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Warzone

One Black Ops 6 operator slides with an assault rifle in hand as they get shot at by another operator in the middle of a dolphin dive.
Gaming Gear

How to Use Double XP Tokens in Black Ops 6 and Warzone

by admin October 2, 2025


If you’re looking for your next hit of double experience in Call of Duty: Black Ops 6, you’re not alone. While developer Treyarch frequently runs double XP weekends for the most recent Call of Duty game, not every player can take advantage of the full event.

When the weekend is over, players are often left looking for ways to keep the speedy XP gain they grew accustomed to. The solution is double XP tokens, which can help gamers level up their player level, weapon levels and battle pass tiers twice as fast.

Many players have an ample supply of Black Ops 6 double XP tokens, but with Black Ops 7 arriving in just a few months, now is the time to start earning double XP tokens for the next game, too. If you know where to look, there are giveaways and promotions that will help you get a head start in the next Call of Duty game.

With multiple seasons of unlockable guns and melee weapons to catch up on and the introduction of the new XP-based Warzone Armory, players will be benefiting from double weapon XP more than ever before.

If you don’t know how to get more double XP tokens to keep leveling up quickly after double XP weekends, we’re here to help. Here’s every way you can use double XP tokens in Call of Duty: Black Ops 6 right now.

Can you use double XP tokens on Double XP Weekend?

Black Ops 6 and Warzone players aren’t able to activate double XP tokens during a double XP weekend. When attempting to open the double XP token menu to activate your tokens, they’ll be grayed out and unable to be interacted with for the duration of the event.

Any double XP time that players had activated before double XP weekend will be frozen, and will reactivate once the universal double XP boost comes to an end. Players will also be able to continue activating their double XP tokens after Sunday, Dec. 1 at 1 p.m. ET (10 a.m. PT), when the double XP weekend wraps up.

How to earn free XP tokens in Black Ops 6

Most of the ways to earn Black Ops 6’s double XP tokens involve microtransactions or external marketing campaigns, but there are still some ways to earn the boosts without spending a single cent.

Multiplayer prestige

In addition to operator skins, weapon skins, zombies gobblegums, calling cards and emblems, advancing your account to a new prestige grants you a 1-hour XP token.

Activision/Screenshot by CNET

Reaching max rank and choosing to prestige your account is the most reliable way to earn double XP tokens in Black Ops 6. Each time you enter a new prestige level, you’ll be rewarded with a 1-hour token for double player XP. Since there are 10 player prestige levels, you can gain a maximum of 10 hours’ worth of double XP tokens through the prestige system.

Seasonal battle pass

The battle pass will have new weapons, operator skins and other goodies for enterprising players to earn. But most importantly, they have coveted double XP tokens.

Activision

As Black Ops 6 enters season 1, it has been confirmed that the battle pass will offer double player XP and double weapon XP tokens on multiple unlockable tiers. The premium battle pass requires a Call of Duty point investment from players, but there are double XP tokens on free battle pass tiers that anyone can earn by just playing the game.

Giveaways through official channels

Occasionally, codes for double XP tokens are shared on official Call of Duty communication channels. Most recently, the Call of Duty account on X ran a giveaway where players could earn up to 3 hours of double player XP, weapon XP and battle pass XP before the launch of Black Ops 6. It’s worth keeping an eye on Call of Duty’s social media pages to spot future double XP token giveaways.

Paying for XP tokens in Black Ops 6

Opening your wallet and shelling out some cash is the quickest way to nab some double XP tokens to level up your Call of Duty gameplay. These are the most reliable ways to secure some tokens for your account.

Microtransactions

The CODE Endeavour: Tracer Pack is the first Black Ops 6 microtransaction to include double XP tokens.

Activision

Double XP tokens are included in certain purchasable bundles in Black Ops 6. The first available bundle, the CODE Endeavour: Tracer Pack, has two double XP tokens. There’s a 1-hour double-player XP token and a 1-hour double weapon XP token. The Tracer Pack: Cash Bandit Reactive, introduced in Season 1, also contains a 1-hour double-player XP token.

