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A Return to the Culture Wars? | Opinion
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A Return to the Culture Wars? | Opinion

by admin August 22, 2025


It’s almost a quarter of a century since Grand Theft Auto 3 launched, in the process
effectively heralding the beginning of a decade in which video games were thrust into the
heart of a bitterly fought culture war.

For those too young to remember that era clearly, it’s hard to explain just how serious and
concerted efforts to censor, ban, or otherwise regulate the content of video games were. Socially conservative politicians, commentators, and opportunists on both sides of the
Atlantic rushed to make videogames a scapegoat for youth violence.

This wasn’t a new strategy – it was the same type of attack that had in previous decades
targeted music genres like rap and metal, or horror movies and other “video nasties”. There
was prior art in targeting video games, too: conservative commentators famously tried to
implicate Doom in the Columbine High School massacre in the late nineties.

GTA 3, however, was a turning point.

Attacks on video games had largely been
occasional pot-shots when there wasn’t much else in the news; right-wing newspapers could
reliably knock up some pearl-clutching about a video game when there wasn’t much else to
fill space with.

Now they have become the absolute core issue for conservative culture warriors.

GTA 3’s commercial success, piggybacking on the broader success of PlayStation in turning
games into a mainstream medium in that era, was part of the reason for that. The other part
of the reason was that GTA 3 included not just a lot a lot of violence but also allusions to sex
and prostitution.

It wasn’t the first game to include sexual content by any means, but it was this aspect that
sent many conservatives into a frenzy.

It’s no accident that arguably the biggest blow these
cultural warriors were able to strike against the GTA series was over the “Hot Coffee”
incident, in which it transpired that code and assets for a minigame in which the protagonist
had sex with his girlfriend had been left on the discs for GTA San Andreas, although it wasn’t
accessible to players without using mods.

In a game in which you could gleefully murder
people by their hundreds, it was an inaccessible animation of some fully-clothed humping that got the game re-rated Adults-Only by the ESRB, and earned Rockstar a warning from
the FTC.

Ultimately, though, this is an argument that conservatives lost pretty comprehensively.

Image credit: Rockstar Games

Games were repeatedly confirmed to be protected speech in the United States and came to
be generally accepted as a creative medium deserving of free expression in most other
western jurisdictions.

The argument that violent games were responsible for violent crime
among young people, meanwhile, was debunked over and over again by statistical analyses
and psychological studies.

Most people probably treat this whole era as a historical curiosity – a growing pain for the
medium, similar to the backlash experienced by many other types of media in the past. Something that needed to be fought, and resisted, but which is now over and done with.

You might ask librarians and authors – at pretty much any point in the past century and a
half – how well letting your guard down in these situations, assuming a battle won to be an
issue settled forever, tends to work out.

With cultural conservatism now back in the ascendency in many countries, there are plenty
of groups on that side who absolutely have not forgotten how they lost the battle over
video games – and are aching to relitigate it from their newfound positions of sociocultural
power, using the smarter and sharper approaches that they’ve been honing for a decade.

Make no mistake – what you can see sliding into the medium’s most vulnerable faultlines
right now is the thin end of a very thick wedge. Conservative groups have weaponised
payment processors, as they have in many other cases in recent years, to demand the
removal of “adult” content from digital storefronts like Steam and itch.io.

It’s such a small demand; it almost seems so reasonable. Pornographic games make lots of
people a bit uncomfortable, especially if they’re being listed right next to your nice
wholesome games on a storefront.

The temptation to argue for appeasement is strong when
privately you’re thinking to yourself, “good riddance” – especially given that some (a small
minority) of the games involved are pretty unpleasant by most reasonable standards.

Not to trivialise Niemöller’s famous poem, but the whole reason they came for the
communists first was because they knew lots of ordinary people would quietly think, “good
riddance”. He’s speaking to a very specific and dark moment in history, but outlining a much
more universal strategy and the tragedy of how we fall for it again and again.

The whole
point of coming for the most objectionable group first is to open a fracture – to insert a lever
that you can then use to drive it wider and wider.

We already know how the wedge starts to widen. Even in this first round, games with LGBTQ+
themes – not necessarily explicit in nature! – were being caught up in the sweep and treated
as “adult” content.

This mirrors the strategy seen in book banning efforts in the United
States. Campaigners create a framework to ban “pornographic” content, and then expand
the definition of “pornography” to include anything related to the lives and existence of
minority groups they dislike, and ultimately any kind of content that makes them
uncomfortable.

