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Warriors, Jonathan Kuminga agree on 2-year, $48.5 million deal
Esports

Warriors, Jonathan Kuminga agree on 2-year, $48.5 million deal

by admin October 1, 2025


Ending a summerlong stalemate, restricted free agent Jonathan Kuminga has agreed to a two-year, $48.5 million deal to return to the Golden State Warriors, agent Aaron Turner of Verus Basketball told ESPN on Tuesday.

The deal includes a team option in the second year that is designed for the Warriors — or another team if and when Kuminga is traded during the upcoming season — to rip up and complete a fresh new contract after the 2025-26 campaign, sources said.

Also Tuesday, the Warriors agreed to a one-year deal with free agent Seth Curry, sources told ESPN, teaming Stephen Curry with his younger brother as training camp begins Wednesday. However, the Warriors cannot enter the season with 15 standard players on the roster unless they make a trade, but Seth Curry is expected to be on the roster for the majority of the campaign.

Ahead of Wednesday’s qualifying offer deadline, Kuminga chose the two-year deal over a proposal of three years and $75 million so he can maintain a higher level of control over his immediate Warriors future. The Warriors never wavered on their team option frameworks during negotiations. Now, both sides understand the likelihood of exploring trades when Kuminga is eligible to be moved in mid-January. As part of the deal, he is waiving his inherent no-trade clause.

Kuminga missed media day Monday and the first day of Warriors practice Tuesday as the sides finalized the deal.

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Warriors general manager Mike Dunleavy Jr. and Kuminga’s side have been locked in a stalemate throughout the offseason over the framework of the contract, but Golden State ultimately increased its two-year offer by a total of $8 million between July and September and guaranteed Kuminga approximately $15 million more than his one-year, $8 million qualifying offer would have for this season.

Over the past two months, the Warriors have had a standing offer of two years and $45 million with a team option, and earlier this month offered a three-year, $75 million contract with a team option and a three-year, $54 million fully guaranteed deal. Kuminga and his side wanted a player option throughout the negotiations, or a higher annual salary with a team option, requests that were denied by the Warriors.

Choosing the two-year structure allows Kuminga to create a decision for whichever team he is on next summer or get to 2027 unrestricted free agency.

The Warriors made a jump to $48.5 million total over two years in the latest and last round of these drawn-out negotiations. Kuminga’s deal becomes the fourth-highest salary on the Warriors’ books next season behind Curry, Jimmy Butler III and Draymond Green, escalating the team’s luxury tax penalty by $70 million to a total of over $80 million.

By signing Kuminga to a salary of $22.5 million next season, Golden State will still have the flexibility to use its $5.7 million taxpayer midlevel exception and sign two players to the veteran’s minimum. Gary Payton II signed a one-year, veteran’s minimum contract with the Warriors on Monday, and Al Horford, De’Anthony Melton and rookie Will Richard have agreed to deals, too.

Jonathan Kuminga’s two-year deal with the Warriors comes with the understanding that trades will be explored when Kuminga is eligible to be moved in mid-January. Noah Graham/NBAE via Getty Images

The Phoenix Suns and Sacramento Kings were the strongest suitors for Kuminga in trade talks, with the largest sign-and-trade offer coming via the Suns as a four-year, nearly $90 million deal with a player option, sources said. The Warriors never showed interest in either team’s trade proposal, however, declining concepts of Royce O’Neale and second-round picks from the Suns and Malik Monk and a protected first-round pick from the Kings.

Kuminga was largely out of the rotation in the Warriors’ first-round series against the Houston Rockets, playing just 50 minutes total across seven games, including four that he sat out due to coach’s decision. He averaged six points on 30.4% shooting against Houston. However, Kuminga shined in the Warriors’ Western Conference semifinals series against the Minnesota Timberwolves with Curry sidelined. He averaged 20.8 points on 54.3% shooting against the Timberwolves, including three straight games scoring over 20 points to end the series.

Kuminga has led the Warriors in paint points per game in each of the past two seasons as he averaged 10 points in the paint in 2023-24 and 8.5 last season, per ESPN Research — a major boost for a team that was fifth worst in paint points last season. Among players from the 2021 draft class, Kuminga ranks fifth in points per 36 minutes (minimum 150 games).

Kuminga is also one of eight players with 3,000 points and 1,000 rebounds from the 2021 draft class, and he is one of five players to score 3,000 points before turning 23 in Warriors history.

Kuminga has shown an ability to raise his performance when the Warriors are missing a key cog, increasing his scoring average from 14.1 points in games Curry played to 19.6 points in 10 games without Curry, which was second on the team in this situation behind only 20 points per night from Butler, who played just three contests without Curry. Kuminga also increased his shooting percentage from 44.5% with Curry to 48.2% without him.

