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Ciaphas Cain, from one of the best 40K books
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‘These works are vital for the morale of our people,’ co-owner of Ukrainian publishing house declares after Games Workshop ends deal to translate Warhammer novels

by admin August 31, 2025



After years of Ukrainian readers only having access to Warhammer novels via pirated Russian translations, Games Workshop cut a deal with Molfar Comics (who also publish translated versions of manga and World of Warcraft novels) to localize books published under its Black Library imprint. When that contract suddenly ended, Ukrainians who were three books into the Horus Heresy weren’t super happy about it.

As Oleksandr Nevskiy, the co-owner of Molfar Comics, said to The Telegraph, “At a time when Ukraine is at war and we are fighting for our right to exist, having global products available in our native language plays an incredibly important role. These works are vital for the morale of our people, especially our soldiers—many of whom are our readers. We have repeatedly received photos of soldiers reading Warhammer books in trenches or in hospital beds.”

The internet, with typical restraint and consideration, went into full conspiracy mode, suggesting it was clearly a sign of Games Workshop collaborating with the Russian government to undermine the morale of Ukrainian soldiers who wouldn’t be able to go on fighting if they couldn’t find out what happened in the next Ciaphas Cain novel. (It was exactly the same thing that happened in every Ciaphas Cain novel, but you get the point.) This, despite the fact Games Workshop suspended all Warhammer sales in Russia back in 2022.


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Games Workshop eventually had to respond with an Instagram post saying, “Among all of the many millions of comments and messages we’ve received this week, we’ve noticed a few, let’s say, imaginative accounts doing the rounds.” They went on to clarify that sales of Warhammer miniatures in Ukraine would continue, and that, “Recently we chose not to renew our contract with a Ukrainian publisher who had previously been responsible for localising Black Library novels. We won’t discuss the why. That wouldn’t be right. What we will say is that we thought long and hard about it, and it was done for good reason.”

The post finished by asking for any Ukrainian publishing houses “who match our dedication to quality and service” to contact Games Workshop and discuss a partnership.

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August 31, 2025 0 comments
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It's time for Year 2 of Warhammer 40,000: Space Marine 2
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It’s time for Year 2 of Warhammer 40,000: Space Marine 2

by admin August 30, 2025


Warhammer 40,000: Space Marine 2 is underrated, and that’s even with us praising it effusively in our review. It’s always good to see a great game supported after the fact, and Saber Interactive has detailed their roadmap for the future. Year 2 brings a lot with it, and you can read all about it below.

Focus Entertainment and Saber Interactive are excited to reveal their Year 2 plans for their multi-million seller Warhammer 40,000: Space Marine 2, starting with the release of the game’s Anniversary Update on September 4. Available now on PlayStation 5, Xbox Series, and PC, Space Marine 2 promises another year of free gameplay content, in addition to a new Season Pass bursting with new cosmetics.New game modes, Operations, PvP arenas and much, much more

Space Marine 2

’s Year 2 content follows in the footsteps of Year 1 with 6 new planned patches packed with free gameplay additions available to all players throughout 2025 and 2026. From new PvE and PvP game modes to new enemies and a new playable class, defenders of Humanity are in for a treat:

  • 4 new Operations & a new Siege map
  • 2 new Eternal War arenas
  • New Stratagems (PvE) and Helbrute Onslaught (PvP) game modes
  • New playable class: The Techmarine
  • New weapons and free unlockable weapon variants for existing weapons
  • New enemies and bosses
  • New Progression mechanics

This second year of content kicks off on September 4 with the release of Space Marine 2’s Anniversary Update, its biggest patch to date. Find out more with our Year 2 Roadmap below.More Space Marine Chapter cosmetics with the Season Pass II

September 4’s Anniversary Update also comes with the release of Space Marine 2’s second Season Pass and its first two DLCs: the Black Templars Champion Pack and Imperial Fists Cosmetic Pack, including a new Champion skin for the Bulwark class and Power Sword skin for the former, and over 40 new cosmetics celebrating 7 of the Imperial Fists’ Successor Chapters for the latter. 

Throughout the year, the Season Pass II will grant players 9 new DLCs celebrating the galaxy-spanning variety of Space Marine Chapters with new Champion skins, armour pieces and heraldry markings. While existing Chapters like the Blood Angels and Salamanders are to receive new cosmetics, fan-favorite Chapters like the Raptors, Iron Hands and Carcharodons will get their due time in the spotlight. 

