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Mrbeast in suit talking to mic
Esports

MrBeast gave his friend over $400k to lose 100 pounds in a video that almost wasn’t released

by admin June 21, 2025



MrBeast created a video centered entirely on helping his friend Majd lose enough weight to change his life, and he wound up winning over $250k over the course of a year. However, he did while isolated from the outside world and stuck in a training facility.

Often, when MrBeast creates challenges based around being stuck somewhere for an extended period of time, the challenge is surviving and maintaining your sanity. The same was true of many Beast Games challenges.

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For Majd, it wasn’t about surviving: It was about thriving. He was given unlimited access to food, workout equipment, and a personal trainer, but with the caveat that he was stuck in a small circle until he lost 100 pounds.

MrBeast

After almost 6 months, he managed to lose the weight and earned himself a lot more than $250k. But unfortunately, Coach Wall, the person who motivated Majd most across this journey, died while the video was being filmed.

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MrBeast’s friend Majd loses 100 pounds in emotional weight loss video

What started at $250k ballooned to $417,650 as a result of intense fitness challenges he had to complete to earn some extra cash.

They gave him a full makeover after the fact, trimming up his beard and presenting a side-by-side showing that his months of work paid off.

While the video had a happy ending, with Majd losing the weight and seeing the results of his effort, it was almost never released.

Coach Tyler Wall, someone who trained with Majd almost every day at the start of the challenge, died halfway through filming. MrBeast offered to end the video entirely and make sure it never saw the light of day out of respect for his family.

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MrBeast

“Coach Wall was a remarkable individual whose kindness and genuine spirit touched all who knew him. His loss has left our hearts heavy with grief. Following this tragic news, we reached out to Coach Wall’s family to determine whether this video should be shared. With grace and wisdom, they expressed that Tyler would have wanted his message of hope and positivity to continue reaching others, even in his absence,” reads a statement on MrBeast’s channel.

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The only information available at this time is that Coach Tyler Wall was found dead in his apartment. His cause of death has been kept private.

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MrBeast’s team broke the news, and Majd kept going despite the sudden and shocking death of the man who was motivating him to get through the challenge.

Months later, when Majd lost the weight and stepped back into the outside world, he dedicated it to Coach Wall.

“Without Coach Wall, I wouldn’t have been able to do this. He said it’d be so cool we get to this together. And today is that day,” he said when leaving the circle on Day 178, his last day in captivity.

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We got some exclusive behind-the-scenes access to their set while the video was being filmed, and you can watch that below:



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June 21, 2025 0 comments
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DK Rap composer wasn't aware "the worst rap track in the history of rap tracks" would be included in Donkey Kong Bananza
Game Reviews

DK Rap composer wasn’t aware “the worst rap track in the history of rap tracks” would be included in Donkey Kong Bananza

by admin June 21, 2025


Grant Kirkhope, composer of the DK Rap, wasn’t aware it would be used in Donkey Kong Bananza.

Yesterday, Nintendo detailed more on its forthcoming Switch 2 gorilla platformer and fans spotted the inclusion of the DK Rap, originally created for Donkey Kong 64.

But Kirkhope was not aware it would be used again in Donkey Kong Bananza. Based on past use, it seems unlikely he’ll be credited too.

Donkey Kong Bananza Direct – 18/06/2025Watch on YouTube

“Well, what can I say, the worst rap track in the history of rap tracks seems to be back again!” joked Kirkhope to Eurogamer.

“It’s so bizarre that people seem to like it now considering the backlash that I got when DK64 first came out, nobody seemed to get the joke except me… haha… I’ve only had to wait 25 years for that to happen! Actually I think that little kids got the joke but the cool teenagers didn’t!”

He added: “My tombstone will read, ‘Here lies the body of Grant Kirkhope, he wrote the DK Rap and the Goldeneye Pause Music’… Nothing else will matter!!”

Eurogamer previously spoke to Kirkhope about the inclusion of the DK Rap in Nintendo’s The Super Mario Bros. Movie. Kirkhope was not credited for its use.

“[Nintendo] said we decided that any music that was quoted from the games that we owned, we wouldn’t credit the composers – apart from Koji Kondo,” he explained. “Then they decided anything with a vocal would get credited, so the DK Rap scores there. But then they decided if we also own it, we won’t credit the composers. And that was the final nail in the coffin.

