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Elden Ring live-action movie now confirmed to be on the way from A24 and director Alex Garland, so now we wait to find out which boss gets the Chicken Jockey treatment
Game Updates

Elden Ring live-action movie now confirmed to be on the way from A24 and director Alex Garland, so now we wait to find out which boss gets the Chicken Jockey treatment

by admin May 23, 2025


The long-rumoured Elden Ring live-action movie has now been officially confirmed, with production house A24 and director Alex Garland at the helm. Yep, watch out Super Mario Bros and Minecraft, FromSoft is sending a legion of souls-loving nerds after your box office records.

It’s taken a while for the chatter about this kovie possibly being a thing to cyrystalise into something 100% solid, but at least now we won’t have to deal with George R.R Martin being all coy about it, with the author having been brought on as a producer.


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“We’re thrilled to announce that Bandai Namco Entertainment Inc and A24 are teaming up with writer and director Alex Garland to bring FromSoftware Inc’s world-renowned video game ELDEN RING to life as a live-action film,” Bandai Namco tweeted.

“We’re truly excited to bring the world of ELDEN RING to fans in a new form, outside the game. Stay tuned. The path ahead is only beginning.”

We’re thrilled to announce that Bandai Namco Entertainment Inc. and A24 are teaming up with writer and director Alex Garland to bring FromSoftware Inc.’s world-renowned video game ELDEN RING to life as a live-action film.

We’re truly excited to bring the world of ELDEN RING to… pic.twitter.com/E3SJaRX1Jc

— Bandai Namco US (@BandaiNamcoUS) May 22, 2025

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Ex Machina and Civil War director Alex Garland will write and direct this ER film, with R. R. Martin, Peter Rice, Vince Gerardis, as well as DNA Films duo Andrew Macdonald and Allon Reich, attatched as producers (thanks, Deadline). There doesn’t look to be any word yet as to how involved Hidetaka Miyazaki or any other FromSoftware devs will be in the project.

There are also no plot details right now, so for all we know Radahn’s tiny horse is the main character. Maybe it’s a musical in which he’s followed around by an Albinauric chorus with voices that’d make Pavarotti blush. Whatever happens, if Malenia pops up on screen, I’d wager we’ll get clips of cinemas erupting into chaos like we did with the Minecraft movie’s Chicken Jockey.

What are you hoping to see from this Elden Ring movie and has it being confirmed got you even more keen to jump into Elden Ring Nightreign on May 30? Let us know below!





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May 23, 2025 0 comments
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"Cannot wait for what is yet to come" As The Witcher 3 turns 10, CD Projekt devs share the defining memories it created and look to the future
Game Reviews

“Cannot wait for what is yet to come” As The Witcher 3 turns 10, CD Projekt devs share the defining memories it created and look to the future

by admin May 21, 2025


The Witcher 3 has just turned 10 years old. Yep, time flies when you’re running around The Continent slaying beasties and also saving the world from becoming a bit chilly. Naturally, a bunch of devs at CD Projekt have chosen to commemorate the anniversary be sharing their defining memories of the game’s development, as well as do a bit of looking forward.

Most of their thoughts were shared on Twitter, as a response to the studio putting out a post in recognition of it being ten years since TW3 debuted all the way back on May 18, 2015. God, I can’t even process how many hours of my life the game’s nicked since that point, and I was relatively late to the party with it – bouncing off a couple of times before things finally clicked.


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Starting off, Paweł Sasko – current associate game director on Cyberpunk 2077’s sequel and a quest designer on TW3, wrote as part of a thread: “I was there from the very first day, saw it develop from the first pitch, have been so lucky to impact it’s shape to some small degree, and never thought you will love it this much. Art does not exist without the audience and you all are an important part of this story.

“I want to make you proud of us and excited again,” he added, “Capture the lightning in the bottle, give you lifetime of memories, make you laugh and break down crying. So we can have another anniversary like this, one day again.”

Decade ago we have shipped The Witcher 3 — game that now only changed the course of my life, but impacted the future of the whole studio. I had such a high hopes regarding this game, but never really thought any of it is really possible. Feeling really blessed and thankful 🥺 pic.twitter.com/EE98kQNGDi

— Paweł Sasko (@PaweSasko) May 18, 2025

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Meanwhile, CD Projekt joint-CEO Michał Nowakowski recalled: “10 years ago, I remember being exhausted, anxious (to see the scores and players’ reactions), buzzing with excitement I think no one on the team had a decent sleep that night and we were all refreshing websites of media sites.

“In the year prior to that launch I spent more time on the road preaching W3 to our partners than I did at home with my family. If there ever was game changer in my professional life, I think that was it more than anything else before. Cheers to the fantastic CDPR Team and to all the fans that have been with us through all the good and bad. Cannot wait for what is yet to come.”