Heed the call of battle once again on September 4th with Warhammer 40,000: Space Marine 2’s “Anniversary” update, available for free on PlayStation 5, Xbox Series X|S, and PC, and receive a ton of new customisation options with the Season Pass II. Join the Space Marine 2 community, share feedback, and get exclusive rewards on our new Focus Together platform. 

Stay tuned to GamingTrend for more Warhammer 40,000: Space Marine 2 news and info!


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August 30, 2025 0 comments
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Warhammer 40,000: Dawn Of War IV Makes Me Want To Become An RTS Sicko
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Warhammer 40,000: Dawn Of War IV Makes Me Want To Become An RTS Sicko

by admin August 21, 2025


Warhammer 40,000: Dawn of War IV was originally on my Gamescom schedule as “Unannounced RTS game,” and I took the appointment out of pure curiosity. I haven’t played an RTS game in ages, save for the excellent Pikmin games, and I wanted to know what “unannounced” was – when I saw Dawn of War IV announced during Opening Night Live earlier this week, I immediately knew it was the game I had an appointment booked for. 

I’ll be honest: my excitement for this appointment was quickly dampened when I saw the reveal trailer for Dawn of War IV. I’m not super familiar with the Warhammer 40,000 franchise, save for last year’s great Warhammer 40,000: Space Marine 2, and, as I already mentioned, RTS games aren’t really for me. Fast forward two days later and I’m sitting on a bench in Cologne, Germany, an hour separated from my hour-long Dawn of War IV hands-on preview, eating those words (or thoughts, rather – I promise I didn’t talk out loud while sitting surrounded by strangers during Opening Night Live). 

 

Now, let me preface this: I didn’t do well during my hands-on preview of the game. In fact, I struggled to make any forward progress as the Blood Ravens (Space Marine) faction against the Orks. Sitting in a room surrounded by other members of the press who clearly live and breathe RTS games, I knew I was doing terribly. However, it’s how poorly I was doing that has me wanting to play this game more; I’m even considering giving the older Dawn of War games a try, though it’s clear based on the in-room sentiment that I should avoid Dawn of War III. 

Not only did I have a good time tinkering with Dawn of War IV’s many, many, many systems, units, buildings, and more, but I feel compelled to learn how this RTS series works, if only, at least, to go back and defeat the Orks in that single mission. It wasn’t like playing a Soulslike or another challenging type of game where I just need to keep practicing; I need to learn Dawn of War IV’s systems, understand how different combos work best together, and learn the strategy behind gaining ground, winning and holding control points, and ultimately, defeating the enemy. 

The single pre-alpha mission I played was simple: defeat the Ork base. I began at the bottom of the map and that base was at the top. Dotted in between their base and mine were various neutral control points. Taking them over allows me to build various buildings where I can deploy more troops, elite soldiers, vehicles, and more. You absolutely cannot win without winning these control points, as they effectively allow you to move your base of operations and army manufacturing sites forward. Other than that, I needed to direct my soldiers and vehicles to hordes of enemies to defeat. It’s all simple on paper, but much harder in execution. 

I sucked at it. I don’t want to suck at it. My desire to play more is rooted in beating this mission one day. I suppose this is a roundabout way of saying I think Warhammer 40,000: Dawn of War IV is going to be a hit because if it has me wanting more, I can only imagine what those who already love these games are going to feel. And let’s be real: this all might be a way for me to justify the horrid RTS performance I turned in today. 

 

If you’re already a Dawn of War fan and are not enthused reading an amateur’s thoughts on the newly announced entry in the long-running hardcore RTS series, don’t worry – I’m a much better notetaker than I am a Blood Raven commander and I have plenty to share about what to expect in Dawn of War IV when it launches next year. I’ve listed them below in bullet form for easy digestion: 

  • There are over 10,000 permutations for combat, thanks to different factions, all the units, abilities, and more.
  • Developer King Art Games says this is going to be the biggest Dawn of War game in series history in terms of content and game modes that will be available at launch.
  • Dawn of War IV will launch with Skirmish, Multiplayer (co-op for Skirmish and Campaign), and Last Stand.
  • There are four playable factions, and each has its own Campaign:
    • Space Marine: the Blood Ravens
    • Adeptus Mechanicus: this is their debut as a playable faction; they are zealous tech priests that use data and connectivity to augment forces and overcome foes.
    • Necrons: one of the biggest factions; originally promised for Dawn of War III, but wasn’t delivered.
    • Orks: They rely on brute force and overwhelming numbers to beat enemies to a pulp.
  • Each faction has well over a dozen missions to its name:
    • Not every mission will be playable in your first playthrough, as critical narrative choices will change how your Campaign plays out.
  • Dawn of War IV will feature a “flagship story campaign” with a narrative written by Black Library author John French, who has written various books set in the Warhammer 40,000 universe.
  • Dawn of War IV marks a return to the planet Kronus, last seen in the first Dawn of War game.
  • Three returning characters (so far, at least):
    • Cyrus, Chief Librarian Jonah Orion, and Ork boss Gorgutz
  • There are over 40 minutes of “gorgeous” cinematics in the game. 

