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Warhammer 40K: Dawn of War 4 Announced, Coming Next Year To PC
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Warhammer 40K: Dawn of War 4 Announced, Coming Next Year To PC

by admin August 19, 2025



The next entry in the Warhammer 40K series was announced at Gamescom Opening Night Live today, with Warhammer 40K: Dawn of War IV getting unveiled and set for a 2026 released on PC.

German developer King Art Games s producing Dawn of War IV, and it will be published by Deep Silver. The original Dawn of War games were made by Relic Entertainment. You can wishlist Dawn of War IV on Steam now. This is the first game in the series not made by Relic.

“Return to the RTS series’ roots with deeply satisfying strategy gameplay. Take command of four unique Warhammer 40,000 factions, including the Adeptus Mechanicus in their series debut! Fight through 70+ epic campaign missions, as well as the replayable Last Stand, Skirmish and multiplayer modes,” reads the game’s official description.

“In solo or co-op play, command each faction through its own dedicated campaign, supported by spectacular CGI intros and fully animated cutscenes,” the game’s description continues.

The story was written by John French (Black Library).

Dawn of War IV supports matches against AI enemies in the Skirmish mode, along with 1v1, 2v2, and 3v3 multiplayer against other humans.

The announcement of Dawn of War IV comes not long after a remaster of the original Dawn of War was released earlier this year.

Dawn of War IV was one of many announcements at Gamescom Opening Night Live. Check out the gallery below to see more of the big news and reveals.



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August 19, 2025 0 comments
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New 'Technically Ambitious' IP
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Update: Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New ‘Technically Ambitious’ IP

by admin August 18, 2025


Update (August 18 at 6:07 p.m. CT): Sony has offered a very short follow-up to our outreach simply writing, “This account is not associated with Cory Barlog or Santa Monica Studio.”

Update (August 18 at 12:02 p.m. CT): Following publication of this story, it became apparent that the account in question is more than likely intentionally inauthentic. As a result, we have cause to believe this news is likely inaccurate. We apologize for this mistake. We have reached out to Sony for further confirmation, and will update this story again should we receive comment.

Original story (posted August 18 at 9:27 a.m. CT):

Cory Barlog (pictured above being asked rapid-fire questions about God of War), director of God of War II and 2018’s God of War, shared some vague details about what the team at Sony Santa Monica is currently working on. Sony Santa Monica is the developer, most recently, behind God of War Ragnarök.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.” Barlog ended the post with two heart emojis.

Barlog’s post doesn’t specify that this is Sony Santa Monica next project or that it is its only project. Since the release of Ragnarök’s free rogue-lite mode DLC, it has been quiet about what’s next.

In terms of God of War, developer Bluepoint Games (primarily known for its remakes of Shadow of the Colossus and Demon’s Souls) was working on a live-service game connected to the God of War franchise. That game was publicly cancelled earlier this year according to a statement Sony shared with Bloomberg.

Whatever this new project may be, we will apparently learn more about it later this year.



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August 18, 2025 0 comments
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New 'Technically Ambitious' IP
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New ‘Technically Ambitious’ IP

by admin August 18, 2025


Update (August 18 at 12:02 a.m. CT): Following publication of this story, it became apparent that the account in question is more than likely intentionally inauthentic. As a result, we have cause to believe this news is likely inaccurate. We apologize for this mistake. We have reached out to Sony for further confirmation, and will update this story again should we receive comment.

Original story (posted August 18 at 9:27 a.m. CT):

Cory Barlog (pictured above being asked rapid-fire questions about God of War), director of God of War II and 2018’s God of War, shared some vague details about what the team at Sony Santa Monica is currently working on. Sony Santa Monica is the developer, most recently, behind God of War Ragnarök.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.” Barlog ended the post with two heart emojis.

Barlog’s post doesn’t specify that this is Sony Santa Monica next project or that it is its only project. Since the release of Ragnarök’s free rogue-lite mode DLC, it has been quiet about what’s next.

In terms of God of War, developer Bluepoint Games (primarily known for its remakes of Shadow of the Colossus and Demon’s Souls) was working on a live-service game connected to the God of War franchise. That game was publicly cancelled earlier this year according to a statement Sony shared with Bloomberg.

Whatever this new project may be, we will apparently learn more about it later this year.