Kuminga becomes the third restricted free agent to find a resolution in September, after Cam Thomas signed a one-year, $6 million qualifying offer to return to the Brooklyn Nets and Josh Giddey reached a four-year, $100 million deal to stay with the Chicago Bulls. Philadelphia’s Quentin Grimes remains the final outstanding restricted free agent.

Entering free agency this summer, only a few teams had salary cap space, which created a freeze for the restricted market. The Nets have operated as the only team with real salary cap space for the majority of the offseason.



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October 1, 2025 0 comments
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Hyrule Warriors: Age Of Imprisonment - Preorder New Legend Of Zelda Spin-Off
Game Updates

Hyrule Warriors: Age Of Imprisonment – Preorder New Legend Of Zelda Spin-Off

by admin September 14, 2025



The Legend of Zelda fans don’t have to wait too much longer to return to the world of Tears of the Kingdom. As announced during the September Nintendo Direct, Hyrule Warriors: Age of Imprisonment launches November 6 exclusively on Switch 2. Hyrule Warriors: Age of Imprisonment preorders opened September 12 at major retailers. Like most Switch 2 games published by Nintendo so far, Age of Imprisonment is priced at $70.

Nintendo-published games rarely have preorder bonuses, but it’s possible we’ll see exclusive Zelda-themed trinkets at major retailers in the coming weeks.

$70 | Releases November 6

Hyrule Warriors: Age of Imprisonment’s physical and digital versions retail for $70. Preorders are available at Amazon, Walmart, Best Buy, and GameStop.

For the physical edition, the full file is stored on the Switch 2 Game Card. This has been the case with all exclusives, but it’s worth repeating here because of the game’s file size. Age of Imprisonment is 44.9GB, according to the eShop store page, so it will take up roughly 20% of the console’s usable space if you purchase the digital version.

If you opt for the digital edition and want to expand your storage space, Amazon has restocked the officially licensed Samsung 256GB microSD Express Card for $59. For a higher-capacity card, we’d recommend the SanDisk Gameplay 512GB microSD Express Card at Walmart. This exclusive card is virtually identical to the $120 SanDisk model, but it’s sold for only $78 exclusively at Walmart.

Age of Calamity is the third game in Koei Tecmo’s Dynasty Warriors and Zelda crossover series. Like the previous two entries, Age of Imprisonment is a hack-and-slash action game that can be played solo or cooperatively with another player. It features a large cast of playable characters, led by Princess Zelda. This means that the two most recent Legend of Zelda games have actually starred Zelda. Last year, the heroine was the lead protagonist in The Legend of Zelda: Echoes of Wisdom, the first mainline entry led by any character beyond Link.

Just as Age of Calamity served as a prequel to Breath of the Wild, Age of Imprisonment takes place before the events depicted in Tears of the Kingdom. The story revolves around Demon King Ganondorf’s previous attempt to take control of Hyrule. This invasion is referenced in Tears of the Kingdom, and now fans will get to see how it all went down. Other playable characters beyond Zelda include King Rauru, Mineru, and other Sages. Most importantly, you can play as a Korok.

Age of Imprisonment supports GameShare on Switch 2, so you can play with a friend over local wireless with only one copy of the game. All Zelda Amiibo figures are compatible with the new game. Scanning Amiibo figures will drop crafting materials and other items.

If you haven’t played Hyrule Warriors: Age of Calamity, it’s worth noting that anyone with a save file on their console will get the High Guard’s Claymore weapon in Age of Imprisonment. You’ll also get the High Guard’s Sword if you have a Tears of the Kingdom save file.

Hyrule Warriors and Zelda Games for Switch 1/2

Hyrule Warriors: Definitive Edition / Tears of the Kingdom Switch 2 Edition / Age of Calamity

If you want to catch up or revisit the previous Hyrule Warriors games ahead of Age of Imprisonment’s release, Woot has physical editions of Hyrule Warriors: Definitive Edition and Age of Calamity for $50 each. These are international editions, but the Switch and Switch 2 are region-free, so the only tangible difference will be the ratings board logo on the cover. Walmart has US editions for $55.

  • Hyrule Warriors: Definitive Edition
  • Hyrule Warriors: Age of Calamity

Even though Age of Imprisonment takes place before Tears of the Kingdom, you will almost certainly get more out of the story if you’ve played the brilliant open-world adventure. The Nintendo Switch 2 Edition is available for $79, or you can grab the Switch version for $59 and purchase a $10 Switch 2 Upgrade Pack from the eShop. We’ve included a list of all of the mainline Zelda games with physical editions for Nintendo Switch and/or Switch 2 below.

