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Prusa Tool Changer
Gaming Gear

3D printing’s tool changer wars heat up as Prusa re-enters the ring

by admin September 1, 2025



This month, the 3D printing community has seen the announcement of four different tool-changing FDM printers. First was Snapmaker’s U1, a machine we received for review while still in beta testing. Then slipping under the radar was newcomer AtomForm with a 12-nozzle system and a desire to keep things low-key while it tested the waters. This week, Bambu Lab and Prusa Research made surprise announcements of their own.

Prusa Research didn’t invent the tool changer, but it certainly ignited a desire in the 3D printing community for a more efficient solution to color FDM printing. Announced in 2021, the Prusa XL is a beast of a machine that costs over $4,500 when fully loaded with all five tool heads and an enclosure. That’s quite a stretch for the hobby market, so the XL remained an elite machine for a more professional crowd.

It took several years, but Snapmaker countered Prusa with an “affordable” tool changer, priced as low as priced as $649 for eager early birds armed with a special rebate. Launched last week, the U1 took Kickstarter by storm, with over 14,000 people backing the Kickstarter to date, pledging over $13 million for a desktop-sized tool changer.


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Bambu Lab, either emboldened by Snapmaker’s success or bothered by possible competition from newcomer Atomform, rushed an announcement of its own tool changer-like machine, the H2C. The announcement was oddly timed, just one hour after the launch of the Bambu Lab H2S, the company’s largest Core XY machine with a single nozzle.

The H2C is perhaps “tool changer adjacent” as it only swaps out the nozzle, and will still need to use an AMS system to feed filament. This method is also being used by AtomForm, a Chinese company backed by MOVA Tech, a manufacturer of LiDAR-guided robotic lawn mowers. The Palette 300, a 300 x 300 x 300 mm 12-color-nozzle swapper, will launch on Kickstarter soon. Pricing for that machine will start at $1,499, though no one has yet seen a live demonstration. We’re seeking an interview with AtomForm and will have details on this new machine as soon as they are available.

Bringing the tool changer story full circle is Josef Prusa, with a simple post on X of a popcorn emoji and a close-up photo of a CORE One with six tool heads. The post has garnered over 179,000 views, along with hundreds of likes, comments, and reposts.

Bondtech followed up the post with a tease of its own, confirming a collaboration between the companies. Bondtech’s latest project is the INDX, a DIY tool changer kit that we’ve been seeing this year at 3D printing shows, usually attached to a Voron. Bondtech was scheduled to release the INDX in November.

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(Image credit: Prusa, Bambu Lab)

The INDX uses a wireless system and induction-based heating. The tools are promised to be simple and light. A CORE One with this high-tech tool changer system could put Prusa Research back on top of the consumer 3D Printer wish list.

Currently, the CORE One can be adapted to color printing with the addition of an MMU3, a complex and unwieldy five-color system. We’ve used the MMU3 on a Prusa MK4 and found that once set up, it works beautifully and with very little wasted filament. Since the MMU3 does not have a cutter, it yanks back as much filament from the hotend as it can, then pushes the rest into a purge tower, leaving no printer poop. We are currently setting up a CORE One with MMU3 for review, but the build will take some time.

Building an MMU3 is not for the faint of heart. (Image credit: Tom’s Hardware)

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September 1, 2025 0 comments
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Star Wars Outlaws Out On Switch 2 In Days And Footage Is Being Kept Secret
Game Updates

Star Wars Outlaws Out On Switch 2 In Days And Footage Is Being Kept Secret

by admin August 31, 2025


Star Wars Outlaws is coming to Switch 2 in just a few days. It’s Ubisoft’s first big port for Nintendo’s new handheld hybrid. So why isn’t the company talking more about its 2024 blockbuster coming to the best-selling console of 2025? Maybe because it’s the latest Switch 2 port to reportedly run less than great.