Those two were far from alone, with a number of devs currently working on The Witcher 4 and/or Cyberpunk 2 – including narrative director Philipp Weber, cinematic director Kajetan Kapuściński, and senior cinematic designer/coordinator Michał Zbrzeźniak – joining in. “I still remember just watching the wind in the trees on an early version of Skellige,” Weber wrote.


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CD Projekt comms staffers Marcin Momot and Pawel Burza both wrote about firing the game up for the first time, and we even got a post from the voice of Geralt. “What a time it’s been friends…” wrote actor Doug Cockle, clearly keen to provide a line that’d sound cool in a gravelly voice ahead of featuring in a CD Projekt stream celebrating the anniversary that’s set for later today (May 19) – you can catch that stream here at 4PM BST/11AM ET.

What are your favorite Witcher 3 memories and how tough a task do you think the series’ currently under construction next entry will have following in its award-winning footsteps? Let us know below!





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May 21, 2025 0 comments
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Fill a bit of year-long wait for Grand Theft Auto 6 with this chaotic new game
Gaming Gear

Fill a bit of year-long wait for Grand Theft Auto 6 with this chaotic new game

by admin May 20, 2025



Look, it’s time to face reality: it’ll be another year until you can play Grand Theft Auto 6. I know, I know — you were probably hoping that you’d wake up this week and discover that its delay to May 26, 2026 was just a dream. Sadly, them’s the breaks, kid. You’re going to need to play some other things to fill that gap, whether its something like Mafia: The Old Country or other vehicular crime games like Mario Kart World (at least the way I plan to play it).

But don’t worry, I’m not just here to bum you out. I am nothing if not constructive, so I come bearing a recommendation to help ease your sorrow, if only for a few weeks. Deliver at All Costs is a delightfully chaotic new game that takes inspiration from the original Grand Theft Auto games, back when the series had a top-down perspective. It’s a compact slice of open-world mayhem that GTA fans are sure to get a kick out of.

Published by Konami, Deliver at All Costs follows a delivery driver named Winston who gets a new gig in the quiet town of St. Monique circa 1959. His job is simple: deliver packages around town in his crappy pick up truck. How hard can that be?

To answer that question, Deliver at All Costs begins with one heck of a joke. At the very start of the game, I exit my apartment and get into my car. I instinctively press down my right trigger to accelerate. Instead of moving forward, my car blasts backwards and crashes through a storefront that crumbles into a million pieces. It’s a perfect introduction. It not only tells me that every piece of the city is destructible, but also that I’m in for a full slapstick comedy of errors.

That’s what the full game delivers over the course of its varied jobs, each of which plays with physics in creative ways. In one mission, I need to haul a living Marlin across town. It thrashes in the backseat of my truck, throwing off my steering. Another mission has me delivering a balloon inflating machine, one that keeps lifting my truck into the air anytime my wheels even slightly come off the ground. All of that happens from a top down perspective that pulls inspiration from Grand Theft Auto 2.

Konami

A game like this lives and dies by how many ways it can twist a simple idea around. While its frontloaded with its best jokes, there are a lot of comedic gags throughout that keep missions diverse. One highlight tasks me with racing toy cars to kids around a neighborhood, piloting them almost like unwieldy slot cars. The cops take notice and deploy a squad of tiny police cars after me, which try to ram into my vehicles and blow them up. I didn’t know what to expect next from each mission, which kept me playing even when its dull story and traditional open-world collect-a-thon hooks didn’t hold my interest.

The real appeal, though, is more primal. The fully destructible maps are just a delight to crash into. For the most part, I tried to do my job like a good upstanding citizen, obeying traffic laws as best as possible. Naturally, that’s not always possible. I’d often find myself barreling through a building and watching bits and pieces fly out of it as I accelerated through the other side. The citizens of its explorable spaces don’t take kindly to being plowed over either, as they’ll attack my truck and force me to get out and repair it. Fortunately, I can craft upgrades to help me deal with that, like hydraulic doors that I can use to knock away pesky pedestrians. It all makes for some satisfying emergent comedy as I turn quiet 1950s towns into my own personal demotion derby.

While it feels a little long in the tooth for what it is and uses its best ideas too fast, Deliver at All Costs is a fun little gem in the vein of something like Maneater. That is to say that it delivers a light, fun, and funny premise and executes it well enough to make it all worth the curiosity. And hey, what else are you going to do for the next year while you wait for Grand Theft Auto 6? Get behind the wheel and deliver some chaos.

Deliver at All Costs launches on May 22 for PS5, Xbox Series X/S, and PC.






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May 20, 2025 0 comments
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