  • The Legend of Zelda: Tears of the Kingdom
  • The Legend of Zelda: Breath of the Wild
  • The Legend of Zelda: Echoes of Wisdom
  • The Legend of Zelda: Link’s Awakening
  • The Legend of Zelda: Skyward Sword HD

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September 14, 2025 0 comments
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Zelda: Tears of the Kingdom's Hyrule Warriors prequel has been given a release date
Game Reviews

Zelda: Tears of the Kingdom’s Hyrule Warriors prequel has been given a release date

by admin September 13, 2025



Hyrule Warriors: Age of Imprisonment now has a release date, following its previously stated “winter” launch window.


As revealed at today’s Nintendo Direct, the game will release on Switch 2 on November 6.


This latest in the Warriors spin-off series acts as a prequel to Tears of the Kingdom, focusing on Zelda’s story. Check out some fresh gameplay in the video below. The trailer goes into detail about Sync strikes (special moves used with two allies) and how Zonai devices can be used to modify the flow of battle. You will also be able to play with two players across two devices, even if only one person owns the game. Thanks Nintendo!

Hyrule Warriors: Age of Imprisonment – Nintendo Direct 9.12.2025Watch on YouTube


Age of Imprisonment follows Age of Calamity, which similarly acted as a prequel to Breath of the Wild.


Both games were preceded by Hyrule Warriors on Wii U (later ported to Switch), developed as a collaboration between Koei Tecmo and Nintendo.


Gameplay follows that of Koei’s Dynasty Warriors games, known for their large-scale battles and hordes of enemies to defeat.

Age of Imprisonment was first revealed at the Switch 2 Direct in April.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 13, 2025 0 comments
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Dragon Age: Origins - Morrigan holds up her hands in exasperation
Gaming Gear

Former Dragon Age producer Mark Darrah agrees that Mages were the most ‘complete’ class in Origins, says it came from D&D rules and the fact that Warriors and Rogues weren’t allowed to ‘violate physics’ yet

by admin August 24, 2025



In response to a viewer question in a 200k subscriber Q&A for his YouTube channel, former BioWare producer Mark Darrah explained why Mages in Dragon Age: Origins were so feature rich or “complete” when compared to Rogues and Warriors.

“I would say it’s more because the design space that Dragon Age: Origins was being built into was heavily influenced by second edition D&D,” said Darrah. Advanced Dungeons & Dragons, or AD&D, formed the basis of the mini RPG golden age of Infinity Engine games started by Baldur’s Gate.

Famously, at the time of its release, Dragon Age was BioWare returning to its roots to make a more tactical, complex RPG like the Forgotten Realms-based duology that put it on the map.


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“The reality is: [Fighters] and Rogues, they were thinner classes. They were simpler classes,” Darrah explained. “And the Mage was the stronger, more fully implemented, more fully considered class. Much more complicated, in terms of spells and such.”

This was something I struggled with coming to Baldur’s Gate after later RPGs like Neverwinter Nights: Feats weren’t really a thing until third edition D&D, cribbing off Fallout’s notes with perks.

Why Mages Shine in Dragon Age Origins #shorts – YouTube

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Fighters and related combat classes in the OG Baldur’s Gates are mostly there to auto attack enemies, the Battlemaster maneuvers and whirlwind attacks of later games just a twinkle in some designer’s eye.

Mages, meanwhile, could summon demons, draw on a host of direct damage and crowd control effects, and even engage with an interactive Wish spell with ironic punishments for poorly worded wishes due to a low Wisdom score. You can see Baldur’s Gate 2’s Throne of Bhaal expansion try to ameliorate this with the addition of “High Level Abilities”—basically feats by another name.

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I’ve always been partial to Rogues in Origins, but you can see who got the most love of the trio: Warriors and Rogues share archery and dual weapon ability trees, with some special dirty tricks and the requisite sneak attacks for Rogues, while Warriors get exclusive access to two-handers and the sword and board setup. Just like in Baldur’s Gate, Mages have a smorgasbord of game-changing spell effects.

But there’s one more factor Darrah points to as well: Origins’ relative realism compared to later entries in the series. “Of all the Dragon Ages, Dragon Age: Origins is the most ‘grounded,'” said Darrah. “It’s the one that’s worrying the most about everything making perfect sense within the overall lore of the game.”

“So Warriors and Rogues in Origins basically don’t have talents or skills that violate physics, whereas, as we move into Dragon Age 2 and Inquisition and Veilguard, you get a lot more things that are not really possible for someone to physically do.”

This is something that always vexed me in Inquisition and Veilguard in particular: Why are Mages so persecuted if basically everyone has godlike magical abilities now? Assassins get flash step shadow clones, Reavers have fire blood dragon claws, Champions in Veilguard can do AoE fire magic spellsword stuff. Everybody’s a super hero.

It’s certainly fun and feels very cool to do wild Tempest elemental stuff in Inquisition or poison Duelist flurry attacks in Veilguard, but I found it contributed to this flattening effect on the class fantasies. Things might have been unbalanced in Origins, but it made Mages feel special in a fiction where they were supposed to be incredibly powerful.



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August 24, 2025 0 comments
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