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August 18, 2025 0 comments
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God of War Director Teases Reveal Of Next Game He's Been Working On
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God of War Director Teases Reveal Of Next Game He’s Been Working On

by admin August 18, 2025


PlayStation fans have been waiting to hear what’s next from Sony’s God of War studio Santa Monica amid rumors that the 2018 game’s director, Cory Barlog, is busy creating a new IP. The veteran developer appears to have finally provided them with their first official details, albeit in the strangest way possible: his Facebook account.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook, as first reported by by Game Informer. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.”

While many have shared doubts about the veracity of the post, it’s been liked on the social media platform by people like God of War composer Bear McCreary and former PlayStation executive Shuhei Yoshida. Sony did not immediately respond to requests for comment.

As rumors have swirled about what exactly Santa Monica is making, Bloomberg‘s Jason Schreier reported earlier this year that, contrary to popular speculation, the studio was not making a sci-fi game. He was more cryptic on whether it’s related to God of War or not. “It’s not a new IP but it might feel like one,” he wrote. “Maybe that’s why people are confused.”

This led some fans to speculate if the upcoming game could be a God of War spin-off that is so different from the existing third-person action franchise it’s being treated internally as a new IP. It’s unclear right now how many projects Santa Monica has going at the same time, with rumored God of War set in Greece reportedly delayed and an online spin-off at fellow PlayStation studio Bluepoint reportedly canceled earlier this year.

One things for sure: the new game’s announcement, whatever it ends up being, is something PS5 super fans have been desperate for as this console generation drags on without many first-party single-player blockbusters to point to. If Barlog’s next game does get announced this year, presumably at the Game Awards, it’ll suggest the PS5 is shaping up to have a strong last few years when it comes to Sony-made exclusives.



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Warhammer 40K: Dawn of War - Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.
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Warhammer 40K: Dawn of War – Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.

by admin August 18, 2025


Hurtle back through space and time with me, will you, to my living room sofa in 2005. Hunched over, Ork-like and sallow, I used to balance my laptop on one of those nesting coffee tables that was a tiny bit too small, a squeaky little bluetooth travel mouse on the even smaller one beside it. It got so uncomfortable at one point I had to give up on the luxury of my squishy wrist-pad mouse mat, and just wedge a whole cushion under my arm instead. All that for another few minutes running my army around the corners of the map, looking for the final building to demolish, any straggling xenos I’d yet to expunge.

Warhammer 40K: Dawn of War – Definitive Edition

  • Developer: Relic Entertainment
  • Publisher: Relic Entertainment
  • Platform: Played on PC
  • Availability: Out now on PC (Steam)

The original Warhammer 40K: Dawn of War is one of the all-time greats of real-time strategy. It’s Relic Entertainment, an RTS powerhouse, approaching if not outright hitting its utmost peak, the three brilliant expansions it developed in-house (plus Iron Lore Entertainment’s Soulstorm later on), arriving at just the same time as its equally superlative first Company of Heroes. To look back on that time now – an early teenager, surfing the early-ish, pre-algorithmic internet, playing a favourite genre in a pomp we’ll probably never see again – is to summon that phrase which increasingly feels like the defining cliché of life as an older millennial. We didn’t know how good we had it.

Anyway, I’ve got that out of my system. Back to the grimdark violence of the far future! Dawn of War was and is brilliant because it is just frightfully silly. In writing that, I can hear a thousand mouths cry out in pain, as I think the Aspiring Champion put it. For many, Warhammer is serious business. But not me. Ye olde editor of mine Martin Robinson used to describe 40K as like Tonka Toys for grownups, as if the little models were something you’d imagine smashing together while making duf-duf-duf noises and giggling with glee. I’ve never been able to see it another way since – no faction captures it more than the flag-bearing Space Marines, being all domed shoulders and coned shins and big, cool trucks. Dawn of War was intricate and keenly balanced and vast, but it was also simple. What if you could play your goofy pre-teen imagination, and what if doing that was awesome?

Here’s a trailer for Dawn of War – Definitive EditionWatch on YouTube

Dawn of War – Definitive Edition, which has just released, was more than enough of an excuse to return. As a remaster it’s a pretty low-key one. For everyday users arguably the biggest fix is the one made to the previously clunky choose-your-resolution options on start-up. There were no good options, for anyone not playing on a monitor from 2005 (Dawn of War and the first expansion, Winter Assault, are 4:3 aspect ratio for instance, and Dark Crusade onwards just stretched-out versions of that), where now it scales nicely all the way up to 4K.