Star Wars Outlaws, a stealth adventure about gangsters and bounty hunters on the fringes of the Galactic Empire, is currently the 10th best-selling game on the Switch 2 eShop thanks to digital pre-orders, but you won’t find it anywhere on the show floor at PAX West this weekend. Despite stations for fans to try big ports like Elden Ring and Borderlands 4 on Nintendo’s new hardware, a demo of Star Wars Outlaws was only playable behind closed doors, according to YouTube channel GVG‘s new hands-on video.

Even worse, the outlet was prohibited from sharing any direct capture footage of Star Wars Outlaws running on Switch 2. Over-the-shoulder recording wasn’t allowed either. The demo GVG tested included an early section inside of a Star Destroyer and a ship fight in space. The frame rate often appeared to dip below 30fps while the visual quality varied from good to unimpressive depending on the scene. And GVG didn’t even get to try any of the open-world sections down on planets.

There have been some potential red flags around Star Wars Outlaws‘ performance on Switch 2 for a while now. At a Partner Nintendo Direct earlier this summer, Ubisoft only showcased the game for two minutes, and most of that was developers (Ubisoft Red Lynx is doing the port) talking into the camera rather than direct feed of gameplay. What little snippets the publisher did share didn’t look outstanding either. Digital Foundry pointed to some impressive lighting effects at the time, but was left mostly with concerns about just how downgraded it would be from the PlayStation 5 and Xbox Series X/S versions.

How will Assassin’s Creed Shadows run on Switch 2?

While not officially confirmed, reading between the lines of recent Ubisoft earnings calls leaves the strong impression that Star Wars Outlaws isn’t the only current-gen exclusive the company is planning to port to Switch 2. Assassin’s Creed Shadows sounds destined to arrive eventually as well. Has Ubisoft been investing more resources in optimizing that port, knowing it’s the bigger franchise, at the cost of quietly leaving Outlaws to flounder a second time (remember, Shadows was originally delayed precisely because of Outlaws launch struggles last year)?

Right now, there are basically two buckets of third-party Switch 2 ports. One includes Cyberpunk 2077 and Street Fighter 6, which rarely remind you that you’re playing on weaker hardware than what the games were originally designed for. The other includes stuff like Hitman World of Assassination, which despite being serviceable, often feels like a noticeable downgrade (though things improved just this week with a capped frame rate option).

Elden Ring, which reportedly ran like goop when you hit the open-world sections, and now Star Wars Outlaws appear to be in that second bucket as well. Bandai Namco tried to prevent people from filming footage of FromSoftware’s first Switch 2 game at Gamescom 2025 as well, though that game at least doesn’t have a release date yet. Unless a day-one patch or series of other upgrades can improve Outlaws on Switch 2, there’s now a question of whether a potential Shadows port will fall into the “meh” column of ports as well.



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August 31, 2025 0 comments
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Peek Inside the Sacred Jedi Texts From 'Star Wars: The Last Jedi'
Gaming Gear

Peek Inside the Sacred Jedi Texts From ‘Star Wars: The Last Jedi’

by admin August 26, 2025


The Star Wars sequel trilogy remains a hot topic for Star Wars fans, young and old. No matter where you stand on the three films, though, one thing we can probably all agree on is the one prop from the series that we’d most like to hold in our hands and explore: the sacred Jedi texts.

Revealed in Star Wars Episode VIII: The Last Jedi, the Jedi texts are stored on Ahch-To and watched over by Luke Skywalker after he leaves the Jedi order and the Force behind him. They’re the last remnants of the teachings and history of the Jedi way, something that has long been discussed and battled over in the course of the series. Luke himself remains unclear about their teachings and, despite trying to destroy them, they end up in Rey’s possession by the end of the film. What’s next for those texts, we do not yet know but we now can finally get a good glimpse inside them.

The official Star Wars website recently posted about the props that were created for the films. Forty different books were designed and conceived, from which director Rian Johnson selected 10 for the actual movie. Of those, only one gets shown off in the film, and that book itself took about two weeks to make. It not only includes the page we briefly see in the film but several others too. Pages that existed on set but were never seen. Until now.

