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Peacemaker doing the Peaceful Hips emote.
Gaming Gear

Fortnite insists it wasn’t stitched up by Warner Bros. and the Peacemaker emote, but is modifying it anyway ‘to avoid any confusion’

by admin October 2, 2025



Last week, Fortnite pulled the Peaceful Hips emote—which recreated a portion of the opening dance in James Gunn’s DC show Peacemaker—after the latest episode’s bombshell completely changed the context around the movement.

After Epic said it would “inquire into our partner’s creative intentions in this collab emote,” it’s now determined that Warner Bros. most definitely was not trying to stitch the developer up. But, you know, it’s changing the emote anyway. Just to be safe.

Warning: spoilers for Peacemaker Season 2 Episode 6 ahead!


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The Peaceful Hips emote was added to the Fortnite store earlier in September, before being promptly removed just a few days after Peacemaker’s sixth episode of its second season aired. The reason? Well, the episode revealed a pretty major plot twist: John Cena’s character has been milling around in a seemingly-perfect alternate universe… which turned out to be an America that lost to Germany in World War 2. An all-white America, a swastika in place of the American flag’s stars. A Nazi utopia, essentially.

We’ve worked closely with our partners at Warner Bros. Games to confirm there were no creative intentions to connect the Peaceful Hips Emote and the current Peacemaker storyline. To avoid any confusion, we’re modifying the Emote choreography in next week’s update. If they prefer,…October 1, 2025

The revelation gave some rather damning new context to the goofy dance number Peacemaker performs in the show’s opening—at one point, he’s seen flapping his arms in a way that could be perceived as resembling a swastika. More importantly, the move seems to be an exact replica of one performed by Donald Duck in the anti-Nazi propaganda short film Der Fuehrer’s Face from 1942.

That also happens to be the exact snippet used for the Peaceful Hips emote. You see the problem here.

Now, in a follow-up post, the Fortnite Status X account wrote: “We’ve worked closely with our partners at Warner Bros. Games to confirm there were no creative intentions to connect the Peaceful Hips emote and the current Peacemaker storyline. To avoid any confusion, we’re modifying the Emote choreography in next week’s update.” Epic says that players who purchased the emote prior to its removal are free to return it without spending any refund tickets.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Presumably the updated emote will take a slightly less damning portion of the dance, while still being from the second season’s choreography.

Ultimately it’s probably the best move for Epic, even though the response as to whether it’s a necessary move is mixed. Removing the implication entirely is likely to save the developer a massive headache—and even if that wasn’t the emote’s intention, it was most certainly going to be exploited in that manner. Will that go away even after an alteration? Who knows





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October 2, 2025 0 comments
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Ananta promotional screenshot
Product Reviews

I played China’s ‘anime GTA’ Ananta and I wasn’t surprised to find Spider-Man swinging and Batman punching, but I wasn’t quite ready for the vampire who vomits rainbows

by admin September 27, 2025



I may be outing myself as a dullard, but I don’t think I have a mind that could combine a bunny girl doing odd delivery jobs for cash, a cute Japanese kei truck, and a sick vampire who barfs streams of rainbows into a single scene. Perhaps no single mind could, but that was the moment in Ananta, which has made headlines as “anime GTA” since its re-reveal this week, that really won me over.

Ananta is borrowing—or brazenly copying—a lot, but it might have some wild-ass ideas of its own, too.

The main impression I got from playing about half-an-hour of Ananta at this year’s Tokyo Game Show was: Wow it must have taken a lot of people to make this game! China is on the path to dominate the next decade of triple-A games, and there’s no flashier way to do it than to make (or at least appear to be making) the ur-game. Every mechanic from the top 10 or 20 or 50 most popular games in the world, combined, is surely better than any of those games individually, right?


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This maximalist approach to big budget game design has never really been great in practice, and a few minutes into Ananta reveal it is indeed doing things that you have done many times in a game before and probably are not foaming at the mouth to do again:

  • Punching guys with timing-based combos and counters reminiscent of the Batman Arkham games or Sleeping Dogs
  • Scripted quick-time events that feel right out of an Uncharted or other 2010s action game
  • On-rails car chases that give you unlimited ammo to shoot out the tires of your pursuers
  • Web-swinging around a giant city as Spide—er, the anime version of that guy from Prototype

Ananta | Gameplay Video – YouTube

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But then there’s the weird stuff—like hopping into the boots of Lykaia, a purple-haired getaway driver slash cop who has a totally different set of play mechanics to the intro protagonist, whose arms get all weird and stretchy to let him swing around.