There’s a prettifying effort that’s been made to textures, lighting, shadows and the like – the type of thing that you notice the first time you play the new version and then immediately forget. That’s a compliment, if a back-handed one: the nature of these kinds of upgrades is that, while noticeable side-by-side, in practice the new one simply bumps your memory of the old clean out of your head. I must’ve played the original Dawn of War for hundreds, maybe thousands of hours; within about three with Dawn of War – Definitive Edition my subconscious has already decided that’s just how it always looked.

Image credit: Relic Entertainment / Eurogamer

Naturally, of course, it isn’t. Go back to the original again and you’ll be blown away by just how claustrophobic the level of zoom is with the camera. Or how greedy the UI’s taskbar is, taking up the entire bottom edge and what must be close to about 20 percent of your entire screen. These are little snags you didn’t even know were snags, sanded off and 2025-ified for modern consumption. Plenty of old bugs have been tidied up too.

The headline for the true nerds is the move to a 64-bit version of the game from the previous 32-bit. I’m not going to even attempt to get all Digital Foundry about this but the top-line point here is that it’s a major boon for the modding scene, adding extra headroom where modders would previously come up against hard limits to RAM usage. Part of the justification developer Relic gave for this specific type of somewhat limited remaster, in fact, was that it “didn’t want to break anything” modders had made for the original, as design director Philippe Boulle told some guy called Wes at IGN.

Absolute state of this lad. | Image credit: Relic Entertainment / Eurogamer

The headline for me, meanwhile, is that I once again have a reason to play this game again – and a functional, borderline thriving online community to repeatedly lose to once more. (Anyone who ventured onto old DoW servers in recent years would’ve encountered one of about nine, five-star-rated experts who still lurked there, and who were often very nice, in that Warhammer shop assistant way, as they absolutely obliterated you in about 45 seconds flat.)

I started up my playthrough here at the very beginning, with the first Dawn of War’s main campaign. This lasted a few pleasantly xeno-purging missions until I had one of those who am I kidding moments, and turned straight to the conquest mode of Dark Crusade – one of the very greatest RTS campaigns of all time, and a mode I’ve personally replayed so many times, on so many chunky laptops after school, or friends’ parents’ PCs when attempting to jank together some rudimentary LAN party, that even the tutorial voiceover guy’s weirdly impeccable enunciation is burned into my ears. This mode is just magic. Put a conquest mode in everything, I say (and realise I’ve also said before).

Memories… | Image credit: Relic Entertainment / Eurogamer

In saying that, I realise I’m trying to sell you on it. And in realising that I’m landing on something else. The other big millennial realisation that is forever destined to haunt us, as it’s done to every generation before. A lot of people are about to experience this thing you’ve always loved for the first time today. I like that one much better. So much has been said and written about the demise of the RTS. And indeed of Relic, a sensational developer that’s gone through the ringer like so many others in recent years. Now’s your chance to remind yourself what they were all about; or to realise it for the first time. If you’ve never played Dawn of War – hell, if you’ve never played a real-time-strategy game – this is the time to do it.

Dawn of War is grim, jagged, frequently some shade of sludgy grey, green or brown. It’s also campy, emphatic in its spectacle and quite happy to be bizarre. It’s a game where teching (or turtling, as some call it) can be genuinely viable, letting you pile up defensive turrets and mines, pack choke points (all great strategy games must have choke points!) and outlast your enemy’s assault as you bide your time through unit upgrades. As can rushing to a specific unit or upgrade for some niche, edge-case means of assault, like teleporting a builder over a chasm and having them construct cloaked buildings right under the enemy’s nose. It’s a game you can take very seriously, with a real competitive edge, or likewise not even a little seriously at all, giggling at line deliveries and old quotes you’ll find yourself muttering to friends years later. And all of it’s just drenched, dripping, squelching away in peak, secondary school oddball fantasy. I refuse to play this game and be sad about the state of the RTS, to feel sorry for what we’ve lost or what could’ve been. Instead I’m simply glad to have it at all. I say get your big fancy power armour on and wade in, like the rest of the Emperor’s finest.