Future bundles and microtransactions will also likely include double XP tokens.

External promotions

If you buy a promotional can of Monster Energy, you should find a code for Call of Duty loot under the pull ring.

Monster Energy

Call of Duty is partnered with external brands, including Monster Energy and Little Caesars, which can bring special campaigns to Black Ops 6 players. Buying products from these brands and redeeming reward codes allows gamers to earn Call of Duty Points, exclusive operator skins, weapon skins, weapon blueprints, weapon vinyls, calling cards and emblems. Most importantly, you’ll have a chance to earn double XP tokens to use in the multiplayer and zombies modes in Black Ops 6.

Stock up on double XP tokens for Black Ops 7

There might not be many external promotions left for Black Ops 6’s life cycle, but the collaborations are already ramping up for Black Ops 7. Monster Energy has partnered with Activision once more, bringing new cosmetic rewards and healthy heaps of XP tokens to the table before the next Call of Duty launches.

Will Black Ops 6 double XP tokens be usable in Black Ops 7?

While we don’t know for certain whether or not Black Ops 6 double XP tokens will carry over to the next game, it’s safe to assume that they will not. The double XP tokens from Modern Warfare 3 never properly carried over to Black Ops 6, and we already have confirmation that no weapon or operator skins from Black Ops 6 will carry over to 7.

What is likely, however, is that the common loophole to use legacy double XP tokens will still work by the time Black Ops 7 launches. If you want to use your double XP tokens from older Call of Duty games, you can access them from the Warzone menu.

Once the double XP tokens are activated in Warzone, players can navigate the Call of Duty hub to their intended game — in this case, that would be Black Ops 7 — and reap the rewards of double XP while playing multiplayer modes.

You can unlock operator skins and double XP tokens for the next Call of Duty game before it even comes out.

Activision

How to earn Black Ops 7 double XP tokens now

Monster Energy has partnered with Call of Duty to put together a promotion that will look very familiar to Black Ops 6 fans. Specially marked cans of Monster Energy include codes that unlock Black Ops 7 rewards, including operator skins, weapon blueprints, decals and sweet, sweet double XP tokens. Here’s the order in which you’ll earn Call of Duty Black Ops 7 rewards by redeeming Monster Energy codes.

  • Energy Flash decal and 15-minute double XP token unlocked with the first code.
  • Peacekeeper MK1 Hyper Green weapon blueprint and 15-minute double XP token unlocked with the second code.
  • Green Fury operator skin and 15-minute double XP token unlocked with the third code.
  • VS Recon Green Thunder weapon blueprint and 15-minute double XP token unlocked with the fourth code.
  • Daylight Ripper operator skin and 15-minute double XP token unlocked with the fifth code.

There are no unique cosmetic rewards to be gained after redeeming the first five codes, but that doesn’t mean you’re out of luck. Every subsequent code redemption unlocks an additional 15-minute double XP token to use on your Black Ops 7 account. These promotional codes must be used by March 31, 2026, in order to provide the rewards listed above.

Black Ops 6 double XP token FAQs

How do I activate double XP tokens in Black Ops 6?

You can activate double XP tokens from the main menu for the multiplayer or zombies mode in Black Ops 6. A small box on the bottom right of the screen shows you how many double XP tokens you have — pressing the hotkey shown next to that box will open a menu where you can activate your desired tokens.

Should I use my double XP tokens on double XP weekend?

Double XP tokens are locked on double XP weekends, which means you can’t access or activate them during that time.



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October 2, 2025 0 comments
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Black Ops 7 Multiplayer Avoids The CoD Fatigue, But Warzone Falls A Step Back
Game Updates

Black Ops 7 Multiplayer Avoids The CoD Fatigue, But Warzone Falls A Step Back

by admin October 1, 2025



With Call of Duty: Black Ops 7, Treyarch is going back-to-back with Black Ops releases. The new game brings a futuristic setting for multiplayer, the largest round-based Zombies map ever, and a new Resurgence map for Warzone called Haven’s Hollow. GameSpot went hands-on with Black Ops 7 during Call of Duty: Next, and while the jump into the future does enough to distinguish the multiplayer from last year’s offering, and the latest iteration of Zombies creates a new experience, Warzone’s upcoming integration currently falls flat for Black Ops 7.