There is no reason to believe that this is where those efforts would stop. Some people in the
industry may be willing to throw LGBTQ+ creators and consumers under the bus to appease
the conservative movement, but it won’t work – throwing out chum in the water only attracts
more sharks.

Conservatives who have carried a chip on their shoulder about the failure of
their campaigns against video games for decades are circling, emboldened by the realisation
that they can sidestep all those problematic free speech legalities by weaponizing
commercial financial infrastructure instead of courts and legislation.

Moreover, the defences that won this battle last time may no longer work. The modern
conservative obsession with redefining what is “healthy” (childhood vaccinations are out, raw
milk is in) based on political rather than scientific or evidence-based standards will equally
be applied to media consumption.

Scientific studies and analyses exonerating games of any
connection to youth violence mean little and less in an era when science is dismissed and
vibes, not evidence, drive public discourses and even government policy.

A movement with the taste of blood in its mouth from banning pornographic or LGBTQ+ themed
games will quickly find new targets in the long, long list of Things That Make Them A Bit
Uncomfortable – a list they’ve been carefully curating since the 1990s.

“Some people in the industry may be willing to throw LGBTQ+ creators and consumers under the bus to appease the conservative movement, but it won’t work – throwing out chum in the water only attracts more sharks”

This is a slippery slope argument, but the key figures in this movement – from Project 2025
author and Trump cabinet member Russ Vought all the way down to the small campaign
groups spearheading these censorship movements – have been quite open about their
strategy being to launch headlong down that slippery slope.

Pornography is the wedge issue; LGBTQ+ themes are prying the gap open further.

By the time
the mechanisms being used to target pornographic games or LGBTQ+ themed games are
turned on games for featuring any kind of sexualised content, or same-sex romance options,
or depictions of violence against conservative in-groups (expect loud outrage at any game in
which players can shoot at police officers, though blasting away at brown people in military
shooters will no doubt remain just fine), it’ll be a bit too late to start lobbying your political
leaders.

If you’re not even in the United States, you might never have that option at all – though you’ll still be caught in the global splash damage of US payment processors’
domestic decisions.

In six months or a year when some ambitious conservatives start thinking they can take
down GTA 6 and land a hammer-blow on a medium they’ve hated since Jack Thompson’s
heyday, the moment for the industry to really take a united stand in defence of its creative
freedoms will already have passed.

It’s now, when the games being targeted are relatively
small and perhaps even a little uncomfortable to get behind, that red lines over free
expression truly need to be drawn – and payment processors, perhaps, sharply reminded
exactly whose hand is feeding them.



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August 22, 2025 0 comments
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How the Casting of 'Andor' Brought More Powerful Women to 'Star Wars'
Product Reviews

How the Casting of ‘Andor’ Brought More Powerful Women to ‘Star Wars’

by admin August 20, 2025


The extraordinary ensemble seen in Andor exemplified the best of Star Wars and brought more iconic heroes and villains to the franchise in two unforgettable seasons. Led by Genevieve O’Reilly, reprising her role as Mon Mothma, the women of the Disney+ series really carved out their legacies within the Lucasfilm universe.

In a behind-the-scenes featurette for Andor, casting directors Nina Gold and Martin Ware discussed discovering the immense talents of the series’ key leading ladies. Elizabeth Dulau was an utter revelation as Kleya Marki, a season two standout as Luthen Rael’s right-hand spymaster. Gold described their search for Kleya: “Obviously, Stellan Skarsgård is completely a genius. We needed to find someone to play Kleya, who [while] a young woman, could match him in authority and intensity and could go toe-to-toe with him in all situations, and [Dulau] really did that.” We’d have to agree with the sentiment because even when Kleya was no longer sharing moments with Skarsgård’s Luthen, the actress shone in some all-timer scenes, in particular that fateful hospital mission.

Ware knew that finding an equal to match Skarsgård was key for their storyline’s eventual conclusion. “With Stellan, because he kind of plays two parts in a way for quite a lot of the show, the gallery owner requires quite a lot of lightness of touch, and then he’s got the darker side, so it was just finding…”

Gold jumped in, “…Finding someone who could do that journey with him. She really had this inner command and real authority.” And it’s one fans would love to see again if Gilroy ever revisits Andor‘s surviving characters.