“I said I appreciate you’ve got your policies and all the rest of it, but by the time the credits roll in the movie to show the songs, the theatre’s completely empty, everyone’s gone, it’s only me and my wife and my two kids sat there going ‘look daddy’s name!’. I said ‘for the sake of a couple of lines of text…’, but that was that.”

Considering Nintendo owns the DK Rap score, it would appear Kirkhope may once again not be credited for its inclusion in Donkey Kong Bananza.


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Donkey Kong Bananza will be released next month and has a musical twist with Donkey Kong transformations. It will also include a music player to enjoy tracks from the game – presumably the DK Rap will be there too.

Eurogamer also spoke to Kirkhope about the possibility of a new Banjo Kazooie game, as well as his work on GoldenEye, and how his music represents nostalgia.



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June 21, 2025 0 comments
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As if 14 jobs wasn't enough work, Fantasy Life i: The Girl Who Steals Time is getting an open world roguelike mode
Game Updates

As if 14 jobs wasn’t enough work, Fantasy Life i: The Girl Who Steals Time is getting an open world roguelike mode

by admin June 19, 2025



You would think that being able to take on 14 different jobs would be enough to keep most people busy in Fantasy Life i: The Girl Who Steals Time, but to Level-5 it seems like that won’t be enough. Last month, the developer announced that because the RPG has done so well, they’ll be releasing a free update/ bit of DLC called Update the World, and they’ve now offered a couple of details as to what that’ll be.


Apparently, it’ll be a “roguelike open world” mode, which mostly just sounds like a bit of an awkward translation, but the post detailing the mode did explain it a touch at least: “The update will feature an evolved version of Ginormosia, including a system blending roguelike and open-world elements that offers engaging content for both experienced players and newcomers alike.” So, kind of what it says on the tin honestly. No details were shared as to how the mode will work, but there will be some new gear, equipment, mounts, hairstyles, emotes, and “unusual items”.


A bit of character art featuring an evil, wizardy looking big dog creature with a mysterious set of cases attached to their back was also shown off. This new character will arrive with the update, and “plays a pivotal role in the story and is set to leave a significant mark on the world.” Kind of love Level-5 just dropping a PNG of some guy almost completely contextlessly.


The team is apparently “actively working” on all this new stuff, but there’s no release date in sight for it just yet. Considering how big that game is though, I’m sure you’ve got more than enough to be getting on with in the meantime.



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June 19, 2025 0 comments
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Nintendo Switch 2 Welcome Tour Review -- The Pack-In That Wasn't
Game Reviews

Nintendo Switch 2 Welcome Tour Review — The Pack-In That Wasn’t

by admin June 16, 2025



More than anything, Nintendo Switch 2 Welcome Tour is an odd part of the Switch 2 launch lineup because it’s defined more by what it isn’t than what it is. It isn’t really a video game. It isn’t part of a franchise. And most centrally, it isn’t a free pack-in game.

That last one feels instinctually unfair as a game reviewer who makes a point to ignore price in most cases. Games are worth what you’re willing to pay for them, prices fluctuate, and I try to evaluate quality on its own merits. But Welcome Tour makes its price impossible to ignore because every bit of its identity feels so ideally crafted to be a pack-in game to introduce the Switch 2 to new users, and then it just … isn’t.

The name is very pointed in this regard. This is built to be a primer for the Switch 2, explaining all of its new features in clear layman’s terms. Informed Switch 2 players are bound to know what they’re getting for their investment, but the non-gamers Nintendo likes to eye as part of its wide net “Blue Ocean” strategy may not understand the intricate alphabet soup of VRR and HDR. The in-game tutorials break down these complex topics with simple explanations that anyone can grasp, along with videos and demonstrations when necessary to let you experience the difference for yourself. It’s genuinely neat! I could see handing this to my parents and having them walk away with, if not a complete understanding of next-gen gaming technology, at least a better grasp of it.

A speed putting challenge with the mouse controls in Nintendo Switch 2 Welcome Tour

But that also highlights another contradiction of Welcome Tour. The Switch 2 itself is an expensive piece of technology made for enthusiasts. The people investing in it now, at least, are probably not casual gamers who are unfamiliar with these advanced terms and concepts. So Welcome Tour feels like a pitch made for people who are high-tech enthusiasts and also casual fans, or at least households that have both under the same roof. And for those who do already understand the new technology, the explanations feel slow and dull. It can be interesting seeing how Nintendo has broken down its core concepts into simple terms, but it’s hard to sustain that interest for every part. Plus these informational kiosks are written to feel very safe and corporate. Each tutorial segment is followed by a short quiz to see if you paid attention, and in a smart feature, it will highlight which section contains the info you got wrong.