Futuristic and refined multiplayer

I’ve always believed that Call of Duty was at its best with a rotating developer cycle. I liked flip-flopping between developers and the different series within Call of Duty. Going from Modern Warfare to Black Ops was refreshing because the different teams each introduced different styles, modes, and features to their takes on the game, lessening the yearly “CoD fatigue.”

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Now Playing: Call of Duty: Black Ops 7 | Multiplayer Gameplay Reveal Trailer

So, with another Black Ops title coming so soon, my biggest concern was how Treyarch would make Black Ops 7 feel fresh enough. I didn’t want another year that felt like more of the exact same, because we already lived through that with back-to-back Modern Warfare titles. Thankfully, I can happily report that Black Ops 7 does enough to remain an invigorating multiplayer experience.

Taking Black Ops out of the ’90s of last year’s entry and into the year 2035 does a lot to change how multiplayer feels. Treyarch leans into the tech of this future, providing more interesting scorestreaks such as the dog-like robot called the D.A.W.G. and the Rhino, which is a robotic take on Call of Duty’s juggernaut enemy type from previous games.

Loadouts can also be equipped with other tech and gadgets from the future to further differentiate Black Ops 7 from its predecessor. There are field upgrades that let you launch drones, temporarily cloak yourself, and even place decoy holograms of your operator to trick your enemy. These aren’t new mechanics in Call of Duty, but we haven’t seen equipment like this since the days of the high-tech jetpack games, and they add immersion to Black Ops 7’s futuristic warfare.

Treyarch also enhanced the omnimovement system introduced in Black Ops 6, making the movement faster, more fluid, and oftentimes flashier. The team removed the tactical sprint (you now need a specific perk to use it), increased the base movement speed, and added a wall jump. On paper, these changes to omnimovement seem minimal, but the adjustments do feel impactful. Wall jumps can be chained together, and these hops can be used to reach windows and other areas not previously accessible in boots-on-the-ground Call of Duty games.

During my hands-on time, I was able to perform a few fancy wall jumps where I could tap the wall, giving me extra height, and then spin around in the air to catch an opponent off guard. I could also toss a stun grenade into a window to daze a sniper, and then wall jump high enough to reach and eliminate them, which is a play the previous game’s movement didn’t allow for. I’m not super savvy with advanced movement, so there will be players who perform much more impressive plays, but it does give you more options on how you approach areas of the maps, as well as your gunfights. This also may or may not sound like a huge feature to some, but fundamentally impacting the moment-to-moment gameplay in this way can really freshen things up for Black Ops 7.

The maps I played were also large enough to give space for pulling off these over-the-top action moves. One complaint I ended up having in Black Ops 6 was that most of the maps were on the smaller side, with a focus on chaotic and in-your-face action, but the Black Ops 7 maps we played gave me much more room to breathe. These aren’t huge designs, but they are all medium-sized Call of Duty maps.

In an interview with Treyarch associate design director Matt Scronce, and senior director of production Yale Miller, the developers explained how this year’s maps were meant to feel more like classic maps inspired by Black Ops 2.

“The big things we talk about with map design are being fair and fun,” Miller said. “It’s also because this is a spiritual successor to Black Ops 2, so it’s really leaning into those core beliefs on three-lane maps. Each lane needs a really clear purpose. If one side has a power position, there should probably also be a power position on the other side.”

Forge was easily my favorite multiplayer map. We played Domination on Forge, which is set at a Guild research and development center. There are two large wings of the facility to fight indoors, and the B flag for Domination is located outside at the center hub of the map. Uniquely, the B flag is surrounded by sections of cover that continuously rotate around the point. This center hub provided a lot of interesting opportunities while fighting for B. Sometimes the rotating cover would move at just the right time to expose an enemy, while other times it would catch me off-guard and leave me vulnerable. There are also exterior building walls that curve around this center hub, giving plenty of opportunity for those flashy wall-jump plays.