An Imperial baddie who we want to see get a bigger cinematic comeuppance is Denise Gough’s Dedra Mero, the overachieving Empire social climber. Gold described the cutthroat villain as an “evil mastermind.” Gough was cast after the casting directors saw her and co-star Kyle Soller on stage. “This was a real amazing showcase for their brilliance on screen. Both of their characters have really gone through a full, really big journey to go from where they started, as she was a very impenetrable, authoritarian boss.”

Ware complimented Gough’s season two transformation. “In season two, Dedra’s character, we see her in a domestic setting. We see her at home. We see her dealing with Syril’s mum. And loving Syril in her own very strange, peculiar way.” But of course her ambition leads her to abandon the simple fascist family life for bigger things that blow up in her face.

Gold and Ware had their work cut out for them insofar as what Gilroy wanted for Cassian’s romantic partner, Bix. Thankfully they found it all with Adria Arjona. “[As] soon as she did her first five words of her first audition, it suddenly became really obvious that it must be her.”

Gold explained that Bix needed to be more than just a love interest and demonstrate that she too was a capable fighter within the rebellion, which Arjona easily handled. “She had such an incredible mix of the other kind of strength and resilience of Bix and the vulnerability and willingness to go through this immense journey that Bix has to go through. She was one of the few people who we were able to get in the room to do a chemistry test with Diego [Luna], and again that just cemented it very clearly that they were really meant to be playing these parts opposite each other.” And we agree that Arjona and Luna’s performances gave Andor its heart as well as the hope the show’s lead sacrificed so much for.

According to Ware, the casting process was shaped by both the script and Andor‘s creator. “The script alone is so detailed and precise about character and intention that it’s quite easy for us to start thinking about brilliant actors to bring them to life. But then Tony Gilroy also would love to talk about other thoughts he had on the characters before we headed out there making lists and auditioning actors.”

Gold added that Gilroy’s input along the way really brought out what the galaxy needed in its heroes and villains to serve the incredible overarching story Andor brought to our screens. “It was fascinating because Tony’s interest in character is so detailed and wonderful, and he’s very flexible in his thinking,” Gold said. “When he sees something in an actor that’s not necessarily the thing that he’d originally thought, he’s quite happy to make some changes in his thought process if it seems the right thing to do. And also the writing is so appealing to actors because it is so interesting and good.”

The trio don’t even round out the rest of the supremely talented actresses showcased in Andor, but the galaxy is a better place because of them, that’s for sure. Watch the clip below!

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 20, 2025 0 comments
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An ork warlord with a metal jaw delivers a speech
Gaming Gear

The teams behind two of Dawn of War’s big overhaul mods are working to update them for the Definitive Edition

by admin August 20, 2025



One of the low-key most exciting changes in Dawn of War: Definitive Edition is the shift to a 64-bit exe, which makes it a more stable platform for modding. Dawn of War is beloved for its sense of scale, and being able to expand that even further with massive numbers of enemies on screen and even more factions is the promise of mods like Unification.

If you’re all keyed-up to install Unification right away, however, maybe hold off on that a minute. You might encounter a few problems, like not being able to pan the screen left or right with the cursor, or graphical issues with the Unification campaign map. Over on the Unification Discord, a modder called Kekoulis, Shogun of Unification, has explained the team is waiting for the Definitive Edition to be patched before releasing an update for the mod.

The schedule for that has moved forward, however. Relic had communicated that the Definitive Edition’s second patch, planned for September, would be the one to wait for. Now it’s looking like the first major patch will include the fixes modders are waiting on, “So we will wait for that to test and see if we can release earlier than the 2nd major patch”, Kekoulis writes. “We have already made some progress on updating the UI as well as the rest of the elements, so the patch is proceeding as planned.”


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Back in the day, my preferred wide-scale overhaul for Dawn of War was the Ultimate Apocalypse mod, which is also having some issues with the Definitive Edition—in particular with the UI. Its maps also look rough compared to the upscaled originals. Fortunately the team currently in charge of that mod is also working on a compatibility update.

The same can’t be said for the Crucible mod. Its creators have put together a lengthy document detailing their issues with the Definitive Edition, and said on their Discord that, “Right now there are only a few minor positives to moving to DE, and multiple major negatives, so on balance we will continue modding legacy DOW until DE is up to scratch.”