In its free roam mode, Ananta let me pull up a phone interface to swap between characters, triggering a straight-outta-GTA-5 camera swoop up into the sky and back down into the part of the city where they’re currently hanging out. I only played as Lykaia for a couple minutes before my demo was up, but as a police officer she can scan NPCs against a database, frisk them for weapons, issue citations, and handcuff them, triggering reactions and dialogue you wouldn’t otherwise see.

Will this be fun? Will it produce any actually interesting systemic interactions or are these all paper thin mechanics that you’ll use three times and never see fit to use again? I have no idea, but it sure does seem like a hell of a lot of work if it’s the latter.

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You know the saying about Chekhov’s coffin: it better have a vampire in it who’s violently ill and leans over the side of the truck bed to puke a stream of rainbow sick into the night air.

I spent most of the game as Taffy, a bunny girl whose eagerness to make money sees her blindly accepting an odd job from a rando who texts her to meet at a sketchy warehouse. Turns out the warehouse is full of gang members who try to bludgeon her to death with baseball bats. Good thing she has telekinetic powers! I punched out most of the guys before I realized I could psychically rip a bat out of someone’s hands and thonk it into his skull.

Then a delivery driver crashed his truck into the warehouse and told me I needed to get the cargo across town ASAP. Soon-to-be Gen Z icon Taffy cheerily says “Gotta get that bag” as she takes on the job.

It took me a few seconds into the drive to notice that the cargo in the back of the truck was, in fact, a coffin, and you know the saying about Chekhov’s coffin: it better have a vampire in it who’s violently ill and leans over the side of the truck bed to puke a stream of rainbow sick into the night air.


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(Image credit: NetEase)

Taffy is less surprised by this than I am. Not in a “she’s used to vampires who throw up rainbows” kind of way, as Ananta does not use this mission to reveal some sort of in-universe lore about a race of vampires suffering some sort of sci-fi gut-melting virus. The vibe I get from Ananta is that none of these characters are going to be very surprised or upset or unduly threatened by anything: they’re all seemingly different strains of jovial bouncy superhero.

Anyway, I’m pretty sure my driving wasn’t the problem: I delivered the vampire to some sort of cult who played him up as a fearsome warrior as a gag before he continued puking into a rusty barrel.

It was just one baffling sidequest out of a game that promises unfathomable scope. I can’t say Ananta’s driving or punching or swinging felt exemplary—but none of them really felt that bad, either! This may be a game that does dozens of things acceptably well. And it made me laugh.

Maybe Ananta’s developers didn’t start from the cynical position of copying the most high-profile games in the world. Maybe they were just brainstorming and someone said yes to every single idea they came up with, even vampires barfing ROYGBIV? It’s done, love it, it’s in the game. Next?



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September 27, 2025 0 comments
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James Gunn Explains Why That ‘Superman’ Cameo on 'Peacemaker' Wasn’t Who You Hoped
Product Reviews

James Gunn Explains Why That ‘Superman’ Cameo on ‘Peacemaker’ Wasn’t Who You Hoped

by admin September 27, 2025



If you watched the latest episode of the HBO Max original and DC Studios series Peacemaker, the question on every Superman fan’s mind has been answered by James Gunn. We finally know who shows up to help Rick Flag Sr. and ARGUS course-correct Peacemaker’s whole portal door to Earth X (Nazi America) ordeal, leading into the show’s finale.

However, if you haven’t watched, a spoiler warning is ahead!

 

© Warner Bros.

When it came down to who to get help from with finding the 11th Street Kids and where they took the portal, ARGUS director Rick Flag Sr. went to the most powerful villain they have in their pocket (jail cell). And that, of course, is Lex Luthor (Nicholas Hoult), who has a big price to use his tech to track down Peacemaker and friends.

In an interview with Variety, director and DC head James Gunn discussed the cameo that many thought would be David Corenswet as Superman and why it’s not (despite a certain Peacemaker x Supes selfie). Gunn even went as far as squashing our hopes to see an Earth X or Earth-1 Man of Steel, telling the trade, “No,” to the possibility: “In fact, David was very upset that Nick got to be on the show, and he didn’t. It just didn’t work.”

So no Nazi Superman, which in a way is a relief because we don’t want to tarnish the feel-good way Corenswet opened his era as the hero.