Forge was also the map the developers said proved to be most challenging.

“Not from a sheer design point, but just everything that went into it,” Miller said. “There is rotating cover, and like, how is that going to work?”

The map is also complicated from a technical standpoint, he said.

“There’s a lot of glass. Glass canopies and other stuff,” Miller explained. “To make the map look right when light is coming through the glass, you need reflection and refraction, so it drops a little bit of shade.”

Scronce and Miller also confirmed that last year’s training grounds would return in Black Ops 7 to give you a safe place to practice the game’s updated omnimovement. Black Ops 7’s training takes place on Forge, and the map’s design makes a great location to practice wall jumps and other moves, as this was the map that provided me the most real estate and opportunity for performing these actions.

There is also an intelligent movement setting in Black Ops 7 that helps you with the wall jump.

“It’s listed as a wall jump assist in your movement settings,” Scronce said. “Then, you can jump at the wall, and it will wall jump for you.”

This, combined with the practice map, should help players like me improve their movement skills.

Most of the standard Call of Duty weapons, perks, and attachments remain in Black Ops 7, so it was the map design, refined movement, and future tech that sold the multiplayer for me. I had a blast wall-jumping and launching drones into the air, and I look forward to trying out the rest of the map pool at launch.

The Wonder Vehicle changes the Zombies experience

Black Ops 7 introduces Ashes of the Damned, the largest round-based Zombies map ever, but this time the design is more road-like than that of a standard map. It’s inspired by Black Ops 2’s Tranzit and features a figure-eight layout with separate chunks of map locations that are all connected by dangerous stretches of road. In Tranzit, you navigated the roads via a bus that would continuously loop around the map, but Ashes of the Damned puts you in the driver seat of Ol’ Tessie, the map’s new Wonder Vehicle. Tessie is an old junker of a truck that you gain access to at the start of your match, and you can drive and upgrade the vehicle on your journey.

Design director Kevin Drew and lead game designer Steve Bianchi explained that Ashes of the Damned was specifically designed around Tessie.

“We created it around the vehicle,” Bianchi said. “The scale of the map matches having a vehicle as a core element to the map. It’s the fifth member of your squad.

“The fog and the roads between are treacherous to travel, so we wanted those to be very streamlined but also really cool for the vehicle to travel,” Bianchi continued.

Call of Duty: Black Ops 7 – Ashes of the Damned Zombies Cinematic Trailer

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In my short time with Zombies, I did get to ride around in Tessie, and it was very satisfying to run over the hordes of zombies in my path. I didn’t get to experience the full upgrades available, but I did get to the portion of the map where you can upgrade the vehicle to include a Pack-a-Punch machine. That’s right: The truck becomes a moving Pack-a-Punch machine, and you can upgrade your weapons on the fly.

If you decide to take the roads on foot, you’re met with a fast-moving enemy type called Ravengers. These creatures swarm you and make it difficult to proceed, so it’s a lot safer to travel with Tessie. It also made for awkward and tense moments when our vehicle was destroyed while traversing these roads. Enemies and crashes can cause enough damage to disable the Wonder Vehicle, and while Treyarch told us there was a way to repair Tessie, we didn’t figure that part out.

Like other Zombies maps, Ashes of the Damned features a main storyline quest, a unique Wonder Weapon, and plenty of mysteries to uncover. Features like Wall Buys, GobbleGums, and the iconic Mystery Box return. I also appreciate that Treyarch isn’t drip-feeding the perks to us this year. Black Ops 6 started with a small selection, and each seasonal update expanded the list of perks. Black Ops 7 includes all the perks available in Black Ops 6 and introduces a new perk called Wisp Tea. I didn’t get to try this perk out for myself, but it spawns a spectral orb-like protector to help you fight off zombies.