Finally, since apparently enough people have been asking the Unification team about the recently announced Dawn of War 4 that they’ve had to post a reply. Kekoulis, Shogun of Unification, has made it plain they won’t be adapting Unification to the next game in the series. “Aside from the fact we do not even know the state of that game and how it will be, you are asking us to redo 10+ years worth of work in a new game,” Kekoulis writes, “which will be less known and will have different aspects. The home of Unification is DOW1, especially with DE.”

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August 20, 2025 0 comments
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'Superman' and 'Star Wars' Actor Terence Stamp Dies at Age 87
Product Reviews

‘Superman’ and ‘Star Wars’ Actor Terence Stamp Dies at Age 87

by admin August 18, 2025


English actor Terence Stamp, seen across a variety of film and TV over the decades, has passed away at 87 years old.

In a statement to Reuters, the actor’s family revealed he passed on Sunday morning. Born July 22, 1938, he made his film debut with the 1962 adaptation of Herman Melville’s Billy Budd as the title character. The role earned him an Academy Award nomination and recognition that allowed him to star in films like 1965’s The Collector and 1967’s Poor Cow.

Genre-wise, Terence Stamp famously played General Zod in the first two Superman movies, and Chancellor Valorum in Star Wars Episode I: The Phantom Menace. Other notable roles include Stick in 2005’s Elektra, Bud Chantilas in Red Planet, and Ramsley in Disney’s 2003 Haunted Mansion. Stamp would later return to DC for Smallville (as Jor-El) and Static Shock (Professor Menace), and voiced the Prophet of Truth in Halo 3 and Mankar Camoran in Elder Scrolls IV: Oblivion. He was also a potential James Bond candidate after Sean Connery retired from the role, which ended up not working out. He also appeared in Tim Burton’s Big Eyes and Miss Peregrine’s Home for Peculiar Children.

More recently, Stamp could be seen in Netflix’s Murder Mystery, HBO’s His Dark Materials series and Edgar Wright’s Last Night in Soho. Archival audio of his performance as Mankar was also used for the recent Oblivion remaster.

In its statement, Stamp’s family noted his “extraordinary body of work, both as an actor and as a writer that will continue to touch and inspire people for years to come.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 18, 2025 0 comments
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Why is everyone playing Star Wars Battlefront 2?
Game Updates

Why is everyone playing Star Wars Battlefront 2?

by admin June 23, 2025


On Sunday, Star Wars Battlefront 2, a nearly eight-year-old game, hit a peak concurrent player count of more than 35,000 players on Steam. That’s just part of the story of renewed interest in Electronic Arts and DICE’s Star Wars shooter, which has become a must-play for fans of George Lucas’ space saga — and a rallying cry for Battlefront fans who are desperate for a Star Wars Battlefront 3.

How did Star Wars Battlefront 2 become a 2025 hit on Steam, some five years after its final update? You can thank a big year for Star Wars, led by the popularity of Andor and the return of Star Wars: Episode III — Revenge of the Sith to movie theaters for that film’s 20th anniversary, in part. Major Star Wars-themed events in Fortnite and mobile hit Monopoly Go may have also given Battlefront 2 a lift.

Renewed interest in Star Wars Battlefront 2 started to grow in early May, right around Star Wars Day (aka May the Fourth), which landed right in the middle of season 2 of Andor. Player counts quintupled, according to data from SteamCharts, as daily peak concurrents went from about a thousand players to 5,000.

Interest grew as Revenge of the Sith returned to movie theaters on May 19, and as longtime Battlefront 2 players rallied supporters to the cause. They wanted to break the game’s previous Steam concurrents record — 10,345 back in January 2021 — to hopefully capture the attention of publisher EA. Player counts crested as the makers of Kyber, a Battlefront 2 dedicated server and community mod manager service, recruited Star Wars fans for a “resurgence” event on May 24.

Interest begat interest, and as former Battlefront game developers began posting to social media to recognize the Battlefront 2 craze.

“As a former developer of SWBF2 it’s amazing to see old and new players check out the game,” wrote Manuel S. Llanes, design director on Battlefront 2 in a post on Reddit. “While us devs are a bit scattered across the galaxy I am sure I can speak for all the rebels and say that it means a lot.”

This weekend, Star Wars Battlefront 2 reached an all-time peak 35,321 on Steam. And according to research firm Circana, the game has appeared in the top 15 most-played PlayStation and Xbox games, based on player engagement, over the past month. A Death Star-sized discount from publisher EA (and the game’s availability on subscription service EA Play) probably helped; Star Wars Battlefront 2’s Celebration Edition is now just $3.99 on Steam, until July 10.