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August 18, 2025 0 comments
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Marcus Fenix looks out past the camera while holding an assault rifle with a chainsaw attached to it.
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Does Gears Of War: Reloaded Support Crossplay?

by admin August 18, 2025


The Gears of War franchise has a long history as one of Xbox’s most beloved properties, but the times are changing. Though it has seen life on PC in the past, Gears of War: Reloaded marks the time the series has made the move to a Sony platform. Yep, this substantial remaster of the first game in the franchise is finally available on PS5 (as well as Xbox and PC) with all the bells and whistles you’d expect, so it’s time to pick up a chainsaw and start chewing through the Locust horde.

If you’d like to go online with Gears of War: Reloaded, however, you’ll probably want to link up with your gaming posse. Blasting bodies apart with shotguns is better with friends, after all. So, let’s see if Gears of War: Reloaded has crossplay support and whether or not you can carry your progress between platforms.

Does Gears of War: Reloaded have crossplay support?

If you’re looking to jump into gory gunfights together with friends, I’ve got some really great news for you! Gears of War: Reloaded offers full cross-play support, meaning you can team up with anyone across PlayStation, Xbox, and PC ecosystems. Regardless of platform, you’ll all need to be signed into your Microsoft accounts to make this happen, but that’s easy enough to set up.

Crossplay is available for both co-op and competitive multiplayer modes, so you and some friends are free to tackle the campaign or frag nerds online. But whatever you do, just don’t kill me. I’m really bad at Gears multiplayer, so you have to be nice. Mom said so.

Does Gears of War: Reloaded have cross-progression?

In another twist of good news in a world filled with bad news, Gears of War: Reloaded also supports cross-progression. With this feature, your progress can transfer between any platform on which you own the game. So, if you started on PC and decided you wanted to swap over to PS5, that’d be no problem at all! You’d just need to re-buy the game on Sony’s platform, and then you can pick up right where you left off.

Cross-progression works for both your campaign and multiplayer progress, so you’ll lose nothing when swapping back and forth. Again, you’ll need a Microsoft account to use this feature, but that’s to be expected.

Gears of War: Reloaded is available August 26 on PS5, Xbox Series X/S, and Windows PCs.



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August 18, 2025 0 comments
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(CoinDesk)
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Bitcoin Climbs to 107K as ‘War Drums Fade, Risk Appetite Roars’

by admin June 26, 2025



Good Morning, Asia. Here’s what’s making news in the markets:

Welcome to Asia Morning Briefing, a daily summary of top stories during U.S. hours and an overview of market moves and analysis. For a detailed overview of U.S. markets, see CoinDesk’s Crypto Daybook Americas.

As Asia begins the Thursday trading day,

is changing hands above $107K, according to CoinDesk Market data, and the CoinDesk 20, a measure of the largest digital assets, is trading just shy of 3000, up 0.7%.

Looking back at the week that was, analysts and market observers are looking at what began as a selloff on Middle East tensions, with Israel and Iran trading rocket fire, and a U.S. bombing campaign on Iran’s nuclear facilities, turned into a textbook risk-on rally, one that’s lifting crypto, tech stocks, and broader market sentiment alike.

“War drums fade, risk appetite roars,” wrote QCP Capital in its June 25 market note, capturing the sudden mood swing after days of escalating headlines. “Traders appeared to have priced in a resolution or simply stopped waiting for one. Instead of flight-to-safety, the move was risk-on in full force.”

That shift was visible across asset classes. U.S. equities surged, oil prices retraced to pre-conflict levels, and Coinbase stock jumped 12% on regulatory news.

For BTC, the rebound above $107K signals not just relief but renewed momentum, even as investors keep one eye on the macro calendar and the other on global flashpoints.

“It’s been a week of sharp swings in crypto,” said Gracie Lin, CEO of OKX Singapore. “Bitcoin dipped below $100,000 earlier in the week when Middle East tensions rattled the markets, but rebounded quickly after news of a ceasefire – now trading just below its all-time high in a sharp reversal.”

Lin points to a slew of U.S. economic data, including GDP and unemployment claims, coming later this week as the next catalyst for BTC’s movement.

“Recent PMI numbers have held steady, but continued weakness in housing is raising questions about the broader economy,” she said. “If Thursday’s GDP or unemployment claims come in weaker than expected, bitcoin could benefit as investors look for hedges against traditional market weakness.”

Add to that the quarterly expiration of bitcoin futures and options on June 27, and volatility could return in force. “Another bout of volatility is expected,” Lin said.