In addition to being the largest round-based map, Ashes of the Damned also includes the largest cast yet. The map features eight playable characters: the crew of four from Black Ops 6, as well as the iconic cast of Takeo, Dempsey, Nikolai, and Richtofen. You can mix and match any of these characters for up to four-player co-op. They all have unique voice lines, and Drew said some dialogue will depend on which characters are included in your party. Much of the character dialogue was blocked from our hands-on session, as Treyarch wanted to preserve the story elements for the full launch, but I am excited to see where Tessie and this new story will take me in Black Ops 7.

Warzone lacks meaningful changes

Black Ops 7 will integrate with Warzone during Season 1. A date hasn’t been confirmed for this first post-launch update, but the content will include map changes for Verdansk and a new Resurgence map called Haven’s Hollow.

Due to the popularity of Verdansk, I’m not surprised the developer is bringing it back as Warzone’s big map battle royale. However, I am surprised by how uninspiring the map’s changes proved to be in our hands-on session.

The Season 1 update will add two POIs: Factory and Signal Station. Factory is a large factory-style building next to Superstore, and it’s a very forgettable location. Signal Station is a little more interesting as it offers objectives you can complete in order to get rewarded with extra intel. Completing the objectives will upgrade your Tac Map to reveal enemy density for a portion of the map. The Tac Map will highlight quadrants in orange or red based on how populated those areas are. Intel is always handy, and maybe this will become a hot spot for players, but ultimately my time on this version of Verdansk played the same as any other match pre-integration.

The season’s new map is a smaller one for Resurgence. Haven’s Hollow is set in the same town as Black Ops 6’s Zombies mode. Of course, this version of Liberty Falls is designed pre-outbreak, meaning there are no Zombies elements or destruction here; this is just a quaint West Virginia town. It does include the church, bowling alley, bank, and other major points of interest, but the playable area also extends beyond the areas within the Zombies maps.

Haven’s Hollow is a vibrant map, and it’s filled with rich color not often seen in a Warzone map. I do appreciate the effort to make this map easy on the eyes, and I wish other maps had been this colorful, but unfortunately, it’s not a memorable location to fight for a victory royale. Liberty Falls was the least interesting of all the Zombies maps, and when you take away the Zombies elements, it feels even truer for Warzone . A boring ’90s version of West Virginia feels like another missed opportunity to do something futuristic and fitting of the Black Ops 7 theme. Of course, this was just my initial impression after a few matches on Haven’s Hollow, so maybe this map will grow on me with time, but it lacks any initial wow factor.

It would’ve been nice to see a futuristic new map or an upgraded version of Verdansk with new lighting and robots to fit the Black Ops 7 theme. Warzone’s yearly integration with a new title usually brings something new or fresh-feeling, but this is definitely the battle royale’s most uninspiring yearly update yet.

Treyarch did announce the return of Black Ops 4’s popular Blackout battle royale mode on the Avalon map. This new Blackout battle royale experience won’t arrive until sometime in Spring 2026, and we didn’t get to play or learn any details about the mode at Call of Duty: Next. While Warzone is leaving me disappointed and wanting a whole lot more, I am excited to see what the return of Blackout looks like in Black Ops 7. I just hate that we’ll be waiting long after launch to play it.

Final thoughts

Warzone really missed the mark with uninspired maps, and it doesn’t bring anything new to the table. Fans like myself will likely need to wait until the springtime to get any major or impactful changes to battle royale, and that is a huge disappointment for the yearly integration. However, multiplayer and Zombies content make me excited for the full launch of Black Ops 7. Redefined omnimovement makes the game even more satisfying to play, and if the rest of the maps have the same quality as the ones I sampled at Call of Duty: Next, it can be another enjoyable and action-filled year for Black Ops.



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October 1, 2025 0 comments
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Call Of Duty: Warzone Is Returning To Its Blackout Roots
Game Updates

Call Of Duty: Warzone Is Returning To Its Blackout Roots

by admin October 1, 2025



We’re getting a blast from the past when a future major Call of Duty: Warzone update drops in Spring 2026. “A bold new experience” will come to the battle royale, inspired by the Black Ops 4 battle royale mode, Blackout.