What’s more, Battlefront fans have a friend in multi-year NBA All-Star Kyrie Irving, who streamed Battlefront 2 on Twitch this weekend. “I love this game,” Irving said. “I want them to make Battlefront 3 already, bro.”

Whether all of this interest will translate into a third Star Wars Battlefront from EA remains to be seen, but it seems unlikely to happen any time soon. EA and DICE are all-in on the next Battlefield game, and reportedly focusing on a small handful of franchises: Battlefield, The Sims, Skate, and Apex Legends. That’s in addition to the already in-development Iron Man game at Motive, Respawn’s third Star Wars Jedi game, and the EA Sports lineup.

But maybe there’s a chance in the long run. Star Wars Battlefront 2 has evolved, after all, from a hated pay-to-win, microtransaction-infested pariah to a fondly remembered shooter. So anything is possible.





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June 23, 2025 0 comments
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Tony Gilroy Created His Own 'Star Wars' Endings and Aimed for 'Legit Hope'
Product Reviews

Tony Gilroy Created His Own ‘Star Wars’ Endings and Aimed for ‘Legit Hope’

by admin June 17, 2025


When Tony Gilroy and his Andor star Diego Luna decided to cram half a decade’s worth of new Star Wars lore into three episodes per year leading up to the events of Rogue One, they knew the task was unbelievably ambitious. In a chat with the Wrap, Gilroy expressed the excitement everyone involved felt over their great big heist of an entry into Lucasfilm’s Star Wars lore.

“We kept waiting for it to fail, going, ‘There must be something that’s going to bite us here.’ We kept waiting for a bugaboo that never appeared,” he said. “I wrote the top and the tail of each block to set the frame for each year. And I took that into the writers’ room so nobody could tell me that it wouldn’t work. And then we filled in from there.”

Now with the Disney+ series at an end and awards season kicking in, Andor’s mission is one fans would say really paid off for the critically acclaimed show. No one really cared that it didn’t tie into shows like The Mandalorian or Ahsoka and Gilroy wasn’t forced to embed any sort of direct lines to get more viewers to those shows.

“I paid rigorous attention to the canon that I’m supposed to pay attention to. I’ve ignored the canon that I’m allowed to ignore,” he stated, but that doesn’t mean his canon if off the table for other projects: “I don’t own the IP, so they can do what they want.”

Instead Gilroy was able to say goodbye to his characters on his own terms. He told the trade that key final moments such as Dedra’s face-off with Luthen, and when Andor meets a Force healer in probably the only time the energy which courses through Star Wars was directly mentioned, didn’t all come together that meticulously. “You spend so much time constructing and tearing down in your imagination. It’s just such a constant process,” he said about how the series still surprised him as they finished the last scene.

“I wanted to be able to not feel like a sadist with what I was doing with these characters and have some hope,” he said of the moment we see Bix in the field with her and Andor’s child facing out into the future; to Gilroy, that’s the close to his time with Star Wars. “Legit hope. Not cheesy T-shirt hope, but real hope.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 17, 2025 0 comments
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Boba Fett
Product Reviews

Temuera Morrison Thinks ‘Star Wars’ Isn’t Done With Boba Fett Yet

by admin June 15, 2025


Just when The Mandalorian brought him back and teased big things for him, Boba Fett got kind of a raw deal once his own show dropped. Disney’s not given it a second season or even so much as mentioned it, to the point just last year, star Temuera Morrison was unsure about his character’s future. But maybe things are at a point to where it could be his time once more?

While promoting his current film Ka Whawhai Tonu (In The Fire of War), Collider asked Morrison what the deal was. Along with going “where’s my season 2?,” he suggested coming in for Ahsoka’s second season to play an older version of Ahsoka’s clone trooper buddy Rex. More interestingly, he mentioned seeing Mandalorian co-creators Dave Filoni and Jon Favreau at Star Wars Celebration, where they had a group hug and he thanked them for letting him come back as Boba Fett.

Morrison then teased the pair “didn’t want to say too much, but they just left it at that.” Whatever that means, the actor likens his and the bounty hunter’s stasis as going to your grandmother’s and seeing “that preservative jar of peaches up on the shelf. I’m one of those peaches, and I’ve been put up on the shelf. I’ve been preserved for a later date, and I’m going to be tastier.”