The much cooler aspect, for casual newcomers and power users alike, are the minigames and demonstrations. These put the features front and center by letting you experience them, like a few HD Rumble demos that emphasize the fine detail of different objects that feel as if they’re either inside the controllers or the screen itself. A 4K demo lets you see Mario run from one side of World 1-1 to the other, all contained in tiny pixels unfurling across your entire TV. One demonstration shows how the HD Rumble can be used to generate recognizable (if rough) sound effects. There are games to show off the precision movement of the mouse by navigating around electric trap walls, scraping paint off a wall, or a simple putting challenge game, and one that challenges you to spot the difference between frame rates. These are inventive practical demonstrations that explain the features much better than a block of text could manage.

As a matter of presentation, Welcome Tour has you pick a tiny little mannequin-like figure and physically walk atop and even inside of different Switch 2 parts and accessories. Progression is divided into two categories. The first is Stamps, which you collect by finding all the parts of a particular section–and I do mean all the parts. One Joy-Con section requires you to find hidden kiosks near the analog stick and all the face buttons, and then the other Joy-Con section requires you to find the analog stick and all of its face buttons too, even though they’re essentially mirror images. Everything from the audio jack to imprinted logos are stamps to find, and new sections of the console will only open once you’ve found all of the stamps in the current one. Particularly once you delve into the system, it can be tedious to find every little bit and bob hiding among a circuit board or on the face of a controller, especially once the walkable paths become harder to discern. Nintendo apparently wants you to be extremely familiar with the Switch 2 parts diagram.

The second layer of progression is medals, which you collect by taking the aforementioned quizzes, completing minigames, and watching interactive demonstrations. Collecting a requisite number of medals will unlock new challenge levels to older minigames, giving you some reason to backtrack if you’re looking for 100% completion.

An information kiosk in Nintendo Switch 2 Welcome Tour.

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That level of precision in highlighting the hardware does mean that the game introduces some more complex industrial-design concepts that are genuinely interesting, even if you’re more familiar with some of the next-gen upgrades. I particularly liked the segments devoted to explaining the small gaps and U-shaped internal structure in the new magnetic Joy-Cons that make them snap tightly onto the Switch 2, while still having enough give to keep from being too prone to breaking, and the visual explanation of how the HD Rumble in the new controllers differs from the old ones. Those extremely specific details aren’t going to be useful in my day-to-day with the Switch 2, but it feels like I’ve gained a more complete understanding of the work that went into it.

Then there is one strange game-like aspect that feels out of place in Nintendo Switch 2 Welcome Tour. As you explore, you’ll find various lost items, like a baseball cap, scattered around, and there’s a meta-goal of returning all those items to a lost and found booth. But you can’t pick up more than one item at a time. If you try, the game warns you not to overexert yourself by carrying, I suppose, two baseball caps. So while you explore the console, you have to constantly run back to the Information desk in the very first area, on one of the Joy-Con controllers, to turn items in before fetching another. It seemed as if Nintendo wanted to give you one more thing to do, but this fetch quest is just no fun due to its own arbitrary limitations.

When you finish finding all the stamps in Nintendo Switch 2 Welcome Tour, your reward is a greeting from the curator, and that’s very much the approach Nintendo has taken here. Welcome Tour is an interactive virtual museum exhibit, all centered around showcasing Nintendo’s latest piece of hardware. It carries the calm sensibility of a museum, which makes it feel very approachable and good-natured. And like any good museum, it’s a decent way to spend an afternoon to marvel at the exhibits and learn a few things along the way. But I sense Nintendo’s self-consciousness coming through in the decision to charge for it–the mindset that imagines if it’s free, people will conclude that it’s worthless. Nintendo Switch 2 Welcome Tour certainly isn’t worthless. It’s a well-made, often informative, sometimes-frustrating introduction to the new hardware. It’s just too bad Nintendo didn’t model it after many great museums: with no fee, so the work inside could speak for itself.



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June 16, 2025 0 comments
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