Here are a few images of the sacred Jedi texts and their interior pages from StarWars.com.

An image of the Jedi text prop. – Lucasfilm Concept art of some of the interior pages. – Lucasfilm Jedi text concept art. – Lucasfilm The prop from the film. – Lucasfilm

The prop clearly still exists, so the question then becomes, will we see it again? Will these texts, which we last saw in Rey’s possession, play a role in how she aims to start a New Jedi Order? Or will Rey’s New Jedi Order go against the teachings in these books? Those clearly didn’t work, as now, almost every Jedi is extinct.

To read more and see more images, head over to StarWars.com. Daisy Ridley’s return to the Star Wars universe, directed by Sharmeen Obaid-Chinoy, is still without a release date.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 26, 2025 0 comments
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A Return to the Culture Wars? | Opinion
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A Return to the Culture Wars? | Opinion

by admin August 22, 2025


It’s almost a quarter of a century since Grand Theft Auto 3 launched, in the process
effectively heralding the beginning of a decade in which video games were thrust into the
heart of a bitterly fought culture war.

For those too young to remember that era clearly, it’s hard to explain just how serious and
concerted efforts to censor, ban, or otherwise regulate the content of video games were. Socially conservative politicians, commentators, and opportunists on both sides of the
Atlantic rushed to make videogames a scapegoat for youth violence.

This wasn’t a new strategy – it was the same type of attack that had in previous decades
targeted music genres like rap and metal, or horror movies and other “video nasties”. There
was prior art in targeting video games, too: conservative commentators famously tried to
implicate Doom in the Columbine High School massacre in the late nineties.

GTA 3, however, was a turning point.

Attacks on video games had largely been
occasional pot-shots when there wasn’t much else in the news; right-wing newspapers could
reliably knock up some pearl-clutching about a video game when there wasn’t much else to
fill space with.

Now they have become the absolute core issue for conservative culture warriors.

GTA 3’s commercial success, piggybacking on the broader success of PlayStation in turning
games into a mainstream medium in that era, was part of the reason for that. The other part
of the reason was that GTA 3 included not just a lot a lot of violence but also allusions to sex
and prostitution.

It wasn’t the first game to include sexual content by any means, but it was this aspect that
sent many conservatives into a frenzy.

It’s no accident that arguably the biggest blow these
cultural warriors were able to strike against the GTA series was over the “Hot Coffee”
incident, in which it transpired that code and assets for a minigame in which the protagonist
had sex with his girlfriend had been left on the discs for GTA San Andreas, although it wasn’t
accessible to players without using mods.

In a game in which you could gleefully murder
people by their hundreds, it was an inaccessible animation of some fully-clothed humping that got the game re-rated Adults-Only by the ESRB, and earned Rockstar a warning from
the FTC.

Ultimately, though, this is an argument that conservatives lost pretty comprehensively.

Image credit: Rockstar Games

Games were repeatedly confirmed to be protected speech in the United States and came to
be generally accepted as a creative medium deserving of free expression in most other
western jurisdictions.

The argument that violent games were responsible for violent crime
among young people, meanwhile, was debunked over and over again by statistical analyses
and psychological studies.

Most people probably treat this whole era as a historical curiosity – a growing pain for the
medium, similar to the backlash experienced by many other types of media in the past. Something that needed to be fought, and resisted, but which is now over and done with.

You might ask librarians and authors – at pretty much any point in the past century and a
half – how well letting your guard down in these situations, assuming a battle won to be an
issue settled forever, tends to work out.

With cultural conservatism now back in the ascendency in many countries, there are plenty
of groups on that side who absolutely have not forgotten how they lost the battle over
video games – and are aching to relitigate it from their newfound positions of sociocultural
power, using the smarter and sharper approaches that they’ve been honing for a decade.

Make no mistake – what you can see sliding into the medium’s most vulnerable faultlines
right now is the thin end of a very thick wedge. Conservative groups have weaponised
payment processors, as they have in many other cases in recent years, to demand the
removal of “adult” content from digital storefronts like Steam and itch.io.