QCP, meanwhile, is looking beyond the week’s swings, spotlighting the structural forces driving bitcoin’s evolution into a macro asset.

From ProCap’s $386 million BTC buy to Coinbase’s regulatory win under MiCA, institutional momentum continues to build.

“If this accumulation trend persists,” QCP wrote, “bitcoin may not just rival gold as a macro hedge but potentially in total market capitalisation.”

Still, QCP adds a note of caution: “Geopolitics remains an ever-present undercurrent.”

While markets have largely shrugged off renewed Israeli strikes, concerns are mounting over NATO–Russia tensions. With Western nations boosting defense budgets and Trump set to attend the NATO summit, the next geopolitical shock may not come from the Middle East.

For now, bitcoin is riding the wave of risk-on enthusiasm. But beneath the surface, the battle between volatility and conviction, war drums and buying sprees, continues to define the market.

(CoinDesk)

Korean Crypto Investors Favor Community Over Capital, Analyst Explains

For overseas crypto projects, getting listed on a Korean exchange like Upbit or Bithumb is seen as a golden ticket, an instant liquidity injection, and a validation milestone.

But that mindset might be part of the problem, Bradley Park, an analyst with Seoul-based DNTV Research, explained in a recent interview with CoinDesk.

At Korea Blockchain Week last year, Park kept hearing the same question from foreign teams:

“How do we get listed on a Korean exchange?”

Korean exchanges have deep liquidity pools, and traders in the country are known for their euphoric rallies.

“Honestly, many of them are approaching it the wrong way,” Park told CoinDesk. “Instead of starting with listing applications, maybe the better question is: How can we genuinely connect with the Korean community?”

Park’s thesis is simple: in Korea’s Web3 market, community isn’t a checkbox. It’s the core. Listings are often a result, not a goal, and the key signal for exchanges is genuine grassroots activity.

Take NEWT, for instance. In the lead-up to its token generation event, Korean degens lit up platforms like Kaito with homegrown content, discussions, and speculation.

“This grassroots excitement translated directly into momentum,” said Park. “Both Upbit and Bithumb listed NEWT on the same day. That wasn’t a coincidence. It was the result of weeks of organic community buildup.”

🇰🇷 Focus Korea

The pre-market price of $NEWT dropped after the Binance listing announcement but reached an all-time high following the Upbit listing news.

If you look at recent cases like SOON, MapleUniverse, and Sophon, it becomes clear where the strongest liquidity is… pic.twitter.com/JEBvPZDSQE

— ✳️ Wecryptotogether (Ø,G)🐙 (@Edward__Park) June 24, 2025

But Park cautions against seeing NEWT as a flawless blueprint.

“It’s not a perfect model, but it does show how even a basic level of respect toward the Korean community can translate into visible outcomes,” he said.

“That said, the subsequent price drop and fading short-term excitement left the project with another challenge: keeping the spark alive is just as difficult as igniting it in the first place.”

Another example: Edward Park, a well-known Korean influencer and early Pudgy Penguins holder, posted about NEWT in Korean, garnering over 50,000 views. While that might not seem like a lot, it’s the quality of the engagement that matters, argues Bradley Park.

He attributes the single post to catalyzing a wave of engagement with other key stakeholders in Korea’s crypto sphere because of Edward Park’s trust.

따라쟁이 매매 ON
이제는 정말로 $newt를 찬양해야만해
뉴턴이 가져올 autofi시대가 기대된다!! pic.twitter.com/sCFcPBOKyx

— wind24011 (✧ᴗ✧) (@wind24011) June 20, 2025

Projects that treat Korean users like exit liquidity rather than stakeholders tend to be punished.

Park points to the case of ZORA, where Korean users showed strong early participation but soured on the project after a perceived unfair airdrop.

“Interest in future Base ecosystem projects declined. They failed to go viral in Korea because users felt they weren’t valued.”

Localization matters too, especially the language. Park contrasts two projects: COOKIE, which suffered from poorly translated, low-quality content created by outsiders, and KAITO, which invested in Korean-speaking staff and dedicated native-language campaigns and subsequently pumped after its Upbit listing.

The lesson? If your go-to-market strategy starts with “get listed, dump tokens,” don’t expect Korean users to play along.

“Even if your goal is to exit through a Korean exchange,” Park said, “then at the very least, respect the Korean users, encourage their participation, and acknowledge their contributions.”

Token listings driven by the community are possible, but they’re fragile.