Gunn continued to explain why he needed Hoult back: “I needed Lex in the show to serve a specific purpose. And actually, what Lex and Rick Flag are up to affects very much what happens in an aspect of Man of Tomorrow. So all of that is connected. But this relationship between Rick Flag and Lex Luthor is a potentially negative thing for Superman and all meta-humans.”

He also discussed that it has all been in alignment with his plans for DC Studios as part of his universe reset pitch from the get-go. “I didn’t know some things about it, but I knew what the overall story of the DCU was. That was something I pitched to [Warner Bros. Discovery CEO] David Zaslav before we even took the job. I’m like, here’s the story. There’s going to be this movie, this show, this movie, this show, and those things all fit in in different ways. Some things came, like Clayface, that we didn’t expect, and other things have been a harder road to travel. But the general outline of that overall story is what we are following through Superman, Peacemaker, Man of Tomorrow, and beyond.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 27, 2025 0 comments
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I played three missions of the Battlefield 6 campaign, and I wasn’t ready for how much Battlefield-y it is
Game Reviews

I played three missions of the Battlefield 6 campaign, and I wasn’t ready for how much Battlefield-y it is

by admin September 25, 2025


Battlefield 6 is one of the rare triple-A games whose developers were happy to let the public – some of them, at least – play the game well ahead of its release. This wasn’t as part of a beta/demo three weeks from launch; it was a conscious effort to get the community involved months in advance, and give the developers enough time to actually iterate and implement whatever feedback they felt would help make a better game.

Understandably, that experiment was strictly limited to the game’s multiplayer mode, which ends up making Battlefield 6’s campaign its most mysterious – and least seen – component. We’ve not been able to play the single-player mode, or really examine it in any way. Until now.

As part of a digital preview event, I got a chance to spend a few hours with Battlefield 6’s single-player. We had access to three full missions from the campaign, complete with cutscenes, a little bit of setup for the state of the world, and a brief introduction of the thrust of its events.

One of the first things that quickly became apparent was how much the structure of the Battlefield 6 campaign builds upon that of Battlefield 4’s. At almost every moment, you’re accompanied by at least one squad member. Most of the time, you have a full squad with you, which you can command to use smoke for cover, spot enemies, throw a grenade/use explosives, or simply engage the enemy.

These commands are easily accessible through a simplified commo rose (the wheel where you issue commands), and the game assigns each role to the class it would correspond to in multiplayer (Assault, Support etc.), which is a nice touch that definitely creates a sense of continuity with the bigger half of the game.

Image credit: Battlefield Studios, EA.

Much like it did in BF4, however, that squad play dynamic gets old pretty quickly. Even on Veteran difficulty (one below the highest), encounters were easily manageable if you take your time and pick your targets. My most used command was spotting, and occasionally smoke when crossing open areas.

These commands are useful, so I can see someone relying on them more often than I did. In the case of spotting, it’s downright broken, as it highlights every single enemy in the vicinity at the press of a button, which really robs some encounters from the stakes they could otherwise have if, for instance, you needed to find the sniper pinning down your squad. Even though my time with the campaign was limited, I intentionally stopped using spotting because of the advantage it offers.

It’s possible the main campaign has more traditional (read: linear) missions, like the sort that’s common in Call of Duty, where these elements wouldn’t be as present. Those elements shine, however, in the open missions that go the opposite direction. On such mission lets you loose in a large open space, and you get to pick which objective to tackle first, and how to approach them. These sandbox-y missions are starting to become more common in this space, but they belong in Battlefield more than any other game that uses them because of the series’ inbuilt focus on squad play.

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The narrative remains one of the campaign’s most intriguing aspects. Because the missions we got access to were picked from across the timeline, I couldn’t quite get a feel for how it’s going to flow, or the dynamics between its core characters.

The setup, key players and some of their actions, however, are incredibly believable. In this story, the world is on the brink of war as NATO begins to collapse; with some member states leaving the alliance to join forces with other nations and form an alliance of their own. This is not simply an East vs West affair, and it’s these complications that make things interesting.

I’m very intrigued to see whether the rest of the campaign will weave these events into the narrative or simply use it as a backdrop. Some of the dialogue leads me to believe it’s going to be more serious and relevant than you might expect.

Image credit: Battlefield Studios, EA.