It’s such a small demand; it almost seems so reasonable. Pornographic games make lots of
people a bit uncomfortable, especially if they’re being listed right next to your nice
wholesome games on a storefront.

The temptation to argue for appeasement is strong when
privately you’re thinking to yourself, “good riddance” – especially given that some (a small
minority) of the games involved are pretty unpleasant by most reasonable standards.

Not to trivialise Niemöller’s famous poem, but the whole reason they came for the
communists first was because they knew lots of ordinary people would quietly think, “good
riddance”. He’s speaking to a very specific and dark moment in history, but outlining a much
more universal strategy and the tragedy of how we fall for it again and again.

The whole
point of coming for the most objectionable group first is to open a fracture – to insert a lever
that you can then use to drive it wider and wider.

We already know how the wedge starts to widen. Even in this first round, games with LGBTQ+
themes – not necessarily explicit in nature! – were being caught up in the sweep and treated
as “adult” content.

This mirrors the strategy seen in book banning efforts in the United
States. Campaigners create a framework to ban “pornographic” content, and then expand
the definition of “pornography” to include anything related to the lives and existence of
minority groups they dislike, and ultimately any kind of content that makes them
uncomfortable.

There is no reason to believe that this is where those efforts would stop. Some people in the
industry may be willing to throw LGBTQ+ creators and consumers under the bus to appease
the conservative movement, but it won’t work – throwing out chum in the water only attracts
more sharks.

Conservatives who have carried a chip on their shoulder about the failure of
their campaigns against video games for decades are circling, emboldened by the realisation
that they can sidestep all those problematic free speech legalities by weaponizing
commercial financial infrastructure instead of courts and legislation.

Moreover, the defences that won this battle last time may no longer work. The modern
conservative obsession with redefining what is “healthy” (childhood vaccinations are out, raw
milk is in) based on political rather than scientific or evidence-based standards will equally
be applied to media consumption.

Scientific studies and analyses exonerating games of any
connection to youth violence mean little and less in an era when science is dismissed and
vibes, not evidence, drive public discourses and even government policy.

A movement with the taste of blood in its mouth from banning pornographic or LGBTQ+ themed
games will quickly find new targets in the long, long list of Things That Make Them A Bit
Uncomfortable – a list they’ve been carefully curating since the 1990s.

“Some people in the industry may be willing to throw LGBTQ+ creators and consumers under the bus to appease the conservative movement, but it won’t work – throwing out chum in the water only attracts more sharks”

This is a slippery slope argument, but the key figures in this movement – from Project 2025
author and Trump cabinet member Russ Vought all the way down to the small campaign
groups spearheading these censorship movements – have been quite open about their
strategy being to launch headlong down that slippery slope.

Pornography is the wedge issue; LGBTQ+ themes are prying the gap open further.

By the time
the mechanisms being used to target pornographic games or LGBTQ+ themed games are
turned on games for featuring any kind of sexualised content, or same-sex romance options,
or depictions of violence against conservative in-groups (expect loud outrage at any game in
which players can shoot at police officers, though blasting away at brown people in military
shooters will no doubt remain just fine), it’ll be a bit too late to start lobbying your political
leaders.

If you’re not even in the United States, you might never have that option at all – though you’ll still be caught in the global splash damage of US payment processors’
domestic decisions.

In six months or a year when some ambitious conservatives start thinking they can take
down GTA 6 and land a hammer-blow on a medium they’ve hated since Jack Thompson’s
heyday, the moment for the industry to really take a united stand in defence of its creative
freedoms will already have passed.

It’s now, when the games being targeted are relatively
small and perhaps even a little uncomfortable to get behind, that red lines over free
expression truly need to be drawn – and payment processors, perhaps, sharply reminded
exactly whose hand is feeding them.