“A listing strategy focused purely on short-term liquidity will always have its limits,” Park said. “Without a plan to build lasting trust, even the most explosive momentum will eventually burn out.”

Because in Korea, authenticity isn’t a vibe. It’s the price of admission.

Market Movements:

  • BTC: Bitcoin rose 1.46% to $107,600 as a ceasefire and $514M in institutional buying fueled a rebound from sub-$100K, with strong support at $107K and the CD20 index up 1.4%.
  • ETH: Ethereum rose 1.42% to $2,425.53, rebounding from recent lows as a Middle East ceasefire and continued whale accumulation boosted market sentiment and helped defend key $2,400 support, according to CoinDesk Research’s technical analysis model.
  • Gold: Gold edged up to $3,340.90 and silver to $35.79 as markets digested the Israel-Iran ceasefire and lingering global tensions, with Trade Nation’s David Morrison warning that unresolved U.S.-China trade issues still pose risks.
  • Nikkei 225: Asia-Pacific markets opened mixed Thursday as investors weighed the Israel-Iran ceasefire, with Japan’s Nikkei 225 up 0.4%.
  • S&P 500: U.S. stock futures were flat Wednesday with the S&P 500 near record highs, but analysts warned that geopolitics or black swan events could halt the rally.

Elsewhere in Crypto:

  • Tether CEO predicts one trillion AI agents will use Bitcoin and USDT for transactions within 15 years (The Block)
  • Animoca Brands’ Flagship Project Moca Network to Debut L1 for Digital Identity (CoinDesk)
  • Leading Crypto Senator Sees End of Year as U.S. Legislation Target (CoinDesk)





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June 26, 2025 0 comments
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Crypto Trends

Analysts Say Bitcoin’s Long-Term Focus Is Easing War Jitters

by admin June 25, 2025



Good Morning, Asia. Here’s what’s making news in the markets:

Welcome to Asia Morning Briefing, a daily summary of top stories during U.S. hours and an overview of market moves and analysis. For a detailed overview of U.S. markets, see CoinDesk’s Crypto Daybook Americas.

After a tense weekend that saw the U.S. bomb an Iranian nuclear site, bitcoin has regained its footing, hovering around $106K as Asia begins its Wednesday session and pushing past levels from earlier this month when Israel bombed Iran.

Part of the reason why crypto has recovered alongside traditional markets is just how correlated the two have become.

“Bitcoin’s sensitivity to traditional asset classes and macroeconomic indicators has evolved markedly over the past few market cycles, reflecting its growing integration into the broader macro-financial system,” a recent report from Glassnode and Avenir Group reads. “Institutional infrastructure has reshaped how capital engages with bitcoin. As a result, its market behavior is increasingly governed by structural liquidity, long-horizon positioning, and regulated access points.”

That institutional backbone was visible again this week.

Semir Gabeljic, director of capital formation and investment strategy at Pythagoras Investments, cited ETF flows as a major tailwind: “The huge recent capital inflows in Bitcoin ETFs of $1.1 billion last week and even $350 million today alone” are driving the positive trend.

Spencer Yang, Core Contributor to Fractal Bitcoin, added that one of the reasons why BTC was able to shake off war jitters so quickly is that fundamentally, nothing has changed about the asset class due to the conflict in the Middle East.

All the metrics that investors would look to for BTC are still there, and other bullish market sentiment is possibly on the way.

“We’re seeing continued interest in protocols like BRC-20, especially with the recent upgrade, as well as Runes and Alkanes, which have been getting a lot of attention,” he added. “So overall, on‑chain activity across the board is increasing thanks to these types of assets.”

The takeaway? As bitcoin becomes increasingly defined by institutional demand and macro liquidity cycles, analysts see its price action as less about reacting to headlines and more about long-term capital commitment. This structural shift is what continues to anchor BTC above $100K, despite the noise.

Tim Draper: Bitcoin Is Eating Crypto as Innovation Flocks to BTC

The Bitcoin blockchain is becoming the new home for crypto innovation, absorbing ideas once exclusive to altcoins, just as Microsoft once consolidated the software revolution under its operating system empire, Tim Draper argued in a recent post on X.

Draper pointed to BTC dominance, a metric equivalent to its “market share,” rising over 60%,up from 40% after the 2017 boom-bust cycle and 50% following the 2021 peak, as proof that Bitcoin is reasserting control over the broader crypto ecosystem.