For more about Warhammer 40,000: Dawn of War IV, check out the reveal trailer. 



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August 21, 2025 0 comments
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Warhammer 40K: Dawn of War 4 Announced, Coming Next Year To PC
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Warhammer 40K: Dawn of War 4 Announced, Coming Next Year To PC

by admin August 19, 2025



The next entry in the Warhammer 40K series was announced at Gamescom Opening Night Live today, with Warhammer 40K: Dawn of War IV getting unveiled and set for a 2026 released on PC.

German developer King Art Games s producing Dawn of War IV, and it will be published by Deep Silver. The original Dawn of War games were made by Relic Entertainment. You can wishlist Dawn of War IV on Steam now. This is the first game in the series not made by Relic.

“Return to the RTS series’ roots with deeply satisfying strategy gameplay. Take command of four unique Warhammer 40,000 factions, including the Adeptus Mechanicus in their series debut! Fight through 70+ epic campaign missions, as well as the replayable Last Stand, Skirmish and multiplayer modes,” reads the game’s official description.

“In solo or co-op play, command each faction through its own dedicated campaign, supported by spectacular CGI intros and fully animated cutscenes,” the game’s description continues.

The story was written by John French (Black Library).

Dawn of War IV supports matches against AI enemies in the Skirmish mode, along with 1v1, 2v2, and 3v3 multiplayer against other humans.

The announcement of Dawn of War IV comes not long after a remaster of the original Dawn of War was released earlier this year.

Dawn of War IV was one of many announcements at Gamescom Opening Night Live. Check out the gallery below to see more of the big news and reveals.



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August 19, 2025 0 comments
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Warhammer 40K: Dawn of War - Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.
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Warhammer 40K: Dawn of War – Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.

by admin August 18, 2025


Hurtle back through space and time with me, will you, to my living room sofa in 2005. Hunched over, Ork-like and sallow, I used to balance my laptop on one of those nesting coffee tables that was a tiny bit too small, a squeaky little bluetooth travel mouse on the even smaller one beside it. It got so uncomfortable at one point I had to give up on the luxury of my squishy wrist-pad mouse mat, and just wedge a whole cushion under my arm instead. All that for another few minutes running my army around the corners of the map, looking for the final building to demolish, any straggling xenos I’d yet to expunge.

Warhammer 40K: Dawn of War – Definitive Edition

  • Developer: Relic Entertainment
  • Publisher: Relic Entertainment
  • Platform: Played on PC
  • Availability: Out now on PC (Steam)

The original Warhammer 40K: Dawn of War is one of the all-time greats of real-time strategy. It’s Relic Entertainment, an RTS powerhouse, approaching if not outright hitting its utmost peak, the three brilliant expansions it developed in-house (plus Iron Lore Entertainment’s Soulstorm later on), arriving at just the same time as its equally superlative first Company of Heroes. To look back on that time now – an early teenager, surfing the early-ish, pre-algorithmic internet, playing a favourite genre in a pomp we’ll probably never see again – is to summon that phrase which increasingly feels like the defining cliché of life as an older millennial. We didn’t know how good we had it.

Anyway, I’ve got that out of my system. Back to the grimdark violence of the far future! Dawn of War was and is brilliant because it is just frightfully silly. In writing that, I can hear a thousand mouths cry out in pain, as I think the Aspiring Champion put it. For many, Warhammer is serious business. But not me. Ye olde editor of mine Martin Robinson used to describe 40K as like Tonka Toys for grownups, as if the little models were something you’d imagine smashing together while making duf-duf-duf noises and giggling with glee. I’ve never been able to see it another way since – no faction captures it more than the flag-bearing Space Marines, being all domed shoulders and coned shins and big, cool trucks. Dawn of War was intricate and keenly balanced and vast, but it was also simple. What if you could play your goofy pre-teen imagination, and what if doing that was awesome?