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August 22, 2025 0 comments
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How the Casting of 'Andor' Brought More Powerful Women to 'Star Wars'
Product Reviews

How the Casting of ‘Andor’ Brought More Powerful Women to ‘Star Wars’

by admin August 20, 2025


The extraordinary ensemble seen in Andor exemplified the best of Star Wars and brought more iconic heroes and villains to the franchise in two unforgettable seasons. Led by Genevieve O’Reilly, reprising her role as Mon Mothma, the women of the Disney+ series really carved out their legacies within the Lucasfilm universe.

In a behind-the-scenes featurette for Andor, casting directors Nina Gold and Martin Ware discussed discovering the immense talents of the series’ key leading ladies. Elizabeth Dulau was an utter revelation as Kleya Marki, a season two standout as Luthen Rael’s right-hand spymaster. Gold described their search for Kleya: “Obviously, Stellan Skarsgård is completely a genius. We needed to find someone to play Kleya, who [while] a young woman, could match him in authority and intensity and could go toe-to-toe with him in all situations, and [Dulau] really did that.” We’d have to agree with the sentiment because even when Kleya was no longer sharing moments with Skarsgård’s Luthen, the actress shone in some all-timer scenes, in particular that fateful hospital mission.

Ware knew that finding an equal to match Skarsgård was key for their storyline’s eventual conclusion. “With Stellan, because he kind of plays two parts in a way for quite a lot of the show, the gallery owner requires quite a lot of lightness of touch, and then he’s got the darker side, so it was just finding…”

Gold jumped in, “…Finding someone who could do that journey with him. She really had this inner command and real authority.” And it’s one fans would love to see again if Gilroy ever revisits Andor‘s surviving characters.

An Imperial baddie who we want to see get a bigger cinematic comeuppance is Denise Gough’s Dedra Mero, the overachieving Empire social climber. Gold described the cutthroat villain as an “evil mastermind.” Gough was cast after the casting directors saw her and co-star Kyle Soller on stage. “This was a real amazing showcase for their brilliance on screen. Both of their characters have really gone through a full, really big journey to go from where they started, as she was a very impenetrable, authoritarian boss.”

Ware complimented Gough’s season two transformation. “In season two, Dedra’s character, we see her in a domestic setting. We see her at home. We see her dealing with Syril’s mum. And loving Syril in her own very strange, peculiar way.” But of course her ambition leads her to abandon the simple fascist family life for bigger things that blow up in her face.

Gold and Ware had their work cut out for them insofar as what Gilroy wanted for Cassian’s romantic partner, Bix. Thankfully they found it all with Adria Arjona. “[As] soon as she did her first five words of her first audition, it suddenly became really obvious that it must be her.”

Gold explained that Bix needed to be more than just a love interest and demonstrate that she too was a capable fighter within the rebellion, which Arjona easily handled. “She had such an incredible mix of the other kind of strength and resilience of Bix and the vulnerability and willingness to go through this immense journey that Bix has to go through. She was one of the few people who we were able to get in the room to do a chemistry test with Diego [Luna], and again that just cemented it very clearly that they were really meant to be playing these parts opposite each other.” And we agree that Arjona and Luna’s performances gave Andor its heart as well as the hope the show’s lead sacrificed so much for.

According to Ware, the casting process was shaped by both the script and Andor‘s creator. “The script alone is so detailed and precise about character and intention that it’s quite easy for us to start thinking about brilliant actors to bring them to life. But then Tony Gilroy also would love to talk about other thoughts he had on the characters before we headed out there making lists and auditioning actors.”

Gold added that Gilroy’s input along the way really brought out what the galaxy needed in its heroes and villains to serve the incredible overarching story Andor brought to our screens. “It was fascinating because Tony’s interest in character is so detailed and wonderful, and he’s very flexible in his thinking,” Gold said. “When he sees something in an actor that’s not necessarily the thing that he’d originally thought, he’s quite happy to make some changes in his thought process if it seems the right thing to do. And also the writing is so appealing to actors because it is so interesting and good.”

The trio don’t even round out the rest of the supremely talented actresses showcased in Andor, but the galaxy is a better place because of them, that’s for sure. Watch the clip below!