“Call of Duty: Warzone is bringing a bold new experience in Spring of 2026 inspired by the original Blackout, set on Avalon,” reads a post from the official Call of Duty X account.

Call of Duty: Black Ops 4 was the first Call of Duty game to feature a battle royale mode. Launching after the battle royale boom in 2017, Blackout had 100 players drop onto a gigantic map to fight for their lives until only one player or team was left standing.

Black Ops 4’s battle royale map, Avalon, will also be returning. It featured fan-favorite named locations like Nuketown Island, as well as more generic locales like a train station and construction site. Avalon has changed several times over the years, and we don’t know how it might change for this 2026 release, so none of the locations from the original map are guaranteed to return. While Avalon is positively viewed by many in the Warzone community, Verdansk and other Warzone maps are often viewed more favorably.

Warzone is also getting a new Resurgence map alongside Black Ops 7. The new map, Haven’s Hollow, will be smaller than Fortune’s Keep but larger than Rebirth Island.

Call of Duty: Black Ops 7’s open beta begins this weekend, with the official start times finally revealed. During the beta, you’ll also get a taste of the Zombies mode and a feel for how explosive body shields are.



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October 1, 2025 0 comments
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Battlefield 6's battle royale mode is borrowing some of the worst aspects of Call of Duty: Warzone, but at least its ring of fire instantly kills you
Game Reviews

Battlefield 6’s battle royale mode is borrowing some of the worst aspects of Call of Duty: Warzone, but at least its ring of fire instantly kills you

by admin September 11, 2025


Battlefield Studios has officially unveiled the first details of the Battlefield 6 battle royale mode, which was first announced in August at the game’s multiplayer reveal event. At the time, the developer didn’t confirm its official name, or really discuss any of its aspects.

It did announce, however, that the mode would be coming to Battlefield Labs, the community testing environment that’s been running in the background since February. That moment has now arrived.


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In a blog post, the developer revealed some key, top-level goals for Battlefield 6’s battle royale mode. It still doesn’t officially have a name, but the post essentially makes it sound like a modern version of Battlefield 5’s Firestorm battle royale mode, with some features from Call of Duty: Warzone.

Destruction will play a key role in the mode, of course, but you can also expect many of the core game’s gadgets and vehicles to be present – including ways to acquire armored vehicles for late-game situations.

Anyone who played games like PUBG, Apex Legends, or Fortnite should be very familiar with how it’s going to flow. The post confirms respawn mechanics, for instance.

That said, this iteration comes with its own interesting twists on the battle royale formula. For one, classes from the multiplayer side will be present here, with one example being the Support’s ability to revive downed teammates.

Image credit: Battlefield Studios, EA.

Indeed, classes in general will play a larger role than you might expect. Each member of the squad gets to choose the class they’re going to play as, just like traditional multiplayer. These choices cannot be changed after the match has begun.

Each player starts the match with two gadgets from their class, and they’re able to level up during the match to unlock new Traits (like faster armor plate equip speed) for use within the same match. Throughout the game, there’ll be ways to earn XP, such missions with a variety of goals.

Battlefield 6’s BR mode will, of course, feature an ever-encroaching ring of fire that gradually makes the playable area smaller and smaller. Unlike most BR games, however, this one will instantly kill anyone caught outside of it, eliminating any out-of-ring play.

Ground loot is present, split across five tiers of rarities. Attachments appear to be separate lootable items this time around, which is an interesting change. Outside of other, expected items, you’ll also come across Strike Packages, which are effectively killstreaks.

Unfortunately, the mode will also allow players to bring in custom weapons from multiplayer, which can be called in using an item found in loot chests and on the ground.

This particular test will focus only on four-player squads, with a maximum of 100 players in each match. It’s not clear how high the player count is going to be in the final version, but 100 is within expectations for BR modes.

Battlefield Studios promised to return later to share more after feedback has been collected, and it’s certainly going to be interesting to see how players respond to some of that.



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September 11, 2025 0 comments
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park operator in warzone season 5
Esports

All buffs & nerfs in Warzone & Black Ops 6 Season 5 Reloaded

by admin September 4, 2025



Black Ops 6 and Warzone Season 5 Reloaded brings plenty of major weapons buffs and nerfs, shaking up the meta across both games.