Much like how Microsoft integrated or cloned early success stories like Lotus 1-2-3, WordPerfect, and PowerPoint to form its software suite, Draper says Bitcoin is now incorporating once-altcoin-exclusive innovations: smart contracts, DeFi, ordinals, and low-cost layer 2s.

“All the successful innovations on other platforms are now being ported to Bitcoin,” Draper wrote, calling it an “acceleration” that mirrors Big Tech consolidation. Developers, he said, are increasingly gravitating toward Bitcoin as the most secure and valuable chain.

Draper, who runs a Bitcoin-focused accelerator with Boost VC, said the next generation of entrepreneurs is building on Bitcoin not just for ideological reasons, but because the infrastructure and ecosystem are now ready.

“Smart entrepreneurs are always building on the platform with the strongest gravitational pull,” he wrote. “That platform is Bitcoin.”

WazirX Granted Extension to Present Revised Restructuring Plan

WazirX has received a court-approved extension from the Singapore High Court, allowing it to present further arguments in support of its proposed Scheme of Arrangement. The court also extended the moratorium on creditor actions, which will now remain in place until a ruling is issued on the revised plan.

In a statement released Monday, the exchange said it is awaiting further directions from the court and reiterated its commitment to resolving outstanding claims. The company’s original restructuring plan, rejected by the court last month, as CoinDesk previously reported, sought to reimburse users affected by a $234 million hack in July 2024 through the issuance of recovery tokens and a transfer of operations to a new entity, Zensui Corporation.

More than 93% of creditors had approved the initial plan, but the court cited concerns around governance and transparency.

Without an approved arrangement, WazirX faces the possibility of liquidation under Singapore’s Companies Act, which could lead to extended delays and reduced creditor recoveries. No date has been set for the next court hearing.

Market Movements

  • BTC: Bitcoin surged past $106,000 after a ceasefire between Israel and Iran eased geopolitical tensions, triggering a breakout fueled by high-conviction buyers, bullish technical signals, and strong on-chain accumulation, while the broader CD20 index also climbed nearly 1% amid renewed market strength.
  • ETH: Ethereum surged 4% to break above $2,450 as Trump’s announcement of an Israel-Iran ceasefire eased global tensions, triggering renewed institutional accumulation and strong on-chain buying momentum.
  • Gold: Gold fell as much as 2% to $3,300 after Trump’s surprise Israel-Iran ceasefire announcement eased geopolitical tensions, weakening safe-haven demand even as the metal remains up over 25% year-to-date.
  • Nikkei 225: Japan’s Nikkei 225 rose 0.12% as Asia-Pacific markets opened higher Wednesday, buoyed by the Israel-Iran ceasefire and new signals from the U.S. Federal Reserve.
  • S&P 500: U.S. stocks surged Tuesday, with the Nasdaq and S&P 500 hitting their highest levels since February as a tech-led rally gained momentum amid growing optimism over a fragile U.S.-brokered Israel-Iran ceasefire.

Elsewhere in Crypto



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War Thunder players have done it again: Yet another restricted document is leaked to win a forum argument

by admin June 24, 2025



It’s a day ending in “y” so you know what that means: as per tradition, military documentation not cleared for public release has once more been posted on the War Thunder forums in order to win an argument about a piece of hardware. If this sounds familiar, maybe it’s because you’ve previously read about leaks involving the Eurofighter Typhoon and F117 Nighthawk, or the M2A2 Bradley.

A brief primer: War Thunder is developed by Gaijin Entertainment, a free-to-play military sim with real-world hardware from various eras. The game’s schtick is realism and attention to detail, which attracts a considerably knowledgeable crowd of enthusiasts, including military personnel, who like to argue over the veracity of how the game simulates various vehicles.

Which is how we end up with things like a June 21 thread titled “All Harrier 2 missing extreme maximum G factor,” where a War Thunder player called MatrixRupture decided to take the red pill. “We all know the Harriers are terribly incorrect,” they begin. “Since the AV-8B manuals have been opened to be shared let’s take a look… All that needs to change is the out-of-balance motion.”


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The text was accompanied by source material, in this case a page from the NATOPS AV-8B and TAV-8B Harrier flight manual.