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 20, 2025 0 comments
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An ork warlord with a metal jaw delivers a speech
Gaming Gear

The teams behind two of Dawn of War’s big overhaul mods are working to update them for the Definitive Edition

by admin August 20, 2025



One of the low-key most exciting changes in Dawn of War: Definitive Edition is the shift to a 64-bit exe, which makes it a more stable platform for modding. Dawn of War is beloved for its sense of scale, and being able to expand that even further with massive numbers of enemies on screen and even more factions is the promise of mods like Unification.

If you’re all keyed-up to install Unification right away, however, maybe hold off on that a minute. You might encounter a few problems, like not being able to pan the screen left or right with the cursor, or graphical issues with the Unification campaign map. Over on the Unification Discord, a modder called Kekoulis, Shogun of Unification, has explained the team is waiting for the Definitive Edition to be patched before releasing an update for the mod.

The schedule for that has moved forward, however. Relic had communicated that the Definitive Edition’s second patch, planned for September, would be the one to wait for. Now it’s looking like the first major patch will include the fixes modders are waiting on, “So we will wait for that to test and see if we can release earlier than the 2nd major patch”, Kekoulis writes. “We have already made some progress on updating the UI as well as the rest of the elements, so the patch is proceeding as planned.”


Related articles

Back in the day, my preferred wide-scale overhaul for Dawn of War was the Ultimate Apocalypse mod, which is also having some issues with the Definitive Edition—in particular with the UI. Its maps also look rough compared to the upscaled originals. Fortunately the team currently in charge of that mod is also working on a compatibility update.

The same can’t be said for the Crucible mod. Its creators have put together a lengthy document detailing their issues with the Definitive Edition, and said on their Discord that, “Right now there are only a few minor positives to moving to DE, and multiple major negatives, so on balance we will continue modding legacy DOW until DE is up to scratch.”

Finally, since apparently enough people have been asking the Unification team about the recently announced Dawn of War 4 that they’ve had to post a reply. Kekoulis, Shogun of Unification, has made it plain they won’t be adapting Unification to the next game in the series. “Aside from the fact we do not even know the state of that game and how it will be, you are asking us to redo 10+ years worth of work in a new game,” Kekoulis writes, “which will be less known and will have different aspects. The home of Unification is DOW1, especially with DE.”

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August 20, 2025 0 comments
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'Superman' and 'Star Wars' Actor Terence Stamp Dies at Age 87
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‘Superman’ and ‘Star Wars’ Actor Terence Stamp Dies at Age 87

by admin August 18, 2025


English actor Terence Stamp, seen across a variety of film and TV over the decades, has passed away at 87 years old.

In a statement to Reuters, the actor’s family revealed he passed on Sunday morning. Born July 22, 1938, he made his film debut with the 1962 adaptation of Herman Melville’s Billy Budd as the title character. The role earned him an Academy Award nomination and recognition that allowed him to star in films like 1965’s The Collector and 1967’s Poor Cow.

Genre-wise, Terence Stamp famously played General Zod in the first two Superman movies, and Chancellor Valorum in Star Wars Episode I: The Phantom Menace. Other notable roles include Stick in 2005’s Elektra, Bud Chantilas in Red Planet, and Ramsley in Disney’s 2003 Haunted Mansion. Stamp would later return to DC for Smallville (as Jor-El) and Static Shock (Professor Menace), and voiced the Prophet of Truth in Halo 3 and Mankar Camoran in Elder Scrolls IV: Oblivion. He was also a potential James Bond candidate after Sean Connery retired from the role, which ended up not working out. He also appeared in Tim Burton’s Big Eyes and Miss Peregrine’s Home for Peculiar Children.

More recently, Stamp could be seen in Netflix’s Murder Mystery, HBO’s His Dark Materials series and Edgar Wright’s Last Night in Soho. Archival audio of his performance as Mankar was also used for the recent Oblivion remaster.

In its statement, Stamp’s family noted his “extraordinary body of work, both as an actor and as a writer that will continue to touch and inspire people for years to come.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 18, 2025 0 comments
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