The build we had access to was very clearly work-in-progress, but considering how close to launch we are, I’m a little concerned about how clunky and underbaked certain elements of it were. The moment-to-moment action remains sharp, but the way things flow into and out of scripted sequences is a little amateurish.

Cutscenes, for instance – even real-time ones – don’t show the weapon you’re using in gameplay. Regaining control after a cutscene ends takes a little too long, and there were multiple instances of enemies essentially waiting for the heroes to “activate” before they get on their marks. It made it look staged.

It’s unfair to compare this to the work of the – vastly more – experienced teams making Call of Duty campaigns year after year. Battlefield Studios simply doesn’t have institutional knowledge to be able to stand toe-to-toe with Modern Warfare or even Black Ops. Nevertheless, these sorts of production quality failings can make it harder to take its characters and world seriously.

What I played of the BF6 campaign has certainly been fun, if serviceable. There’s no Clean House moment – even if one mission clearly tries. Battlefield gameplay remains the draw, so if the narrative can hold its intrigue throughout and doesn’t fumble the bag, I can see this being a pretty good time.



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September 25, 2025 0 comments
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Packers' Matt LaFleur wasn't happy with undefeated talk from team
Esports

Packers’ Matt LaFleur wasn’t happy with undefeated talk from team

by admin September 22, 2025


  • Rob DemovskySep 22, 2025, 06:07 PM ET

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      Rob Demovsky is an NFL reporter at ESPN and covers the Green Bay Packers. He has covered the Packers since 1997 and joined ESPN in 2013. Demovsky is a two-time Wisconsin Sportswriter of the Year as selected by the NSSA.

GREEN BAY, Wis. — Green Bay Packers coach Matt LaFleur didn’t like what he saw on the field Sunday in his team’s 13-10 upset loss at the Cleveland Browns, and he didn’t like what he heard from his locker room last week.

That’s when Rasheed Walker used the “U” word after the Packers started 2-0 with convincing wins over a pair of NFC playoff teams from last season: the Detroit Lions and Washington Commanders. The Packers left tackle suggested, “I think we can go undefeated, honestly.”

Considering one of LaFleur’s favorite phrases is to go 1-0 each week, it wasn’t a surprise to hear his response Monday.

“I’ve said it a million times to you guys — I don’t think I’ve obviously said it enough to our team — the goal is to go 1-0 every week,” LaFleur said Monday. “And it pisses me off when we start talking about things outside of the next game. Things that are way down the road. Like, focus on, keep the focus on the present, on the now, and worry about getting better each and every day.”

LaFleur did not mention Walker specifically, and Walker declined to comment after Sunday’s loss.

Matt LaFleur said Sunday’s loss was a good reminder to his Packers players to “pump the brakes on everything. We’re just trying to win one game at a time.” AP Photo/David Richard

“I think it’s always a good reminder, like, ‘Hey guys, pump the brakes on everything. We’re just trying to win one game at a time,'” LaFleur said. “And if you’re thinking [beyond that] or have your sights set on anything outside of that, I think you’re focused on the wrong things. Like, we’ve got to be focused on trying to get better. Obviously today, the focus is on first of all being honest about the tape and what the tape says, and then learning from that, and then it’s moving on.”

Perhaps the biggest thing that jumped out on tape was what happened on the 43-yard potential go-ahead field goal that the Browns blocked in the final minute. Several Browns players got significant push on the left side of the protection unit.

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“It comes down to just being disciplined and trusting your technique and what you’re coached to do on a daily basis,” LaFleur said. “Unfortunately, we got lifted, and we played with poor pad level, we didn’t take the correct steps and just didn’t perform the right technique. So if you don’t do that against a really good team that’s going to rush hard, you’re susceptible to having a catastrophic event occur.”

On the injury front, LaFleur said safety Javon Bullard is in the concussion protocol after leaving the game late in the fourth quarter.

Right tackle Zach Tom, who left after one play because of the oblique injury that kept him out the previous week, did not injure himself any worse.

“I would chalk it up to it’s hard to simulate what these guys are going to go against in the game,” LaFleur said of Tom, who was limited in practice last week. “We did our best in terms of trying to put them through enough and certainly had them going in practice, but still the game’s a different speed.”



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September 22, 2025 0 comments
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Slay the Spire 2 has been delayed but it wasn't Silksong's fault, promise
Game Reviews

Slay the Spire 2 has been delayed but it wasn’t Silksong’s fault, promise

by admin September 14, 2025


Slay the Spire 2, the sequel to the roguelike deck-building game that spawned a genre, has been delayed. Developer Mega Crit had been aiming for an autumn 2025 release, it said, but has now realigned for March 2026.

