moving up towards the executives and shareholders; even people who aren’t very sympathetic to the idea of unionising probably agree with that point initially.

“The case for unionisation is that if we want this to change, we have to change it ourselves. We have to force the executives’ hands to provide fairer treatment and give workers a say in how the companies that we work for are run and the games that we make are made.

“Realistically, for the workers to have leverage in that discussion, we have to come together and engage in collective action. History has shown that the best way to do that is through unionisation.”

What’s the hold up?

Given the current state of the games industry, the argument for unionisation does make a lot of sense – which begs the question why there aren’t bargaining units left and right within the space. What’s stopping workers in the UK games industry from uniting?

“That’s the million-dollar question,” McParlinJones says. “There’s an undercurrent of individualism that kind of runs through a lot of the tech industry. It’s very difficult to convince someone to join a collective union or join a group fighting for better treatment collectively when they’re so convinced that their big break is just around the corner.

“In addition to that, a lot of people don’t know that the union exists, or how we operate or what we’re doing. We’re trying to get the word out there a bit more that we exist, that we’re fighting for better treatment for work in the industry. So far, we are winning. We’ve been doing a lot of really good work so far. It’s just a matter of getting the word out.”

Unions find themselves fighting against the tide of decades of established anti-union neoliberalist thinking – but Donnelly says simple conversations are the key to convincing people.

John Paul Donnelly

“The main thing we do to begin the process would be just chatting,” Donnelly says. “We’re quite big advocates for the sense of community. One way of taking away that fear that unions are a bad thing is actually just sitting down with the person next to you – someone that understands what you might have gone through day-to-day – and just asking them if they want to come along to an event and hear what we have to say and get to know each other.

“That’s most of the battle, once you realise that these guys are my team members. That’s probably most of the way there.”

At the moment, IWGB’s games arm is helping out workers at studios across the UK. This includes staff affected by layoffs, but also other work-related disputes.

“There’s a situation that has come up where people have been affected by forced return-to-office orders and they physically cannot go into the office because they’ve relocated or they were assured when they were hired that that would never happen,” McParlinJones explains.

“We’re ensuring they are being treated fairly and they are not being forced to do something that’s unrealistic for them. There are a lot of things happening at the moment and a lot of different studios that we are helping out, both in big and small ways.”

Anti-union sentiment

Despite the benefits that a union offers, there are detractors. Certainly, in the UK media, we have seen hostile coverage of striking workforces in recent years, be they rail workers or doctors and nurses.

“We’ve seen a sort of dehumanisation of workers,” McParlinJones says. “And the average person finds it much easier to relate to the person whose day has been interrupted by rail strikes than the rail workers who are striking.

“Part of that is because most people aren’t in unions these days. They don’t know what striking workers are asking for, but they know how it feels like having a late train, and they fall back on that.

“A lot of people have this bias against unions, but it’s something that dissolves very quickly. It’s very easy to sit someone down and have a conversation with them about what the doctors or the rail workers are actually asking for and explaining why they are doing what they are doing.

“Once people know the realities of what the workers are asking for and the fact that, at the end of the day, those workers have a lot in common with them, it’s an easy myth to dispel.”

Donnelly thinks that starting conversations is the key | Image credit: IWGB Game Workers Union

The traditional narrative when it comes to unions and unionised workforces is that they are outwardly hostile to employers. This isn’t the approach that the IWGB Game Workers Union wants to take, not least because it believes everyone is working towards the same goal.

“The classic old-school union thinking is that [employers] are the enemy in a weird way; we don’t approach them like that,” McParlinJones says. “The way I think about it is that we all want the same thing: we all want these companies to succeed. We all want better pay and for games to do well.

“Anti-union bias still exists, and a lot of the management teams we have encountered are very unsure about unions. They are very anxious about what a unionised workplace might look like.

“The wins we’ve managed so far have shown that when a workplace unionises, it helps everyone. It leads to a better work environment for everyone involved. That’s my view at least.”

Unsustainable losses

One indication that there needs to be a better and fairer accord between labour and capital is the churn the games industry sees. The waves of layoffs in recent years are disruptive and hugely damaging to those involved – but they are also actively harmful to the industry as a whole.

“Obviously, [the layoffs] just are not sustainable,” McParlinJones explains.

“We’re seeing people leaving the industry at an incredibly alarming rate. When I joined the games industry, something that really shocked me was that people are really young here – the reason that’s the case is that people leave this industry at a very alarming rate.

“We’re seeing so much talent leaving the industry because of these layoffs, because of the difficulty people face searching for jobs and how few roles are available.”

“Games is a very passion-driven industry, which has been exploited to make profit”

John Paul Donnelly, IWGB Game Workers Union

While the IWGB Game Workers Union hasn’t had a landmark victory just yet, the union is pushing for greater representation of workers. One such push was against the newly formed UK Video Games Council, which the organisation felt did not accurately represent the entirety of the UK industry.

“Our first assessment was that this is all execs and people who are predominantly based in London and the South East,” McParlinJones explains. “We’re also trying to push for more representation of workers and people from different backgrounds in spaces like that and ensuring more people are being heard when we talk about the industry.”

Despite the dark days the games industry is enduring at the moment, the IWGB Game Workers Union is optimistic about the future of the union.

“I feel really positively about it,” Donnelly says. “People are educating themselves about their position as employees and they’re not willing to accept the gutting of the industry. Games is a very passion-driven industry, which has been exploited to make profit. We may have reached the point where the passion takes over and people will fight.

“More and more you hear more people standing up, and even if they’re not informed about unions, they will be critical of the state of the industry.”

In short, he sees that things are changing. “The next few years are going to be pretty massive for IWGB Game Workers Union,” he concludes.



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August 21, 2025 0 comments
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