Community Manager Smin1080p_WT was on it instantly: these people have been here before. The material was immediately removed, the OP temporarily banned, and the thread locked with the following familiar statement:

“The source you attempted to post is NOT cleared for public use and is very clearly marked ‘DISTRIBUTION STATEMENT C’ [on] its front cover. No source material that is restricted, export restricted or classified will ever be tolerated, handled or used in any way on any of our platforms.”

This is accompanied by a link to the War Thunder rules on posting source material, which is the top-stickied post atop the most popular of the game’s forums: not that it seems to make much difference. War Thunder’s “Restrictions on Classified and Export Restricted information” are mere guidelines for this fanbase.

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The community reaction to the material being posted is either amusement of the “we did it again boys” variety, or players harrumphing over the distinction between classified documents and something marked with “Distribution Statement C,” which means it’s restricted to authorised US government personnel and contractors.

(Image credit: Gaijin Entertainment)

It is true that certain War Thunder leaks have been way more serious than others in terms of classification, and some of them have involved posting material that can be found relatively easily online. But you can almost feel Gaijin’s community managers banging their collective heads against a wall at this point, just muttering “don’t post any restricted material” over and over and over again.

At least there’s no regional bias though. The Harrier material takes its place in a proudly global tradition, with previous leaks including documentation for US aircraft like the F-16, F-15E, and F-117, China’s ZTZ-99, the Eurocopter Tiger and Eurofighter Typhoon, the UK’s Challenger 2 tank, and France’s Leclerc. Gotta win those forum arguments about turret movement range.

“This probably isn’t the biggest leak ever, not at all,” a former RAF engineer told the UK Defence Journal. “These kinds of manuals float around online, especially older ones. But that doesn’t change the fact that if it’s marked as controlled or restricted, platforms like War Thunder have no choice but to take action.”

Every time this happens, Gaijin Entertainment eventually gives the community some sort of reminder that such material will never be used to alter in-game vehicles. But it always falls on deaf ears. It has once again been 0 days since restricted military material has leaked on the War Thunder forums: see you again soon.



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June 24, 2025 0 comments
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Ethereum (ETH) Surges 9% After Trump Announces Israel-Iran Ceasefire to End ‘The 12 DAY War’

by admin June 24, 2025



Ether (ETH)

is trading at $2,420, up 8.61% over the past 24 hours, after surging sharply in the hours following former U.S. President Donald Trump’s unexpected announcement of a ceasefire agreement between Israel and Iran, according to CoinDesk Research’s technical analysis model.

The move appears to have reversed recent war-driven market anxiety, fueling renewed bullish sentiment across crypto markets.

At 10:02 p.m. UTC on June 23, Trump posted on Truth Social that a full ceasefire agreement had been reached by both Israel and Iran. According to his statement, each country would pause hostilities in coordinated stages: Iran would initiate a 12-hour ceasefire, followed by Israel, leading to a 24-hour complete cessation of the conflict. Trump described this as a successful conclusion to what he labeled a 12-day war — one he claimed could have escalated into a much longer and more devastating regional conflict. He praised both sides for choosing restraint and credited the agreement with averting further turmoil in the Middle East.

The announcement injected a wave of optimism into the crypto market, especially for high-beta assets like ether. Prior to the rally, ETH had already been showing signs of strength, supported by steady whale accumulation. On-chain data shows over $265 million in ETH was acquired by large holders during the recent downturn, including a single wallet that purchased 47,070 ETH —r oughly $113 million — over a three-day period.

Ethereum’s network fundamentals remain robust, with an average of 1 million new ETH wallet addresses created weekly since mid-May, representing a 50% year-over-year increase. With volatility receding and risk appetite returning, traders are now watching whether ETH can break through the next psychological threshold of $2,500.

Technical Analysis Highlights

  • ETH rallied 7.7% from $2,230 to $2,401 over the 24-hour analysis window.
  • High-volume support formed between $2,220 and $2,230, with initial buying at $2,191.36.
  • Price broke out above $2,400 during the 22:02–22:11 window as volume spiked to 28,149 ETH.
  • Resistance at $2,275 flipped into support as buying momentum accelerated.
  • ETH touched an intrahour high of $2,434.95 before entering a consolidation phase.
  • Price action formed a potential bull flag as ETH traded between $2,390 and $2,402.
  • Volume surged to 2.5x the 24-hour average in the final three hours of the session.
  • Higher lows confirmed bullish structure throughout the uptrend.

Disclaimer: Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk’s full AI Policy.



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