We don’t know the date but we do, bizarrely, know the day. Mega Crit has already, quirkily, announced that Slay the Spire 2 will be released on a Thursday. According to my calendar, which I presume is the same as yours, it means Slay the Spire 2 will be released on either the 5th, 12th, 19th or 26th March 2026. Maybe provisionally book-off all these days from work?

“We know this isn’t the news anyone wanted to hear,” Mega Crit wrote in a Steam update. “There’s no single dramatic reason [for the delay]. Some personal life stuff hit the team (everyone’s okay!), we kept saying ‘wouldn’t it be cool if…’ one too many times, and honestly, the game just needs more polish to meet our standards.”

Mega Crit added, in a lighthearted delay FAQ accompanying the news, that the delay wasn’t Silksong’s fault, despite appearances. “We got together as a team to determine our new release window before Silksong’s date was announced,” the studio said. “The timing just worked out like that, but on the bright side, everyone can keep busy playing Silksong during the wait!”

Slay the Spire 2 looks a lot like Slay the Spire 1, but upon closer inspection has some notable differences – evolutions, it’s probably fairer to say. A lot of effort has gone into improving the visual presentation of the game – with what appear to be 3D models in 2D environments now – and there’s also apparently a great deal more content stuffed in.

One major change outlined in the post is alternate acts. These allow you to choose different “a” and “b” variations of acts when you replay the game to help ease rerun repetition. Each alteration is said to have “radically” different environments, enemies, events and bosses. The two examples shared in the update were Act 1a variation Overgrowth, a lush jungle-themed alteration; and Act 1b, the Underdocks, a miry waterway.

The Act 1a variation Overgrowth.

The Act 1b variation Underdocks.



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September 14, 2025 0 comments
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Gaming Gear

Google Maps wasn’t loading in some regions due to an outage

by admin September 12, 2025


Google Maps suffered an outage that left the mobile version of the service unable to fully load its map or provide directions. Over 4,000 reports were filed on Downdetector since the outage started, and Google’s Status Dashboard noted that the company was investigating an issue with the Maps SDK and Navigation SDK at 3:34PM ET. By 6:27PM ET, Google said the issue has been resolved and that it will publish an “analysis of this incident” once it has completed its internal investigation.

At the peak of the outage, both the Android and iOS versions of Google Maps were unable to fully load a map, display listings or provide directions. In at least one case, the apps also showed an error message saying that Google Maps “Cannot reach server.” Whatever caused the outage hasn’t extend to the web version of the navigation service, which continues to work as normal.

Ian Carlos Campbell for Engadget

Google’s dashboard updated to say that “mitigation work is currently underway by our engineering team” and that it was “seeing indications of recovery” at around 5:22PM ET. Around 30 minutes later, the company said that the issue was partially resolved, but that it couldn’t share “an ETA for full resolution at this point.”

In the description of the issue on Google’s Status Dashboard, Google has yet to provide an explanation for the outage or detailed what it’s doing to fix the issue. Engadget has contacted Google for more information and will update this article if we here back.

Google’s last major outage occurred in June, though it was primarily concentrated in the company’s Google Cloud service. Given the number of clients who use Google Cloud, the outage impacted everything from Spotify to Snapchat for multiple hours.

Update, September 11, 2025, 6:09PM ET: Updated article again to include details from Google’s Status Dashboard.

Update, September 11, 2025, 5:38PM ET: Updated article to include new information shared on Google’s Status Dashboard.

Update, September 11, 2025 9:51PM ET: Updated article to note that the issue has been resolved.



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September 12, 2025 0 comments
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Zuckerberg caught on hot mic telling Trump ‘I wasn’t sure’ how much to promise to spend on AI in the US

by admin September 7, 2025


Mark Zuckerberg has certainly come a long way in his relationship with President Donald Trump. Almost exactly a year after the president threatened the Meta CEO with imprisonment, the two sat side-by-side at a White House dinner, alongside numerous other tech CEOs.

The nearly three dozen CEOs and execs in attendance took turns praising and thanking Trump. But Zuckerberg’s comments were especially notable. In one moment that was widely shared on social media, Trump turns to Zuckerberg and asks “how much are you spending, would say, over the next few years?” Zuckerberg responded that it was “probably going to be something like, I don’t know, at least $600 billion through [20]28 in the US.” Trump seemed to approve. “That’s a lot, thank you Mark, it’s great to have you.”  