Here’s a trailer for Dawn of War – Definitive EditionWatch on YouTube

Dawn of War – Definitive Edition, which has just released, was more than enough of an excuse to return. As a remaster it’s a pretty low-key one. For everyday users arguably the biggest fix is the one made to the previously clunky choose-your-resolution options on start-up. There were no good options, for anyone not playing on a monitor from 2005 (Dawn of War and the first expansion, Winter Assault, are 4:3 aspect ratio for instance, and Dark Crusade onwards just stretched-out versions of that), where now it scales nicely all the way up to 4K.

There’s a prettifying effort that’s been made to textures, lighting, shadows and the like – the type of thing that you notice the first time you play the new version and then immediately forget. That’s a compliment, if a back-handed one: the nature of these kinds of upgrades is that, while noticeable side-by-side, in practice the new one simply bumps your memory of the old clean out of your head. I must’ve played the original Dawn of War for hundreds, maybe thousands of hours; within about three with Dawn of War – Definitive Edition my subconscious has already decided that’s just how it always looked.

Image credit: Relic Entertainment / Eurogamer

Naturally, of course, it isn’t. Go back to the original again and you’ll be blown away by just how claustrophobic the level of zoom is with the camera. Or how greedy the UI’s taskbar is, taking up the entire bottom edge and what must be close to about 20 percent of your entire screen. These are little snags you didn’t even know were snags, sanded off and 2025-ified for modern consumption. Plenty of old bugs have been tidied up too.

The headline for the true nerds is the move to a 64-bit version of the game from the previous 32-bit. I’m not going to even attempt to get all Digital Foundry about this but the top-line point here is that it’s a major boon for the modding scene, adding extra headroom where modders would previously come up against hard limits to RAM usage. Part of the justification developer Relic gave for this specific type of somewhat limited remaster, in fact, was that it “didn’t want to break anything” modders had made for the original, as design director Philippe Boulle told some guy called Wes at IGN.

Absolute state of this lad. | Image credit: Relic Entertainment / Eurogamer

The headline for me, meanwhile, is that I once again have a reason to play this game again – and a functional, borderline thriving online community to repeatedly lose to once more. (Anyone who ventured onto old DoW servers in recent years would’ve encountered one of about nine, five-star-rated experts who still lurked there, and who were often very nice, in that Warhammer shop assistant way, as they absolutely obliterated you in about 45 seconds flat.)

I started up my playthrough here at the very beginning, with the first Dawn of War’s main campaign. This lasted a few pleasantly xeno-purging missions until I had one of those who am I kidding moments, and turned straight to the conquest mode of Dark Crusade – one of the very greatest RTS campaigns of all time, and a mode I’ve personally replayed so many times, on so many chunky laptops after school, or friends’ parents’ PCs when attempting to jank together some rudimentary LAN party, that even the tutorial voiceover guy’s weirdly impeccable enunciation is burned into my ears. This mode is just magic. Put a conquest mode in everything, I say (and realise I’ve also said before).

Memories… | Image credit: Relic Entertainment / Eurogamer

In saying that, I realise I’m trying to sell you on it. And in realising that I’m landing on something else. The other big millennial realisation that is forever destined to haunt us, as it’s done to every generation before. A lot of people are about to experience this thing you’ve always loved for the first time today. I like that one much better. So much has been said and written about the demise of the RTS. And indeed of Relic, a sensational developer that’s gone through the ringer like so many others in recent years. Now’s your chance to remind yourself what they were all about; or to realise it for the first time. If you’ve never played Dawn of War – hell, if you’ve never played a real-time-strategy game – this is the time to do it.

Dawn of War is grim, jagged, frequently some shade of sludgy grey, green or brown. It’s also campy, emphatic in its spectacle and quite happy to be bizarre. It’s a game where teching (or turtling, as some call it) can be genuinely viable, letting you pile up defensive turrets and mines, pack choke points (all great strategy games must have choke points!) and outlast your enemy’s assault as you bide your time through unit upgrades. As can rushing to a specific unit or upgrade for some niche, edge-case means of assault, like teleporting a builder over a chasm and having them construct cloaked buildings right under the enemy’s nose. It’s a game you can take very seriously, with a real competitive edge, or likewise not even a little seriously at all, giggling at line deliveries and old quotes you’ll find yourself muttering to friends years later. And all of it’s just drenched, dripping, squelching away in peak, secondary school oddball fantasy. I refuse to play this game and be sad about the state of the RTS, to feel sorry for what we’ve lost or what could’ve been. Instead I’m simply glad to have it at all. I say get your big fancy power armour on and wade in, like the rest of the Emperor’s finest.



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August 18, 2025 0 comments
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