To support Morrison’s point, there’s a few Favreau and Filoni-adjacent avenues for him to return, including another animated anthology miniseries or next year’s Maul: Shadow Lord series. Even if he doesn’t make it into Ahsoka’s next season or whatever Mandalorian & Grogu ends up, we’re likely to see the actor or Boba back sooner or later.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 15, 2025 0 comments
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Former God of War and Star Wars Jedi game director teams up with Wizards of the Coast
Esports

Former God of War and Star Wars Jedi game director teams up with Wizards of the Coast

by admin June 3, 2025


We’ve known about Giant Skull for a hot minute, but not exactly what they were working on. After today’s announcement, we think it’s the perfect pairing. Stig Asmussen previous was the game director of Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order for Respawn Entertainment and EA. Prior to that, he was the game director on God of War III and the art director for God of War II at Sony Santa Monica. If anyone should be handling the S&D franchise, it’s him. Check out the details below!

Renton, WA, June 2, 2025 – Wizards of the Coast, a subsidiary of Hasbro, Inc. (NASDAQ: HAS), has signed an exclusive publishing agreement with Giant Skull, a studio dedicated to building gameplay-driven, story immersed action-adventure games. This epic, exciting project will be an all-new, single-player action-adventure title set in the world of DUNGEONS & DRAGONS and marks a definitive moment in both companies’ gaming ambitions. The game is currently in development for PC and console and more details will be revealed at a later date. “Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I’m so happy to be reuniting with him on this new project,” said John Hight, President of Wizards of the Coast and Digital Gaming at Hasbro. “In our time working together on God of War I got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new DUNGEONS & DRAGONS game in the future.” “Our talented and experienced team at Giant Skull is built on creativity and curiosity,” said Stig Asmussen, CEO, Giant Skull. “Our goal is to craft a rich new DUNGEONS & DRAGONS universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.” Giant Skull includes star-studded talent from premium studios who have consistently developed and launched award-winning, globally successful franchises. Asmussen was most recently the game director of Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order for Respawn Entertainment and EA. Prior to that, he was the game director on God of War III and the art director for God of War II at Sony Santa Monica. Giant Skull has an elite team, all of whom will be instrumental in shaping this new single-player focused action adventure, utilizing Unreal Engine 5, from the ground-up.  This partnership adds to Wizards of the Coast’s growing lineup of games, which includes both original titles and those based on popular brands. In addition to the Giant Skull project, several other exciting games are in the works across Wizards’ North American studios. Archetype Entertainment (Austin, TX) is currently hard at work on EXODUS, an epic sci-fi RPG that puts players at the center of an emotional story. Atomic Arcade (Raleigh, NC) has recently released two new images from its first project: a game centered on Snake Eyes, the legendary ninja/commando from G.I. JOE. Invoke (Montreal, QC) is in full production of another DUNGEONS & DRAGONS action-adventure game built around magic. Also, Skeleton Key (Austin, TX) is working on a project that blends suspense, horror, and memorable gameplay experiences. Finally, the Wizards of the Coast team continues to expand Magic: The Gathering Arena with new content and features.

Stay tuned to GamingTrend for more Giant Skull and Wizards of the Coast news and info!


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June 3, 2025 0 comments
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Star Wars Jedi director's new studio is working on a single-player Dungeons & Dragons game
Game Reviews

Star Wars Jedi director’s new studio is working on a single-player Dungeons & Dragons game

by admin June 2, 2025



Giant Skull, the studio founded by Star Wars Jedi: Fallen Order and God of War 3 game director Stig Asmussen last year, has signed a deal to create a new single-player action-adventure set in the world of Dungeons & Dragons.


Asmussen announced his departure from Star Wars Jedi developer Respawn Entertainment back in 2023, when it was said he was waving goodbye in order to “pursue other adventures”. Seven months later and Giant Skull was unveiled to the public with the goal of “building gameplay-driven, story immersed action-adventure games set in captivating worlds”.


And the first of those worlds, it now transpires, will be a familiar one to RPG fans; Wizards of the Coast has announced it’s signed a deal with Giant Skull to create an “all-new, single-player action-adventure title set in the world of Dungeons & Dragons”. Details are limited at this seemingly early juncture, but we do know it’s in development for PC and console using Unreal Engine 5, with more information promised “at a later date”.


“Our talented and experienced team at Giant Skull is built on creativity and curiosity,” Asmussen wrote in a statement accompanying today’s announcement. “Our goal is to craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.”