The Season 5 Reloaded update has arrived, and it’s yet another big content drop for both games. Not only does it add new maps and modes, it also comes with the Nuketown Block Party event and a powerful new attachment for the PPSh-41.

On top of all that, as always, it also includes substantial weapon balancing changes that are looking to keep the meta feeling fresh. So, here are all of the buffs and nerfs in the mid-season update.

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All weapon buffs & nerfs in Warzone and BO6 Season 5 Reloaded

Warzone

Activision

Assault Rifles

ABR A1

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 50Range: 0-45.7mDamage: 48Range: 0-45.7mMedium Damage RangeDamage: 43Range: 45.7-61mDamage: 42Range: 45.7-61mMinimum Damage RangeDamage: 41Range: >61mDamage: 41Range: >61m

Additional Adjustments

  • Bullet Velocity decreased from 880m/s to 830m/s
  • Aim Down Sight speed slowed from 245ms to 260ms

AK47

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 39Range: 0-43.1mDamage: 39Range: 0 – 43.1mMedium Damage RangeDamage: 35Range: 43.1-63.5mDamage: 37Range: 43.1-63.5mMinimum Damage RangeDamage: 31Range: >63.5mDamage: 31Range: >63.5m

Additional Adjustments

  • Headshot Multiplier increased from 1.12x to 1.2x
  • Aim Down Sight speed improved from 285ms to 250ms
  • Sprint to Fire speed improved from 215ms to 180ms

Attachments

  • Recoil Springs
    • Recoil benefit improved from 8% to 15%

Cypher 091

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 48Range: 0 – 39.3mDamage: 48Range: 0 – 39.3mMedium Damage RangeDamage: 41Range: 39.3 – 48.2mDamage: 41Range: 39.3 – 48.2mMinimum Damage RangeDamage: 37Range: >48.2mDamage: 35Range: >48.2m

Additional Adjustments

  • Aim Down Sight speed slowed from 235ms to 255ms

Kilo 141

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 31Range: 0 – 35.6mDamage: 31Range: 0 – 45mMedium Damage RangeDamage: 25Range: 35.6 – 45.7mDamage: 25Range: 45 – 60mMinimum Damage RangeDamage: 21Range: >45.7mDamage: 21Range: >60m

Additional Adjustments

  • Aim Down Sight speed improved from 270ms to 240ms
  • Sprint to Fire speed improved from 200ms to 170ms

Attachments

  • Extended Mag III
    • Magazine size decreased from 80 rounds to 70 rounds

XM4

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 32 Range: 0 – 30mDamage: 32 Range: 0 – 45mMedium Damage RangeDamage: 26 Range: 30 – 40.6mDamage: 26 Range: 45 – 60mMinimum Damage RangeDamage: 20 Range: >40mDamage: 20 Range: >60m

Additional Adjustments

  • Headshot Multiplier increased from 1.1x to 1.35x
  • Upper Torso Multiplier increased from 0.96x to 1x
  • Lower Torso Multiplier increased from 0.88x to 1x
  • Bullet Velocity increased from 820m/s to 850m/s

Attachments

  • Extended Mag III: Magazine size decreased from 80 rounds to 70 rounds

SMGs

C9

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 40Range: 0 – 13.97mDamage: 40Range: 0 – 13.97mMedium Damage RangeDamage: 34Range: 13.97 – 21.3mDamage: 33Range: 13.97 – 21.3mMinimum Damage RangeDamage: 27Range: >21.3mDamage: 27Range: >21.3m

Additional Adjustments

  • Aim Down Sight speed slowed from 200ms to 215ms

Jackal Pdw

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 48Range: 0 – 13.2mDamage: 48Range: 0 – 14.2mMedium Damage RangeDamage: 41Range: 13.2 – 21.3mDamage: 41Range: 14.2 – 21.3mMinimum Damage RangeDamage: 32Range: >21.3mDamage: 32Range: >21.3m