But it was a hot mic moment captured later between the two that was especially telling. Zuckerberg, turning to Trump, apologizes and says “sorry, I wasn’t ready …I wasn’t sure what number you wanted to go with.” 

You can watch the whole moment play out in the clip below:

While Zuckerberg has spent the last year trying to curry favor with Trump, their interactions show just how much those efforts have been paying off. A year ago, the then-former president was threatening the Facebook founder with jail time. Now, after donating $1 million to his inauguration, changing Meta’s policies and renouncing DEI, adding a pro-Trump booster to his board, paying $25 million to settle a four-year-old lawsuit  and several private meetings, the two seem to have patched things up. Not only is Zuckerberg promising to spend massive amounts on money in the US on AI infrastructure, he’s seemingly confirming that Trump approves of the specific number.

The Meta CEO later addressed the hot mic moment in a post on Threads. He said that “ it’s quite possible we’ll invest even more “ and that he had briefed the president on Meta’s potential spending through 2028 and “the end of the decade.”

“I wasn’t sure which number he was asking about, so I just shared the lower number through ’28 and clarified with him afterwards,” he wrote.

Update, September 6, 2025, 10:28 AM PT: This post has been updated to add comments from Mark Zuckerberg.



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September 7, 2025 0 comments
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Zuckerberg caught on hot mic telling Trump ‘I wasn’t sure’ how much to promise to spend on AI in the US

by admin September 6, 2025


Mark Zuckerberg has certainly come a long way in his relationship with President Donald Trump. Almost exactly a year after the president threatened the Meta CEO with imprisonment, the two sat side-by-side at a White House dinner, alongside numerous other tech CEOs.

The nearly three dozen CEOs and execs in attendance took turns praising and thanking Trump. But Zuckerberg’s comments were especially notable. In one moment that was widely shared on social media, Trump turns to Zuckerberg and asks “how much are you spending, would say, over the next few years?” Zuckerberg responded that it was “probably going to be something like, I don’t know, at least $600 billion through [20]28 in the US.” Trump seemed to approve. “That’s a lot, thank you Mark, it’s great to have you.”  

But it was a hot mic moment captured later between the two that was especially telling. Zuckerberg, turning to Trump, apologizes and says “sorry, I wasn’t ready …I wasn’t sure what number you wanted to go with.” 

You can watch the whole moment play out in the clip below:

While Zuckerberg has spent the last year trying to curry favor with Trump, their interactions show just how much those efforts have been paying off. A year ago, the then-former president was threatening the Facebook founder with jail time. Now, after donating $1 million to his inauguration, changing Meta’s policies and renouncing DEI, adding a pro-Trump booster to his board, paying $25 million to settle a four-year-old lawsuit  and several private meetings, the two seem to have patched things up. Not only is Zuckerberg promising to spend massive amounts on money in the US on AI infrastructure, he’s seemingly confirming that Trump approves of the specific number.



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September 6, 2025 0 comments
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If Elden Ring Nightreign wasn't punishing enough for you, FromSoft is adding a high-difficulty mode
Game Reviews

If Elden Ring Nightreign wasn’t punishing enough for you, FromSoft is adding a high-difficulty mode

by admin August 28, 2025


For those of you who enjoyed Elden Ring’s co-op spin-off Nightreign on release but now think meh, this is too easy, well buckle up buttercup. Bandai Namco and FromSoftware have announced a high-difficulty mode.

It’s known as Deep of Night and it’s intended for seasoned players who have navigated through the Night many times, which counts me out.


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Deep of Night will arrive on 11th September and have stronger enemies in it. You won’t be able to specify the Nightlord you want to fight and ongoing terrain changes won’t be reflected.

“Furthermore, the difficulty increases the deeper you descend,” the Nightreign team said. “The ratings will fluctuate based on wins and losses, affecting the ‘depth’.”

There will be some special items exclusive to Deep of Night, but be warned that some “detrimental effects” will also appear. You can find further information via Bandai Namco here.

Image credit: FromSoft

Our Ed described the Elden Ring spinoff as “an exhilarating rush and a celebration of the studio’s prior achievements Souls veterans will devour” in Eurogamer’s Nightreign review. Are you now up for this fresh challenge?

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 28, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

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