Giant Skull’s new game is just one of a number of Dungeons & Dragons titles confirmed to be in development over the last few years. Payday developer Starbreeze, for instance, is working on a co-op live-service game currently expected to release in 2026, while Disney Dreamlight Valley studio Game Loft is developing a co-op adventure built around “real-time survival and action”. And then there’s a triple-A Unreal Engine 5 project from Dungeons & Dragons: Dark Alliance developer Invoke Studios, first announced back in 2022.


It’s a busy time in the world of Dungeons & Dragons games, then, and amid all this, Wizards of the Coast’s search for a new studio to take on the Baldur’s Gate series following developer Larian’s departure seemingly continues.



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June 2, 2025 0 comments
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Ethereum Games ‘Realms of Alurya’ and ‘Wonder Wars’ Latest to Go Offline

by admin May 30, 2025



In brief

  • Realms of Alurya and Wonder Wars are going offline due to lack of development funding.
  • The pair were both built on Ethereum’s gaming-centric sidechain, Ronin.
  • The discontinuations add to a growing trend of halted crypto games so far this year.

The developers of two games on the Ethereum gaming-centric Ronin network have announced they will no longer be operating due to difficulties in securing continued development funding. 

The teams behind Realms of Alurya and Wonder Wars both shared this week that they were unable to come up with the necessary funding to continue operating their respective Ethereum-powered games.

“Unfortunately, despite all the passion and effort, we weren’t able to secure the necessary funding to develop a live service game for the coming years, and we also didn’t reach the key metrics needed to make Wonder Wars a sustainable or profitable game in the long run,” posted developer Hello Monster on X (formerly Twitter). 

It’s been some time since the Play to Airdrop event ended. We want to start by saying thank you to every single player, holder, community, partner, and supporter who joined us in the Hello Monster and Wonder Wars adventure.

Your energy, your feedback, and your belief in what we…

— Hello Monster (@HelloMonsterGG) May 29, 2025

“For this reason, we’ve made the difficult decision to shut down Hello Monster, and as a result, Wonder Wars as well, since the project is no longer financially viable,” the team added.

The project will forgo launching its utility token as a result of the shutdown, adding that it “wouldn’t be honest” to launch a token without purpose, relying on pure speculation. 

Realms of Alurya will also be offline in the near future, though its long-term plans are not as clear as Hello Monster’s shutdown. 

The game recently migrated to Ronin after the developers said an exclusivity contract with Treasure’s blockchain—which made Treasure the publisher of its game and provided development funding grants—was abruptly ended.



Treasure recently announced that it would cease publishing games and wind down its chain amid a pivot to AI, also fueled by funding issues.

“Without any prior notice, Treasure informed us that all agreements were being terminated immediately, and with that, their support for games on their chain would end,” reads a Discord message from Realms of Alurya’s creative director and co-founder, Oscar Soler.

According to the message, the team hoped its recent Hunt & Mint event would provide it enough time to seek additional funding—but it was unsuccessful. 

“We were shocked, to say the least. Our entire yearly roadmap was built around the assumption that this funding would come through,” the message said of Treasure’s alleged funding pull.

“We now find ourselves in uncharted waters,” it continues. “We screwed up relying so much on our publisher. We’ve never thought that a reputable business like Treasure could do this; that’s on us. We know now that we should have had a secondary source of funding, we’ve learned our lesson the hard way.”

Further Discord messages indicate that the game will be offline until further notice as the team investigates potential solutions going forward. 

Representatives for Realms of Alurya and Treasure did not immediately respond to Decrypt’s requests for comment. 

The discontinuations continue a growing trend in crypto gaming in which publishers and games are ceasing operations, some due to financial constraints and others due to a lack of players—or some combination of the two.

Solana cat-shooter game Nyan Heroes shut down earlier this month due to the developer’s inability to secure funding, with Ethereum game Ember Sword following suit last week. Months earlier, Ethereum’s The Mystery Society closed its doors for the same reason.

Later, Gala Games announced the impending shutdown of its zombie-themed game, The Walking Dead: Empires, as well. And there have been other, smaller shutdown announcements in recent months, as well.

Alongside gaming shutdowns, gaming-centric tokens have been hard hit as well. Only IMX, the token for Ethereum-based gaming platform Immutable, represents the crypto gaming industry inside the top 100 tokens by market cap according to CoinGecko.

Edited by Andrew Hayward

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May 30, 2025 0 comments
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