Additional Adjustments

  • Aim Down Sight speed improved from 195ms to 185ms
  • Sprint to Fire speed improved from 120ms to 110ms

Attachments

  • Recoil Springs
    • Recoil benefit improved from 5% to 12%

Kompakt 92

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 30Range: 0 – 11.4mDamage: 30Range: 0 – 12.5mMedium Damage RangeDamage: 23Range: 11.4 – 19.3mDamage: 26Range: 12.5 – 19.3mMinimum Damage RangeDamage: 19Range: >19.3mDamage: 19Range: >19.3m

Additional Adjustments

  • Aim Down Sight speed improved from 180ms to 170ms
  • Sprint to Fire speed improved from 115ms to 105ms

Attachments

  • Recoil Springs
    • Recoil benefit improved from 10% to 18%

Ksv

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 36Range: 0 – 13.7mDamage: 36Range: 0 – 14.5mMedium Damage RangeDamage: 32Range: 13.7 – 19.3mDamage: 32Range: 14.5 – 19.3mMinimum Damage RangeDamage: 24Range: >19.3mDamage: 24Range: >19.3m

Additional Adjustments

  • Aim Down Sight speed improved from 200ms to 190ms
  • Sprint to Fire speed improved from 120ms to 110ms

Saug

DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 34Range: 0 – 11.6mDamage: 34Range: 0 – 12.7mMedium Damage RangeDamage: 29Range: 11.6 – 19.8mDamage: 29Range: 12.7 – 19.8mMinimum Damage RangeDamage: 22Range: >19.8mDamage: 22Range: >19.8m

Sniper

LW3A1 Frostline

STATPRE-PATCHPOST-PATCHFlinch Resistance–Improved by 15%Bullet Velocity910 m/s940 m/s

Black Ops 6

Assault Rifles

AK47

The AK-74 is meant to fit a high damage, slower handling and mobility role in the AR class. Over the course of the Black Ops 6 seasons, this position has become less unique, and we’ve seen the weapon fall to the lower end of ARs in our data. We are giving the AK-74 a new, more powerful Max Damage Range up close. Our goal is to set it apart from the other ARs with similar damage profiles and emphasize the original design intent of this weapon.

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DAMAGE RANGEPRE-PATCHPOST-PATCHMaximum Damage RangeDamage: 27Range: 0 – 40.6mDamage: 29Range: 0 – 11.4mMedium Damage RangeNoneDamage: 27Range: 11.5 – 40.6mMinimum Damage RangeDamage: 22Range: >40.6mDamage: 22Range: >40.6m

Marksman Rifles

Swat 5.56

STATPRE-PATCHPOST-PATCHNeck Multiplier1.0x1.05xUpper Torso Multiplier1.0x1.05xUpper Arm Multiplier1.0x1.05x

Aek-973

STATPRE-PATCHPOST-PATCHNeck Multiplier1.0x1.05xUpper Torso Multiplier1.0x1.05xUpper Arm Multiplier1.0x1.05x

Snipers

LW3A1 Frostline

STATPRE-PATCHPOST-PATCHAim Down Sight Speed535ms520msSprint to Fire Speed290ms260msTactical Sprint to Fire Speed430ms350ms

SVD

STATPRE-PATCHPOST-PATCHTactical Sprint to Fire Speed450ms400ms

LR 7.62

STATPRE-PATCHPOST-PATCHAim Down Sight Speed600ms580msSprint to Fire Speed320ms290msTactical Sprint to Fire Speed460ms380msFlinch Resistance0.85N0.7NIdle Sway while ADSExtra swayNo extra sway

AMR Mod 4

STATPRE-PATCHPOST-PATCHTactical Sprint to Fire Speed460ms420ms

HDR

STATPRE-PATCHPOST-PATCHAim Down Sight Speed510ms500msTactical Sprint to Fire Speed375ms340msFlinch Resistance0.85N0.8N

For more on Call of Duty, be sure to check out the best guns in Black Ops 6, as well as the ideal PC and controller settings in Warzone.



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